JP2003154097A - Game machine - Google Patents

Game machine

Info

Publication number
JP2003154097A
JP2003154097A JP2001353615A JP2001353615A JP2003154097A JP 2003154097 A JP2003154097 A JP 2003154097A JP 2001353615 A JP2001353615 A JP 2001353615A JP 2001353615 A JP2001353615 A JP 2001353615A JP 2003154097 A JP2003154097 A JP 2003154097A
Authority
JP
Japan
Prior art keywords
game
winning
throughs
game ball
defining member
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001353615A
Other languages
Japanese (ja)
Inventor
Takashi Nakama
崇 仲摩
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2001353615A priority Critical patent/JP2003154097A/en
Publication of JP2003154097A publication Critical patent/JP2003154097A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To enhance the attractiveness for the process of determining the frequency of continuing big wins. SOLUTION: Opening-closing members are openably mounted respectively on left and right side walls of a transparent box body at positions visible at a wider angle on the playing board and a plurality of passing through spaces are arranged on the left and right side walls to let game balls picked up by the opening-closing members pass through the box bodies. As each passage of game balls through the through spaces is detected with any of passing through sensors 6 to 11, the frequency of continuing big wins are written over an RAM 103 to store. When the winning of the specified scoring areas is detected with a specified scoring area switch 5, the value stored in the RAM 103 is determined to be the frequency of continuing big wins at the detection of winning.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、第2種特別電動役
物を有する遊技機に関する。
TECHNICAL FIELD The present invention relates to a gaming machine having a second type special electric accessory.

【0002】[0002]

【従来の技術】第2種遊技機としては、例えば、図8に
示すものが知られている。遊技球が第2種入賞口81,
83のいずれかに入賞すると、第2種特別電動役物84
の開閉部材が1回開状態となり、また、遊技球が第2種
入賞口82に入賞すると、第2種特別電動役物84の開
閉部材が2回開状態となり、大入賞口85に遊技球が入
賞可能になる。
2. Description of the Related Art As a second type game machine, for example, one shown in FIG. 8 is known. The game ball is the second prize hole 81,
If you win any of the 83, the second-class special electric accessory 84
When the opening and closing member of is opened once, and the game ball wins the second type winning hole 82, the opening and closing member of the second type special electric auditors 84 is opened twice and the game ball enters the big winning hole 85. Will be able to win.

【0003】遊技球の入賞可能状態で、遊技球が大入賞
口85に入賞し、この入賞した遊技球が入賞特定領域8
6に入賞すると、普通図柄表示装置87により数値が可
変表示される。
In a state where the game balls can be won, the game balls win the big winning opening 85, and the won game balls are in the winning specific area 8
When 6 is won, the numerical value is variably displayed by the normal symbol display device 87.

【0004】そして、所定時間が経過すると、普通図柄
表示装置87による可変表示が停止され、内部乱数が普
通図柄表示装置87に表示されるとともに、内部乱数が
大当り継続回数として決定され、大当り処理が実行さ
れ、例えば、表示された数値が1であれば、役物連続作
動装置88が1回駆動され、5であれば、役物連続作動
装置88が5回駆動され、15であれば、役物連続作動
装置88が15回駆動される。
Then, after a predetermined time has elapsed, the variable display by the normal symbol display device 87 is stopped, the internal random number is displayed on the ordinary symbol display device 87, and the internal random number is determined as the number of continuous jackpots. If the displayed numerical value is 1, for example, the accessory continuous operation device 88 is driven once, if it is 5, the accessory continuous operation device 88 is driven 5 times, and if it is 15, The continuous object operating device 88 is driven 15 times.

【0005】[0005]

【発明が解決しようとする課題】しかし、内部乱数を用
いて大当り継続回数が決定される過程は、遊技者には分
からず、このためこの決定過程に対する興趣を盛り上げ
ることが困難であった。
However, it is difficult for the player to understand the process of determining the number of continuations of the big hits using the internal random number, and it is difficult to raise the interest of this determination process.

【0006】また、普通図柄表示装置87を有するの
で、内部乱数とは無関係に遊技者に不利な数値を普通図
柄表示装置87に表示させるように電気的に不正が行な
われる可能性があるが、このような不正が行われても遊
技者には調べる術がなかった。
Further, since the normal symbol display device 87 is provided, there is a possibility that an electric fraud may be made to cause the ordinary symbol display device 87 to display a numerical value that is disadvantageous to the player regardless of the internal random number. Even if such a dishonesty was performed, the player had no way to investigate.

【0007】そこで、本発明の目的は、上記のような問
題点を解決し、大当り継続回数の決定過程に対する興趣
を盛り上げることができ、しかも、電気的不正に対して
抑止的効果を奏することができる遊技機を提供すること
にある。
[0007] Therefore, an object of the present invention is to solve the above-mentioned problems, to enhance the interest in the process of determining the number of times of continuous jackpots, and to exert a deterrent effect against electrical fraud. It is to provide a game machine that can.

【0008】[0008]

【課題を解決するための手段】請求項1の発明は、遊技
盤の広角的に視覚に入る位置に設けてあって遊技空間を
画成する透明の画成部材と、該画成部材に開閉可能に取
り付けた開閉部材と、複数の大当たり継続回数にそれぞ
れ対応させた複数のスルーであって、前記画成部材に設
けてあり、前記開閉部材により拾われた遊技球を前記遊
技空間へスルーさせる複数のスルーと、前記画成部材に
設けた入賞特定領域とを有する第2種特別電動役物と、
前記開閉部材を駆動制御する駆動制御手段と、前記複数
のスルーに対する遊技球の通り抜けを検出するスルー検
出手段と、該スルー検出手段により遊技球の通り抜けが
検出されたスルーに対応する大当り継続回数をオーバラ
イトしてストアするストア手段と、前記入賞特定領域へ
の遊技球の入賞を検出する入賞検出手段と、該入賞検出
手段により入賞が検出された場合に、この入賞検出時に
前記ストア手段にストアされている数値を大当り継続回
数と決定する決定手段とを備えたことを特徴とする。
According to a first aspect of the present invention, there is provided a transparent partition member for defining a game space, which is provided at a wide-angle visual position of a game board, and the partition member is opened and closed. An openable and closable member that can be attached, and a plurality of throughs that correspond to a plurality of jackpot continuation times, respectively, are provided in the defining member, and game balls picked up by the openable and closable member are passed through to the game space. A second-class special electric auditors product having a plurality of throughs and a prize-winning specific area provided on the defining member;
A drive control means for driving and controlling the opening / closing member, a through detection means for detecting the passage of the game ball to the plurality of throughs, and a jackpot continuation number corresponding to the through in which the passage of the game ball is detected by the through detection means. Store means for overwriting and storing, prize detecting means for detecting a prize of a game ball in the prize specific area, and when the prize detecting means detects a prize, the store means stores the prize. It is characterized in that it is provided with a determining means for determining the numerical value that has been set as the number of times of continuous jackpot.

【0009】請求項1において、第2種特別電動役物
は、遊技盤の広角的に視覚に入る位置に設けてあって遊
技空間を画成する透明の画成部材と、該画成部材に開閉
可能に取り付けた開閉部材と、複数の大当たり継続回数
にそれぞれ対応させた複数のスルーであって、前記遊技
空間内に設けた複数のスルーと、前記開閉部材により拾
われた遊技球を前記スルーへ案内するための案内路と、
前記画成部材に設けた入賞特定領域とを有することがで
きる。
In the first aspect, the second type special electric accessory is a transparent partition member which is provided at a position where a wide-angle view of the game board can be visually recognized, and which defines a game space, and the partition member. An opening / closing member attached so as to be openable / closable, a plurality of throughs corresponding to a plurality of jackpot continuation times, respectively, a plurality of throughs provided in the game space, and a game ball picked up by the opening / closing member is through. And a guideway to guide you to
The winning member may have a winning specific area provided on the defining member.

【0010】請求項1において、第2種特別電動役物
は、遊技盤の広角的に視覚に入る位置に設けてあって遊
技空間を画成する透明の画成部材と、該画成部材に開閉
可能に取り付けた開閉部材と、前記遊技空間内に設けた
クルーンであって複数の大当たり継続回数にそれぞれ対
応させた複数のスルーを有するクルーンと、前記開閉部
材により拾われた遊技球を前記スルーへ案内するための
案内路と、前記画成部材に設けた入賞特定領域とを有す
ることができ、駆動制御手段は、クルーンも駆動制御す
ることができる。
In the first aspect, the second type special electric auditors product is a transparent partition member which is provided at a position where a wide-angle view of the game board can be seen, and which defines a game space, and the partition member. An opening / closing member attached so as to be openable / closable, a klune provided in the game space and having a plurality of throughs respectively corresponding to a plurality of jackpot continuation times, and the game ball picked up by the opening / closing member is through the The drive control means can drive and control the klune as well.

【0011】[0011]

【発明の実施の形態】以下、本発明の実施の形態を図面
を参照して詳細に説明する。
BEST MODE FOR CARRYING OUT THE INVENTION Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings.

【0012】<第1の実施の形態>図1ないし3は本発
明の第1の実施の形態を示す。これは第2種遊技機の例
である。
<First Embodiment> FIGS. 1 to 3 show a first embodiment of the present invention. This is an example of a type 2 gaming machine.

【0013】図2は遊技盤の正面図を示す。図2におい
て、24は第2種特別電動役物であって、遊技盤の広角
的に視覚に入る位置に設けてあり、その構造の一例を図
3に示す。21,22,23は第2種入賞口であり、遊
技球が第2種入賞口21,23のいずれかに入賞する
と、第2種特別電動役物24の開閉部材402が1回開
状態となり、また、遊技球が第2種入賞口22に入賞す
ると、第2種特別電動役物24の開閉部材402が2回
開状態となる。
FIG. 2 shows a front view of the game board. In FIG. 2, reference numeral 24 denotes a second-class special electric accessory which is provided at a position where the player can visually recognize the game board in a wide angle. An example of the structure is shown in FIG. Reference numerals 21, 22, and 23 are second-class winning openings, and when a game ball wins any of the second-class winning openings 21 and 23, the opening / closing member 402 of the second-class special electric auditors product 24 is opened once. When the game ball wins the second-class winning opening 22, the opening / closing member 402 of the second-class special electric auditors product 24 is opened twice.

【0014】図3は図2の第2種特別電動役物24の構
造を示す。図3において、401は透明な箱体であっ
て、箱体の左右の側壁には、開閉部材402が開閉可能
にそれぞれ設けてあり、開閉部材402により拾われた
遊技球を箱体401内部の遊技空間へスルーさせるため
のスルー403aL,403bL,403cLとスルー
403aR,403bR,403cRがそれぞれ設けて
ある。404は入賞特定領域であり、箱体401の底部
に設けてある。
FIG. 3 shows the structure of the second type special electric accessory 24 of FIG. In FIG. 3, reference numeral 401 denotes a transparent box body, and opening / closing members 402 are provided on the left and right side walls of the box body so as to be openable / closable, and the game balls picked up by the opening / closing member 402 are placed inside the box body 401. Throughs 403aL, 403bL, 403cL and throughs 403aR, 403bR, 403cR for allowing the game space to pass through are provided, respectively. Reference numeral 404 is a winning specific area, which is provided at the bottom of the box 401.

【0015】図1は第2種特別電動役物の駆動制御部を
示す。図1において、402は図3と同一部分を示す。
1は主制御部であり、CPU101と、ROM102
と、RAM103とを有し、ROM102は制御プログ
ラムがストアしてあり、CPU101はROM102の
制御プログラムに従って第2種遊技機の各部を制御し、
RAM103はCPU101の作業領域として用いられ
ている。2,3,4は第2種入賞口スイッチであり、図
2の第2種入賞口21,22,23に設けてあり、第2
種入賞口21,22,23への遊技球の入賞を検出する
ものである。
FIG. 1 shows a drive controller of the second type special electric accessory. In FIG. 1, reference numeral 402 denotes the same part as in FIG.
A main control unit 1 includes a CPU 101 and a ROM 102.
And a RAM 103, a control program is stored in the ROM 102, and the CPU 101 controls each part of the second type gaming machine according to the control program in the ROM 102.
The RAM 103 is used as a work area of the CPU 101. 2, 3 and 4 are second type winning opening switches, which are provided on the second type winning openings 21, 22, and 23 of FIG.
The winning of the game ball to the seed winning opening 21, 22, 23 is detected.

【0016】5は入賞特定領域スイッチであり、図3の
入賞特定領域404への入賞を検出するものである。6
〜11はスルーセンサであって、スルーセンサ6〜8は
図3の箱体401の右側壁に設けたスルー403aR,
403bR,403cRにそれぞれ対応させて設けてあ
り、スルーセンサ9〜11は図3の箱体401の左側壁
に設けたスルー403aL,403bL,403cLに
それぞれ対応させて設けてあり、遊技球のスルー403
aR,403bR,403cR,403aL,403b
L,403cLに対するスルーを検出するものである。
スルーセンサ6〜8はそれぞれ1回、15回、5回の大
当り継続回数に対応させてあり、スルーセンサ9〜11
はそれぞれ1回、15回、5回の大当り継続回数に対応
させてある。12は開閉部材ソレノイドであり、開閉部
材402を駆動するためのものである。
Reference numeral 5 is a prize specifying area switch for detecting a prize in the prize specifying area 404 of FIG. 6
11 to 11 are through sensors, and the through sensors 6 to 8 are through sensors 403aR provided on the right side wall of the box 401 in FIG.
403bR and 403cR are provided respectively, and the through sensors 9 to 11 are provided respectively corresponding to throughs 403aL, 403bL and 403cL provided on the left side wall of the box 401 of FIG.
aR, 403bR, 403cR, 403aL, 403b
Through is detected for L and 403 cL.
The through sensors 6 to 8 are made to correspond to the number of continuous big hits of 1, 15, and 5, respectively.
Corresponds to the number of continuous jackpots of 1, 15, and 5, respectively. An open / close member solenoid 12 is for driving the open / close member 402.

【0017】図4は図1のROM102にストアされる
制御プログラムの一例を示すフローチャートである。開
閉部材402が開閉部材ソレノイド12により駆動され
開状態になると、この処理を開始する。遊技球の入賞特
定領域404への入賞が入賞特定領域スイッチ5により
検出されるか(S401)、遊技球がスルーセンサ9〜
11のうちのいずれかにより検出される(S402)ま
で、S401,S402を繰り返す。
FIG. 4 is a flow chart showing an example of the control program stored in the ROM 102 of FIG. When the opening / closing member 402 is driven by the opening / closing member solenoid 12 to be in the open state, this process is started. Whether the winning of the game ball in the winning specific area 404 is detected by the winning specific area switch 5 (S401), the gaming ball is the through sensor 9 to.
S401 and S402 are repeated until detected by any one of 11 (S402).

【0018】開閉部材402が開状態になり遊技球の入
賞が可能になった場合、第2種特別電動役物24の構造
上、遊技球は、まず、スルーセンサ6〜11のうちのい
ずれかにより検出されることになる。
When the opening / closing member 402 is opened and the game ball can be won, the game ball is first of any of the through sensors 6 to 11 due to the structure of the second type special electric accessory 24. Will be detected by.

【0019】遊技球がスルーセンサ6〜11のうちのい
ずれかにより検出されると(S402)、遊技球を検出
したスルーセンサに予め対応させてある大当たり継続回
数をRAM103の所定記憶領域にオーバライトし(S
403)、その後、S401に戻る。
When the game ball is detected by any of the through sensors 6 to 11 (S402), the jackpot continuation number previously associated with the through sensor detecting the game ball is overwritten in a predetermined storage area of the RAM 103. Shi (S
403), and thereafter, the process returns to S401.

【0020】そして、遊技球の入賞特定領域404への
入賞が入賞特定領域スイッチ5により検出されたとき
(S401)、RAM103の所定記憶領域にストアさ
れている大当たり継続回数を大当たり継続回数と決定し
(S404)、その後、RAM103の所定記憶領域を
クリアする。
When the winning specific area 404 of the game ball is detected by the specific winning area switch 5 (S401), the jackpot continuation number stored in the predetermined storage area of the RAM 103 is determined as the jackpot continuation number. (S404) After that, the predetermined storage area of the RAM 103 is cleared.

【0021】したがって、例えば、1つの遊技球がスル
ー403aR(大当たり継続回数1に対応)をスルーし
た後、もう1つの遊技球がスルー403bR(大当たり
継続回数15に対応)をスルーし、それぞれ、遊技球が
スルーセンサ6,7により検出されると、大当たり継続
回数として、数値1および数値15を順次にRAM10
3の所定記憶領域にオーバライトし、仮に、スルー40
3aRをスルーした遊技球が入賞特定領域404に入賞
し、その入賞が入賞特定領域スイッチ5により検出され
たとき、RAM103の所定記憶領域にストアされてい
る数値、すなわち、15を大当たり継続回数として決定
することになる。
Therefore, for example, after one game ball has passed through 403aR (corresponding to a jackpot continuation number of 1), another game ball has passed through a through 403bR (corresponding to a jackpot continuation number of 15), respectively. When the ball is detected by the through sensors 6 and 7, the numerical value 1 and the numerical value 15 are sequentially output to the RAM 10 as the jackpot continuation number.
3 is overwritten in a predetermined storage area, and if the through 40
When a game ball that has passed through 3aR is won in the winning specific area 404 and the winning is detected by the winning specific area switch 5, a numerical value stored in a predetermined storage area of the RAM 103, that is, 15 is determined as the jackpot continuation number. Will be done.

【0022】このように、透明な箱体の箱体401の左
右の側壁に、開閉部材402により拾われた遊技球を箱
体401へスルーさせるためのスルー403aL,40
3bL,403cLとスルー403aR,403bR,
403cRをそれぞれ設け、しかも、箱体401の底部
に入賞特定領域404を設けたので、遊技者は遊技球が
スルーを通り抜けて入賞特定領域404に入賞する過程
を確認することができるので、大当り継続回数の決定過
程に対する興趣を盛り上げることができる。
In this way, through 403aL, 40 for letting the game ball picked up by the opening / closing member 402 pass through to the box 401 on the left and right side walls of the box 401 of the transparent box.
3bL, 403cL and through 403aR, 403bR,
Since each 403cR is provided and the prize specifying area 404 is provided at the bottom of the box 401, the player can confirm the process in which the game ball passes through the through and enters the prize specifying area 404. The interest in the process of determining the number of times can be raised.

【0023】また、遊技者がこのような過程を確認する
ことができるので、電気的な不正に対して抑止的な効果
を奏することができる。
Further, since the player can confirm such a process, it is possible to exert a deterrent effect against an electric fraud.

【0024】<第2の実施の形態>本実施の形態は第1
の実施の形態との比較でいえば、第2種特別電動役物の
構造が異なる。すなわち、第1の実施の形態では、箱体
401の左右の側壁に、開閉部材402により拾われた
遊技球を遊技空間にスルーさせるためのスルー403a
L,403bL,403cLとスルー403aR,40
3bR,403cRをそれぞれ設けた。
<Second Embodiment> This embodiment is the first
Compared with the embodiment described above, the structure of the second type special electric accessory is different. That is, in the first embodiment, on the left and right sidewalls of the box body 401, a through 403a for letting the game ball picked up by the opening / closing member 402 pass through into the game space.
L, 403bL, 403cL and through 403aR, 40
3bR and 403cR were provided, respectively.

【0025】これに対して、本実施の形態では、図5に
示すように、透明の箱体501内の遊技空間に、大当た
り継続回数1に対応するスルー503aL,503aR
の対と、大当たり継続回数15に対応するスルー503
bL,503bRの対と、大当たり継続回数5に対応す
るスルー503cL,503cRの対とを設け、開閉部
材402により拾われた遊技球をこれらスルーに案内す
るための案内路502を設けた。また、スルー503a
R,503bR,503cR,503aL,503b
L,503cLに、それぞれ対応させてスルーセンサ6
〜11を設けた。
On the other hand, in the present embodiment, as shown in FIG. 5, in the game space in the transparent box 501, the through-holes 503aL and 503aR corresponding to the jackpot continuation number 1 are provided.
And a thru 503 corresponding to 15 jackpots
A pair of bL and 503bR and a pair of throughs 503cL and 503cR corresponding to the jackpot continuation number 5 are provided, and a guide path 502 for guiding the game ball picked up by the opening / closing member 402 to these throughs is provided. Also, through 503a
R, 503bR, 503cR, 503aL, 503b
Through sensor 6 corresponding to L and 503 cL respectively
~ 11 are provided.

【0026】このようにスルー503aR,503b
R,503cR,503aL,503bL,503cL
を、遊技空間に配置したので、スルー503aR,50
3bR,503cR,503aL,503bL,503
cLの方が、第1の実施の形態に係るスルー403a
R,403bR,403cR,403aL,403b
L,403cLよりも、遊技球がスルーを通り抜けて行
く様子が見やすい。
Thus, the through 503aR, 503b
R, 503cR, 503aL, 503bL, 503cL
Is placed in the game space, the through 503aR, 50
3bR, 503cR, 503aL, 503bL, 503
cL is the through 403a according to the first embodiment.
R, 403bR, 403cR, 403aL, 403b
It is easier to see the game ball passing through the through than the L and 403 cL.

【0027】<第3の実施の形態>本実施の形態は第1
の実施の形態との比較でいえば、第2種特別電動役物の
構造が異なり、したがって、第2種特別電動役物の駆動
制御部の構成が異なる。
<Third Embodiment> This embodiment is the first
Compared with the embodiment described above, the structure of the second-class special electric auditors product is different, and therefore the configuration of the drive control unit of the second-class special electric auditors product is different.

【0028】図6は本実施の形態に係る第2種特別電動
役物の構造を示す。本実施の形態に係る第2種特別電動
役物は、透明の箱体601内の遊技空間に、大当たり継
続回数1,15,5に対応し遊技球を上方から下方にス
ルーするための3つのスルー603a,603b,60
3cを有するクルーン603を回動可能に設け、開閉部
材402により拾われた遊技球をクルーン603に案内
するための案内路602を、クルーン603に干渉しな
いように設けたものである。
FIG. 6 shows the structure of the second type special electric accessory according to the present embodiment. The second-class special electric auditors product according to the present embodiment has three game balls in a transparent box body 601 for passing the game ball downward from above in accordance with the number of continuous jackpots of 1,15,5. Through 603a, 603b, 60
A clune 603 having 3c is rotatably provided, and a guide path 602 for guiding the game ball picked up by the opening / closing member 402 to the tune 603 is provided so as not to interfere with the tune 603.

【0029】図7は第2種特別電動役物の駆動制御部の
構成を示す。図7において、図1および図6と同一部分
は同一符号を付してある。13はクルーン駆動部であ
り、図6のクルーン603を回動駆動するものである。
76,77,78はスルーセンサであり、クルーン60
3の有する3つのスルー603a,603b,603c
にそれぞれ設けてあり、遊技球のスルーを検出するもの
である。
FIG. 7 shows the structure of the drive controller of the second type special electric accessory. 7, the same parts as those in FIGS. 1 and 6 are designated by the same reference numerals. Reference numeral 13 denotes a clune driving unit, which rotationally drives the clune 603 shown in FIG.
Reference numerals 76, 77 and 78 are through sensors, and the clune 60.
3 has three throughs 603a, 603b, 603c
Are provided in each of them and detect the through of the game ball.

【0030】このように、クルーン603にスルー60
3a,603b,603cを設けるとともに、クルーン
603を回動させるようにしたので、大当り継続回数の
決定過程に対する興趣をさらに盛り上げることができ
る。
In this way, the through 60 is applied to the clune 603.
Since 3a, 603b and 603c are provided and the clune 603 is rotated, the interest in the process of determining the number of continuous jackpots can be further enhanced.

【0031】[0031]

【発明の効果】以上説明したように、本発明によれば、
上記のように構成したので、大当り継続回数の決定過程
に対する興趣を盛り上げることができ、しかも、電気的
な不正に対して抑止的な効果を奏することができる。
As described above, according to the present invention,
With the above-described configuration, it is possible to excite the interest in the process of determining the number of continuous jackpots, and it is possible to exert a deterrent effect against electrical fraud.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の第1の実施の形態に係る第2種特別電
動役物24の駆動制御部を示すブロック図である。
FIG. 1 is a block diagram showing a drive control unit of a second type special electric accessory 24 according to a first embodiment of the present invention.

【図2】第2種遊技機の遊技盤を示す正面図である。FIG. 2 is a front view showing a game board of the second type game machine.

【図3】図2の第2種特別電動役物24の構造を示す斜
視図である。
3 is a perspective view showing the structure of a second type special electric accessory 24 of FIG. 2. FIG.

【図4】図1のROM102にストアされる制御プログ
ラムの一例を示すフローチャートである。
4 is a flowchart showing an example of a control program stored in a ROM 102 of FIG.

【図5】第2の実施の形態に係る第2種特別電動役物5
4の構造を示す斜視図である。
FIG. 5 is a second-class special electric accessory 5 according to the second embodiment.
4 is a perspective view showing the structure of FIG.

【図6】第3の実施の形態に係る第2種特別電動役物6
4の構造を示す斜視図である。
FIG. 6 is a second-class special electric accessory 6 according to the third embodiment.
4 is a perspective view showing the structure of FIG.

【図7】第3の実施の形態に係る第2種特別電動役物6
4の駆動制御部を示すブロック図である。
FIG. 7 is a second-class special electric accessory 6 according to the third embodiment.
4 is a block diagram showing a drive control unit of No. 4 of FIG.

【図8】第2種遊技機の遊技盤の従来例を示す正面図で
ある。
FIG. 8 is a front view showing a conventional example of a game board of a second type game machine.

【符号の説明】[Explanation of symbols]

1 主制御部 5 入賞特定領域スイッチ 6〜11 スルーセンサ 12 開閉部材ソレノイド 21,22,23 第2種入賞口 24 第2種特別電動役物 101 CPU 102 ROM 103 RAM 401 箱体 402 開閉部材 403aL,403bL,403cL スルー 403aR,403bR,403cR スルー 404 入賞特定領域 1 Main control unit 5 Special prize area switch 6-11 Through sensor 12 Open / close member solenoid 21,22,23 Second prize hole 24 Type 2 special electric accessory 101 CPU 102 ROM 103 RAM 401 Box 402 Opening / closing member 403aL, 403bL, 403cL Through 403aR, 403bR, 403cR Through 404 Special prize area

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤の広角的に視覚に入る位置に設け
てあって遊技空間を画成する透明の画成部材と、該画成
部材に開閉可能に取り付けた開閉部材と、複数の大当た
り継続回数にそれぞれ対応させた複数のスルーであっ
て、前記画成部材に設けてあり、前記開閉部材により拾
われた遊技球を前記遊技空間へスルーさせる複数のスル
ーと、前記画成部材に設けた入賞特定領域とを有する第
2種特別電動役物と、 前記開閉部材を駆動制御する駆動制御手段と、 前記複数のスルーに対する遊技球の通り抜けを検出する
スルー検出手段と、 該スルー検出手段により遊技球の通り抜けが検出された
スルーに対応する大当り継続回数をオーバライトしてス
トアするストア手段と、 前記入賞特定領域への遊技球の入賞を検出する入賞検出
手段と、 該入賞検出手段により入賞が検出された場合に、この入
賞検出時に前記ストア手段にストアされている数値を大
当り継続回数と決定する決定手段とを備えたことを特徴
とする遊技機。
1. A transparent defining member which is provided at a position where the player can visually recognize the game board in a wide angle and defines a game space, an opening / closing member which is openably and closably attached to the defining member, and a plurality of jackpots. A plurality of throughs respectively corresponding to the number of continuations, provided in the defining member, and a plurality of throughs that allow the game balls picked up by the opening / closing member to pass through to the game space, and the defining member. A second type special electric accessory having a winning specific area, drive control means for driving and controlling the opening / closing member, through detecting means for detecting passage of a game ball with respect to the plurality of throughs, and through detecting means. Store means for overwriting and storing the number of continuous jackpots corresponding to the thru in which a game ball has been detected, prize detection means for detecting a prize of the game ball in the prize specific area, and the prize winning If the winning is detected by detecting means, a game machine, wherein a numerical value is stored in said store means during the winning detected and a determination means for determining a jackpot number of times of continuation.
【請求項2】 請求項1において、前記第2種特別電動
役物は、遊技盤の広角的に視覚に入る位置に設けてあっ
て遊技空間を画成する透明の画成部材と、該画成部材に
開閉可能に取り付けた開閉部材と、複数の大当たり継続
回数にそれぞれ対応させた複数のスルーであって、前記
遊技空間内に設けた複数のスルーと、前記開閉部材によ
り拾われた遊技球を前記スルーへ案内するための案内路
と、前記画成部材に設けた入賞特定領域とを有すること
を特徴とする遊技機。
2. The transparent defining member according to claim 1, wherein the second-class special electric auditors product is provided at a position where a wide-angle view of a game board can visually enter, and a transparent defining member that defines a game space, An openable and closable member attached to the component member so as to be openable and closable, and a plurality of throughs respectively corresponding to a plurality of jackpot continuation times, a plurality of throughs provided in the game space, and a game ball picked up by the openable and closable member. A game machine having a guide path for guiding the player to the through, and a winning specific area provided on the defining member.
【請求項3】 請求項1において、前記第2種特別電動
役物は、遊技盤の広角的に視覚に入る位置に設けてあっ
て遊技空間を画成する透明の画成部材と、該画成部材に
開閉可能に取り付けた開閉部材と、前記遊技空間内に設
けたクルーンであって複数の大当たり継続回数にそれぞ
れ対応させた複数のスルーを有するクルーンと、前記開
閉部材により拾われた遊技球を前記スルーへ案内するた
めの案内路と、前記画成部材に設けた入賞特定領域とを
有し、 前記駆動制御手段は、前記クルーンも駆動制御すること
を特徴とする遊技機。
3. The transparent defining member according to claim 1, wherein the second-class special electric accessory is provided at a position where a wide-angle view of a game board can be visually recognized, and the transparent defining member defines a game space. An open / close member attached to the component member so as to be openable / closable, a clune provided in the game space and having a plurality of throughs corresponding to a plurality of jackpot continuation times, and a game ball picked up by the open / close member A game machine characterized by having a guide path for guiding to the through, and a winning specific area provided on the defining member, wherein the drive control means also drive-controls the tune.
JP2001353615A 2001-11-19 2001-11-19 Game machine Pending JP2003154097A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001353615A JP2003154097A (en) 2001-11-19 2001-11-19 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001353615A JP2003154097A (en) 2001-11-19 2001-11-19 Game machine

Publications (1)

Publication Number Publication Date
JP2003154097A true JP2003154097A (en) 2003-05-27

Family

ID=19165604

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001353615A Pending JP2003154097A (en) 2001-11-19 2001-11-19 Game machine

Country Status (1)

Country Link
JP (1) JP2003154097A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006087664A (en) * 2004-09-24 2006-04-06 Sophia Co Ltd Game machine
JP2014030677A (en) * 2012-08-06 2014-02-20 Sankyo Co Ltd Game machine
JP2014030676A (en) * 2012-08-06 2014-02-20 Sankyo Co Ltd Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006087664A (en) * 2004-09-24 2006-04-06 Sophia Co Ltd Game machine
JP4559806B2 (en) * 2004-09-24 2010-10-13 株式会社ソフイア Game machine
JP2014030677A (en) * 2012-08-06 2014-02-20 Sankyo Co Ltd Game machine
JP2014030676A (en) * 2012-08-06 2014-02-20 Sankyo Co Ltd Game machine

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