JP2002292142A - ゲームシステムにおけるコンテンツへのアクセスの制限方法および装置 - Google Patents

ゲームシステムにおけるコンテンツへのアクセスの制限方法および装置

Info

Publication number
JP2002292142A
JP2002292142A JP2002066040A JP2002066040A JP2002292142A JP 2002292142 A JP2002292142 A JP 2002292142A JP 2002066040 A JP2002066040 A JP 2002066040A JP 2002066040 A JP2002066040 A JP 2002066040A JP 2002292142 A JP2002292142 A JP 2002292142A
Authority
JP
Japan
Prior art keywords
content
game console
parental control
game
control settings
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2002066040A
Other languages
English (en)
Japanese (ja)
Other versions
JP2002292142A5 (enExample
Inventor
Victor Keith Blanco
キース ブランコ ビクター
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Corp
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of JP2002292142A publication Critical patent/JP2002292142A/ja
Publication of JP2002292142A5 publication Critical patent/JP2002292142A5/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Software Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2002066040A 2001-03-09 2002-03-11 ゲームシステムにおけるコンテンツへのアクセスの制限方法および装置 Pending JP2002292142A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US09/802,504 US20020128061A1 (en) 2001-03-09 2001-03-09 Method and apparatus for restricting access to content in a gaming system
US09/802,504 2001-03-09

Publications (2)

Publication Number Publication Date
JP2002292142A true JP2002292142A (ja) 2002-10-08
JP2002292142A5 JP2002292142A5 (enExample) 2005-09-08

Family

ID=25183883

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002066040A Pending JP2002292142A (ja) 2001-03-09 2002-03-11 ゲームシステムにおけるコンテンツへのアクセスの制限方法および装置

Country Status (2)

Country Link
US (1) US20020128061A1 (enExample)
JP (1) JP2002292142A (enExample)

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JP2009500127A (ja) * 2005-07-08 2009-01-08 シーエフピーエイチ, エル.エル.シー. サービスアプリケーションとしての無線ゲームを提供するシステム
JP2010515405A (ja) * 2007-01-03 2010-05-06 ティヴォ インク 編集可能なコンテンツ評価システム
JP2017164189A (ja) * 2016-03-15 2017-09-21 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられるコンピュータプログラム、及びサーバ装置
JP2018517444A (ja) * 2015-04-10 2018-07-05 株式会社ソニー・インタラクティブエンタテインメント ヘッドマウントディスプレイ上の視覚的作用を制限するためのフィルタリング及びペアレンタルコントロール法

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JP2009500127A (ja) * 2005-07-08 2009-01-08 シーエフピーエイチ, エル.エル.シー. サービスアプリケーションとしての無線ゲームを提供するシステム
JP2010515405A (ja) * 2007-01-03 2010-05-06 ティヴォ インク 編集可能なコンテンツ評価システム
JP2018517444A (ja) * 2015-04-10 2018-07-05 株式会社ソニー・インタラクティブエンタテインメント ヘッドマウントディスプレイ上の視覚的作用を制限するためのフィルタリング及びペアレンタルコントロール法
JP2020072841A (ja) * 2015-04-10 2020-05-14 株式会社ソニー・インタラクティブエンタテインメント ヘッドマウントディスプレイ上の視覚的作用を制限するためのフィルタリング及びペアレンタルコントロール法
JP2017164189A (ja) * 2016-03-15 2017-09-21 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられるコンピュータプログラム、及びサーバ装置

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