JP2002210096A - Shooting handle of game machine - Google Patents

Shooting handle of game machine

Info

Publication number
JP2002210096A
JP2002210096A JP2001007734A JP2001007734A JP2002210096A JP 2002210096 A JP2002210096 A JP 2002210096A JP 2001007734 A JP2001007734 A JP 2001007734A JP 2001007734 A JP2001007734 A JP 2001007734A JP 2002210096 A JP2002210096 A JP 2002210096A
Authority
JP
Japan
Prior art keywords
firing
lever
movable
handle
stop button
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2001007734A
Other languages
Japanese (ja)
Other versions
JP3723742B2 (en
Inventor
Hiroshi Kanazawa
広嗣 金沢
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Maruhon Industry Co Ltd
Original Assignee
Maruhon Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Maruhon Industry Co Ltd filed Critical Maruhon Industry Co Ltd
Priority to JP2001007734A priority Critical patent/JP3723742B2/en
Publication of JP2002210096A publication Critical patent/JP2002210096A/en
Application granted granted Critical
Publication of JP3723742B2 publication Critical patent/JP3723742B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To enable the stopping of the shooting of game balls easily maintaining the intensity of the shooting, for exchange, when stopping the shooting of the game balls leaving four preserved balls. SOLUTION: A mobile part comprising a lever part and a grip part of a shooting handle is made movable axially to a handle base 11, a spring is so arranged as to energize the handle base 11 and the lever part 13 on the side of the mobile part in the direction of separating from each other. A shooting stop button 17 is provided at a part axially facing the mobile part on the handle base 11. The mobile part is moved axially against the energizing force of the spring 16 to actuate the shooting stop button 17 by pressing it with the end face of the lever part 13 thereby enabling the stopping of the shooting of the game balls. The handle base 11 is provided with an engaging part 18 having a saw tooth shaped protrusion to be meshed with a saw tooth shaped protrusion of a mobile side engaging part simultaneously with the operation of stopping the shooting to get the mobile part fixed in the direction of the rotation thereof thereby maintaining the intensity of the shooting constantly.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、遊技機の発射ハン
ドルに関し、特に、発射強度を一定に維持しつつ遊技球
の発射を停止させることができるようにした発射ハンド
ルに関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a firing handle of a game machine, and more particularly to a firing handle capable of stopping the firing of a game ball while maintaining a constant firing intensity.

【0002】[0002]

【従来の技術】第1種パチンコ機等の遊技機には、遊技
球(遊技媒体)を遊技領域に打ち出すに際し遊技者が手
で握って操作するよう発射ハンドルが設けられている。
その発射ハンドルは、例えば遊技球の発射強度(発射速
度)を調整するよう回転操作する可動部を備え、その可
動部は、握った手の掌で握る握り部と、指をかけて回転
させるレバー部を有する。握り部には手を触れることに
よって発射スイッチへ通電されるようタッチセンサが設
けられている。遊技者はその可動部の握り部を掌で握
り、レバー部に指をかけてレバー部を回動させ、発射強
度を調整する。
2. Description of the Related Art A gaming machine such as a first class pachinko machine is provided with a firing handle so that a player can grasp and operate the game ball (game medium) in a game area by hand.
The firing handle includes, for example, a movable portion that is rotated to adjust the firing intensity (firing speed) of a game ball, the movable portion includes a grip portion that is gripped by a palm of a gripped hand, and a lever that rotates with a finger. Having a part. The grip portion is provided with a touch sensor so that the firing switch is energized by touching the hand. The player grips the grip portion of the movable portion with the palm, puts a finger on the lever portion, rotates the lever portion, and adjusts the firing intensity.

【0003】遊技者は発射ハンドルのレバー部を操作し
て、遊技球を遊技領域に打ち込み、始動口に入賞させよ
うとする。例えば第1種パチンコ機では、始動口への入
賞を契機に特別図柄表示装置が作動し、変動後に停止表
示された図柄が所定の組み合わせ図柄になると、大当た
りと呼ばれる遊技状態となり、大入賞口の所定の開閉動
作が行われる。この大当たり状態は、通常、大入賞口が
開放されてから約30秒が経過するか、大入賞口に入賞
した遊技球が概ね10球に達するまでを1ラウンドとし
て、1ラウンドが終了すると大入賞口が閉じる。そし
て、そのラウンド中または大入賞口が閉じた後の一定時
間内に遊技球が特定領域を通過することを条件に、大当
たりが継続して、次のラウンドに移行し、最高16ラウ
ンドまで継続可能である。その間、入賞1回の賞球が1
5個とすると、単純計算で最高2400個の賞球を得る
ことができる。
[0003] A player operates a lever portion of a firing handle to drive a game ball into a game area to try to win a starting port. For example, in a first-class pachinko machine, a special symbol display device is activated in response to a prize in the starting opening, and when the symbol stopped and displayed after the change becomes a predetermined combination symbol, a gaming state called a jackpot is established, and A predetermined opening / closing operation is performed. The state of the jackpot is usually such that approximately 30 seconds elapse after the opening of the special winning opening, or until the number of game balls that have won the special winning opening reaches approximately 10 balls, as one round, and when one round is completed, the big winning is completed. Mouth closes. Then, provided that the game ball passes through the specified area during the round or within a certain period of time after the closing of the special winning opening, the jackpot continues and the next round can be continued, up to 16 rounds can be continued It is. In the meantime, one prize ball won
If the number is five, a maximum of 2400 prize balls can be obtained by simple calculation.

【0004】ところで、第1種パチンコ機では大当たり
は例えば数百分の1という確率で発生するもので、大当
たりを得るために遊技者はできるだけ多くの遊技球を始
動口に入賞させようとする。しかしながら、先の入賞に
よる図柄変動が消化していく過程では、その後の始動口
への入賞は最大4個までが大当たりとして保留可能と規
定されており、それ以上の入賞は、始動口への入賞であ
っても賞球の払い出しのみで、図柄変動を伴わなず、通
常入賞口への入賞を含めて1回の賞球は平均して10個
未満である。そうすると、遊技球の発射は約0.6秒に
1個であるから、経験的に、1分間に平均6個から8個
入賞するとして、1分間に発射する遊技球は約100
個、賞球は最大80個となり、そのままでは遊技球は増
えることはなく、減少する。つまり、大当たりとならな
ければ遊技球は増えないのである。大当たりは図柄変動
の結果発生するものであり、図柄変動を伴わない始動口
入賞は割に合わない。そのため、遊技者は通常、保留球
が4個となった時点で発射を停止させている。
[0004] By the way, in the first class pachinko machine, a jackpot is generated with a probability of, for example, several hundredths. In order to obtain a jackpot, a player tries to make as many game balls as possible in the starting port. However, in the process in which the symbol fluctuations due to the previous prize are being consumed, up to four subsequent prizes to the starting opening can be held as jackpots, and further prizes are to be won to the starting opening. Even in this case, the prize balls are paid out only, and the pattern does not change, and the number of prize balls per one time including the prize in the normal winning opening is less than 10 on average. Then, since the launch of the game ball is about one every 0.6 seconds, empirically, assuming that an average of six to eight prizes are won in one minute, the game ball launched in one minute is about 100
The maximum number of balls and prize balls is 80, and the number of game balls does not increase but decreases as they are. In other words, the game balls will not increase unless the jackpot is won. The jackpot is generated as a result of the design change, and the starting opening prize without the design change does not pay. Therefore, the player normally stops firing when the number of the reserved balls becomes four.

【0005】そして、従来の遊技機では、発射停止の仕
方は、二通りあって、一つは、発射停止ボタンを押す方
法であり、もう一つは、発射ハンドル自体から手を離す
方法であった。発射ハンドル自体から手を離す方法で発
射を停止させ、その際に、発射強度の再調整をしなくて
済むように、ハンドルレバーに硬貨等の異物を挟み込ん
で固定する遊技者も少なくない。
[0005] In a conventional gaming machine, there are two ways to stop firing. One is to press the firing stop button, and the other is to release the hand from the firing handle itself. Was. Many players stop the firing by releasing their hands from the firing handle itself, and at this time, fix a foreign object such as a coin in the handle lever so that the firing intensity does not need to be readjusted.

【0006】[0006]

【発明が解決しようとする課題】上述のように、従来の
遊技機では、例えば図柄変動の保留数が4個となった時
の遊技球の発射停止の仕方としては、発射停止ボタンを
押す方法か、発射ハンドル自体から手を離す方法のいず
れかであるが、従来の発射停止ボタンは、例えば発射ハ
ンドルの固定部に設けられていて、発射強度調整のため
回動操作したハンドルレバーの回転角や遊技者の手の大
小によっては、指と発射停止ボタンとの距離が必ずしも
最適な距離にならず、最適な距離は遊技者によってまち
まちで、操作し難いという問題があった。そのため、発
射停止ボタンはあまり活用されていない。また、上述の
ように異物を挟み込んで発射ハンドルから手を離すよう
にする遊技者も少なくないが、そうしたことが繰り返す
ると、ハンドルレバーの回転が悪くなり、思うような発
射調整ができなくなるという問題を引き起こす。
As described above, in the conventional gaming machine, for example, when the number of symbols to be changed is four, the method of stopping the firing of the game ball is to press the firing stop button. The conventional firing stop button is provided, for example, on a fixed portion of the firing handle, and the rotation angle of the handle lever that is rotated to adjust the firing intensity is used. Depending on the size of the player's hand and the size of the player's hand, the distance between the finger and the firing stop button is not always the optimum distance, and the optimum distance varies depending on the player, making it difficult to operate. Therefore, the firing stop button is not used much. Also, as described above, there are a number of players who pinch a foreign object and release their hands from the firing handle, but if such operations are repeated, the rotation of the handle lever becomes worse, and it becomes impossible to perform the firing adjustment as desired. Cause problems.

【0007】この発明は、上記問題点に鑑みてなされた
もので、遊技機の発射ハンドルから手を離すことなく、
また、異物を使用することなく、発射強度を一定に維持
しつつ容易に遊技球の発射を停止させることができるよ
うにすることを目的とする。
[0007] The present invention has been made in view of the above problems, and without releasing the hand from the firing handle of the gaming machine,
Another object of the present invention is to make it possible to easily stop the launch of a game ball while maintaining a constant launching intensity without using a foreign object.

【0008】[0008]

【課題を解決するための手段】上記課題は、固定部と、
固定部に軸体を介して回動自在に組み付けられる可動部
とからなり、可動部を握って回動操作し遊技媒体の発射
強度を調整する遊技機の発射ハンドルにおいて、可動部
を固定部に対し軸方向に移動可能とするとともに、それ
ら固定部と可動部との軸方向対向部分に発射停止ボタン
を設け、可動部を軸方向に移動させることにより発射停
止ボタンを作動させ遊技媒体の発射を停止可能とするこ
とで解決することができる。
Means for Solving the Problems The above object is achieved by a fixing part,
In the launching handle of a gaming machine, which comprises a movable portion rotatably assembled via a shaft to a fixed portion, and holding the movable portion to rotate and adjust the emission intensity of the game medium, the movable portion is fixed to the fixed portion. On the other hand, while being movable in the axial direction, a firing stop button is provided in the axial direction opposing portion between the fixed part and the movable part, and the movable part is moved in the axial direction to activate the firing stop button to fire the game medium. The problem can be solved by making it possible to stop.

【0009】この構成により、遊技者は発射ハンドルを
握り発射強度を一定に維持したまま、可動部を軸方向に
移動させて発射停止ボタンを作動させることができ、容
易に遊技媒体の発射を停止させることができる。
With this configuration, the player can move the movable portion in the axial direction to activate the firing stop button while holding the firing handle and maintaining the firing intensity constant, thereby easily stopping the firing of the game medium. Can be done.

【0010】ここで、発射停止ボタンは固定部側に設
け、可動部を軸方向に押して移動させることにより発射
停止ボタンを作動可能とするのがよい。
Here, it is preferable that the firing stop button is provided on the fixed portion side, and that the firing stop button can be operated by pushing the movable portion in the axial direction and moving the movable portion.

【0011】そして、例えば、可動部が、握った手の掌
で握る握り部と、指をかけて回転させるレバー部を有す
る場合に、握り部を押して軸方向に移動させることによ
り発射停止ボタンを作動可能とすることができる。この
場合、可動部のレバー部が回転しないよう指で固定しつ
つ指を伸縮させて掌で握り部を押すことができ、発射強
度を一定に維持しつつ容易に遊技媒体の発射を停止させ
ることができる。
For example, when the movable portion has a grip portion gripped by the palm of a gripped hand and a lever portion rotated by putting a finger, the firing stop button is pressed by pushing the grip portion and moving it in the axial direction. It can be operational. In this case, the gripping portion can be pushed with the palm by expanding and contracting the finger while fixing the finger so that the lever portion of the movable portion does not rotate, and the firing of the game medium can be easily stopped while maintaining the firing intensity constant. Can be.

【0012】また、可動部が、握った手の掌で握る握り
部と、指をかけて回転させるレバー部を有する場合に、
レバー部を押して軸方向に移動させることにより発射停
止ボタンを作動可能とすることもでき、この場合、可動
部のレバー部が回転しないよう指で固定しつつ指を伸縮
させてレバー部を押し、掌は握り部に固定することがで
きて、発射強度を一定に維持しつつ容易に遊技媒体の発
射を停止させることができる。
In the case where the movable portion has a grip portion gripped by the palm of a gripped hand and a lever portion rotated by putting a finger,
By pushing the lever part and moving it in the axial direction, the firing stop button can also be made operable, in this case, the finger part is stretched while fixing the finger so that the lever part of the movable part does not rotate, and the lever part is pushed, The palm can be fixed to the grip portion, and the emission of the game medium can be stopped easily while maintaining the emission intensity constant.

【0013】また、上記構成において、可動部を軸方向
に移動させ発射停止ボタンを作動させる操作によって可
動部を固定部に対し回動方向に固定し発射強度を一定に
維持可能とする手段を設けるのがよく、そうすることに
より、一度の操作で発射停止とともに可動部を強制的に
固定し発射強度が変わらないようにすることができる。
In the above construction, there is provided a means for moving the movable portion in the axial direction and operating the firing stop button to fix the movable portion in the rotating direction with respect to the fixed portion so that the emission intensity can be maintained constant. By doing so, it is possible to stop the firing and forcibly fix the movable part and to keep the firing intensity unchanged by a single operation.

【0014】また、固定部に対し可動部を離反方向に付
勢する弾性部材を設けるのがよく、そうすることによ
り、常時は可動部を固定部から離反させて、発射並びに
発射強度調整が可能な状態に維持し、また、発射停止後
速やかに発射並びに発射強度調整が可能な状態に復元さ
せることができる。
Further, it is preferable to provide an elastic member for urging the movable portion in the separating direction with respect to the fixed portion, so that the movable portion is always separated from the fixed portion so that firing and emission intensity can be adjusted. In addition, it is possible to restore the state in which the firing and the firing intensity can be adjusted immediately after the stop of the firing.

【0015】上記課題は、また、固定部と、固定部に軸
体を介して回動自在に組み付けられる可動部とからな
り、可動部は、握った手の掌で握る握り部と、指をかけ
て回転させるレバー部を有し、可動部を握って回動操作
し遊技媒体の発射強度を調整する遊技機の発射ハンドル
において、可動部の握り部とレバー部を軸方向に相対移
動可能とするとともに、それら握り部とレバー部との軸
方向対向部分に発射停止ボタンを設け、上記可動部の握
り部とレバー部を軸方向に相対移動させることにより発
射停止ボタンを作動させ遊技媒体の発射を停止可能とす
ることで解決することもできる。
[0015] The above object also includes a fixed portion, and a movable portion rotatably assembled to the fixed portion via a shaft body. The movable portion includes a grip portion to be gripped by the palm of a gripped hand, and a finger to be gripped. In the launching handle of a gaming machine that has a lever portion that rotates over and holds the movable portion to rotate and adjust the firing intensity of the game medium, the grip portion of the movable portion and the lever portion can be relatively moved in the axial direction. In addition, a firing stop button is provided at an axially opposed portion between the grip portion and the lever portion, and the grip stop portion and the lever portion of the movable portion are relatively moved in the axial direction to activate the firing stop button to fire the game medium. Can be solved by enabling the stoppage.

【0016】この構成により、遊技者は発射ハンドルを
握り発射強度を一定に維持したまま、可動部の握り部と
レバー部を軸方向に相対移動させて発射停止ボタンを作
動させることができ、容易に遊技媒体の発射を停止させ
ることができる。
According to this configuration, the player can operate the firing stop button by moving the grip portion and the lever portion of the movable portion relative to each other in the axial direction while holding the firing handle and maintaining the firing intensity constant. , The emission of the game medium can be stopped.

【0017】この構成において、例えば、握り部を押し
て軸方向に移動させることにより発射停止ボタンを作動
させ遊技媒体の発射を停止可能とすることができ、その
場合、可動部のレバー部が回転しないよう指で固定しつ
つ指を伸縮させて掌で握り部を押すことができ、発射強
度を一定に維持しつつ容易に遊技媒体の発射を停止させ
ることができる。
In this configuration, for example, by pushing the grip portion and moving it in the axial direction, the firing stop button can be operated to stop the emission of the game medium, in which case the lever portion of the movable portion does not rotate. The finger can be extended and contracted while the finger is held in place to push the grip portion with the palm, and the emission of the game medium can be easily stopped while the emission intensity is kept constant.

【0018】また、レバー部を引いて軸方向に移動させ
ることにより発射停止ボタンを作動させ遊技媒体の発射
を停止可能とすることができ、その場合、可動部のレバ
ー部が回転しないよう指で固定しつつ指を伸縮させてレ
バー部を引くことができ、発射強度を一定に維持しつつ
容易に遊技媒体の発射を停止させることができる。
Further, by pulling the lever portion and moving it in the axial direction, the firing stop button can be operated to stop the firing of the game medium. In this case, a finger is used to prevent the lever portion of the movable portion from rotating. The lever portion can be pulled by extending and contracting the finger while being fixed, and the emission of the game medium can be easily stopped while maintaining the emission intensity constant.

【0019】また、このように握り部とレバー部を軸方
向に相対移動可能とし軸方向対向部分に発射停止ボタン
を設ける構成において、可動部を固定部に向け軸方向に
移動させることによって可動部を固定部に対し回動方向
に固定し発射強度を一定に維持可能とする手段を設ける
のがよく、そうすることにより、発射停止のため握り部
を押す動作により、あるいはレバー部を引い発射を停止
させる場合は、レバー部を引き付けつつ握り部を押す動
作で同時に可動部を強制的に固定し、発射強度が変わら
ないようにすることができる。
In the above-described configuration in which the grip portion and the lever portion are relatively movable in the axial direction and the firing stop button is provided in the portion opposed to the axial direction, the movable portion is moved in the axial direction toward the fixed portion. It is preferable to provide a means for fixing the fixing part in the rotation direction with respect to the fixing part so that the firing intensity can be maintained constant, and by doing so, by pushing the grip part to stop the firing, or pulling the lever part, the firing is performed. In the case of stopping, the movable portion is forcibly fixed at the same time by the operation of pushing the grip portion while pulling the lever portion, so that the emission intensity does not change.

【0020】そして、握り部に対しレバー部を離反方向
に付勢する弾性部材を設けるのがよく、そうすることに
より、常時は握り部をレバー部から離反させて、発射可
能な状態に維持し、また、発射停止後速やかに発射可能
な状態に復元させることができる。
It is preferable to provide an elastic member for urging the lever portion in the separating direction with respect to the grip portion, so that the grip portion is always separated from the lever portion so as to maintain a state capable of firing. In addition, it is possible to quickly restore to a state in which firing can be performed after stopping the firing.

【0021】また、固定部に対し可動部を離反方向に付
勢する弾性部材を設けるのがよく、そうすることによ
り、常時は可動部を固定部から離反させて、発射強度調
整が可能な状態に維持し、また、発射停止後速やかに発
射強度調整が可能な状態に復元させることができる。
Further, it is preferable to provide an elastic member for urging the movable portion in the separating direction with respect to the fixed portion, so that the movable portion is always separated from the fixed portion so that the emission intensity can be adjusted. , And can be restored to a state in which the firing intensity can be adjusted immediately after the firing is stopped.

【0022】[0022]

【発明の実施の形態】以下、本発明の実施の形態を図面
に基づいて説明する。
Embodiments of the present invention will be described below with reference to the drawings.

【0023】(第1の実施の形態)図1は本発明の第1
の実施の形態の発射ハンドルの分解斜視図である。この
発射ハンドルは、例えば第1種パチンコ機において前枠
前面下方の下受け皿(図示せず)に取り付けられ、発射
槌(図示せず)により遊技球を遊技盤面の遊技領域に打
ち出すに際して遊技者が手で握って操作するものであっ
て、上記下受け皿に固定される固定板(図示せず)に嵌
挿固定されるハンドルベース11(固定部)と、このハン
ドルベース11に軸体12を介し回転自在に組み付けられる
レバー部13(発射レバー)および後述の握り部とからな
り、レバー部13および握り部が一体操作可能な可動部を
構成している。
(First Embodiment) FIG. 1 shows a first embodiment of the present invention.
It is an exploded perspective view of the firing handle of the embodiment. This firing handle is attached to a lower tray (not shown) below the front surface of the front frame in, for example, a first-class pachinko machine, and a player can use a firing hammer (not shown) to launch a game ball into a game area on a game board surface. A handle base 11 (fixed portion) is inserted and fixed to a fixing plate (not shown) fixed to the lower tray, and a handle 12 is interposed between the handle base 11 and a shaft 12. It comprises a rotatable lever portion 13 (a firing lever) and a grip portion described later, and the lever portion 13 and the grip portion constitute a movable portion that can be integrally operated.

【0024】レバー部13は、遊技球の発射速度を調節す
るために指をかけて回転させるよう外周部が凹凸に形成
されている。
The outer peripheral portion of the lever portion 13 is formed with irregularities so that the lever portion 13 can be rotated with a finger to adjust the firing speed of the game ball.

【0025】そして、レバー部13の軸方向手前側には、
手で握ったときに手の掌で握り易いよう半球面形状のハ
ンドルカバー14が設けられ、レバー部13とハンドルカバ
ー14との間に挟まれる位置に、手が触れることによって
遊技機背面に設けられた発射モータ駆動基板(図示せ
ず)から発射スイッチ(図示せず)へ通電されるよう構
成されたタッチセンサ15が設けられ、それらハンドルカ
バー14とタッチセンサ15とで握り部が構成されている。
On the axial front side of the lever portion 13,
A hemispherical handle cover 14 is provided so that it can be easily grasped with the palm of the hand when grasped with the hand, and is provided on the back of the gaming machine by touching the hand at the position sandwiched between the lever 13 and the handle cover 14 A touch sensor 15 configured to supply power to the firing switch (not shown) from the provided firing motor drive board (not shown) is provided, and the handle cover 14 and the touch sensor 15 constitute a grip portion. I have.

【0026】また、上記レバー部13と握り部とからなる
可動部は、軸体12に沿ってハンドルベース11に対し軸方
向に移動可能とされ、軸体12には、ハンドルベース11と
可動部側のレバー部13とを離反方向に付勢するスプリン
グ16(弾性部材)が配設され、常時はスプリング16に付
勢されて、レバー部13がハンドルベース11との間に所定
の軸方向移動距離を残す位置に保持されている。
The movable portion including the lever portion 13 and the grip portion is movable in the axial direction with respect to the handle base 11 along the shaft 12, and the shaft 12 has the handle base 11 and the movable portion. A spring 16 (elastic member) that urges the lever 13 in the direction away from the side is provided, and is normally urged by the spring 16 to move the lever 13 between the handle base 11 and the predetermined axial direction. It is held in a position that leaves a distance.

【0027】そして、ハンドルベース11には、レバー部
13との軸方向対向部分に、発射停止ボタン17が設けら
れ、レバー部13と握り部(ハンドルカバー14とタッチセ
ンサ15)とからなる可動部をスプリング16の付勢力に抗
して軸方向に移動させることにより、レバー部13端面で
押圧して発射停止ボタン17を作動させ、遊技球の発射を
停止させるよう構成されている。
The handle base 11 has a lever portion.
A firing stop button 17 is provided at a portion in the axial direction opposite to 13, and a movable portion including the lever portion 13 and the grip portion (the handle cover 14 and the touch sensor 15) is moved in the axial direction against the urging force of the spring 16. By being moved, the end of the lever portion 13 is pressed to activate the firing stop button 17, thereby stopping the firing of the game ball.

【0028】また、ハンドルベース11の、レバー部13と
の軸方向対向部分には、また、円弧状の外周面に鋸歯状
突起を有する固定側係合部18が設けられている。そし
て、レバー部13の、ハンドルベース11との軸方向対向部
分には、上記可動部を発射停止ボタン17が作動する位置
まで移動させることにより、その移動の途中からハンド
ルベース11側の係合部18の鋸歯状突起と噛み合って、可
動部が回動方向に固定され、発射強度が一定に維持され
るよう、また、可動部がスプリング16によって離反位置
に復帰することにより、噛み合いが外れて、可動部の回
動自在となるよう、内周面に鋸歯状突起が形成された可
動側係合部(図示せず)が設けられている。
A fixed side engaging portion 18 having a serrated protrusion on the arc-shaped outer peripheral surface is provided on a portion of the handle base 11 that faces the lever portion 13 in the axial direction. By moving the movable portion to a position where the firing stop button 17 is actuated in an axially opposed portion of the lever portion 13 with respect to the handle base 11, the engaging portion on the handle base 11 side is in the middle of the movement. By meshing with the sawtooth-shaped projection 18, the movable portion is fixed in the rotating direction, so that the firing intensity is maintained constant, and the movable portion returns to the separated position by the spring 16, so that the engagement is released, A movable engaging portion (not shown) having a serrated projection formed on the inner peripheral surface is provided so that the movable portion can rotate freely.

【0029】この実施の形態の遊技機は、例えば第1種
パチンコ機で、始動口への入賞を契機に特別図柄表示装
置が作動し、変動後に停止表示された図柄が所定の組み
合わせ図柄になると、大当たりと呼ばれる遊技状態とな
り、大入賞口の所定の開閉動作が行われる。この大当た
り状態は、通常、大入賞口が開放されてから約30秒が
経過するか、大入賞口に入賞した遊技球が概ね10球に
達するまでを1ラウンドとして、1ラウンドが終了する
と大入賞口が閉じる。そして、そのラウンド中または大
入賞口が閉じた後の一定時間内に遊技球が特定領域を通
過することを条件に、大当たりが継続して、次のラウン
ドに移行し、最高16ラウンドまで継続可能である。そ
の間、入賞1回の賞球が15個とすると、単純計算で最
高2400個の賞球を得ることができる。始動口への入
賞により特別図柄表示装置が作動して、図柄変動が消化
していく過程では、その後の始動口への入賞は最大4個
までが保留球となり、図柄変動消化後、それら保留球に
基づいて順次図柄が変動する。
The gaming machine according to this embodiment is, for example, a first-class pachinko machine, in which a special symbol display device is activated upon winning of a prize at a starting port, and when a symbol stopped and displayed after a change becomes a predetermined combination symbol. , A gaming state called a jackpot, and a predetermined opening / closing operation of the special winning opening is performed. The state of the jackpot is usually such that approximately 30 seconds elapse after the opening of the special winning opening, or until the number of game balls that have won the special winning opening reaches approximately 10 balls, as one round, and when one round is completed, the special winning state is achieved. Mouth closes. If the game ball passes through the specified area during that round or within a certain period of time after the winning opening closes, the jackpot continues and the next round can be continued, up to 16 rounds can be continued It is. In the meantime, if there are 15 prize balls per winning, a maximum of 2400 prize balls can be obtained by simple calculation. In the process in which the special symbol display device is activated by the winning in the starting opening and the symbol variation is digested, up to four winning prizes in the starting opening thereafter become reserved balls, and after the symbol variation is digested, the reserved balls are retained. The symbols are sequentially changed based on.

【0030】遊技球を遊技領域に打ち出す際、遊技者は
手の掌で発射ハンドルの握り部(ハンドルカバー14とタ
ッチセンサ15)を握り、レバー部13に指をかけて回転さ
せる。その際、タッチセンサ15に手が触れることによ
り、発射モータ駆動基板から発射スイッチに通電され
る。そして、レバー部13を遊技者から見て右に回転させ
ることにより、発射モーターが駆動して、発射鎚が遊技
球を一個ずつ遊技領域に打ち出す。また、その発射強度
は、レバー部13の回転位置に応じて調整される。そし
て、調整された位置のレバー部13を、発射停止ボタン17
が作動しない程度に指を伸縮させて押すことにより、発
射強度を一定に維持して遊技球を連続的に発射させるこ
とができる。
When the game ball is launched into the game area, the player grips the grip portion (the handle cover 14 and the touch sensor 15) of the firing handle with the palm of his hand, and puts his finger on the lever portion 13 to rotate it. At this time, when the hand touches the touch sensor 15, the firing switch is energized from the firing motor drive board. Then, by rotating the lever portion 13 rightward as viewed from the player, the firing motor is driven, and the firing hammer hits the game balls one by one into the game area. The firing intensity is adjusted according to the rotational position of the lever unit 13. Then, press the lever 13 at the adjusted position with the firing stop button 17.
By pushing and stretching the finger to the extent that does not work, the game ball can be continuously fired with the firing intensity maintained constant.

【0031】また、この発射ハンドルは、例えば特別図
柄変動の保留球が4個となったことにより遊技球の発射
を停止させる場合に、可動部のレバー部13が回転しない
よう指で固定しつつ指を伸縮させて掌で握り部のハンド
ルカバー14の部分を押すことにより、あるいは、掌は握
り部に固定し可動部のレバー部13が回転しないよう指で
固定しつつ指を伸縮させてレバー部13を押すことによっ
て、発射強度を一定に維持しつつ容易に遊技球の発射を
停止させることができる。
The firing handle is fixed with a finger so that the lever portion 13 of the movable portion does not rotate when the firing of the game ball is stopped, for example, when the number of the reserved balls with the special symbol changes becomes four. Pushing the handle cover 14 of the grip part with the palm by extending and contracting the finger, or by extending and contracting the finger while fixing the palm to the grip part and fixing the finger so that the lever part 13 of the movable part does not rotate By pressing the part 13, the firing of the game ball can be easily stopped while the firing intensity is kept constant.

【0032】そして、そうした発射停止の操作をするこ
とにより、上記可動側係合部の鋸歯状突起が固定側係合
部18の鋸歯状突起と噛み合って、可動部が固定部に対し
回動方向に強制的に固定され、発射強度が一定に維持さ
れる。
By performing such an operation of stopping the firing, the saw-tooth-like projections of the movable-side engaging portion engage with the saw-tooth-like projections of the fixed-side engaging portion 18 so that the movable portion rotates in the rotational direction with respect to the fixed portion. And the firing intensity is kept constant.

【0033】(第2の実施の形態)図2(A)は本発明
の第2の実施の形態の発射ハンドルの分解斜視図、図2
(B)は握り部の断面図である。この発射ハンドルは、
やはり例えば第1種パチンコ機において前枠前面下方の
下受け皿(図示せず)に取り付けられ、発射槌(図示せ
ず)により遊技球を遊技盤面の遊技領域に打ち出すに際
して遊技者が手で握って操作するものであって、上記下
受け皿に固定される固定板(図示せず)に嵌挿固定され
るハンドルベース21(固定部)と、このハンドルベース
21に軸体22を介し回転自在に組み付けられるレバー部23
(発射レバー)および後述の握り部とからなり、それら
レバー部23および握り部が一体操作可能な可動部を構成
している。
(Second Embodiment) FIG. 2A is an exploded perspective view of a firing handle according to a second embodiment of the present invention.
(B) is a sectional view of the grip portion. This firing handle
Again, for example, in a first class pachinko machine, the player holds the game ball with a firing hammer (not shown) in a game area on a game board surface, and is attached to a lower tray (not shown) below the front frame of the first type pachinko machine. A handle base 21 (fixing portion) to be inserted and fixed to a fixing plate (not shown) fixed to the lower tray;
Lever section 23 rotatably assembled to 21 via shaft 22
(The firing lever) and a grip portion described later, and the lever portion 23 and the grip portion constitute a movable portion that can be integrally operated.

【0034】レバー部23は、遊技球の発射速度を調節す
るために指をかけて回転させるよう外周部が凹凸に形成
されている。
The outer periphery of the lever portion 23 is formed to be uneven so that the lever portion 23 can be rotated with a finger to adjust the firing speed of the game ball.

【0035】そして、レバー部23の軸方向手前側には、
手で握ったときに手の掌で握り易いよう半球面形状に形
成されたハンドルカバー24が配置され、レバー部23とハ
ンドルカバー24との間に挟まれる位置に、手が触れるこ
とによって遊技機背面に設けられた発射モータ駆動基板
(図示せず)から発射スイッチ(図示せず)へ通電され
るよう構成されたタッチセンサ25が配置され、それらハ
ンドルカバー24とタッチセンサ25とが握り部を構成して
いる。
On the front side of the lever 23 in the axial direction,
A handle cover 24 formed in a hemispherical shape is arranged so that it can be easily gripped with the palm of the hand when gripped with a hand, and a handheld game machine is provided when a hand touches a position sandwiched between the lever portion 23 and the handle cover 24. A touch sensor 25 configured to be energized from a firing motor drive board (not shown) provided on the back surface to a firing switch (not shown) is disposed, and the handle cover 24 and the touch sensor 25 serve as a grip portion. Make up.

【0036】また、軸体22には、レバー部23と握り部の
タッチセンサ25とを離反方向に付勢するスプリング29
(弾性部材)が配設され、常時はこのスプリング29に付
勢されて、握り部(ハンドルカバー24およびタッチセン
サ25)がレバー部23との間に所定の軸方向移動距離を残
す位置に保持されている。
The shaft 22 has a spring 29 for urging the lever 23 and the touch sensor 25 of the grip in the separating direction.
(Elastic member) is provided, and is normally urged by the spring 29 to hold the grip portion (the handle cover 24 and the touch sensor 25) at a position where a predetermined axial movement distance is maintained between the lever portion 23 and the grip portion. Have been.

【0037】そして、レバー部23には、握り部との軸方
向対向部分に、発射停止ボタン27が設けられ、握り部
(ハンドルカバー24とタッチセンサ25)とレバー部13を
スプリング29の付勢力に抗して軸方向に移動させること
により、タッチセンサ25の内部突壁25a(図2(B)参
照)で押圧して発射停止ボタン27を作動させ、遊技球の
発射を停止させるよう構成されている。
The lever 23 is provided with a firing stop button 27 at a position axially opposed to the grip, so that the grip (the handle cover 24 and the touch sensor 25) and the lever 13 are biased by the spring 29. By moving the ball in the axial direction against it, the inner projection wall 25a (see FIG. 2B) of the touch sensor 25 is pressed to activate the firing stop button 27 to stop the firing of the game ball. ing.

【0038】図2(B)に示すように、タッチセンサ25
にはレバー部23側の端部外周に一対のフック部25bが設
けられ、レバー部23にはタッチセンサ25側の端部内周
に、上記フック部25bの先端爪部が係合する係合溝23a
が設けられている。握り部(ハンドルカバー24およびタ
ッチセンサ25)とレバー部23とは、スプリング29の付勢
力により握り部がレバー部23から離反した状態で、フッ
ク部25bの先端爪部がレバー部23内周面の係合溝23aに
係止されることにより、所定距離軸方向に移動可能な位
置に保持される。
As shown in FIG. 2B, the touch sensor 25
Is provided with a pair of hook portions 25b on the outer periphery of the end portion on the lever portion 23 side. 23a
Is provided. When the grip (the handle cover 24 and the touch sensor 25) and the lever 23 are separated from the lever 23 by the urging force of the spring 29, the tip claw of the hook 25b is moved to the inner peripheral surface of the lever 23. Is retained at a position movable in the axial direction by a predetermined distance.

【0039】また、上記レバー部23と握り部とからなる
可動部は、軸体22に沿ってハンドルベース21に対し軸方
向に移動可能とされ、軸体22には、ハンドルベース21と
可動部側のレバー部23とを離反方向に付勢するスプリン
グ26(弾性部材)が配設され、常時はスプリング26に付
勢されて、レバー部23がハンドルベース21との間に所定
の軸方向移動距離を残す位置に保持されている。
The movable portion including the lever portion 23 and the grip portion is movable in the axial direction with respect to the handle base 21 along the shaft 22, and the shaft base 22 includes the handle base 21 and the movable portion. A spring 26 (elastic member) that urges the lever 23 in the direction away from the side is disposed, and is normally urged by the spring 26 to move the lever 23 between the handle base 21 and the predetermined axial direction. It is held in a position that leaves a distance.

【0040】また、ハンドルベース21の、レバー部23と
の軸方向対向部分には、また、円弧状の外周面に鋸歯状
突起を有する固定側係合部28が設けられている。そし
て、レバー部23の、ハンドルベース21との軸方向対向部
分には、上記可動部をハンドルベース21側へ所定距離移
動させることにより、その移動の途中からハンドルベー
ス21側の係合部28の鋸歯状突起と噛み合って、可動部が
回動方向に固定され、発射強度が一定に維持されるよ
う、また、可動部がスプリング26によって離反位置に復
帰することにより、噛み合いが外れて、可動部の回動自
在となるよう、内周面に鋸歯状突起が形成された可動側
係合部(図示せず)が設けられている。
A fixed side engaging portion 28 having a serrated protrusion on the arc-shaped outer peripheral surface is provided on a portion of the handle base 21 facing the lever portion 23 in the axial direction. By moving the movable portion by a predetermined distance toward the handle base 21 at a portion of the lever portion 23 that faces the handle base 21 in the axial direction, the engagement portion 28 on the handle base 21 side is moved in the middle of the movement. The movable portion is fixed in the rotating direction by engaging with the saw-tooth-shaped projection, and the firing intensity is maintained constant. Also, the movable portion is returned to the separated position by the spring 26, so that the movable portion is disengaged, and the movable portion is disengaged. A movable engaging portion (not shown) having a serrated projection formed on the inner peripheral surface is provided so as to be rotatable.

【0041】この実施の形態の遊技機は、例えば第1種
パチンコ機で、特別図柄表示装置の作動態様および大当
たりの態様は上記第1の実施の形態と同様である。そし
て、遊技球を遊技領域に打ち出す際、遊技者は手の掌で
発射ハンドルの握り部(ハンドルカバー24とタッチセン
サ25)を握り、レバー部23に指をかけて回転させる。
その際、タッチセンサ25に手が触れることにより、発射
モータ駆動基板から発射スイッチに通電される。そし
て、レバー部23を遊技者から見て右に回転させることに
より、発射モーターが駆動して、発射鎚が遊技球を一個
ずつ遊技領域に打ち出す。また、その発射強度は、レバ
ー部23の回転位置に応じて調整される。そして、調整さ
れた位置のレバー部23を、発射停止ボタン27が作動しな
い程度に指を伸縮させて押すことにより、発射強度を一
定に維持して遊技球を連続的に発射させることができ
る。
The game machine of this embodiment is, for example, a first-class pachinko machine, and the operation mode and the jackpot mode of the special symbol display device are the same as those of the first embodiment. Then, when launching the game ball into the game area, the player grips the grip portion of the firing handle (the handle cover 24 and the touch sensor 25) with the palm of his hand, and places his finger on the lever portion 23 to rotate.
At this time, when the hand touches the touch sensor 25, the firing switch is energized from the firing motor drive board. Then, by rotating the lever portion 23 to the right as viewed from the player, the firing motor is driven, and the firing hammer hits the game balls one by one into the game area. The firing intensity is adjusted according to the rotational position of the lever 23. Then, by pushing the lever portion 23 at the adjusted position by expanding and contracting the finger to such an extent that the firing stop button 27 does not operate, it is possible to continuously shoot the game balls while maintaining the firing intensity constant.

【0042】そして、この発射ハンドルは、例えば特別
図柄変動の保留球が4個となったことにより遊技球の発
射を停止させる場合に、可動部のレバー部23が回転しな
いよう指で固定しつつ指を伸縮させて掌で握り部のハン
ドルカバー14の部分を押すことにより、あるいは、レバ
ー部23が回転しないよう指で固定しつつ指を伸縮させて
レバー部23を引くことによって、発射強度を一定に維持
しつつ容易に遊技球の発射を停止させることができる。
The firing handle is fixed with a finger so that the lever 23 of the movable portion does not rotate when the firing of the game ball is stopped, for example, when the number of reserved balls with the special symbol changes becomes four. The firing intensity is increased by extending and retracting the finger and pushing the handle cover 14 of the grip portion with the palm, or by extending and contracting the finger while pulling the lever portion 23 while fixing the lever portion 23 so that it does not rotate. It is possible to easily stop the launch of the game ball while maintaining it constant.

【0043】そして、発射停止のため握り部を押す動作
により、あるいはレバー部を引い発射を停止させる場合
は、レバー部を引き付けつつ握り部を押すことにより、
上記可動側係合部の鋸歯状突起が固定側係合部28の鋸歯
状突起と噛み合って、可動部が固定部に対し回動方向に
強制的に固定され、発射強度が一定に維持される。
By pressing the grip portion to stop firing, or, when pulling the lever portion to stop firing, pressing the grip portion while pulling the lever portion,
The serrated protrusions of the movable-side engaging portion engage with the serrated protrusions of the fixed-side engaging portion 28, so that the movable portion is forcibly fixed in the rotation direction with respect to the fixed portion, and the emission intensity is maintained constant. .

【0044】なお、上記実施の形態では、第1種パチン
コ機の発射ハンドルの例を説明したが、本発明は、その
他のパチンコ機の発射ハンドルにも適用でき、他の遊技
機の発射ハンドルにも適用できる。
In the above embodiment, the example of the firing handle of the first-type pachinko machine has been described. However, the present invention can be applied to the firing handle of another pachinko machine, and can be applied to the firing handle of another game machine. Can also be applied.

【0045】本発明は、その他、発明の技術的思想を逸
脱しない範囲において適宜構成を変更して実施できるも
のである。
The present invention can be implemented by appropriately changing the configuration without departing from the technical idea of the present invention.

【0046】[0046]

【発明の効果】以上の説明から明らかなように、この発
明によれば、可動部を固定部に対し軸方向に移動可能と
するとともに、それら固定部と可動部との軸方向対向部
分に発射停止ボタンを設け、可動部を軸方向に移動させ
ることにより発射停止ボタンを作動させ遊技媒体の発射
を停止可能な構成とすることにより、例えば可動部のレ
バー部が回転しないよう指で固定しつつ指を伸縮させて
掌で握り部を押し、あるいは掌は握り部に固定したま
ま、レバー部が回転しないよう指で固定しつつ指を伸縮
させてレバー部を押して、発射強度を一定に維持しつつ
容易に遊技媒体の発射を停止させることができ、また、
発射停止とともに可動部を強制的に固定して発射強度を
確実に保持するようにできる。また、調整された位置の
レバー部を、発射停止ボタンが作動しない程度に指を伸
縮させて押すことにより、発射強度を一定に維持して遊
技球を連続的に発射させることができる。
As is apparent from the above description, according to the present invention, the movable portion can be moved in the axial direction with respect to the fixed portion, and the movable portion can be fired on the axially opposed portion between the fixed portion and the movable portion. Providing a stop button, by activating the firing stop button by moving the movable part in the axial direction and stopping the emission of the game medium, for example, while fixing with a finger so that the lever part of the movable part does not rotate Extend the finger and push the grip with the palm, or with the palm fixed to the grip, hold the finger in place so that the lever does not rotate, stretch the finger and push the lever to keep the firing intensity constant While easily stopping the launch of game media,
The movable portion is forcibly fixed together with the stop of the firing, so that the firing intensity can be reliably maintained. In addition, by pressing the lever at the adjusted position by extending and contracting the finger to such an extent that the firing stop button does not operate, it is possible to keep the firing intensity constant and fire the game balls continuously.

【0047】また、可動部の握り部とレバー部を軸方向
に相対移動可能とするとともに、それら握り部とレバー
部との軸方向対向部分に発射停止ボタンを設け、可動部
の握り部とレバー部を軸方向に相対移動させることによ
り発射停止ボタンを作動させ遊技媒体の発射を停止可能
な構成とすることにより、例えば、可動部のレバー部が
回転しないよう指で固定しつつ指を伸縮させて掌で握り
部を押し、あるいは可動部のレバー部が回転しないよう
指で固定しつつ指を伸縮させてレバー部を引いて、発射
強度を一定に維持しつつ容易に遊技媒体の発射を停止さ
せることができ、また、発射停止とともに可動部を強制
的に固定して発射強度を確実に保持するようにでき、ま
た、発射停止のため握り部を押す動作により、あるいは
レバー部を引い発射を停止させる場合は、レバー部を引
き付けつつ握り部を押す動作で同時に可動部を強制的に
固定して発射強度を確実に保持するようにできる。
Further, the grip portion and the lever portion of the movable portion can be relatively moved in the axial direction, and a firing stop button is provided at an axially opposed portion between the grip portion and the lever portion. By moving the parts relative to each other in the axial direction to activate the firing stop button and stop the emission of the game medium, for example, the finger can be expanded and contracted while fixing the finger so that the lever part of the movable part does not rotate. Pressing the grip with your palm, or extending and retracting the finger while fixing it with your finger so that the lever of the movable part does not rotate, pulling the lever, easily stopping the emission of game media while maintaining a constant firing intensity In addition, the movable part is forcibly fixed at the same time as the firing is stopped, so that the firing intensity can be reliably maintained.Also, the grip part is pressed to stop the firing, or the lever part is pulled and fired. The case of stop, can be made to securely hold the radiation strength by forcibly fixing the movable unit at the same time operating to push the grip portion while attracting lever.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の第1の実施の形態の発射ハンドルの分
解斜視図である。
FIG. 1 is an exploded perspective view of a firing handle according to a first embodiment of the present invention.

【図2】本発明の第2の実施の形態の発射ハンドルの分
解斜視図(A)およびその発射ハンドルの握り部の断面
図(B)である。
FIG. 2 is an exploded perspective view (A) of a firing handle according to a second embodiment of the present invention and a sectional view (B) of a grip portion of the firing handle.

【符号の説明】[Explanation of symbols]

11、21 ハンドルベース(固定部) 12、22 軸体 13、23 レバー部 14、24 ハンドルカバー 15、25 タッチセンサ 16、26、29 スプリング(弾性部材) 17、27 発射停止ボタン 18、28 固定側係合部 11, 21 Handle base (fixed part) 12, 22 Shaft 13, 23 Lever part 14, 24 Handle cover 15, 25 Touch sensor 16, 26, 29 Spring (elastic member) 17, 27 Fire stop button 18, 28 Fixed side Engagement part

Claims (12)

【特許請求の範囲】[Claims] 【請求項1】 固定部と、該固定部に軸体を介して回動
自在に組み付けられる可動部とからなり、上記可動部を
握って回動操作し遊技媒体の発射強度を調整する遊技機
の発射ハンドルにおいて、 上記可動部を上記固定部に対し軸方向に移動可能とする
とともに、それら固定部と可動部との軸方向対向部分に
発射停止ボタンを設け、 上記可動部を軸方向に移動させることにより上記発射停
止ボタンを作動させ遊技媒体の発射を停止可能とするこ
とを特徴とする遊技機の発射ハンドル。
1. A gaming machine comprising a fixed portion and a movable portion rotatably assembled to the fixed portion via a shaft, wherein the gaming machine is configured to hold the movable portion and perform a rotating operation to adjust the emission intensity of the game medium. In the firing handle, the movable portion is movable in the axial direction with respect to the fixed portion, and a firing stop button is provided at an axially opposed portion between the fixed portion and the movable portion, and the movable portion is moved in the axial direction. The shooting handle of the gaming machine, wherein the shooting stop button is operated to stop the shooting of the game medium.
【請求項2】 上記発射停止ボタンは固定部側に設け、
上記可動部を軸方向に押して移動させることにより発射
停止ボタンを作動可能とすることを特徴とする請求項1
記載の遊技機の発射ハンドル。
2. The firing stop button is provided on a fixed portion side,
2. The firing stop button is made operable by pushing and moving the movable part in the axial direction.
The launch handle of the described gaming machine.
【請求項3】 上記可動部は、握った手の掌で握る握り
部と、指をかけて回転させるレバー部を有し、上記握り
部を押して軸方向に移動させることにより発射停止ボタ
ンを作動可能とすることを特徴とする請求項2記載の遊
技機の発射ハンドル。
3. The movable portion has a grip portion gripped by the palm of a gripped hand and a lever portion rotated by putting a finger, and the firing stop button is operated by pushing the grip portion to move in the axial direction. 3. The launching handle of a game machine according to claim 2, wherein the launching handle is enabled.
【請求項4】 上記可動部は、握った手の掌で握る握り
部と、握った手の指をかけるレバー部を有し、上記レバ
ー部を押して軸方向に移動させることにより発射停止ボ
タンを作動可能とすることを特徴とする請求項2記載の
遊技機の発射ハンドル。
4. The movable portion has a grip portion gripped by the palm of a gripped hand and a lever portion to which a finger of the gripped hand is put, and a firing stop button is pressed by pushing the lever portion to move in the axial direction. The launching handle of a game machine according to claim 2, wherein the launching handle is operable.
【請求項5】 上記可動部を軸方向に移動させ発射停止
ボタンを作動させる操作によって該可動部を上記固定部
に対し回動方向に固定し発射強度を一定に維持可能とす
る手段を設けたことを特徴とする請求項1〜4のいずれ
か1項に記載の遊技機の発射ハンドル。
5. A means for moving the movable portion in the axial direction and operating a firing stop button to fix the movable portion in the rotating direction with respect to the fixed portion and maintain a constant firing intensity is provided. The launch handle of the gaming machine according to any one of claims 1 to 4, wherein:
【請求項6】 上記固定部に対し上記可動部を離反方向
に付勢する弾性部材を設けたことを特徴とする請求項1
〜5のいずれか1項に記載の遊技機の発射ハンドル。
6. An apparatus according to claim 1, wherein an elastic member is provided for urging the movable portion in a direction away from the fixed portion.
6. The launch handle of the gaming machine according to any one of claims 5 to 5.
【請求項7】 固定部と、該固定部に軸体を介して回動
自在に組み付けられる可動部とからなり、上記可動部
は、握った手の掌で握る握り部と、指をかけて回転させ
るレバー部を有し、上記可動部を握って回動操作し遊技
媒体の発射強度を調整する遊技機の発射ハンドルにおい
て、 上記可動部の握り部とレバー部を軸方向に相対移動可能
とするとともに、それら握り部とレバー部との軸方向対
向部分に発射停止ボタンを設け、上記可動部の握り部と
レバー部を軸方向に相対移動させることにより上記発射
停止ボタンを作動させ遊技媒体の発射を停止可能とする
ことを特徴とする遊技機の発射ハンドル。
7. A fixed portion and a movable portion rotatably assembled to the fixed portion via a shaft, wherein the movable portion is provided with a grip portion to be gripped by the palm of a gripped hand and a finger placed on the grip portion. A launching handle of a gaming machine having a lever portion for rotating, gripping the movable portion and rotating to adjust the emission intensity of the game medium, wherein the grip portion of the movable portion and the lever portion can be relatively moved in the axial direction. At the same time, a firing stop button is provided at an axially opposed portion between the grip portion and the lever portion, and the firing stop button is actuated by relatively moving the grip portion and the lever portion of the movable portion in the axial direction so that the game medium is reproduced. A firing handle for a gaming machine, wherein firing can be stopped.
【請求項8】 上記握り部を押して軸方向に移動させる
ことにより上記発射停止ボタンを作動させ遊技媒体の発
射を停止可能とすることを特徴とする請求項7記載の遊
技機の発射ハンドル。
8. The launching handle of a game machine according to claim 7, wherein by pushing said grip portion and moving in the axial direction, said launching stop button is operated to stop launching of the game medium.
【請求項9】 上記レバー部を引いて軸方向に移動させ
ることにより上記発射停止ボタンを作動させ遊技媒体の
発射を停止可能とすることを特徴とする請求項7記載の
遊技機の発射ハンドル。
9. The shooting handle of a game machine according to claim 7, wherein the shooting stop button can be operated to stop shooting of the game medium by pulling the lever portion and moving the lever in the axial direction.
【請求項10】 上記可動部を上記固定部に向け軸方向
に移動させることによって可動部を固定部に対し回動方
向に固定し発射強度を一定に維持可能とする手段を設け
たことを特徴とする請求項7〜9のいずれか1項に記載
の遊技機の発射ハンドル。
10. A means for moving the movable part in the axial direction toward the fixed part, thereby fixing the movable part in the rotation direction with respect to the fixed part, and providing a means for maintaining the emission intensity constant. The launch handle of the gaming machine according to any one of claims 7 to 9.
【請求項11】 上記握り部に対し上記レバー部を離反
方向に付勢する弾性部材を設けたことを特徴とする請求
項7〜10のいずれか1項に記載の遊技機の発射ハンド
ル。
11. The launch handle of a gaming machine according to claim 7, wherein an elastic member is provided for urging the lever portion in a direction away from the grip portion.
【請求項12】 上記固定部に対し上記可動部を離反方
向に付勢する弾性部材を設けたことを特徴とする請求項
7〜11のいずれか1項に記載の遊技機の発射ハンド
ル。
12. The launch handle of a gaming machine according to claim 7, wherein an elastic member is provided for urging the movable portion in a direction away from the fixed portion.
JP2001007734A 2001-01-16 2001-01-16 Gaming machine launch handle Expired - Fee Related JP3723742B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001007734A JP3723742B2 (en) 2001-01-16 2001-01-16 Gaming machine launch handle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001007734A JP3723742B2 (en) 2001-01-16 2001-01-16 Gaming machine launch handle

Publications (2)

Publication Number Publication Date
JP2002210096A true JP2002210096A (en) 2002-07-30
JP3723742B2 JP3723742B2 (en) 2005-12-07

Family

ID=18875450

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001007734A Expired - Fee Related JP3723742B2 (en) 2001-01-16 2001-01-16 Gaming machine launch handle

Country Status (1)

Country Link
JP (1) JP3723742B2 (en)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008012100A (en) * 2006-07-06 2008-01-24 Samii Kk Game machine and shooting handle device
JP2009050647A (en) * 2007-08-29 2009-03-12 Olympia:Kk Shooting handle device for pinball game machine
JP2009131555A (en) * 2007-11-30 2009-06-18 Sansei R & D:Kk Pinball game machine
JP2010051401A (en) * 2008-08-26 2010-03-11 Taiyo Elec Co Ltd Game machine
JP2010207496A (en) * 2009-03-12 2010-09-24 Kyoraku Sangyo Kk Ball shooting handle of pachinko game machine
JP2010207495A (en) * 2009-03-12 2010-09-24 Kyoraku Sangyo Kk Ball hitting handle of pachinko game machine
JP2010279832A (en) * 2010-09-28 2010-12-16 Sansei R&D:Kk Pinball game machine
JP2011115458A (en) * 2009-12-04 2011-06-16 Kyoraku Sangyo Kk Pachinko game machine
JP2014004262A (en) * 2012-06-26 2014-01-16 Sanyo Product Co Ltd Game machine
JP2016221388A (en) * 2016-10-06 2016-12-28 株式会社三洋物産 Game machine
JP2018167106A (en) * 2018-08-10 2018-11-01 株式会社三洋物産 Game machine

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008012100A (en) * 2006-07-06 2008-01-24 Samii Kk Game machine and shooting handle device
JP2009050647A (en) * 2007-08-29 2009-03-12 Olympia:Kk Shooting handle device for pinball game machine
JP2009131555A (en) * 2007-11-30 2009-06-18 Sansei R & D:Kk Pinball game machine
JP4684285B2 (en) * 2007-11-30 2011-05-18 株式会社サンセイアールアンドディ Bullet ball machine
JP2010051401A (en) * 2008-08-26 2010-03-11 Taiyo Elec Co Ltd Game machine
JP2010207496A (en) * 2009-03-12 2010-09-24 Kyoraku Sangyo Kk Ball shooting handle of pachinko game machine
JP2010207495A (en) * 2009-03-12 2010-09-24 Kyoraku Sangyo Kk Ball hitting handle of pachinko game machine
JP2011115458A (en) * 2009-12-04 2011-06-16 Kyoraku Sangyo Kk Pachinko game machine
JP2010279832A (en) * 2010-09-28 2010-12-16 Sansei R&D:Kk Pinball game machine
JP2014004262A (en) * 2012-06-26 2014-01-16 Sanyo Product Co Ltd Game machine
JP2016221388A (en) * 2016-10-06 2016-12-28 株式会社三洋物産 Game machine
JP2018167106A (en) * 2018-08-10 2018-11-01 株式会社三洋物産 Game machine

Also Published As

Publication number Publication date
JP3723742B2 (en) 2005-12-07

Similar Documents

Publication Publication Date Title
JP4189774B2 (en) Pachinko ball launcher handle
JP2002210096A (en) Shooting handle of game machine
JP4919222B2 (en) Game machine and launch handle device
JP2003180972A (en) Operating device for pachinko stand
JP2016152853A (en) Game machine
JP5379659B2 (en) Pachinko machine
JP2004187788A (en) Pinball game machine
JP4037215B2 (en) Pachinko machine
JP2004154417A (en) Launching handle for game machine, and game machine
JP5481814B2 (en) Game machine hitting operation handle
JP2003180971A (en) Handle mechanism for pachinko game machine
JPH04138184A (en) Operation handle of pachinko (japanese pinball) game machine
JP2942470B2 (en) Ball game machine operation handle
JP4097755B2 (en) Pachinko machine
JP2016087032A (en) Game machine
JP4413648B2 (en) Game machine
JPH0833755A (en) Hitting device for ball hitting machine
JP2004254745A (en) Pachinko machine
JP2004081523A (en) Game machine
JP2007111134A (en) Game machine
JP2008307324A (en) Game machine
JP2002113167A (en) Game ball shooting handle
JPH07265502A (en) Ball shooting game machine
JP2005278833A (en) Game machine
JP2009201675A (en) Shooting handle of pinball game machine

Legal Events

Date Code Title Description
A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20050322

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20050531

RD02 Notification of acceptance of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: A7422

Effective date: 20050725

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20050726

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20050906

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20050916

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110922

Year of fee payment: 6

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110922

Year of fee payment: 6

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140922

Year of fee payment: 9

LAPS Cancellation because of no payment of annual fees