JP4413648B2 - Game machine - Google Patents

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JP4413648B2
JP4413648B2 JP2004053356A JP2004053356A JP4413648B2 JP 4413648 B2 JP4413648 B2 JP 4413648B2 JP 2004053356 A JP2004053356 A JP 2004053356A JP 2004053356 A JP2004053356 A JP 2004053356A JP 4413648 B2 JP4413648 B2 JP 4413648B2
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pressing member
pressing
gas
predetermined object
state
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JP2005237750A (en
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勇 山田
真 宮永
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株式会社サンセイアールアンドディ
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Description

本発明は、パチンコ遊技機等に代表される弾球遊技機に関する。   The present invention relates to a ball game machine represented by a pachinko machine or the like.

従来、弾球遊技機には、図17に示すように、遊技機本体200に固定された操作部固定部201と、前記操作部固定部201に対して回動自在に設けられ、遊技球の発射力(発射強度)を調節可能な操作部(レバー)202と、前記操作部202の前面側に設けられた握持部203とを有する打球発射手段を備えた弾球遊技機がある。   Conventionally, as shown in FIG. 17, the ball ball game machine is provided with an operation unit fixing unit 201 fixed to the gaming machine body 200 and the operation unit fixing unit 201 so as to be rotatable. There is a bullet ball game machine provided with a hitting ball launching means having an operation unit (lever) 202 capable of adjusting the firing force (lamination strength) and a gripping unit 203 provided on the front side of the operation unit 202.

前記弾球遊技機においては、遊技者が前記握持部203を握って操作部202を一方向へ回動させることにより遊技球が発射され、遊技球発射状態の操作部202から手を離すと、前記打球発射手段に組み込まれているバネ等の力により、前記操作部202が遊技球の発射されない位置まで回動して戻るように構成されている。そのため、遊技者は遊技中の間、前記操作部202がバネ等の力により戻されて遊技球の発射力が低下したり、遊技球の発射されない状態に戻らないよう、前記操作部202を所定量回動させた状態で維持すべく、前記握持部203を手で覆うように握って前記操作部202の回動状態を支えながら遊技をしていた。   In the bullet ball game machine, when a player grasps the grip part 203 and rotates the operation part 202 in one direction, the game ball is launched, and when the hand is released from the operation part 202 in the game ball firing state. The operation unit 202 is rotated and returned to a position where the game ball is not fired by a force of a spring or the like incorporated in the hitting ball launching means. Therefore, during the game, the player turns the operation unit 202 a predetermined number of times so that the operation unit 202 is returned by a force such as a spring so that the launching force of the game ball does not decrease or the game ball is not released. In order to keep it in a moved state, the player grips the grip portion 203 so as to cover it with a hand and plays a game while supporting the rotating state of the operation portion 202.

しかし、遊技者にとって、前記握持部203を手で覆うように握って操作部202を所定量回動させた状態で維持することは、遊技が長時間に渡る場合、手の疲れや握力の低下を生じるおそれがあった。
特開2002−191767号公報
However, for a player, holding the gripping part 203 so as to cover with the hand and keeping the operation part 202 rotated by a predetermined amount means that when the game takes a long time, the fatigue of the hand and the gripping force are reduced. There was a risk of lowering.
JP 2002-191767 A

本発明は、前記の点に鑑みなされたもので、遊技球の発射に際して握持部を握る必要性を無くし、遊技球の発射操作をする際の手の疲れや握力低下の防止が可能な弾球遊技機の提供を目的とする。   The present invention has been made in view of the above points, and eliminates the need to grip the gripping portion when launching a game ball, and prevents a hand fatigue and a decrease in grip strength when performing a game ball launch operation. The purpose is to provide a ball game machine.

請求項1の発明は、遊技機本体に対して回動自在に取り付けられた操作部を備え、前記操作部を回動することにより遊技球を発射する弾球遊技機において、前記操作部は、所定物を挿入可能な開口空間部と、前記開口空間部内に挿入された前記所定物を押圧することなく前記開口空間部に対して前記所定物を抜き取り自在の非押圧状態から、前記開口空間部内へ挿入された前記所定物を押圧して前記開口空間部内に固定する押圧状態へ変化可能な押圧部材を備えた構成からなり、前記押圧部材を前記非押圧状態と前記押圧状態間で変化駆動制御する押圧部材駆動制御手段を設け、前記開口空間部内に挿入された前記所定物を前記押圧部材で押圧した前記押圧状態時には、前記所定物の回動により前記押圧部材と共に前記操作部を回動可能に構成したことを特徴とする。   The invention of claim 1 includes an operation unit that is rotatably attached to a gaming machine main body, and in the bullet ball game machine that launches a game ball by rotating the operation unit, the operation unit includes: An opening space portion into which a predetermined object can be inserted, and a non-pressed state in which the predetermined object can be removed from the opening space portion without pressing the predetermined object inserted into the opening space portion. It is configured to include a pressing member that can change to a pressing state that presses the predetermined object inserted into the opening space portion and fixes the pressing member in the opening space, and controls the drive of the pressing member between the non-pressing state and the pressing state. The pressing member drive control means is provided, and when the predetermined object inserted into the opening space is pressed by the pressing member, the operation part can be rotated together with the pressing member by the rotation of the predetermined object. Ni Characterized in that it was.

請求項2の発明は、請求項1において、前記開口空間部は前記遊技機の前方側が開口した中空筒状形状で構成され、前記押圧部材は、膨張可能な膨張部材で構成され、前記押圧部材駆動制御手段による膨張によって前記開口空間部内の前記所定物を包み込んで前記押圧状態となることを特徴とする。   According to a second aspect of the present invention, in the first aspect, the opening space portion is formed in a hollow cylindrical shape opened on the front side of the gaming machine, the pressing member is configured by an inflatable expansion member, and the pressing member The predetermined state in the opening space is encased by the expansion by the drive control means to be in the pressed state.

請求項3の発明は、請求項1または2において、前記押圧部材駆動制御手段による前記押圧部材の変化駆動制御を前記非押圧状態と前記押圧状態の間で任意に切り換えて実行開始させるための押圧部材駆動制御操作手段を備えたことを特徴とする。   A third aspect of the present invention provides the pressing device according to the first or second aspect, wherein the pressing member driving control means performs a change driving control of the pressing member arbitrarily between the non-pressing state and the pressing state to start execution. A member drive control operation means is provided.

請求項4の発明は、請求項2または3において、前記押圧部材は気体の供給によって膨張し、気体の放出によって収縮する袋体で構成され、前記押圧部材駆動制御手段は、前記押圧部材に気体を供給する気体供給手段と前記押圧部材の気体を排出する気体排出手段を備え、前記気体供給手段による前記押圧部材への気体の供給により前記押圧部材が前記押圧状態になり、前記気体排出手段による前記押圧部材からの気体の排出により前記押圧部材が前記非押圧状態になることを特徴とする。   According to a fourth aspect of the present invention, in the second or third aspect, the pressing member is formed of a bag body that expands by supplying gas and contracts by releasing the gas, and the pressing member drive control means is configured to apply gas to the pressing member. Gas supply means for supplying the gas and gas discharge means for discharging the gas of the pressing member, and the gas supply means supplies the gas to the pressing member so that the pressing member is in the pressing state, and the gas discharging means The pressing member is brought into the non-pressing state by discharging gas from the pressing member.

請求項1の発明によれば、遊技機本体に対して回動自在に取り付けられた操作部を備え、前記操作部を回動することにより遊技球を発射する弾球遊技機において、前記操作部は、所定物を挿入可能な開口空間部と、前記開口空間部内に挿入された前記所定物を押圧することなく前記開口空間部に対して前記所定物を抜き取り自在の非押圧状態から、前記開口空間部内へ挿入された前記所定物を押圧して前記開口空間部内に固定する押圧状態へ変化可能な押圧部材を備えた構成からなり、前記押圧部材を前記非押圧状態と前記押圧状態間で変化駆動制御する押圧部材駆動制御手段を設け、前記開口空間部内に挿入された前記所定物を前記押圧部材で押圧した前記押圧状態時には、前記所定物の回動により前記押圧部材と共に前記操作部を回動可能に構成したことにより、所定物が遊技者の手である場合には、握持部を有する従来の遊技機のときとは異なり、操作部の回動状態を支えるために手で握持部を握って遊技をしなくてもよくなるので、操作部を支えていた手が疲れたり握力が低下することを防止でき、更には指がなくて従来の遊技機では握持部を握ることができず遊技をすることができなかった人であっても、遊技をすることが可能となる。また、新たな遊技球の弾発発射操作の方法を提供することができる。   According to the first aspect of the present invention, in the bullet ball game machine that includes the operation unit that is rotatably attached to the gaming machine main body and that emits a game ball by rotating the operation unit, the operation unit The opening space portion into which the predetermined object can be inserted, and the opening from the non-pressing state in which the predetermined object can be extracted with respect to the opening space portion without pressing the predetermined object inserted into the opening space portion. The pressing member is configured to include a pressing member that can be changed into a pressing state that presses the predetermined object inserted into the space portion and fixes the predetermined object in the opening space portion, and the pressing member changes between the non-pressing state and the pressing state. A pressing member driving control means for controlling driving is provided, and when the predetermined object inserted into the opening space is pressed by the pressing member, the operation part is rotated together with the pressing member by the rotation of the predetermined object. Movable When the predetermined object is a player's hand, the grip portion is held by hand to support the turning state of the operation portion, unlike a conventional gaming machine having a grip portion. Since it is not necessary to hold and play the game, it is possible to prevent the hand that supported the operation part from getting tired and the gripping force from being reduced, and furthermore, there is no finger and the conventional gaming machine cannot hold the grip part. Even a person who could not play a game can play a game. In addition, it is possible to provide a method for the operation of launching a new game ball.

請求項2の発明によれば、前記開口空間部は前記遊技機の前方側が開口した中空筒状形状で構成され、前記押圧部材は、膨張可能な膨張部材で構成され、前記押圧部材駆動制御手段による膨張によって前記開口空間部内の前記所定物を包み込んで前記押圧状態となるように構成したことにより、所定物の回動を押圧部材に伝えやすくすることが可能となる。しかも、所定物が手のように表面に凹凸を有する場合には、所定物を押圧部材によって包み込んで押圧した際に、押圧部材と所定物との間の摩擦が大きくなり、所定物の回動を押圧部材に一層伝え易くなって、より容易な操作部の回動が可能になる。   According to a second aspect of the present invention, the opening space portion is formed in a hollow cylindrical shape opened on the front side of the gaming machine, the pressing member is configured by an inflatable expansion member, and the pressing member drive control means. It is possible to easily transmit the rotation of the predetermined object to the pressing member by wrapping the predetermined object in the opening space portion by the expansion due to the above and being in the pressed state. In addition, when the predetermined object has irregularities on the surface like a hand, when the predetermined object is wrapped and pressed by the pressing member, the friction between the pressing member and the predetermined object increases, and the predetermined object rotates. Can be more easily transmitted to the pressing member, and the operation portion can be rotated more easily.

請求項3の発明によれば、前記押圧部材駆動制御手段による前記押圧部材の変化駆動制御を前記非押圧状態と前記押圧状態の間で任意に切り換えて実行開始させるための押圧部材駆動制御操作手段を備えたことにより、押圧部材による押圧状態と非押圧状態の間を任意に変更することが容易になる。   According to a third aspect of the present invention, the pressing member drive control operating means for starting the execution of the change driving control of the pressing member by the pressing member drive control means by arbitrarily switching between the non-pressing state and the pressing state. It becomes easy to arbitrarily change between the pressed state by the pressing member and the non-pressed state.

請求項4の発明によれば、前記押圧部材は気体の供給によって膨張し、気体の放出によって収縮する袋体で構成され、前記押圧部材駆動制御手段は、前記押圧部材に気体を供給する気体供給手段と前記押圧部材の気体を排出する気体排出手段を備え、前記気体供給手段による前記押圧部材への気体の供給により前記押圧部材が前記押圧状態になり、前記気体排出手段による前記押圧部材からの気体の排出により前記押圧部材が前記非押圧状態になることにより、前記押圧部材に対する気体の供給あるいは排出によって前記押圧部材を所定物に対して押圧状態あるいは非押圧状態にすることが可能となる。   According to invention of Claim 4, the said press member is comprised by the bag body expanded by supply of gas, and shrink | contracts by discharge | release of gas, The said press member drive control means is gas supply which supplies gas to the said press member And a gas discharging means for discharging the gas of the pressing member, the pressing member is in the pressing state by supplying the gas to the pressing member by the gas supplying means, and the gas discharging means from the pressing member by the gas discharging means When the pressure member is brought into the non-pressed state by the discharge of gas, the pressure member can be brought into a pressed state or a non-pressed state with respect to a predetermined object by supplying or discharging the gas to the press member.

以下添付の図面に基づき本発明の好適な実施形態を説明する。図1は本発明の一実施例に係る弾球遊技機について釘を省略して示す正面図、図2は同弾球遊技機の裏面図、図3は同弾球遊技機の制御装置等の接続を簡略に示すブロック図である。   Preferred embodiments of the present invention will be described below with reference to the accompanying drawings. 1 is a front view showing a ball game machine according to an embodiment of the present invention with nails omitted, FIG. 2 is a rear view of the ball game machine, FIG. 3 is a control device for the ball game machine, etc. It is a block diagram which shows a connection simply.

図1に示すこの実施例の弾球遊技機1は、遊技媒体として遊技球を用いるパチンコ遊技機であって、遊技機本体1Aと前記遊技機本体1Aに取り付けられた操作部50とを備える。   A bullet ball game machine 1 of this embodiment shown in FIG. 1 is a pachinko game machine using a game ball as a game medium, and includes a game machine main body 1A and an operation unit 50 attached to the game machine main body 1A.

前記遊技機本体1Aは、遊技盤3の縁に遊技球の外側ガイドレール4及び内側ガイドレール5が略円形に立設され、前記内側ガイドレール5によって囲まれた遊技領域6の中心線上にその上部から下部に向かって順に表示装置9、始動入賞口10、特別電動役物である大入賞口15、アウト口17が配設され、また上方両側にはランプ風車18a,18b、その下方に普通図柄変動開始用左ゲート19及び普通図柄変動開始用右ゲート21、その下方に左袖入賞口23と右袖入賞口25、さらには前記大入賞口15の両側に左落とし入賞口27と右落とし入賞口29が配設されている。符号22a,22bは風車、F1は外枠、F2は外枠F1に取り付けられた前枠、Gは前枠F2に開閉可能にヒンジで取り付けられたガラス枠である。   In the gaming machine main body 1A, an outer guide rail 4 and an inner guide rail 5 of a game ball are erected in a substantially circular shape on the edge of the game board 3, and the game machine body 1A is placed on the center line of the game area 6 surrounded by the inner guide rail 5. A display device 9, a start winning port 10, a special winning port 15 which is a special electric accessory, and an out port 17 are arranged in order from the upper part to the lower part. Left gate 19 for symbol variation start and right gate 21 for normal symbol variation start, left sleeve winning port 23 and right sleeve winning port 25 below it, and left dropping winning port 27 and right dropping on both sides of the big winning port 15 A winning opening 29 is provided. Reference numerals 22a and 22b denote wind turbines, F1 denotes an outer frame, F2 denotes a front frame attached to the outer frame F1, and G denotes a glass frame attached to the front frame F2 by a hinge so as to be opened and closed.

また、前記遊技機本体1Aの前面側には、枠飾り右ランプ35a、枠飾り上ランプ35b及び枠飾り左ランプ35cからなるランプ装置35、払い出された遊技球を受けるための上側球受け皿36、該上側球受け皿36の飽和時に遊技球を受けるための下側球受け皿37、効果音等を発するスピーカ38、押圧部材駆動制御操作手段として、押ボタンスイッチからなるON操作部46とOFF操作部47が設けられている。前記ON操作部46とOFF操作部47は、後に詳述する操作部50の押圧部材を押圧状態と非押圧状態の間で任意に切り換えるための操作スイッチである。   Further, on the front side of the gaming machine main body 1A, a lamp device 35 including a frame decoration right lamp 35a, a frame decoration upper lamp 35b, and a frame decoration left lamp 35c, and an upper ball receiving tray 36 for receiving a paid game ball. A lower ball receiving tray 37 for receiving a game ball when the upper ball receiving tray 36 is saturated, a speaker 38 for generating sound effects, etc., and an ON operating section 46 and an OFF operating section comprising push button switches as pressing member drive control operating means. 47 is provided. The ON operation unit 46 and the OFF operation unit 47 are operation switches for arbitrarily switching a pressing member of the operation unit 50 described in detail later between a pressed state and a non-pressed state.

前記遊技機本体1Aの下部内側には、図2及び図3に示すように発射装置148が設けられている。前記発射装置148は、後に詳述する操作部50を遊技者が回動させる発射操作に応じて発射力を調節し、遊技球を遊技領域6に向けて弾発発射するもので、前記操作部50における後述の開口空間部50a内に遊技者の手等の所定物が挿入されていることが検出されることによって駆動開始する発射モータを有し、該発射モータの駆動により遊技球を弾発発射するようになっている。なお、前記発射装置148の構造は、従来のパチンコ遊技機に設けられている発射装置と同様であり、周知の構成であり、しかも本発明における特徴的な部分ではないため、簡略に説明する。図18は、前記発射装置148の分解斜視図である。図示の発射装置148においては、発射モータ180が駆動すると連動ギヤ181とモーターカム182が回転し、前記モーターカム182が回転途中にトルクアーム183と接触してトルクアーム183を回動させる。前記トルクアーム183がモーターカム182の回転により回動すると、トルクアーム183の駆動軸184に取り付けられた打球槌185が巻きバネ186に抗して駆動する。そして、モーターカム182の凹部部分がトルクアーム183の位置に至るまでモーターカム182が回転すると、モーターカム182からトルクアーム183が外れて、巻きバネ186により付勢されていた打球槌185が遊技球の発射方向へ駆動し、遊技球が弾発発射される。また、前記発射装置148には、トルクアーム183に巻きバネ186を固定する固定リング187と、固定リング187を覆う安全カバー188と、後述する軸部材51と連結されるハンドル連結ギヤ189と、後述する第一の操作部固定部材53が嵌合してハンドル連結ギヤ189を覆うハンドルカバー190と、ハンドル連結ギヤ189の回動により作動する連動ラック191と、連動ラック191を発射装置取付面192に作動可能に取り付けるラックプレート193と、巻きバネ186の一端を固定すると共に連動ラック191の作動に伴って作動する強弱調整ギヤ194と、発射モータ180を外部から覆うモータ−カバー195等を備えている。前記発射装置148により発射された遊技球は、前記遊技盤3に立設された外側誘導レール4と内側誘導レール5間で構成される発射球誘導路を介して遊技領域6に誘導される。前記遊技領域6に誘導された遊技球は、転動しつつ下方へ落下し、前記各装置及び各入賞口に入賞するか、或いは何処にも入賞しなければ前記アウト口17から遊技盤3の裏側へ排出される。   As shown in FIGS. 2 and 3, a launching device 148 is provided inside the lower part of the gaming machine main body 1A. The launching device 148 adjusts the firing force in accordance with a launching operation in which a player rotates the operation unit 50 described in detail later, and releases a game ball toward the game area 6. 50 has a launch motor that starts driving when it is detected that a predetermined object such as a player's hand is inserted into an opening space 50a, which will be described later, and the game ball is ejected by driving the launch motor. It is supposed to fire. The structure of the launching device 148 is the same as that of a launching device provided in a conventional pachinko gaming machine, has a well-known configuration, and is not a characteristic part of the present invention. FIG. 18 is an exploded perspective view of the launching device 148. In the illustrated launching device 148, when the firing motor 180 is driven, the interlocking gear 181 and the motor cam 182 rotate, and the motor cam 182 contacts the torque arm 183 during rotation to rotate the torque arm 183. When the torque arm 183 is rotated by the rotation of the motor cam 182, the striking ball 185 attached to the drive shaft 184 of the torque arm 183 is driven against the winding spring 186. Then, when the motor cam 182 rotates until the concave portion of the motor cam 182 reaches the position of the torque arm 183, the torque arm 183 is detached from the motor cam 182, and the ball striking rod 185 biased by the winding spring 186 is a game ball. The game ball is fired and fired. The launching device 148 includes a fixing ring 187 that fixes the winding spring 186 to the torque arm 183, a safety cover 188 that covers the fixing ring 187, a handle connection gear 189 that is connected to the shaft member 51 described later, The first operating portion fixing member 53 to be fitted and the handle cover 190 covering the handle connecting gear 189, the interlocking rack 191 that is operated by the rotation of the handle connecting gear 189, and the interlocking rack 191 are attached to the launcher mounting surface 192. A rack plate 193 that is operatively attached, a strength adjustment gear 194 that fixes one end of the winding spring 186 and operates in accordance with the operation of the interlocking rack 191, a motor cover 195 that covers the firing motor 180 from the outside, and the like are provided. . The game ball launched by the launching device 148 is guided to the game area 6 via a launch ball guide path formed between the outer guide rail 4 and the inner guide rail 5 erected on the game board 3. The game ball guided to the game area 6 rolls downward and rolls down and wins the respective devices and the winning holes, or if no winning is made anywhere, from the out port 17 of the game board 3. It is discharged to the back side.

前記弾球遊技機1では、前記遊技領域6へ向けて発射された遊技球が、前記種々の入賞口に入賞すると入賞口に応じた所定数の遊技球が賞球として上側球受け皿36に払い出される。また、前記普通図柄変動開始用左ゲート19及び普通図柄変動開始用右ゲート21を遊技球が通過すると、小当たり判定・普通図柄決定用乱数値が取得され、その取得乱数値に基づいて普通図柄の当たり(小当たり)判定が行われ、前記表示装置9の左下に組み込まれている普通図柄表示部45で普通図柄が変動を開始し、所定時間変動後に停止する。その際、前記普通図柄の当たり判定結果が小当たりの場合には、小当たり普通図柄、この例では奇数で停止し、前記始動入賞口10の2つの可動片10a,10bが背面の始動入賞口用ソレノイドによって略垂直で入賞し難い狭小開放状態(通常状態)から略V字形(逆ハの字形)の入賞し易い拡開開放状態に変化し、遊技球が入賞し易くなる。そして、前記始動入賞口10に遊技球が入賞すると、所定数の遊技球が賞球として払い出される。   In the ball game machine 1, when game balls launched toward the game area 6 win the various winning holes, a predetermined number of game balls corresponding to the winning holes are paid out to the upper ball receiving tray 36 as winning balls. It is. When the game ball passes through the normal symbol variation start left gate 19 and the normal symbol variation start right gate 21, a random number for determining a small hit and determining a normal symbol is acquired, and the normal symbol is obtained based on the acquired random number value. The winning symbol (small hit) is determined, and the normal symbol starts to change in the normal symbol display unit 45 incorporated in the lower left of the display device 9, and stops after a predetermined time change. At this time, if the hit determination result of the normal symbol is a small hit, the small hit normal symbol, in this example, stops at an odd number, and the two movable pieces 10a and 10b of the start winning opening 10 By the solenoid for use, it is changed from a narrow open state (normal state) that is almost vertical and difficult to win, to a generally V-shaped (reverse C-shaped) open and open state that is easy to win, and it becomes easy for the game ball to win. Then, when a game ball wins the start winning opening 10, a predetermined number of game balls are paid out as a prize ball.

また、前記始動入賞口10に遊技球が入賞すると、大当たり当否判定用乱数値及び大当たり確定特別図柄の組合せ決定用乱数値が取得され、前記取得された大当たり当否判定用乱数値に基づいて大当たりの当否判定が行われ、前記表示装置9の大部分を占める特別図柄表示部42で特別図柄が変動を開始し、所定時間変動後に停止する。   Further, when a game ball wins the start winning opening 10, a jackpot winning / not determining random number value and a jackpot determining special symbol combination determining random number value are acquired, and the jackpot winning / not determining random number value is obtained based on the acquired jackpot winning / not determining random value. The determination is made, and the special symbol starts to change in the special symbol display unit 42 that occupies most of the display device 9, and stops after a predetermined time fluctuation.

前記大当たりの当否判定結果が大当たりの場合には、前記特別図柄表示部42に大当たり確定特別図柄組合せ、この例では『1,1,1』(いわゆる‘1’のぞろ目)や『2,2,2』(いわゆる‘2’のぞろ目)等、同一数字の組合せ)で停止表示され、遊技者に有利な大当たり遊技(特別遊技)に移行する。前記特別遊技状態になると、前記大入賞口15の開閉板16が開いて遊技領域6表面を落下してくる遊技球を受け止め易くして、大入賞口15へ入賞可能にし、該大入賞口15への入賞があると、所定数の遊技球が賞球として払い出される。前記開閉板16は、所定時間(例えば29.5秒)経過後、或いは入賞球数が所定個数(例えば10個)となった時点で閉じるようにされている。また、前記大入賞口15の開放中又は大入賞口15が閉じてから約2秒以内に、大入賞口内の特定領域入賞口52への入賞球が検出されると、前記大当たりを再度繰り返す継続権利が発生し、所定最高回数(例えば最高16回)、前記開閉板16の開放を繰り返すようになっている。なお、この例の弾球遊技機1は、プリペイドカードユニット55が接続されている。   When the result of the jackpot success / failure determination is a jackpot, the special symbol display unit 42 is configured with a jackpot confirmed special symbol combination, in this example, “1,1,1” (so-called “1” gaze eyes) or “2, 2, 2 ”(a combination of the same numbers such as“ 2 ”), and the game shifts to a jackpot game (special game) advantageous to the player. In the special gaming state, the open / close plate 16 of the grand prize opening 15 is opened to make it easy to receive the game ball falling on the surface of the gaming area 6 so that the big prize opening 15 can be awarded. When a prize is won, a predetermined number of game balls are paid out as prize balls. The opening / closing plate 16 is closed after a predetermined time (for example, 29.5 seconds) elapses or when the number of winning balls reaches a predetermined number (for example, 10). Further, when a winning ball to the specific area winning opening 52 in the big winning opening is detected during the opening of the big winning opening 15 or within about 2 seconds after the closing of the big winning opening 15, the big hit is repeated again. The right is generated and the opening / closing plate 16 is repeatedly opened a predetermined maximum number of times (for example, a maximum of 16 times). Note that the prepaid card unit 55 is connected to the ball game machine 1 of this example.

前記操作部50は、図5〜図7に示すように、本実施例では楕円形の断面を有する筒形状からなり、所定物Hを遊技機前面側から挿入可能なように遊技機の前方側が開口した中空筒状形状の開口空間部50aと、前記開口空間部50a内に挿入された前記所定物Hを押圧することなく前記開口空間部50aに対して前記所定物Hを抜き取り自在の非押圧状態(図6)から、前記開口空間部50a内の前記所定物Hを押圧して前記開口空間部50a内に固定する押圧状態(図7)へ変化可能な押圧部材65を備えた構成からなり、前記押圧状態の前記所定物Hを一方向、例えば右方向へ回動させることにより前記操作部50が同方向へ回動して前記発射装置148による遊技球の発射力を強めることができ、それに対して反対方向、例えば左方向へ回動させることにより前記発射装置148による遊技球の発射力を弱めることができるようにされている。本実施例では、前記押圧部材65は、気体の供給により膨張して前記押圧状態となり、気体の放出により収縮して前記非押圧状態へ変化する環状の袋体からなる膨張部材で構成され、図3〜図4に示すように、前記遊技機本体1Aに設けられた押圧部材駆動制御手段149により、前記非押圧状態と押圧状態間を駆動制御される。   As shown in FIGS. 5 to 7, the operation unit 50 has a cylindrical shape having an elliptical cross section in this embodiment, and the front side of the gaming machine is arranged so that the predetermined object H can be inserted from the front side of the gaming machine. An open space portion 50a having a hollow cylindrical shape that is open, and a non-pressing mechanism that allows the predetermined object H to be extracted from the open space portion 50a without pressing the predetermined object H that is inserted into the open space portion 50a. The structure includes a pressing member 65 that can change from a state (FIG. 6) to a pressing state (FIG. 7) in which the predetermined object H in the opening space 50a is pressed and fixed in the opening space 50a. , By rotating the predetermined object H in the pressed state in one direction, for example, in the right direction, the operation unit 50 can be rotated in the same direction and the firing force of the game ball by the launching device 148 can be increased, Opposite direction, eg left It is to be able to weaken the firing force of the game ball by the firing device 148 by rotating the. In this embodiment, the pressing member 65 is constituted by an inflating member made of an annular bag body that expands by supplying gas and enters the pressing state, and contracts by releasing gas and changes to the non-pressing state. 3 to 4, drive control is performed between the non-pressed state and the pressed state by the pressing member drive control means 149 provided in the gaming machine main body 1 </ b> A.

前記押圧部材駆動制御手段149は、前記押圧部材65への気体供給手段としてのコンプレッサー150及び第一電磁弁151と、前記押圧部材65から気体を排出する気体排出手段としての第二電磁弁152とを備え、図2及び図3に示すように、この弾球遊技機1における主制御基板100等と共に前記遊技機本体1Aの裏側に設けられると共に、前記主制御基板100に対して副制御基板の一つとされるランプ制御基板110に接続されている。   The pressing member drive control means 149 includes a compressor 150 and a first electromagnetic valve 151 as gas supply means to the pressing member 65, and a second electromagnetic valve 152 as a gas discharge means for discharging gas from the pressing member 65. 2 and 3, the main control board 100 and the like in the ball game machine 1 are provided on the back side of the gaming machine main body 1 </ b> A, and the sub control board 100 is provided with respect to the main control board 100. One lamp control board 110 is connected.

また、図4に示すように、前記コンプレッサーと150と前記押圧部材65は、気体通路としてのチューブT1を介して連通接続されると共に、前記チューブT1の途中に前記第一電磁弁151が設けられ、前記第一電磁弁151と前記押圧部材65の間においては、前記チューブT1から気体排出用チューブT2が分岐し、前記気体排出用チューブT2に前記第二電磁弁152が設けられている。前記第一電磁弁151及び前記第二電磁弁152は、前記ランプ制御基板110に接続された前記ON操作部46とOFF操作部47を遊技者が任意に操作することによって作動する。具体的には、まず、前記コンプレッサー150が、前記弾球遊技機1の電源投入によって作動を開始して弾球遊技機1の稼働中駆動する。また、第一・第二の電磁弁151・152は常には閉じている閉鎖状態を維持している。そして、図6のように、前記操作部50の開口空間部50aに遊技者の手(拳)等からなる所定物Hが挿入され、その状態で前記ON操作部46が押されると、前記第一電磁弁151が開くと共に前記第二電磁弁152は閉じた状態を維持し、それによって前記コンプレッサー150からチューブT1を介して前記押圧部材65内に気体(例えば空気)が供給され、図7のように、前記押圧部材65が膨張して前記押圧状態になり、前記手等の所定物Hを包囲して押圧し、前記開口空間部50aに固定する。図6及び図7の例では、前記押圧部材65には前記押圧状態時に前記所定物と当接可能な位置にタッチセンサ146が設けられ、前記タッチセンサ146に前記手等の所定物Hが当接することによって、発射制御基板により当接を感知し、前記発射装置148の前記発射モータが駆動して遊技球を弾発発射可能な状態とし、その状態で前記手等の所定物Hを回動させれば、前記操作部50が回動して、遊技球の発射力を調節することができる。それに対して、前記OFF操作部47が押されると、前記第一電磁弁151は閉じた状態を維持すると共に前記第二電磁弁152が開き、それによって前記コンプレッサー150から前記押圧部材65への気体の供給が停止されると共に前記押圧部材65内の気体が前記気体排出チューブT2及び前記第二電磁弁152を経て外部へ放出され、前記押圧部材65が前記非押圧状態となる。それにより前記操作部50の開口空間部50a内では、前記手等の所定物Hが前記押圧部材65による固定から解放されて前記開口空間部50aから抜き出すことが可能となる。前記押圧部材65が非押圧状態となることにより、あるいは前記操作部50の開口空間部50aから前記手等の所定物Hが抜き出されることによって、前記タッチセンサ146が前記手等の所定物Hと接触しなくなると、発射制御基板による制御により前記発射装置148の駆動モータが停止して遊技球の弾発発射が停止される。また本構成では、前記ON操作部46やOFF操作部47を操作し続けることによって、第一電磁弁151や第二電磁弁152が開放状態となり、操作をしていないと第一電磁弁151や第二電磁弁152が閉鎖状態となるが、これに限らず、一度前記ON操作部46やOFF操作部47を操作することによって所定期間第一電磁弁151や第二電磁弁152が開放する構成としてもよい。本構成のようにON操作部あるいはOFF操作部を操作し続ける構成であれば、押圧度合いが調整し易くなる。また、一度ON操作部あるいはOFF操作部を操作することによって所定期間第一電磁弁151や第二電磁弁152が開放する構成であれば、操作の手間を軽減することが可能となる。   As shown in FIG. 4, the compressor 150 and the pressing member 65 are connected in communication via a tube T1 as a gas passage, and the first electromagnetic valve 151 is provided in the middle of the tube T1. The gas discharge tube T2 branches from the tube T1 between the first electromagnetic valve 151 and the pressing member 65, and the second electromagnetic valve 152 is provided in the gas discharge tube T2. The first electromagnetic valve 151 and the second electromagnetic valve 152 are operated by a player arbitrarily operating the ON operation unit 46 and the OFF operation unit 47 connected to the lamp control board 110. Specifically, first, the compressor 150 starts operating by turning on the power of the ball game machine 1 and is driven while the ball game machine 1 is in operation. In addition, the first and second electromagnetic valves 151 and 152 are always kept closed. Then, as shown in FIG. 6, when a predetermined object H composed of a player's hand (fist) or the like is inserted into the opening space 50 a of the operation unit 50 and the ON operation unit 46 is pressed in this state, As one electromagnetic valve 151 is opened, the second electromagnetic valve 152 is kept closed, whereby gas (for example, air) is supplied from the compressor 150 into the pressing member 65 via the tube T1, as shown in FIG. As described above, the pressing member 65 expands to be in the pressing state, surrounds and presses the predetermined object H such as the hand, and is fixed to the opening space 50a. 6 and 7, the pressing member 65 is provided with a touch sensor 146 at a position where the pressing member 65 can come into contact with the predetermined object in the pressed state, and the predetermined object H such as the hand is applied to the touch sensor 146. The contact is detected by the launch control board, and the launch motor of the launch device 148 is driven so that the game ball can be ejected and the predetermined object H such as the hand is rotated in this state. Then, the operation unit 50 can be rotated to adjust the launching force of the game ball. On the other hand, when the OFF operation unit 47 is pushed, the first electromagnetic valve 151 is kept closed and the second electromagnetic valve 152 is opened, whereby the gas from the compressor 150 to the pressing member 65 is opened. Is stopped and the gas in the pressing member 65 is discharged to the outside through the gas discharge tube T2 and the second electromagnetic valve 152, and the pressing member 65 is in the non-pressing state. Thereby, in the opening space part 50a of the operation part 50, the predetermined object H such as the hand is released from being fixed by the pressing member 65 and can be extracted from the opening space part 50a. When the pressing member 65 is in a non-pressed state, or when the predetermined object H such as the hand is extracted from the opening space 50a of the operation unit 50, the touch sensor 146 has the predetermined object H such as the hand. When it is no longer contacted, the drive motor of the launching device 148 is stopped by the control by the launch control board, and the bullet firing of the game ball is stopped. Further, in this configuration, the first electromagnetic valve 151 and the second electromagnetic valve 152 are opened by continuously operating the ON operation unit 46 and the OFF operation unit 47, and if the operation is not performed, the first electromagnetic valve 151 or Although the 2nd electromagnetic valve 152 will be in a closed state, it is not restricted to this, The structure which the 1st electromagnetic valve 151 and the 2nd electromagnetic valve 152 open for a predetermined period by operating the said ON operation part 46 and the OFF operation part 47 once. It is good. If it is the structure which continues operating the ON operation part or the OFF operation part like this structure, it will become easy to adjust a press degree. Further, if the first electromagnetic valve 151 and the second electromagnetic valve 152 are opened for a predetermined period by once operating the ON operation unit or the OFF operation unit, it is possible to reduce the operation time.

また、前記押圧部材65は、前記所定物Hが所要の大きさ、例えば直径1.5cm以上であれば、前記所定物Hの押圧が十分となって前記回動可能になり、所要の大きさに達しないもの、例えば直径2mmの針のようなものでは、押圧を十分に行えず、前記回動不能に構成されている。さらにまた、前記押圧部材65による膨張程度を調節することにより、前記所定物が所要の大きさに達しない場合には、前記所定物Hの表面と接触するまで膨張しないようにして、前記押圧不能及び操作部50の回動不能とすることもできる。   Further, if the predetermined object H has a required size, for example, a diameter of 1.5 cm or more, the pressing member 65 is sufficiently pressed by the predetermined object H and can be rotated. For example, a needle such as a needle having a diameter of 2 mm cannot be pressed sufficiently and is configured to be unrotatable. Furthermore, by adjusting the degree of expansion by the pressing member 65, if the predetermined object does not reach a required size, the predetermined member H does not expand until it comes into contact with the surface of the predetermined object H, and the pressing is impossible. Further, it is possible to make the operation unit 50 unrotatable.

前記遊技機1の裏側に設けられる制御基板や装置について、図2及び図3を用いて簡略に説明する。前記制御基板及び装置の主なものとして、主制御基板100、表示制御基板105、中継基板108、ランプ制御基板110、音声制御基板115、払出制御基板120、賞球払出装置125、球貸払出装置130、球切れスイッチ基板133、受電基板135、電源基板140、カードインターフェイス接続部143、発射制御基板145、枠用外部端子基板153、盤用外部端子基板155等が示されている。なお、各基板には電気回路が形成され、また各基板は基板ケースに収容されている。   A control board and apparatus provided on the back side of the gaming machine 1 will be briefly described with reference to FIGS. The main control board and apparatus include a main control board 100, a display control board 105, a relay board 108, a lamp control board 110, a voice control board 115, a payout control board 120, a prize ball payout apparatus 125, and a ball lending apparatus. 130, a ball break switch board 133, a power receiving board 135, a power supply board 140, a card interface connection unit 143, a firing control board 145, a frame external terminal board 153, a panel external terminal board 155, and the like. Each substrate is provided with an electric circuit, and each substrate is accommodated in a substrate case.

前記主制御基板100は、遊技の当否判定や副制御基板に対する制御等、遊技の主な制御を行う。それに対して、副制御基板としての表示制御基板105は前記表示装置9の制御を行い、ランプ制御基板110は、前記ランプ装置35等の制御の他に本実施例では前記押圧部材駆動制御操作手段としての前記ON操作部46及びOFF操作部47や前記押圧部材149を制御するように構成されている。前記ランプ制御基板による電磁弁処理は、図16に示すように、まず前記ON操作部46あるいはOF操作部47の何れかが操作されているか確認され(S11)、何れも操作されていない場合には、前記第一電磁弁151及び前記第二電磁弁152の両方共閉鎖状態にされ(S12)、この電磁弁処理が終了する。それに対し、前記ON操作部46あるいはOF操作部47の何れかが操作されている場合には、操作されているのがON操作部46かOFF操作部47か確認され(S13)、ON操作部46が操作されている場合には、前記第一電磁弁151が開放状態とされると共に前記第二電磁弁152については閉鎖状態が維持され(S14)、他方OFF操作部47が操作されている場合には前記第二電磁弁152が開放状態とされると共に前記第一電磁弁151については閉鎖状態が維持され(S15)、その後この電磁弁処理が終了する。   The main control board 100 performs main control of the game, such as determining whether or not the game is successful and controlling the sub control board. On the other hand, the display control board 105 as a sub control board controls the display device 9, and the lamp control board 110, in addition to the control of the lamp device 35 and the like, in the present embodiment, the pressing member drive control operation means. The ON operation unit 46 and the OFF operation unit 47 as well as the pressing member 149 are controlled. In the electromagnetic valve processing by the lamp control board, as shown in FIG. 16, first, it is confirmed whether either the ON operation unit 46 or the OF operation unit 47 is operated (S11), and when neither is operated. Both the first electromagnetic valve 151 and the second electromagnetic valve 152 are closed (S12), and this electromagnetic valve processing is completed. On the other hand, when either the ON operation unit 46 or the OF operation unit 47 is operated, it is confirmed whether the ON operation unit 46 or the OFF operation unit 47 is operated (S13). 46 is operated, the first electromagnetic valve 151 is opened and the second electromagnetic valve 152 is kept closed (S14), while the OFF operation section 47 is operated. In this case, the second solenoid valve 152 is opened and the first solenoid valve 151 is kept closed (S15), and then the solenoid valve processing is terminated.

前記音声制御基板115は前記スピーカ38からの音声を制御し、前記払出制御基板120は賞球払出装置125及び球貸払出装置130による賞球及び貸球の払出を制御する。また、前記発射制御基板145は、前記発射装置148を制御し、前記操作部50の開口空間部50a内に前記手等の所定物Hが挿入されているか否かを前記タッチセンサ146により検出する。   The voice control board 115 controls the voice from the speaker 38, and the payout control board 120 controls the payout of prize balls and balls by the prize ball payout device 125 and the ball lending device 130. Further, the launch control board 145 controls the launch device 148 and detects whether or not the predetermined object H such as the hand is inserted into the opening space 50a of the operation unit 50 by the touch sensor 146. .

前記操作部50の第一実施例についてその構成部材を説明する。前記第一実施例の操作部50は、図8に示すように、操作部本体57と、第一の押圧部材固定部材64と、前記押圧部材65と、第二の押圧部材固定部材69と、カバー部材71とにより構成され、軸部材51と、第一の操作部固定部材53と、第二の操作部固定部材60により、前記遊技機本体1A側に取り付けられる。前記操作部50の各部材は前記押圧部材65を除き、剛性の高いプラスチックあるいは金属で形成されている。   Components of the operation unit 50 according to the first embodiment will be described. As shown in FIG. 8, the operation unit 50 of the first embodiment includes an operation unit main body 57, a first pressing member fixing member 64, the pressing member 65, a second pressing member fixing member 69, It is comprised by the cover member 71, and is attached to the said gaming machine main body 1A side by the shaft member 51, the 1st operation part fixing member 53, and the 2nd operation part fixing member 60. Except for the pressing member 65, each member of the operation unit 50 is made of a highly rigid plastic or metal.

前記軸部材51は、前記発射装置148における前記打球槌の付勢用巻きバネ186と連結されている巻き具合調節装置(ハンドル連結ギヤ189等)と前記操作部50を連結し、前記操作部50の一方向への回動、例えば右方向への回動によって前記打球槌185の付勢用巻きバネ186の巻きを強くして遊技球の発射を強くし、それに対して反対方向への回動、例えば左方向への回動によって前記打球槌の付勢用巻きバネ186の巻きを弱くして遊技球の発射を弱めることができるようにする。前記軸部材51の一端側は前記発射装置148への係合部51aが形成され、また他端側の操作部側先端部には断面形状が「D」字形状をした操作部本体用係合部52が形成されている。   The shaft member 51 connects the operation unit 50 with a winding condition adjusting device (such as a handle connection gear 189) connected to the winding spring 186 for biasing the striking ball in the launching device 148, and the operation unit 50. Rotation in one direction, for example, rotation in the right direction, strengthens the winding of the urging spring 186 of the hitting ball 185 to increase the launch of the game ball, and in the opposite direction For example, it is possible to weaken the launch of the game ball by weakening the winding of the urging winding spring 186 of the hitting ball by turning leftward. One end side of the shaft member 51 is formed with an engaging portion 51a to the firing device 148, and the other end side operating portion side distal end is an operation portion main body engaging with a "D" cross section. A portion 52 is formed.

前記第一の操作部固定部材53は、前記遊技機本体1Aにおける下部の前面に対する取付部を構成するもので、図6、図8及び図9に示すように、円盤状背面54の周縁に遊技機前方側へ向けて周壁55が形成され、前記背面54の遊技機本体側を向く外面には、前記遊技機本体1Aに挿通されて前記発射装置148のハンドルカバー190に嵌合する短筒部56が形成されている。前記第一の操作部固定部材53は、中心に前記軸部材51のための軸部材挿通孔53aが貫通形成され、また、前記軸部材挿通孔53aの付近には前記押圧部材65に気体を供給するための前記チューブT1挿通用のチューブ挿通孔53bが貫通形成されている。さらに、前記背面54の内面にはボス(筒状突起)53cが3個立設されている。前記ボス53cの内面にはビス挿通孔が貫通形成されている。   The first operation portion fixing member 53 constitutes a mounting portion for the lower front surface of the gaming machine main body 1A. As shown in FIGS. A peripheral wall 55 is formed toward the front side of the machine, and an outer surface of the back surface 54 facing the gaming machine body side is inserted into the gaming machine body 1A and fitted into the handle cover 190 of the launcher 148. 56 is formed. A shaft member insertion hole 53a for the shaft member 51 is formed through the first operation portion fixing member 53 in the center, and gas is supplied to the pressing member 65 in the vicinity of the shaft member insertion hole 53a. A tube insertion hole 53b for inserting the tube T1 is formed to penetrate therethrough. Further, three bosses (cylindrical protrusions) 53 c are erected on the inner surface of the back surface 54. Screw insertion holes are formed through the inner surface of the boss 53c.

前記操作部本体57は、断面楕円形の筒状体からなり、図6〜図8、図10及び図11に示すように、遊技機本体1A側の端部57aについては端面58が形成され、反対の遊技機前方側の端部57bについては開口している。前記端面58の背面(遊技機本体側の面)には、前記第一の操作部固定部材53の周壁55内に嵌る環状リブ58aが形成されている。また前記端面58の中心には、前記軸部材51の先端の操作部本体用係合部52が挿入係合する断面「D」字形状の軸部材係合孔58bが形成されている。なお、前記軸部材51の操作部本体用係合部52は、前記軸部材係合孔58bから先端が所要量突出するようにされ、前記突出した部分に金属製Eリングが嵌着されて前記軸部材51と前記操作部本体57が一体にされ、前記操作部本体57を回動させることによって、前記軸部材51を介して前記発射装置148による遊技球発射力を調節可能となる。また、前記端面58は、中心から所要距離離れた位置に同一円周上となる一組の円弧状孔58c,58cが形成され、さらにその外方位置にはチューブ挿通孔58dと、第一の押圧部材固定部材係止孔58eが形成されている。前記円弧状孔58c,58cには前記第一の操作部固定部材53のボス53cが挿通され、また前記チューブ挿通孔58dには、前記チューブT1が挿通される。前記第一の押圧部材固定部材係止孔58eには、後述する第一の押圧部材固定部材64の背面に形成された係止爪64bが挿入係止される。なお、前記端面58の背面(遊技機本体側の面)には図10に破線により現れている補強用リブが形成されている。   The operation portion main body 57 is formed of a cylindrical body having an elliptical cross section, and as shown in FIGS. 6 to 8, 10, and 11, an end surface 58 is formed on the end portion 57 a on the gaming machine main body 1 </ b> A side, The opposite end 57b on the front side of the gaming machine is open. An annular rib 58 a that fits within the peripheral wall 55 of the first operation portion fixing member 53 is formed on the back surface of the end surface 58 (the surface on the gaming machine main body side). A shaft member engagement hole 58b having a “D” cross section is formed in the center of the end surface 58, into which the operation portion main body engagement portion 52 at the tip of the shaft member 51 is inserted and engaged. The operating portion main body engaging portion 52 of the shaft member 51 has a tip protruding from the shaft member engaging hole 58b by a required amount, and a metal E-ring is fitted to the protruding portion. The shaft member 51 and the operation portion main body 57 are integrated, and the operation portion main body 57 is rotated, whereby the game ball firing force by the launching device 148 can be adjusted via the shaft member 51. The end surface 58 is formed with a pair of arc-shaped holes 58c, 58c on the same circumference at a position away from the center by a required distance, and further, a tube insertion hole 58d and a first insertion hole 58d at the outer position. A pressing member fixing member locking hole 58e is formed. A boss 53c of the first operation portion fixing member 53 is inserted into the arc-shaped holes 58c, 58c, and the tube T1 is inserted into the tube insertion hole 58d. A locking claw 64b formed on the back surface of the first pressing member fixing member 64 described later is inserted and locked into the first pressing member fixing member locking hole 58e. It should be noted that reinforcing ribs appearing by broken lines in FIG. 10 are formed on the back surface of the end surface 58 (surface on the gaming machine main body side).

前記第二の操作部固定部材60は、図6及び図8に示すように、前記操作部本体57内にはまる大きさの略円状体からなり、その外周には所要中心角度範囲に渡って、前記操作部本体57のチューブ挿通孔58dと対応する位置に円弧状の切り欠き部61が形成されている。前記切り欠き部61は、前記チューブT1が配置され、前記操作部50の回動時に前記押圧部材65と共に回動する前記チューブT1の回動を妨げないようにする。また、前記第二の操作部固定部材60は、前記第一の操作部固定部材53のボス53cの先端が当接する位置に、ボス62が遊技機本体1A側へ向けて立設され、さらに前記切り欠き部61を除く周縁63が遊技機本体1A側へ起立している。前記第二の操作部固定部材60は、前記第一の操作部固定部材53とによって、前記操作部本体57の端面58を挟むようにされ、前記第一の操作部固定部材53側から前記第一の操作部固定部材53のボス53cに挿入されたビスを前記第二の操作部固定部材60のボス62に螺合することによって固定される。   As shown in FIGS. 6 and 8, the second operation portion fixing member 60 is a substantially circular body having a size that fits within the operation portion main body 57, and the outer periphery thereof covers a required center angle range. An arc-shaped notch 61 is formed at a position corresponding to the tube insertion hole 58d of the operation portion main body 57. The notch 61 is arranged so that the tube T1 is disposed and does not hinder the rotation of the tube T1 that rotates together with the pressing member 65 when the operation unit 50 rotates. The second operating portion fixing member 60 has a boss 62 erected toward the gaming machine main body 1A at a position where the tip of the boss 53c of the first operating portion fixing member 53 abuts. A peripheral edge 63 excluding the notch 61 is erected on the gaming machine main body 1A side. The second operation portion fixing member 60 is configured so as to sandwich an end surface 58 of the operation portion main body 57 with the first operation portion fixing member 53, and the first operation portion fixing member 53 from the first operation portion fixing member 53 side. The screw inserted into the boss 53c of the one operation portion fixing member 53 is fixed by screwing it into the boss 62 of the second operation portion fixing member 60.

前記第一の押圧部材固定部材64は、図6、図8、図12に示すように、前記押圧部材65の遊技機本体側端面65aを配置するための押圧部材配置面64aが、前記遊技機前方を向く前面側に形成された環状体からなり、遊技本体1Aに向かった背面側には前記操作部本体57における第一の押圧部材固定部材係止孔58eに挿入係止される係止爪64bが、前記第一の押圧部材固定部材係止孔58eと対応する位置に形成されている。前記第一の押圧部材固定部材64の内周縁には、前記チューブT1の挿通用切り欠き凹部64cが形成されている。なお、前記第一の押圧部材固定部材64は、前記操作部本体57内に配置可能な大きさであって、かつ前記第二の操作部固定部材60の外側に嵌る大きさとされる。前記第一の押圧部材固定部材64は、前記押圧部材配置面64aが前記押圧部材65の遊技機本体側端面65aに接着固定される。   As shown in FIGS. 6, 8, and 12, the first pressing member fixing member 64 has a pressing member arrangement surface 64 a for arranging a gaming machine main body side end surface 65 a of the pressing member 65. A locking claw made of an annular body formed on the front side facing forward, and inserted and locked in the first pressing member fixing member locking hole 58e in the operation portion main body 57 on the back side facing the game main body 1A. 64b is formed at a position corresponding to the first pressing member fixing member locking hole 58e. On the inner peripheral edge of the first pressing member fixing member 64, a notch recess 64c for insertion of the tube T1 is formed. The first pressing member fixing member 64 has a size that can be disposed in the operation portion main body 57 and fits outside the second operation portion fixing member 60. In the first pressing member fixing member 64, the pressing member arrangement surface 64 a is bonded and fixed to the gaming machine main body side end surface 65 a of the pressing member 65.

前記押圧部材65は、図6、図7、図8及び図12に示すように、所定物H、図示の例では遊技者の手(拳)が挿入可能で、かつ気体の供給により膨張可能な環状の袋体からなり、前記操作部本体57の内面に沿って配置される。前記袋体からなる押圧部材65は、内面66と外面67間が中空とされた環状のもので、前記内面66と外面67間に気体が供給されて膨張する。前記押圧部材65の材質は、ゴムや可撓性のプラスチック等を示すことができる。前記袋体からなる押圧部材65は、前記チューブT1の一端が接続され、前記チューブT1の他端が前記押圧部材駆動制御手段のコンプレッサー150に接続され、前記気体の供給によって膨張し、前記所定物Hを包囲して前記押圧状態になり、前記気体の排出によって収縮し、前記非押圧状態になる。前記押圧部材65は、前記所定物Hと前記操作部本体57間で膨張して前記所定物Hを押圧することによって、前記所定物Hと前記操作部本体57とに圧着するため、前記所定物Hの回動により前記操作部50の回動を可能にする。   As shown in FIGS. 6, 7, 8, and 12, the pressing member 65 can be inserted with a predetermined object H, in the illustrated example, a player's hand (fist), and can be expanded by supplying gas. It consists of an annular bag body and is arranged along the inner surface of the operation portion main body 57. The pressing member 65 made of the bag is an annular member in which the space between the inner surface 66 and the outer surface 67 is hollow, and the gas is supplied between the inner surface 66 and the outer surface 67 to expand. The material of the pressing member 65 can be rubber or flexible plastic. One end of the tube T1 is connected to the pressing member 65 made of the bag body, the other end of the tube T1 is connected to the compressor 150 of the pressing member drive control means, and expands when the gas is supplied. It surrounds H and enters the pressed state, contracts by discharging the gas, and enters the non-pressed state. The pressing member 65 expands between the predetermined object H and the operation part main body 57 and presses the predetermined object H, thereby crimping the predetermined object H and the operation part main body 57. The operation unit 50 can be turned by turning H.

なお、前記押圧部材65は、前記気体に代えて液体の供給により膨張して前記押圧状態となり、液体の排出により収縮して前記非押圧状態となるものでもよい。また、前記押圧部材65は、ゴム等のような柔軟な弾性材で構成すれば、特に前記所定物Hが手のように凹凸表面を有する場合、前記所定物Hを押圧部材によって包み込んで押圧した際に、前記押圧部材65が所定物H表面の凹凸に沿って変形し、前記所定物Hとの間の摩擦が大きくなるため、所定物Hの回動を前記押圧部材65に一層伝え易くなり、より容易に前記操作部50の回動を行うことが可能になる。   The pressing member 65 may be expanded by supplying a liquid instead of the gas to be in the pressed state, and contracted by discharging the liquid to be in the non-pressed state. Further, if the pressing member 65 is made of a flexible elastic material such as rubber, particularly when the predetermined object H has an uneven surface like a hand, the predetermined object H is wrapped and pressed by the pressing member. At this time, the pressing member 65 is deformed along the unevenness of the surface of the predetermined object H, and friction with the predetermined object H is increased, so that the rotation of the predetermined object H is more easily transmitted to the pressing member 65. Thus, the operation unit 50 can be rotated more easily.

また、本実施例では、前記押圧部材65には前記タッチセンサ146が設けられている。前記タッチセンサ146の構成は、本実施例では、図6及び図7に示すように、前記押圧部材65によって手を押圧する内面66の一部に貫通孔を形成し、前記貫通孔の外側と内側に金属製のテープを貼り、さらに内側の金属製テープに孔を開け、導電性の配線の一端側を貫通孔に通して外側の金属製テープに接続し、前記配線の他端側を前記発射制御基板145に接続する構成からなる。この構成とすることによって、前記押圧部材65が前記押圧状態となった際に、前記開口空間部50a内に挿入されている所定物Hとしての手に前記タッチセンサ146が自然に接触し、所定物Hが操作部50を操作していることを前記発射制御基板145で検出する。   In the present embodiment, the pressing member 65 is provided with the touch sensor 146. In this embodiment, as shown in FIGS. 6 and 7, the touch sensor 146 has a structure in which a through hole is formed in a part of an inner surface 66 that presses the hand with the pressing member 65, A metal tape is affixed to the inner side, a hole is further formed in the inner metal tape, one end of the conductive wiring is connected to the outer metal tape through the through hole, and the other end of the wiring is connected to the other end. It is configured to connect to the launch control board 145. With this configuration, when the pressing member 65 is in the pressed state, the touch sensor 146 naturally comes into contact with the hand as the predetermined object H inserted into the opening space 50a, and the predetermined The firing control board 145 detects that the object H is operating the operation unit 50.

前記第二の押圧部材固定部材69は、図6〜図8、図11〜図13に示すように、前記操作部本体57の遊技機前方側端部57bが挿入される溝69aを前記遊技機本体側へ向けて有する環状体を構成している。前記第二の押圧部材固定部材69は、図12から理解されるように、前記押圧部材65における前記第一の押圧部材固定部材64とは反対側の端部、すなわち遊技機1の前方を向く端部65bの外周面に装着されて接着固定されると共に、図11に示すように、前記溝69aが前記操作部本体57の遊技機前方側端部57bに嵌着されることにより、前記第一の押圧部材固定部材64とで前記押圧部材65を前記操作部本体57の内周面に固定する。   As shown in FIGS. 6 to 8 and FIGS. 11 to 13, the second pressing member fixing member 69 has a groove 69a into which the gaming machine front side end portion 57b of the operation portion main body 57 is inserted. An annular body having the body side is formed. As is understood from FIG. 12, the second pressing member fixing member 69 faces the end of the pressing member 65 opposite to the first pressing member fixing member 64, that is, the front of the gaming machine 1. As shown in FIG. 11, the groove 69a is fitted to the game machine front side end 57b of the operation unit main body 57, so that it is attached to the outer peripheral surface of the end 65b. The pressing member 65 is fixed to the inner peripheral surface of the operation portion main body 57 with one pressing member fixing member 64.

前記カバー部材71は、図5〜図8及び図13に示すように、前記操作部本体57の外周面に装着可能な筒状からなり、前記遊技機本体1A側の端部71aには前記操作部本体57の遊技機本体側端部57aの外面に係合する係合爪72が所定間隔で形成されている。また、前記カバー部材71の遊技機前方側端部71bは内側に折り曲げ形成されてカバー部材71の外面との間で構成される内向き溝73が形成されている。前記カバー部材71は、前記押圧部材65が内周面に配置された前記操作部本体57の外周面にはめられて、前記係合爪72が前記操作部本体57の遊技機本体側端部57aに係止すると共に、前記内向き溝73が前記操作部本体57の遊技機前方側端部57bにおける前記第二の押圧部材69に嵌着されることにより、前記操作部本体57の外周面に固定される。   As shown in FIGS. 5 to 8 and 13, the cover member 71 has a cylindrical shape that can be attached to the outer peripheral surface of the operation portion main body 57, and the operation portion main body 1 </ b> A side end portion 71 a has the operation portion. Engagement claws 72 that engage with the outer surface of the gaming machine main body side end 57a of the main body 57 are formed at predetermined intervals. In addition, the gaming machine front side end portion 71 b of the cover member 71 is bent inward to form an inward groove 73 formed between the outer surface of the cover member 71. The cover member 71 is fitted to the outer peripheral surface of the operation portion main body 57 in which the pressing member 65 is disposed on the inner peripheral surface, and the engaging claw 72 is connected to the gaming machine main body side end portion 57a of the operation portion main body 57. And the inward groove 73 is fitted to the second pressing member 69 at the gaming machine front side end portion 57b of the operation portion main body 57, so that the outer peripheral surface of the operation portion main body 57 is fitted. Fixed.

このようにして構成された前記操作部50は、前記カバー部材71の遊技機前方側端部71bの内側から前記押圧部材65内の空間が、前記操作部50の開口空間部50aを構成し、前記所定物Hが挿入される空間となる。   In the operation part 50 configured as described above, the space in the pressing member 65 from the inside of the gaming machine front side end part 71b of the cover member 71 constitutes an opening space part 50a of the operation part 50, It becomes a space into which the predetermined object H is inserted.

第二実施例の操作部50Aを図14に示す。第二実施例の操作部50Aは、タッチセンサ146Aを、開口空間部51Aの挿入口側に設けたことを除き、他の構成は第一実施例と同様である。前記タッチセンサ146Aは前記開口空間部51Aの挿入口側に設けられた導電性のブラシからなり、前記導電性ブラシが前記発射制御基板145に接続され、前記開口空間部51A内に所定物Hである手が挿入された時点で前記導電性ブラシが、所定物Hである手に接触すると、前記操作部50Aが操作されていることを前記発射制御基板145で検出する。   An operation unit 50A of the second embodiment is shown in FIG. The operation unit 50A of the second example is the same as the first example except that the touch sensor 146A is provided on the insertion opening side of the opening space 51A. The touch sensor 146A is composed of a conductive brush provided on the insertion opening side of the opening space 51A. The conductive brush is connected to the firing control board 145, and a predetermined object H is provided in the opening space 51A. When the conductive brush comes into contact with the hand that is the predetermined object H when a certain hand is inserted, the firing control board 145 detects that the operation unit 50A is being operated.

第三実施例の操作部50Bを図15に示す。第三実施例の操作部50Bは、タッチセンサ146Bを、開口空間部51B内の奥に設けたことを除き、他の構成は第一実施例と同様である。前記タッチセンサ146Bは前記開口空間部51Bの奥に設けられた導電性の挿入物接触部で構成され、前記導電性の挿入物接触部が前記発射制御基板145に接続され、前記開口空間部51B内に所定物Hである手が挿入されて前記導電性の挿入物接触部と接触すると、前記操作部50Bが操作されていることを前記発射制御基板145で検出する。   An operation unit 50B of the third embodiment is shown in FIG. The operation unit 50B of the third embodiment is the same as the first embodiment except that the touch sensor 146B is provided in the back of the opening space 51B. The touch sensor 146B includes a conductive insert contact portion provided at the back of the opening space 51B. The conductive insert contact portion is connected to the firing control board 145, and the opening space 51B. When the hand, which is the predetermined object H, is inserted into the conductive insert contact portion, the firing control board 145 detects that the operation portion 50B is being operated.

本発明は上記の構成としたことにより、所定物が遊技者の手である場合には、握持部を有する従来の遊技機のときとは異なり、操作部の回動状態を支えるために手で握持部を握って遊技をしなくてもよくなるので、操作部を支えていた手が疲れたり握力が低下することを防止でき、更には指がなくて従来の遊技機では握持部を握ることができなくて遊技をすることができなかった人であっても、遊技をすることが可能となる。   Since the present invention is configured as described above, when the predetermined object is a player's hand, unlike the conventional gaming machine having a gripping part, the hand is used to support the rotating state of the operation part. It is not necessary to play the game by gripping the gripping part, so it is possible to prevent the hand supporting the operation part from getting tired and the gripping power from being reduced, and there is no finger and the gripping part can be used with conventional gaming machines. Even a person who could not hold and could not play a game can play a game.

また、従来の遊技機では、遊技球の発射力を一定に保つため、図17に示した前記操作部202を所定量回動させた状態で、前記操作部202と前記操作部固定部201の隙間にコイン等の固定部材を強引に押し込んで前記操作部202の回動状態を固定することがあった。この場合、遊技者は、前記コイン等の固定部材による固定が緩んでも大丈夫なように、手に少し力を入れて前記操作部202を支えることがあり、前記固定部材による固定を行わない場合と同様に手の疲れや握力の低下を生じるおそれがあった。しかし、本発明では、操作部の回動状態を支えるために手で握持部を握って遊技をしなくてもよくなるので、遊技球の発射力を一定に保つために操作部を支えていた手が疲れたり握力が低下したりすることを防止できる。   Further, in the conventional gaming machine, in order to keep the launching force of the game ball constant, the operation unit 202 and the operation unit fixing unit 201 are rotated while the operation unit 202 shown in FIG. There is a case where a fixing member such as a coin is forcibly pushed into the gap to fix the rotating state of the operation unit 202. In this case, the player may support the operation unit 202 by putting a little force on his / her hand so that it is okay if the fixing by the fixing member such as the coin is loosened, and the fixing by the fixing member is not performed. Similarly, there is a risk of hand fatigue and a decrease in grip strength. However, in the present invention, it is not necessary to play the game by holding the gripping part with the hand in order to support the rotation state of the operation part, so the operation part is supported to keep the firing force of the game ball constant. It is possible to prevent the hand from getting tired or the grip strength from being reduced.

本発明は、前記の実施例に限定されるものではなく、本発明の趣旨を逸脱しない範囲で変更可能である。例えば、前記押圧部材は気体や液体によって膨張するものに限られず、シリンダ装置によって押圧部が前進後退する機械式のものであってもよい。また、前記押圧部材は、押圧状態時に中央に空間部を残すようにし、前記空間部の大きさを押圧部材の材質や押圧部材駆動制御手段により調節することによって、所定サイズ以上の所定物が開口空間部に挿入された時にのみ所定物を押圧して回動可能にしてもよい。さらに前記開口空間部に挿入される所定物は遊技者の手に限られず、手に持った物であってもよい。また、本実施例では押圧部材駆動制御手段をランプ制御基板により制御しているが、他の制御基板で行うようにしてもよい。さらにまた、本実施例では押圧部材駆動制御操作手段としてON操作部とOFF操作部を別個に設けたが、一つの操作部で兼用して操作部を押す毎にONとOFFが交互に切り替わるようにしてもよい。第一の操作部固定部材53と操作部50との間に、遊技球あるいはコイン等の固定部材が挿入可能な挿入部を形成し、前記挿入部に固定部材を挿入することによって操作部を所定の回動位置で固定可能に構成してもよい。所定の回動位置で固定することによって更に手の疲労を防止することができる。   The present invention is not limited to the above-described embodiments, and can be modified without departing from the spirit of the present invention. For example, the pressing member is not limited to a member that expands by gas or liquid, and may be a mechanical member in which the pressing portion moves forward and backward by a cylinder device. The pressing member leaves a space in the center when pressed, and the size of the space is adjusted by the material of the pressing member and the pressing member drive control means, thereby opening a predetermined object of a predetermined size or more. A predetermined object may be pressed and rotated only when inserted into the space. Furthermore, the predetermined object inserted into the opening space is not limited to the player's hand, but may be an object held in the hand. In this embodiment, the pressing member drive control means is controlled by the lamp control board. However, it may be performed by another control board. Furthermore, in this embodiment, the ON operation portion and the OFF operation portion are separately provided as the pressing member drive control operation means. However, ON and OFF are alternately switched every time the operation portion is pressed by one operation portion. It may be. An insertion portion into which a fixing member such as a game ball or a coin can be inserted is formed between the first operation portion fixing member 53 and the operation portion 50, and the operation portion is predetermined by inserting the fixing member into the insertion portion. You may comprise so that it can fix in this rotational position. By fixing at a predetermined rotational position, hand fatigue can be further prevented.

本発明の一実施例に係る弾球遊技機全体について遊技盤の釘を省略して示す正面図である。FIG. 2 is a front view showing the entire ball game machine according to one embodiment of the present invention with the nails of the game board omitted. 同弾球遊技機の裏面図である。It is a reverse view of the same ball game machine. 同弾球遊技機の制御装置等の接続を簡略に示すブロック図である。It is a block diagram which shows simply connection of the control apparatus etc. of the same ball game machine. 同弾球遊技機における押圧部材への気体経路を示す図である。It is a figure which shows the gas path | route to the press member in the same ball game machine. 同弾球遊技機における操作部の斜視図である。It is a perspective view of the operation part in the same ball game machine. 同弾球遊技機における第一実施例の操作部の非押圧状態を示す断面図と正面図である。It is sectional drawing and the front view which show the non-pressing state of the operation part of the 1st Example in the same ball game machine. 同弾球遊技機における第一実施例の操作部の押圧状態を示す断面図と正面図である。It is sectional drawing and the front view which show the pressing state of the operation part of the 1st Example in the same ball game machine. 同弾球遊技機における第一実施例の操作部の分解斜視図である。It is a disassembled perspective view of the operation part of the 1st Example in the same ball game machine. 同第一実施例の操作部における第一の操作部固定部材の正面図である。It is a front view of the 1st operation part fixing member in the operation part of the same 1st Example. 同第一実施例の操作部における操作部本体の正面図である。It is a front view of the operation part main body in the operation part of the same 1st Example. 同第一実施例の操作部における操作部本体と第二の押圧部材固定部材の断面図である。It is sectional drawing of the operation part main body and the 2nd press member fixing member in the operation part of the same 1st Example. 同第一実施例の操作部における第一及び第二の押圧部材固定部材と押圧部材の断面図である。It is sectional drawing of the 1st and 2nd press member fixing member and press member in the operation part of the said 1st Example. 同第一実施例の操作部におけるカバー部材と操作部本体と第二の押圧部材固定部材の断面図である。It is sectional drawing of the cover member in the operation part of the same 1st Example, the operation part main body, and the 2nd press member fixing member. 同弾球遊技機における第二実施例の操作部の非押圧状態と押圧状態の断面図である。It is sectional drawing of the non-pressing state of the operation part of the 2nd Example in the same ball game machine, and a press state. 同弾球遊技機における第三実施例の操作部の非押圧状態と押圧状態の断面図である。It is sectional drawing of the non-pressing state of the operation part of the 3rd Example in the same ball game machine, and a press state. 同弾球遊技機におけるランプ制御基板による電磁弁処理のフローチャートである。It is a flowchart of the electromagnetic valve process by the lamp control board in the same ball game machine. 従来の操作部を示す斜視図である。It is a perspective view which shows the conventional operation part. 発射装置の分解斜視図である。It is a disassembled perspective view of a launcher.

符号の説明Explanation of symbols

1 弾球遊技機
1A 遊技機本体
3 遊技盤
6 遊技領域
9 表示装置
46 ON操作部(押圧部材駆動制御操作手段)
47 OFF操作部(押圧部材駆動制御操作手段)
50 操作部
5a 開口空間部
65 押圧部材
145 発射制御基板
148 発射装置
149 押圧部材駆動制御手段
DESCRIPTION OF SYMBOLS 1 Ball game machine 1A Game machine body 3 Game board 6 Game area 9 Display device 46 ON operation part (pressing member drive control operation means)
47 OFF operation section (pressing member drive control operation means)
DESCRIPTION OF SYMBOLS 50 Operation part 5a Opening space part 65 Pressing member 145 Firing control board 148 Launching device 149 Pressing member drive control means

Claims (4)

遊技機本体に対して回動自在に取り付けられた操作部を備え、
前記操作部を回動することにより遊技球を発射する弾球遊技機において、
前記操作部は、所定物を挿入可能な開口空間部と、前記開口空間部内に挿入された前記所定物を押圧することなく前記開口空間部に対して前記所定物を抜き取り自在の非押圧状態から、前記開口空間部内へ挿入された前記所定物を押圧して前記開口空間部内に固定する押圧状態へ変化可能な押圧部材を備えた構成からなり、
前記押圧部材を前記非押圧状態と前記押圧状態間で変化駆動制御する押圧部材駆動制御手段を設け、
前記開口空間部内に挿入された前記所定物を前記押圧部材で押圧した前記押圧状態時には、前記所定物の回動により前記押圧部材と共に前記操作部を回動可能に構成したことを特徴とする弾球遊技機。
It has an operation unit that is pivotally attached to the gaming machine body,
In a ball game machine that launches a game ball by rotating the operation unit,
The operation unit is configured to be configured from an opening space part into which a predetermined object can be inserted, and a non-pressing state in which the predetermined object can be extracted from the opening space part without pressing the predetermined object inserted into the opening space part. , Comprising a pressing member that can be changed to a pressing state that presses the predetermined object inserted into the opening space and fixes the predetermined object in the opening space,
Provided is a pressing member driving control means for controlling the pressing member to change between the non-pressing state and the pressing state,
The bullet is characterized in that, in the pressing state in which the predetermined object inserted into the opening space is pressed by the pressing member, the operation part can be rotated together with the pressing member by the rotation of the predetermined object. Ball game machine.
前記開口空間部は前記遊技機の前方側が開口した中空筒状形状で構成され、
前記押圧部材は、膨張可能な膨張部材で構成され、前記押圧部材駆動制御手段による膨張によって前記開口空間部内の前記所定物を包み込んで前記押圧状態となることを特徴とする請求項1に記載の弾球遊技機。
The opening space is configured in a hollow cylindrical shape with an opening on the front side of the gaming machine,
The said pressing member is comprised by the expansion member which can expand | swell, and it wraps the said predetermined thing in the said opening space part by the expansion | swelling by the said pressing member drive control means, It becomes the said press state, It is characterized by the above-mentioned. A ball game machine.
前記押圧部材駆動制御手段による前記押圧部材の変化駆動制御を前記非押圧状態と前記押圧状態の間で任意に切り換えて実行開始させるための押圧部材駆動制御操作手段を備えたことを特徴とする請求項1または2に記載の弾球遊技機。   The pressure member drive control operation means for arbitrarily switching between the non-pressing state and the pressing state and starting execution of the change driving control of the pressing member by the pressing member drive control means. Item 3. A ball game machine according to item 1 or 2. 前記押圧部材は気体の供給によって膨張し、気体の放出によって収縮する袋体で構成され、
前記押圧部材駆動制御手段は、前記押圧部材に気体を供給する気体供給手段と前記押圧部材の気体を排出する気体排出手段を備え、
前記気体供給手段による前記押圧部材への気体の供給により前記押圧部材が前記押圧状態になり、前記気体排出手段による前記押圧部材からの気体の排出により前記押圧部材が前記非押圧状態になることを特徴とする請求項2または3に記載の弾球遊技機。
The pressing member is configured by a bag body that expands by supplying gas and contracts by releasing gas,
The pressing member drive control means includes a gas supply means for supplying gas to the pressing member and a gas discharging means for discharging the gas of the pressing member,
Supplying the gas to the pressing member by the gas supplying means causes the pressing member to be in the pressing state, and discharging the gas from the pressing member by the gas discharging means causes the pressing member to be in the non-pressing state. The bullet ball game machine according to claim 2 or 3, characterized in that
JP2004053356A 2004-02-27 2004-02-27 Game machine Expired - Fee Related JP4413648B2 (en)

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