JP2002018007A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2002018007A
JP2002018007A JP2000211772A JP2000211772A JP2002018007A JP 2002018007 A JP2002018007 A JP 2002018007A JP 2000211772 A JP2000211772 A JP 2000211772A JP 2000211772 A JP2000211772 A JP 2000211772A JP 2002018007 A JP2002018007 A JP 2002018007A
Authority
JP
Japan
Prior art keywords
game
winning device
variable winning
prize
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2000211772A
Other languages
Japanese (ja)
Other versions
JP3921332B2 (en
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP2000211772A priority Critical patent/JP3921332B2/en
Publication of JP2002018007A publication Critical patent/JP2002018007A/en
Application granted granted Critical
Publication of JP3921332B2 publication Critical patent/JP3921332B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To increase interest in a Pachinko game by taking a novel element in a Pachinko game machine for continuously opening a variable winning device when a specific game state occurs. SOLUTION: In this Pachinko game machine constituted so that when game balls enter starting holes 5 and 6, the variable winning device 7 opens, and when the game balls entering the variable winning device further enter a continuous winning hole 30 arranged in the variable winning device, a game becomes the specific game state, and the variable winning device is continuously opened, winning passages of the game balls are arranged in a plurality in a game ball winning area of the variable winning device, and a winning passage detecting means is arranged for detecting through which winning passage the game balls pass, and a game mode advantageous or disadvantageous to a game player when becoming the specific game state is decided by the winning passages of these game balls.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は特定の条件を満たし
たときに特定遊技状態が発生し可変入賞装置が継続的に
開成され遊技球が極めて入賞し易くなるように構成され
たパチンコ遊技機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko game machine in which a specific gaming state occurs when a specific condition is satisfied, a variable winning device is continuously opened, and a game ball is extremely easy to win. Things.

【0002】[0002]

【従来の技術】従来から「ヒコーキ」,「羽根物」等と
称されている第2種パチンコ遊技機は、周知のように、
一対の羽根からなる可変入賞装置が遊技盤に設けられ、
所定の始動口に遊技球が入賞すると、ソレノイドが作動
して該羽根が1回ないし2回開閉作動し、遊技盤面を流
下する遊技球がこの羽根で捕捉され該可変入賞装置に入
り易くなるように構成されている。そしてこの可変入賞
装置内にはさらにVゾーンと称される継続入賞口が設け
られ、可変入賞装置に入賞した遊技球がこの継続入賞口
に入賞した場合は特定遊技状態(大当たり)が発生し、
ソレノイドの作動により該羽根が18回程継続的に開閉
し(第1ラウンドが始まる)、その間に該可変入賞装置
に10個まで遊技球が入賞し得るようになりその第1ラ
ウンドの間に該可変入賞装置に入賞した遊技球の内少な
くとも1個が継続入賞口に入賞した場合は、第2ラウン
ドが開始されて羽根の継続的開閉がさらに繰り返され、
以下同様に、最高15ラウンドまで繰り返され、このよ
うな特定遊技状態の期間中に多数の景品球を獲得できる
ようにしたものである。
2. Description of the Related Art As is well known, the second type of pachinko game machines, which are conventionally called "Hikoki" and "wings", are well known.
A variable winning device consisting of a pair of blades is provided on the game board,
When a game ball wins at a predetermined starting port, the solenoid operates to open and close the blade once or twice, so that the game ball flowing down the game board surface is caught by the blade and easily enters the variable winning device. Is configured. Further, a continuous winning opening called a V zone is further provided in the variable winning device, and when a game ball that has won the variable winning device wins the continuous winning opening, a specific game state (big hit) occurs.
The operation of the solenoid causes the blades to be continuously opened and closed about 18 times (the first round starts), during which up to ten game balls can win the variable prize device, and during the first round, the variable wings can be changed. When at least one of the game balls that have won the winning device wins the continuous winning opening, the second round is started and the continuous opening and closing of the blade is further repeated,
Similarly, up to 15 rounds are repeated in the same manner, so that a large number of premium balls can be obtained during such a specific game state.

【0003】[0003]

【発明が解決しようとする課題】ところで、従来のこの
種のパチンコ遊技機は、通常遊技時は、遊技球が始動口
→可変入賞装置→継続入賞口の順に入賞することを目指
すだけであって、遊技内容としては極めて単純であった
ので、遊技者の興味が次第に損なわれる状況にあった。
そして上記の継続回数、即ち繰返し可能回数についても
予め決められたもの、或いは乱数発生回路によって決め
られる変数により決定されるにすぎないものであったの
で、変化がなく次第に興味が損なわれるものであった。
By the way, the conventional pachinko game machine of this type only aims at winning the game balls in the order of a starting port, a variable winning device, and a continuous winning port during a normal game. However, since the content of the game was extremely simple, the interest of the player was gradually lost.
The number of continuations, that is, the number of repetitions, was also determined in advance by a predetermined value or by a variable determined by a random number generation circuit, so that there was no change and the interest was gradually lost. Was.

【0004】本発明は、上記欠点を改善するためパチン
コ遊技機に従来にない斬新な要素を取り入れ、パチンコ
遊技の興趣を増大しようとするものである。
[0004] The present invention aims to increase the interest in pachinko gaming by introducing new and unprecedented elements to pachinko gaming machines in order to improve the above disadvantages.

【0005】[0005]

【課題を解決するための手段】そのために本発明のパチ
ンコ遊技機は、始動口に遊技球が入賞すると可変入賞装
置が開成し、該可変入賞装置に入賞した遊技球がさらに
該可変入賞装置に設けられている継続入賞口に入賞する
と特定遊技状態となり該可変入賞装置が継続的に開放さ
れるように構成されたパチンコ遊技機において、可変入
賞装置の遊技球入賞領域に遊技球の入賞経路を複数設け
ると共に、いずれの入賞経路を通過したかを検出し得る
入賞経路検出手段を設け、特定遊技状態となった場合に
おける遊技者にとっての有利または不利の遊技態様がこ
の遊技球の入賞経路によって決定されるようにしたこと
を特徴とする。また、本発明は上記パチンコ遊技機にお
いて、入賞経路検出手段によりほぼ同時に異なる経路を
通る複数の遊技球が検出された場合、遊技者にとって有
利となる入賞経路に従い遊技態様が決定されるようにし
たことを特徴とする。
For this purpose, in the pachinko gaming machine of the present invention, a variable prize device is opened when a game ball enters the starting port, and a game ball that has won the variable prize device is further provided to the variable prize device. In a pachinko game machine configured to enter a specific game state when the provided continuous winning opening is won, the variable winning device is continuously opened. In the gaming ball winning area of the variable winning device, the game ball winning path is set. A plurality of prize paths are provided, and prize path detection means capable of detecting which prize path has passed is provided, and a game mode that is advantageous or disadvantageous to the player in the specific game state is determined by the prize path of the game ball. It is characterized by being made. Further, according to the present invention, in the pachinko gaming machine, when a plurality of game balls passing through different paths are detected at substantially the same time by the prize path detecting means, a game mode is determined according to a prize path which is advantageous to the player. It is characterized by the following.

【0006】[0006]

【発明の実施の形態】次に本発明を第2種パチンコ遊技
機に適用した実施の形態を図面に従い説明する。図1は
本発明に係るパチンコ遊技機の遊技盤1を示すもので、
図中、2は天入賞口、3は通常入賞口、4は風車、5は
1回用始動口、6は2回用始動口である。7は遊技盤1
の中央部に設けられた可変入賞装置で、該可変入賞装置
7の上部に遊技球入口8が設けられ、その両側に該遊技
球入口8を開閉する一対の羽根9が対称的に設けられて
いる。図2,図3はこの可変入賞装置7を拡大して示す
もので、軸受部11に回転自在に支持された軸10の先
端に羽根9が設けられ、該軸10はクランク12を介し
てソレノイド13に連結され、該ソレノイド13が作動
することにより該羽根9は図2に仮想線で示したように
遊技球入口8を開閉させ、その開成時に遊技盤1面を流
下する遊技球が遊技球入口8に入り易くなるようにして
いる。14a,14b,14cは該遊技球入口8の内側
に並設された3つの球検出スイッチからなる入賞経路検
出手段である。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, an embodiment in which the present invention is applied to a type 2 pachinko game machine will be described with reference to the drawings. FIG. 1 shows a gaming board 1 of a pachinko gaming machine according to the present invention.
In the drawing, reference numeral 2 denotes a natural winning opening, 3 denotes a normal winning opening, 4 denotes a windmill, 5 denotes a starting opening for one time, and 6 denotes a starting opening for two times. 7 is a game board 1
In the variable winning device provided at the center of the game ball, a game ball entrance 8 is provided above the variable winning device 7, and a pair of blades 9 for opening and closing the game ball entrance 8 are provided symmetrically on both sides thereof. I have. FIGS. 2 and 3 show the variable winning device 7 in an enlarged manner. A blade 9 is provided at the tip of a shaft 10 rotatably supported by a bearing portion 11, and the shaft 10 is connected to a solenoid 12 via a crank 12. When the solenoid 13 is operated, the blade 9 opens and closes the game ball inlet 8 as shown by a virtual line in FIG. The entrance 8 is made easier. 14a, 14b and 14c are winning path detecting means comprising three ball detecting switches arranged side by side inside the game ball entrance 8.

【0007】遊技球入口8の下方空間である遊び領域1
6は遊技者が透視できるように窓15が開設されてい
る。そして遊技球入口8より入賞した遊技球Bを後方へ
流落させる傾斜棚20が該窓15を横断するように該遊
び領域16に設けられ該傾斜棚20の下縁部の下方には
該傾斜棚20より落下した遊技球を受け得る上面円弧面
状の受皿板29が後傾状に形成されている。遊び領域1
6の正面壁17には海に浮ぶ南国の島の絵柄が描かれて
いる。21は遊び領域16の両側壁18に上端部を軸支
22してなる凵形の電動部材で、該電動部材21の水平
横断部分23は前面および上面が遊技球を抱持し得る波
形に形成されている。そして電動部材21の一側にピン
24が突設されている。25は該電動部材21を可動さ
せるステッピングモータで、該ステッピングモータ25
の回転軸に取着された円盤26にピン27が突設され、
該ピン27とピン24とを連杆28により連結してい
る。なお35は該円盤26の回転を検出するフォトセン
サである。このためステッピングモータ25の駆動によ
り電動部材21は軸支22を支点として前後に揺動する
と共に、その前進位置または後退位置で停止できるよう
になっている。
A play area 1 which is a space below the game ball entrance 8.
6 has a window 15 so that the player can see through. An inclined shelf 20 is provided in the play area 16 so that the game ball B won from the game ball entrance 8 flows down the window 15 so as to traverse the window 15. The inclined shelf 20 is provided below the lower edge of the inclined shelf 20. A saucer plate 29 having an arcuate upper surface capable of receiving a game ball dropped from 20 is formed to be inclined backward. Play area 1
A picture of a tropical island floating on the sea is drawn on the front wall 17 of the sixth. Reference numeral 21 denotes a U-shaped electric member having an upper end pivotally supported on both side walls 18 of the play area 16, and a horizontal transverse portion 23 of the electric member 21 has a front surface and an upper surface formed in a waveform capable of holding a game ball. Have been. A pin 24 protrudes from one side of the electric member 21. 25 is a stepping motor for moving the electric member 21;
A pin 27 protrudes from a disk 26 attached to the rotating shaft of
The pin 27 and the pin 24 are connected by a connecting rod 28. Reference numeral 35 denotes a photo sensor for detecting the rotation of the disk 26. For this reason, the electric member 21 swings back and forth around the pivot 22 by the driving of the stepping motor 25, and can be stopped at its forward or backward position.

【0008】30は受皿板29の前縁部中央に開設され
た継続入賞口で、該継続入賞口30に入賞した遊技球は
球検出スイッチ31により検出されて流出口32より流
出する。また継続入賞口30の両サイドには普通入賞口
33が開設されている。この普通入賞口33および受皿
板29の後側部34より流落した遊技球は球検出スイッ
チ31を通過することなく流出口32より流出し、球検
出スイッチ31を通過した遊技球とともに景品球払出装
置(図示せず)を作動させる。
[0008] Reference numeral 30 denotes a continuous winning opening provided at the center of the front edge of the receiving plate 29. A game ball having won the continuous winning opening 30 is detected by the ball detecting switch 31 and flows out from the outlet 32. A normal winning opening 33 is provided on both sides of the continuous winning opening 30. The game balls that have flowed down from the normal winning opening 33 and the rear side portion 34 of the saucer plate 29 flow out of the outlet 32 without passing through the ball detection switch 31, and the prize ball payout device together with the game balls that have passed through the ball detection switch 31. (Not shown).

【0009】40はステッピングモータ41により揺動
するように遊び領域16内に設けられたイルカの形状を
模した可動体で、該可動体40はレバー42の先端に固
着され、該レバー42は正面壁17を貫通しステッピン
グモータ41の回転軸に取着された円盤43にピン44
を介して連結されている。45は該円盤43の回転を検
出するフオトセンサである。なお46は前記電動部材2
1と一体に形成された雲を模した装飾体である。
Reference numeral 40 denotes a movable body simulating the shape of a dolphin provided in the play area 16 so as to swing by a stepping motor 41. The movable body 40 is fixed to the tip of a lever 42, and the lever 42 A pin 44 is attached to a disk 43 penetrating the wall 17 and attached to the rotation shaft of the stepping motor 41.
Are connected via Reference numeral 45 denotes a photo sensor for detecting the rotation of the disk 43. 46 is the electric member 2
This is a decorative body that imitates a cloud formed integrally with 1.

【0010】50は該可変入賞装置7の上部中央に設け
られたドットマトリックスLEDからなる可変表示器で
ある。また、51は該可変表示器50の両サイドに5個
宛設けられたLEDからなる入賞球数表示ランプであ
る。
Reference numeral 50 denotes a variable display comprising a dot matrix LED provided at the upper center of the variable winning device 7. Reference numeral 51 denotes a number-of-winning-ball indicator lamp formed of five LEDs provided on both sides of the variable display 50.

【0011】しかしてこのパチンコ遊技機では、前記ソ
レノイド13,ステッピングモータ25,ステッピング
モータ41,可変表示器50,入賞球数表示ランプ51
等がマイクロコンピュータからの指令により作動し、図
4に示したように、該マイクロコンピュータ55には前
記1回用始動口5および2回用始動口6に入賞した遊技
球を検出する球検出スイッチ(図示せず)が接続されて
いるほか、可変入賞装置7中の前記球検出スイッチ14
a,14b,14c、および球検出スイッチ31が接続
されている。
In this pachinko game machine, the solenoid 13, the stepping motor 25, the stepping motor 41, the variable display 50, the winning ball number display lamp 51
And the like are operated by a command from the microcomputer. As shown in FIG. 4, the microcomputer 55 has a ball detection switch for detecting a game ball which has won the one-time starting port 5 and the two-time starting port 6. (Not shown), and the ball detection switch 14 in the variable winning device 7
a, 14b, 14c and the ball detection switch 31 are connected.

【0012】このため、1回用始動口5または2回用始
動口6に遊技球が入賞したことが検出されると、ステッ
ピングモータ25により円盤26が3回転し電動部材2
1が3回前後動する。また同時にソレノイド13が作動
し1回用始動口5に入賞していたときは羽根9を1回開
閉させ、2回用始動口6に入賞したときは羽根9を2回
開閉させる。
For this reason, when it is detected that the game ball has won the one-time starting port 5 or the two-time starting port 6, the disk 26 is rotated three times by the stepping motor 25 and the electric member 2 is rotated.
1 moves back and forth three times. At the same time, when the solenoid 13 is activated to win the one-time starting port 5, the blade 9 is opened and closed once, and when the two-time starting port 6 is won, the blade 9 is opened and closed twice.

【0013】図5,図6はこのパチンコ遊技機の本発明
との関連部分をフローチャートにて示すもので、図5の
ステップaにて可変入賞装置7に遊技球が入賞し球検出
スイッチ14aまたは14b,14cにより該遊技球が
検出されると、ステップbにて該当するスイッチフラグ
がONされ、ステップc,dにてそのフラグが読まれ、
球検出スイッチ14aにより遊技球が検出された場合は
ステップeにて定数に「15」が記憶され、球検出スイ
ッチ14bにより遊技球が検出された場合はステップf
にて定数に「7」が記憶され、球検出スイッチ14cに
より遊技球が検出された場合はステップgにて定数に
「1」が記憶されリターンする。
FIG. 5 and FIG. 6 are flow charts showing a portion related to the present invention of the pachinko gaming machine. In step a of FIG. 5, a game ball wins the variable winning device 7 and the ball detection switch 14a or When the game ball is detected by 14b and 14c, the corresponding switch flag is turned on in step b, and the flag is read in steps c and d.
When a game ball is detected by the ball detection switch 14a, "15" is stored as a constant in step e, and when a game ball is detected by the ball detection switch 14b, step f
When the game ball is detected by the ball detection switch 14c, "1" is stored as the constant at step g and the routine returns.

【0014】一方、図6のステップiにて継続入賞口3
0に入賞した遊技球が球検出スイッチ31により検出さ
れると、ステップjにて上記記憶定数が最大ラウンド数
として設定されステップkにて特定遊技動作、即ち羽根
9が18回程継続的に開閉し(第1ラウンドが始ま
る)、その間に該可変入賞装置に10個まで遊技球が入
賞し得るようになりその第1ラウンドの間に該可変入賞
装置に入賞した遊技球の内少なくとも1個がまた継続入
賞口30に入賞した場合は、第2ラウンドが開始されて
羽根の継続的開閉がさらに繰り返される。そしてこの継
続はラウンド数が上記記憶定数になるまで繰り返され
る。従ってこの記憶定数が大きい程長期間特定遊技状態
が継続され、その間により多数の景品球を得ることがで
き遊技者にとって有利となる。そしてこの特定遊技動作
が終わるとステップlにて記憶定数がクリヤされリター
ンする。
On the other hand, in step i of FIG.
When the game ball winning 0 is detected by the ball detection switch 31, the storage constant is set as the maximum number of rounds in step j, and the specific game operation, that is, the blade 9 is continuously opened and closed about 18 times in step k. (The first round begins) During this time, up to ten game balls can be won in the variable winning device, and at least one of the game balls that have won the variable winning device during the first round is again used. When the player wins the continuous winning opening 30, the second round is started, and the continuous opening and closing of the blade is further repeated. This continuation is repeated until the number of rounds reaches the storage constant. Therefore, the larger the storage constant, the longer the specific game state is maintained, and during this time, a larger number of prize balls can be obtained, which is advantageous for the player. When the specific game operation is completed, the storage constant is cleared in step l and the process returns.

【0015】なお、図5のフローチャートのステップc
がステップdより優先して判別されることから、可変入
賞装置にほぼ同時に2個以上の遊技球が入賞し球検出ス
イッチ14a,14b,14cを作動させた場合は、定
数に遊技者にとって最も有利な「15」から順に記憶さ
れ、これによって無用な混乱が生じないようにしてい
る。即ち、入賞経路検出手段によりほぼ同時に異なる経
路を通る複数の遊技球が検出された場合、遊技者にとっ
ての有利となる入賞経路に従い遊技態様が決定されるよ
うにしている。
Step c in the flowchart of FIG.
Is determined prior to step d. Therefore, when two or more game balls win the variable prize device almost simultaneously and the ball detection switches 14a, 14b, 14c are activated, the constant is most advantageous to the player. These are stored in order from "15" to prevent unnecessary confusion. That is, when a plurality of game balls passing through different paths are detected almost simultaneously by the prize path detecting means, the game mode is determined according to a prize path that is advantageous to the player.

【0016】またこの実施形態では遊技球が中央に位置
する球検出スイッチ14aを通過すると遊技者にとって
最も有利な15ラウンドまで特定遊技状態を継続可能な
るようにしたが、この各スイッチの並び順を例えば右に
行くほど有利なスイッチとなるようにすれば、遊技者は
なるべく右側の方に遊技球を集中させるべく遊技球を発
射させるようになり、発射技術を競うこととなり得る。
Further, in this embodiment, when the game ball passes through the ball detection switch 14a located at the center, the specific game state can be continued up to 15 rounds which is most advantageous for the player. For example, if the switch is more advantageous as it goes to the right, the player fires the game ball so as to concentrate the game ball on the right side as much as possible, so that the player can compete for the firing technique.

【0017】また、この実施形態では、可変入賞装置へ
の入賞球の入賞経路によって特定遊技状態における継続
可能ラウンド数が決定されるようにしたが、その他、例
えば特定遊技状態の動作中における入賞球1個当たりの
景品球数を例えば球検出スイッチ14aを通過した場合
は15個、球検出スイッチ14bを通過した場合は10
個、球検出スイッチ14cを通過した場合は5個とする
など、同様に遊技者にとっての有利または不利の設定を
することができる。また、羽根9による遊技球入口8の
開放時間や開放回数が上記定数に従って変化するように
することで有利または不利の設定をすることも可能であ
る。
In this embodiment, the number of continuation rounds in the specific game state is determined by the winning path of the winning ball to the variable winning device. The number of prize balls per piece is, for example, 15 when passing through the ball detection switch 14a, and 10 when passing through the ball detection switch 14b.
Similarly, it is possible to similarly set an advantage or disadvantage for the player, such as five when the ball passes the ball detection switch 14c. Further, it is also possible to set advantageous or disadvantageous settings by changing the opening time and the number of times of opening of the game ball entrance 8 by the wings 9 according to the above constant.

【0018】また実施形態では、可変入賞装置に入賞し
た遊技球すべてをいずれかの球検出スイッチにより検出
するようにしたが、入賞経路に一部にだけ球検出スイッ
チを設け、例えば遊技球がその球検出スイッチにより検
出された場合は有利にし、検出されなかった場合は不利
にするような設定をしてもよい。
In this embodiment, all the game balls that have won the variable winning device are detected by any one of the ball detection switches. However, a ball detection switch is provided only in a part of the winning path. It may be set so that it is advantageous when detected by the ball detection switch and disadvantageous when not detected.

【0019】そして、遊技者は入賞球がいずれかの球検
出スイッチ14a,14b,14cを作動させてから遊
び領域16を経て継続入賞口30に入賞するかどうかを
見られるものであるので、有利な球検出スイッチを作動
させた遊技球はなるべく継続入賞口30に入るように大
きな期待が持たれるようになるので、こうした期待感の
上昇と変動でパチンコ遊技をより興趣をもって楽しむこ
とができる。
The player can see whether or not the winning prize will win the continuous winning opening 30 via the play area 16 after operating any of the ball detecting switches 14a, 14b, 14c. Since the game ball with the activated ball detection switch has a great expectation to enter the continuous winning opening 30 as much as possible, the pachinko game can be enjoyed with more interest due to the rise and fluctuation of the sense of expectation.

【0020】[0020]

【発明の効果】以上説明したように本発明のパチンコ遊
技機は、始動口に遊技球が入賞すると可変入賞装置が開
成し、該可変入賞装置に入賞した遊技球がさらに該可変
入賞装置に設けられている継続入賞口に入賞すると特定
遊技状態となり該可変入賞装置が継続的に開放されるよ
うに構成されたパチンコ遊技機において、可変入賞装置
の遊技球入賞領域に遊技球の入賞経路を複数設けると共
に、いずれの入賞経路を通過したかを検出し得る入賞経
路検出手段を設け、特定遊技状態となった場合における
遊技者にとっての有利または不利の遊技態様がこの遊技
球の入賞経路によって決定されるようにしたので、遊技
者の持つ期待感が増しパチンコの興趣をより増大させる
効果がある。
As described above, in the pachinko gaming machine according to the present invention, when a game ball enters the starting port, a variable winning device is opened, and a game ball winning the variable winning device is further provided in the variable winning device. In a pachinko game machine configured to enter a specific game state when the continuous winning opening is set and the variable winning device is continuously opened, a plurality of winning paths of game balls are provided in a game ball winning area of the variable winning device. In addition to the above, a prize path detecting means capable of detecting which prize path has passed is provided, and a game mode that is advantageous or disadvantageous to the player in the specific game state is determined by the prize path of the game ball. As a result, there is an effect that the expectation of the player is increased and the interest of pachinko is further increased.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るパチンコ遊技機の実施形態を示す
遊技盤の正面図。
FIG. 1 is a front view of a game board showing an embodiment of a pachinko gaming machine according to the present invention.

【図2】図1の可変入賞装置の正面図。FIG. 2 is a front view of the variable winning device shown in FIG. 1;

【図3】図2の可変入賞装置の縦断面図。FIG. 3 is a vertical sectional view of the variable winning device shown in FIG. 2;

【図4】本発明にパチンコ遊技機のブロック図。FIG. 4 is a block diagram of a pachinko gaming machine according to the present invention.

【図5】本発明に係るパチンコ遊技機のフローチャー
ト。
FIG. 5 is a flowchart of the pachinko game machine according to the present invention.

【図6】本発明に係るパチンコ遊技機のフローチャー
ト。
FIG. 6 is a flowchart of the pachinko game machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 遊技盤 5,6 始動口 7 可変入賞装置 8 遊技球入口 9 羽根 14a,14b,14c 球検出スイッチ 16 遊び領域 30 継続入賞口 31 球検出スイッチ DESCRIPTION OF SYMBOLS 1 Game board 5, 6 Starting port 7 Variable winning device 8 Gaming ball entrance 9 Blade 14a, 14b, 14c Ball detection switch 16 Play area 30 Continuous winning port 31 Ball detection switch

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 始動口に遊技球が入賞すると可変入賞装
置が開成し、該可変入賞装置に入賞した遊技球がさらに
該可変入賞装置に設けられている継続入賞口に入賞する
と特定遊技状態となり該可変入賞装置が継続的に開放さ
れるように構成されたパチンコ遊技機において、可変入
賞装置の遊技球入賞領域に遊技球の入賞経路を複数設け
ると共に、いずれの入賞経路を通過したかを検出し得る
入賞経路検出手段を設け、特定遊技状態となった場合に
おける遊技者にとっての有利または不利の遊技態様がこ
の遊技球の入賞経路によって決定されるようにしたこと
を特徴とするパチンコ遊技機。
When a game ball wins in the starting opening, a variable winning device is opened, and when a game ball winning in the variable winning device further wins in a continuous winning opening provided in the variable winning device, a specific game state is set. In a pachinko gaming machine in which the variable prize device is configured to be continuously opened, a plurality of prize paths for game balls are provided in a game ball prize area of the variable prize device, and which of the prize paths is detected. A pachinko game machine provided with a winning path detecting means that can determine a game mode which is advantageous or disadvantageous to the player when the player enters a specific game state by the winning path of the game ball.
【請求項2】 入賞経路検出手段によりほぼ同時に異な
る経路を通る複数の遊技球が検出された場合、遊技者に
とって有利となる入賞経路に従い遊技態様が決定される
ようにした請求項1に記載のパチンコ遊技機。
2. The game mode according to claim 1, wherein when a plurality of game balls passing through different paths are detected at substantially the same time by the prize path detecting means, a game mode is determined according to a prize path that is advantageous to the player. Pachinko machine.
JP2000211772A 2000-07-12 2000-07-12 Pachinko machine Expired - Fee Related JP3921332B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000211772A JP3921332B2 (en) 2000-07-12 2000-07-12 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000211772A JP3921332B2 (en) 2000-07-12 2000-07-12 Pachinko machine

Publications (2)

Publication Number Publication Date
JP2002018007A true JP2002018007A (en) 2002-01-22
JP3921332B2 JP3921332B2 (en) 2007-05-30

Family

ID=18707817

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000211772A Expired - Fee Related JP3921332B2 (en) 2000-07-12 2000-07-12 Pachinko machine

Country Status (1)

Country Link
JP (1) JP3921332B2 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005058476A (en) * 2003-08-12 2005-03-10 Daiichi Shokai Co Ltd Game machine
JP2005304556A (en) * 2004-04-16 2005-11-04 Sankyo Kk Game machine
JP2006043331A (en) * 2004-08-09 2006-02-16 Samii Kk Pachinko game machine
JP2006296680A (en) * 2005-04-19 2006-11-02 Okumura Yu-Ki Co Ltd Pachinko machine
JP2006296878A (en) * 2005-04-22 2006-11-02 Okumura Yu-Ki Co Ltd Pachinko machine
JP2020120792A (en) * 2019-01-29 2020-08-13 株式会社サンセイアールアンドディ Game machine

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005058476A (en) * 2003-08-12 2005-03-10 Daiichi Shokai Co Ltd Game machine
JP2005304556A (en) * 2004-04-16 2005-11-04 Sankyo Kk Game machine
JP4553625B2 (en) * 2004-04-16 2010-09-29 株式会社三共 Game machine
JP2006043331A (en) * 2004-08-09 2006-02-16 Samii Kk Pachinko game machine
JP2006296680A (en) * 2005-04-19 2006-11-02 Okumura Yu-Ki Co Ltd Pachinko machine
JP2006296878A (en) * 2005-04-22 2006-11-02 Okumura Yu-Ki Co Ltd Pachinko machine
JP2020120792A (en) * 2019-01-29 2020-08-13 株式会社サンセイアールアンドディ Game machine
JP7054214B2 (en) 2019-01-29 2022-04-13 株式会社サンセイアールアンドディ Pachinko machine

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