JP2005058476A - Game machine - Google Patents

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JP2005058476A
JP2005058476A JP2003292542A JP2003292542A JP2005058476A JP 2005058476 A JP2005058476 A JP 2005058476A JP 2003292542 A JP2003292542 A JP 2003292542A JP 2003292542 A JP2003292542 A JP 2003292542A JP 2005058476 A JP2005058476 A JP 2005058476A
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passage
winning
pachinko
game
game ball
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JP2005058476A5 (en
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Takaaki Ichihara
高明 市原
Jun Goibuchi
潤 五位渕
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Daiichi Shokai Co Ltd
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Daiichi Shokai Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To make the size of a profit to be imparted to a player be different corresponding to a route through which a game ball reaches a specified area. <P>SOLUTION: The specified area 8b and an unspecified area 8a are provided inside a winning chamber 3 and the player Y obtains a special right with the passing of the game ball Bb through the specified area 8b as a trigger. Further, a first path part 6b where the game ball Bb easily passes through the specified area 8b and a second path part 6a where it is difficult for the game ball Bb to pass through the specified area 8b compared to the first path part 6b are provided inside the winning chamber 3, and a right imparting means 9 for imparting the special right with the passing of the game ball Bb through the specified area 8b as the trigger is provided. When the contents of the special right to be imparted are different, the size of the profit that the player Y can acquire is also different. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、特定領域と非特定領域とを有する入賞室を備えた遊技機に関する。   The present invention relates to a gaming machine including a winning room having a specific area and a non-specific area.

従来のパチンコ機には、入賞室内にいわゆるVゾーンを備えた機種が存在する。このVゾーンにパチンコ球が入ると、遊技者の利益を獲得可能な遊技を始めたり、当該遊技を次のラウンドに継続できるように構成している。そして、入賞室内を移動するパチンコ球がVゾーンに入り易くするため、パチンコ球をVゾーンに誘導する通路(以下「誘導通路」と呼ぶ。)を備える技術の一例が開示されている(例えば特許文献1を参照)。
実開平7−9380号公報(第1頁,図4)
Conventional pachinko machines include a model having a so-called V zone in a prize room. When a pachinko ball enters the V zone, a game that can acquire the player's profit can be started, or the game can be continued in the next round. An example of a technique including a passage (hereinafter referred to as “guidance passage”) for guiding the pachinko ball to the V zone in order to make it easier for the pachinko ball moving in the winning room to enter the V zone is disclosed (for example, a patent). Reference 1).
Japanese Utility Model Publication No. 7-9380 (first page, FIG. 4)

誘導通路上を誘導されるとパチンコ球はVゾーンに入り易くなるが、中には誘導通路を経ないでVゾーンに入るパチンコ球もある。従来では、パチンコ球の移動経路を問わず、Vゾーンに入ったことを契機として同一の利益を付与していた。誘導通路を経ずにVゾーンに入る確率は、誘導通路を区画する段差や壁面等の影響により、誘導通路を経てVゾーンに入る確率よりも格段に低い。このようにVゾーンに入る確率が大きく異なるのにもかかわらず、遊技者が獲得可能な利益は同一であるので、不公平感があった。   Pachinko spheres easily enter the V zone when guided on the guide path, but some pachinko spheres enter the V zone without passing through the guide path. Conventionally, the same profit has been given by entering into the V zone regardless of the movement route of the pachinko ball. The probability of entering the V zone without passing through the guide passage is significantly lower than the probability of entering the V zone through the guide passage due to the effects of steps and wall surfaces that divide the guide passage. In spite of the great difference in the probability of entering the V zone in this way, there is an unfair feeling because the profits that the player can obtain are the same.

本発明の遊技機は、不公平感を低減するため、遊技球(上述の例ではパチンコ球)が特定領域(上述の例ではVゾーン)に到達するまでの経路に応じて、遊技者に付与する利益の大きさを異ならせるように構成した遊技機を提供することを第1の目的とする。この目的を達成すれば、遊技球が遊技者に不利な経路を経て特定領域に入った場合には、遊技者に有利な経路を経て特定領域に入った場合よりも大きな利益を与えることができ、Vゾーンへの入賞経路に対する遊技者の関心を従来よりも高めて、遊技の興趣を向上し得る。
また、遊技者の技量によって、遊技球が特定領域に到達する可能性が低い経路にもかかわらず当該遊技球が特定領域に入った場合には、遊技球が特定領域に到達する可能性が高いい経路により特定領域に入った場合と異なる大きさの利益を付与する構成とした遊技機を提供することを第2の目的とする。この目的を達成すれば、可動体の状態によって特定領域に到達する可能性が低い経路に遊技球を導いたうえで特定領域に入れることを狙って遊技できるようになり、技量を向上させようとする意欲を遊技者に持たせ得る。
In order to reduce unfairness, the gaming machine of the present invention is given to the player according to the route until the game ball (pachinko ball in the above example) reaches a specific area (V zone in the above example). It is a first object of the present invention to provide a gaming machine configured to vary the amount of profit to be made. If this goal is achieved, when a game ball enters a specific area through a path that is disadvantageous to the player, it can provide a larger profit than when it enters a specific area through a path that is advantageous to the player. The interest of the player with respect to the winning route to the V zone can be enhanced as compared with the conventional one, and the interest of the game can be improved.
In addition, depending on the skill of the player, if the game ball enters the specific area despite the low possibility that the game ball will reach the specific area, the possibility that the game ball will reach the specific area is high. It is a second object of the present invention to provide a gaming machine configured to give a profit of a size different from that when entering a specific area through a good route. If this objective is achieved, it will be possible to play games aiming to enter the specific area after guiding the game ball to the path that is unlikely to reach the specific area depending on the state of the movable body, and to improve the skill The player can be motivated to do so.

(1)課題を解決するための手段(以下では単に「解決手段」と呼ぶ。)1は、図1に模式的に示すように、入賞室3(あるいは入賞装置)内に特定領域8bと非特定領域8aとを備え、遊技球Bbが前記特定領域8bを通過することを契機として遊技者Yが特別の権利を得られるように構成した遊技機であって、
遊技球Bbが特定領域8bを通過しやすい第1通路部6bと、当該第1通路部6bよりは遊技球Bbが特定領域8bを通過し難い第2通路部6aとを前記入賞室3内に備え、遊技球Bbが第1通路部6bまたは第2通路部6aのいずれを通行するのかを検出する通行検出手段7と、遊技球Bbが特定領域8bを通過したことを契機として、前記通行検出手段7によって検出した通路部に応じて異なる内容の特別の権利を付与する権利付与手段9とを有することを要旨とする。
(1) Means for solving the problem (hereinafter, simply referred to as “solution means”) 1, as schematically shown in FIG. 1, is not separated from the specific area 8 b in the winning room 3 (or winning device). A gaming machine comprising a specific area 8a and configured such that a player Y can obtain a special right when the game ball Bb passes through the specific area 8b,
A first passage portion 6b through which the game ball Bb easily passes through the specific region 8b and a second passage portion 6a through which the game ball Bb does not pass through the specific region 8b more easily than the first passage portion 6b are provided in the winning room 3 The passage detection means 7 for detecting whether the game ball Bb passes through the first passage portion 6b or the second passage portion 6a, and the passage detection when the game ball Bb passes through the specific area 8b. The gist of the invention is that it has right granting means 9 for granting special rights having different contents depending on the passage portion detected by the means 7.

解決手段1に記載した用語は、以下のように解釈する。当該解釈は特許請求の範囲および明細書の記載についても同様である。
(A)「特定領域」は入賞室内に備えた領域であって、例えばVゾーン等が該当する。また「非特定領域」は特定領域以外の領域であって、例えばノーマルゾーン等が該当する。
(B)「第1通路部」と「第2通路部」とは遊技球が通行可能であって、当該遊技球が特定領域を通過する難易度が異なる点を除けば、同等に構成することができる。
(C)「通行検出手段」は、遊技球が第1通路部または第2通路部のいずれを通行するのかを検出できれば、形態(個数,大きさ,形状等)を問わない。
(D)「特別の権利」は遊技者に有利な遊技状態や特典などとも呼び、遊技者が利益(または不利益)を享受可能な権利を意味する。パチンコ機を例にすると、大当たり遊技を行える上限等の抽選や、変動表示期間の短縮(いわゆる「時短」)、時短回数、当選確率の変更(いわゆる「確率変動」)、入賞に伴う払い出し個数の変更、所要のラウンド数内で継続可能な大当たり遊技、次回のラウンドへの移行、入賞装置やゲートなどに備えた開閉蓋,羽根,翼片等の作動等のうちでいずれか一形態、あるいはこれらの二以上の形態を任意に組み合わせた形態が該当する。
The terms described in Solution 1 are interpreted as follows. The interpretation is the same for the claims and the description.
(A) The “specific area” is an area provided in the winning room, and corresponds to, for example, the V zone. The “non-specific area” is an area other than the specific area, and corresponds to, for example, a normal zone.
(B) The “first passage portion” and the “second passage portion” are configured to be equivalent except that a game ball can pass and the difficulty of passing the game ball through a specific area is different. Can do.
(C) The “traffic detection means” may be of any form (number, size, shape, etc.) as long as it can detect whether the game ball passes through the first passage portion or the second passage portion.
(D) “Special right” is also called a game state or privilege advantageous to the player, and means a right that the player can enjoy (or disadvantage). Taking a pachinko machine as an example, a lottery such as an upper limit where a jackpot game can be played, a shortened variation display period (so-called “short time”), a short time, a change in the winning probability (so-called “probability variation”), the number of payouts associated with winning a prize Change, jackpot game that can be continued within the required number of rounds, transition to the next round, operation of opening / closing lids, blades, wing pieces, etc. provided for winning devices and gates, etc., or these The form which combined two or more forms arbitrarily is applicable.

解決手段1によれば、遊技球Bbが特定領域8bを通過したことを契機として、権利付与手段9が通行検出手段7によって検出した通路部(すなわち第1通路部6bまたは第2通路部6aのいずれか)に応じて異なる内容の特別の権利を付与する。こうして付与される特別の権利の内容が異なれば、一般的には遊技者Yが獲得可能な利益の大きさも異なる。すなわち、遊技球Bbが遊技者Yに不利な経路を経て特定領域8bに入った場合に獲得できる特別の権利の内容(例えば大当たり遊技を20ラウンド)は、遊技者Yに有利な経路を経て特定領域8bに入った場合に獲得できる特別の権利の内容(例えば大当たり遊技を15ラウンド)よりも大きな利益を与えることができる。したがって、遊技者Yの不公平感を低減することができるだけでなく、特定領域8bへの入賞経路に対する遊技者Yの関心を従来よりも高めて、遊技の興趣を向上し得る。なお図1に示す例では、入賞室3には二つの入賞口3a,3bを備え、特定領域8bには検出器8cを備えている。   According to the solution 1, the passage unit (that is, the first passage unit 6b or the second passage unit 6a detected by the right detection unit 7 by the right granting unit 9 when the game ball Bb passes through the specific area 8b). Grant special rights with different content depending on which one). If the contents of the special rights granted in this way are different, generally, the amount of profit that the player Y can acquire also differs. That is, the content of a special right that can be acquired when the game ball Bb enters the specific area 8b through a path unfavorable to the player Y (for example, 20 rounds of jackpot game) is specified through a path advantageous to the player Y. It is possible to provide a profit larger than the content of the special right that can be acquired when entering the area 8b (for example, 15 rounds of the jackpot game). Therefore, not only can the unfairness of the player Y be reduced, but the interest of the player Y with respect to the winning path to the specific area 8b can be raised more than before, and the interest of the game can be improved. In the example shown in FIG. 1, the winning room 3 includes two winning ports 3a and 3b, and the specific area 8b includes a detector 8c.

(2)解決手段2は、解決手段1に記載した遊技機であって、第2通路部6aは遊技球Bbが特定領域8bを通過する確率が異なる複数の通路からなり、かつ通行検出手段7は遊技球Bbが当該複数の通路のいずれを通行するのかを検出するように構成したとき、権利付与手段9は通行検出手段7によって検出した通路に応じて異なる内容の特別の権利を付与することを要旨とする。 (2) The solution means 2 is the gaming machine described in the solution means 1, wherein the second passage portion 6a is composed of a plurality of passages having different probabilities that the game ball Bb passes through the specific area 8b, and the traffic detection means 7 When the game ball Bb is configured to detect which of the plurality of passages, the right granting unit 9 grants a special right having different contents depending on the passage detected by the passage detection unit 7. Is the gist.

解決手段2によれば、第2通路部6aを構成する複数の通路(図1の例では二つの通路6aaおよび通路6abが該当する)について、権利付与手段9は各通路にかかる特定領域8bの通過確率(遊技球Bbが特定領域8bを通過する確率)に応じて異なる内容の特別の権利を付与する。特別の権利の内容が異なるときに遊技者Yが獲得可能な利益の大きさが異なるのは解決手段1と同様である。こうして複数の通路についても獲得可能な利益に差を設けたので、遊技者Yの不公平感をより低減することができる。なお、図1に示す例の非特定領域8aは、通路6aaを通行した遊技球Bbが通過しやすい領域8aaと、通路6abを通行した遊技球Bbが通過しやすい領域8abとからなる。   According to the solving means 2, for a plurality of passages constituting the second passage portion 6a (two passages 6aa and 6ab correspond to the example in FIG. 1), the right granting means 9 A special right with different contents is given according to the passing probability (probability that the game ball Bb passes the specific area 8b). Similar to Solution 1, the amount of profit that player Y can obtain when the contents of special rights are different. In this way, since a difference is obtained in the profits that can be obtained for a plurality of passages, the unfairness of the player Y can be further reduced. The non-specific region 8a in the example shown in FIG. 1 includes a region 8aa through which the game ball Bb passing through the passage 6aa easily passes and a region 8ab through which the game ball Bb passing through the passage 6ab easily passes.

(3)解決手段3は、解決手段2に記載した遊技機であって、権利付与手段9は、通行検出手段7によって検出した通路にかかる特定領域8bの通過確率が低くなるにつれて、遊技者Yの利益が大きくなってゆくように特別の権利を付与することを要旨とする。 (3) The solving means 3 is the gaming machine described in the solving means 2, and the right granting means 9 is the player Y as the passing probability of the specific area 8b related to the passage detected by the traffic detecting means 7 decreases. The gist is to grant special rights to increase the profits of the company.

解決手段3によれば、難易度の高い通路を通行した遊技球Bbが特定領域8bを通過したときには大きな利益を獲得可能な特別の権利を付与し、難易度の低い通路を通行した遊技球が特定領域8bを通過したときには小さな利益を獲得可能な特別の権利を付与する。図1の例では特定領域8bがやや図面左側に寄っているので、遊技球Bbが通路6abを通行して特定領域8bを通過する確率は、遊技球Bbが通路6aaを通行して特定領域8bを通過する確率よりも難易度が高い。このように権利付与手段9は遊技球Bbが通行する通路の難易度に対応して、付与する特別の権利の内容に差を設けたので、遊技者Yの不公平感をより一層低減することができる。   According to the solution 3, when the game ball Bb that has passed through the passage with a high degree of difficulty passes through the specific area 8b, a special right to obtain a large profit is granted, and the game ball that has passed through the passage with a low degree of difficulty When passing through the specific area 8b, a special right to obtain a small profit is granted. In the example of FIG. 1, since the specific area 8b is slightly closer to the left side of the drawing, the probability that the game ball Bb passes the specific area 8b through the passage 6ab is the probability that the game ball Bb passes through the specific path 8aa. The difficulty is higher than the probability of passing. In this way, the right granting means 9 provides a difference in the content of the special right to be granted in accordance with the difficulty of the passage through which the game ball Bb passes, so that the unfairness of the player Y can be further reduced. Can do.

(4)解決手段4は、解決手段1から3のいずれか一項に記載した遊技機であって、入賞室3に入る遊技球Bbを検出する入賞検出手段4を備え、
権利付与手段9は、通行検出手段7が第1通路部6bと第2通路部6aとで合わせて複数の遊技球Bbを検出したとき、前記入賞検出手段4によって検出された時刻と前記通行検出手段7によって検出された時刻とに基づいて、どの遊技球Bbがどの通路部を通行したのかを特定することを要旨とする。
(4) The solving means 4 is the gaming machine described in any one of the solving means 1 to 3, and includes a winning detection means 4 for detecting a game ball Bb entering the winning room 3,
The right granting means 9 detects the time detected by the winning detection means 4 and the traffic detection when the traffic detection means 7 detects a plurality of game balls Bb in the first passage portion 6b and the second passage portion 6a. Based on the time detected by the means 7, the gist is to identify which game ball Bb has passed which passage portion.

複数の遊技球Bbがほぼ同時期に第1通路部6bと第2通路部6aとに分かれて通行する可能性がある。この場合、どの通路部を通行した遊技球Bbが特定領域8bを通過したのかが分からなくなる。入賞検出手段4(図1の例では、入賞検出手段4aと入賞検出手段4bとで構成する)によって検出されてから通行検出手段7によって検出されるまでの時間間隔がほぼ同じであると仮定すれば、先に入賞検出手段4に検出された遊技球Bbは、先に通行検出手段7に検出される。よって、複数の遊技球Bbがほぼ同時期に第1通路部6bと第2通路部6aとに分かれて通行したとしても、入賞検出手段4の検出時刻と通行検出手段7の検出時刻とによって、先に入賞室3に入った遊技球Bbが第1通路部6bおよび第2通路部6aのいずれの通路部を通行したのかを特定する。したがって、遊技球Bbが通行した通路部に対応した特別の権利をより正確に付与することができる。   There is a possibility that a plurality of game balls Bb pass through the first passage portion 6b and the second passage portion 6a at substantially the same time. In this case, it is not known which passage portion the game ball Bb that has passed through the specific area 8b passes through. It is assumed that the time interval from the detection by the winning detection means 4 (in the example of FIG. 1 consisting of the winning detection means 4a and the winning detection means 4b) to the detection by the traffic detection means 7 is substantially the same. For example, the game ball Bb previously detected by the winning detection means 4 is first detected by the traffic detection means 7. Therefore, even if a plurality of game balls Bb are divided and passed through the first passage portion 6b and the second passage portion 6a at substantially the same time, depending on the detection time of the winning detection means 4 and the detection time of the passage detection means 7, It is specified which of the first passage portion 6b and the second passage portion 6a the game ball Bb that has entered the winning room 3 first passes through. Therefore, the special right corresponding to the passage portion through which the game ball Bb passes can be more accurately given.

(5)解決手段5は、解決手段1から4のいずれか一項に記載した遊技機であって、通行検出手段7が第1通路部6bと第2通路部6aとの双方で遊技球Bbを検出したとき、権利付与手段9は第1通路部6bを通行して特定領域8bを通過した遊技球Bbと同一の特別の権利のみを付与することを要旨とする。 (5) The solving means 5 is the gaming machine described in any one of the solving means 1 to 4, and the traffic detecting means 7 is a game ball Bb in both the first passage portion 6b and the second passage portion 6a. The gist is that the right granting means 9 grants only the same special right as the game ball Bb passing through the specific area 8b through the first passage portion 6b.

第1通路部6bを通行した遊技球Bbと、第2通路部6aを通行した遊技球Bbとの双方が特定領域8bを通過するケースもあり得る。この場合、第1通路部6bを通行した遊技球Bbは特定領域8bを通過できる確率が高いのであるから、第2通路部6aを通行した遊技球Bbが特定領域8bを通過できたことによりさらに大きな利益を獲得可能な特別の権利を遊技者Yに付与すれば、遊技場にとって大きな不利益となる。そこで解決手段5では、第1通路部と第2通路部6aとの双方を通過した遊技球Bbがともに特定領域8bを通過したときは、第1通路部6bを通行して特定領域8bを通過した遊技球Bbと同一の特別の権利のみを付与して、遊技者Yが獲得する利益と遊技場が被る不利益とを調整することとした。   There may be a case where both the game ball Bb passing through the first passage portion 6b and the game ball Bb passing through the second passage portion 6a pass through the specific area 8b. In this case, there is a high probability that the game ball Bb that has passed through the first passage portion 6b can pass through the specific area 8b. Therefore, the game ball Bb that has passed through the second passage portion 6a can further pass through the specific area 8b. Giving the player Y a special right that can earn great profits is a big disadvantage for the game hall. Therefore, in the solving means 5, when both the game balls Bb that have passed through both the first passage portion and the second passage portion 6a have passed through the specific region 8b, they pass through the specific region 8b through the first passage portion 6b. Only the special right that is the same as the game ball Bb is granted, and the profit that the player Y acquires and the disadvantage that the game hall suffers are adjusted.

(6)解決手段6は、解決手段1から5のいずれか一項に記載した遊技機であって、入賞室3内に備えられ、遊技球Bbの移動方向を変更可能な可動体5と、
入賞室3外に備えられた所定の領域1を遊技球Baが通過することを契機として、入賞室3内の遊技球Bbを第1通路部6bおよび第2通路部6aのいずれか一方に向けるべく前記可動体5の状態を変更する状態変更手段2とを有することを要旨とする。
(6) The solving means 6 is the gaming machine described in any one of the solving means 1 to 5, and is provided in the winning room 3 and is capable of changing the moving direction of the game ball Bb;
When the game ball Ba passes through a predetermined area 1 provided outside the winning room 3, the game ball Bb in the winning room 3 is directed to one of the first passage portion 6b and the second passage portion 6a. Therefore, the gist of the present invention is to have state changing means 2 for changing the state of the movable body 5.

解決手段6に記載した用語は、以下のように解釈する。当該解釈は特許請求の範囲および明細書の記載についても同様である。
(A)「可動体」は遊技球の移動方向を変えられればよく、例えば回転体,スライド体,揺動体などが該当する。可動体の状態は、例えば姿勢や、角度(傾斜角,回転角等)、運動量(移動速度,回転速度等)などが該当する。
(B)「所定の領域」は入賞室外の遊技盤に備えた領域であって、例えばゲート,入賞口,入賞装置等が該当する。
The terms described in Solution 6 are interpreted as follows. The interpretation is the same for the claims and the description.
(A) The “movable body” only needs to change the moving direction of the game ball, and for example, a rotating body, a slide body, a rocking body, and the like. The state of the movable body corresponds to, for example, a posture, an angle (tilt angle, rotation angle, etc.), a momentum (movement speed, rotation speed, etc.), and the like.
(B) The “predetermined area” is an area provided in the game board outside the winning room, and corresponds to, for example, a gate, a winning opening, a winning device, and the like.

解決手段6によれば、入賞室3外を移動する遊技球Ba(第1遊技球)が所定の領域1を通過すると、状態変更手段2は可動体5の状態を変更する。可動体5の状態が変わると、入賞室3内で可動体5に接触した遊技球Bb(第1遊技球とは別個の第2遊技球)は第1通路部6bおよび第2通路部6aのいずれか一方に向けて移動方向が変えられる。図1の例で示す遊技球Bbの場合、可動体5の状態(例えば実線または二点鎖線で示す姿勢)によっては、矢印Daのように移動方向を変えられて通路6aa(第2通路部6a)を通行するか、矢印Dbのように移動方向を変えられて第1通路部6bを通行する。よって、遊技者Yは自己の技量により遊技球Ba(第1遊技球)を所定の領域1に通過させ、可動体5の状態によって特定領域8bに到達する可能性が低い第2通路部6aに遊技球Bbを導いたうえで特定領域8bに入れることを狙って遊技できるようになる。言い換えれば、入賞室3内を移動する遊技球Bb(第2遊技球)を可動体5によって希望の通路部を通行させることができる。遊技者Yは、遊技球Bbを第2通路部6aに通行させたうえで特定領域8bを通過させると大きな利益を獲得できるので、技量を向上させようとする意欲を持って遊技するようになる。   According to the solution means 6, when the game ball Ba (first game ball) moving outside the winning room 3 passes through the predetermined area 1, the state changing means 2 changes the state of the movable body 5. When the state of the movable body 5 changes, the game ball Bb (second game ball that is separate from the first game ball) in contact with the movable body 5 in the winning room 3 is in the first passage portion 6b and the second passage portion 6a. The moving direction can be changed toward either one. In the case of the game ball Bb shown in the example of FIG. 1, depending on the state of the movable body 5 (for example, the posture shown by a solid line or a two-dot chain line), the moving direction can be changed as shown by the arrow Da, and the passage 6aa (second passage portion 6a). ) Or the direction of movement is changed as indicated by arrow Db and the first passage portion 6b is passed. Therefore, the player Y passes the game ball Ba (first game ball) through the predetermined area 1 by his / her skill, and enters the second passage portion 6a which is less likely to reach the specific area 8b depending on the state of the movable body 5. It is possible to play a game aiming to enter the specific area 8b after guiding the game ball Bb. In other words, the game ball Bb (second game ball) moving in the winning room 3 can be passed through the desired passage portion by the movable body 5. Since the player Y can obtain a large profit by passing the game ball Bb through the second passage portion 6a and passing through the specific area 8b, the player Y will play with a willingness to improve the skill. .

(7)解決手段7は、解決手段6に記載した遊技機であって、状態変更手段2は、所定の領域1を通過した遊技球Baの数に応じて、入賞室3内の遊技球Bbを第1通路部6bおよび第2通路部6aのいずれか一方に向けることを要旨とする。 (7) The solution means 7 is the gaming machine described in the solution means 6, and the state change means 2 is a game ball Bb in the winning room 3 according to the number of game balls Ba that have passed the predetermined area 1. The gist is directed to either the first passage portion 6b or the second passage portion 6a.

解決手段7によれば、所定の領域1を通過した遊技球Baの数(以下「通過数」と呼ぶ。)の多少に応じて、可動体5の状態を変更する。例えば通過数が所定数(3個や5個等)に達するまでは第2通路部6aに向けるような状態にし、当該所定数に達すると第1通路部6bに向けるような状態にする。よって、遊技者Yは自己の技量により入賞室3内を移動する遊技球Bbを希望の通路部に通行させ得るので、技量を向上させようとする意欲を持って遊技するようになる。   According to the solution means 7, the state of the movable body 5 is changed according to the number of game balls Ba that have passed through the predetermined region 1 (hereinafter referred to as “passing number”). For example, until the number of passages reaches a predetermined number (3 or 5), the state is directed toward the second passage portion 6a, and when the number reaches the predetermined number, the state is directed toward the first passage portion 6b. Therefore, the player Y can pass the game ball Bb moving in the winning room 3 through the desired passage portion by his / her skill, so that the player Y plays with a desire to improve the skill.

(8)解決手段8は、解決手段6または7に記載した遊技機であって、入賞室3外に所定の領域1を複数備え、状態変更手段2は、前記複数の所定の領域1のうちで遊技球Baが通過した所定の領域1に基づいて、入賞室3内の遊技球Bbを第1通路部6bおよび第2通路部6aのいずれか一方に向けることを要旨とする。 (8) The solving means 8 is the gaming machine described in the solving means 6 or 7, and includes a plurality of predetermined areas 1 outside the winning room 3, and the state changing means 2 includes the plurality of predetermined areas 1 Based on the predetermined region 1 through which the game ball Ba has passed, the gist is to direct the game ball Bb in the winning room 3 to one of the first passage portion 6b and the second passage portion 6a.

解決手段8によれば、遊技球Baがどの所定の領域1(図1の例では領域1aまたは領域1bが該当する)を通過したかによって、可動体5の状態を変更する。例えば通過しやすい所定の領域1を通過したときは第2通路部6aに向けるような状態にし、通過し難い所定の領域1を通過したときは第1通路部6bに向けるような状態にする。よって、遊技者Yは自己の技量により入賞室3内を移動する遊技球Bbを希望の通路部に通行させ得るので、技量を向上させようとする意欲を持って遊技するようになる。   According to the solving means 8, the state of the movable body 5 is changed depending on which predetermined region 1 (which corresponds to the region 1a or the region 1b in the example of FIG. 1) the game ball Ba has passed. For example, when passing through a predetermined region 1 that is easy to pass, the state is directed toward the second passage portion 6a, and when passing through the predetermined region 1 that is difficult to pass, the state is directed toward the first passage portion 6b. Therefore, the player Y can pass the game ball Bb moving in the winning room 3 through the desired passage portion by his / her skill, so that the player Y plays with a desire to improve the skill.

本発明によれば、遊技球が通過した通路部に応じて異なる内容の特別の権利を付与するように構成したので、遊技者の不公平感を低減することができる。   According to the present invention, since it is configured to give a special right having different contents depending on the passage portion through which the game ball has passed, it is possible to reduce the unfairness of the player.

次に、本発明を実施するための最良の形態について、実施例に従って説明する。本形態では、遊技者Yが遊技機に向かう方向を「後方」と呼び、これとは反対に遊技者Yに向かう方向を「前方」と呼ぶことにする。   Next, the best mode for carrying out the present invention will be described with reference to examples. In this embodiment, the direction in which the player Y faces the gaming machine is referred to as “rearward”, and the direction toward the player Y, on the contrary, is referred to as “frontward”.

実施例1はパチンコ機に本発明を適用し、パチンコ球の通行経路に応じて大当たり遊技のラウンド数にかかる抽選確率を異ならせた例である。当該実施例1は、図2〜図9を参照しながら説明する。   The first embodiment is an example in which the present invention is applied to a pachinko machine, and the lottery probabilities for the number of rounds of the jackpot game are varied according to the path of the pachinko ball. The first embodiment will be described with reference to FIGS.

まず図2には、パチンコ機に備える遊技盤10の外観を正面図で示す。当該遊技盤10は、後述するようにキャラクタ体20,56や可動翼片60,16等を有する役物装置12、図柄等の情報を表示可能な表示器54,22、パチンコ球がそれぞれ通過可能なゲート50,26、パチンコ球がそれぞれ入賞可能な始動口42,38,32、その他に一般の入賞口,風車,障害釘等を適宜に配置する。なお、一部の要素(入賞装置や障害釘等)については図示を省略している。   First, in FIG. 2, the external view of the game board 10 with which a pachinko machine is equipped is shown with a front view. As will be described later, the game board 10 can pass through the character devices 20 and 56, the movable device 12 having movable wing pieces 60 and 16, etc., the indicators 54 and 22 capable of displaying information such as symbols, and the pachinko balls. The gates 50 and 26, the start ports 42, 38, and 32 that can win a pachinko ball, respectively, and other general winning ports, windmills, obstacle nails, and the like are appropriately arranged. Note that illustration of some elements (winning device, obstacle nail, etc.) is omitted.

始動口42,38,32は、役物装置12の下方に配置する。特に始動口38は役物装置12のほぼ直下に配置し、ソレノイド等によって開閉可能な可動片(いわゆるチューリップ)を備える。当該始動口38はパチンコ球の入賞を検出するために始動口センサ36を備え、他の始動口42,32は始動口センサ40,34をそれぞれ備える。
ゲート50,26は所定の領域1に相当し、ゲートセンサ48,28をそれぞれ備える。なお、ゲート50は「左ゲート」とも呼び、ゲート26は「右ゲート」とも呼ぶ。
The start ports 42, 38, and 32 are disposed below the accessory device 12. In particular, the start port 38 is disposed almost directly below the accessory device 12 and includes a movable piece (so-called tulip) that can be opened and closed by a solenoid or the like. The start port 38 includes a start port sensor 36 for detecting the winning of a pachinko ball, and the other start ports 42 and 32 include start port sensors 40 and 34, respectively.
The gates 50 and 26 correspond to the predetermined region 1 and include gate sensors 48 and 28, respectively. The gate 50 is also called “left gate”, and the gate 26 is also called “right gate”.

図3は、図2に示す役物装置12を拡大して表す正面図である。この役物装置12は入賞室3に相当し、大入賞口62(入賞口3aに相当し、「左大入賞口」とも呼ぶ。)を開閉する可動翼片60や、当該大入賞口62に入賞したパチンコ球を検出する入賞センサ58、大入賞口14(入賞口3bに相当し、「右大入賞口」とも呼ぶ。)を開閉する可動翼片16、当該大入賞口14に入賞したパチンコ球を検出する入賞センサ18、大入賞口62,14から入ったパチンコ球(例えばパチンコ球P2)が通行可能な上棚64、当該上棚64の下方に備えてパチンコ球が通行可能な下棚66、動植物等(本例では猿)を模して形成したキャラクタ体20、同様に動植物等(本例では蟹)を模して形成したキャラクタ体56、入賞したパチンコ球が通過可能なVゾーン76および一般領域68,82、Vゾーン76を通過するパチンコ球を検出するVセンサ52などを有する。なお、入賞センサ58,18は入賞検出手段4に相当し、Vセンサ52は検出器8cに相当する。   FIG. 3 is an enlarged front view of the accessory device 12 shown in FIG. The accessory device 12 corresponds to the winning room 3, and the movable wing piece 60 that opens and closes the large winning opening 62 (corresponding to the winning opening 3 a, also referred to as “left large winning opening”), and the large winning opening 62. A winning sensor 58 for detecting a winning pachinko ball, a movable wing piece 16 for opening and closing a grand prize opening 14 (corresponding to the prize winning opening 3b, also referred to as "right big prize opening"), and a pachinko that won a prize in the grand prize opening 14 A winning sensor 18 for detecting a ball, an upper shelf 64 through which a pachinko ball (for example, a pachinko ball P2) entered from the grand prize opening 62, 14 can pass, and a lower shelf 66 through which the pachinko ball can pass under the upper shelf 64, A character body 20 imitating animals and plants (monkey in this example), a character body 56 imitating animals and plants (in this example, moths), a V zone 76 through which a winning pachinko ball can pass, and General area 68, 82, V zone Having such V sensor 52 for detecting the pachinko ball passing through 6. The winning sensors 58 and 18 correspond to the winning detection means 4, and the V sensor 52 corresponds to the detector 8c.

可動翼片60,16は、ソレノイド146等の駆動体によって往復運動し(図7を参照)、大入賞口62,14を開閉する。図3に示す例では可動翼片60,16を開けてパチンコ球が大入賞口62,14に入賞容易な状態を示す。これに対して、可動翼片60,16を閉じてパチンコ球が大入賞口62,14に入賞不能な状態を図2に示す。   The movable blade pieces 60 and 16 are reciprocated by a driving body such as a solenoid 146 (see FIG. 7), and open and close the special winning openings 62 and 14. In the example shown in FIG. 3, the movable wing pieces 60 and 16 are opened, and the pachinko ball is in a state where it is easy to win a prize winning opening 62 and 14. On the other hand, FIG. 2 shows a state in which the movable wing pieces 60 and 16 are closed and the pachinko balls cannot win the prize winning openings 62 and 14.

可動体5に相当するキャラクタ体20の構成や動き等について、図4を参照しながら説明する。図4(A)および図4(B)はキャラクタ体20の動きを説明する図である。なお、図4(A)ではキャラクタ体20をガイド部材86のほぼ中央に位置させた状態を示し、図4(B)では図4(A)よりもやや右側(図面上)に位置させた状態を示す。
キャラクタ体20は支持部材20aによって支持され、上棚64の中央部に転がってきたパチンコ球が下棚66の中央部に落下するように誘導する誘導部20bを有する。支持部材20aはモータM6によって駆動され(図7を参照)、ガイド部材86に規制された範囲(すなわち矢印D4で示すような図面左右方向)で移動可能である。図7に示すように、モータM6はサブ制御基板130によって駆動制御されるので、キャラクタ体20の状態(すなわち位置決め,運動,姿勢等)もまたサブ制御基板130から制御できる。キャラクタ体20をガイド部材86のほぼ中央に位置決めすると、上棚64(ひいては役物装置12)のほぼ中央部に位置するように位置関係を調整する。
The configuration and movement of the character body 20 corresponding to the movable body 5 will be described with reference to FIG. FIG. 4A and FIG. 4B are diagrams for explaining the movement of the character body 20. 4A shows a state in which the character body 20 is positioned substantially at the center of the guide member 86, and FIG. 4B shows a state in which the character body 20 is positioned slightly on the right side (on the drawing) from FIG. 4A. Indicates.
The character body 20 is supported by a support member 20 a and has a guide portion 20 b that guides a pachinko ball that has rolled to the center portion of the upper shelf 64 to fall to the center portion of the lower shelf 66. The support member 20a is driven by a motor M6 (see FIG. 7), and is movable within a range restricted by the guide member 86 (that is, in the horizontal direction of the drawing as indicated by an arrow D4). As shown in FIG. 7, since the motor M6 is driven and controlled by the sub-control board 130, the state of the character body 20 (that is, positioning, movement, posture, etc.) can also be controlled from the sub-control board 130. When the character body 20 is positioned at approximately the center of the guide member 86, the positional relationship is adjusted so that the character body 20 is positioned at approximately the center of the upper shelf 64 (and thus the accessory device 12).

図4(C)は、キャラクタ体20と上棚64との位置関係を説明する平面図である。当該図4(C)のキャラクタ体20は、分かり易くするために簡素化し、かつクロスハッチを施す。図4(A)および図4(B)との関係では、図4(A)で示すキャラクタ体20の状態を実線で表し、図4(B)で示すキャラクタ体20の状態を二点鎖線で表す。すなわちキャラクタ体20は、矢印D4で示すような図面左右方向に移動できる。   FIG. 4C is a plan view for explaining the positional relationship between the character body 20 and the upper shelf 64. The character body 20 in FIG. 4C is simplified for easy understanding and is cross-hatched. 4A and 4B, the state of the character body 20 shown in FIG. 4A is represented by a solid line, and the state of the character body 20 shown in FIG. 4B is represented by a two-dot chain line. Represent. That is, the character body 20 can move in the horizontal direction of the drawing as indicated by the arrow D4.

下棚66のほぼ中央部には、後方側に突出させた凸部64aを有する。クロスハッチで図示するように、キャラクタ体20がガイド部材86のほぼ中央に位置するとき、凸部64aの先端部には誘導部20bが向かい合う。大入賞口14から入賞したパチンコ球P2が図示するように上棚64を転動するとき、矢印D6aのように凸部64aを経て誘導部20bを通行したり、矢印D6bのように通行して上棚64からそのまま下棚66に落下する。パチンコ球P2が誘導部20bに沿って上棚64から落下すると、図3に示す矢印D2のように下棚66の中通路T4に到達する可能性が高い。
これに対して二点鎖線で図示するように、キャラクタ体20がガイド部材86の端部側寄り位置するとき、凸部64aの先端部と誘導部20bとが向かい合わない。そのため、パチンコ球P2が矢印D6aのように通行して凸部64aの先端部に達したとしても、誘導部20bによってガイドされない。したがって、凸部64aの先端部から下棚66に落下したパチンコ球P2は、下棚66の中通路T4に到達するとは限らない。
A substantially central portion of the lower shelf 66 has a convex portion 64a that protrudes rearward. As shown in the cross hatch, when the character body 20 is located at the approximate center of the guide member 86, the guide portion 20b faces the tip of the convex portion 64a. When the pachinko ball P2 won from the grand prize opening 14 rolls on the upper shelf 64 as shown in the drawing, it passes through the convex portion 64a as indicated by the arrow D6a, passes through the guide portion 20b, or passes as indicated by the arrow D6b. 64 falls to the lower shelf 66 as it is. When the pachinko ball P2 falls from the upper shelf 64 along the guide portion 20b, there is a high possibility that the pachinko ball P2 will reach the middle passage T4 of the lower shelf 66 as indicated by an arrow D2 shown in FIG.
On the other hand, as shown by a two-dot chain line, when the character body 20 is positioned closer to the end portion side of the guide member 86, the leading end portion of the convex portion 64a does not face the guiding portion 20b. Therefore, even if the pachinko ball P2 passes as indicated by the arrow D6a and reaches the tip of the convex portion 64a, it is not guided by the guide portion 20b. Therefore, the pachinko ball P2 that has fallen to the lower shelf 66 from the tip of the convex portion 64a does not necessarily reach the middle passage T4 of the lower shelf 66.

次に、キャラクタ体56の位置と、Vゾーン76への入賞確率との関係について図5を参照しながら説明する。当該図5には、キャラクタ体56を下棚66のほぼ中央部に位置させた状態の例を平面図で表す。なお、図4に示すパチンコ球P2は、落下した状況に応じてパチンコ球P4またはパチンコ球P6として説明する。これらのパチンコ球P2,P4,P6は遊技球Bbに相当する。
図5に示す下棚66には、パチンコ球P4,P6の通過を検出する通過センサ84,72,70を備える。通過センサ84,72,70は通行検出手段7に相当し、例えば近接センサを用いる。キャラクタ体56は前方側に突起させた二本の突起部56aを備え、実施例1では下棚66のほぼ中央部に位置させた状態のままとして移動させない。
Next, the relationship between the position of the character body 56 and the winning probability for the V zone 76 will be described with reference to FIG. FIG. 5 is a plan view showing an example of a state in which the character body 56 is positioned substantially at the center of the lower shelf 66. Note that the pachinko sphere P2 shown in FIG. 4 will be described as a pachinko sphere P4 or a pachinko sphere P6 depending on the situation of falling. These pachinko balls P2, P4, and P6 correspond to the game ball Bb.
The lower shelf 66 shown in FIG. 5 includes passage sensors 84, 72, and 70 that detect passage of pachinko balls P4 and P6. The passage sensors 84, 72, and 70 correspond to the passage detection means 7, and for example, proximity sensors are used. The character body 56 includes two protrusions 56a that protrude forward, and in the first embodiment, the character body 56 remains in a substantially central position of the lower shelf 66 and is not moved.

上棚64から落下したパチンコ球P4,P6は下棚66に到達するが、到達した位置に応じてVゾーン76への入賞確率が異なる。例えばパチンコ球P4がキャラクタ体56の突起部56aで挟まれた中通路T4内に到達すると、当該突起部56aがガイドの役割を果たすので、パチンコ球P4は矢印D8aのように通行してVゾーン76に入賞しやすい。このようにパチンコ球P4がVゾーン76に入賞しやすい通路を形成している点で、中通路T4は第1通路部6bに相当する。
一方、突起部56aで挟まれていない左通路T2や右通路T6に上棚64から到達したパチンコ球P6については、ガイドする役割を果たすものはない。この場合、偶然にパチンコ球P6が矢印D8bのように通行してVゾーン76に入賞する可能性はある。しかし、中通路T4内に到達したパチンコ球P4に比べると、Vゾーン76への入賞確率は低くなってしまう。このように、突起部56aで挟まれた中通路T4を除いた下棚66は、パチンコ球P6がVゾーン76に入賞し難い通路を形成している点で第2通路部6aに相当する。なお、本例のVゾーン76は左通路T2側にやや張り出して形成しているので、左通路T2を通行するパチンコは上述したパチンコ球P6よりもややVゾーン76に入賞しやすくなっている。よって図1との関係では、左通路T2は通路6aaに相当し、右通路T6は通路6abに相当する。
The pachinko balls P4 and P6 that have fallen from the upper shelf 64 reach the lower shelf 66, but the winning probability to the V zone 76 differs depending on the position reached. For example, when the pachinko sphere P4 reaches the middle passage T4 sandwiched between the projections 56a of the character body 56, the projection 56a serves as a guide, so the pachinko sphere P4 passes as indicated by the arrow D8a and passes through the V zone. Easy to win 76. Thus, the middle passage T4 corresponds to the first passage portion 6b in that the pachinko ball P4 forms a passage that easily wins the V zone 76.
On the other hand, the pachinko ball P6 that has reached the left passage T2 and the right passage T6 that are not sandwiched between the protrusions 56a from the upper shelf 64 has no role to guide. In this case, there is a possibility that the pachinko ball P6 will accidentally pass as indicated by the arrow D8b and win the V zone 76. However, the probability of winning in the V zone 76 is lower than that of the pachinko ball P4 that has reached the middle passage T4. Thus, the lower shelf 66 excluding the middle passage T4 sandwiched between the protrusions 56a corresponds to the second passage portion 6a in that the pachinko ball P6 forms a passage that is difficult to win the V zone 76. In addition, since the V zone 76 of this example is formed so as to slightly protrude toward the left passage T2, the pachinko passing through the left passage T2 is slightly easier to win the V zone 76 than the pachinko ball P6 described above. Therefore, in the relationship with FIG. 1, the left passage T2 corresponds to the passage 6aa, and the right passage T6 corresponds to the passage 6ab.

図3に戻って、役物装置12には、大入賞口62,14に入賞できなかったパチンコ球を始動口38に向けて誘導可能な誘導装置24を一体に形成している。この誘導装置24は、パチンコ球を流入口30に向けて導く入口74(すなわち左入口74bおよび右入口74a)や、モータM8によって回転可能に構成した回転体46、当該回転体46によって誘導されたパチンコ球を流入口30で検出する流入口センサ80、流入口30を通過したパチンコ球を再び遊技盤面上に放出する放出口44などを有する。ここで、誘導装置24にかかる具体的な構成例について、拡大した正面図を図6(A)に表し、当該図6(A)のX−X線矢視にかかる断面図を図6(B)に表す。   Returning to FIG. 3, the accessory device 12 is integrally formed with a guiding device 24 that can guide the pachinko ball that could not win the prize winning ports 62 and 14 toward the starting port 38. The guiding device 24 is guided by an inlet 74 (that is, a left inlet 74b and a right inlet 74a) that guides the pachinko sphere toward the inflow port 30, a rotating body 46 configured to be rotatable by a motor M8, and the rotating body 46. An inlet sensor 80 that detects a pachinko ball at the inlet 30 and a discharge port 44 that discharges the pachinko ball that has passed through the inlet 30 onto the game board surface are provided. Here, for a specific configuration example according to the guidance device 24, an enlarged front view is shown in FIG. 6A, and a cross-sectional view taken along line XX in FIG. 6A is shown in FIG. ).

図6(A)に示す誘導装置24には、入口74から入ったパチンコ球が転動可能な上段ステージ88および下段ステージ90を階段状に備える。上段ステージ88および下段ステージ90は、それぞれ後方側から前方側に向かってやや下り傾斜させる。さらに各ステージのほぼ全体を水平方向に凹状に湾曲させ、その中央部をやや凹ませた凹部を設ける。この凹部は、後方側から前方側に向かってゆくにつれて左右両側に広げて形成する。このような形状に各ステージを構成したので、パチンコ球を中央部に集め易くなる。   The guide device 24 shown in FIG. 6A includes an upper stage 88 and a lower stage 90 in which a pachinko ball entered from an entrance 74 can roll. Each of the upper stage 88 and the lower stage 90 is slightly inclined downward from the rear side toward the front side. Furthermore, substantially the whole of each stage is curved in a concave shape in the horizontal direction, and a concave portion is provided in which the central portion is slightly recessed. The concave portion is formed so as to expand to the left and right sides as it goes from the rear side toward the front side. Since each stage is configured in such a shape, it is easy to collect pachinko balls in the center.

パチンコ球P8で示す位置のように、回転体46と流入口センサ80との間を流入口30とする。当該流入口30は、所定の領域1に相当する。回転体46の上方には流入口センサ80を備えているので、流入口30を通過するパチンコ球を検出することができる。こうして流入口30を通過したパチンコ球は、下段ステージ90の下方であってかつ始動口38の上方に設けた放出口44から放出される(図2を参照)。下段ステージ90と放出口44との間には、廂(ひさし)を模した突起部78を備える。   An inlet 30 is defined between the rotating body 46 and the inlet sensor 80 as shown by a pachinko ball P8. The inflow port 30 corresponds to the predetermined region 1. Since the inlet sensor 80 is provided above the rotator 46, pachinko balls passing through the inlet 30 can be detected. Thus, the pachinko balls that have passed through the inflow port 30 are discharged from the discharge port 44 provided below the lower stage 90 and above the start port 38 (see FIG. 2). Between the lower stage 90 and the discharge port 44, a protrusion 78 imitating an eave is provided.

また回転体46は、図6(B)に示すようにパチンコ球を磁力で吸着させて搬送可能な二つの永久磁石46a,46bを外周面(またはその近傍)に備える。当該永久磁石46a,42bの空間的位置を移動させるには、回転体46を回転させればよい。本例では二つの永久磁石46a,46bを設置したが、その設置数は一または三以上で任意に設定できる。流入口30から放出口44までの間は、パチンコ球P8,P10を誘導する誘導路92を形成している。この誘導路92は、放出口44側(すなわち前方側)に向けてやや下り傾斜させている。なお、パチンコ球P8,P10は遊技球Baに相当する。   Further, as shown in FIG. 6B, the rotating body 46 includes two permanent magnets 46a and 46b that can adsorb and convey pachinko balls with a magnetic force on the outer peripheral surface (or the vicinity thereof). In order to move the spatial positions of the permanent magnets 46a and 42b, the rotating body 46 may be rotated. In this example, the two permanent magnets 46a and 46b are installed, but the number of the installed permanent magnets 46a and 46b can be arbitrarily set to one or three or more. Between the inflow port 30 and the discharge port 44, a guide path 92 for guiding the pachinko balls P8 and P10 is formed. The guide path 92 is slightly inclined downward toward the discharge port 44 side (that is, the front side). The pachinko balls P8 and P10 correspond to the game ball Ba.

回転体46の永久磁石46aに吸着されたパチンコ球P8と、永久磁石46bに吸着されたパチンコ球P10とは、それぞれ回転体46が所定方向(例えば矢印D10方向;図面右回り)に回転してゆくに伴って搬送され、誘導路92内で解放される。すなわちパチンコ球P8,P10は、凸片94によって各永久磁石の吸着力から解放されて誘導路92に落下する。二点鎖線で示すように、その後のパチンコ球(すなわちパチンコ球P8,P10)は、誘導路92内を矢印D12に沿って流下し、放出口44から遊技盤面上に放出される。放出口44は始動口38の上方にあるので、当該放出口44から放出されたパチンコ球P8は始動口38に入賞する確率が高くなる。   The pachinko sphere P8 adsorbed by the permanent magnet 46a of the rotating body 46 and the pachinko sphere P10 adsorbed by the permanent magnet 46b are respectively rotated in a predetermined direction (for example, arrow D10 direction; clockwise in the drawing). As it goes, it is transported and released in the guide path 92. That is, the pachinko balls P8 and P10 are released from the attracting force of each permanent magnet by the convex piece 94 and fall onto the guide path 92. As indicated by a two-dot chain line, the subsequent pachinko spheres (that is, pachinko spheres P8 and P10) flow down along the guide path 92 along the arrow D12 and are discharged from the discharge port 44 onto the game board surface. Since the discharge port 44 is above the start port 38, the probability that the pachinko ball P8 discharged from the discharge port 44 wins the start port 38 is increased.

次に、パチンコ機によるパチンコ遊技を実現するべく構成した基板や装置等の接続例について図7を参照して説明する。なお以下の説明で単に「接続する」という場合には、特に断らない限り電気的に接続することを意味する。   Next, a connection example of a board or a device configured to realize a pachinko game by a pachinko machine will be described with reference to FIG. In the following description, when simply “connecting”, it means that it is electrically connected unless otherwise specified.

CPU(プロセッサ)122を中心に構成したメイン制御基板120は、遊技制御プログラムや一定のデータ等を格納したROM124、乱数,保留数(特別保留数,普通保留数),確率群およびバッファ等のような一時的データを格納可能なRAM126、計時装置、あるいは入出力処理回路や通信制御回路などを備える。CPU122は、ROM124に格納された遊技制御プログラムを実行してパチンコ遊技を実現する。当該遊技制御プログラムには、後述する始動口処理等のような各手続きを実現するプログラムを含む。その他の構成要素は周知の技術と同様であるので、図示および説明を省略する。   A main control board 120 mainly composed of a CPU (processor) 122 includes a ROM 124 storing a game control program, certain data, etc., a random number, a hold number (special hold number, ordinary hold number), a probability group, a buffer, and the like. RAM 126 capable of storing temporary data, a timing device, an input / output processing circuit, a communication control circuit, and the like. The CPU 122 executes a game control program stored in the ROM 124 to realize a pachinko game. The game control program includes a program for realizing each procedure such as a start port process described later. Other components are the same as those in the well-known technology, and thus illustration and description thereof are omitted.

メイン制御基板120には、駆動センサ102,計数センサ104等からの信号を受けて払い出し用のモータM4を駆動制御する払出制御基板112や、カードユニット106や払出制御基板112と接続して残高情報や有価価値情報等のデータの送受信したり現時点の残高情報等を報知するなどを制御するインタフェース基板114(図7では「I/F基板」と表記する)、外部装置に信号を伝達可能な外部端子板116、表示や音等の演出を制御するサブ制御基板130、信号を中継する中継端子板138などを接続する。外部装置には、遊技場に備えたホールコンピュータや、島設備に備えた島コンピュータ、他の遊技機(例えばパチンコ機,スロットマシン等)、携帯端末装置(例えば携帯電話器や携帯用パソコン等)などが該当する。外部装置に伝達する信号には、例えば大当たり,図柄確定,確変中等のような遊技情報を含む。   The main control board 120 is connected to the payout control board 112 that receives signals from the drive sensor 102, the counting sensor 104, etc. and controls the payout motor M4, the card unit 106 and the payout control board 112, and balance information. Interface board 114 (referred to as “I / F board” in FIG. 7) for controlling transmission / reception of data such as value information and information on current balance information, etc., an external device capable of transmitting signals to an external device A terminal board 116, a sub-control board 130 for controlling display and sound production, a relay terminal board 138 for relaying signals, and the like are connected. External devices include hall computers provided at game halls, island computers provided at island facilities, other game machines (eg, pachinko machines, slot machines, etc.), mobile terminal devices (eg, mobile phones, portable personal computers, etc.) And so on. The signal transmitted to the external device includes game information such as jackpot, symbol confirmation, probability change, and the like.

払出制御基板112には、パチンコ球の発射を制御するハンドルに備えたタッチセンサ100等からの信号を受けて発射用のモータM2を駆動制御する発射制御基板110などを接続する。当該発射制御基板110は、上述したメイン制御基板120と同様にCPUを中心に構成する。モータM2,M4には例えばパルスモータ(正逆回転可能なものが望ましい)を用いるが、サーボモータ等を用いてもよい。駆動センサ102は、モータM4やパチンコ球を払い出す払出装置等の駆動状況を監視する。計数センサ104は、実際に払い出したパチンコ球の個数をカウントする。   Connected to the payout control board 112 is a launch control board 110 for driving and controlling the launch motor M2 in response to a signal from the touch sensor 100 provided on the handle for controlling the launch of the pachinko ball. Similar to the main control board 120 described above, the launch control board 110 is configured around a CPU. As the motors M2 and M4, for example, pulse motors (preferably those capable of forward and reverse rotation) are used, but servo motors or the like may be used. The drive sensor 102 monitors the drive status of a payout device or the like that pays out the motor M4 or pachinko balls. The counting sensor 104 counts the number of pachinko balls actually paid out.

サブ制御基板130には、表示器54,22への表示を制御する図柄制御基板140や、スピーカ142、装飾用の発光体144、キャラクタ体20をスライド運動させるモータM6、回転体46を回転運動させるモータM8などを接続する。当該サブ制御基板130はCPU132を中心に構成し、サブ制御プログラムや一定のデータ等を格納したROM134、コマンドや検出数等のような一時的データを格納可能なRAM136、入出力処理回路,通信制御回路等を備える。CPU132はROM134に格納したサブ制御プログラムを実行して、種々の制御を行う。例えば、メイン制御基板120から送信された演出用のコマンドに基づいて図柄制御基板140を通じて表示器54,22に図柄(例えば特別図柄,普通図柄,背景図柄など)を表示したり、スピーカ142から音を出したり、発光体144を表示したり、キャラクタ体20を運動させたり、回転体46を回転運動させる等の制御を行う。当該サブ制御プログラムには、後述する状態制御処理等のような各手続きを実現するプログラムを含む。よって、サブ制御基板130はキャラクタ体20の状態を制御する点で状態変更手段2に相当する。他の構成要素については周知の構成と同様であるので、図示および説明を省略する。   On the sub-control board 130, a symbol control board 140 for controlling display on the displays 54 and 22, a speaker 142, a decorative light emitter 144, a motor M6 for sliding the character body 20, and a rotating body 46 are rotated. A motor M8 to be connected is connected. The sub-control board 130 is mainly composed of a CPU 132, a ROM 134 storing a sub-control program and certain data, a RAM 136 capable of storing temporary data such as commands and detected numbers, an input / output processing circuit, and a communication control. A circuit is provided. The CPU 132 executes a sub control program stored in the ROM 134 to perform various controls. For example, a design (for example, a special design, a normal design, a background design, etc.) is displayed on the display units 54 and 22 through the design control board 140 based on an effect command transmitted from the main control board 120, or a sound is output from the speaker 142. , Display the luminous body 144, move the character body 20, and rotate the rotating body 46. The sub control program includes a program for realizing each procedure such as a state control process described later. Therefore, the sub control board 130 corresponds to the state changing means 2 in that the state of the character body 20 is controlled. Other components are the same as the well-known configuration, and illustration and description are omitted.

図柄制御基板140もまたメイン制御基板120と同様にCPUを中心に構成し、図柄等を予め記憶したキャラクタROMや、サブ制御基板130から送信された表示用のコマンドに基づいて表示器54,22に図柄等を表示する制御を行う。表示器54,22として液晶表示器やLED表示装置等を用いる場合には、表示用のコマンドに含まれる表示情報の解析結果に基づくCPUからの指示を受けて図柄データを読み込み、配色指定及びスプライト処理等の画像編集を行えるVDP(Video Display Processor)等を備えるのが望ましい。このVDPにより、図柄の表示や変動表示などを容易に実現できる。   Similarly to the main control board 120, the symbol control board 140 is also configured with a CPU at the center. Based on a character ROM that stores symbols and the like in advance, and display commands transmitted from the sub-control board 130, the indicators 54 and 22 are displayed. Control to display symbols and so on. When a liquid crystal display, an LED display device, or the like is used as the display 54, 22, the design data is read in response to an instruction from the CPU based on the analysis result of the display information included in the display command, and the color designation and sprite are read. It is desirable to include a VDP (Video Display Processor) that can perform image editing such as processing. By this VDP, it is possible to easily realize display of symbols, display of fluctuation, and the like.

中継端子板138には、メイン制御基板120等から離れた位置に備えた装置(例えば始動口センサ40,36,34や、ゲートセンサ48,28、Vセンサ52、通過センサ84,72,70、ソレノイド146等)などを接続する。なお上述した駆動センサ102や、計数センサ104、始動口センサ40,36,34等には、接触型センサ(例えばリードスイッチ,マイクロスイッチ,圧力センサ等)、あるいは非接触型センサ(例えば近接センサ,光センサ,赤外線センサ等)を用いる。   The relay terminal plate 138 includes devices (for example, start port sensors 40, 36, 34, gate sensors 48, 28, V sensor 52, passage sensors 84, 72, 70) provided at positions away from the main control board 120 and the like. Solenoid 146 etc.). Note that the drive sensor 102, the counting sensor 104, the start port sensors 40, 36, and 34 described above include a contact type sensor (for example, a reed switch, a micro switch, a pressure sensor), or a non-contact type sensor (for example, a proximity sensor, Use optical sensors, infrared sensors, etc.).

上述のように構成したパチンコ機において、本発明を実現するためにサブ制御基板130で行う手続きについて図8,図9を参照しながら説明する。図8にはキャラクタ体20の状態を制御する状態制御処理の手続きを、図9には始動口入賞から大当たり遊技確定までの遊技の流れを制御する始動口処理の手続きをそれぞれフローチャートで示す。状態制御処理の手続きは図7に示すサブ制御基板130側で実現し、始動口処理の手続きは図7に示すメイン制御基板120側で実現する。   In the pachinko machine configured as described above, a procedure performed by the sub-control board 130 to realize the present invention will be described with reference to FIGS. FIG. 8 is a flowchart showing a state control processing procedure for controlling the state of the character body 20, and FIG. 9 is a flowchart showing a starting port processing procedure for controlling the flow of the game from the start opening winning to the big hit game determination. The procedure of the state control process is realized on the side of the sub control board 130 shown in FIG. 7, and the procedure of the start port process is realized on the side of the main control board 120 shown in FIG.

図8に示す状態制御処理では、流入口30を通過するパチンコ球(図6に示すパチンコ球P8,P10)を流入口センサ80が検出すると(ステップS10でYES)、その検出数が規定数(例えば10)に達したか否かでキャラクタ体20の状態を異ならせる〔ステップS12〕。当該検出数は、パチンコ球が流入口30を通過した通過数に相当する。もし検出数が規定数に達すると(YES)、図4(C)のクロスハッチで図示するようにキャラクタ体20をほぼ中央部に位置決めする〔ステップS14〕。これに対して検出数が規定数に達するまでは(NO)、図4(C)の二点鎖線で図示するようにキャラクタ体20を端部側寄りに位置決めする〔ステップS16〕。
一方、流入口センサ80がパチンコ球を検出していないときは(ステップS10でNO)、何も行わずにそのまま状態制御処理を終える。
In the state control process shown in FIG. 8, when the inflow sensor 80 detects pachinko spheres (pachinko spheres P8 and P10 shown in FIG. 6) passing through the inflow port 30 (YES in step S10), the detected number is a specified number ( For example, the state of the character body 20 is changed depending on whether or not 10) is reached [step S12]. The number of detections corresponds to the number of passing pachinko balls that have passed through the inflow port 30. If the number of detections reaches a specified number (YES), the character body 20 is positioned substantially at the center as shown by the cross hatch in FIG. 4C [step S14]. On the other hand, until the number of detection reaches the specified number (NO), the character body 20 is positioned closer to the end as shown by the two-dot chain line in FIG. 4C [step S16].
On the other hand, when the inflow sensor 80 does not detect a pachinko ball (NO in step S10), the state control process is finished without performing anything.

図9に示す始動口処理では、まず遊技中にパチンコ球が始動口42,38,32のいずれかに入賞すると(ステップS20でYES)、大入賞口62,14を所要のタイミングで開閉する〔ステップS22〕。ステップS20では、図2,図7に示す始動口センサ40,36,34のいずれかから検出信号を受けると入賞した(YES)と判別し、当該検出信号を受けなければ入賞していない(NO)と判別する。またステップS22では大入賞口62,14の開閉を実現するべく、可動翼片60,16の開閉を制御する。例えばパチンコ球が始動口42,32に入賞した場合には1回開閉し、同様にパチンコ球が始動口38に入賞した場合には断続して2回開閉する。   In the start opening process shown in FIG. 9, first, when a pachinko ball wins one of the start openings 42, 38, 32 during a game (YES in step S20), the special winning openings 62, 14 are opened and closed at a required timing [ Step S22]. In step S20, if a detection signal is received from any of the start port sensors 40, 36, and 34 shown in FIGS. 2 and 7, it is determined that a prize has been won (YES), and if no detection signal is received, no prize has been won (NO) ). In step S22, the opening / closing of the movable wing pieces 60, 16 is controlled to open / close the special winning openings 62, 14. For example, when the pachinko ball wins the start opening 42, 32, it opens and closes once. Similarly, when the pachinko ball wins the start opening 38, it intermittently opens and closes twice.

大入賞口62,14が開いている間にパチンコ球が入賞すると(ステップS24でYES)、当該入賞したパチンコ球がVゾーン76に入ったか否かを判別する〔ステップS26〕。ステップS24では図2,図7に示す入賞センサ58,18から検出信号を受けると入賞した(YES)と判別し、ステップS26では図2,図7に示すVセンサ52から検出信号を受けると入賞した(YES)と判別する。一方、対応するセンサから検出信号を受けなければ入賞していない(NO)と判別する。   If the pachinko ball wins while the big winning openings 62 and 14 are open (YES in step S24), it is determined whether or not the winning pachinko ball has entered the V zone 76 (step S26). In step S24, if a detection signal is received from the winning sensors 58 and 18 shown in FIGS. 2 and 7, it is determined that a winning is made (YES). In step S26, if a detecting signal is received from the V sensor 52 shown in FIGS. (YES) is determined. On the other hand, if no detection signal is received from the corresponding sensor, it is determined that no prize is received (NO).

もし、パチンコ球がVゾーン76に入ったときは(ステップS26でYES)、そのパチンコ球がどの通路を通行したかによって異なる確率群を設定する〔ステップS28〕。すなわち、ステップS28では図5に示す通過センサ84,72,70のいずれから検出信号を受けたかによって通路を判別する。この場合、通過センサ84,70の一方または双方から検出信号を受け、かつ通過センサ72からも検出信号を受けた場合には、通過センサ72の検出信号を優先して中通路T4のみを通行したと判別する。   If the pachinko ball enters the V zone 76 (YES in step S26), a different probability group is set depending on which passage the pachinko ball has passed [step S28]. That is, in step S28, the passage is determined depending on which of the passage sensors 84, 72, and 70 shown in FIG. In this case, when the detection signal is received from one or both of the passage sensors 84 and 70 and the detection signal is also received from the passage sensor 72, the detection signal of the passage sensor 72 is given priority and only the middle passage T4 is passed. Is determined.

ただし、通過センサ84,70と通過センサ72との双方で検出信号を受けたとしても、例外を認めてもよい。すなわち、通過センサ84,72,70が単位時間(例えば1秒間)当たりに複数のパチンコ球を検出する場合である。一般的に、パチンコ球が大入賞口62,14に入賞してから下棚66に到達するのに要する時間はほぼ同じであると仮定できる。この仮定に従えば、計時装置を用いて、入賞センサ58,18によって検出された時刻と通過センサ84,72,70によって検出された時刻とを得ると、どのパチンコ球がどの通路部を通行したのかを特定できる。通常は、先に入賞センサ58,18に検出されたパチンコ球は、先に通過センサ84,72,70に検出される。よって、先に通過センサ84,70から検出信号を受けたときは、遊技者Yに不利な経路を通行してVゾーン76に到達したことになる。そのため、後で通過センサ72からも検出信号を受けたとしても、左通路T2または右通路T6を通行したと判別する。   However, even if the detection signals are received by both the passage sensors 84 and 70 and the passage sensor 72, an exception may be permitted. That is, the passage sensors 84, 72, and 70 detect a plurality of pachinko balls per unit time (for example, 1 second). In general, it can be assumed that the time required for the pachinko ball to reach the lower shelf 66 after winning the big winning openings 62 and 14 is substantially the same. According to this assumption, when the time detected by the winning sensors 58 and 18 and the time detected by the passing sensors 84, 72 and 70 are obtained using the timing device, which pachinko ball has passed through which passage. Can be identified. Normally, the pachinko balls previously detected by the winning sensors 58 and 18 are first detected by the passage sensors 84, 72 and 70. Therefore, when the detection signal is received from the passage sensors 84 and 70 first, it has reached the V zone 76 through a path unfavorable to the player Y. Therefore, even if a detection signal is received from the passage sensor 72 later, it is determined that the left passage T2 or the right passage T6 has been passed.

大当たり遊技において技術介入が必要なラウンドの開始時期を決定するにあたって、もし図5に示す左通路T2を通行したときは第1確率群を設定し〔ステップS30〕、中通路T4を通行したときは第2確率群を設定し〔ステップS32〕、右通路T6を通行したときは第3確率群を設定する〔ステップS34〕。ここで、各確率群の設定例を次の設定表1に示す。   In determining the start time of the round that requires technical intervention in the jackpot game, if the left passage T2 shown in FIG. 5 is passed, the first probability group is set [step S30], and if the middle passage T4 is passed A second probability group is set [step S32], and a third probability group is set when the right passage T6 is passed [step S34]. Here, a setting example of each probability group is shown in the following setting table 1.

〔設定表1〕
┏━━━━━━┳━━━━━┯━━━━━┯━━━━━┓
┃開始ラウンド┃第1確率群│第2確率群│第3確率群┃
┣━━━━━━╋━━━━━┿━━━━━┿━━━━━┫
┃第1ラウンド┃ 1/9 │ 1/3 │ 1/4 ┃
┃第7ラウンド┃ 3/9 │ 1/3 │ 1/4 ┃
┃第15ラウンド┃ 5/9 │ 1/3 │ 2/4 ┃
┗━━━━━━┻━━━━━┷━━━━━┷━━━━━┛
[Setting table 1]
┏━━━━━━┳━━━━━┯━━━━━┯━━━━━┓
┃ Start round ┃ First probability group │ Second probability group │ Third probability group ┃
┣━━━━━━╋━━━━━┿━━━━━┿━━━━━┫
1st round 1 / 1/9 │ 1/3 │ 1/4 ┃
┃ Round 7 ┃ 3/9 │ 1/3 │ 1/4 ┃
┃ 15th round ┃ 5/9 │ 1/3 │ 2/4 ┃
┗━━━━━━┻━━━━━┷━━━━━┷━━━━━┛

この設定表1によれば、技術介入が必要なラウンドの開始時期にかかる抽選によって第15ラウンドになる確率が最も高いのは、Vゾーン76への入賞が困難な左通路T2を通行したときである。続いて右通路T6を通行したときが高く、中通路T4を通行したときが最も低い。同様にして第1ラウンドになる確率が最も高いのは、Vゾーン76への入賞が容易な中通路T4を通行したときである。続いて右通路T6を通行したときが高く、左通路T2を通行したときが最も低い。遊技者Yは自己の技量により、流入口30の通過数(すなわち検出数)が規定数に達しないように調整したうえで、大入賞口62,14に入賞させたパチンコ球が左通路T2または右通路T6を通行するようなタイミングを積極的に狙う遊技も行える。
上記設定表1に従って確率群を設定した後は、当該設定した確率群に基づいて開始ラウンドを決定する抽選を行い〔ステップS36〕、抽選結果に対応して決定した開始ラウンドをRAM126等のような記憶部に設定したうえで〔ステップS38〕、始動口処理を終える。ステップS36の抽選は、例えば乱数や決定テーブル等を用いて実現する。なお、ステップS38で設定した開始ラウンドから技術介入を行う大当たり遊技を実現するが、その遊技内容や手続き等については周知であるので図示および説明を省略する。
According to this setting table 1, the probability of becoming the fifteenth round by the lottery at the start of the round that requires technical intervention is the highest when passing through the left passage T2 where it is difficult to win the V zone 76. is there. Subsequently, the time when the vehicle passes through the right passage T6 is high, and the time when the vehicle passes through the middle passage T4 is the lowest. Similarly, the probability of becoming the first round is the highest when the vehicle passes through the middle passage T4 where the winning to the V zone 76 is easy. Subsequently, the time when the right passage T6 is passed is high, and the time when the left passage T2 is passed is the lowest. The player Y adjusts so that the number of passages (that is, the number of detections) of the inflow port 30 does not reach the prescribed number according to his / her skill, and the pachinko ball that has been awarded to the big prize opening 62, 14 is left passage T2 or A game in which the timing of passing through the right passage T6 is actively aimed can be performed.
After the probability group is set according to the setting table 1, a lottery for determining a start round is performed based on the set probability group [step S36], and the start round determined corresponding to the lottery result is set to a RAM 126 or the like. After setting in the storage unit [step S38], the start port process is terminated. The lottery in step S36 is realized using, for example, a random number or a determination table. Note that the jackpot game in which the technical intervention is performed from the start round set in step S38 is realized. However, since the game contents and procedures are well known, illustration and description thereof are omitted.

これに対して、遊技中にパチンコ球が始動口42,38,32のいずれかも入賞していないときや(ステップS20でNO)、大入賞口62,14が開いている間にパチンコ球が入賞しなかったとき(ステップS24でNO)、大入賞口62,14に入賞したもののVゾーン76に入らなかったときは(ステップS26でNO)、いずれも大当たり遊技を実現する必要がないので、そのまま始動口処理を終える。   On the other hand, when the pachinko ball has not won any of the starting holes 42, 38, 32 during the game (NO in step S20), the pachinko ball wins while the big winning holes 62, 14 are open. If not (NO in step S24), but won the big prize opening 62, 14 but did not enter the V zone 76 (NO in step S26), it is not necessary to realize the jackpot game, so that Finish the start-up process.

上述した実施例1によれば、以下に示す各効果を得ることができる。
(a1)役物装置12には、図5に示すように、パチンコ球P4がVゾーン76を通過しやすい中通路T4と、当該中通路T4よりはパチンコ球P6がVゾーン76を通過し難い左通路T2および右通路T6とを備えた。通過センサ84,72,70は、パチンコ球P4,P6が左通路T2,中通路T4および右通路T6のいずれを通行するのかを検出した。パチンコ球P4,P6がVゾーン76を通過したことを契機として、通過センサ84,72,70によって検出した通路に応じて異なる内容の特別の権利を付与した{権利付与手段9;設定表1、図9のステップS28〜S38を参照}。こうして付与される特別の権利の内容が異なれば、一般的には遊技者Yが獲得可能な利益の大きさも異なる。図9の例では技術介入を行う開始ラウンドが異なり、遊技者Yに不利な左通路T2や右通路T6を通行してVゾーン76に入ったときの確率群よりも、遊技者Yに有利な中通路T4を通行してVゾーン76に入ったときの確率群のほうが早めのラウンドから技術介入を行う可能性が高くなる。よって遊技者Yの不公平感を低減できるだけでなく、Vゾーン76への入賞経路に対する遊技者Yの関心を従来よりも高めて、遊技の興趣を向上し得る。
According to the first embodiment described above, the following effects can be obtained.
(A1) In the accessory device 12, as shown in FIG. 5, the pachinko ball P4 is more likely to pass the V zone 76, and the pachinko ball P6 is less likely to pass the V zone 76 than the middle passage T4. A left passage T2 and a right passage T6 were provided. The passage sensors 84, 72, and 70 detect which of the left passage T2, the middle passage T4, and the right passage T6 the pachinko balls P4 and P6 pass. When the pachinko balls P4 and P6 pass through the V zone 76, special rights having different contents are given according to the passages detected by the passage sensors 84, 72 and 70 {rights granting means 9; setting table 1, See steps S28-S38 in FIG. If the contents of the special rights granted in this way are different, generally, the amount of profit that the player Y can acquire also differs. In the example of FIG. 9, the start round in which the technical intervention is performed is different, and the player Y is more advantageous than the probability group when the player enters the V zone 76 through the left passage T2 and the right passage T6 which are disadvantageous to the player Y. The probability group when entering the V zone 76 through the middle passage T4 is more likely to perform technical intervention from an earlier round. Therefore, not only can the unfairness of the player Y be reduced, but the interest of the player Y with respect to the winning path to the V zone 76 can be increased more than before, and the interest of the game can be improved.

本例では、特別の権利として技術介入を行う開始ラウンドを適用したが、大当たり遊技で遊技可能な最長のラウンド数を適用してもよい。例えば次に示す設定表2に基づいて、パチンコ球が左通路T2を通行したときは第1確率群を設定し(図9のステップS30)、中通路T4を通行したときは第2確率群を設定し(図9のステップS32)、右通路T6を通行したときは第3確率群を設定する(図9のステップS34)。   In this example, the start round in which technical intervention is performed is applied as a special right, but the longest number of rounds that can be played in the jackpot game may be applied. For example, based on the setting table 2 shown below, when the pachinko ball passes through the left passage T2, the first probability group is set (step S30 in FIG. 9), and when the pachinko ball passes through the middle passage T4, the second probability group is set. When setting (step S32 in FIG. 9) and passing the right passage T6, the third probability group is set (step S34 in FIG. 9).

〔設定表2〕
┏━━━━━━┳━━━━━┯━━━━━┯━━━━━┓
┃ラウンド数 ┃第1確率群│第2確率群│第3確率群┃
┣━━━━━━╋━━━━━┿━━━━━┿━━━━━┫
┃ 1ラウンド┃ 1/9 │ 1/3 │ 1/4 ┃
┃ 7ラウンド┃ 3/9 │ 1/3 │ 1/4 ┃
┃15ラウンド┃ 5/9 │ 1/3 │ 2/4 ┃
┗━━━━━━┻━━━━━┷━━━━━┷━━━━━┛
[Setting table 2]
┏━━━━━━┳━━━━━┯━━━━━┯━━━━━┓
┃ Number of rounds ┃ First probability group │ Second probability group │ Third probability group ┃
┣━━━━━━╋━━━━━┿━━━━━┿━━━━━┫
┃ 1 round 1 / 1/9 │ 1/3 │ 1/4 ┃
┃ 7 rounds 3 3/9 │ 1/3 │ 1/4 ┃
┃15 round ┃ 5/9 │ 1/3 │ 2/4 ┃
┗━━━━━━┻━━━━━┷━━━━━┷━━━━━┛

この設定表2によれば、大当たり遊技の抽選によって15ラウンドになる確率が最も高いのは、Vゾーン76への入賞が困難な左通路T2を通行したときである。続いて右通路T6を通行したときが高く、中通路T4を通行したときが最も低い。したがって、通過センサ84,72,70によって検出した通路に応じて異なる内容の特別の権利を付与するので、遊技者Yの不公平感を低減できるだけでなく、Vゾーン76への入賞経路に対する遊技者Yの関心を従来よりも高めて、遊技の興趣を向上し得る。   According to this setting table 2, the probability of having 15 rounds due to the jackpot game lottery is the highest when passing through the left passage T2, which makes it difficult to win the V zone 76. Subsequently, the time when the vehicle passes through the right passage T6 is high, and the time when the vehicle passes through the middle passage T4 is the lowest. Therefore, since special rights with different contents are given according to the passages detected by the passage sensors 84, 72, and 70, not only can the unfairness of the player Y be reduced, but the player for the winning path to the V zone 76 can be reduced. The interest of Y can be raised more than before and the interest of the game can be improved.

(a2)左通路T2および右通路T6は、図5に示すようなVゾーン76の設置位置によって、パチンコ球P6がVゾーン76を通過する確率を異ならせた。通過センサ84,70は、パチンコ球P6が左通路T2および右通路T6のいずれを通過したのか検出可能に構成し、しかもパチンコ球P6が通行した通路に応じて異なる内容の特別の権利を付与した{権利付与手段9;設定表1,2、図9のステップS28〜S38を参照}。遊技者Yに不利な複数の通路(本例では左通路T2および右通路T6)についても獲得可能な利益に差を設けたので、遊技者Yの不公平感をより低減することができる。
なお、本例では遊技者Yに不利な通路として二つの通路(左通路T2および右通路T6)を適用したが、三以上の通路を適用してもよい。この場合でも通路ごとに獲得可能な利益に差を設ければ、遊技者Yの不公平感をさらに低減することができる。
(A2) The left passage T2 and the right passage T6 have different probabilities that the pachinko sphere P6 passes through the V zone 76 depending on the installation position of the V zone 76 as shown in FIG. The passage sensors 84 and 70 are configured to be able to detect whether the pachinko sphere P6 has passed through the left passage T2 or the right passage T6, and have given special rights having different contents depending on the passage through which the pachinko sphere P6 has passed. {Right granting means 9; see setting tables 1 and 2, steps S28 to S38 in FIG. 9}. Since there is a difference in profits that can be obtained for a plurality of passages that are disadvantageous to the player Y (in this example, the left passage T2 and the right passage T6), it is possible to further reduce the unfairness of the player Y.
In this example, two passages (left passage T2 and right passage T6) are applied as a passage unfavorable to the player Y, but three or more passages may be applied. Even in this case, if there is a difference in profits that can be acquired for each passage, the unfairness of the player Y can be further reduced.

(a3)設定表1,2に示すように、パチンコ球P6を検出した通路にかかるVゾーン76の通過確率が低くなるにつれて、遊技者Yの利益が大きくなってゆくように特別の権利を付与する構成とした{権利付与手段9;図9のステップS28〜S38を参照}。設定表1,2に示す例では、難易度の高い左通路T2を通行したパチンコ球P6がVゾーン76を通過したときには大きな利益を獲得可能な特別の権利を付与し、難易度の低い右通路T6を通行した遊技球がVゾーン76を通過したときには小さな利益を獲得可能な特別の権利を付与した。パチンコ球P6が通行する通路の難易度に対応して、付与する特別の権利の内容に差を設けたので、遊技者Yの不公平感をより一層低減することができる。 (A3) As shown in setting tables 1 and 2, a special right is given so that the profit of the player Y increases as the passing probability of the V zone 76 applied to the passage where the pachinko ball P6 is detected decreases. {Right granting means 9; see steps S28 to S38 in FIG. 9}. In the examples shown in the setting tables 1 and 2, a special right that can obtain a large profit is granted when the pachinko ball P6 passing through the left passage T2 having a high degree of difficulty passes through the V zone 76, and the right passage having a low degree of difficulty. When a game ball that passed through T6 passed through the V zone 76, a special right was granted to obtain a small profit. Since the difference in the content of the special right to be granted is provided in accordance with the difficulty level of the passage through which the pachinko ball P6 passes, the unfairness of the player Y can be further reduced.

(a4)役物装置12に入るパチンコ球P2を検出する入賞センサ58,18を備えた{図2,図3を参照}。通過センサ84,72,70が左通路T2,中通路T4および右通路T6で合わせて複数のパチンコ球P4,P6を検出したとき、入賞センサ58,18によって検出された時刻と通過センサ84,72,70によって検出された時刻とに基づいて、どのパチンコ球がどの通路部を通行したのかを特定したうえで確率群を設定した{権利付与手段9;設定表1,2、図9のステップS28〜S38を参照}。したがって、パチンコ球が通行した通路部に対応した特別の権利をより正確に付与することができる。 (A4) Provided with winning sensors 58 and 18 for detecting a pachinko ball P2 entering the accessory device 12 (see FIGS. 2 and 3). When the passage sensors 84, 72, 70 detect the plurality of pachinko balls P4, P6 in the left passage T2, the middle passage T4, and the right passage T6, the time detected by the winning sensors 58, 18 and the passage sensors 84, 72 are detected. , 70, and which pachinko ball has passed through which passage portion is specified, and then a probability group is set {right granting means 9; setting tables 1 and 2, step S28 in FIG. See S38}. Therefore, the special right corresponding to the passage part through which the pachinko ball has passed can be given more accurately.

(a5)通過センサ84,70が左通路T2,右通路T6を通行するパチンコ球P6を検出するだけでなく、通過センサ72が中通路T4を通行するパチンコ球P4を検出したときは、当該中通路T4を通行してVゾーン76を通過したパチンコ球P4と同一の特別の権利のみを付与した{権利付与手段9;設定表1,2、図9のステップS28〜S38を参照}。中通路T4を通行したパチンコ球P4はVゾーン76を通過できる確率が高いのであるから、左通路T2または右通路T6を通行したパチンコ球P6がVゾーン76を通過できたことによりさらに大きな利益を獲得可能な特別の権利を遊技者Yに付与すれば、遊技場にとって大きな不利益となる。この場合では、中通路T4を通行してVゾーン76を通過したパチンコ球P4と同一の特別の権利のみを付与したので、遊技者Yが獲得する利益と遊技場が被る不利益とを調整することとした。 (A5) When the passage sensors 84 and 70 detect not only the pachinko sphere P6 passing through the left passage T2 and the right passage T6, but the passage sensor 72 detects the pachinko sphere P4 passing through the middle passage T4, Only the same special rights as those of the pachinko ball P4 that passed through the V zone 76 through the passage T4 were given {right grant means 9; see the setting tables 1 and 2 and steps S28 to S38 in FIG. 9}. Since there is a high probability that pachinko balls P4 that have passed through the middle passage T4 can pass through the V zone 76, the pachinko balls P6 that have passed through the left passage T2 or the right passage T6 have been able to pass through the V zone 76. If a special right that can be acquired is given to the player Y, it will be a great disadvantage for the game hall. In this case, since only the same special right as the pachinko ball P4 passing through the V zone 76 through the middle passage T4 is given, the profit obtained by the player Y and the disadvantage suffered by the game hall are adjusted. It was decided.

(a6)役物装置12内には、パチンコ球P2(第2遊技球)の移動方向を変更可能なキャラクタ体20を備えた{図2,図3を参照}。流入口30を通過するパチンコ球P8,P10(第1遊技球)を流入口センサ80で検出した検出数に応じて、役物装置12内のパチンコ球P2を左通路T2,中通路T4および右通路T6のいずれかに向けるべくキャラクタ体20の状態を変更した{状態変更手段2;図8を参照}。すなわち図4に示すように、キャラクタ体20をガイド部材86のほぼ中央に位置決めすれば、誘導部20bを通じてパチンコ球P2を中通路T4に導くことができる。一方、キャラクタ体20をガイド部材86の端部側寄りに位置決めすれば、パチンコ球P2は単に下棚66に向けて落下するだけであり、中通路T4に導くことは困難である。よって、遊技者Yは自己の技量により役物装置12内を移動するパチンコ球P2を希望の通路部に通行させ得るので、技量を向上させようとする意欲を持って遊技するようになる。 (A6) A character body 20 capable of changing the moving direction of the pachinko ball P2 (second game ball) is provided in the accessory device 12 {see FIG. 2 and FIG. 3}. Depending on the number of pachinko balls P8 and P10 (first game balls) passing through the inflow port 30 detected by the inflow port sensor 80, the pachinko balls P2 in the accessory device 12 are moved to the left passage T2, the middle passage T4, and the right The state of the character body 20 is changed to be directed to one of the passages T6 {state changing means 2; see FIG. 8}. That is, as shown in FIG. 4, if the character body 20 is positioned at the approximate center of the guide member 86, the pachinko ball P2 can be guided to the middle passage T4 through the guide portion 20b. On the other hand, if the character body 20 is positioned closer to the end of the guide member 86, the pachinko ball P2 simply falls toward the lower shelf 66, and it is difficult to guide it to the middle passage T4. Therefore, the player Y can pass the pachinko ball P2 moving in the accessory device 12 by his / her skill through the desired passage portion, so that the player Y plays with a desire to improve his / her skill.

実施例2は実施例1と同様にしてパチンコ機に本発明を適用し、パチンコ球の通行経路に応じて次回のラウンド遊技で入賞可能な上限数を異ならせた例である。当該実施例2は図10,図11を参照しながら説明する。なお、実施例2におけるパチンコ機の構成等は実施例1と同様であるので、図示と説明を簡単にするために実施例1と異なる点について説明する。よって実施例1で用いた要素と同一の要素には同一の符号を用いる。   The second embodiment is an example in which the present invention is applied to a pachinko machine in the same manner as the first embodiment, and the upper limit number that can be won in the next round game is varied according to the passage route of the pachinko balls. The second embodiment will be described with reference to FIGS. In addition, since the structure of the pachinko machine in Example 2, etc. are the same as that of Example 1, in order to simplify illustration and description, a different point from Example 1 is demonstrated. Therefore, the same reference numerals are used for the same elements as those used in the first embodiment.

まず図10には、実施例1における図8に代えて実現する手続きを示す。図10に示す状態制御処理では、ゲート50(左ゲート)を通過するパチンコ球をゲートセンサ48が検出すると(ステップS40でYES)、図8のステップS14と同様にしてキャラクタ体20をほぼ中央部に位置決めする〔ステップS42〕。一方、ゲート50が通過しないがゲート26(右ゲート)をするパチンコ球をゲートセンサ28が検出すると(ステップS44でYES)、図8のステップS16と同様にしてキャラクタ体20を端部側寄りに位置決めする〔ステップS46〕。これに対して、ゲート50,26のいずれもパチンコ球が通過しないときは、何も行わずに状態制御処理を終える。   First, FIG. 10 shows a procedure realized in place of FIG. 8 in the first embodiment. In the state control process shown in FIG. 10, when the gate sensor 48 detects a pachinko ball that passes through the gate 50 (left gate) (YES in step S40), the character body 20 is substantially centered as in step S14 of FIG. [Step S42]. On the other hand, when the gate sensor 28 detects a pachinko ball that does not pass through the gate 50 but does the gate 26 (right gate) (YES in step S44), the character body 20 is moved closer to the end as in step S16 of FIG. Position [Step S46]. On the other hand, when the pachinko ball does not pass through any of the gates 50 and 26, the state control process is finished without performing anything.

次に図11に示すラウンド遊技処理は大当たり遊技を実現する各ラウンドで実行する手続きであって、実施例1における図9に代えて実現する。まず、ラウンド遊技を開始するにあたって、所要のデータについて初期設定を行う〔ステップS50〕。例えば、大入賞口62,14の開閉回数や大入賞口62,14への入賞数を0に設定したり、次回のラウンドに移行可能か否かを表す継続フラグをオフに設定する等を行う。   Next, the round game process shown in FIG. 11 is a procedure executed in each round for realizing the jackpot game, and is realized in place of FIG. 9 in the first embodiment. First, when starting a round game, initial setting is performed for necessary data [step S50]. For example, the number of times of opening / closing the big prize openings 62, 14 and the number of winning prizes to the big prize openings 62, 14 are set to 0, or a continuation flag indicating whether or not it is possible to shift to the next round is set to OFF. .

ラウンド遊技は、パチンコ球がVゾーン76に入るまで(ステップS58でNO)、可動翼片60,16を開閉して大入賞口62,14の開閉を繰り返し実現する〔ステップS52〕。ただしパチンコ球がVゾーン76に入る前に、大入賞口62,14の開閉回数が所定回数(例えば15回)に達したり(ステップS54でYES)、あるいは大入賞口62,14への入賞数が上限数(例えば10個)に達すると(ステップS56でYES)、その時点でラウンド遊技を終えるとともに、大当たり遊技も終了する。   In the round game, until the pachinko ball enters the V zone 76 (NO in step S58), the movable wing pieces 60 and 16 are opened and closed to repeatedly open and close the winning prize openings 62 and 14 [step S52]. However, before the pachinko ball enters the V zone 76, the number of times of opening / closing the large winning openings 62, 14 reaches a predetermined number (for example, 15 times) (YES in step S54), or the number of winning the large winning openings 62, 14 Reaches the upper limit (for example, 10) (YES in step S56), the round game is finished at that time and the jackpot game is also finished.

これに対して、大入賞口62,14の開閉回数が所定回数に達する前であって(ステップS54でNO)、かつ大入賞口62,14への入賞数が上限数に達する前に(ステップS56でNO)、パチンコ球がVゾーン76に入ると(ステップS58でYES)、次回のラウンドに移行可能とするべく継続フラグをオンにするとともに〔ステップS60〕、Vゾーン76に入る前にパチンコ球が通行した通路に応じて特別の権利を付与する。
すなわち、パチンコ球が左通路T2を通行したときは次回のラウンド遊技における入賞可能な上限数を15に設定し〔ステップS64〕、同じく中通路T4を通行したときは上限数を10に設定し〔ステップS66〕、同じく右通路T6を通行したときは上限数を13に設定する〔ステップS68〕。当該上限数の設定により、遊技者Yはパチンコ球が通行した通路に応じて異なる利益を獲得することができる。
On the other hand, before the number of times of opening / closing the big prize openings 62, 14 reaches a predetermined number (NO in step S54), and before the number of prizes to the big prize openings 62, 14 reaches the upper limit number (step S54). If the pachinko ball enters the V zone 76 (YES in step S58), the continuation flag is turned on to enable transition to the next round [step S60], and the pachinko ball enters the V zone 76 before entering the V zone 76. Special rights are granted according to the passage that the ball has passed.
That is, when the pachinko ball passes through the left passage T2, the upper limit number that can be won in the next round game is set to 15 [step S64], and when the pachinko ball passes through the middle passage T4, the upper limit number is set to 10. Step S66], similarly, when the vehicle passes through the right passage T6, the upper limit number is set to 13 [Step S68]. By setting the upper limit number, the player Y can obtain different profits depending on the passage through which the pachinko ball has passed.

上述した実施例2によれば、以下に示す各効果を得ることができる。
(b1)役物装置12外に備えられたゲート50,26のいずれかをパチンコ球(第1遊技球)が通過するか否かで、役物装置12内のパチンコ球P2を中通路T4および左通路T2および右通路T6のいずれか一方に向けるべくキャラクタ体20の状態を変更した{状態変更手段2;図10を参照}。大当たり遊技中は大入賞口62,14に入賞させることが主目的となるが、ゲート50,26を通過させるとキャラクタ体20の状態が変わるので、次回のラウンド遊技で獲得可能な利益が異なってくる。したがって、遊技者Yは、技量を向上させようとする意欲を持って遊技するようになる。
According to the second embodiment described above, the following effects can be obtained.
(B1) Whether the pachinko ball (first game ball) passes through one of the gates 50 and 26 provided outside the accessory device 12, the pachinko ball P2 in the accessory device 12 passes through the middle passage T4 and The state of the character body 20 is changed to be directed to either the left passage T2 or the right passage T6 {state changing means 2; see FIG. 10}. During the jackpot game, the main purpose is to win the winning prize ports 62 and 14, but since the state of the character body 20 changes when the gates 50 and 26 are passed, the profits that can be obtained in the next round game are different. come. Therefore, the player Y comes to play with a desire to improve the skill.

(b2)役物装置12外に複数のゲート50,26を複数備えた{図2を参照}。パチンコ球が通過したゲートに基づいて、役物装置12内のパチンコ球を左通路T2,中通路T4および右通路T6のいずれか一方に向けるべくキャラクタ体20の状態を変更した{状態変更手段2;図10を参照}。例えば障害釘の配置等によって、ゲート26よりもゲート50のほうが通過し難くする。この場合、通過しやすいゲート26を通過したときは左通路T2および右通路T6に向けるような状態にし、通過し難いゲート50を通過したときは中通路T4に向けるような状態にする。よって、遊技者Yは自己の技量により役物装置12内を移動するパチンコ球を希望の通路に通行させ得るので、技量を向上させようとする意欲を持って遊技するようになる。
(b3)その他の要件,構成,作用,作動結果等については、流入口30に代わってゲート50,26になり、確率群に代わってラウンド遊技の上限数になる点を除けば、実施例1と同様である。したがって、実施例2でも実施例1と同様の効果を得ることができる{上述した事項(a1)〜(a5)を参照}。
(B2) A plurality of gates 50 and 26 are provided outside the accessory device 12 {see FIG. 2}. Based on the gate through which the pachinko ball has passed, the state of the character body 20 is changed so that the pachinko ball in the accessory device 12 is directed to one of the left passage T2, the middle passage T4, and the right passage T6 {state changing means 2 See FIG. For example, the gate 50 is more difficult to pass than the gate 26 due to the arrangement of obstacle nails or the like. In this case, when passing through the gate 26 which is easy to pass, the state is directed to the left passage T2 and the right passage T6, and when passing through the gate 50 which is difficult to pass, the state is directed to the middle passage T4. Therefore, the player Y can pass the pachinko ball moving in the accessory device 12 through the desired passage by his / her skill, and therefore, the player Y plays with a desire to improve his / her skill.
(B3) For other requirements, configurations, operations, operation results, etc., except for the point that the gates 50 and 26 are substituted for the inlet 30 and the upper limit number of round games is substituted for the probability group, the first embodiment. It is the same. Therefore, the effect similar to Example 1 can be acquired also in Example 2 {refer the matter (a1)-(a5) mentioned above}.

他の実施例Other examples

以上、本発明を実施するための最良の形態について実施例に従って説明したが、本発明は当該実施例に何ら限定されるものではない。言い換えれば、本発明の要旨を逸脱しない範囲内において、種々なる形態で実施し得ることが可能である。例えば、次に示す各形態を実施してもよい。   As mentioned above, although the best form for implementing this invention was demonstrated according to the Example, this invention is not limited to the said Example at all. In other words, the present invention can be implemented in various forms without departing from the gist of the present invention. For example, the following embodiments may be implemented.

(c1)実施例1,2では、パチンコ機に本発明を適用した。この形態に代えて、パチンコ機以外の他の遊技機(例えばアレンジボール機,雀球遊技機,テレビゲーム機等)であって特定領域(Vゾーン76)と非特定領域(一般領域68,82)とを有する入賞室(役物装置12)を備えたものにも同様に本発明を適用することができる。当該他の遊技機であっても、遊技球が通過した通路部(左通路T2,中通路T4,右通路T6)に応じて異なる内容の特別の権利を付与するので、遊技者Yの不公平感を低減できる。 (C1) In Examples 1 and 2, the present invention was applied to a pachinko machine. Instead of this form, it is a gaming machine other than a pachinko machine (for example, an arrangement ball machine, a sparrow ball gaming machine, a video game machine, etc.), and a specific area (V zone 76) and a non-specific area (general areas 68, 82). The present invention can be similarly applied to a room provided with a winning room (a combination device 12) having a Even in the other game machines, since the special right of different contents is given according to the passage part (the left passage T2, the middle passage T4, the right passage T6) through which the game ball has passed, the unfairness of the player Y The feeling can be reduced.

(c2)実施例1,2では、パチンコ球の移動方向を変化させ得る可動体5として上棚64の近傍でスライド可能なキャラクタ体20を適用した{図4を参照}。この形態に代えて(あるいは加えて)、図12に示すように下棚66上で動く可動部材96を適用してもよい。当該可動部材96は、モータやソレノイド等の駆動体によって二点鎖線と実線との間で姿勢を変更可能に構成する。なお図12の例では、左通路T2上に可動部材96を備えたが、右通路T6(あるいは中通路T4)上に可動部材96を備えてもよい。
実施例1に適用する場合には、例えば流入口30を通過したパチンコ球の検出数が規定数に達すると(図8のステップS12でYES)、可動部材96を図12の実線で示すように姿勢させる。一方、検出数が規定数に達すまでは(図8のステップS12でNO)、可動部材96を図12の二点鎖線で示すように姿勢させる。また実施例2に適用する場合には、例えばゲート50を通過するパチンコ球を検出すると(図10のステップS40でYES)、可動部材96を図12の実線で示すように姿勢させる。一方、ゲート26をするパチンコ球を検出すると(図10のステップS44でYES)、可動部材96を図12の二点鎖線で示すように姿勢させる。
もし実線で示す可動部材96のように姿勢させると、下棚66に落下したパチンコ球P6は可動部材96によって移動方向を矢印D8cのように変更されてVゾーン76に向かうので、当該Vゾーン76への入賞確率が高まる。言い換えれば、Vゾーン76への入賞確率が低い通路をパチンコ球が通行した場合でも、Vゾーン76への入賞確率を高めることができる。したがって、自己の技量によってパチンコ球の移動方向を変化させ得るので、遊技者Yの遊技意欲を向上させることができる。
(C2) In the first and second embodiments, the character body 20 slidable in the vicinity of the upper shelf 64 is applied as the movable body 5 that can change the moving direction of the pachinko ball {see FIG. 4}. Instead of (or in addition to) this form, a movable member 96 that moves on the lower shelf 66 as shown in FIG. 12 may be applied. The movable member 96 is configured such that the posture can be changed between a two-dot chain line and a solid line by a driving body such as a motor or a solenoid. In the example of FIG. 12, the movable member 96 is provided on the left passage T2, but the movable member 96 may be provided on the right passage T6 (or the middle passage T4).
When applied to the first embodiment, for example, when the number of detected pachinko balls that have passed through the inflow port 30 reaches a specified number (YES in step S12 in FIG. 8), the movable member 96 is indicated by a solid line in FIG. Make me pose. On the other hand, until the number of detections reaches the specified number (NO in step S12 in FIG. 8), the movable member 96 is placed in the posture as shown by the two-dot chain line in FIG. Further, when applied to the second embodiment, for example, when a pachinko ball passing through the gate 50 is detected (YES in step S40 in FIG. 10), the movable member 96 is brought into a posture as indicated by a solid line in FIG. On the other hand, when the pachinko ball that makes the gate 26 is detected (YES in step S44 in FIG. 10), the movable member 96 is placed in the posture as shown by the two-dot chain line in FIG.
If the posture is like a movable member 96 indicated by a solid line, the pachinko ball P6 dropped on the lower shelf 66 is moved by the movable member 96 in the direction of the arrow D8c and goes to the V zone 76. The probability of winning a prize increases. In other words, even when a pachinko ball passes through a passage having a low winning probability for the V zone 76, the winning probability for the V zone 76 can be increased. Therefore, since the moving direction of the pachinko ball can be changed according to his / her skill, the player's willingness to play can be improved.

(c3)実施例1,2では、いずれもキャラクタ体20の状態を変更可能に構成した{図4を参照}。この形態に代えて(あるいは加えて)、突起部56aを有するキャラクタ体56の状態を変更可能に構成してもよい。図13に示す例は、図5に示すキャラクタ体56の状態よりもやや端部側(図面左側)に位置させている。キャラクタ体20と同様にして、モータやソレノイド等の駆動体によって例えば矢印D14(すなわち図面左右方向)に移動可能に構成する。さらに、図8または図10の状態制御処理によって、可動体5としてのキャラクタ体56を位置決め可能に構成する。このように構成したキャラクタ体56は、可動体5に相当する。キャラクタ体56の状態を変化させれば、左通路T2,中通路T4,右通路T6の範囲も変化するとともに、Vゾーン76への入賞確率を変化させることが可能となる。
ただし、実施例1で説明した図5の例とは異なり、たとえパチンコ球P4が突起部56aで挟まれた領域内に到達しても、Vゾーン76への進路が突起部56aによって矢印D8dのように通行するので、必ずしもVゾーン76への入賞確率が高いとは限らない。すなわち、キャラクタ体56が図5で示す位置にあるときはVゾーン76への入賞確率が最も高くなり、図面左右側の端部に移動してゆくにつれて当該入賞確率は低くなる。
キャラクタ体20およびキャラクタ体56の双方を移動可能に構成した場合には、双方のキャラクタ体の位置関係に応じて、Vゾーン76への入賞確率が変化する。したがって、遊技者Yは各々の位置を考慮して遊技する必要がある点で面白味が増す。
(C3) In the first and second embodiments, the state of the character body 20 can be changed (see FIG. 4). Instead of (or in addition to) this form, the state of the character body 56 having the protrusions 56a may be changeable. The example shown in FIG. 13 is positioned slightly on the end side (left side in the drawing) from the state of the character body 56 shown in FIG. In the same manner as the character body 20, it is configured to be movable, for example, in an arrow D14 (that is, in the horizontal direction in the drawing) by a driving body such as a motor or a solenoid. Further, the character body 56 as the movable body 5 is configured to be positionable by the state control process of FIG. 8 or FIG. The character body 56 configured in this way corresponds to the movable body 5. If the state of the character body 56 is changed, the range of the left passage T2, the middle passage T4, and the right passage T6 also changes, and the winning probability to the V zone 76 can be changed.
However, unlike the example of FIG. 5 described in the first embodiment, even if the pachinko ball P4 reaches the region sandwiched between the protrusions 56a, the path to the V zone 76 is indicated by the arrow D8d by the protrusion 56a. Thus, the winning probability for the V zone 76 is not necessarily high. That is, when the character body 56 is at the position shown in FIG. 5, the winning probability for the V zone 76 is the highest, and the winning probability is lowered as the character body 56 moves to the left and right ends of the drawing.
When both the character body 20 and the character body 56 are configured to be movable, the winning probability to the V zone 76 changes according to the positional relationship between both character bodies. Therefore, the player Y is more interesting in that it is necessary to play in consideration of each position.

(c4)実施例1では図8に示す状態制御処理と図9に示す始動口処理とを組み合わせて適用し、実施例2では図10に示す状態制御処理と図11に示すラウンド遊技処理とを組み合わせて適用した。この形態に代えて、図8に示す状態制御処理と図11に示すラウンド遊技処理とを組み合わせて適用してもよい。本適用例によれば、流入口30を通過させるパチンコ球の数に応じて、次回のラウンド遊技で遊技者Yが獲得可能な利益(すなわち入賞可能な上限数)を異ならせることができる。また、図10に示す状態制御処理と図9に示す始動口処理とを組み合わせて実施例2に適用してもよい。本適用例によれば、パチンコ球がゲート50,26のいずれを通過するかに応じて、大当たり遊技で遊技者Yが獲得可能な利益(すなわち遊技可能な最長のラウンド数)を異ならせることができる。
同様にして、図8に示す状態制御処理では流入口30を通過するパチンコ球を検出対象とし、図10に示す状態制御処理ではゲート50,26を通過するパチンコ球を検出対象とした。この形態に代えて、図8に示す状態制御処理ではゲート50,26を通過するパチンコ球を検出対象とし、図10に示す状態制御処理では流入口30を通過するパチンコ球を検出対象としてもよい。このように、処理の組み合わせや検出対象を様々に行うことにより、遊技の面白味を増大させたパチンコ機を提供することができる。
(C4) In the first embodiment, the state control process shown in FIG. 8 and the start port process shown in FIG. 9 are applied in combination. In the second embodiment, the state control process shown in FIG. 10 and the round game process shown in FIG. Applied in combination. Instead of this form, the state control process shown in FIG. 8 and the round game process shown in FIG. 11 may be applied in combination. According to this application example, according to the number of pachinko balls that pass through the inflow port 30, the profit that can be obtained by the player Y in the next round game (that is, the upper limit number that can be won) can be varied. Further, the state control process shown in FIG. 10 and the start port process shown in FIG. 9 may be combined and applied to the second embodiment. According to this application example, the profit that can be obtained by the player Y in the jackpot game (that is, the maximum number of rounds that can be played) varies depending on which of the gates 50 and 26 the pachinko ball passes through. it can.
Similarly, in the state control process shown in FIG. 8, pachinko balls passing through the inflow port 30 are set as detection targets, and in the state control process shown in FIG. 10, pachinko balls passing through the gates 50 and 26 are set as detection targets. Instead of this form, in the state control process shown in FIG. 8, the pachinko sphere passing through the gates 50 and 26 may be detected, and in the state control process shown in FIG. 10, the pachinko sphere passing through the inflow port 30 may be detected. . Thus, by performing various combinations of processing and detection targets, it is possible to provide a pachinko machine that increases the fun of the game.

(c5)上述した実施例1,2では、可動体5としてスライドして移動可能なキャラクタ体20,56を適用した{図4を参照}。この形態に代えて(あるいは加えて)、パチンコ球の移動方向を変化させ得る他の可動体5を適用してもよい。当該他の可動体5としては、回転可能な回転体(例えば回転可能にした円盤等)や、揺動可能な揺動体(例えばシーソーのように振る舞う部材等)などが該当する。
また所定の領域1として、実施例1では流入口30を適用し{図6を参照}、実施例2ではゲート50,26を適用した{図2を参照}。この形態に代えて、役物装置12外の遊技盤10に備えた装置であれば、任意の装置を適用してもよい。例えば、始動口42,38,32等のような入賞口や、入賞装置等が該当する。
さらに通行検出手段7として、左通路T2,中通路T4,右通路T6のそれぞれに通過センサ84,72,70を備える構成とした{図5を参照}。この形態に代えて、通過センサ72のみを備える構成としてもよく、通過センサ84,70のみを備える構成としてもよい。これらの構成では、通過センサ72のみ、あるいは通過センサ84,70のみを一定時間(例えば10秒間)内に通過した数と、入賞したが通過しない数とで、パチンコ球がどの通路を通行したのかを特定する。
(C5) In the first and second embodiments described above, the character bodies 20 and 56 that are slidable and movable as the movable body 5 are applied {see FIG. 4}. Instead of (or in addition to) this form, another movable body 5 that can change the moving direction of the pachinko sphere may be applied. Examples of the other movable body 5 include a rotatable rotating body (for example, a rotatable disk) and a rocking body (for example, a member that behaves like a seesaw).
In addition, as the predetermined region 1, the inlet 30 is applied in the first embodiment {see FIG. 6}, and the gates 50 and 26 are applied in the second embodiment {see FIG. 2}. Instead of this form, any device may be applied as long as it is a device provided in the game board 10 outside the accessory device 12. For example, a winning opening such as the start opening 42, 38, 32, a winning apparatus, or the like is applicable.
Further, the passage detection means 7 is configured to include passage sensors 84, 72, and 70 in the left passage T2, the middle passage T4, and the right passage T6, respectively (see FIG. 5). Instead of this form, a configuration including only the passage sensor 72 or a configuration including only the passage sensors 84 and 70 may be employed. In these configurations, the passage through which the pachinko ball has passed by the number of passing sensors 72 or only passing sensors 84 and 70 within a certain time (for example, 10 seconds) and the number of winning but not passing. Is identified.

そして特別の権利として、実施例1では次回のラウンド遊技で遊技者Yが獲得可能な利益(すなわち入賞可能な上限数)を適用し、実施例2では大当たり遊技で遊技者Yが獲得可能な利益(すなわち遊技可能な最長のラウンド数)を適用した{図9,図11を参照}。この形態に代えて、他の特別の権利を適用してもよい。当該他の特別の権利としては、例えば時短の有無や、時短回数、確率変動の有無、入賞装置やゲートなどに備えた開閉蓋,羽根,翼片等の作動などが該当する。
それから、状態制御処理の手続きをサブ制御基板130側で実現し、始動口処理の手続きはメイン制御基板120側で実現した{図7を参照}。この形態に代えて、状態制御処理の手続きをメイン制御基板120側で実現してもよく、始動口処理の手続きをサブ制御基板130側で実現してもよい。
上述したいずれの変形例(応用例)にしても、実施例1,2と同様の作用を実現することができるので、当該実施例1,2と同様の効果を得ることができる。
As a special right, the profit that can be obtained by the player Y in the next round game (that is, the upper limit number that can be won) is applied in the first embodiment, and the profit that the player Y can acquire by the jackpot game in the second embodiment. (That is, the maximum number of rounds that can be played) was applied {see FIGS. 9 and 11}. Instead of this form, other special rights may be applied. Other special rights include, for example, the presence or absence of time reduction, the number of time reductions, presence or absence of probability variation, and the operation of opening / closing lids, blades, wing pieces, etc. provided in winning devices or gates.
Then, the procedure of the state control process is realized on the sub-control board 130 side, and the procedure of the start port process is realized on the main control board 120 side (see FIG. 7). Instead of this form, the procedure of the state control process may be realized on the main control board 120 side, and the procedure of the start port process may be realized on the sub control board 130 side.
In any of the above-described modified examples (application examples), since the same operation as in the first and second embodiments can be realized, the same effect as in the first and second embodiments can be obtained.

本発明の概要を模式的に示す図である。It is a figure which shows the outline | summary of this invention typically. パチンコ機の外観を示す正面図である。It is a front view which shows the external appearance of a pachinko machine. 役物装置を拡大して示す正面図である。It is a front view which expands and shows an accessory apparatus. キャラクタ体の動きを説明する図である。It is a figure explaining a motion of a character body. キャラクタ体の位置とVゾーンへの入賞確率との関係を説明する平面図である。It is a top view explaining the relationship between the position of a character body, and the winning probability to V zone. 誘導装置の構成例を示す正面図と断面図である。It is the front view and sectional drawing which show the structural example of a guide device. 各種の基板と装置にかかる概略構成を示すブロック図である。It is a block diagram which shows schematic structure concerning various board | substrates and apparatuses. 状態制御処理の手続きを示すフローチャートである。It is a flowchart which shows the procedure of a state control process. 始動口処理の手続きを示すフローチャートである。It is a flowchart which shows the procedure of a start port process. 状態制御処理の手続きを示すフローチャートである。It is a flowchart which shows the procedure of a state control process. ラウンド遊技処理の手続きを示すフローチャートである。It is a flowchart which shows the procedure of a round game process. 下棚上で動くように構成した可動部材の例を示す平面図である。It is a top view which shows the example of the movable member comprised so that it might move on a lower shelf. キャラクタ体の構成例を説明する平面図である。It is a top view explaining the structural example of a character body.

符号の説明Explanation of symbols

1(1a,1b) 所定の領域
2 状態変更手段
3 入賞室
4(4a,4b) 入賞検出手段
5 可動体
6a 第2通路部
6aa,6ab,… 通路
6b 第1通路部
7 通行検出手段
8a 非特定領域
8aa,8ab,… 領域
8b 特定領域
9 権利付与手段
B(Ba,Bb) 遊技球
Y 遊技者
12 役物装置(入賞室)
14,62 大入賞口(入賞口)
18,58 入賞センサ(入賞検出手段)
20,56 キャラクタ体(可動体)
30 流入口(所定の領域)
34,36,40 始動口センサ
32,38,42 始動口
28,48 ゲートセンサ
26,50 ゲート(所定の領域)
52 Vセンサ(検出器)
68,82 一般領域(非特定領域)
76 Vゾーン(特定領域)
80 流入口センサ
70,72,84 通過センサ(通行検出手段)
120 メイン制御基板(状態変更手段,権利付与手段)
122,132 CPU
124,134 ROM
126,136 RAM(記憶部)
130 サブ制御基板(状態変更手段,権利付与手段)
P2,P4,P6 パチンコ球(第2遊技球)
P8,P10 パチンコ球(第1遊技球)
T2 左通路(第2通路部)
T4 中通路(第1通路部)
T6 右通路(第2通路部)
DESCRIPTION OF SYMBOLS 1 (1a, 1b) Predetermined area | region 2 State change means 3 Winning chamber 4 (4a, 4b) Winning detection means 5 Movable body 6a 2nd channel | path part 6aa, 6ab, ... Path 6b 1st channel | path part 7 Traffic detection means 8a Non Specific area 8aa, 8ab, ... Area 8b Specific area 9 Rights granting means B (Ba, Bb) Game ball Y Player 12 Equipment device (winning room)
14,62 Grand Prize Exit (Winner Exit)
18, 58 Winning sensor (winning detection means)
20, 56 Character body (movable body)
30 Inlet (predetermined area)
34, 36, 40 Start port sensor 32, 38, 42 Start port 28, 48 Gate sensor 26, 50 Gate (predetermined area)
52 V sensor (detector)
68,82 General area (non-specific area)
76 V zone (specific area)
80 Inlet sensor 70, 72, 84 Pass sensor (traffic detection means)
120 Main control board (status change means, right grant means)
122,132 CPU
124,134 ROM
126,136 RAM (storage unit)
130 Sub-control board (state changing means, right granting means)
P2, P4, P6 Pachinko ball (second game ball)
P8, P10 Pachinko ball (first game ball)
T2 Left passage (second passage part)
T4 middle passage (first passage part)
T6 Right passage (second passage part)

Claims (1)

入賞室内に特定領域と非特定領域とを備え、遊技球が前記特定領域を通過することを契機として遊技者が特別の権利を得られるように構成した遊技機であって、
遊技球が特定領域を通過しやすい第1通路と、当該第1通路よりは遊技球が特定領域を通過し難い第2通路とを前記入賞室内に備え、
遊技球が特定領域を通過したことを契機として、特別の権利を付与する権利付与手段とを有する遊技機。
A gaming machine comprising a specific area and a non-specific area in a winning room, and configured so that a player can obtain a special right when a game ball passes through the specific area,
A first passage in which the game ball easily passes through the specific area, and a second passage in which the game ball is less likely to pass through the specific area than the first passage,
A gaming machine having right granting means for granting a special right when a game ball passes a specific area.
JP2003292542A 2003-08-12 2003-08-12 Game machine Pending JP2005058476A (en)

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JP2005058476A5 JP2005058476A5 (en) 2009-07-16

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JP2002018007A (en) * 2000-07-12 2002-01-22 Kyoraku Sangyo Pachinko game machine
JP2003010423A (en) * 2001-07-04 2003-01-14 Maruhon Ind Co Ltd Game machine
JP2003199898A (en) * 2002-01-09 2003-07-15 Daiichi Shokai Co Ltd Game machine

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Publication number Priority date Publication date Assignee Title
JPH07275480A (en) * 1993-04-09 1995-10-24 Sophia Co Ltd Pinball playing machine
JP2002018007A (en) * 2000-07-12 2002-01-22 Kyoraku Sangyo Pachinko game machine
JP2003010423A (en) * 2001-07-04 2003-01-14 Maruhon Ind Co Ltd Game machine
JP2003199898A (en) * 2002-01-09 2003-07-15 Daiichi Shokai Co Ltd Game machine

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