JP2000233044A5 - - Google Patents

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Publication number
JP2000233044A5
JP2000233044A5 JP1999036813A JP3681399A JP2000233044A5 JP 2000233044 A5 JP2000233044 A5 JP 2000233044A5 JP 1999036813 A JP1999036813 A JP 1999036813A JP 3681399 A JP3681399 A JP 3681399A JP 2000233044 A5 JP2000233044 A5 JP 2000233044A5
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JP
Japan
Prior art keywords
gaming state
symbol
special gaming
player
specific symbol
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1999036813A
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Japanese (ja)
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JP2000233044A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP11036813A priority Critical patent/JP2000233044A/en
Priority claimed from JP11036813A external-priority patent/JP2000233044A/en
Publication of JP2000233044A publication Critical patent/JP2000233044A/en
Publication of JP2000233044A5 publication Critical patent/JP2000233044A5/ja
Pending legal-status Critical Current

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Description

【特許請求の範囲】
【請求項1】 複数の図柄からなる図柄列を所定の変動開始条件成立に応じて画面上にて変動表示した後に停止図柄を表示する図柄表示手段と、前記停止図柄が特定図柄である場合に遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備えた遊技機において、
前記停止図柄が特定図柄となったとき、それ以後に遊技者に付与され得る価値状況に応じて、少なくとも前記画面以外における遊技者への報知態様を変更するように構成した遊技機。
【請求項2】 複数の図柄からなる図柄列を所定の変動開始条件成立に応じて画面上にて変動表示した後に停止図柄を表示する図柄表示手段と、前記停止図柄が特定図柄である場合に遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備えた遊技機において、
前記特別遊技状態として遊技者にとって所定の価値ある第1特別遊技状態と、その第1特別遊技状態よりも価値の低い第2特別遊技状態とが予め設定されており、前記第1の特別遊技状態が発生する場合と第2特別遊技状態が発生する場合とでは、少なくとも前記画面以外における遊技者への報知態様を変更するように構成した遊技機。
【請求項3】 複数の図柄からなる図柄列を所定の変動開始条件成立に応じて画面上にて変動表示した後に停止図柄を表示する図柄表示手段と、前記停止図柄が特定図柄である場合に遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備えた遊技機において、
前記特定図柄として第1特定図柄と第2特定図柄とが予め設定されており、前記停止図柄が第1特定図柄である場合には遊技者にとって所定の価値ある第1特別遊技状態が発生する一方、第2特定図柄である場合には遊技者にとって第1特別遊技状態よりも価値の低い第2特別遊技状態が発生し、前記停止図柄が第1特定図柄となった場合と第2特定図柄となった場合とでは、少なくとも前記画面以外における遊技者への報知態様を変更するように構成した遊技機。
【請求項4】 第1特別遊技状態及び第2特別遊技状態は所定の当り状態であり、第1特別遊技状態はその当り状態の後の所定条件を満たすまでの間、前記停止図柄が特定図柄となる確率を高めた高確率モードとなる請求項2又は3記載の遊技機。
【請求項5】 前記報知とは、音又は光による報知である請求項1乃至3のいずれかに記載の遊技機。
[Claims]
1. After displaying a symbol sequence composed of a plurality of symbols on the screen in a variable manner according to the satisfaction of a predetermined variation start condition.StopA symbol display means for displaying a symbol and the aboveStopThe symbol is a specific symbolIn caseIn a gaming machine equipped with a special gaming state generating means for generating a special gaming state that is advantageous to the player.
SaidStopA gaming machine configured to change at least a mode of notifying a player other than the screen according to a value situation that can be given to a player after the symbol becomes a specific symbol.
2. A symbol display means for displaying a stop symbol after fluctuating and displaying a symbol sequence composed of a plurality of symbols on the screen according to the establishment of a predetermined variation start condition, and an advantage for the player when the stop symbol is a specific symbol. In a gaming machine equipped with a special gaming state generating means for generating a special gaming state,
As the special gaming state, a first special gaming state having a predetermined value for the player and a second special gaming state having a value lower than that of the first special gaming state are preset, and the first special gaming state is set. A gaming machine configured to change the notification mode to the player at least on a screen other than the screen when the second special gaming state occurs and when the second special gaming state occurs.
3. A symbol display means for displaying a stop symbol after fluctuating and displaying a symbol sequence composed of a plurality of symbols on the screen according to the establishment of a predetermined variation start condition, and an advantage for the player when the stop symbol is a specific symbol. In a gaming machine equipped with a special gaming state generating means for generating a special gaming state,
When the first specific symbol and the second specific symbol are preset as the specific symbol and the stop symbol is the first specific symbol, a first special gaming state having a predetermined value for the player occurs. , When the second specific symbol is used, a second special gaming state having a value lower than that of the first special gaming state occurs for the player, and the stop symbol becomes the first specific symbol and the second specific symbol. A game machine configured to change the notification mode to the player at least on a screen other than the above screen.
4. The first special gaming state and the second special gaming state are predetermined hit states, and the first special gaming state increases the probability that the stopped symbol becomes a specific symbol until a predetermined condition after the hit state is satisfied. The gaming machine according to claim 2 or 3, which is in a high probability mode.
5. The gaming machine according to any one of claims 1 to 3, wherein the notification is a notification by sound or light.

JP11036813A 1999-02-16 1999-02-16 Game machine Pending JP2000233044A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11036813A JP2000233044A (en) 1999-02-16 1999-02-16 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11036813A JP2000233044A (en) 1999-02-16 1999-02-16 Game machine

Publications (2)

Publication Number Publication Date
JP2000233044A JP2000233044A (en) 2000-08-29
JP2000233044A5 true JP2000233044A5 (en) 2006-04-20

Family

ID=12480221

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11036813A Pending JP2000233044A (en) 1999-02-16 1999-02-16 Game machine

Country Status (1)

Country Link
JP (1) JP2000233044A (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002165941A (en) * 2000-12-01 2002-06-11 Takeya Co Ltd Game machine
JP4654451B2 (en) * 2004-11-30 2011-03-23 株式会社大一商会 Game machine
JP5036019B2 (en) * 2005-05-30 2012-09-26 サミー株式会社 Bullet ball machine
JP4877901B2 (en) * 2005-06-30 2012-02-15 豊丸産業株式会社 Game machine
JP2007029376A (en) * 2005-07-26 2007-02-08 Aruze Corp Game machine
JP5294186B2 (en) * 2007-05-29 2013-09-18 豊丸産業株式会社 Gaming machine control device and gaming machine equipped with the gaming machine control device
JP4772831B2 (en) * 2008-06-27 2011-09-14 株式会社ソフイア Game machine
JP5466605B2 (en) * 2010-09-15 2014-04-09 株式会社ソフイア Game machine
JP5272128B2 (en) * 2010-09-15 2013-08-28 株式会社ソフイア Game machine
JP4962998B2 (en) * 2010-10-28 2012-06-27 株式会社大一商会 Game machine
JP5610483B2 (en) * 2011-06-15 2014-10-22 サミー株式会社 Bullet ball machine
JP5621115B2 (en) * 2012-11-05 2014-11-05 株式会社ソフイア Game machine
JP6127605B2 (en) * 2013-03-13 2017-05-17 株式会社三洋物産 Game machine
JP6138226B2 (en) * 2015-12-21 2017-05-31 京楽産業.株式会社 Game machine
JP6323591B2 (en) * 2017-04-12 2018-05-16 株式会社三洋物産 Game machine

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