【特許請求の範囲】
【請求項1】 複数の図柄からなる図柄列を複数列有して各図柄列を所定の変動開始条件成立に応じて変動表示した後に夫々停止図柄を表示する図柄表示手段と、前記停止図柄が特定図柄である場合に遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備えた遊技機において、
前記図柄表示手段における図柄表示制御機能として、所定のリーチ状態を経た後に停止図柄を特定図柄とする第1制御機能と、リーチ状態を経ることなく停止図柄を特定図柄とする第2制御機能とを備えてなる遊技機。
【請求項2】 複数の図柄からなる図柄列を複数列有して各図柄列を所定の変動開始条件成立に応じて変動表示した後に夫々停止図柄を表示する図柄表示手段と、前記停止図柄が特定図柄である場合に遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備えた遊技機において、
前記図柄表示手段における図柄表示制御機能として、所定のリーチ状態を経た後に停止図柄を特定図柄とする第1制御機能と、リーチ状態を経ることなく停止図柄を特定図柄とする第2制御機能と、所定のリーチ状態を経た後に停止図柄を外れ図柄とする第3制御機能と、リーチ状態を経ることなく停止図柄を外れ図柄とする第4制御機能とを備えてなる遊技機。
【請求項3】 前記リーチ状態とは、複数の図柄列のうち最終的に停止される少なくとも一つの図柄列の図柄の種類によっては、特定図柄を構成する可能性がある場合における、前記最終的に停止される図柄列が変動中の状態である請求項1又は2記載の遊技機。
【請求項4】 第2制御機能は、各図柄列をリーチ状態を経ることなく外れ図柄で一旦停止させた後に、各図柄列の少なくとも一部を再変動させて最終的に停止図柄を特定図柄とするものである請求項1又は2記載の遊技機。
【請求項5】 複数の図柄からなる図柄列を複数列有して各図柄列を所定の変動開始条件成立に応じて変動表示した後に夫々停止図柄を表示する図柄表示手段と、前記停止図柄が特定図柄である場合に遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備えた遊技機において、
前記停止図柄を特定図柄とする図柄表示制御機能として、各図柄列の図柄を外れ図柄で一旦停止表示した後に、各図柄列の少なくとも一つの図柄列が再変動を行って最終的な停止図柄として特定図柄が表示される再変動制御機能を有する遊技機。
[Claims]
1. A plurality of symbol rows composed of a plurality of symbols are provided, and each symbol row is variablely displayed according to the establishment of a predetermined fluctuation start condition, and then each of them is displayed.StopA symbol display means for displaying a symbol and the aboveStopThe symbol is a specific symbolIn caseIn a gaming machine equipped with a special gaming state generating means for generating a special gaming state that is advantageous to the player.
As a symbol display control function in the symbol display means, after passing through a predetermined reach stateStopThe first control function that makes a symbol a specific symbol and without going through the reach stateStopA gaming machine equipped with a second control function that uses a symbol as a specific symbol.
2. A symbol display means that has a plurality of symbol rows composed of a plurality of symbols, displays each symbol row in a variable manner according to the establishment of a predetermined fluctuation start condition, and then displays a stop symbol, and when the stop symbol is a specific symbol. In a gaming machine equipped with a special gaming state generating means for generating a special gaming state that is advantageous to the player.
As the symbol display control function in the symbol display means, a first control function in which a stop symbol is set as a specific symbol after passing through a predetermined reach state, a second control function in which a stop symbol is set as a specific symbol without passing through a reach state, and a second control function. A gaming machine having a third control function in which a stop symbol is removed after a predetermined reach state and a fourth control function in which a stop symbol is removed without going through a reach state.
3. The reach state is a symbol that is finally stopped when there is a possibility of forming a specific symbol depending on the type of the symbol of at least one of the plurality of symbol rows that is finally stopped. The gaming machine according to claim 1 or 2, wherein the row is in a changing state.
4. The second control function is to temporarily stop each symbol row at a detached symbol without going through the reach state, and then re-variate at least a part of each symbol row to finally make the stopped symbol a specific symbol. The gaming machine according to claim 1 or 2.
5. A symbol display means that has a plurality of symbol rows composed of a plurality of symbols, displays each symbol row in a variable manner according to the establishment of a predetermined fluctuation start condition, and then displays a stop symbol, and when the stop symbol is a specific symbol. In a gaming machine equipped with a special gaming state generating means for generating a special gaming state that is advantageous to the player.
As a symbol display control function for which the stop symbol is a specific symbol, after the symbol of each symbol row is temporarily stopped and displayed as a symbol, at least one symbol row of each symbol row is re-variated as a final stop symbol. A game machine having a re-variation control function in which a specific symbol is displayed.