JP2004008696A5 - - Google Patents
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- JP2004008696A5 JP2004008696A5 JP2002170329A JP2002170329A JP2004008696A5 JP 2004008696 A5 JP2004008696 A5 JP 2004008696A5 JP 2002170329 A JP2002170329 A JP 2002170329A JP 2002170329 A JP2002170329 A JP 2002170329A JP 2004008696 A5 JP2004008696 A5 JP 2004008696A5
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- JP
- Japan
- Prior art keywords
- reach
- executed
- symbol display
- symbol
- display area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (5)
図柄が変動している上記複数の図柄表示領域のうち、一の図柄表示領域を除く他の図柄表示領域に、上記一の図柄表示領域に所定の図柄が停止すれば上記予め定める組み合わせとなるようなリーチ図柄を停止させるリーチ図柄停止手段と、
上記他の図柄表示領域にリーチ図柄が停止された後、上記一の図柄表示領域に図柄が停止されるまでの間に、遊技を盛り上げるための複数種別のリーチ演出を実行可能なリーチ演出実行手段と、
上記複数種別のリーチ演出のうち、所定の時点からその時までに既に実行されているリーチ演出を、まだ実行されていないリーチ演出と区別して報知するためのリーチ種別履歴報知手段とを含むことを特徴とする遊技機。A special symbol that is advantageous to the player when a symbol display unit having a plurality of symbol display areas is provided, and the symbols in the plurality of symbol display areas are changed so that the combination of symbols when stopping is a predetermined combination. A gaming machine capable of executing a game,
Among the plurality of symbol display areas where the symbols are fluctuating, if the predetermined symbol stops in the one symbol display area other than the one symbol display area, the predetermined combination will be obtained. Reach design stop means for stopping the reach design,
Reach effect execution means capable of executing a plurality of types of reach effects for exciting games after the reach symbol is stopped in the other symbol display area and before the symbol is stopped in the one symbol display area. When,
Reach type history notifying means for notifying a reach effect that has already been executed from a predetermined time point to that time among the plurality of types of reach effects, and distinguishing it from a reach effect that has not been executed yet. A gaming machine.
上記リーチ種別履歴報知手段は、リーチ演出が実行された場合に、その後の遊技において、そのリーチ演出が既に実行されている旨を対応するリーチ種別履歴表示領域に表示させるものであることを特徴とする請求項1記載の遊技機。Corresponding to the plurality of types of reach effects, further includes a plurality of reach type history display areas capable of displaying that each reach effect has already been executed,
The reach type history notifying means is configured to display, in a subsequent game, that the reach effect has already been executed in the corresponding reach type history display area when the reach effect is executed. The gaming machine according to claim 1.
図柄が変動している上記複数の図柄表示領域のうち、一の図柄表示領域を除く他の図柄表示領域に、上記一の図柄表示領域に所定の図柄が停止すれば上記予め定める組み合わせとなるようなリーチ図柄を停止させるリーチ図柄停止手段と、Among the plurality of symbol display areas where the symbols are fluctuating, if the predetermined symbol stops in the one symbol display area other than the one symbol display area, the predetermined combination will be obtained. Reach design stop means for stopping the reach design,
上記他の図柄表示領域にリーチ図柄が停止された後、上記一の図柄表示領域に図柄が停止されるまでの間に、遊技を盛り上げるための複数種別のリーチ演出を実行可能なリーチ演出実行手段と、Reach effect execution means capable of executing a plurality of types of reach effects for exciting games after the reach symbol is stopped in the other symbol display area and before the symbol is stopped in the one symbol display area. When,
上記複数種別のリーチ演出に対応付けて区分され、それぞれのリーチ演出が既に実行されている旨の表示、または、それぞれのリーチ演出がまだ実行されていない旨の表示のいずれかを表示可能な複数のリーチ種別履歴表示領域と、Plural that can be displayed in association with the above-mentioned multiple types of reach effects and either display that each reach effect has already been executed or display that each reach effect has not been executed yet Reach type history display area,
所定の時点からその時までにまだ実行されていないリーチ演出が実行された場合に、そのリーチ演出がまだ実行されていない旨が表示されている対応するリーチ種別履歴表示領域の表示を、そのリーチ演出が既に実行されている旨の表示に更新するリーチ種別履歴報知手段とを含むことを特徴とする遊技機。When a reach effect that has not yet been executed from a predetermined time point to that time is executed, the corresponding reach type history display area that displays that the reach effect has not been executed yet is displayed. And a reach type history informing means for updating to a display indicating that has already been executed.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002170329A JP2004008696A (en) | 2002-06-11 | 2002-06-11 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002170329A JP2004008696A (en) | 2002-06-11 | 2002-06-11 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2004008696A JP2004008696A (en) | 2004-01-15 |
JP2004008696A5 true JP2004008696A5 (en) | 2005-07-28 |
Family
ID=30436625
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2002170329A Pending JP2004008696A (en) | 2002-06-11 | 2002-06-11 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2004008696A (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007020719A (en) * | 2005-07-13 | 2007-02-01 | Heiwa Corp | Game machine |
JP4821259B2 (en) * | 2005-10-20 | 2011-11-24 | 奥村遊機株式会社 | Game machine |
JP5026135B2 (en) * | 2007-03-30 | 2012-09-12 | 株式会社三共 | Game machine |
JP5301961B2 (en) * | 2008-11-20 | 2013-09-25 | 株式会社ニューギン | Game machine |
JP5136469B2 (en) * | 2009-03-06 | 2013-02-06 | 奥村遊機株式会社 | Pachinko machine |
JP4883239B2 (en) * | 2011-07-11 | 2012-02-22 | 奥村遊機株式会社 | Game machine |
JP5035453B2 (en) * | 2011-07-11 | 2012-09-26 | 奥村遊機株式会社 | Game machine |
JP5849267B2 (en) * | 2014-06-12 | 2016-01-27 | 株式会社サンセイアールアンドディ | Game machine |
JP6685091B2 (en) * | 2015-07-10 | 2020-04-22 | 株式会社平和 | Amusement machine |
JP2017144163A (en) * | 2016-02-19 | 2017-08-24 | 株式会社大都技研 | Game machine |
JP2020110310A (en) * | 2019-01-11 | 2020-07-27 | 株式会社三洋物産 | Game machine |
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2002
- 2002-06-11 JP JP2002170329A patent/JP2004008696A/en active Pending
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