IN2015MN00033A - - Google Patents
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- Publication number
- IN2015MN00033A IN2015MN00033A IN33MUN2015A IN2015MN00033A IN 2015MN00033 A IN2015MN00033 A IN 2015MN00033A IN 33MUN2015 A IN33MUN2015 A IN 33MUN2015A IN 2015MN00033 A IN2015MN00033 A IN 2015MN00033A
- Authority
- IN
- India
- Prior art keywords
- objects
- state change
- augmentation
- augmented reality
- captured images
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
- G06F3/005—Input arrangements through a video camera
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
- G06T7/246—Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/40—Extraction of image or video features
- G06V10/46—Descriptors for shape, contour or point-related descriptors, e.g. scale invariant feature transform [SIFT] or bags of words [BoW]; Salient regional features
- G06V10/462—Salient features, e.g. scale invariant feature transforms [SIFT]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/60—Type of objects
- G06V20/64—Three-dimensional objects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/4104—Peripherals receiving signals from specially adapted client devices
- H04N21/4126—The peripheral being portable, e.g. PDAs or mobile phones
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/42204—User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
- H04N21/42206—User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor characterized by hardware details
- H04N21/42208—Display device provided on the remote control
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/42204—User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
- H04N21/42206—User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor characterized by hardware details
- H04N21/42224—Touch pad or touch panel provided on the remote control
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/482—End-user interface for program selection
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/485—End-user interface for client configuration
- H04N21/4852—End-user interface for client configuration for modifying audio parameters, e.g. switching between mono and stereo
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
- H04N7/183—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a single remote source
- H04N7/185—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a single remote source from a mobile camera, e.g. for remote control
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04806—Zoom, i.e. interaction techniques or interactors for controlling the zooming operation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Computer Graphics (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Image Analysis (AREA)
- Selective Calling Equipment (AREA)
Applications Claiming Priority (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261676249P | 2012-07-26 | 2012-07-26 | |
US201261676246P | 2012-07-26 | 2012-07-26 | |
US201261676255P | 2012-07-26 | 2012-07-26 | |
US201261676278P | 2012-07-26 | 2012-07-26 | |
US201261676274P | 2012-07-26 | 2012-07-26 | |
US13/844,589 US9361730B2 (en) | 2012-07-26 | 2013-03-15 | Interactions of tangible and augmented reality objects |
PCT/US2013/048668 WO2014018225A1 (fr) | 2012-07-26 | 2013-06-28 | Interactions d'objets de réalité augmentée et tangibles |
Publications (1)
Publication Number | Publication Date |
---|---|
IN2015MN00033A true IN2015MN00033A (fr) | 2015-10-16 |
Family
ID=49994449
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
IN33MUN2015 IN2015MN00033A (fr) | 2012-07-26 | 2013-06-28 |
Country Status (7)
Country | Link |
---|---|
US (4) | US9361730B2 (fr) |
EP (2) | EP3875160A1 (fr) |
JP (3) | JP6162805B2 (fr) |
KR (1) | KR20150038272A (fr) |
CN (4) | CN104487915B (fr) |
IN (1) | IN2015MN00033A (fr) |
WO (4) | WO2014018225A1 (fr) |
Families Citing this family (235)
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US20150154799A1 (en) * | 2013-11-29 | 2015-06-04 | At&T Intellectual Property I, L.P. | Replacing A Physical Object Perception With A Modified Perception |
US8422777B2 (en) * | 2008-10-14 | 2013-04-16 | Joshua Victor Aller | Target and method of detecting, identifying, and determining 3-D pose of the target |
US9965564B2 (en) | 2011-07-26 | 2018-05-08 | Schneider Electric It Corporation | Apparatus and method of displaying hardware status using augmented reality |
US9606992B2 (en) * | 2011-09-30 | 2017-03-28 | Microsoft Technology Licensing, Llc | Personal audio/visual apparatus providing resource management |
US9671566B2 (en) | 2012-06-11 | 2017-06-06 | Magic Leap, Inc. | Planar waveguide apparatus with diffraction element(s) and system employing same |
US20130342568A1 (en) * | 2012-06-20 | 2013-12-26 | Tony Ambrus | Low light scene augmentation |
US9389682B2 (en) | 2012-07-02 | 2016-07-12 | Sony Interactive Entertainment Inc. | Methods and systems for interaction with an expanded information space |
US9361730B2 (en) | 2012-07-26 | 2016-06-07 | Qualcomm Incorporated | Interactions of tangible and augmented reality objects |
US9147251B2 (en) * | 2012-08-03 | 2015-09-29 | Flyby Media, Inc. | Systems and methods for efficient 3D tracking of weakly textured planar surfaces for augmented reality applications |
US9589000B2 (en) | 2012-08-30 | 2017-03-07 | Atheer, Inc. | Method and apparatus for content association and history tracking in virtual and augmented reality |
WO2014063724A1 (fr) * | 2012-10-22 | 2014-05-01 | Longsand Limited | Réalité augmentée collaborative |
US9684941B2 (en) * | 2012-10-29 | 2017-06-20 | Digimarc Corporation | Determining pose for use with digital watermarking, fingerprinting and augmented reality |
KR20140077015A (ko) * | 2012-12-13 | 2014-06-23 | 삼성전자주식회사 | 디스플레이 장치, 원격 제어 장치 및 그들의 사용자 인터페이스 제공 방법 |
US9933921B2 (en) | 2013-03-13 | 2018-04-03 | Google Technology Holdings LLC | System and method for navigating a field of view within an interactive media-content item |
CN104981833A (zh) * | 2013-03-14 | 2015-10-14 | 英特尔公司 | 替代现实角色的异步显示 |
WO2014145532A1 (fr) * | 2013-03-15 | 2014-09-18 | Rubicon Group Holding Limited | Systèmes et procédés de réalité augmentée utilisés pour identifier des jouets et déclencher une vidéo et des graphismes |
CN104995662B (zh) * | 2013-03-20 | 2020-08-11 | 英特尔公司 | 用于管理化身的设备和方法以及用于动画化化身的设备 |
US9679491B2 (en) | 2013-05-24 | 2017-06-13 | Qualcomm Incorporated | Signaling device for teaching learning devices |
US9509763B2 (en) | 2013-05-24 | 2016-11-29 | Qualcomm Incorporated | Delayed actions for a decentralized system of learning devices |
US9747554B2 (en) | 2013-05-24 | 2017-08-29 | Qualcomm Incorporated | Learning device with continuous configuration capability |
US9639984B2 (en) * | 2013-06-03 | 2017-05-02 | Daqri, Llc | Data manipulation based on real world object manipulation |
US10262462B2 (en) * | 2014-04-18 | 2019-04-16 | Magic Leap, Inc. | Systems and methods for augmented and virtual reality |
US10533850B2 (en) * | 2013-07-12 | 2020-01-14 | Magic Leap, Inc. | Method and system for inserting recognized object data into a virtual world |
WO2015006784A2 (fr) | 2013-07-12 | 2015-01-15 | Magic Leap, Inc. | Appareil à guide d'ondes plan comportant un ou plusieurs éléments de diffraction, et système utilisant cet appareil |
WO2015009865A1 (fr) | 2013-07-19 | 2015-01-22 | Google Inc. | Mise en récit visuelle sur dispositif de consommation multimédia |
EP3022934A1 (fr) | 2013-07-19 | 2016-05-25 | Google Technology Holdings LLC | Visionnement de films sur petit écran au moyen d'une clôture |
US9779480B2 (en) * | 2013-07-19 | 2017-10-03 | Google Technology Holdings LLC | View-driven consumption of frameless media |
KR102158843B1 (ko) | 2013-08-05 | 2020-10-23 | 삼성전자주식회사 | 모바일 디바이스를 이용한 사용자 입력 방법 및 모바일 디바이스 |
KR102248161B1 (ko) | 2013-08-09 | 2021-05-04 | 써멀 이미징 레이다 엘엘씨 | 복수의 가상 장치를 이용하여 열 이미지 데이터를 분석하기 위한 방법들 및 깊이 값들을 이미지 픽셀들에 상관시키기 위한 방법들 |
US20150065243A1 (en) * | 2013-08-29 | 2015-03-05 | Zynga Inc. | Zoom contextuals |
US9479709B2 (en) * | 2013-10-10 | 2016-10-25 | Nvidia Corporation | Method and apparatus for long term image exposure with image stabilization on a mobile device |
US11049309B2 (en) * | 2013-12-06 | 2021-06-29 | Disney Enterprises, Inc. | Motion tracking and image recognition of hand gestures to animate a digital puppet, synchronized with recorded audio |
US9213413B2 (en) | 2013-12-31 | 2015-12-15 | Google Inc. | Device interaction with spatially aware gestures |
US20150193971A1 (en) * | 2014-01-03 | 2015-07-09 | Motorola Mobility Llc | Methods and Systems for Generating a Map including Sparse and Dense Mapping Information |
US9761059B2 (en) * | 2014-01-03 | 2017-09-12 | Intel Corporation | Dynamic augmentation of a physical scene |
US10395292B1 (en) * | 2014-04-30 | 2019-08-27 | Wells Fargo Bank, N.A. | Augmented reality electronic device using facial recognition functionality and displaying shopping reward at retail locations |
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CN104488279A (zh) | 2015-04-01 |
US9361730B2 (en) | 2016-06-07 |
CN104487916A (zh) | 2015-04-01 |
US20140028712A1 (en) | 2014-01-30 |
CN104487915B (zh) | 2018-03-13 |
EP2877254A1 (fr) | 2015-06-03 |
US9514570B2 (en) | 2016-12-06 |
WO2014018225A1 (fr) | 2014-01-30 |
JP2015526168A (ja) | 2015-09-10 |
JP2015531114A (ja) | 2015-10-29 |
CN104508597B (zh) | 2018-10-16 |
EP2877254B1 (fr) | 2021-04-21 |
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