HK1254974A1 - 用於在預測遊戲者的意圖的情況下確定用於執行繪製的資源分配的程序、電子裝置、系統和方法 - Google Patents

用於在預測遊戲者的意圖的情況下確定用於執行繪製的資源分配的程序、電子裝置、系統和方法

Info

Publication number
HK1254974A1
HK1254974A1 HK18114081.1A HK18114081A HK1254974A1 HK 1254974 A1 HK1254974 A1 HK 1254974A1 HK 18114081 A HK18114081 A HK 18114081A HK 1254974 A1 HK1254974 A1 HK 1254974A1
Authority
HK
Hong Kong
Prior art keywords
rendering
program
electronic device
resource allocation
determining resource
Prior art date
Application number
HK18114081.1A
Other languages
English (en)
Inventor
倉林修一
Original Assignee
Cy遊戲公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cy遊戲公司 filed Critical Cy遊戲公司
Publication of HK1254974A1 publication Critical patent/HK1254974A1/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/50Allocation of resources, e.g. of the central processing unit [CPU]
    • G06F9/5005Allocation of resources, e.g. of the central processing unit [CPU] to service a request
    • G06F9/5027Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Engineering & Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
  • User Interface Of Digital Computer (AREA)
HK18114081.1A 2015-09-17 2018-11-05 用於在預測遊戲者的意圖的情況下確定用於執行繪製的資源分配的程序、電子裝置、系統和方法 HK1254974A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2015184243A JP5899364B1 (ja) 2015-09-17 2015-09-17 プレイヤの意図を予測してレンダリングするためのリソース配分を決定するプログラム、電子装置、システム及び方法
PCT/JP2016/074770 WO2017047348A1 (ja) 2015-09-17 2016-08-25 プレイヤの意図を予測してレンダリングするためのリソース配分を決定するプログラム、電子装置、システム及び方法

Publications (1)

Publication Number Publication Date
HK1254974A1 true HK1254974A1 (zh) 2019-08-02

Family

ID=55648269

Family Applications (1)

Application Number Title Priority Date Filing Date
HK18114081.1A HK1254974A1 (zh) 2015-09-17 2018-11-05 用於在預測遊戲者的意圖的情況下確定用於執行繪製的資源分配的程序、電子裝置、系統和方法

Country Status (5)

Country Link
US (1) US10675538B2 (zh)
JP (1) JP5899364B1 (zh)
CN (1) CN108290071B (zh)
HK (1) HK1254974A1 (zh)
WO (1) WO2017047348A1 (zh)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6677788B1 (ja) * 2018-11-29 2020-04-08 株式会社Cygames 情報処理プログラム、情報処理方法およびゲーム装置
KR102257891B1 (ko) * 2019-05-24 2021-05-28 서울시립대학교 산학협력단 비동기 로딩 장치 및 방법
CN111325822B (zh) * 2020-02-18 2022-09-06 腾讯科技(深圳)有限公司 热点图的显示方法、装置、设备及可读存储介质
CN111737594B (zh) * 2020-06-24 2023-07-25 中网数据(北京)股份有限公司 基于无监督标签生成的虚拟网络角色行为塑造方法

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5764232A (en) * 1994-09-16 1998-06-09 Namco Ltd. Three-dimensional simulator apparatus and image synthesis method
JP3254091B2 (ja) * 1994-11-09 2002-02-04 株式会社ナムコ 3次元シミュレータ装置及び画像合成方法
DE69629649T2 (de) * 1995-04-27 2004-06-17 Sega Enterprises, Ltd. Bildprozessor, bildverarbeitungsverfahren, diese verwendendes spielgerät und speichermedium
JPH10174781A (ja) * 1996-10-18 1998-06-30 Namco Ltd ゲーム装置及び情報記憶媒体
JP3515689B2 (ja) * 1998-05-22 2004-04-05 富士通株式会社 階層化ポリゴンデータを用いた3次元ポリゴン表示装置
JP3827054B2 (ja) * 1999-06-15 2006-09-27 株式会社セガ 画像処理装置及びこれを備えたゲーム装置
JP2005204949A (ja) * 2004-01-22 2005-08-04 Sony Corp 電子機器装置及び画像表示方法
JP3961525B2 (ja) * 2004-09-22 2007-08-22 株式会社コナミデジタルエンタテインメント 画像処理装置、画像処理方法、ならびに、プログラム
EP2141932A1 (en) * 2008-06-30 2010-01-06 France Telecom 3D rendering method and system
CN101320482B (zh) * 2008-07-08 2011-09-07 浙江大学 基于视频纹理的虚拟跑步运动员的绘制方法
JP6102944B2 (ja) * 2012-12-10 2017-03-29 ソニー株式会社 表示制御装置、表示制御方法およびプログラム
JP2014170367A (ja) * 2013-03-04 2014-09-18 Nec Casio Mobile Communications Ltd 物体検出装置、物体検出方法、物体検出システム及びプログラム
US10062354B2 (en) * 2014-10-10 2018-08-28 DimensionalMechanics, Inc. System and methods for creating virtual environments

Also Published As

Publication number Publication date
CN108290071A (zh) 2018-07-17
US10675538B2 (en) 2020-06-09
US20180207531A1 (en) 2018-07-26
JP2017056038A (ja) 2017-03-23
WO2017047348A1 (ja) 2017-03-23
JP5899364B1 (ja) 2016-04-06
CN108290071B (zh) 2021-09-03

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