HK1130719A1 - Game system, game terminal, and server device - Google Patents
Game system, game terminal, and server deviceInfo
- Publication number
- HK1130719A1 HK1130719A1 HK09108797A HK09108797A HK1130719A1 HK 1130719 A1 HK1130719 A1 HK 1130719A1 HK 09108797 A HK09108797 A HK 09108797A HK 09108797 A HK09108797 A HK 09108797A HK 1130719 A1 HK1130719 A1 HK 1130719A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- game
- server device
- parent node
- terminal
- node
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/28—Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W72/00—Local resource management
- H04W72/40—Resource management for direct mode communication, e.g. D2D or sidelink
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
- Small-Scale Networks (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006203997A JP4064430B2 (ja) | 2006-07-26 | 2006-07-26 | ゲームシステム、ゲーム端末およびサーバ装置 |
PCT/JP2007/064365 WO2008013119A1 (fr) | 2006-07-26 | 2007-07-20 | Système de jeu, terminal de jeu et serveur |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1130719A1 true HK1130719A1 (en) | 2010-01-08 |
Family
ID=38981431
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK09108797A HK1130719A1 (en) | 2006-07-26 | 2009-09-25 | Game system, game terminal, and server device |
Country Status (8)
Country | Link |
---|---|
US (1) | US8219617B2 (fr) |
EP (1) | EP2044989A4 (fr) |
JP (1) | JP4064430B2 (fr) |
KR (1) | KR101016543B1 (fr) |
CN (1) | CN101495205B (fr) |
HK (1) | HK1130719A1 (fr) |
TW (1) | TW200819181A (fr) |
WO (1) | WO2008013119A1 (fr) |
Families Citing this family (28)
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US8870639B2 (en) | 2004-06-28 | 2014-10-28 | Winview, Inc. | Methods and apparatus for distributed gaming over a mobile device |
US8376855B2 (en) | 2004-06-28 | 2013-02-19 | Winview, Inc. | Methods and apparatus for distributed gaming over a mobile device |
US10226698B1 (en) | 2004-07-14 | 2019-03-12 | Winview, Inc. | Game of skill played by remote participants utilizing wireless devices in connection with a common game event |
US10721543B2 (en) | 2005-06-20 | 2020-07-21 | Winview, Inc. | Method of and system for managing client resources and assets for activities on computing devices |
US8149530B1 (en) | 2006-04-12 | 2012-04-03 | Winview, Inc. | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
US9511287B2 (en) | 2005-10-03 | 2016-12-06 | Winview, Inc. | Cellular phone games based upon television archives |
US9919210B2 (en) | 2005-10-03 | 2018-03-20 | Winview, Inc. | Synchronized gaming and programming |
US9056251B2 (en) | 2006-01-10 | 2015-06-16 | Winview, Inc. | Method of and system for conducting multiple contests of skill with a single performance |
US10556183B2 (en) | 2006-01-10 | 2020-02-11 | Winview, Inc. | Method of and system for conducting multiple contest of skill with a single performance |
US8002618B1 (en) | 2006-01-10 | 2011-08-23 | Winview, Inc. | Method of and system for conducting multiple contests of skill with a single performance |
US11082746B2 (en) * | 2006-04-12 | 2021-08-03 | Winview, Inc. | Synchronized gaming and programming |
JP5374074B2 (ja) * | 2008-06-03 | 2013-12-25 | 株式会社コナミデジタルエンタテインメント | ゲームシステム並びにこれを構成する認証装置及びゲーム装置 |
US9327193B2 (en) | 2008-06-27 | 2016-05-03 | Microsoft Technology Licensing, Llc | Dynamic selection of voice quality over a wireless system |
US9716918B1 (en) | 2008-11-10 | 2017-07-25 | Winview, Inc. | Interactive advertising system |
JP5237130B2 (ja) * | 2009-01-15 | 2013-07-17 | キヤノン株式会社 | 通信制御システム、通信制御方法、管理装置およびプログラム |
JP5184424B2 (ja) * | 2009-03-31 | 2013-04-17 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ロビーサーバー装置、及びゲーム端末 |
JP5596644B2 (ja) * | 2011-09-13 | 2014-09-24 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理システム、携帯情報端末および情報処理方法 |
US9628332B2 (en) | 2013-05-20 | 2017-04-18 | Microsoft Technology Licensing, Llc | Resource allocation to game titles in a remote gaming environment |
US9421464B2 (en) * | 2013-05-22 | 2016-08-23 | Dell Products, Lp | System and method for providing performance in a personal gaming cloud |
US10537813B2 (en) * | 2013-06-28 | 2020-01-21 | Gree, Inc. | Server device, method for controlling the same, and computer-readable recording medium |
JP6468081B2 (ja) * | 2015-06-04 | 2019-02-13 | 株式会社ナカヨ | 無線電話端末、プログラム、および内線電話システムの構築方法 |
US10044788B2 (en) * | 2015-11-17 | 2018-08-07 | Wyse Technology L.L.C. | Native client multimedia redirection |
US10860347B1 (en) | 2016-06-27 | 2020-12-08 | Amazon Technologies, Inc. | Virtual machine with multiple content processes |
US11551529B2 (en) | 2016-07-20 | 2023-01-10 | Winview, Inc. | Method of generating separate contests of skill or chance from two independent events |
US11308765B2 (en) | 2018-10-08 | 2022-04-19 | Winview, Inc. | Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input |
CN112057847B (zh) * | 2019-04-26 | 2024-06-21 | 网易(杭州)网络有限公司 | 游戏对象控制方法及装置 |
CN113304469B (zh) * | 2020-02-26 | 2023-07-28 | 上海哔哩哔哩科技有限公司 | 游戏玩家匹配方法、装置、计算机设备 |
CN112181635A (zh) * | 2020-09-02 | 2021-01-05 | 广州市奥威亚电子科技有限公司 | 互动实现方法、装置及教育平台 |
Family Cites Families (34)
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US5838909A (en) * | 1996-05-23 | 1998-11-17 | Sandcastle, Inc. | Reducing latency when synchronizing access to a multi-user database over a network |
US6038599A (en) * | 1997-04-23 | 2000-03-14 | Mpath Interactive, Inc. | Latency server and matchmaker |
US7907598B2 (en) * | 1998-02-17 | 2011-03-15 | Genesys Telecommunication Laboratories, Inc. | Method for implementing and executing communication center routing strategies represented in extensible markup language |
US6343320B1 (en) * | 1998-06-09 | 2002-01-29 | Compaq Information Technologies Group, L.P. | Automatic state consolidation for network participating devices |
US6862622B2 (en) * | 1998-07-10 | 2005-03-01 | Van Drebbel Mariner Llc | Transmission control protocol/internet protocol (TCP/IP) packet-centric wireless point to multi-point (PTMP) transmission system architecture |
JP2000140437A (ja) * | 1998-11-06 | 2000-05-23 | Namco Ltd | 通信ゲームシステム |
US6697869B1 (en) * | 1998-08-24 | 2004-02-24 | Koninklijke Philips Electronics N.V. | Emulation of streaming over the internet in a broadcast application |
CN1275091A (zh) | 1998-08-24 | 2000-11-29 | 皇家菲利浦电子有限公司 | 在广播事件中在互联网上使用仿真流的实时视频游戏 |
US6315668B1 (en) * | 1998-09-24 | 2001-11-13 | Midway Games, Inc. | System and method for networking video games |
JP2000296273A (ja) | 1999-04-13 | 2000-10-24 | Midway Amusement Games Llc | ビデオ・ゲームのネットワーク処理システムおよび方法 |
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WO2001057678A1 (fr) | 2000-02-02 | 2001-08-09 | Nextech Corporation | Procede de traitement destine a un systeme de reseau et un tel systeme |
JP2004514189A (ja) * | 2000-02-17 | 2004-05-13 | アクレイム エンターテインメント インコーポレイテッド | マルチプレーヤーのコンピュータゲーム、システム及び方法 |
US7260635B2 (en) * | 2000-03-21 | 2007-08-21 | Centrisoft Corporation | Software, systems and methods for managing a distributed network |
AU2001260560A1 (en) * | 2000-05-18 | 2001-11-26 | Firemedia Communications (Israel) Ltd. | Bandwidth and path allocation method for a switched fabric connecting multiple multimedia buses |
US7415038B2 (en) * | 2001-03-29 | 2008-08-19 | International Business Machines Corporation | Method and system for network management providing access to application bandwidth usage calculations |
US6820150B1 (en) * | 2001-04-11 | 2004-11-16 | Microsoft Corporation | Method and apparatus for providing quality-of-service delivery facilities over a bus |
US7124410B2 (en) * | 2002-01-09 | 2006-10-17 | International Business Machines Corporation | Distributed allocation of system hardware resources for multiprocessor systems |
US7363375B2 (en) * | 2002-05-13 | 2008-04-22 | Microsoft Corporation | Adaptive allocation of last-hop bandwidth based on monitoring of end-to-end throughput |
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US7430187B2 (en) * | 2003-05-15 | 2008-09-30 | At&T Intellectual Property I, Lp | Methods, systems, and computer program products for providing different quality of service/bandwidth allocation to different susbscribers for interactive gaming |
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JP3686415B2 (ja) | 2003-11-10 | 2005-08-24 | コナミ株式会社 | ゲーム装置、ゲーム方法、及びゲームプログラム |
US7543052B1 (en) * | 2003-12-22 | 2009-06-02 | Packeteer, Inc. | Automatic network traffic discovery and classification mechanism including dynamic discovery thresholds |
JP2006055312A (ja) | 2004-08-19 | 2006-03-02 | Konami Co Ltd | ゲーム装置 |
WO2006034185A2 (fr) * | 2004-09-20 | 2006-03-30 | Camiant, Inc. | Procede d'adaptation de la vitesse dynamique sur la base d'une surveillance de reseau passif selective |
US20060084495A1 (en) | 2004-10-19 | 2006-04-20 | Wms Gaming Inc. | Wagering game with feature for recording records and statistics |
WO2006050174A2 (fr) * | 2004-10-29 | 2006-05-11 | Broadcom Corporation | Communication multi-canaux hierarchisee |
US7860993B2 (en) * | 2005-03-30 | 2010-12-28 | Yahoo! Inc. | Streaming media content delivery system and method for delivering streaming content |
US7925756B1 (en) * | 2005-09-30 | 2011-04-12 | Packeteer, Inc. | Partition configuration and creation mechanisms for network traffic management devices |
GB2431067B (en) * | 2005-10-07 | 2008-05-07 | Cramer Systems Ltd | Telecommunications service management |
US7941804B1 (en) * | 2005-10-31 | 2011-05-10 | Hewlett-Packard Development Company, L.P. | Allocating resources among tiered partitions of different types |
US7610330B1 (en) * | 2006-03-30 | 2009-10-27 | Packeteer, Inc. | Multi-dimensional computation distribution in a packet processing device having multiple processing architecture |
-
2006
- 2006-07-26 JP JP2006203997A patent/JP4064430B2/ja active Active
-
2007
- 2007-07-20 WO PCT/JP2007/064365 patent/WO2008013119A1/fr active Application Filing
- 2007-07-20 EP EP07791102A patent/EP2044989A4/fr not_active Withdrawn
- 2007-07-20 CN CN2007800282557A patent/CN101495205B/zh not_active Expired - Fee Related
- 2007-07-20 US US12/374,162 patent/US8219617B2/en not_active Expired - Fee Related
- 2007-07-20 KR KR20097003881A patent/KR101016543B1/ko not_active IP Right Cessation
- 2007-07-24 TW TW96126946A patent/TW200819181A/zh unknown
-
2009
- 2009-09-25 HK HK09108797A patent/HK1130719A1/xx unknown
Also Published As
Publication number | Publication date |
---|---|
US20090318235A1 (en) | 2009-12-24 |
WO2008013119A1 (fr) | 2008-01-31 |
CN101495205B (zh) | 2012-07-04 |
JP4064430B2 (ja) | 2008-03-19 |
KR101016543B1 (ko) | 2011-02-24 |
TW200819181A (en) | 2008-05-01 |
TWI326610B (fr) | 2010-07-01 |
EP2044989A4 (fr) | 2010-04-07 |
US8219617B2 (en) | 2012-07-10 |
JP2008029434A (ja) | 2008-02-14 |
EP2044989A1 (fr) | 2009-04-08 |
KR20090047492A (ko) | 2009-05-12 |
CN101495205A (zh) | 2009-07-29 |
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