HK1083551A1 - Image display control method and video game device - Google Patents

Image display control method and video game device

Info

Publication number
HK1083551A1
HK1083551A1 HK06103535A HK06103535A HK1083551A1 HK 1083551 A1 HK1083551 A1 HK 1083551A1 HK 06103535 A HK06103535 A HK 06103535A HK 06103535 A HK06103535 A HK 06103535A HK 1083551 A1 HK1083551 A1 HK 1083551A1
Authority
HK
Hong Kong
Prior art keywords
image display
control method
display control
game device
video game
Prior art date
Application number
HK06103535A
Other languages
English (en)
Inventor
Isao Akada
Naoya Tanabe
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of HK1083551A1 publication Critical patent/HK1083551A1/xx

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Processing Or Creating Images (AREA)
HK06103535A 2003-01-07 2006-03-21 Image display control method and video game device HK1083551A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2003001543A JP3762750B2 (ja) 2003-01-07 2003-01-07 画像表示制御プログラム
PCT/JP2003/017094 WO2004061777A1 (ja) 2003-01-07 2003-12-26 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置

Publications (1)

Publication Number Publication Date
HK1083551A1 true HK1083551A1 (en) 2006-07-07

Family

ID=32708820

Family Applications (1)

Application Number Title Priority Date Filing Date
HK06103535A HK1083551A1 (en) 2003-01-07 2006-03-21 Image display control method and video game device

Country Status (8)

Country Link
US (1) US7545374B2 (ko)
EP (1) EP1583037A4 (ko)
JP (1) JP3762750B2 (ko)
KR (1) KR100771758B1 (ko)
CN (1) CN100377180C (ko)
AU (1) AU2003292660A1 (ko)
HK (1) HK1083551A1 (ko)
WO (1) WO2004061777A1 (ko)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4247218B2 (ja) * 2005-08-26 2009-04-02 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US8187092B2 (en) * 2006-06-14 2012-05-29 Dixon Donald F Wagering game with multiple viewpoint display feature
JP5226960B2 (ja) * 2007-02-28 2013-07-03 株式会社スクウェア・エニックス ゲーム装置及び仮想カメラの制御方法、並びにプログラム及び記録媒体
EP2241357B1 (en) * 2008-02-15 2015-08-19 Sony Computer Entertainment Inc. Game device, game control method, and game control program
US8462105B2 (en) * 2008-07-31 2013-06-11 Hiroshima University Three-dimensional object display control system and method thereof
WO2011122905A2 (ko) * 2010-04-01 2011-10-06 (주) 골프존 영상처리장치, 영상처리방법 및 이를 이용한 가상 골프 시뮬레이션 장치
CN104769543B (zh) * 2012-10-16 2018-10-26 田载雄 用于在虚拟三维空间中控制虚拟相机的方法和系统以及计算机可读记录介质
JP6905568B2 (ja) * 2019-11-21 2021-07-21 株式会社コーエーテクモゲームス ゲームプログラム、ゲーム処理方法及び情報処理装置
CN112245914B (zh) * 2020-11-11 2024-03-12 网易(杭州)网络有限公司 一种视角调整方法、装置、存储介质及计算机设备

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3402509B2 (ja) * 1994-03-03 2003-05-06 株式会社セガ 画像表示処理装置
US6014625A (en) * 1996-12-30 2000-01-11 Daewoo Electronics Co., Ltd Method and apparatus for producing lip-movement parameters in a three-dimensional-lip-model
JP2001195608A (ja) 2000-01-14 2001-07-19 Artdink:Kk Cgの三次元表示方法
US7137891B2 (en) 2001-01-31 2006-11-21 Sony Computer Entertainment America Inc. Game playing system with assignable attack icons
US6887157B2 (en) * 2001-08-09 2005-05-03 Igt Virtual cameras and 3-D gaming environments in a gaming machine
US7084888B2 (en) * 2001-08-09 2006-08-01 Konami Corporation Orientation detection marker, orientation detection device and video game device
JP3602519B2 (ja) * 2002-07-12 2004-12-15 コナミ株式会社 ビデオゲーム装置、画像処理方法及びプログラム

Also Published As

Publication number Publication date
US20060250398A1 (en) 2006-11-09
CN1735909A (zh) 2006-02-15
JP2004213485A (ja) 2004-07-29
JP3762750B2 (ja) 2006-04-05
KR20050084522A (ko) 2005-08-26
EP1583037A4 (en) 2006-05-24
CN100377180C (zh) 2008-03-26
KR100771758B1 (ko) 2007-10-30
AU2003292660A8 (en) 2004-07-29
US7545374B2 (en) 2009-06-09
AU2003292660A1 (en) 2004-07-29
WO2004061777A1 (ja) 2004-07-22
EP1583037A1 (en) 2005-10-05

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Legal Events

Date Code Title Description
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20131226