HK1083551A1 - Image display control method and video game device - Google Patents
Image display control method and video game deviceInfo
- Publication number
- HK1083551A1 HK1083551A1 HK06103535A HK06103535A HK1083551A1 HK 1083551 A1 HK1083551 A1 HK 1083551A1 HK 06103535 A HK06103535 A HK 06103535A HK 06103535 A HK06103535 A HK 06103535A HK 1083551 A1 HK1083551 A1 HK 1083551A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- image display
- control method
- display control
- game device
- video game
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003001543A JP3762750B2 (ja) | 2003-01-07 | 2003-01-07 | 画像表示制御プログラム |
PCT/JP2003/017094 WO2004061777A1 (ja) | 2003-01-07 | 2003-12-26 | 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1083551A1 true HK1083551A1 (en) | 2006-07-07 |
Family
ID=32708820
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK06103535A HK1083551A1 (en) | 2003-01-07 | 2006-03-21 | Image display control method and video game device |
Country Status (8)
Country | Link |
---|---|
US (1) | US7545374B2 (ko) |
EP (1) | EP1583037A4 (ko) |
JP (1) | JP3762750B2 (ko) |
KR (1) | KR100771758B1 (ko) |
CN (1) | CN100377180C (ko) |
AU (1) | AU2003292660A1 (ko) |
HK (1) | HK1083551A1 (ko) |
WO (1) | WO2004061777A1 (ko) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4247218B2 (ja) * | 2005-08-26 | 2009-04-02 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US8187092B2 (en) * | 2006-06-14 | 2012-05-29 | Dixon Donald F | Wagering game with multiple viewpoint display feature |
JP5226960B2 (ja) * | 2007-02-28 | 2013-07-03 | 株式会社スクウェア・エニックス | ゲーム装置及び仮想カメラの制御方法、並びにプログラム及び記録媒体 |
EP2241357B1 (en) * | 2008-02-15 | 2015-08-19 | Sony Computer Entertainment Inc. | Game device, game control method, and game control program |
US8462105B2 (en) * | 2008-07-31 | 2013-06-11 | Hiroshima University | Three-dimensional object display control system and method thereof |
WO2011122905A2 (ko) * | 2010-04-01 | 2011-10-06 | (주) 골프존 | 영상처리장치, 영상처리방법 및 이를 이용한 가상 골프 시뮬레이션 장치 |
CN104769543B (zh) * | 2012-10-16 | 2018-10-26 | 田载雄 | 用于在虚拟三维空间中控制虚拟相机的方法和系统以及计算机可读记录介质 |
JP6905568B2 (ja) * | 2019-11-21 | 2021-07-21 | 株式会社コーエーテクモゲームス | ゲームプログラム、ゲーム処理方法及び情報処理装置 |
CN112245914B (zh) * | 2020-11-11 | 2024-03-12 | 网易(杭州)网络有限公司 | 一种视角调整方法、装置、存储介质及计算机设备 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3402509B2 (ja) * | 1994-03-03 | 2003-05-06 | 株式会社セガ | 画像表示処理装置 |
US6014625A (en) * | 1996-12-30 | 2000-01-11 | Daewoo Electronics Co., Ltd | Method and apparatus for producing lip-movement parameters in a three-dimensional-lip-model |
JP2001195608A (ja) | 2000-01-14 | 2001-07-19 | Artdink:Kk | Cgの三次元表示方法 |
US7137891B2 (en) | 2001-01-31 | 2006-11-21 | Sony Computer Entertainment America Inc. | Game playing system with assignable attack icons |
US6887157B2 (en) * | 2001-08-09 | 2005-05-03 | Igt | Virtual cameras and 3-D gaming environments in a gaming machine |
US7084888B2 (en) * | 2001-08-09 | 2006-08-01 | Konami Corporation | Orientation detection marker, orientation detection device and video game device |
JP3602519B2 (ja) * | 2002-07-12 | 2004-12-15 | コナミ株式会社 | ビデオゲーム装置、画像処理方法及びプログラム |
-
2003
- 2003-01-07 JP JP2003001543A patent/JP3762750B2/ja not_active Expired - Fee Related
- 2003-12-26 AU AU2003292660A patent/AU2003292660A1/en not_active Abandoned
- 2003-12-26 EP EP03782963A patent/EP1583037A4/en not_active Withdrawn
- 2003-12-26 US US10/540,584 patent/US7545374B2/en not_active Expired - Fee Related
- 2003-12-26 KR KR1020057012591A patent/KR100771758B1/ko not_active IP Right Cessation
- 2003-12-26 CN CNB200380108449XA patent/CN100377180C/zh not_active Expired - Fee Related
- 2003-12-26 WO PCT/JP2003/017094 patent/WO2004061777A1/ja active Application Filing
-
2006
- 2006-03-21 HK HK06103535A patent/HK1083551A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
US20060250398A1 (en) | 2006-11-09 |
CN1735909A (zh) | 2006-02-15 |
JP2004213485A (ja) | 2004-07-29 |
JP3762750B2 (ja) | 2006-04-05 |
KR20050084522A (ko) | 2005-08-26 |
EP1583037A4 (en) | 2006-05-24 |
CN100377180C (zh) | 2008-03-26 |
KR100771758B1 (ko) | 2007-10-30 |
AU2003292660A8 (en) | 2004-07-29 |
US7545374B2 (en) | 2009-06-09 |
AU2003292660A1 (en) | 2004-07-29 |
WO2004061777A1 (ja) | 2004-07-22 |
EP1583037A1 (en) | 2005-10-05 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20131226 |