HK1017283A1 - Manual operating device, game apparatus using the same, game method and computer readable medium - Google Patents

Manual operating device, game apparatus using the same, game method and computer readable medium

Info

Publication number
HK1017283A1
HK1017283A1 HK99102632A HK99102632A HK1017283A1 HK 1017283 A1 HK1017283 A1 HK 1017283A1 HK 99102632 A HK99102632 A HK 99102632A HK 99102632 A HK99102632 A HK 99102632A HK 1017283 A1 HK1017283 A1 HK 1017283A1
Authority
HK
Hong Kong
Prior art keywords
game
computer readable
readable medium
same
operating device
Prior art date
Application number
HK99102632A
Other languages
English (en)
Inventor
Kojiro Minami
Hideki Kotani
Toshimitsu Oishi
Original Assignee
Konami Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Co Ltd filed Critical Konami Co Ltd
Publication of HK1017283A1 publication Critical patent/HK1017283A1/xx

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0205Lever arrangements for operating keyboard cursor control keys in a joystick-like manner
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/015Force feedback applied to a joystick

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Mechanical Control Devices (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
HK99102632A 1997-07-07 1999-06-21 Manual operating device, game apparatus using the same, game method and computer readable medium HK1017283A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP18132897A JP3167963B2 (ja) 1997-07-07 1997-07-07 手動操作装置およびゲーム装置

Publications (1)

Publication Number Publication Date
HK1017283A1 true HK1017283A1 (en) 1999-11-19

Family

ID=16098779

Family Applications (1)

Application Number Title Priority Date Filing Date
HK99102632A HK1017283A1 (en) 1997-07-07 1999-06-21 Manual operating device, game apparatus using the same, game method and computer readable medium

Country Status (4)

Country Link
US (1) US20020004423A1 (xx)
JP (1) JP3167963B2 (xx)
GB (1) GB2327047B (xx)
HK (1) HK1017283A1 (xx)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3655438B2 (ja) * 1997-07-17 2005-06-02 任天堂株式会社 ビデオゲームシステム
US7764026B2 (en) * 1997-12-17 2010-07-27 Philips Solid-State Lighting Solutions, Inc. Systems and methods for digital entertainment
US7231060B2 (en) * 1997-08-26 2007-06-12 Color Kinetics Incorporated Systems and methods of generating control signals
US6975079B2 (en) * 1997-08-26 2005-12-13 Color Kinetics Incorporated Systems and methods for controlling illumination sources
JP2000126449A (ja) * 1998-11-02 2000-05-09 Snk:Kk ゲ―ム装置
JP2000245964A (ja) * 1999-03-03 2000-09-12 Konami Computer Entertaiment Tokyo:Kk ゲーム装置、ゲーム装置の制御方法及びゲームプログラムが格納された記録媒体
JP2000343037A (ja) * 1999-06-04 2000-12-12 Alps Electric Co Ltd 振動発生装置およびこれを用いたゲーム機器用入力装置
JP2001137544A (ja) * 1999-08-27 2001-05-22 Sony Computer Entertainment Inc エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム
US20100131078A1 (en) * 1999-10-27 2010-05-27 Brown David W Event driven motion systems
JP2001356862A (ja) * 2000-04-14 2001-12-26 Fuji Xerox Co Ltd 触力覚呈示装置及び記録媒体
WO2002040921A2 (en) * 2000-10-23 2002-05-23 Color Kinetics Incorporated Systems and methods for digital entertainement
JP4635342B2 (ja) * 2001-01-10 2011-02-23 ソニー株式会社 情報処理端末および方法
US7904194B2 (en) 2001-02-09 2011-03-08 Roy-G-Biv Corporation Event management systems and methods for motion control systems
GB2379399B (en) * 2001-09-05 2005-06-01 Bell Fruit Games Ltd An entertainment machine
JP4295559B2 (ja) * 2003-06-10 2009-07-15 富士通コンポーネント株式会社 入力装置
US8027349B2 (en) 2003-09-25 2011-09-27 Roy-G-Biv Corporation Database event driven motion systems
US20060064503A1 (en) * 2003-09-25 2006-03-23 Brown David W Data routing systems and methods
US20050078086A1 (en) * 2003-10-09 2005-04-14 Grams Richard E. Method and apparatus for controlled display
JP4786981B2 (ja) * 2005-09-15 2011-10-05 株式会社ソニー・コンピュータエンタテインメント コントローラデバイス
US8249276B2 (en) 2005-09-15 2012-08-21 Sony Computer Entertainment Inc. Information processor and controller device
JP4171012B2 (ja) * 2005-09-15 2008-10-22 株式会社ソニー・コンピュータエンタテインメント 情報処理装置、及びコントローラデバイス
JP4632983B2 (ja) * 2006-03-23 2011-02-16 株式会社タイトー ゲーム機用入力機器及びゲーム機
US8628416B2 (en) * 2007-03-28 2014-01-14 Igt Device embedded in gaming machine handle
US20090248042A1 (en) * 2008-03-27 2009-10-01 Kirschenman Mark B Model catheter input device
US9161817B2 (en) 2008-03-27 2015-10-20 St. Jude Medical, Atrial Fibrillation Division, Inc. Robotic catheter system
WO2011118889A1 (ko) * 2010-03-26 2011-09-29 (주)마이크로텍시스템 진동 마우스 구동 시스템 및 그 방법
US9050529B2 (en) 2012-01-30 2015-06-09 Microsoft Technology Licensing, Llc Force feedback triggers
WO2017130768A1 (ja) * 2016-01-27 2017-08-03 京セラ株式会社 触感呈示装置
JP6670258B2 (ja) * 2017-01-10 2020-03-18 任天堂株式会社 ゲームシステム、ゲームプログラム、ゲーム装置およびゲーム方法
JP6776132B2 (ja) 2017-01-10 2020-10-28 任天堂株式会社 ゲームシステム、ゲームプログラム、ゲーム装置およびゲーム方法
JP7244985B2 (ja) * 2017-05-19 2023-03-23 川崎重工業株式会社 操作装置及び操作システム

Family Cites Families (6)

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JPS62194389U (xx) * 1986-05-31 1987-12-10
US5589828A (en) * 1992-03-05 1996-12-31 Armstrong; Brad A. 6 Degrees of freedom controller with capability of tactile feedback
US5405152A (en) * 1993-06-08 1995-04-11 The Walt Disney Company Method and apparatus for an interactive video game with physical feedback
US5734373A (en) * 1993-07-16 1998-03-31 Immersion Human Interface Corporation Method and apparatus for controlling force feedback interface systems utilizing a host computer
JP2542168B2 (ja) * 1993-12-28 1996-10-09 コナミ株式会社 シミュレ―ションゲ―ム用ジョイスティック
FR2754515B1 (fr) * 1996-10-14 1998-12-24 Aerospatiale Dispositif d'aide au pilotage sur un aeronef a commande de vol electrique

Also Published As

Publication number Publication date
JP3167963B2 (ja) 2001-05-21
GB9814765D0 (en) 1998-09-09
GB2327047B (en) 2001-11-21
GB2327047A (en) 1999-01-13
JPH1124776A (ja) 1999-01-29
US20020004423A1 (en) 2002-01-10

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Legal Events

Date Code Title Description
PF Patent in force
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20170707