GB9814765D0 - Manual operating device,game apparatus using the same ,game method and computer readable medium - Google Patents

Manual operating device,game apparatus using the same ,game method and computer readable medium

Info

Publication number
GB9814765D0
GB9814765D0 GBGB9814765.5A GB9814765A GB9814765D0 GB 9814765 D0 GB9814765 D0 GB 9814765D0 GB 9814765 A GB9814765 A GB 9814765A GB 9814765 D0 GB9814765 D0 GB 9814765D0
Authority
GB
United Kingdom
Prior art keywords
game
computer readable
readable medium
same
operating device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GBGB9814765.5A
Other versions
GB2327047B (en
GB2327047A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Group Corp
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of GB9814765D0 publication Critical patent/GB9814765D0/en
Publication of GB2327047A publication Critical patent/GB2327047A/en
Application granted granted Critical
Publication of GB2327047B publication Critical patent/GB2327047B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0205Lever arrangements for operating keyboard cursor control keys in a joystick-like manner
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/015Force feedback applied to a joystick

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • Mechanical Control Devices (AREA)
  • User Interface Of Digital Computer (AREA)
GB9814765A 1997-07-07 1998-07-07 Manual operating device,game apparatus using the same ,game method and computer readable medium Expired - Fee Related GB2327047B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP18132897A JP3167963B2 (en) 1997-07-07 1997-07-07 Manual operation device and game device

Publications (3)

Publication Number Publication Date
GB9814765D0 true GB9814765D0 (en) 1998-09-09
GB2327047A GB2327047A (en) 1999-01-13
GB2327047B GB2327047B (en) 2001-11-21

Family

ID=16098779

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9814765A Expired - Fee Related GB2327047B (en) 1997-07-07 1998-07-07 Manual operating device,game apparatus using the same ,game method and computer readable medium

Country Status (4)

Country Link
US (1) US20020004423A1 (en)
JP (1) JP3167963B2 (en)
GB (1) GB2327047B (en)
HK (1) HK1017283A1 (en)

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* Cited by examiner, † Cited by third party
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JP3655438B2 (en) * 1997-07-17 2005-06-02 任天堂株式会社 Video game system
US6975079B2 (en) * 1997-08-26 2005-12-13 Color Kinetics Incorporated Systems and methods for controlling illumination sources
US7231060B2 (en) * 1997-08-26 2007-06-12 Color Kinetics Incorporated Systems and methods of generating control signals
US7764026B2 (en) * 1997-12-17 2010-07-27 Philips Solid-State Lighting Solutions, Inc. Systems and methods for digital entertainment
JP2000126449A (en) * 1998-11-02 2000-05-09 Snk:Kk Game device
JP2000245964A (en) * 1999-03-03 2000-09-12 Konami Computer Entertaiment Tokyo:Kk Game machine, method for controlling it and recording medium storing game program
JP2000343037A (en) * 1999-06-04 2000-12-12 Alps Electric Co Ltd Vibration generator and input device for game equipment using the same
JP2001137544A (en) * 1999-08-27 2001-05-22 Sony Computer Entertainment Inc Entertainment system, entertainment device, recording medium and program
US20100131078A1 (en) * 1999-10-27 2010-05-27 Brown David W Event driven motion systems
JP2001356862A (en) * 2000-04-14 2001-12-26 Fuji Xerox Co Ltd Tactile force sense presenting device and recording medium
AU2002239470A1 (en) * 2000-10-23 2002-05-27 Color Kinetics Incorporated Systems and methods for digital entertainement
JP4635342B2 (en) * 2001-01-10 2011-02-23 ソニー株式会社 Information processing terminal and method
US7904194B2 (en) 2001-02-09 2011-03-08 Roy-G-Biv Corporation Event management systems and methods for motion control systems
GB2379399B (en) * 2001-09-05 2005-06-01 Bell Fruit Games Ltd An entertainment machine
JP4295559B2 (en) * 2003-06-10 2009-07-15 富士通コンポーネント株式会社 Input device
US8027349B2 (en) 2003-09-25 2011-09-27 Roy-G-Biv Corporation Database event driven motion systems
US20060064503A1 (en) * 2003-09-25 2006-03-23 Brown David W Data routing systems and methods
US20050078086A1 (en) * 2003-10-09 2005-04-14 Grams Richard E. Method and apparatus for controlled display
JP4171012B2 (en) * 2005-09-15 2008-10-22 株式会社ソニー・コンピュータエンタテインメント Information processing apparatus and controller device
US8249276B2 (en) 2005-09-15 2012-08-21 Sony Computer Entertainment Inc. Information processor and controller device
JP4786981B2 (en) * 2005-09-15 2011-10-05 株式会社ソニー・コンピュータエンタテインメント Controller device
JP4632983B2 (en) * 2006-03-23 2011-02-16 株式会社タイトー Game machine input device and game machine
US8628416B2 (en) * 2007-03-28 2014-01-14 Igt Device embedded in gaming machine handle
US9161817B2 (en) 2008-03-27 2015-10-20 St. Jude Medical, Atrial Fibrillation Division, Inc. Robotic catheter system
US20090248042A1 (en) * 2008-03-27 2009-10-01 Kirschenman Mark B Model catheter input device
WO2011118889A1 (en) * 2010-03-26 2011-09-29 (주)마이크로텍시스템 System for driving vibrating mouse and method therefor
US9050529B2 (en) * 2012-01-30 2015-06-09 Microsoft Technology Licensing, Llc Force feedback triggers
WO2017130768A1 (en) * 2016-01-27 2017-08-03 京セラ株式会社 Tactile sensation providing device
JP6670258B2 (en) * 2017-01-10 2020-03-18 任天堂株式会社 Game system, game program, game device, and game method
JP6776132B2 (en) 2017-01-10 2020-10-28 任天堂株式会社 Game systems, game programs, game devices and game methods
JP7244985B2 (en) * 2017-05-19 2023-03-23 川崎重工業株式会社 Operating device and operating system

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JPS62194389U (en) * 1986-05-31 1987-12-10
US5589828A (en) * 1992-03-05 1996-12-31 Armstrong; Brad A. 6 Degrees of freedom controller with capability of tactile feedback
US5405152A (en) * 1993-06-08 1995-04-11 The Walt Disney Company Method and apparatus for an interactive video game with physical feedback
US5734373A (en) * 1993-07-16 1998-03-31 Immersion Human Interface Corporation Method and apparatus for controlling force feedback interface systems utilizing a host computer
JP2542168B2 (en) * 1993-12-28 1996-10-09 コナミ株式会社 Joystick for simulation games
FR2754515B1 (en) * 1996-10-14 1998-12-24 Aerospatiale PILOTAGE ASSISTANCE DEVICE ON AN ELECTRIC FLIGHT CONTROL AIRCRAFT

Also Published As

Publication number Publication date
HK1017283A1 (en) 1999-11-19
JPH1124776A (en) 1999-01-29
US20020004423A1 (en) 2002-01-10
GB2327047B (en) 2001-11-21
GB2327047A (en) 1999-01-13
JP3167963B2 (en) 2001-05-21

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Legal Events

Date Code Title Description
732E Amendments to the register in respect of changes of name or changes affecting rights (sect. 32/1977)
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20150707