GB9814765D0 - Manual operating device,game apparatus using the same ,game method and computer readable medium - Google Patents
Manual operating device,game apparatus using the same ,game method and computer readable mediumInfo
- Publication number
- GB9814765D0 GB9814765D0 GBGB9814765.5A GB9814765A GB9814765D0 GB 9814765 D0 GB9814765 D0 GB 9814765D0 GB 9814765 A GB9814765 A GB 9814765A GB 9814765 D0 GB9814765 D0 GB 9814765D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- game
- computer readable
- readable medium
- same
- operating device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0202—Constructional details or processes of manufacture of the input device
- G06F3/0205—Lever arrangements for operating keyboard cursor control keys in a joystick-like manner
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/015—Force feedback applied to a joystick
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- Mechanical Control Devices (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP18132897A JP3167963B2 (en) | 1997-07-07 | 1997-07-07 | Manual operation device and game device |
Publications (3)
Publication Number | Publication Date |
---|---|
GB9814765D0 true GB9814765D0 (en) | 1998-09-09 |
GB2327047A GB2327047A (en) | 1999-01-13 |
GB2327047B GB2327047B (en) | 2001-11-21 |
Family
ID=16098779
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9814765A Expired - Fee Related GB2327047B (en) | 1997-07-07 | 1998-07-07 | Manual operating device,game apparatus using the same ,game method and computer readable medium |
Country Status (4)
Country | Link |
---|---|
US (1) | US20020004423A1 (en) |
JP (1) | JP3167963B2 (en) |
GB (1) | GB2327047B (en) |
HK (1) | HK1017283A1 (en) |
Families Citing this family (31)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3655438B2 (en) * | 1997-07-17 | 2005-06-02 | 任天堂株式会社 | Video game system |
US6975079B2 (en) * | 1997-08-26 | 2005-12-13 | Color Kinetics Incorporated | Systems and methods for controlling illumination sources |
US7231060B2 (en) * | 1997-08-26 | 2007-06-12 | Color Kinetics Incorporated | Systems and methods of generating control signals |
US7764026B2 (en) * | 1997-12-17 | 2010-07-27 | Philips Solid-State Lighting Solutions, Inc. | Systems and methods for digital entertainment |
JP2000126449A (en) * | 1998-11-02 | 2000-05-09 | Snk:Kk | Game device |
JP2000245964A (en) * | 1999-03-03 | 2000-09-12 | Konami Computer Entertaiment Tokyo:Kk | Game machine, method for controlling it and recording medium storing game program |
JP2000343037A (en) * | 1999-06-04 | 2000-12-12 | Alps Electric Co Ltd | Vibration generator and input device for game equipment using the same |
JP2001137544A (en) * | 1999-08-27 | 2001-05-22 | Sony Computer Entertainment Inc | Entertainment system, entertainment device, recording medium and program |
US20100131078A1 (en) * | 1999-10-27 | 2010-05-27 | Brown David W | Event driven motion systems |
JP2001356862A (en) * | 2000-04-14 | 2001-12-26 | Fuji Xerox Co Ltd | Tactile force sense presenting device and recording medium |
AU2002239470A1 (en) * | 2000-10-23 | 2002-05-27 | Color Kinetics Incorporated | Systems and methods for digital entertainement |
JP4635342B2 (en) * | 2001-01-10 | 2011-02-23 | ソニー株式会社 | Information processing terminal and method |
US7904194B2 (en) | 2001-02-09 | 2011-03-08 | Roy-G-Biv Corporation | Event management systems and methods for motion control systems |
GB2379399B (en) * | 2001-09-05 | 2005-06-01 | Bell Fruit Games Ltd | An entertainment machine |
JP4295559B2 (en) * | 2003-06-10 | 2009-07-15 | 富士通コンポーネント株式会社 | Input device |
US8027349B2 (en) | 2003-09-25 | 2011-09-27 | Roy-G-Biv Corporation | Database event driven motion systems |
US20060064503A1 (en) * | 2003-09-25 | 2006-03-23 | Brown David W | Data routing systems and methods |
US20050078086A1 (en) * | 2003-10-09 | 2005-04-14 | Grams Richard E. | Method and apparatus for controlled display |
JP4171012B2 (en) * | 2005-09-15 | 2008-10-22 | 株式会社ソニー・コンピュータエンタテインメント | Information processing apparatus and controller device |
US8249276B2 (en) | 2005-09-15 | 2012-08-21 | Sony Computer Entertainment Inc. | Information processor and controller device |
JP4786981B2 (en) * | 2005-09-15 | 2011-10-05 | 株式会社ソニー・コンピュータエンタテインメント | Controller device |
JP4632983B2 (en) * | 2006-03-23 | 2011-02-16 | 株式会社タイトー | Game machine input device and game machine |
US8628416B2 (en) * | 2007-03-28 | 2014-01-14 | Igt | Device embedded in gaming machine handle |
US9161817B2 (en) | 2008-03-27 | 2015-10-20 | St. Jude Medical, Atrial Fibrillation Division, Inc. | Robotic catheter system |
US20090248042A1 (en) * | 2008-03-27 | 2009-10-01 | Kirschenman Mark B | Model catheter input device |
WO2011118889A1 (en) * | 2010-03-26 | 2011-09-29 | (주)마이크로텍시스템 | System for driving vibrating mouse and method therefor |
US9050529B2 (en) * | 2012-01-30 | 2015-06-09 | Microsoft Technology Licensing, Llc | Force feedback triggers |
WO2017130768A1 (en) * | 2016-01-27 | 2017-08-03 | 京セラ株式会社 | Tactile sensation providing device |
JP6670258B2 (en) * | 2017-01-10 | 2020-03-18 | 任天堂株式会社 | Game system, game program, game device, and game method |
JP6776132B2 (en) | 2017-01-10 | 2020-10-28 | 任天堂株式会社 | Game systems, game programs, game devices and game methods |
JP7244985B2 (en) * | 2017-05-19 | 2023-03-23 | 川崎重工業株式会社 | Operating device and operating system |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS62194389U (en) * | 1986-05-31 | 1987-12-10 | ||
US5589828A (en) * | 1992-03-05 | 1996-12-31 | Armstrong; Brad A. | 6 Degrees of freedom controller with capability of tactile feedback |
US5405152A (en) * | 1993-06-08 | 1995-04-11 | The Walt Disney Company | Method and apparatus for an interactive video game with physical feedback |
US5734373A (en) * | 1993-07-16 | 1998-03-31 | Immersion Human Interface Corporation | Method and apparatus for controlling force feedback interface systems utilizing a host computer |
JP2542168B2 (en) * | 1993-12-28 | 1996-10-09 | コナミ株式会社 | Joystick for simulation games |
FR2754515B1 (en) * | 1996-10-14 | 1998-12-24 | Aerospatiale | PILOTAGE ASSISTANCE DEVICE ON AN ELECTRIC FLIGHT CONTROL AIRCRAFT |
-
1997
- 1997-07-07 JP JP18132897A patent/JP3167963B2/en not_active Expired - Fee Related
-
1998
- 1998-07-02 US US09/109,590 patent/US20020004423A1/en not_active Abandoned
- 1998-07-07 GB GB9814765A patent/GB2327047B/en not_active Expired - Fee Related
-
1999
- 1999-06-21 HK HK99102632A patent/HK1017283A1/en not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
HK1017283A1 (en) | 1999-11-19 |
JPH1124776A (en) | 1999-01-29 |
US20020004423A1 (en) | 2002-01-10 |
GB2327047B (en) | 2001-11-21 |
GB2327047A (en) | 1999-01-13 |
JP3167963B2 (en) | 2001-05-21 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
732E | Amendments to the register in respect of changes of name or changes affecting rights (sect. 32/1977) | ||
PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20150707 |