GB2147817A - Electronic board game - Google Patents
Electronic board game Download PDFInfo
- Publication number
- GB2147817A GB2147817A GB8327407A GB8327407A GB2147817A GB 2147817 A GB2147817 A GB 2147817A GB 8327407 A GB8327407 A GB 8327407A GB 8327407 A GB8327407 A GB 8327407A GB 2147817 A GB2147817 A GB 2147817A
- Authority
- GB
- United Kingdom
- Prior art keywords
- display device
- arrangement
- played
- moves
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07C—TIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
- G07C1/00—Registering, indicating or recording the time of events or elapsed time, e.g. time-recorders for work people
- G07C1/22—Registering, indicating or recording the time of events or elapsed time, e.g. time-recorders for work people in connection with sports or games
- G07C1/28—Indicating playing time
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07C—TIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
- G07C3/00—Registering or indicating the condition or the working of machines or other apparatus, other than vehicles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/241—Touch screen
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
- Liquid Crystal Display Device Control (AREA)
- Control Of Indicators Other Than Cathode Ray Tubes (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
Abstract
A display device for use for electronic board games uses a smectic liquid crystal display device, which is flat, thin, and uses low power, with a touch-sensitive overlay for inserting moves into the system. The device is processor controlled, and can he used as an opponent when the device has a game-playing cassette plugged in. <IMAGE>
Description
SPECIFICATION
Electronic games
The present invention relates to electronic display arrangements for board games.
According to the invention there is provided an electronic display arrangement for board games, which includes an electronic display device of the flat panel type, means for setting up a display on the display device appropriate to the game to be played, and touch sensitive means associated with the display device for conveying moves to be played to control means associated with the display device.
An embodiment of the invention will now be described with reference to the accompanying drawings, in which Fig. 1 is an illustration of a games board embodying the invention, and Fig. 2 is a block diagram of an electronic support system for board games, which system also embodies the invention.
As will be seen the form of display chosen is a smectic flat panel display, since such displays can be made in a size suitable for board games such as chess, draughts, halma and go. They are inherently thin, and the associated electronics can be mounted behind the display panel giving an overall depth of the 1/2" to 2" order. A display once written is permanent (until changed by the control circuitry), which is an advantage as it gives a flicker-free output at zero power consumption from a reflective panel. Such games can be played between two players, or, particularly for chess, one player against a machine. In the latter case the microprocessor containing the games programme is located behind the display, with the rest of the drive electronics.
Two-dimensional representation of the pieces on the board is needed, and conventions already exist in some cases for these because newspapers publish chess and draughts puzzles, usually in two-dimensional format. Representation of a "black" piece on a "black" square is achieved by representing the black square as "grey" (e.g. by crosshatching). Individual pixels in a smectic display are black or white, but grey is simulated by setting some of the pixels to black in a "black" square, either in a pattern or pseudo-randomly. Newspapers use an analogous technique to represent the black chess board squares. A black piece on a black square is represented by setting to black remanent white pixels to form the desired outline or shape.
The embodiments described below are most relevant when there are two players at locations remote from each other, or when one player plays a machine. Two players at the same location have less need of an electronically supported solution though it could be made to have the value of storing the condition of an adjourned game in a secure manner and aiding analysis afterwards. Also once the facility is provided, it would be an unnecessary restriction to prevent two local players from using it.
Board games of the type mentioned above are relatively slow moving, so there is no real time problem in updating the display to keep pace with the players' moves. Games of the space invader type need high refresh rates which a smectic display at its current speed is not well suited to provide. Further they demand colour which smectic display technology is currently unable to provide.
Both these factors could change with further developments. Further, other forms of flat panel displays exist. The permanent memory feature of a smectic display panel is not of much advantage in such an application, but the relatively large area achievable could be. Currently large area space invader type displays use cathode ray tubes, which occupy much more volume than a smectic display of the same area.
The board, Fig. 1, consists of a smectic display panel with a touch sensitive overlay. A strip along one edge of the panel is the control area. The overlay in the control area is used in the performance of control operations, and works in what in display terms is called a menu mode. On switch-on the user is presented with a display consisting of buttons formed by areas of the display in which the main games choices (e.g. chess, draughts, halma, etc. are identified. On touching the region for say chess, the 64 square board appears with the pieces and pawns set up as for the game, so that the button labels change to indicate the chess options available (e.g. playing against a remote player, degrees of difficulty of machine opponent, choice of black or white pieces, etc.).To move a piece the player touches the square the piece or pawn currently occupies, and then touches the square to which he/she want to move it. The electronics can contain a clock which can be preprogrammed using a menu selection procedure to provide time (a digital display in one corner of the board) and time outs to provide a warning when a player's time is up. The warning is visual and/or audible. It is also possible where, as in chess and draughts, the game is played against the clock for a suitable clock system to be provided.
The front edge of the board contains a key slot 1 for a key used to turn the game on and off, the key end slot also having a freeze position which locks the board for an adjourned game The back of the game contains optional socket(s) for (a) A communications interface for use when two players using compatible boards play each othr remotely.
(b) A programme interface for loading from external cassette or microprocessor new games or variants on the basic games. We assume that a basic set of games is in-built into the basic starting module.
(c) An interface for dumping moves for later analysis, which may physically be the same as (b).
We assume here that the moves in a chess game for example could be stored externally in a personal computer's memory and replayed later.
(d) A mains supply socket. Power supplies are external mains with options of battery back up to keep the memory alive when mains is disconnected and/or batteries to power the equipment in the absence of mains. In the later case the equipment goes into a "sleep" state between moves to conserve power.
Figure 2 shows a block schematic of the internal electronics. A microprocessor 10 is the control element, and it has ROM (Read Only Memory) for the inbuilt games, the control procedure programmes, and display graphics. It has RAM (Random Access read/write Memory) for the working variables of a game, and for storing additional games loaded from an external source. The display panel has associated with it display drivers and a touch sensitive overlay 10A. An interface from the touch sensitive overlay is scanned by or interrups the microprocessor and co-ordinate information is passed to the microprocessor, which passes co-ordinate information to the display drivers so that the requisite patterns can be displayed.
A communications interface 11 is provided so that moves on the local board can be passed to a remote board, and moves from the remote board can be passed to a local board. Facilities are provided to pass the total board state from one board to the other periodically, so that problems due to loss or corruption of information can be recognised. Information is passed in packet form using the ISDN and/or the pac.ket switching network, as this is a economic arrangement than keeping a voice circuit open for the duration of the game.
Voice communication using conventional telephony might be needed at the start of the game, and
ISDN offers voice/data facilities well suited to such a a requirement.
The support interface 12 provides input from external games sources and output to dump facilities for subsequent analysis.
Associated with the power supplies is the circuitry needed to put the equipment into the "sleep" state when it is battery powered, and the standby power supply to keep the RAM alive when a game is adjourned and the mains is disconnected or fails.
Claims (9)
1. An electronic display arrangement for board games, which includes an electronic display device of the flat panel type, means for setting up a display on the display device appropriate to the game to be played, and touch sensitive means associated with the display device for conveying moves to be played to control means associated with the display device.
2. An arrangement as claimed in claim 1, in which the arrangement includes a processor with a programme appropriate to the game to be applied, information relating to moves played by an user via the touch sensitive means being conveyed to the processor, and means under control of the processor to indicate moves to be played by the processor with its programme.
3. An arrangement as claimed in claim 1 or 2, and in which the display device is a smectic liquid crystal device.
4. An electronic display arrangement for board games, which includes a smectic liquid crystal display device of the flat panel type, means for setting up on the display device a display appropriate to the game to be played, touch sensitive means associated with the display device for conveying moves to be played to control means associated with the display device, and a processor programmed in a manner appropriate to the game to be played included in said control means, the arrangement being such that information relating to moves played by a user is conveyed from the touch-sensitive means to the processor, and that information relating to moves determined by the processor's programme are conveyed to the display.
5. An electronic display arrangement for board games, substantially as described with reference to the accompanying drawings.
Amendments to the claims have been filed, and have the following effect: *(b) New or textually amended claims have been filed as follows:
6. An electronic display arrangement for board games, which includes a smectic liquid crystal display device of the flat panel type, wherein on switching the arrangement on the display device displays a plurality of areas each appropriate to one of a number of games available, wherein the display device has a touch sensitive overlay, such that when the user touches the area of the overlay appropriate to the game to be used control circuitry causes the setting up on the display device of a display appropriate to that one of said games to be used, wherein thereafter the touch-sensitive means of the display device is used for conveying information as to moves to be played to the control circuitry associated with the display device, so that those moves are represented on the display device, and further touch sensitive control means associated with but additional to the display device is used for the provision of control functions in respect of the display device.
7. An arrangement as claimed in claim 6, wherein the moves to be played are indicated via the touch-sensitive overlay while the colour to be played by the user is indicated by part of the further touch-sensitive control means.
8. An arrangement as claimed in claim 6 or 7, and wherein for each of the available games there is processor means suitably programmed for an user to play against the machine.
9. An arrangement as claimed in claim 6, 7 or 8, and wherein in response to the operation of the further touch sensitive control means the machine is usable for playing against a remote opponent to which the arrangement is connected over a telecommunications channel.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB8327407A GB2147817A (en) | 1983-10-13 | 1983-10-13 | Electronic board game |
JP59212801A JPS60122588A (en) | 1983-10-13 | 1984-10-12 | Electronic board game apparatus having touch responding overlay |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB8327407A GB2147817A (en) | 1983-10-13 | 1983-10-13 | Electronic board game |
Publications (2)
Publication Number | Publication Date |
---|---|
GB8327407D0 GB8327407D0 (en) | 1983-11-16 |
GB2147817A true GB2147817A (en) | 1985-05-22 |
Family
ID=10550119
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB8327407A Withdrawn GB2147817A (en) | 1983-10-13 | 1983-10-13 | Electronic board game |
Country Status (2)
Country | Link |
---|---|
JP (1) | JPS60122588A (en) |
GB (1) | GB2147817A (en) |
Cited By (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2625344A1 (en) * | 1987-12-24 | 1989-06-30 | Parienti Raoul | Electronic chess playing system without pieces |
FR2626492A1 (en) * | 1988-01-28 | 1989-08-04 | Info Media Communication | Interactive electronic game in the form of a draughtboard consisting of flexible pressure-actuated squares |
GB2235325A (en) * | 1988-12-19 | 1991-02-27 | Gabriel Ordonez | Board games |
US5273288A (en) * | 1990-09-19 | 1993-12-28 | Fujitsu Limited | Communication terminal used as a game machine |
US5538255A (en) * | 1992-02-18 | 1996-07-23 | Barker; Bruce J. | Remote controlled multiplayer video game |
FR2742895A1 (en) * | 1995-12-26 | 1997-06-27 | Leroy Christian Maurice Abel | Miniature games computer for chess, draughts or Scrabble (RTM) |
WO1998017359A1 (en) * | 1996-10-23 | 1998-04-30 | Mueller Heinz | Method and device for electronic communication board game or the like |
GB2334680A (en) * | 1999-03-29 | 1999-09-01 | Yehouda Harpaz | Electronic game board |
GB2351547A (en) * | 1999-06-08 | 2001-01-03 | Yehouda Harpaz | Touch screen display board for computer games |
US6231441B1 (en) * | 1996-11-01 | 2001-05-15 | Adar Golad | Computer game device |
WO2003088028A1 (en) * | 2002-04-16 | 2003-10-23 | Koninklijke Philips Electronics N.V. | Electronic device with a flat panel display and touch buttons/pads outside the display area |
EP1617386A1 (en) * | 2004-07-16 | 2006-01-18 | Aruze Corp. | Gaming machine and program thereof |
WO2006061393A2 (en) * | 2004-12-06 | 2006-06-15 | Sylvius | Electronic games set including identifiable or positionable physical objects |
EP1717770A1 (en) * | 2005-04-27 | 2006-11-02 | Aruze Corp. | gaming machine |
WO2006128367A1 (en) * | 2005-05-30 | 2006-12-07 | Yu-Fu Cho | A structure of an electronic board game |
US7147555B1 (en) * | 1999-08-19 | 2006-12-12 | Yehouda Harpaz | Games grid board |
US8358286B2 (en) | 2010-03-22 | 2013-01-22 | Mattel, Inc. | Electronic device and the input and output of data |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS647093A (en) * | 1987-06-30 | 1989-01-11 | Takara Co Ltd | Learning apparatus for infant |
JPH01249083A (en) * | 1988-03-30 | 1989-10-04 | H Ee L:Kk | Game machine |
JPH0636855Y2 (en) * | 1988-07-28 | 1994-09-28 | 株式会社アスキー | Memory device for family computer |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3888491A (en) * | 1974-03-19 | 1975-06-10 | Harvey B Bernard | Electronic chess board and display system |
US4019745A (en) * | 1975-10-29 | 1977-04-26 | Enrique Mustelier | Electrical chess game |
GB1488654A (en) * | 1974-09-23 | 1977-10-12 | Croft G | Electronic games device |
US4073067A (en) * | 1977-05-09 | 1978-02-14 | Beach Bruce M | Pocket-size electronic device for playing chess |
US4082285A (en) * | 1976-11-15 | 1978-04-04 | Bathurst David B | Electronic chess game |
GB2053701A (en) * | 1979-06-25 | 1981-02-11 | Scisys W Ltd | Electronic chess game |
GB2055234A (en) * | 1979-06-25 | 1981-02-25 | Sci Sys W Ltd | Improvements in electronic same apparatus |
US4279421A (en) * | 1979-06-19 | 1981-07-21 | Darrell M. Tepoorten | Electronic gameboard |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5522766B2 (en) * | 1972-12-22 | 1980-06-19 | ||
JPS5483000A (en) * | 1977-12-15 | 1979-07-02 | Seiko Epson Corp | Liquid crystal display unit |
JPS59168871A (en) * | 1983-03-16 | 1984-09-22 | セイコーインスツルメンツ株式会社 | Portable game machine |
-
1983
- 1983-10-13 GB GB8327407A patent/GB2147817A/en not_active Withdrawn
-
1984
- 1984-10-12 JP JP59212801A patent/JPS60122588A/en active Pending
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3888491A (en) * | 1974-03-19 | 1975-06-10 | Harvey B Bernard | Electronic chess board and display system |
GB1488654A (en) * | 1974-09-23 | 1977-10-12 | Croft G | Electronic games device |
US4019745A (en) * | 1975-10-29 | 1977-04-26 | Enrique Mustelier | Electrical chess game |
US4082285A (en) * | 1976-11-15 | 1978-04-04 | Bathurst David B | Electronic chess game |
US4073067A (en) * | 1977-05-09 | 1978-02-14 | Beach Bruce M | Pocket-size electronic device for playing chess |
US4279421A (en) * | 1979-06-19 | 1981-07-21 | Darrell M. Tepoorten | Electronic gameboard |
GB2053701A (en) * | 1979-06-25 | 1981-02-11 | Scisys W Ltd | Electronic chess game |
GB2055234A (en) * | 1979-06-25 | 1981-02-25 | Sci Sys W Ltd | Improvements in electronic same apparatus |
Cited By (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2625344A1 (en) * | 1987-12-24 | 1989-06-30 | Parienti Raoul | Electronic chess playing system without pieces |
FR2626492A1 (en) * | 1988-01-28 | 1989-08-04 | Info Media Communication | Interactive electronic game in the form of a draughtboard consisting of flexible pressure-actuated squares |
GB2235325A (en) * | 1988-12-19 | 1991-02-27 | Gabriel Ordonez | Board games |
US5273288A (en) * | 1990-09-19 | 1993-12-28 | Fujitsu Limited | Communication terminal used as a game machine |
US5538255A (en) * | 1992-02-18 | 1996-07-23 | Barker; Bruce J. | Remote controlled multiplayer video game |
FR2742895A1 (en) * | 1995-12-26 | 1997-06-27 | Leroy Christian Maurice Abel | Miniature games computer for chess, draughts or Scrabble (RTM) |
WO1998017359A1 (en) * | 1996-10-23 | 1998-04-30 | Mueller Heinz | Method and device for electronic communication board game or the like |
US6231441B1 (en) * | 1996-11-01 | 2001-05-15 | Adar Golad | Computer game device |
GB2334680A (en) * | 1999-03-29 | 1999-09-01 | Yehouda Harpaz | Electronic game board |
GB2351547A (en) * | 1999-06-08 | 2001-01-03 | Yehouda Harpaz | Touch screen display board for computer games |
US7147555B1 (en) * | 1999-08-19 | 2006-12-12 | Yehouda Harpaz | Games grid board |
WO2003088028A1 (en) * | 2002-04-16 | 2003-10-23 | Koninklijke Philips Electronics N.V. | Electronic device with a flat panel display and touch buttons/pads outside the display area |
EP1617386A1 (en) * | 2004-07-16 | 2006-01-18 | Aruze Corp. | Gaming machine and program thereof |
US10201753B2 (en) | 2004-07-16 | 2019-02-12 | Universal Entertainment Corporation | Gaming machine and program thereof |
WO2006061393A2 (en) * | 2004-12-06 | 2006-06-15 | Sylvius | Electronic games set including identifiable or positionable physical objects |
WO2006061393A3 (en) * | 2004-12-06 | 2006-11-02 | Sylvius | Electronic games set including identifiable or positionable physical objects |
EP1717770A1 (en) * | 2005-04-27 | 2006-11-02 | Aruze Corp. | gaming machine |
US7462798B2 (en) | 2005-04-27 | 2008-12-09 | Aruze Corp. | Gaming machine |
US9728044B2 (en) | 2005-04-27 | 2017-08-08 | Universal Entertainment Corporation | Controlling method of a gaming machine |
WO2006128367A1 (en) * | 2005-05-30 | 2006-12-07 | Yu-Fu Cho | A structure of an electronic board game |
US8358286B2 (en) | 2010-03-22 | 2013-01-22 | Mattel, Inc. | Electronic device and the input and output of data |
Also Published As
Publication number | Publication date |
---|---|
JPS60122588A (en) | 1985-07-01 |
GB8327407D0 (en) | 1983-11-16 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |