GB2147817A - Electronic board game - Google Patents

Electronic board game Download PDF

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Publication number
GB2147817A
GB2147817A GB8327407A GB8327407A GB2147817A GB 2147817 A GB2147817 A GB 2147817A GB 8327407 A GB8327407 A GB 8327407A GB 8327407 A GB8327407 A GB 8327407A GB 2147817 A GB2147817 A GB 2147817A
Authority
GB
United Kingdom
Prior art keywords
display device
arrangement
played
moves
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB8327407A
Other versions
GB8327407D0 (en
Inventor
Robert Walter Alister Scarr
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
STC PLC
Original Assignee
Standard Telephone and Cables PLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Standard Telephone and Cables PLC filed Critical Standard Telephone and Cables PLC
Priority to GB8327407A priority Critical patent/GB2147817A/en
Publication of GB8327407D0 publication Critical patent/GB8327407D0/en
Priority to JP59212801A priority patent/JPS60122588A/en
Publication of GB2147817A publication Critical patent/GB2147817A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C1/00Registering, indicating or recording the time of events or elapsed time, e.g. time-recorders for work people
    • G07C1/22Registering, indicating or recording the time of events or elapsed time, e.g. time-recorders for work people in connection with sports or games
    • G07C1/28Indicating playing time
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C3/00Registering or indicating the condition or the working of machines or other apparatus, other than vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Liquid Crystal Display Device Control (AREA)
  • Control Of Indicators Other Than Cathode Ray Tubes (AREA)
  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)

Abstract

A display device for use for electronic board games uses a smectic liquid crystal display device, which is flat, thin, and uses low power, with a touch-sensitive overlay for inserting moves into the system. The device is processor controlled, and can he used as an opponent when the device has a game-playing cassette plugged in. <IMAGE>

Description

SPECIFICATION Electronic games The present invention relates to electronic display arrangements for board games.
According to the invention there is provided an electronic display arrangement for board games, which includes an electronic display device of the flat panel type, means for setting up a display on the display device appropriate to the game to be played, and touch sensitive means associated with the display device for conveying moves to be played to control means associated with the display device.
An embodiment of the invention will now be described with reference to the accompanying drawings, in which Fig. 1 is an illustration of a games board embodying the invention, and Fig. 2 is a block diagram of an electronic support system for board games, which system also embodies the invention.
As will be seen the form of display chosen is a smectic flat panel display, since such displays can be made in a size suitable for board games such as chess, draughts, halma and go. They are inherently thin, and the associated electronics can be mounted behind the display panel giving an overall depth of the 1/2" to 2" order. A display once written is permanent (until changed by the control circuitry), which is an advantage as it gives a flicker-free output at zero power consumption from a reflective panel. Such games can be played between two players, or, particularly for chess, one player against a machine. In the latter case the microprocessor containing the games programme is located behind the display, with the rest of the drive electronics.
Two-dimensional representation of the pieces on the board is needed, and conventions already exist in some cases for these because newspapers publish chess and draughts puzzles, usually in two-dimensional format. Representation of a "black" piece on a "black" square is achieved by representing the black square as "grey" (e.g. by crosshatching). Individual pixels in a smectic display are black or white, but grey is simulated by setting some of the pixels to black in a "black" square, either in a pattern or pseudo-randomly. Newspapers use an analogous technique to represent the black chess board squares. A black piece on a black square is represented by setting to black remanent white pixels to form the desired outline or shape.
The embodiments described below are most relevant when there are two players at locations remote from each other, or when one player plays a machine. Two players at the same location have less need of an electronically supported solution though it could be made to have the value of storing the condition of an adjourned game in a secure manner and aiding analysis afterwards. Also once the facility is provided, it would be an unnecessary restriction to prevent two local players from using it.
Board games of the type mentioned above are relatively slow moving, so there is no real time problem in updating the display to keep pace with the players' moves. Games of the space invader type need high refresh rates which a smectic display at its current speed is not well suited to provide. Further they demand colour which smectic display technology is currently unable to provide.
Both these factors could change with further developments. Further, other forms of flat panel displays exist. The permanent memory feature of a smectic display panel is not of much advantage in such an application, but the relatively large area achievable could be. Currently large area space invader type displays use cathode ray tubes, which occupy much more volume than a smectic display of the same area.
The board, Fig. 1, consists of a smectic display panel with a touch sensitive overlay. A strip along one edge of the panel is the control area. The overlay in the control area is used in the performance of control operations, and works in what in display terms is called a menu mode. On switch-on the user is presented with a display consisting of buttons formed by areas of the display in which the main games choices (e.g. chess, draughts, halma, etc. are identified. On touching the region for say chess, the 64 square board appears with the pieces and pawns set up as for the game, so that the button labels change to indicate the chess options available (e.g. playing against a remote player, degrees of difficulty of machine opponent, choice of black or white pieces, etc.).To move a piece the player touches the square the piece or pawn currently occupies, and then touches the square to which he/she want to move it. The electronics can contain a clock which can be preprogrammed using a menu selection procedure to provide time (a digital display in one corner of the board) and time outs to provide a warning when a player's time is up. The warning is visual and/or audible. It is also possible where, as in chess and draughts, the game is played against the clock for a suitable clock system to be provided.
The front edge of the board contains a key slot 1 for a key used to turn the game on and off, the key end slot also having a freeze position which locks the board for an adjourned game The back of the game contains optional socket(s) for (a) A communications interface for use when two players using compatible boards play each othr remotely.
(b) A programme interface for loading from external cassette or microprocessor new games or variants on the basic games. We assume that a basic set of games is in-built into the basic starting module.
(c) An interface for dumping moves for later analysis, which may physically be the same as (b).
We assume here that the moves in a chess game for example could be stored externally in a personal computer's memory and replayed later.
(d) A mains supply socket. Power supplies are external mains with options of battery back up to keep the memory alive when mains is disconnected and/or batteries to power the equipment in the absence of mains. In the later case the equipment goes into a "sleep" state between moves to conserve power.
Figure 2 shows a block schematic of the internal electronics. A microprocessor 10 is the control element, and it has ROM (Read Only Memory) for the inbuilt games, the control procedure programmes, and display graphics. It has RAM (Random Access read/write Memory) for the working variables of a game, and for storing additional games loaded from an external source. The display panel has associated with it display drivers and a touch sensitive overlay 10A. An interface from the touch sensitive overlay is scanned by or interrups the microprocessor and co-ordinate information is passed to the microprocessor, which passes co-ordinate information to the display drivers so that the requisite patterns can be displayed.
A communications interface 11 is provided so that moves on the local board can be passed to a remote board, and moves from the remote board can be passed to a local board. Facilities are provided to pass the total board state from one board to the other periodically, so that problems due to loss or corruption of information can be recognised. Information is passed in packet form using the ISDN and/or the pac.ket switching network, as this is a economic arrangement than keeping a voice circuit open for the duration of the game.
Voice communication using conventional telephony might be needed at the start of the game, and ISDN offers voice/data facilities well suited to such a a requirement.
The support interface 12 provides input from external games sources and output to dump facilities for subsequent analysis.
Associated with the power supplies is the circuitry needed to put the equipment into the "sleep" state when it is battery powered, and the standby power supply to keep the RAM alive when a game is adjourned and the mains is disconnected or fails.

Claims (9)

1. An electronic display arrangement for board games, which includes an electronic display device of the flat panel type, means for setting up a display on the display device appropriate to the game to be played, and touch sensitive means associated with the display device for conveying moves to be played to control means associated with the display device.
2. An arrangement as claimed in claim 1, in which the arrangement includes a processor with a programme appropriate to the game to be applied, information relating to moves played by an user via the touch sensitive means being conveyed to the processor, and means under control of the processor to indicate moves to be played by the processor with its programme.
3. An arrangement as claimed in claim 1 or 2, and in which the display device is a smectic liquid crystal device.
4. An electronic display arrangement for board games, which includes a smectic liquid crystal display device of the flat panel type, means for setting up on the display device a display appropriate to the game to be played, touch sensitive means associated with the display device for conveying moves to be played to control means associated with the display device, and a processor programmed in a manner appropriate to the game to be played included in said control means, the arrangement being such that information relating to moves played by a user is conveyed from the touch-sensitive means to the processor, and that information relating to moves determined by the processor's programme are conveyed to the display.
5. An electronic display arrangement for board games, substantially as described with reference to the accompanying drawings.
Amendments to the claims have been filed, and have the following effect: *(b) New or textually amended claims have been filed as follows:
6. An electronic display arrangement for board games, which includes a smectic liquid crystal display device of the flat panel type, wherein on switching the arrangement on the display device displays a plurality of areas each appropriate to one of a number of games available, wherein the display device has a touch sensitive overlay, such that when the user touches the area of the overlay appropriate to the game to be used control circuitry causes the setting up on the display device of a display appropriate to that one of said games to be used, wherein thereafter the touch-sensitive means of the display device is used for conveying information as to moves to be played to the control circuitry associated with the display device, so that those moves are represented on the display device, and further touch sensitive control means associated with but additional to the display device is used for the provision of control functions in respect of the display device.
7. An arrangement as claimed in claim 6, wherein the moves to be played are indicated via the touch-sensitive overlay while the colour to be played by the user is indicated by part of the further touch-sensitive control means.
8. An arrangement as claimed in claim 6 or 7, and wherein for each of the available games there is processor means suitably programmed for an user to play against the machine.
9. An arrangement as claimed in claim 6, 7 or 8, and wherein in response to the operation of the further touch sensitive control means the machine is usable for playing against a remote opponent to which the arrangement is connected over a telecommunications channel.
GB8327407A 1983-10-13 1983-10-13 Electronic board game Withdrawn GB2147817A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GB8327407A GB2147817A (en) 1983-10-13 1983-10-13 Electronic board game
JP59212801A JPS60122588A (en) 1983-10-13 1984-10-12 Electronic board game apparatus having touch responding overlay

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB8327407A GB2147817A (en) 1983-10-13 1983-10-13 Electronic board game

Publications (2)

Publication Number Publication Date
GB8327407D0 GB8327407D0 (en) 1983-11-16
GB2147817A true GB2147817A (en) 1985-05-22

Family

ID=10550119

Family Applications (1)

Application Number Title Priority Date Filing Date
GB8327407A Withdrawn GB2147817A (en) 1983-10-13 1983-10-13 Electronic board game

Country Status (2)

Country Link
JP (1) JPS60122588A (en)
GB (1) GB2147817A (en)

Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2625344A1 (en) * 1987-12-24 1989-06-30 Parienti Raoul Electronic chess playing system without pieces
FR2626492A1 (en) * 1988-01-28 1989-08-04 Info Media Communication Interactive electronic game in the form of a draughtboard consisting of flexible pressure-actuated squares
GB2235325A (en) * 1988-12-19 1991-02-27 Gabriel Ordonez Board games
US5273288A (en) * 1990-09-19 1993-12-28 Fujitsu Limited Communication terminal used as a game machine
US5538255A (en) * 1992-02-18 1996-07-23 Barker; Bruce J. Remote controlled multiplayer video game
FR2742895A1 (en) * 1995-12-26 1997-06-27 Leroy Christian Maurice Abel Miniature games computer for chess, draughts or Scrabble (RTM)
WO1998017359A1 (en) * 1996-10-23 1998-04-30 Mueller Heinz Method and device for electronic communication board game or the like
GB2334680A (en) * 1999-03-29 1999-09-01 Yehouda Harpaz Electronic game board
GB2351547A (en) * 1999-06-08 2001-01-03 Yehouda Harpaz Touch screen display board for computer games
US6231441B1 (en) * 1996-11-01 2001-05-15 Adar Golad Computer game device
WO2003088028A1 (en) * 2002-04-16 2003-10-23 Koninklijke Philips Electronics N.V. Electronic device with a flat panel display and touch buttons/pads outside the display area
EP1617386A1 (en) * 2004-07-16 2006-01-18 Aruze Corp. Gaming machine and program thereof
WO2006061393A2 (en) * 2004-12-06 2006-06-15 Sylvius Electronic games set including identifiable or positionable physical objects
EP1717770A1 (en) * 2005-04-27 2006-11-02 Aruze Corp. gaming machine
WO2006128367A1 (en) * 2005-05-30 2006-12-07 Yu-Fu Cho A structure of an electronic board game
US7147555B1 (en) * 1999-08-19 2006-12-12 Yehouda Harpaz Games grid board
US8358286B2 (en) 2010-03-22 2013-01-22 Mattel, Inc. Electronic device and the input and output of data

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS647093A (en) * 1987-06-30 1989-01-11 Takara Co Ltd Learning apparatus for infant
JPH01249083A (en) * 1988-03-30 1989-10-04 H Ee L:Kk Game machine
JPH0636855Y2 (en) * 1988-07-28 1994-09-28 株式会社アスキー Memory device for family computer

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3888491A (en) * 1974-03-19 1975-06-10 Harvey B Bernard Electronic chess board and display system
US4019745A (en) * 1975-10-29 1977-04-26 Enrique Mustelier Electrical chess game
GB1488654A (en) * 1974-09-23 1977-10-12 Croft G Electronic games device
US4073067A (en) * 1977-05-09 1978-02-14 Beach Bruce M Pocket-size electronic device for playing chess
US4082285A (en) * 1976-11-15 1978-04-04 Bathurst David B Electronic chess game
GB2053701A (en) * 1979-06-25 1981-02-11 Scisys W Ltd Electronic chess game
GB2055234A (en) * 1979-06-25 1981-02-25 Sci Sys W Ltd Improvements in electronic same apparatus
US4279421A (en) * 1979-06-19 1981-07-21 Darrell M. Tepoorten Electronic gameboard

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5522766B2 (en) * 1972-12-22 1980-06-19
JPS5483000A (en) * 1977-12-15 1979-07-02 Seiko Epson Corp Liquid crystal display unit
JPS59168871A (en) * 1983-03-16 1984-09-22 セイコーインスツルメンツ株式会社 Portable game machine

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3888491A (en) * 1974-03-19 1975-06-10 Harvey B Bernard Electronic chess board and display system
GB1488654A (en) * 1974-09-23 1977-10-12 Croft G Electronic games device
US4019745A (en) * 1975-10-29 1977-04-26 Enrique Mustelier Electrical chess game
US4082285A (en) * 1976-11-15 1978-04-04 Bathurst David B Electronic chess game
US4073067A (en) * 1977-05-09 1978-02-14 Beach Bruce M Pocket-size electronic device for playing chess
US4279421A (en) * 1979-06-19 1981-07-21 Darrell M. Tepoorten Electronic gameboard
GB2053701A (en) * 1979-06-25 1981-02-11 Scisys W Ltd Electronic chess game
GB2055234A (en) * 1979-06-25 1981-02-25 Sci Sys W Ltd Improvements in electronic same apparatus

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2625344A1 (en) * 1987-12-24 1989-06-30 Parienti Raoul Electronic chess playing system without pieces
FR2626492A1 (en) * 1988-01-28 1989-08-04 Info Media Communication Interactive electronic game in the form of a draughtboard consisting of flexible pressure-actuated squares
GB2235325A (en) * 1988-12-19 1991-02-27 Gabriel Ordonez Board games
US5273288A (en) * 1990-09-19 1993-12-28 Fujitsu Limited Communication terminal used as a game machine
US5538255A (en) * 1992-02-18 1996-07-23 Barker; Bruce J. Remote controlled multiplayer video game
FR2742895A1 (en) * 1995-12-26 1997-06-27 Leroy Christian Maurice Abel Miniature games computer for chess, draughts or Scrabble (RTM)
WO1998017359A1 (en) * 1996-10-23 1998-04-30 Mueller Heinz Method and device for electronic communication board game or the like
US6231441B1 (en) * 1996-11-01 2001-05-15 Adar Golad Computer game device
GB2334680A (en) * 1999-03-29 1999-09-01 Yehouda Harpaz Electronic game board
GB2351547A (en) * 1999-06-08 2001-01-03 Yehouda Harpaz Touch screen display board for computer games
US7147555B1 (en) * 1999-08-19 2006-12-12 Yehouda Harpaz Games grid board
WO2003088028A1 (en) * 2002-04-16 2003-10-23 Koninklijke Philips Electronics N.V. Electronic device with a flat panel display and touch buttons/pads outside the display area
EP1617386A1 (en) * 2004-07-16 2006-01-18 Aruze Corp. Gaming machine and program thereof
US10201753B2 (en) 2004-07-16 2019-02-12 Universal Entertainment Corporation Gaming machine and program thereof
WO2006061393A2 (en) * 2004-12-06 2006-06-15 Sylvius Electronic games set including identifiable or positionable physical objects
WO2006061393A3 (en) * 2004-12-06 2006-11-02 Sylvius Electronic games set including identifiable or positionable physical objects
EP1717770A1 (en) * 2005-04-27 2006-11-02 Aruze Corp. gaming machine
US7462798B2 (en) 2005-04-27 2008-12-09 Aruze Corp. Gaming machine
US9728044B2 (en) 2005-04-27 2017-08-08 Universal Entertainment Corporation Controlling method of a gaming machine
WO2006128367A1 (en) * 2005-05-30 2006-12-07 Yu-Fu Cho A structure of an electronic board game
US8358286B2 (en) 2010-03-22 2013-01-22 Mattel, Inc. Electronic device and the input and output of data

Also Published As

Publication number Publication date
JPS60122588A (en) 1985-07-01
GB8327407D0 (en) 1983-11-16

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