GB2055234A - Improvements in electronic same apparatus - Google Patents
Improvements in electronic same apparatus Download PDFInfo
- Publication number
- GB2055234A GB2055234A GB7921977A GB7921977A GB2055234A GB 2055234 A GB2055234 A GB 2055234A GB 7921977 A GB7921977 A GB 7921977A GB 7921977 A GB7921977 A GB 7921977A GB 2055234 A GB2055234 A GB 2055234A
- Authority
- GB
- United Kingdom
- Prior art keywords
- display
- processor
- game
- micro
- chess
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
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Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/04—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of a single character by selection from a plurality of characters, or by composing the character by combination of individual elements, e.g. segments using a combination of such display devices for composing words, rows or the like, in a frame with fixed character positions
- G09G3/16—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of a single character by selection from a plurality of characters, or by composing the character by combination of individual elements, e.g. segments using a combination of such display devices for composing words, rows or the like, in a frame with fixed character positions by control of light from an independent source
- G09G3/18—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of a single character by selection from a plurality of characters, or by composing the character by combination of individual elements, e.g. segments using a combination of such display devices for composing words, rows or the like, in a frame with fixed character positions by control of light from an independent source using liquid crystals
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/20—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
- G09G3/34—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source
- G09G3/36—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source using liquid crystals
- G09G3/3611—Control of matrices with row and column drivers
Landscapes
- Engineering & Computer Science (AREA)
- Chemical & Material Sciences (AREA)
- Crystallography & Structural Chemistry (AREA)
- Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Control Of Indicators Other Than Cathode Ray Tubes (AREA)
Abstract
Electronic game apparatus, permitting a human to play chess against the machine, includes its own liquid crystal display and so does not need to be linked to a T.V. set. The display can display any chess piece together with alpha numeric information regarding the coordinates of a piece being moved. Most pieces are displayed as a combination of additive shapes. A complete chess board may be formed by a liquid crystal display where at each square a chess piece can be represented as above. To simplify the electrical connections to the display at least 3- fold backplane multiplexing is used, with a micro-processor for the display which is separate from the game micro-processor. <IMAGE>
Description
SPECIFICATION
Improvements in and relating to electronic game apparatus
This invention relates to electronic game apparatus. In particular the invention relates to electronic game apparatus which is capable of simulating the playing of board games such as chess, draughts, checkers, Shogi and the like.
Such electronic games are known and have been achieved in the past by means of a suitably programmed micro-processor and a display provided on the cathode ray tube of, for example, a television set, or by means of a light emitting diode display. Suitable miniature programmed microprocessors are available. Disadvantages of the present game apparatus are the necessity to use a television set which makes the apparatus non-portable. Alternatively if a light emitting diode display is used this is complicated and expensive, requires a large number of electrical connections, and has a relatively large power requirement so that again the apparatus cannot be conveniently portable with its own power supply.
The invention has therefore been made with these points in mind.
According to the invention there is provided an electronic game apparatus capable of simulating the playing of at least a game of chess, the apparatus including an input for a player to inform the apparatus of moves made by the player, a programmed game micro-processor to which the move input information is supplied in a form for assimilation, the game micro-processor providing a response move output to inform the player of the apparatus of the response of the processor, and a liquid crystal display for displaying the moves of the game, the display being capable of providing at least the display of any chess piece and alpha numeric information for specifying the coordinates of a particular piece being or to be moved, the liquid crystal display for the chess piece being capable of representing any chess piece by means of a building block system including a basic piece outline for a pawn, a solid interior within the outline for differentiating between black and white pieces and a number of additive shapes positioned adjacent the upper end of the outline for representing capital pieces.
Such apparatus can be relatively compact and of relatively low power consumption and so can be portable. Also because each chess piece is represented by building up on a basic piece outline and each piece does not require an individual connection for it to be displayed, the chess piece display can be relatively simple electrically, particularly as regards the number of electrical connections to the liquid crystal display.
Preferably there are few additive shapes than different capital pieces so that some of the capital pieces are formed by a combination of additive shapes. Thus the display in apparatus of the invention need require, for example, only six electrical connections plus a common backplane connection to display all 12 possible different
chess pieces, namely a white and a black set of
pawn, bishop, knight, king, queen and rook,
whereas if each piece had its own liquid crystal
outline, 14 connections or 12 plus the backplane,
would be required.
Each of the various additive shapes can be a single continuous area or a combination of two or
more discontinuous areas. The particular outline of the various additive shapes is chosen so that they
can be combined to give distinct yet attractive
overall shapes to the capital pieces. In this
connection the theoretical minimum number of
additive shapes required to give the five different
capital pieces for each colour is three. In practice,
however, it is often desirable to choose four additive shapes to give more attractive and distinct appearances to the capital pieces.
The alpha numeric display which gives move
indication information can be a conventional
7-segment display which must be capable of
displaying one of the letters A to H or a number from 1 to 8 so as to be able to identify the
coordinates of each square on a chess board. The
alpha numeric display must contain at least two
such 7-segment displays so as to give both a letter
from A to H and a number from 1 to 8 which can
display the initial square of the piece and
thereafter the final square of a piece during a
move. Preferably, however, there are four 7
segment displays so that initial and final squares for a move can be shown simultaneously. In this
latter case, the display will require 28 electrical
connections for the alpha numeric display and the
common backplane connection.
Finally the display desirably contains a number
of annunciator indicators, e.g. 6, for indicating various steps in the game, e.g. check, check-mate, stale-mate/draw, piece-capture, which colour is
being played by the computer and the fact that
computer is computing and so the player must
wait before making the next move. For 6 such
indicators therefore 6 electrical connections plus the common backplane connection are required.
Therefore such a display including the display of any chess piece, four 7-segment alpha numeric displays and six annunciator indicators will require
only a total of forty electrical connections plus the
common backplane connection to indicate the total progress of the game.
The display can be driven by a parallel direct
drive from, for example, the game micro-processor
but preferably the data from the game micro
processor to be displayed is placed in a static
serial shift register having sufficient, parallel
complementary outputs, e.g. 40 outputs for the
case noted above, these outputs driving the
segments of the display directly. Suitable
miniature static serial shift register circuits are
available commercially and in the event that a
particular circuit has insufficient bits, it can be
extended to the required 40 bits by combining
with one or more additional shift registers.
In addition or alternatively the electronic game
apparatus can provide full analog representation
of a chess board by means of a liquid crystal display of the whole board. Clearly an impractically large number of electrical connections would be required if at each of the 64 squares on the board 1 2 electrical connections were required, one for each of 12 pieces possible at each position. Accordingly, the invention aims according to a further aspect to reduce the number of connections to a reasonable figure.
Therefore according to another aspect of the invention there is provided an electronic game apparatus capable of simulating the playing of at least a game of chess, the apparatus including an input for a player to inform the apparatus of moves made by the player, a programmed game microprocessor to which the input information is supplied in a form for assimulation and the microprocessor providing an output response, a liquid crystal output display which at each of the 64 squares of the board is capable of providing a display of any chess piece, the liquid crystal display for the chess piece at each square of the board being capable of being represented by means of a building block system including a basic chess piece outline for a pawn, a solid interior within that outline for differentiating between black and white pieces and a number of additive shapes positioned adjacent the upper end of the outline for representing capital pieces, and liquid crystal display driving means for receiving the output response from the micro-processor and driving the liquid crystal display so as to show the up-to-date square of each piece on the board, the driving means including at least 3-fold multiplexing.
Such an apparatus can additionally be provided with a separate display for an individual chess piece to show which piece is being moved in a particular move and an alpha numeric display specifying the coordinates of the piece being moved. Such a display should desirably be as previously described.
By providing a display which uses both the building block system of representing pieces and multiplexing it is possible to reduce the number of electrical connections to be made to a reasonable number. Thus each square need require only 6 connections plus the common backplane and multiplexing can reduce the total to the order of 100 for 4-fold backplane multiplexing and 135 for 3-fold backplane multiplexing connections.
This is still a large number of connections and to handle the multiplexing we have found that there should be on-line micro-processor control of wave-forms of the signals applied to the liquid crystal display at all time and phases. There are a number of ways in which this can be achieved.
According to one preferred embodiment of the invention the liquid crystal display driving means is a master micro-processor which is arranged to receive position data for each piece in the game from the game micro-processor through an exterior connection, the master micro-processor controlling the board display. The multiplexing is
AC and static shift registers driven by the master micro-processor must be updated every 1/2n periods where n is the degree of multiplexing and the period is the time required for each cycle of the liquid crystal display drive clock. In such an embodiment a relatively simple master microprocessor can be used with a limited number of input/ouput lines connected with relatively large static shift registers having parallel complementary outputs which drive the output display directly.
According to another preferred embodiment of the invention two or more simple 1-chip microprocessors with a sufficiently large number of outputs are provided to drive the multiplexed display directly, Each of these micro-processors will have an identical program and they are interconnected so that one is the master and the other or others is a slave. Then the master defines the clock for the multiplexing and is linked to the game micro-processor for input/output whilst the the slave or slaves only receive information from the master and drives its portion of the display according to the commands received from the master.
The invention will now be described, by way of example, with reference to the accompanying drawings, in which:
Figure 1 is a diagram showing how the various chess pieces are built up by the liquid crystal display;
Figure 2 is a diagram of game apparatus including a liquid crystal display according to one form of the invention showing the white queen as an example of a chess piece to be displayed;
Figure 3 is a diagram illustrating one form of drive for the liquid crystal display forming part of the apparatus of Figure 2 Figure 4 is a view of a chess board formed by a liquid crystal display showing the initial positions of the chess pieces;
Figure 5 is a block diagram of one form of control circuitry for the display shown in Figure 4; and
Figure 6 is a block diagram of another form of control circuitry for the display shown in Figure 4.
Referring first to Figure 1 , this shows how the various chess pieces can be formed in a liquid crystal display by following the teachings of the invention. Thus a basic chess piece outline 10 is given to all pieces and as seen in the key forming part of the Figure that outline appears in each type of piece. The outline 10 has an open centre 12 and to differentiate between black and white pieces that centre is made to appear dark or not, respectiveiy.
The basic outline 10 with or without the centre 12 represents a black or white pawn. To display capital pieces regions 1 2 at or near the top of the basic outline 10 are made to appear and the key forming part of Figure 1 shows which regions are used to represent which capital pieces. A separate region 12 is not provided for each capital pieces.
Instead as shown in the key the capital pieces are built up by combination of only four regions 12 some of which are continuous areas and some of which are discontinuous areas.
There are many possible different shapes which can be given to the various chess pieces.
According to the invention, however, one needs some form of basic outline such as the outline 10, a centre which can differentiate between black and white pieces and regions 12 at or near the top of the outline 10 to represent the various capital pieces.
Figure 3 shows a liquid crystal display of a complete chess board 20 with the various pieces shown in their initial starting positions. Each square, whether black or white, of the board has an identical capability of representing any piece at that square.
Figure 2 is a diagrammatic representation of one form of game apparatus 30 according to the present invention. The game apparatus has a liquid crystal display 32 positioned in a housing 34 for the apparatus.
The display 32 includes a section 36 for displaying a.chess piece in accordance with the building block system as described above. It includes four further sections 38 to 41 which are capable of providing alpha numeric material.
Each of these sections 38 to 41 is in the form of a conventional 7-segment display capable of providing one of the letters A to H or the numbers from 1 to 8 for identifying the coordinates of a position on the chess board. In addition to this, six further annunciator segments 42 are provided.
These segments are in the form of small squares which can be caused to appear or not depending upon various functions of the chess game. For example, six functions which these segments 42 can display are check, checkmate, stalemate/draw, piece capture, the colour played by the computer and the fact that the computer is computing so that the player must wait before his next move.
The display 32 is controlled by a static serial shift register 44 which receives information from the programmed game microprocessor 46. Input information is provided for the processor 46 from a keyboard 48 by means of which the player selects the coordinates of a piece to be moved and the coordinates of the square to which the piece is to be moved. The apparatus shows the piece to be moved in the region 36, the initial square of that piece in the sections 38 and 39 and the final square in the sections 40 and 41.As soon as the first two coordinates have to be entered on the keyboard 48 and displayed in the sections 38 and 39, the display 36 is arranged to show the piece on that square and when the keyboard 48 has been operated to input the move, then if this results, for example, in a piece capture this will be announced by one of the annunciator segments 42. Then the processor 46 will compute the situation on the chess board and another of the segments 42 will show this and in due course when the game micro-processor has decided on its move, this will be displayed in the same way by giving the initial coordinates of the piece to be moved in the sections 38 and 39, the final coordinates with sections 40 and 41, and the
piece in question in the region 36.
The apparatus is provided with an on/off switch
49 and a power source 50, which can be a
rechargeable battery or mains transformer, to
power the various parts of the apparatus.
Since each chess piece is built up on a building
block system by causing, in conventional fashion
with a liquid crystal display, various segments to
appear within the region 36, it will be appreciated
that rather than having to have one or two
electrical connections for each chess piece in the
region 36 it is possible to reduce this number very
significantly. Thus, it is only necessary to provide
six electrical connections plus the common
backplane to display any chess piece in the region 36. Each conventional 7-segment display in the
sections 38 to 41 require seven electrical
connections, one for each segment making a total
of twenty-eight connections to the display 32 plus the common backplane, and finally each annunciator segment requires an electrical connection plus the common backplane making a further six connections.This means that only a total of forty electrical connections to the display 36 are required plus the common backplate and this is a practicable proposition and does not involve any excess costs as would be necessary if each chess piece were to be displayed at an individual position. In addition, a liquid crystal display, as opposed to, say, a light emitting diode display, has only very low power consumption and so the apparatus 30 can be relatively compact and be provided with its own electrical power source 50 such as a rechargeable battery.
The forty connections for the display 32 still
represent quite a large number and so instead of
driving the display with a conventional parallel
direct drive from the game processor, the display
is driven by the static serial shift register 44 which
has forty parallel complementary outputs. Suitable
miniature static serial shift register circuits are
readily available integrated circuits. In some cases,
however, available registers may not have a
sufficiently large number of parallel
complementary outputs. Therefore, according to a
preferred embodiment this can be overcome by
extending smaller shift registers by adding on
additional shift registers in the manner shown in
Figure 3. Thus, a suitable static serial shift register
44a is that marketed by Mital Corp. under part No.
Mital MD4332 and is a 32 bit register. Added to
this are two further small shift registers such as
can be found on a chip marketed commercially by
RCA under the part No. 401 SB. As can be seen
these shift registers are tied in to the clock
frequency for the display 32 and they merely
extend the register 44 to 40 bits. Both they and
the register MD4332 drive the various segments
of the display 32 directly. The shift register 44
receives information regarding the piece to be
displayed, coordinates and so on directly from the
game micro-processor 46 which is not itself used
to drive the display directly.This has the
advantage that the game micro-processor can be
programmed to deal exclusively with the game and so a more sophisticated programme can be used than would be the case if part of it had to be used to control the liquid crystal display 32.
Additionally, a greater proportion of the processing power of the micro-processor can be devoted to strategy so giving a higher quality game.
A more sophisticated output display can be provided by a liquid crystal display which shows a fuli chess board with the up-to-date position of each piece. Such a display 20 is shown in Figure 3 and can be used as an ancillary to the game apparatus 30 shown in Figure 2. Thus, the display 20 can be provided in addition to the apparatus 32 as, for example, an optional extra which can be attached by suitable electrical connections not shown in Figure 2. Alternatively the display 20 can form part of a separate chess game apparatus having its own game micro-processor.
The display 20 is driven by its own microprocessor which controls the display 20 upon receipt of information from the game microprocessor 46 regarding the positions of the chess pieces.
By the use of the building block system, to simulate a chess piece one can reduce the number of electrical connections required at each position on the chess board of the display 20 but with six connections plus a common backplane, the sixtyfour positions of the display of the board would still require over 380 connections which would be prohibitively expensive and complicated.
Therefore, multiplexing of that display which is at least 3-fold and preferably 4-fold is used. Higher degrees of multiplexing, e.g. 5, 6 or up to 8 are aiso possible and reduce the number of the connections required. Thus, by adopting 4-fold multiplexing the number of connections to the display 20 which are required are of the order of one hundred connections. As noted above, the game micro-processor 46 is not used to drive the display 20. Instead, the display 20 has its own micro-processor which receives information from the separate game micro-processor so that the display micro-processor is on line at all times and controls the wave forms of the signal sent to the display at all times and at all phases.
According to one embodiment as shown in
Figure 4, this is achieved by using a liquid crystal display micro-processor 51 and a large static shift register 52 which receives information from the micro-processor 51 to drive the display 20. The micro-process 51 receives information about the position of each chess piece from the game microprocessor 46. In addition, it has four output backplane signals which feed directly to the display 20 for 4-fold multiplexing. Further, it has an output 5 giving a data strobe signal and an output 6 which gives the serial data to the shift register 52 regarding the various segments to be displayed. Since A/C multiplexing is used, the static shift register must be up-dated every 1/(2 x 4) periods for 4-fold multiplexing, the period being the time required for one cycle of the liquid crystal display drive clock provided by the data/strobe output 5.In this way, the microprocessor 51 can be relatively simple but is used with a large static shift register 52.
Ninety-six outputs are required from the shift register 52 and normally simple and compact large shift registers will not be available.
According to the invention this can be overcome by linking a number of smaller shift registers in series. A shift register is available from Mitel Corp, under reference No. MD4332 having 32 outputs and by linking 3 of these in series one can provide the effect of the large shift register having ninetysix output lines which feed directly to the connections on the display 20.
An alternative embodiment for controlling the liquid crystal display 20 is shown in Figure 6. This uses two micro-processors 60 and 62 which are linked so that the processor 60 is the master and processor 62 is the slave. As a result, the combined micro-processor has a much higher number of outputs than the processor 51 described in Figure 5 and so the combined processor can drive the display directly. Each micro-processor 60 and 62 has an identical programme and, if required, more than one slave 62 may be provided. The master processor 60 defines the clock and provides synchronising pulses through a line 64 to its slave. It receives input information from the game micro-processor 46 and supplies to the latter information regarding the liquid crystal display 20. The slave microprocessor 62 does not interact directly with the game micro-processor. In addition, a memory 66 is provided to keep track of the display required on the liquid crystal display 20. The micro-processors 60 and 62 drive the liquid crystal display directly and because they can be identical microprocessors this simplifies the stock for the manufacturers and enables them to be obtained more cheaply in larger numbers.
In various embodiments described above, the game micro-processor 46 has not been described in detail since suitable programmed microprocessors for playing a game of chess are commercially available and form no part on their own, of the present invention.
Claims (14)
1. An electronic game apparatus capable of simulating the playing of at least a game of chess, the apparatus including an input for a player to inform the apparatus of moves made by the player, a programmed game micro-processor to which the move input information is supplied in a form for assimilation, the game micro-processor providing a response to inform the player of the apparatus of the response of the processor, and a liquid crystal output display for displaying the moves of the game, the display being capable of providing at least the display of any chess piece and alpha numeric information for specifying the coordinates of a particular piece being or to be moved, the liquid crystal display for the chess piece being capable of representing any chess piece by means of a building block system including a basic piece outline for a pawn, a solid interior within the outline for differentiating between black and white pieces and a number of additive shapes positioned adjacent the upper end of the outline for representing capital pieces.
2. Apparatus as claimed in Claim 1 in which the capital pieces are constituted by combining the additive shapes and that there are fewer additive shapes than capital pieces.
3. Apparatus as claimed in Claim 1 or Claim 2 in which the display includes a region for displaying any chess piece and at least 2 sections for providing alpha numeric information to give coordinates on a chess board.
4. Apparatus as claimed in Claim 3 in which the display includes 4 sections providing alpha numeric information to give initial and final coordinates for the movement of a chess piece.
5. Apparatus as claimed in Claim 3 or Claim 4 in which the display additionally includes annunciator segments for further information on the progress of a chess game.
6. Apparatus as claimed in any preceding claim in which data from the game micro-processor to be displayed in the display is placed in a static serial shift register having a parallel complementary output for each segment of the display, these parallel complementary outputs driving the display directly.
7. An electronic game apparatus capable of simulating the playing of at least a game of chess, the apparatus including an input for a player to inform the apparatus of moves made by the player, a programmed game micro-processor to which the input information is supplied in a form for assimulation and the micro-processor providing an output response, a liquid crystal output display which at each of the squares of the board is capable of providing a display of any chess piece, the liquid crystal display for the chess piece at each square of the board being capable of being represented by means of a building block system including a basic chess piece outline for a pawn, any solid interior within that outline for differentiating between black and white pieces and a number of additive shapes positioned adjacent the upper end of the outline for representing capital pieces and liquid crystal display driving means for receiving the output response from the micro-processor and driving the liquid crystal display so as to show the up-to-date square of each piece on the board, the driving means including at least 3-fold multiplexing.
8. Apparatus as claimed in Claim 7 in which the driving means includes 4-fold multiplexing.
9. Apparatus as claimed in Claim 7 or Claim 8 in which the capital pieces are constituted by combining the additive shapes so that there are fewer additive shapes than capital pieces.
10. Apparatus as claimed in any of claims 7 to 9 in which the driving means for the liquid crystal display include a master micro-processor and a static shift register driven by the master microprocess, the static shift register having parallel complementary outputs which drive the output display directly.
11. Apparatus as claimed in Claim 10 in which the static shift register is formed from two or more registers linked in series.
12. Apparatus as claimed in any of claims 7 to 9 in which the driving means for the liquid crystal display include at least two micro-processor chips which have identical programs, which have a total number of outputs sufficient for driving the display directly, and which are linked so that one is the master and the other or others are slaves, the master micro-processor defining the clock for the multiplexing and being linked with the game micro-processor whilst the slave or slaves are arranged to receive information solely from the master.
13. Apparatus as claimed in any of Claims 7 to 12 combined with apparatus as claimed in any of claims 1 to 6.
14. An electronic game apparatus substantially as herein described with reference to Figures 1 to 3, Figure 4, Figures 4 and 5 or Figures 4 and 6, of the accompanying drawings.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB7921977A GB2055234A (en) | 1979-06-25 | 1979-06-25 | Improvements in electronic same apparatus |
GB8020436A GB2053701B (en) | 1979-06-25 | 1980-06-23 | Electronic chess game |
HK56884A HK56884A (en) | 1979-06-25 | 1984-07-19 | Improvements in electronic game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB7921977A GB2055234A (en) | 1979-06-25 | 1979-06-25 | Improvements in electronic same apparatus |
Publications (1)
Publication Number | Publication Date |
---|---|
GB2055234A true GB2055234A (en) | 1981-02-25 |
Family
ID=10506058
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB7921977A Withdrawn GB2055234A (en) | 1979-06-25 | 1979-06-25 | Improvements in electronic same apparatus |
Country Status (2)
Country | Link |
---|---|
GB (1) | GB2055234A (en) |
HK (1) | HK56884A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2147817A (en) * | 1983-10-13 | 1985-05-22 | Standard Telephones Cables Ltd | Electronic board game |
EP0164152A2 (en) * | 1984-05-08 | 1985-12-11 | Koninklijke Philips Electronics N.V. | Electro-optical display device |
-
1979
- 1979-06-25 GB GB7921977A patent/GB2055234A/en not_active Withdrawn
-
1984
- 1984-07-19 HK HK56884A patent/HK56884A/en not_active IP Right Cessation
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2147817A (en) * | 1983-10-13 | 1985-05-22 | Standard Telephones Cables Ltd | Electronic board game |
EP0164152A2 (en) * | 1984-05-08 | 1985-12-11 | Koninklijke Philips Electronics N.V. | Electro-optical display device |
EP0164152A3 (en) * | 1984-05-08 | 1986-10-08 | Koninklijke Philips Electronics N.V. | Electro-optical display device |
Also Published As
Publication number | Publication date |
---|---|
HK56884A (en) | 1984-07-27 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |