GB2106789B - A fighting sport game machine - Google Patents

A fighting sport game machine

Info

Publication number
GB2106789B
GB2106789B GB08227716A GB8227716A GB2106789B GB 2106789 B GB2106789 B GB 2106789B GB 08227716 A GB08227716 A GB 08227716A GB 8227716 A GB8227716 A GB 8227716A GB 2106789 B GB2106789 B GB 2106789B
Authority
GB
United Kingdom
Prior art keywords
stamina data
stamina
boxers
data
sport game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
GB08227716A
Other languages
English (en)
Other versions
GB2106789A (en
Inventor
Takao Yoshida
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Casio Computer Co Ltd
Original Assignee
Casio Computer Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Casio Computer Co Ltd filed Critical Casio Computer Co Ltd
Publication of GB2106789A publication Critical patent/GB2106789A/en
Application granted granted Critical
Publication of GB2106789B publication Critical patent/GB2106789B/en
Expired legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00—Games not otherwise provided for
    • A63F9/24—Games using electronic circuits not otherwise provided for
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/46—Computing the game score
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029—Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Calculators And Similar Devices (AREA)
GB08227716A 1981-10-07 1982-09-29 A fighting sport game machine Expired GB2106789B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP56159780A JPS5861774A (ja) 1981-10-07 1981-10-07 ゲ−ム機能を備えた小型電子機器

Publications (2)

Publication Number Publication Date
GB2106789A GB2106789A (en) 1983-04-20
GB2106789B true GB2106789B (en) 1985-08-07

Family

ID=15701098

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08227716A Expired GB2106789B (en) 1981-10-07 1982-09-29 A fighting sport game machine

Country Status (3)

Country Link
US (1) US4491324A (enExample)
JP (1) JPS5861774A (enExample)
GB (1) GB2106789B (enExample)

Families Citing this family (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS59192384A (ja) * 1983-04-14 1984-10-31 シャープ株式会社 ビデオゲ−ム装置
US4672541A (en) * 1984-05-31 1987-06-09 Coleco Industries, Inc. Video game with interactive enlarged play action inserts
US5580308A (en) * 1993-07-14 1996-12-03 Casio Computer Co., Ltd. Electronic battle game playing apparatus with facial montage generation
TW318226B (enExample) * 1995-05-11 1997-10-21 Sega Enterprises Kk
JP2765814B2 (ja) * 1995-11-24 1998-06-18 コナミ株式会社 ビデオゲーム装置及びビデオゲームのプレイキャラクタ成長制御方法
JPH09325081A (ja) * 1996-06-05 1997-12-16 Casio Comput Co Ltd 運動測定装置及び運動測定装置を備えた電子式ゲーム装置
US5766074A (en) * 1996-08-06 1998-06-16 Video Lottery Technologies Device and method for displaying a final gaming result
US6146269A (en) * 1996-08-06 2000-11-14 Konami Corporation Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program
US6093105A (en) * 1996-08-22 2000-07-25 Konami Co., Ltd. Fighting-type television game machine and a storage medium for storing a program of such a game
DE69628174T2 (de) * 1996-11-26 2004-03-18 Kabushiki Kaisha Konami Computer Entertainment Osaka Vorrichtung und Methode zur Kontrolle der Fähigkeiten einer Spielfigur in einem Videospiel und Videospielspeichermedium
JPH11114227A (ja) * 1997-10-20 1999-04-27 Hudson Soft Co Ltd 敵キャラクタのレベル・パラメータ設定方法および装置
WO1999055438A1 (en) * 1998-04-27 1999-11-04 Sega Enterprises, Ltd. Game implementing method using player data and game machine
JP2000148694A (ja) * 1998-11-06 2000-05-30 Sony Computer Entertainment Inc エンタテインメントシステムの携帯用電子機器
JP2000350864A (ja) * 1999-06-10 2000-12-19 Konami Co Ltd 携帯型ゲーム機及びゲーム進行方法
JP3249492B2 (ja) * 1999-06-30 2002-01-21 株式会社スクウェア コンピュータ読み取り可能な記録媒体、ゲームの制御方法およびゲーム装置
JP3350009B2 (ja) * 1999-11-25 2002-11-25 コナミ株式会社 的叩きゲーム機
JP3822776B2 (ja) * 2000-03-29 2006-09-20 株式会社バンダイナムコゲームス ゲーム装置、及び情報記憶媒体
JP2003024636A (ja) * 2001-07-13 2003-01-28 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP3865663B2 (ja) * 2002-07-18 2007-01-10 新世代株式会社 ボクシングゲームシステム
JP3892885B1 (ja) * 2005-09-15 2007-03-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US10493346B2 (en) 2012-03-02 2019-12-03 Clarence V. Hall Multi-headed, multi-abdomen, multi-armed apparatus for use with a slip and counter fight simulation / workout machine or stand alone device for fight simulation
US10398959B2 (en) 2012-03-02 2019-09-03 Clarence V. Hall Multi-head, multi-abdomen, multi-armed apparatus for use with a slip and counter fight simulation / workout machine or stand alone device for fight simulation
US9821208B2 (en) 2014-03-20 2017-11-21 Clarence V. Hall Multi-headed, multi-abdomen, multi-armed apparatus for use with a slip and counter fight simulation/workout machine or stand alone device for fight simulation
US9050518B2 (en) 2013-02-28 2015-06-09 Clarence V. Hall Slip and counter fight simulation / workout machine
US9044659B2 (en) 2012-03-02 2015-06-02 Clarence V. Hall Slip and counter fight simulation / workout machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4270755A (en) * 1979-02-01 1981-06-02 Joseph Willhide Strategy based electronic combat game
US4381864A (en) * 1980-05-16 1983-05-03 Coleco Industries, Inc. Electronic baseball game method and apparatus
US4366960A (en) * 1981-07-16 1983-01-04 Coleco Industries, Inc. Electronic boxing game
US4398086A (en) * 1982-01-06 1983-08-09 Smith Engineering Game-calculator having sliding mask

Also Published As

Publication number Publication date
JPS6340111B2 (enExample) 1988-08-09
GB2106789A (en) 1983-04-20
US4491324A (en) 1985-01-01
JPS5861774A (ja) 1983-04-12

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Legal Events

Date Code Title Description
PE20 Patent expired after termination of 20 years

Effective date: 20020928