EP2291819A4 - DYNAMIC SELECTION OF THE SENSITIVITY OF A TILT FUNCTION - Google Patents

DYNAMIC SELECTION OF THE SENSITIVITY OF A TILT FUNCTION

Info

Publication number
EP2291819A4
EP2291819A4 EP09771159.2A EP09771159A EP2291819A4 EP 2291819 A4 EP2291819 A4 EP 2291819A4 EP 09771159 A EP09771159 A EP 09771159A EP 2291819 A4 EP2291819 A4 EP 2291819A4
Authority
EP
European Patent Office
Prior art keywords
sensitivity
dynamic selection
tilt functionality
tilt
functionality
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP09771159.2A
Other languages
German (de)
English (en)
French (fr)
Other versions
EP2291819A2 (en
Inventor
Eric P Filer
Loren Douglas Reas
Vasco Rubio
Dennis W Tom
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Technology Licensing LLC
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of EP2291819A2 publication Critical patent/EP2291819A2/en
Publication of EP2291819A4 publication Critical patent/EP2291819A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
EP09771159.2A 2008-06-27 2009-06-26 DYNAMIC SELECTION OF THE SENSITIVITY OF A TILT FUNCTION Withdrawn EP2291819A4 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/163,345 US20090325710A1 (en) 2008-06-27 2008-06-27 Dynamic Selection Of Sensitivity Of Tilt Functionality
PCT/US2009/048874 WO2009158628A2 (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality

Publications (2)

Publication Number Publication Date
EP2291819A2 EP2291819A2 (en) 2011-03-09
EP2291819A4 true EP2291819A4 (en) 2015-03-04

Family

ID=41445349

Family Applications (1)

Application Number Title Priority Date Filing Date
EP09771159.2A Withdrawn EP2291819A4 (en) 2008-06-27 2009-06-26 DYNAMIC SELECTION OF THE SENSITIVITY OF A TILT FUNCTION

Country Status (12)

Country Link
US (1) US20090325710A1 (pt)
EP (1) EP2291819A4 (pt)
JP (1) JP2011526192A (pt)
KR (1) KR20110031925A (pt)
CN (1) CN102077234A (pt)
BR (1) BRPI0915060A2 (pt)
CA (1) CA2724855A1 (pt)
IL (1) IL209049A0 (pt)
MX (1) MX2010013570A (pt)
RU (1) RU2504008C2 (pt)
TW (1) TW201002400A (pt)
WO (1) WO2009158628A2 (pt)

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US8384565B2 (en) * 2008-07-11 2013-02-26 Nintendo Co., Ltd. Expanding operating device and operating system
US8057290B2 (en) * 2008-12-15 2011-11-15 Disney Enterprises, Inc. Dance ring video game
US20110181601A1 (en) * 2010-01-22 2011-07-28 Sony Computer Entertainment America Inc. Capturing views and movements of actors performing within generated scenes
JP5404522B2 (ja) * 2010-04-30 2014-02-05 任天堂株式会社 入力装置
JP6065550B2 (ja) * 2012-12-03 2017-01-25 船井電機株式会社 映像装置
EP2793105A1 (en) * 2013-04-19 2014-10-22 Alcatel Lucent Controlling a user interface of an interactive device
US9871544B2 (en) 2013-05-29 2018-01-16 Microsoft Technology Licensing, Llc Specific absorption rate mitigation
US10893488B2 (en) 2013-06-14 2021-01-12 Microsoft Technology Licensing, Llc Radio frequency (RF) power back-off optimization for specific absorption rate (SAR) compliance
US20150141080A1 (en) * 2013-11-21 2015-05-21 Microsoft Corporation Object Detection and Characterization
US10044095B2 (en) 2014-01-10 2018-08-07 Microsoft Technology Licensing, Llc Radiating structure with integrated proximity sensing
US9813997B2 (en) 2014-01-10 2017-11-07 Microsoft Technology Licensing, Llc Antenna coupling for sensing and dynamic transmission
US9785174B2 (en) 2014-10-03 2017-10-10 Microsoft Technology Licensing, Llc Predictive transmission power control for back-off
US9871545B2 (en) 2014-12-05 2018-01-16 Microsoft Technology Licensing, Llc Selective specific absorption rate adjustment
WO2016168267A1 (en) * 2015-04-15 2016-10-20 Thomson Licensing Configuring translation of three dimensional movement
KR20170050702A (ko) * 2015-10-30 2017-05-11 삼성전자주식회사 제스처 감지 방법 및 이를 지원하는 전자 장치
US10013038B2 (en) 2016-01-05 2018-07-03 Microsoft Technology Licensing, Llc Dynamic antenna power control for multi-context device
JP6169238B1 (ja) * 2016-09-21 2017-07-26 京セラ株式会社 電子機器、プログラムおよび制御方法
US11209908B2 (en) * 2017-01-12 2021-12-28 Sony Corporation Information processing apparatus and information processing method
US10461406B2 (en) 2017-01-23 2019-10-29 Microsoft Technology Licensing, Llc Loop antenna with integrated proximity sensing
US10224974B2 (en) 2017-03-31 2019-03-05 Microsoft Technology Licensing, Llc Proximity-independent SAR mitigation
WO2021138577A1 (en) * 2019-12-31 2021-07-08 Human Mode, LLC Proxy controller suit with optional dual range kinematics
GB2613811A (en) * 2021-12-15 2023-06-21 Sony Interactive Entertainment Inc Interaction modification system and method
TWI820811B (zh) * 2022-07-22 2023-11-01 華碩電腦股份有限公司 電子裝置與其感測器的靈敏度調整方法

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US6053814A (en) * 1997-12-04 2000-04-25 Logitech, Inc. System and method for automatically adjusting game controller sensitivity to player inputs
US20050255918A1 (en) * 2004-05-11 2005-11-17 Riggs Andrew J Game controller with sensitivity adjustment
US20080009332A1 (en) * 2006-07-04 2008-01-10 Sony Computer Entertainment Inc. User interface apparatus and operational sensitivity adjusting method
US20080009348A1 (en) * 2002-07-31 2008-01-10 Sony Computer Entertainment Inc. Combiner method for altering game gearing
US20080039202A1 (en) * 2006-08-02 2008-02-14 Nintendo Co., Ltd. Game apparatus having general-purpose remote control function

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US6624824B1 (en) * 1996-04-30 2003-09-23 Sun Microsystems, Inc. Tilt-scrolling on the sunpad
US5945988A (en) * 1996-06-06 1999-08-31 Intel Corporation Method and apparatus for automatically determining and dynamically updating user preferences in an entertainment system
RU2251732C2 (ru) * 1999-09-11 2005-05-10 Сони Компьютер Энтертейнмент Инк. Устройство управления
US6466198B1 (en) * 1999-11-05 2002-10-15 Innoventions, Inc. View navigation and magnification of a hand-held device with a display
US7289102B2 (en) * 2000-07-17 2007-10-30 Microsoft Corporation Method and apparatus using multiple sensors in a device with a display
US6690358B2 (en) * 2000-11-30 2004-02-10 Alan Edward Kaplan Display control for hand-held devices
US7184025B2 (en) * 2002-05-31 2007-02-27 Microsoft Corporation Altering a display on a viewing device based upon a user controlled orientation of the viewing device
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US20040119684A1 (en) * 2002-12-18 2004-06-24 Xerox Corporation System and method for navigating information
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US7176888B2 (en) * 2004-03-23 2007-02-13 Fujitsu Limited Selective engagement of motion detection
US7301526B2 (en) * 2004-03-23 2007-11-27 Fujitsu Limited Dynamic adaptation of gestures for motion controlled handheld devices
JP2007531113A (ja) * 2004-03-23 2007-11-01 富士通株式会社 携帯装置の傾斜及び並進運動成分の識別
JP2006075556A (ja) * 2004-09-09 2006-03-23 Tadashi Ohashi ジャイロコントローラー
US7927216B2 (en) * 2005-09-15 2011-04-19 Nintendo Co., Ltd. Video game system with wireless modular handheld controller
JP5010822B2 (ja) * 2005-09-29 2012-08-29 株式会社ソニー・コンピュータエンタテインメント 情報通信システム、情報処理装置、情報処理プログラム、及び情報処理プログラムが記憶された記憶媒体、表示制御方法
JP4330593B2 (ja) * 2006-03-13 2009-09-16 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5330640B2 (ja) * 2006-05-09 2013-10-30 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
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JP4988273B2 (ja) * 2006-08-25 2012-08-01 任天堂株式会社 ゲームプログラムおよびゲーム装置
US10016148B2 (en) * 2006-09-27 2018-07-10 General Electric Company Method and apparatus for correction of multiple EM sensor positions
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Patent Citations (5)

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Publication number Priority date Publication date Assignee Title
US6053814A (en) * 1997-12-04 2000-04-25 Logitech, Inc. System and method for automatically adjusting game controller sensitivity to player inputs
US20080009348A1 (en) * 2002-07-31 2008-01-10 Sony Computer Entertainment Inc. Combiner method for altering game gearing
US20050255918A1 (en) * 2004-05-11 2005-11-17 Riggs Andrew J Game controller with sensitivity adjustment
US20080009332A1 (en) * 2006-07-04 2008-01-10 Sony Computer Entertainment Inc. User interface apparatus and operational sensitivity adjusting method
US20080039202A1 (en) * 2006-08-02 2008-02-14 Nintendo Co., Ltd. Game apparatus having general-purpose remote control function

Also Published As

Publication number Publication date
CA2724855A1 (en) 2009-12-30
JP2011526192A (ja) 2011-10-06
WO2009158628A2 (en) 2009-12-30
RU2010153354A (ru) 2012-07-10
EP2291819A2 (en) 2011-03-09
TW201002400A (en) 2010-01-16
CN102077234A (zh) 2011-05-25
KR20110031925A (ko) 2011-03-29
BRPI0915060A2 (pt) 2015-10-27
MX2010013570A (es) 2011-02-24
US20090325710A1 (en) 2009-12-31
RU2504008C2 (ru) 2014-01-10
WO2009158628A3 (en) 2010-05-06
IL209049A0 (en) 2011-01-31

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