EP1841512A1 - Mise en correspondance et marquage de publicites pour la distribution ciblee dans une pluralite de jeux video, tels que des jeux a joueur unique ou a plusieurs joueurs - Google Patents

Mise en correspondance et marquage de publicites pour la distribution ciblee dans une pluralite de jeux video, tels que des jeux a joueur unique ou a plusieurs joueurs

Info

Publication number
EP1841512A1
EP1841512A1 EP05725127A EP05725127A EP1841512A1 EP 1841512 A1 EP1841512 A1 EP 1841512A1 EP 05725127 A EP05725127 A EP 05725127A EP 05725127 A EP05725127 A EP 05725127A EP 1841512 A1 EP1841512 A1 EP 1841512A1
Authority
EP
European Patent Office
Prior art keywords
advertisement
game
advertisements
advertising
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP05725127A
Other languages
German (de)
English (en)
Other versions
EP1841512A4 (fr
Inventor
David J. Sturman
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Technology Licensing LLC
Original Assignee
Massive Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Massive Inc filed Critical Massive Inc
Priority to EP12001279A priority Critical patent/EP2463001A3/fr
Publication of EP1841512A1 publication Critical patent/EP1841512A1/fr
Publication of EP1841512A4 publication Critical patent/EP1841512A4/fr
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/04Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/08Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
    • G06Q10/087Inventory or stock management, e.g. order filling, procurement or balancing against orders
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

Definitions

  • video game developers/publishers may place advertisement-related images within the scenery of their games (e.g., billboards, stadium signs, etc.).
  • these advertisements are built in to the game code (e.g., hard coded) and displayed consistently (e.g., at the same place/time) in the game. Based on this hard coding, they can not be changed.
  • the advertisements may be provided to the game through a network connection so that the advertisements can be provided for display in the game after the game code has been developed, thus allowing for more dynamic advertisement content.
  • Figure 1 is an example of a suitable environment in which the advertisement delivery scheme and associated facility can be implemented.
  • An example of a representative environment that may be used to implement the advertisement delivery scheme and associated facility may include an advertisement server with various components and services, including client library functions that provide an easy way to link game code (including previously developed game code) with the advertisement server.
  • the advertisement server may also include one or more database components that contain data regarding game inventories, media files, impression statistics, reporting, etc. More specifically, the advertisement server may be responsible for matching advertisements to available ad units/inventory elements for games that are currently being played (or about to be played) on gaming devices that are in communication with the advertisement server.
  • advertisements may be delivered to games using the advertisement server, thereby enhancing the experience of the game player.
  • information may be delivered to games using the advertisement server, thereby enhancing the experience of the game player.
  • it may be possible to provide real time content in a game, such as NFL scores, weather information, holiday decorations in cityscapes, etc.
  • a suitable environment 100 in which aspects of the invention may operate include several interconnected systems including at least one game developer system 102, at least one advertisement recipient client 104 (e.g., game player system), at least one advertiser system 106, at least one advertisement management service system 108, and at least one game publisher system 110 that publishes a game title and holds final approval in the content of the game.
  • advertisers, game publishers, and game developers may work with the advertisement management service to manage the dissemination of advertisements.
  • the publisher system 110 may link with various interfaces of the advertisement management service system 108 that allow the publisher to approve or reject insertion orders and to view associated reports (described in more detail with respect to Figure 8).
  • Other systems may also be included, such as at least one partner system 112 that provides real time content (e.g., weather reports, sports scores, news headlines, etc.) or other information that may be delivered real-time into games.
  • the advertisement server 114 may fulfill requests received from the advertisement recipient client 104 for advertisements and associated media, including supporting advertisement requests from the advertisement recipient client 104. This may include handling initial connections, providing requested lists of advertisements for specific available ad units, serving media, etc.
  • the game developer system 102 and advertisement management service system 108 may communicate to incorporate at least a portion of the client library functionality 130 into a game title, which may include having the developer specify the availability of available ad units within specific game titles.
  • the invention can be embodied in a special purpose computer or data processor that is specifically programmed, configured, or constructed to perform one or more of the computer-executable instructions explained in detail below.
  • computer game console
  • console or the like, as used generally herein, refers to any of the above devices, as well as any data processor.
  • the invention can also be practiced in distributed environments, where tasks or modules are performed by remote processing devices, which are linked through a communications network, such as a Local Area Network ("LAN”), Wide Area Network ("WAN”), or the Internet.
  • LAN Local Area Network
  • WAN Wide Area Network
  • program or game modules or sub-routines may be located in both local and remote memory storage devices.
  • aspects of the invention described below may be stored or distributed on computer-readable media, including magnetic and optically readable and removable computer discs, stored as firmware in chips (e.g., EEPROM chips), as well as distributed electronically over the Internet or over other networks (including wireless networks).
  • EEPROM chips electrically erasable programmable read-only memory
  • portions of the invention may reside on a server computer, while corresponding portions reside on a client computer. Data structures and transmission of data particular to aspects of the invention are also encompassed within the scope of the invention.
  • various flows of data may occur in association with the advertisement server 114 delivering advertising to one or more advertising recipient systems, such as the advertisement recipient client 104 of Figure 1.
  • the advertising recipient client 104 (not shown in Figure 3) may communicate with an advertising request handler 310 associated with the advertisement server 114. This may enable the matching of advertisement campaigns to various appropriate video game titles.
  • the advertisement serving database 122 contains advertising information that is available to potentially display on all advertisement recipient clients 104 within the framework of the advertising delivery scheme and associated facility.
  • a set of advertising for each request may be extracted from the advertisement serving database 122 based upon data retrieved from the advertisement recipient database 120 keyed upon the unique client identifier.
  • the tail end of this process e.g., actually delivering the files and data that the advertisement recipient client 104 uses to display the advertisement
  • the delivery of the content for advertisements may be separated from the metadata concerning the advertisement.
  • advertising can be further targeted based upon specific demographic characteristics of a game player.
  • This targeting is specified within the advertisement serving database 122 and used to compare against data retrieved from a client data storage 160 by the advertising matching and weighting system 320.
  • the client data storage 260 may contains demographic information regarding a specific game player. This information may be collected from various sources, both internal and external to the advertisement management service system 108. For example, it may contain demographic information about a game player collected via the use of an IP address, including information tracked by the advertisement management service system 108 and/or information purchased or traded from other data collection sources (e.g., Internet service providers, data mining companies, online retailers, etc.).
  • Figure 4 provides an example of the organization of available ad units/inventory elements within a particular game title 400.
  • the game title 400 e.g., Mall Tycoon
  • the game title 400 includes three SKUs (402, 404, and 406), with SKU 1 402 shown in more detail.
  • a SKU represents a specific version of a title, differentiated from other versions of the title by platform, language, geographic distribution, format (e.g., PAL/NTSC), or other features.
  • One title may have multiple SKUs worldwide.
  • targeting may involve inclusions (e.g., all sports games), exclusions (e.g., no games with "blood” as a keyword) or a combination of both (e.g., in the evenings but not on Tuesdays).
  • inclusions e.g., all sports games
  • exclusions e.g., no games with "blood” as a keyword
  • combination of both e.g., in the evenings but not on Tuesdays.
  • An implicit prioritization scheme may also be used, where advertisements with narrower targeting take precedence over those with broader targeting, because the opportunities to run such advertisements may be limited. For example, if Advertisement A targets racing titles on Tuesday and Advertisement B targets all titles on Tuesday, it may be beneficial to run Advertisement A over Advertisement B because it is narrower so that there is a greater chance that both advertisements can be run that day. In a similar scheme, an advertisement with a lower run rate (e.g., has only run once so far) may take precedence over an advertisement with a higher run rate (e.g., has run three times so far). Also, it may be possible for administrative users to adjust prioritization schemes on an as needed basis (e.g., to strengthen or weaken the scores of particular advertisements or advertisement groups to reach desired goals).

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Strategic Management (AREA)
  • Development Economics (AREA)
  • Economics (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Marketing (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
  • Human Resources & Organizations (AREA)
  • Operations Research (AREA)
  • Quality & Reliability (AREA)
  • Tourism & Hospitality (AREA)
  • Computer Security & Cryptography (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

La présente invention a trait à un système de distribution de publicités pour une pluralité de jeux vidéo sans qu'il soit nécessaire aux publicitaires de préciser des titres de jeux spécifiques dans lesquels ils souhaiteraient le placement de leur publicités. Les publicités ciblées peuvent être fournies via une connexion de réseau tandis que les applications de jeux vidéo sont exécutées sur des dispositifs de jeu, ou via d'autres moyens. Des publicités peuvent être ciblées vers des groupes d'un ou de plusieurs jeux, et ou des groupes d'un ou de plusieurs joueurs. Les publicités peuvent être mises en correspondance et marquées pour figurer dans des unités publicitaires spécifiques disponibles dans chaque jeu. Le système de distribution de publicités et une installation associée peuvent être mis en oeuvre par rapport à des jeux à joueur unique ou à plusieurs joueurs.
EP05725127A 2004-12-23 2005-03-08 Mise en correspondance et marquage de publicites pour la distribution ciblee dans une pluralite de jeux video, tels que des jeux a joueur unique ou a plusieurs joueurs Ceased EP1841512A4 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP12001279A EP2463001A3 (fr) 2004-12-23 2005-03-08 Correspondance et marquage de publicités pour l'administration ciblée dans plusieurs jeux vidéo, tels qu'un jeu simple et multi-joueurs

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US63863704P 2004-12-23 2004-12-23
PCT/US2005/007782 WO2006071246A1 (fr) 2004-12-23 2005-03-08 Mise en correspondance et marquage de publicites pour la distribution ciblee dans une pluralite de jeux video, tels que des jeux a joueur unique ou a plusieurs joueurs

Publications (2)

Publication Number Publication Date
EP1841512A1 true EP1841512A1 (fr) 2007-10-10
EP1841512A4 EP1841512A4 (fr) 2008-01-23

Family

ID=36615244

Family Applications (2)

Application Number Title Priority Date Filing Date
EP12001279A Ceased EP2463001A3 (fr) 2004-12-23 2005-03-08 Correspondance et marquage de publicités pour l'administration ciblée dans plusieurs jeux vidéo, tels qu'un jeu simple et multi-joueurs
EP05725127A Ceased EP1841512A4 (fr) 2004-12-23 2005-03-08 Mise en correspondance et marquage de publicites pour la distribution ciblee dans une pluralite de jeux video, tels que des jeux a joueur unique ou a plusieurs joueurs

Family Applications Before (1)

Application Number Title Priority Date Filing Date
EP12001279A Ceased EP2463001A3 (fr) 2004-12-23 2005-03-08 Correspondance et marquage de publicités pour l'administration ciblée dans plusieurs jeux vidéo, tels qu'un jeu simple et multi-joueurs

Country Status (4)

Country Link
EP (2) EP2463001A3 (fr)
JP (1) JP2008525884A (fr)
CN (1) CN101142003A (fr)
WO (1) WO2006071246A1 (fr)

Families Citing this family (27)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070006264A1 (en) * 2005-07-01 2007-01-04 Ryan Steelberg System and method for urgency based resource distribution
US8037506B2 (en) 2006-03-03 2011-10-11 Verimatrix, Inc. Movie studio-based network distribution system and method
AU2008219423B2 (en) * 2007-02-26 2013-04-11 Intralot S.A Method for displaying a draw result along with customized information
US8117541B2 (en) 2007-03-06 2012-02-14 Wildtangent, Inc. Rendering of two-dimensional markup messages
US20100100446A1 (en) * 2007-03-14 2010-04-22 Kim Hyong-Suk Method for advertising using mobile multiplayer game and system thereof
US20090198608A1 (en) * 2008-02-01 2009-08-06 Qualcomm Incorporated Systems and methods for auctioning wireless device assets and providing wireless devices with an asset allocation option
EP2154892B1 (fr) * 2008-08-11 2012-11-21 Research In Motion Limited Procédés et systèmes pour utiliser des filtres d'abonnement de façade de données à des fins publicitaires
CN101582149A (zh) * 2009-04-30 2009-11-18 腾讯科技(北京)有限公司 一种网络广告发布方法、系统及网络广告生成装置
US9256888B2 (en) 2011-04-04 2016-02-09 Zynga Inc. Matching advertising to game play content
US9152984B1 (en) 2011-07-14 2015-10-06 Zynga Inc. Personal ad targeting
CA3013711C (fr) 2012-01-26 2022-08-09 James R. Oliver Systemes, procedes et produits manufactures permettant de mesurer des audiences en ligne
TW201423629A (zh) * 2012-12-05 2014-06-16 Hon Hai Prec Ind Co Ltd 廣告分析系統及方法
RU2681698C2 (ru) * 2013-03-15 2019-03-12 Брайн МАКФЭДДЕН Система для управления и оптимизации распространения информации между пользователями в системе обмена информацией
US10318596B2 (en) * 2013-03-15 2019-06-11 Cybernetic Media Systems, Llc System for controlling and optimizing information distribution between users in an information exchange
SG11201507452PA (en) * 2013-03-15 2015-10-29 Brian Mcfadden A system for controlling and optimizing information distribution between users in an information exchange
US20160292733A1 (en) * 2015-03-30 2016-10-06 Chitta Ranjan Optimizing online traffic allocation between content sources
US11810158B2 (en) * 2015-12-22 2023-11-07 Yahoo Ad Tech Llc Weighted pseudo—random digital content selection
CN107529067A (zh) * 2016-08-29 2017-12-29 腾讯科技(深圳)有限公司 视频的推荐方法和装置
CN107783945B (zh) * 2017-11-13 2020-09-29 山东师范大学 一种基于眼动追踪的搜索结果网页注意力测评方法及装置
CN108052671B (zh) * 2017-12-29 2021-01-08 北京奇元科技有限公司 一种基于动态匹配进行内容项推送的方法及系统
US11080736B2 (en) * 2018-11-13 2021-08-03 Playtika Ltd. Adaptive in-application physical product offers
WO2020125788A1 (fr) * 2018-12-20 2020-06-25 青岛海信电器股份有限公司 Dispositif de réception de signal de diffusion et procédé de réception de signal de diffusion, système d'émission-réception de signal de diffusion et procédé d'émission-réception de signal de diffusion, et système de détermination et procédé de détermination
CN111054069A (zh) * 2019-11-29 2020-04-24 上海趣蕴网络科技有限公司 一种游戏广告系统、方法及其客户端
CN111111215B (zh) * 2019-12-24 2023-06-27 北京像素软件科技股份有限公司 游戏匹配方法、装置、服务器及可读存储介质
CN111144954A (zh) * 2019-12-31 2020-05-12 聚好看科技股份有限公司 展示资源投放方法及其设备
CN113722626A (zh) * 2021-08-30 2021-11-30 北京得间科技有限公司 素材并发请求处理方法、计算设备及存储介质
CN117876029B (zh) * 2024-03-12 2024-05-07 南京摆渡人网络信息技术有限公司 一种基于商品推广的人机交互优化系统、方法及装置

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6036601A (en) * 1999-02-24 2000-03-14 Adaboy, Inc. Method for advertising over a computer network utilizing virtual environments of games
US20010034643A1 (en) * 2000-03-10 2001-10-25 John Acres Method and system for advertising
US20020065746A1 (en) * 2000-10-20 2002-05-30 Adrianne Lewis System and method of advertising on a computer network
US20040015608A1 (en) * 2000-11-29 2004-01-22 Applied Microsystems Corporation Method and system for dynamically incorporating advertising content into multimedia environments
US20040044567A1 (en) * 2002-09-03 2004-03-04 Daniel Willis Gaming service provider advertising system

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6196920B1 (en) * 1998-03-31 2001-03-06 Masque Publishing, Inc. On-line game playing with advertising
JP3825597B2 (ja) * 1999-11-18 2006-09-27 日本電信電話株式会社 コンテンツ表示回数制御方法,装置およびそのプログラム記録媒体
JP2001291004A (ja) * 2000-04-07 2001-10-19 Nec Corp オンラインゲーム配信に伴う広告表示システム及びその広告表示方法
JP3815654B2 (ja) * 2000-05-16 2006-08-30 Kddi株式会社 ネット配信型ゲーム機における課金管理システム
JP2002049849A (ja) * 2000-05-24 2002-02-15 Sony Computer Entertainment Inc 広告供給方法、広告供給システム
JP2002108924A (ja) * 2000-09-29 2002-04-12 Dainippon Printing Co Ltd 情報選択装置とその方法および情報提供装置
US20020082941A1 (en) * 2000-10-16 2002-06-27 Bird Benjamin David Arthur Method and system for the dynamic delivery, presentation, organization, storage, and retrieval of content and third party advertising information via a network
JP2002259433A (ja) * 2001-02-28 2002-09-13 Fujitsu Ltd コンテンツストリーム配信プログラム、方法、装置及び記録媒体
JP3297427B1 (ja) * 2001-06-29 2002-07-02 コナミ株式会社 家庭用ゲーム等のゲーム広告課金システム、プログラム及びゲーム広告課金方法
JP2003281439A (ja) * 2002-03-25 2003-10-03 Casio Comput Co Ltd サーバ、ゲーム端末、広告依頼装置およびプログラム
US7803052B2 (en) * 2002-06-28 2010-09-28 Microsoft Corporation Discovery and distribution of game session information
US7729946B2 (en) * 2003-01-24 2010-06-01 Massive Incorporated Online game advertising system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6036601A (en) * 1999-02-24 2000-03-14 Adaboy, Inc. Method for advertising over a computer network utilizing virtual environments of games
US20010034643A1 (en) * 2000-03-10 2001-10-25 John Acres Method and system for advertising
US20020065746A1 (en) * 2000-10-20 2002-05-30 Adrianne Lewis System and method of advertising on a computer network
US20040015608A1 (en) * 2000-11-29 2004-01-22 Applied Microsystems Corporation Method and system for dynamically incorporating advertising content into multimedia environments
US20040044567A1 (en) * 2002-09-03 2004-03-04 Daniel Willis Gaming service provider advertising system

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of WO2006071246A1 *

Also Published As

Publication number Publication date
EP2463001A3 (fr) 2012-12-12
JP2008525884A (ja) 2008-07-17
EP2463001A2 (fr) 2012-06-13
WO2006071246A1 (fr) 2006-07-06
CN101142003A (zh) 2008-03-12
EP1841512A4 (fr) 2008-01-23

Similar Documents

Publication Publication Date Title
EP2463001A2 (fr) Correspondance et marquage de publicités pour l'administration ciblée dans plusieurs jeux vidéo, tels qu'un jeu simple et multi-joueurs
US20080102947A1 (en) Delivery Of Advertising Into Multiple Video Games
US8556722B2 (en) Streaming media casts, such as in a video game or mobile device environment
US7729946B2 (en) Online game advertising system
US8328640B2 (en) Dynamic advertising system for interactive games
US9047609B2 (en) Method and system for dynamically incorporating advertising content into multimedia environments
US20070072676A1 (en) Using information from user-video game interactions to target advertisements, such as advertisements to be served in video games for example
US20040044567A1 (en) Gaming service provider advertising system
US20070293289A1 (en) Methods and systems for realistically simulating human sports activities
US20080263673A1 (en) System and method for delivering promotional and information content during a computer-based application and collecting impression metrics
US20060135233A1 (en) System and method for managing advertising content delivery in an on-line gaming environment
Roy et al. A CONCEPTUAL FRAMEWORK OF INFLUENCES ON FANTASY SPORTS CONSUMPTION.
JP7361940B2 (ja) ビデオゲームの観客を増やすためのプレーヤーフィードバック
JP2001331730A (ja) 交換型記憶媒体の配布とインターネットを利用した広告方法及び装置
Umeaku et al. In luence of in-Game Advertisements on Purchase Intention of Kwara State University Male Undergraduates

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

17P Request for examination filed

Effective date: 20070723

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU MC NL PL PT RO SE SI SK TR

RIN1 Information on inventor provided before grant (corrected)

Inventor name: STURMAN, DAVID, J.

A4 Supplementary search report drawn up and despatched

Effective date: 20071227

DAX Request for extension of the european patent (deleted)
17Q First examination report despatched

Effective date: 20100218

RAP1 Party data changed (applicant data changed or rights of an application transferred)

Owner name: MICROSOFT CORPORATION

RAP1 Party data changed (applicant data changed or rights of an application transferred)

Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC

REG Reference to a national code

Ref country code: DE

Ref legal event code: R003

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION HAS BEEN REFUSED

18R Application refused

Effective date: 20170203

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION HAS BEEN REFUSED