EP0854746A1 - Console de jeu a systeme d'orientation de lumiere - Google Patents

Console de jeu a systeme d'orientation de lumiere

Info

Publication number
EP0854746A1
EP0854746A1 EP96933536A EP96933536A EP0854746A1 EP 0854746 A1 EP0854746 A1 EP 0854746A1 EP 96933536 A EP96933536 A EP 96933536A EP 96933536 A EP96933536 A EP 96933536A EP 0854746 A1 EP0854746 A1 EP 0854746A1
Authority
EP
European Patent Office
Prior art keywords
light
board
game according
playing
board game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP96933536A
Other languages
German (de)
English (en)
Inventor
William Nevil Heaton Cliffe House JOHNSON
William Alexander Univ.of Southampton Gambling
David Colin University of Southampton HANNA
Robert William University of Southampton EASON
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Durand (Assignees) Ltd
Original Assignee
Durand (Assignees) Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB9520741.1A external-priority patent/GB9520741D0/en
Priority claimed from GBGB9600933.7A external-priority patent/GB9600933D0/en
Priority claimed from GBGB9601347.9A external-priority patent/GB9601347D0/en
Application filed by Durand (Assignees) Ltd filed Critical Durand (Assignees) Ltd
Publication of EP0854746A1 publication Critical patent/EP0854746A1/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • A63F2009/0003Games specially adapted for blind or partially sighted people
    • A63F2009/0004Games specially adapted for blind or partially sighted people using BRAILLE
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • A63F2009/0637Optical fibres
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • A63F2009/2444Light detector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/42Miscellaneous game characteristics with a light-sensitive substance, e.g. photoluminescent
    • A63F2250/423Miscellaneous game characteristics with a light-sensitive substance, e.g. photoluminescent fluorescent

Definitions

  • This letter aspect can be built into a "surpri ⁇ e” element of a game, a ⁇ the counter would display the presence of the infrared light once only, and would then revert to the "off" state. This scenario could be intere ⁇ ting in a game which relied on remembering which squares had been "hits".
  • a typical game such as Snakes and Ladders could easily be implemented thus, by having the counters route light all the way up the snake.
  • Encircling type games such as Go could also be implemented, but the internal optical wiring could be either unknown, changeable or random.
  • some playing pieces may be, permanently, “dummies” and some permanently “intelligent", the pieces nevertheless being made so as to be identical in appearance, feel, etc.
  • all of the playing pieces may be “intelligent”, but may be arranged on a random basis to "decide”, at any one play, to be “dummies”.
  • processing circuitry within the board may determine, again on a substantially random basis, that certain square ⁇ , for the next game or for a period during the next game, will be "forbidden” square ⁇ on which, in accordance with the rules of the game, no player may leave hi ⁇ piece ⁇ .
  • the squares that are active on the board will be activated at random before each new game is ⁇ tarted and will remain active until the game i ⁇ concluded. Thu ⁇ no one will know which ⁇ quare ⁇ are activated.
  • the board may comprise an area set aside for the placing of counters to form words, in this way and an area marked in the likenes ⁇ of a figure or person, who may, for example, be identified as "Rick", the game may carry the slogan "Elect-Rick and be the Clever Dick" and/or such slogan may be used in packaging or sales literature, advertising, etc.
  • the representation of "Rick” on the board may be divided into four parts and the aim of the game may be to "Elect-Rick to make him complete”.
  • the "move” is invalid and the player must retrieve the counter and loses a turn.
  • the software within the board or within the individual counters determines, preferably at random or on some other ba ⁇ i ⁇ , whether or not a counter placed will light up. There is also in each game the hazard of no player knowing which squares are active, so a word cannot be finished because the square is dead.
  • the board may be arranged to detect which particular kind of counter has been placed on each square, i.e. whether an "E” or an "L” or a "T” and so on and may be arranged to provide a visual or audible indication when the deposition of a counter by a player has resulted in a word being completed on the board which is an anagram of four or more letters of the designated word (e.g. "electrick”) .
  • ⁇ upplementary pack ⁇ each comprising a ROM cartridge for a particular designated word, and corresponding counters, could be sold to persons who already possessed the basic game to expand and enhance the game.
  • supplementary packs comprising counters but without ROM cartridges may be ⁇ old. Thu ⁇ , it is proposed to sell pack ⁇ of nine letter word ⁇ .
  • 9 x 4 36 + 14 blank counters equalling 50 counters in a box to make a new game, i.e. the first fame "ELECTRICK", second "ALPHABETS" etc.
  • the board is, again, divided up into a plurality of cells or squares, the object is to reveal a "halo" or ring or an outline of some other shape such as a rectangle or triangle, formed by selected squares or cells “hidden” in the board (that is to say, determined by the board circuitry but invisible until appropriate counters are placed on the corresponding squares) and are lit-up, or not, as the case may be.
  • Each player again is allocated a number of counters, some of which are “intelligent” counters as discussed above and some of which are “dummies”.
  • Players place the counters in turn and must guess where the next square which will produce a "light up” or otlier positive response may be located.
  • the "halo" or other shape is preferably somewhat irregular in ⁇ hape to add uncertainty.
  • Players gain points for each play which yield ⁇ an illuminated counter, the winner being the player with the highest score.
  • the winner is the "Angel of the Game” or "My Little Angel”.
  • the light may be carried in a chain, each counter having a fibre optic light guide able to pas ⁇ the light displayed in a square on the board (as described above in relation to Figures 3 to 5) .
  • Each counter is therefore able to pass the chain of light until a "Halo” is formed, the player to complete the chain circle becoming "My Little Angel”.
  • the game may carry the slogan "It is not the idea of who is winning but who makes the halo.
  • the person who makes the halo is the "Angel of the Game”", or such wording may be used in packaging, sale ⁇ literature or advertising.

Abstract

Un jeu de table comprend une console qui fournit une surface de jeu ou d'affichage et un moyen permettant de diriger de la lumière vers des zones sélectionnées de la surface de jeu ou d'affichage, de manière préférentielle et sélective, par exemple suivant les interventions des joueurs et/ou les règles du jeu, et/ou suivant un programme éducatif, illustratif ou de distraction. Le système comprend des pièces de jeu qui sont conçues pour agir matériellement de manière combinée, les unes avec les autres. Soit la console, soit les pièces, soit la console et les pièces comportent des éléments de traitement électronique et des moyens d'affichage commandés par les précédents. L'interaction entre la console et les pièces peut se faire par l'émission de lumières (y compris des rayonnements infrarouges ou ultraviolets), par induction électromagnétique, par ultrasons ou par contact électrique.
EP96933536A 1995-10-10 1996-10-10 Console de jeu a systeme d'orientation de lumiere Withdrawn EP0854746A1 (fr)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
GBGB9520741.1A GB9520741D0 (en) 1995-10-10 1995-10-10 Improvements in or relating to games and the like
GB9520741 1995-10-10
GB9600933 1996-01-17
GBGB9600933.7A GB9600933D0 (en) 1996-01-17 1996-01-17 Improvements in or relating to games and the like
GB9601347 1996-01-24
GBGB9601347.9A GB9601347D0 (en) 1996-01-24 1996-01-24 Improvements in or relating to games and the like
PCT/GB1996/002485 WO1997013563A1 (fr) 1995-10-10 1996-10-10 Console de jeu a systeme d'orientation de lumiere

Publications (1)

Publication Number Publication Date
EP0854746A1 true EP0854746A1 (fr) 1998-07-29

Family

ID=27267937

Family Applications (1)

Application Number Title Priority Date Filing Date
EP96933536A Withdrawn EP0854746A1 (fr) 1995-10-10 1996-10-10 Console de jeu a systeme d'orientation de lumiere

Country Status (3)

Country Link
EP (1) EP0854746A1 (fr)
AU (1) AU7223396A (fr)
WO (1) WO1997013563A1 (fr)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102004052481A1 (de) * 2004-10-28 2006-05-04 Manfred Kluth Vorrichtung mit Unterlage und beweglichen Objekten
CN101517521B (zh) 2006-09-13 2012-08-15 皇家飞利浦电子股份有限公司 确定对象的取向和/或识别和/或标识对象的系统及对象
WO2008093258A1 (fr) 2007-01-29 2008-08-07 Koninklijke Philips Electronics N.V. Procede et systeme de localisation d'objet sur une surface
EP2077142A1 (fr) 2008-01-04 2009-07-08 Koninklijke Philips Electronics N.V. Objet, procédé et système pour la transmission d'informations à un utilisateur
CN102114341A (zh) * 2010-02-01 2011-07-06 北京万豪天际文化传播有限公司 一种棋子
FR3000406A1 (fr) * 2013-01-02 2014-07-04 Editions Volumiques Dispositif d'eclairage temp reel de zones d'action de jeu de plateau de jeu par pion de jeu
US9061216B1 (en) 2014-04-07 2015-06-23 Factor 10 LLC Induction light toy and related methods

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3893671A (en) * 1974-09-03 1975-07-08 Robert C Gardner Fiber optic chessboard
US4019745A (en) * 1975-10-29 1977-04-26 Enrique Mustelier Electrical chess game
GB2019226B (en) * 1978-04-17 1982-06-16 Atari Inc Touch type logic game
GB2271724B (en) * 1992-10-09 1995-08-30 Malcolm Baxter Board game apparatus
US5413350A (en) * 1993-05-17 1995-05-09 Taylor; Thomas E. Illuminated game board with light directing transparent lens

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO9713563A1 *

Also Published As

Publication number Publication date
WO1997013563A1 (fr) 1997-04-17
AU7223396A (en) 1997-04-30

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