EP0815504A2 - Jeton de jeu a support de donnees electroniques integre - Google Patents

Jeton de jeu a support de donnees electroniques integre

Info

Publication number
EP0815504A2
EP0815504A2 EP97900065A EP97900065A EP0815504A2 EP 0815504 A2 EP0815504 A2 EP 0815504A2 EP 97900065 A EP97900065 A EP 97900065A EP 97900065 A EP97900065 A EP 97900065A EP 0815504 A2 EP0815504 A2 EP 0815504A2
Authority
EP
European Patent Office
Prior art keywords
value
data carrier
data
station
read
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP97900065A
Other languages
German (de)
English (en)
Inventor
Johann Kaspar Locher
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Dormakaba Schweiz AG
Original Assignee
Kaba Schliessysteme AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kaba Schliessysteme AG filed Critical Kaba Schliessysteme AG
Publication of EP0815504A2 publication Critical patent/EP0815504A2/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F7/00Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
    • G07F7/08Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means
    • G07F7/0866Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means by active credit-cards adapted therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/06Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
    • G06K19/067Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components
    • G06K19/07Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips
    • G06K19/0723Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips the record carrier comprising an arrangement for non-contact communication, e.g. wireless communication circuits on transponder cards, non-contact smart cards or RFIDs
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/34Payment architectures, schemes or protocols characterised by the use of specific devices or networks using cards, e.g. integrated circuit [IC] cards or magnetic cards
    • G06Q20/341Active cards, i.e. cards including their own processing means, e.g. including an IC or chip
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/36Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes
    • G06Q20/363Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes with the personal data of a user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/40Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
    • G06Q20/409Device specific authentication in transaction processing
    • G06Q20/4097Device specific authentication in transaction processing using mutual authentication between devices and transaction partners
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F7/00Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
    • G07F7/08Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means
    • G07F7/10Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means together with a coded signal, e.g. in the form of personal identification information, like personal identification number [PIN] or biometric data
    • G07F7/1008Active credit-cards provided with means to personalise their use, e.g. with PIN-introduction/comparison system

Definitions

  • the invention relates to a gaming chip with an integrated electronic data carrier according to the preamble of claim 1 and stations for checking such gaming chips according to claim 15 and a system with such gaming chips and stations according to claim 19 and a method for initializing a gaming chip in gaming systems according to claim 22.
  • a very central problem when using game chips in game systems of any kind is to be able to generally prevent misuse and counterfeiting. And with the increasing spread of gaming facilities, this need to increase security is becoming increasingly important and urgent.
  • other operating functions such as recognizing and checking tokens, exchanging and automatic sorting, etc., should also be able to be carried out more reliably and rationally.
  • EP 436 497 discloses a thermoplastic manufacturing process for round tokens for use in slot machines with or without an integrated transponder.
  • the version with transponder for the contactless transmission of coded information has a transponder with preferably two different types of antennas: an electrostatic antenna and a magnetic antenna - according to US 4,818,855 - read without contact and its value can be checked.
  • this requires a close and precise positioning of the token relative to a reading station in the gaming machine, ie the positioning must be defined to within a few mm.
  • This known chip with transponder requires a relatively complex, multi-part and thus expensive structure with carrier element, plastic ring, various antennas, separate transponder, connections, etc.
  • This structure is moreover only suitable for round game chips for insertion into slot machines (slot machines) and not for Chips of other sizes, shape and application, for example for flat, also rectangular chips for table games and with higher values.
  • a major communication would range of at least a few centimeters instead of just a few mm is required.
  • these known tokens are not really forgery-proof, because there is still the possibility of listening to the communication, copying and producing counterfeit tokens (tape effect). Above all, counterfeit-proof, higher-quality tokens cannot be produced according to this teaching.
  • Another major disadvantage is that this known chip with transponder requires a central computer unit which contains the database for checking all chips.
  • This chip should also be universally applicable in all games that occur in a casino, so that the entire game operation can be carried out with such tokens of the highest level of security against forgery.
  • the token according to the invention must be suitable for all common shapes and for all values, it must be able to be checked from a certain distance and it should enable simple and rational handling in assigned test and sorting stations.
  • the chip should be decentralized from assigned stations, without a necessary connection to a central computer in order to achieve a generally high operating To ensure security, so that the entire game operation is not impaired even in the event of a station failing, and it should be possible to implement both fixed value tokens and tokens with changeable values.
  • a gaming chip according to claim 1.
  • the construction of the chip with a highly integrated data carrier with non-copyable master data means that the chip cannot be copied, ie cannot be copied, in terms of hardware.
  • the initialization of the data carriers by an authorization system ensures that no unauthorized functionality of a token can be achieved.
  • the communication with new initialization data combined with the permanently stored encryption codes ensures that the communication cannot be recorded and copied to another data carrier (tape effect is not possible).
  • the assigned decentralized read / write stations enable safe, autonomous operation without a necessary connection to a central computer. And by being able to write to the data carrier, changes in the value of the token, where necessary, are also possible. Thanks to these properties of the gaming token according to the invention, in connection with the assigned decentralized writing and reading units WR, stations for testing according to claim 15 as well as stations for sorting according to claim 17 can be realized which meet the highest possible security requirements described.
  • the method for initializing a gaming token according to claim 22 is secured by a hierarchical authorization system. provided so that no unauthorized or incorrect MI or gaming chips can be brought into the game system.
  • the dependent claims relate to advantageous developments of the invention, it being possible to achieve particularly long ranges with antennas of relatively large area. Due to the high level of integration on a printed circuit and the use of EEPROM memories and ASIC circuits, particularly compact, efficient and inexpensive tokens can be produced. Particularly efficient communication is achieved by simultaneous energy and information transmission with an RF signal, just as information transmission in one direction by pulse width modulation and in the other direction by load modulation is particularly advantageous. Additional security aspects can be achieved through the use of ever new random numbers and through the integration of checksum controls.
  • entire systems for casinos can be designed by processing different tokens through several assigned autonomous, decentralized writing and reading stations WR, which writing and reading stations are both fully autonomous and additionally functional can be connected to a central computer unit, which enables further additional functions and evaluations.
  • a central computer unit which enables further additional functions and evaluations.
  • the decentralized read and write stations ensure continuous, unrestricted play - which is a particularly important requirement.
  • Fig. 1 shows schematically an inventive gaming chip with data carrier MI and antenna Fig. 2 an assigned decentralized autonomous read and write station
  • FIG. 3a, b an example of a game chip with antenna in two views.
  • FIG. 4 a - f further examples of game chips of different shapes and with different antenna arrangements.
  • FIGS. 5, 6 function and sequence of the communication between a data carrier MI and a write - and reading station WR Fig. 7 a test station for gaming chips Fig. 8 a sorting station for gaming chips
  • Fig. 10 shows a game system with stations with different functions
  • Fig. 11 shows a casino system with different game points and stations and different game types.
  • Fig. 12a, b the hierarchical authorization concept of the system for everyone
  • FIG. 13 illustrates the generation of game chips that cannot be copied
  • FIG. 1 schematically shows a gaming chip 1 according to the invention with an integrated passive data carrier MI, the operating energy of which is emitted by the writing and reading station WR and is picked up by means of an HF antenna 15.
  • the data carrier MI has a highly integrated special chip (ASIC) with a processor 11, a data memory 12 (for example in the form of an EEPROM) and with control electronics 13.
  • ASIC application specific integrated circuit
  • Control electronics with processor • control the entire external and internal data exchange, - encode the transmission data and decode the received data and contain the entire high-frequency part for feeding the antenna 15 including cycle preparation and synchronization for the reception of energy and data from the WR transmitter station.
  • the antenna 15 can e.g. be formed in two parts as in Figure 1 or consist of only one loop, e.g. shown in Figure 3b.
  • a support capacitor 17 (which can also be integrated in the special chip) serves to bridge transmission pauses of the write and read station WR.
  • the arrow 20 illustrates the RF communication with the write and read station WR (see FIG. 2).
  • the data carrier MI contains an unchangeable system program with security functions such as checksum control CRC and encryption algorithms 22, and unchangeable master data with a unique number 14 which is permanently burned into a part 12.1 of the data memory.
  • the data memory 12 also contains a part 12.2 which is freely programmable for the desired applications as well as a changeable value storage part 12.3. Thanks to this construction, the gaming chip according to the invention with the data carrier MI can neither be read out nor modified, nor can it be reproduced in terms of hardware.
  • FIG. 2 schematically shows an autonomous and decentralized fully functional writing and reading station WR assigned to the gaming chips for contactless communication with the chips 1.
  • the writing and reading station has a security module 25, a separate transmitting and receiving antenna 24, a power supply and one additional interface to a higher-level computer 65.
  • the security module 25 contains all communication functions with the data carriers MI of the chips. This includes RF processing, encryption and verification of the data for correct transmission (CRC), checking the read and write authorization of a certain chip by this read and write station, and communication with a higher-level computer.
  • the security functions include encoding and decoding 22, 23 of the data, identification of the data carrier MI, verification of write authorization, as well as calculation and monitoring of checksums (CRC) for error-free data transmission.
  • the communication flow between data carriers MI and read / write stations WR will be explained later with reference to FIG. 6.
  • FIGS. 3a and 3b show in two views the structure of a gaming chip 1 according to the invention with a data carrier MI, with an antenna 15 and a support capacitor 17. These elements are preferably formed in one piece, the data carrier MI with a piece capacitor and antenna is for example on one printed circuit 16 arranged.
  • the antenna area can be made particularly large. In principle, almost the entire chip area is available for this.
  • the antenna 15 is surrounded on both sides by an electromagnetically transparent housing part 2.
  • only one HF antenna is required for the chip according to the invention, with which all functions can be carried out; i.e. Receiving energy and information and sending information to the WR writing and reading station. This antenna can therefore be made relatively arbitrarily and above all very large, in principle using the entire token area. This achieves two crucial properties:
  • FIGS. 4a-4f show examples of possible different token shapes: round, rectangular, circular or polygonal tokens and with different antenna arrangements 15. It is always possible to integrate a relatively large-area antenna 15 into the token, which has a high
  • the minimum antenna diameter DA, or DA1 in the rectangular case is preferably chosen to be at least half as large as the minimum diameter DJ or DJ1 of the gaming chip.
  • This minimum diameter DA, DA1 of the antenna is preferably at least 20 mm.
  • FIG. 4c shows the antenna area FA, which is covered with the antenna loop 15, in relation to the area FJ of the token.
  • the antenna area FA is preferably chosen to be at least half as large as that
  • FIG. 5 illustrates the communication 20 between a read and write station WR with a security module 25 and a data carrier MI or a game chip 1.
  • the required electromagnetic RF field energy 20a (for example with a carrier frequency of 13 MHz) is added together with the information 20b sent from the read / write station WR to the data carrier MI.
  • This field energy is collected there by the antenna 15 and used to operate the passive data carrier MI and to send the coded information 20b to the WR.
  • This information transmission is carried out by modulating the carrier frequency in one direction, for example from the read / write station WR to the data carrier MI by pulse modulation and in the opposite direction (from MI to WR) by load modulation.
  • FIG. 6 now illustrates the tap-proof process of this communication between the read and write station WR and a data carrier MI.
  • a data medium MI arrives in the field of a read and write station WR, the process for synchronizing WR and MI begins automatically:
  • the write and read station WR With each new identification process, the write and read station WR generates new initialization data 21 (e.g. in the form of random numbers) and sends it to the data carrier MI (20.1).
  • new initialization data 21 e.g. in the form of random numbers
  • This initialization data 21 is linked here with a permanently stored encryption code (22) of the data carrier.
  • the coded result (a keyword) is then sent back to the read and write station (20.2),
  • the transmitted data is checked by CRC, i.e. Checked by a checksum control, in which user data are linked to master data of the MI data medium. Erroneous data transfers are practically excluded. This is particularly important when value changes are written into a data carrier MI by an authorized read / write station, with newly written data being checked before they become valid.
  • CRC Checked by a checksum control
  • FIG. 7 shows a test station 30 which is formed from a decentralized autonomous write and read station WR and a separating device 35.
  • the separating device 35 any game jets 1 fed in are separated individually, whereupon each chip is individually detected and simultaneously read and checked by the writing and reading station.
  • the chips are assigned to one of the following three categories: correct (31), incorrect (32) or no (33) identification response. Categories 32 and 33 can be checked again for the sake of security, after which it can be clarified whether a counterfeit or attempted fraud or a defect in the data carrier MI in the token is involved in order to take appropriate measures. Also important here is the achievable long communication range R (see FIG.
  • an automatic sorting station 40 within which the secure communication between antennas 15 and 24 of chip 1 and read / write station WR. It can be several dm, for example 20 to 80 cm. Another important function is performed by an automatic sorting station 40 according to FIG. 8. An unordered amount of supplied tokens 1 of different types and with different values is first isolated (35) as in FIG. 7 and checked by a read and write station WR, whereby any incorrect tokens ( 32, 33) are recorded and separated. The correct valid tokens (31) are then transported to a sorting device 45, where each token is stored in an associated stack 46.1, 46.2, 46.3 according to its previously determined value. With this station 40, tokens with different values and shapes can be sorted quickly and automatically, so that, for example, uninterrupted gaming operations can also be maintained at gaming tables with a large circulation of chips.
  • FIG. 9 shows a value change station 50 consisting of a separating device 35 and a special writing and reading station WR with value change competence for assigned special chips, which are also programmed for value changes and have a changeable value memory 12.3 for this, which is used by authorized value change stations 50 (with a changed value) is writable.
  • tokens with a defined, visible, fixed value are mainly used in games, there are nevertheless applications for changes in the value of tokens which offer great advantages and can open up many additional applications:
  • Another application consists in value change games in which, for example, each player is assigned tokens of one color and in which he can determine the value of his token color himself - with a new value for each new game.
  • this value (1.0, 1.1, 1.2, 1.3) is rewritten accordingly by the value change station 50 into the value memory 12.3 of a token.
  • Another application relates to tokens as prepaid cards / prepaid tokens which can be loaded with a certain monetary value and can be used to be debited at consumption points (65, FIG. 11) for the purchase of various services.
  • consumption points 65, FIG. 11
  • these would be restaurants, bars, kiosks, shops, cosmetics, etc.
  • a further variant as an “account value chip” in value game areas 66 consists in continuously updating the value memory 12.3 of this account chip by means of special value change stations 50 by debiting game bets and crediting game winnings.
  • a sufficient account balance of the value store 123 must always be shown, which corresponds at least to the game bet.
  • a permissible value range is specified for the value memory 12.3, whereby only positive values are allowed (no debts) up to a certain maximum value.
  • FIG. 10 shows a game system 60 with tokens 1 and with many autonomous central writing and reading stations WR, which are used in various functions: in test stations 30.1, 30.2, 30.3, in sorting stations 40.1, 40.2, 40.3 and in value change stations 50.1, 50.2 . including debiting stations 55.
  • these stations or the write and read stations WR are also connected here to a higher-level computer 75. This enables additional functions for the input of further programs, for the acquisition, evaluation and further processing of operating data of the various write and read stations WR and also of the chips 1 used.
  • FIG. 10 shows a game system 60 with tokens 1 and with many autonomous central writing and reading stations WR, which are used in various functions: in test stations 30.1, 30.2, 30.3, in sorting stations 40.1, 40.2, 40.3 and in value change stations 50.1, 50.2 . including debiting stations 55.
  • these stations or the write and read stations WR are also connected here to a higher-level computer 75. This enables additional functions for the input of further programs, for the
  • these functional stations 30, 40, 50 are used at various points in a casino system 60: thus at entrance counters 61, at casino and coin counters 62, at gaming tables 63, at gaming machines 64 and also at various consumption points 65 Debiting stations 55.
  • tokens of two different classes can be used: low-value tokens la on gaming machines 64 and higher-value tokens lb on gaming tables 63 (with Grand Jeu) and in the form of prepaid tokens lc also at consumption points 65 and in Value play areas 66.
  • This again illustrates that the tokens 1, la, lb, lc according to the invention can be used universally in casinos and play areas, as was previously not possible with previous tokens.
  • FIG. 12a illustrates the hierarchical authorization concept A, which is valid for all data media MI and for all writing and reading stations WR as well as for all authorization data media AMI and all programming stations WRI of the system and which hierarchical organizational levels or levels OLO, OL1, OL2, OL3, OL4. .. etc. has.
  • the highest level, the organizational level OLO corresponds to the system level, i.e. the owner 10 of the whole system.
  • the next lower level OL1 corresponds to different, independent users 101, 102, 103 of the system, for example different casino companies.
  • the next lower level OL2 corresponds to different applications 101.1, 101.2 of a user 101, for example different casinos of the company 101.
  • the next level OL3 corresponds to different areas of an application, for example the area 101.11 of the casino 101.1 and the areas 101.21, 101.22 of the casino 101.2 approximately in the form of different stations, types of games etc. within a casino.
  • This hierarchical authorization system ensures that different users 101, 102, 103 cannot influence each other in any way, but nevertheless a user, for example 101, can freely determine the organization in his area, ie from OL2.
  • the authorization system A must therefore always be complied with at least up to level OL1. This is illustrated by the separation line 70 in FIG. 12. This guarantees that no misuse of any kind is possible from this side either, for example with tokens from another casino company (because tokens of 101 are generally not permitted in 102 and in 103).
  • the powers of the data carriers are restricted, so that they are only valid downwards, ie for organizational levels with a higher number.
  • FIG. 13 illustrates the generation or initialization of game chips with data carriers MI.
  • All data carriers of the system must be generated as slave medium 72 by means of a master medium 71 (as authorization data carrier AMI) and a special programming / writing / reading station WRI.
  • AMI authorization data carrier
  • WRI special programming / writing / reading station WRI.
  • a non-erasable basic data record of the master medium 71 is inevitably added to the slave medium on a new, yet blank data medium MI of the system 72 transferred, inherited or stamped, so to speak. This is done according to the rules of the hierarchical authorization system A.
  • the data medium MI generated (as slave medium 72) is also initialized by the master medium 71 as the authorization data medium AMI. This initialization is a prerequisite for the authorization to use the data carrier and thus the gaming chip 1 in the system. Only initialized data carriers MI are approved by the read and write stations WR of the system as valid.
  • Each gaming chip with data carrier contains a permanently programmed, non-compatible and non-readable program with coding algorithms as well as non-copyable and unchangeable master data with a unique number.
  • the data carriers MI cannot be copied, the copying of all data from one data carrier to another is not possible and the copying of a data carrier is also not possible.
  • the data transmission from the write and read stations WR to the data carriers MI is protected by the non-readable and non-copyable encryption algorithms.
  • the hierarchical authorization system guarantees that different users of this system cannot influence each other in any way.
  • Communication RF signals 20.1, 20.2, 20.3 Communication flow 20a energy transfer WR - MI
  • test station 31 test station 31, 32, 33 test categories 35 separating station 40 sorting station
  • MI data carrier identification media AMI authorization data carrier

Abstract

Jeton de jeu (1) présentant un support de données électronique intégré comprenant un processeur (11), une mémoire (12) et une antenne (15) pour la transmission de signaux HF (20), entourés d'une section de boîtier à transparence électromagnétique (2). La mémoire renferme des données de base non modifiables et non copiables (14). Au jeton est associée une section d'écriture et de lecture WR décentralisée autonome, au moyen de laquelle il est possible de lire le support de données MI et d'écrire sur celui-ci. Le support de données MI est initialisé par un système d'autorisation et, pour la communication, à chaque processus d'identification, la station d'enregistrement et de lecture WR fournit de nouvelles données d'initialisation (21), lesquelles sont transmises au support de données MI, où elles sont associées à un code de chiffrement (22), puis retransmises à la station d'enregistrement et de lecture où elles sont décodées et examinées. On obtient ainsi un jeton non falsifiable, utilisable dans tout type d'installation de jeu et garantissant un fonctionnement exempt d'anomalies.
EP97900065A 1996-01-23 1997-01-10 Jeton de jeu a support de donnees electroniques integre Withdrawn EP0815504A2 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CH16896 1996-01-23
CH168/96 1996-01-23
PCT/CH1997/000007 WO1997027526A2 (fr) 1996-01-23 1997-01-10 Jeton de jeu a support de donnees electroniques integre

Publications (1)

Publication Number Publication Date
EP0815504A2 true EP0815504A2 (fr) 1998-01-07

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Family Applications (1)

Application Number Title Priority Date Filing Date
EP97900065A Withdrawn EP0815504A2 (fr) 1996-01-23 1997-01-10 Jeton de jeu a support de donnees electroniques integre

Country Status (5)

Country Link
EP (1) EP0815504A2 (fr)
JP (1) JPH11502657A (fr)
AR (1) AR005527A1 (fr)
BR (1) BR9704638A (fr)
WO (1) WO1997027526A2 (fr)

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US7382229B2 (en) 2005-04-07 2008-06-03 Gaming Partners International Method of managing a plurality of electronic microcircuit chip readers and equipments for implementing said method
US7883408B2 (en) 2003-05-12 2011-02-08 Gaming Partners International Station for reading and/or writing in electronic gaming chips
US7918455B2 (en) 2005-11-09 2011-04-05 Gaming Partners International Chip with insert including an electronic microchip

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CN101031940A (zh) * 2004-10-01 2007-09-05 乌比特拉克公司 游戏筹码验证的安全系统
JP5294915B2 (ja) 2009-02-17 2013-09-18 株式会社ユニバーサルエンターテインメント 遊技システム
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US7883408B2 (en) 2003-05-12 2011-02-08 Gaming Partners International Station for reading and/or writing in electronic gaming chips
US7382229B2 (en) 2005-04-07 2008-06-03 Gaming Partners International Method of managing a plurality of electronic microcircuit chip readers and equipments for implementing said method
US7918455B2 (en) 2005-11-09 2011-04-05 Gaming Partners International Chip with insert including an electronic microchip

Also Published As

Publication number Publication date
JPH11502657A (ja) 1999-03-02
AR005527A1 (es) 1999-06-23
BR9704638A (pt) 1999-12-28
MX9706761A (es) 1998-08-30
WO1997027526A3 (fr) 2001-09-13
WO1997027526A2 (fr) 1997-07-31

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