EP0198877B1 - Verarbeitungssystem für wettspiel - Google Patents

Verarbeitungssystem für wettspiel Download PDF

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Publication number
EP0198877B1
EP0198877B1 EP85905221A EP85905221A EP0198877B1 EP 0198877 B1 EP0198877 B1 EP 0198877B1 EP 85905221 A EP85905221 A EP 85905221A EP 85905221 A EP85905221 A EP 85905221A EP 0198877 B1 EP0198877 B1 EP 0198877B1
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EP
European Patent Office
Prior art keywords
bet
data
recording
circuit
card
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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EP85905221A
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English (en)
French (fr)
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EP0198877A1 (de
Inventor
Jean-Jacques Monfort
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Individual
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Individual
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • the invention relates to a system for processing betting games.
  • This system has fixed terminals connected to a central processing unit.
  • the invention aims to further improve the game processing systems by creating a system with the help of which the bettor has maximum freedom for the composition of his bets.
  • the betting game processing system comprising an information medium, a first autonomous and portable device for composing bets on said information medium and a betting management center, characterized in that said medium information is a magnetic stripe card or a semiconductor memory card and in that the first device allows the player to record betting data on the magnetic stripe or semiconductor memory of said card, and in that '' it includes a second fixed device in connection with a computer in the betting management center allowing the reading of the data entered on the information medium by the first device, the sending to the computer of the management center for data recording of bets read, the indication and possibly the collection of the sums to be collected for the stake and the recording on the information medium in an area inaccessible to the prem 1st system of indications relating to betting data.
  • said medium information is a magnetic stripe card or a semiconductor memory card
  • the first device allows the player to record betting data on the magnetic stripe or semiconductor memory of said card
  • '' it includes a second fixed device in connection with a computer in the betting management center allowing the reading of
  • the system can advantageously include means for composing the draw and for comparing it with the bet in order to provide the result, in particular by display means.
  • the system according to the invention is characterized in that, for recording the bet, it comprises: means for executing data carried by the bet support; means for writing on the support, already carrying the first data constituting the bet, the second coding data representative of the conditions of registration of the bet, for example the place and the date; means for storing the second data; means for storing the bet data carried by the support; and means for recording the first and second data on a recording medium.
  • the system may include means for checking the accuracy of the coding data carried by the betting medium before any processing of betting data.
  • the system may include means for checking that the registration has been correctly made, it may also include means for issuing proof, for example a receipt, this proof being independent of the betting medium; advantageously, the means of checking the registration control the means of issuing the supporting document.
  • means can be provided for partially or totally erasing the data constituting the bet before the registration thereof.
  • the system may also include manual control and processing means to match the bet with parameters external to its content (subscription, repetition of the same bet, etc.) and memory means for memorizing said parameters.
  • the system advantageously includes means for reading and displaying the data constituting the bet carried by the betting medium.
  • the system includes means of calculating said price.
  • the system includes programming means for the selection by the player of a particular game from a plurality of games.
  • FIGS. 1 and 2 will describe a small individual autonomous device 200 available to the player by purchase or by rental.
  • This device is intended to cooperate with a bet support 1 preferably constituted by a card, in particular a magnetic card or a semiconductor memory card.
  • a magnetic card is shown having a magnetic strip 2 of the data carrier.
  • the card 2 is intended to be received in a housing 3 formed in the body of the device.
  • the upper face 4 of the device 200 carries the various control and display functions functions.
  • a selection keyboard 5 allows the player to select the game in which he wants to bet, using the keys 6 on this keyboard.
  • a keyboard 7 with 8 keys, for example numeric keys, allows the player to compose his bet.
  • Keys 9 and 10 of the keyboard 7 allow the player to partially or totally erase, in particular in the event of an error, the content of the bet before its validation on the card 1.
  • Keys 11 and 12 allow the player to '' match your bet with parameters outside the actual content of it, for example for a subscription or a repeat of the same bet.
  • a validation key 13 makes it possible to store, before storing, if the content of the bet is correct.
  • a memory key 14 allows the transfer of the bet content to the card 1.
  • a game control key 15 makes it possible to condition the device for displaying the draw.
  • a result key 16 allows the player to know if he has won, by comparison between the draw and his bet, which determines his level of gain.
  • a key 17 allows the player to re-read the content of the bet transferred to the card 1.
  • a clearing key 18 allows the player to completely erase the card 1.
  • a display 19 displays the content of the bet in progress for the player. , the price to pay and the result.
  • a selective error display 20 signals the player the anomalies due to the device or to his own manipulations.
  • the active members of the system of FIG. 2 are based on integrated circuits, and they are constituted by a programmable microprocessor 21.
  • the selection of the programming of the microprocessor 21 is ensured by the keys 6 of the keyboard 5 of game selection which conditions the device on the game chosen by the player.
  • the keys 8 of the keyboard 7 the player successively selects the "words" constituting the content of the bet.
  • the keyboard 7 controls a control or verification unit 22 which checks whether each of the unit words belongs to a library of data specific to the selected game. If the word does not belong to the library, the unit 22 sends an error signal at 23 to the error display 20.
  • the word belongs to the library, it is displayed at 24 on the display 19 and, at the same time, it is stored at 25 in a random access memory 26 (RAM).
  • RAM random access memory
  • the player if the player has made an error or wishes to modify his writing, he activates at 27, 28 a circuit 29, 30 for partial or total correction; this correction circuit 29, 30 erases at 31.32 the corresponding part of the memory 26 and, at the same time, erases at 33, 34 the corresponding optical indications present in the display 19.
  • the player presses the validation key 13 which actuates a validation circuit 35 at 35.
  • This validation circuit 36 controls memory 37 at 37 for the end of word indication (word separator). The operator does this until the full content of his bet is transmitted to memory 26.
  • the player Before or after the composition of the bet, the player possibly presses at least one of the keys 11, 12 to control at 38, 39 the memory 26 so as to write there parameters associated with the content of the bet, these parameters being able for example to be relative a subscription, a repeat of the same bet or the like.
  • the player presses the memory button 14 which activates at 40 a circuit 41 for verifying the bet.
  • the circuit 41 reads at 42 the content of the memory 26; if this content is incorrect, for example if the player has not composed enough "words", it emits at 43 an error sign towards the error display 20; on the contrary, if this content is correct, the verification circuit 41 actuates at 44 a write control circuit 45.
  • the circuit 45 controls the memory 26 at 46 so that the complete content of the bet is transferred at 47, in a non-destructive manner, to a head 48 for writing data on the magnetic track 2 of the card 1.
  • the verification circuit 41 actuates at 44 a circuit 49 for controlling the price to be paid by the player for his bet.
  • the circuit 49 interrogates at 50 the memory and calculates, in a manner known per se and not forming part of the present invention, the price corresponding to the bet. The information of this price is transmitted in 51 to the display 19.
  • the player After storing or writing his bet on card 1, the player can ensure the accuracy of the transcription by pressing the replay key 17 which actuates at 52 a replay control circuit 53.
  • the circuit 53 controls at 54 a read head 55 which reads the bet data carried by the magnetic strip 2 and passes them to 56 in a replay memory 57 which controls at 58 the display 19 to display the data for the player of the bet carried by the card 1.
  • the player After the draw, if the player wants to check if he has won, he first presses the game control key 15. This key controls at 59 a game control circuit 60 which activates at 61 a random access memory 62 game control (RAM). It then displays in memory 62 the content of the draw, using the keyboard 7, the correction keys 9, 10 and the validation key 13. When the content of the draw has been entered in memory 62, the player presses the result key 16 which activates at 63 a circuit 64 for controlling the result. The circuit 64 actuates at 65 the read head 55, which reads the bet data carried by the card 1 and transfers them at 66 to a bet read memory 67 (RAM).
  • RAM random access memory 62 game control
  • the result control circuit 64 actuates at 68 a comparator 69, the two inputs 70, 71 of which are interrogation lines for the memories 62 and 67 which respectively contain the draw and the bet.
  • the comparator 69 compares these two sets of data and transmits at 72 the result to the display 19 to indicate to the player by visualization whether he has won and the level of gain.
  • the player can press the erasing key 18 which commands at 73 an erasing circuit 74.
  • the erasing circuit 74 commands at 75 the read head 48 which erases totally any data present from track 2.
  • system of figures 1 and 2 is an individual device which only allows, in the process of the game, to compose the bet
  • the system 300 of figures 3 and 4 on the one hand, is accessible to the public and, d on the other hand, also allows the recording of bets.
  • the device is in the form of a window which is normally closed by a door 76.
  • the door 76 When it is closed, the door 76 nevertheless leaves visible an external display 77 and a slot 78 for introduction of card 1 (Fig. 2).
  • the door 76 releases a panel 4 which carries, like the panel 4 in FIG. 1, the control and display members accessible to the player.
  • the panel 4 carries a keyboard 5 with keys 6, for the selection of the game, a keyboard 7 with keys 8, for example numerical, for the composition of the bet, correction keys 9, 10, keys 11, 12 to associate with the bet of additional parameters, a button 13 for validation of the composition of the bet, a button 14 for storing the bet on the player's card, a button 17 for replaying the bet stored on the card, a button 18 for deleting the card, a button 79 for recording the bet, a payment slot 80, a slot 81 for issuing proof of payment and registration, an interior display 82 and an interior error display 83.
  • Figure 4 is a block diagram showing the structure and operation of the device of Figure 3.
  • circuit 86 controls the motor 88 at 87 which, in this case, introduces the card into the device.
  • circuit 86 actuates a position control circuit 91 of menu.
  • the circuit 91 controls at 92 the card reading head 55 which reads the correct positioning data thereon and transfers them at 93 to the control circuit 91.
  • the control circuit 91 transmits at 94 an error signal to the external error display 77 and, at the same time, it commands at circuit 86 for the ejection of the card 1 from the device by the motor 88. On the contrary, if the reading is correct, the control circuit 91 controls at 96 a circuit 97 for coding the card.
  • the role of circuit 97 is to pass identification data of the counter and the date onto card 1.
  • the circuit 97 receives its coding data information from a programming circuit 97 '. When it is actuated by the control circuit 91, the coding circuit 97 transfers in 98 the coding data to the writing head 48 on the card in an area inaccessible to the device 200 of FIGS. 1 and 2.
  • the identification data when they are transferred to the card 1, are read by the read head 55 and transferred at 99 in a circuit 100 for controlling the codification of the card.
  • the circuit 100 compares the coding data which it has in memory and the coding data read by the read head 55. If there is no coincidence between these two sets of data, the control circuit 100 emits a signal 101 to the external error display 77; at the same time, it controls the circuit 86 at 102 for the ejection of the card by the motor 88. On the contrary, if there is a coincidence, the control circuit 100 controls at 103 the motor 104 for moving the door 76 to open it.
  • the player can then proceed, if not already done, to the composition of his bet, using the game selector 5, the bet composition keyboard 7, the error keys 9, 10, the keys parameters 11, 12, the validation key 13, the memory key 14, and the replay key 17; it can also, at any time, erase the card using the erase key 18.
  • These keys and their associated circuits are identical to those of the embodiment of Figures 1 and 2; for this reason, their description will not be repeated and, for the sake of clarity in FIG. 4, the keys are symbolically represented by a single key 105 and these associated circuits are symbolically represented by the circuit 106. It is therefore understood that the symbolized key 105 performs the functions of keys 8-14 and 17 in FIG.
  • the symbolized circuit 106 is part of a microprocessor 107 which is programmed and selected by the game selector 5.
  • a registration control circuit 109 activates at 110 the head 55 for reading the card, the reading concerning the content of the bet as well as the data of codification.
  • the card data which are thus read are transferred at 111 to a card reading control circuit 112.
  • the circuit 112 checks the content of the data and, if the reading is incomplete or incorrect, it transmits at 113 an error signal to the internal display 83, to invite the player to repeat the recording. After three attempts, if the reading is still incomplete or incorrect, the circuit 112 controls at 114 the circuit 86 which excites the motor 88 for the ejection of the card.
  • control circuit 112 controls at 115 the motor 104 of the door 76 to close the latter.
  • the control circuit 112 activates at 116 a counting circuit 117, by transferring the bet data to it.
  • the circuit 117 analyzes the bet and activates in 118 a circuit 119 for calculating the price.
  • the circuit 119 transmits at 120 to the internal display 82 an optical indication signal to the player of the price to be paid for the bet. If not already done, the complete information relating to the bet, which is in the counter 117, is transferred at 121 into the memory 26.
  • a counter 122 totals the sum which is thus introduced and compares it with the price calculated by the circuit 119, the indication of this price being transferred to it in 123.
  • the counter 122 controls in 124 a circuit for saving bets 125 which requests in 126 the memory 26 to transfer in 127 the content on a head 128 of writing on a magnetic recording tape 129.
  • the tape 129, as well as its writing head 128, can be doubled.
  • the information transferred to the tape 129 is read by a tape read head 130 which is transferred at 131 to a backup recording control circuit 132.
  • the control circuit 132 controls in 133 the circuit 86 for the ejection of the card by the engine 88, the external display in 134 of a fault signal and in 135 the reimbursement of the player since he paid without his bet being recorded.
  • the control circuit 132 activates at 136 a printer control circuit 137.
  • the circuit 137 operates at 138 a printer 139 which delivers to the player, through the slot 81, proof of registration 140, for example a receipt, on which appears the content of the bet, the price paid, its card number of the coding data.
  • the printer 139 controls the circuit 137 at 141 to indicate to it that the printing is finished.
  • the circuit 137 transmits at 142 a signal to the interior display 82 to indicate to the player to take back his ticket.
  • the circuit 137 controls at 143 the circuit 86 for exciting the motor 88 for ejecting the card.
  • the card When the card is ejected by the motor 88, it protrudes from the slot 78 (Fig. 3) and actuates an output contact 144. This contact controls at 145 a card ejection unit 146 which excites the motor 104 at 147. closing of the door 76. At the same time, the ejection circuit 146 emits at 148 a signal for the appearance on the external display 77 of a signal asking the player to take back his card.
  • the ejection circuit 146 is arranged so that, if the card has not been removed within a prescribed period from the command to close the door 76, for example 30 seconds, it controls the circuit 86 which in 149 actuates the motor 88 in the direction of introduction of the card, without taking into account the presence of the contactor 89 at the end of introduction of the card.
  • the card falls into a receptacle (not shown) for later recovery by the Gaming Company.
  • FIGS. 5 and 6 show an apparatus 400 which is intended exclusively for recording bets from a card 1 already carrying the data constituting the bet, this data having been transferred to the card for example by the apparatus of Figures 1 and 2 or by that of Figures 2 and 3.
  • the device shown in Figure 5 is intended to be placed on the premises of the gaming company, a tobacconist or other attendant for recording bets.
  • a keyboard 150 with keys 151 for the elaboration of the coding data of the card, this coding being representative of the recording conditions, a key 14 memory, an erase key 18, a data display 19, an error display 20, a record key 79, a cancel key 152 and a slot 78 for inserting the card.
  • Figure 6 is a block diagram showing the structure and operation of the apparatus of Figure 5.
  • the card 1 When the card 1 is inserted into the slot 78, it actuates an input contact 84 which controls a circuit 86 for the movements of the card.
  • the circuit 86 actuates at 87 the motor 88 for moving the rotating card, in this case, in the direction for which the card 1 is introduced into the device.
  • the card 1 At the end of the insertion stroke, the card 1 actuates a contact 89 which controls the circuit 86 at 90 for stopping the engine 88.
  • the circuit 86 When the circuit 86 is actuated by the contact 89, it controls a circuit 91 for controlling the position of the card at the end of the introductory stroke.
  • the control circuit 91 actuates at 92 a head 55 for reading the magnetic track 2 of the card 1, this reading being advantageous for control data for positioning the card.
  • the result of the reading is sent at 93 to the control circuit 91 which performs a comparison with setpoint data. If the reading is not correct, the circuit 91 emits at 94 an error signal on the display 20; at the same time, it controls in circuit 95 at circuit 86 for the ejection of card 1 by motor 88. On the contrary, if the information is correct, circuit 91 controls in circuit 96 a circuit 97 for coding the card.
  • the circuit 97 is intended to transfer to the card 1 data representative of the recording conditions (place, date, etc.).
  • These coding data can either be programmed, as in the example in FIG. 4, or be composed by the operator using the keys 151 of the keyboard 150.
  • the coding data enter the coding circuit 97 and, from there, they are transferred at 98 to a writing head 48 on the magnetic card 1 in an area not accessible to the device 200 of FIGS. 1 and 2.
  • the coding data carried by the card are read by the read head 55 and transferred at 99 to a circuit 100 for controlling the codification of the card.
  • the circuit 100 performs a comparison between the data read by the head 55 and the coding data it receives from the coding circuit 97. If the information read is not correct, the circuit 100 transmits at 101 a signal error for display 20; at the same time, it controls the circuit 86 at 102 which actuates the motor 88 in the direction of card ejection. On the contrary, if the information is correct, the coding data, known in the circuit 100, pass at 154 in the read memory 26 (RAM). At the same time, the control circuit 100 actuates a circuit 155 for controlling the position of the read head of the card.
  • the circuit 155 controls the read head 55 at 156 so that the latter reads correct positioning control data from the card. If the reading is not correct, the circuit 155 sends an error signal at 157 to the display 20. On the contrary, if the reading is correct, the control circuit 155 actuates at 158 a circuit 159 for reading control .
  • the circuit 159 controls at 160 the reading of the bet data carried by the card 1 by the read head 55.
  • the circuit 159 analyzes the bet data. If the reading is erroneous, the circuit 159 transmits at 161 an error signal to the display 20. On the contrary, if the reading is correct, the bet data which are read are transferred at 162 to the memory 26.
  • the circuit 159 controls in 163 a price calculation circuit 119 by transferring the necessary accounting data to it.
  • the circuit 119 transmits at 164 a price indication signal to the display 19 to indicate to the player the price to be paid.
  • the operator presses the registration button 79 which activates a circuit 109 for recording the bet.
  • the circuit 109 controls in 165 a circuit 166 for separating the players.
  • the coded information of the circuit 166 is sent at 167 to the memory 26 which already contains the other data relating to the bet, to the player, and to the registration conditions.
  • the recording circuit 109 controls at 168 a head 128 for recording on a tape 129, the data coming at 127 from the memory 26. For safety, the tape 129 as well as its write head 128 and its read head 130 are doubled.
  • the tape read head 130 is activated to read the tape and transfer the data thus read at 131 to a control circuit 132 registration. If the reading is erroneous or indicates a partial recording, the circuit 132 transmits at 134 a recording error signal to the display 20; at the same time, it controls the circuit 86 in 133 for the ejection of the card by the motor 88. On the contrary, if the reading is correct, the control circuit 132 controls in 136 a circuit 137 which actuates in 138 a printer 139 The printer is arranged to deliver to the player a receipt 140 of the kind received bearing all the useful information on the bet and its registration.
  • the cancellation circuit 168 erases in 169 the content of the memory 26 and in 170 controls the circuit 86 for ejecting the card by the motor 88.
  • Strips 129 (Figs. 4 and 6) are read in the gaming company's processing centers by an appropriate system.
  • the result of this reading is sent to a computer which ensures, by specific programs, the management of bets.
  • the player can compose and have his bet recorded in a simple and reliable manner.
  • the handling of betting slips is avoided for the player and for the gaming company.
  • the systems in FIGS. 3 to 6, which ensure the recording of bets, can be linked to a central unit by a link of the Modem type (modulator-demodulator).
  • the terminal itself can be equipped with a magnetic card or memory card reader.

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Claims (18)

1. Anlage zur Verarbeitung von Glücksspielen mit einem Datenträger, einer ersten, in sich geschlossenen und transportierbaren Vorrichtung zum Zusammenstellen von Spielen auf dem Datenträger, und einem Spielsteuerzentrum, dadurch gekennzeichnet, daß der Datenträger eine Magnetspurkarte oder eine Karte mit Halbleiterspeicher ist, daß die erste Vorrichtung (200) das Schreiben der Spieldaten auf die Magnetspur oder in den Halbleiterspeicher der Karte durch den Spieler ermöglicht und daß eine zweite ortsfeste Vorrichtung (300,400) vorhanden ist, die mit einem Rechner des Spielsteuerzentrums verbunden ist, und welche das Lesen der durch die erste Vorrichtung (200) auf den Datenträger (1) geschriebenen Daten und das Senden an den Rechner des Spielsteuerzentrums ermöglicht, um die Daten des gelesenen Spiels zu registrieren, und welche die Anzeige und wahlweise das Kassieren der als Einsatz zu zahlenden Summen sowie das Schreiben von die Spieldaten betreffende Angaben auf den Datenträger (1) in einen der ersten Vorrichtung (200) unzugänglichen Bereich ermöglicht.
2. Anlage zur Verarbeitung von Glücksspielen nach Anspruch 1, durch gekennzeichnet, daß die erste Vorrichtung (200) folgende Einrichtungen aufweist: Schreibeinrichtungen für die ersten, das Spiel darstellende Daten auf den Datenträger (1); von Hand zu betätigende Einrichtungen (7, 8), um nacheinander die ersten Daten zusammenzustellen; Speichereinrichtungen (26) zum sequentiellen Speichern der ersten Daten; und von Hand zu betätigende Einrichtungen (14) zum Aktivieren von Einrichtungen (46) für die Übertragung der Daten von den zweiten Speichereinrichtungen (26) mittels Schreibvorrichtungen auf den Datenträger (1).
3. Anlage nach Anspruch 2, dadurch gekennzeichnet, daß die erste Vorrichtung (200) Einrichtungen (15, 16, 7, 60, 62, 64, 67, 69) zum Zusammenstellen der Auslosung und deren Vergleich mit dem Spiel aufweist, um das Ergebnis zu liefern.
4. Anlage nach einem der Ansprüche 1 bis 3, dadurch gekennzeichnet, daß die zweite Vorrichtung (300, 400) zum Registrieren des Spiels folgende Einrichtungen aufweist: Leseeinrichtungen (55) für die Daten auf dem Datenträger; Einrichtungen (97, 97', 48), die auf den Datenträger (1) mit den ersten, das Spiel darstellende Daten, zweite, die Umstände der Spielregistrierung darstellende Kodifizierungsdaten, wie z.B. der Ort und/oder das Datum, schreiben; Einrichtungen zum Speichern der zweiten Daten; Einrichtungen zum Speichern der Spieldaten auf dem Datenträger (1); und Einrichtungen (128) zum Registrieren der ersten und der zweiten Daten auf einer Registriereinrichtung.
5. Anlage nach Anspruch 4, dadurch gekennzeichnet, daß die zweite Vorrichtung (300, 400) Einrichtungen (100) zum Überprüfen der Richtigkeit der zweiten Kodifizierungsdaten vor der Registrierung umfaßt.
6. Anlage nach einem der Ansprüche 4 und 5, dadurch gekennzeichnet, daß die zweite Vorrichtung (300) Einrichtungen zur Vorausbezahlung (80, 122) besitzt, die so angeordnet sind, daß sie die Registriereinrichtungen für das Spiel betätigen, wenn der Spielpreis entrichtet ist.
7. Anlage nach einem der Ansprüche 4 bis 6, dadurch gekennzeichnet, daß die zweite Vorrichtung (300, 400) Einrichtungen (132) zur Registrierung besitzt.
8. Anlage nach einem der Ansprüche 4 bis 7, dadurch gekennzeichnet, daß die zweite Vorrichtung (300, 400) Einrichtungen (139) zum Ausstellen eines Belegs für die Registrierung, insbesondere einer Quittung, besitzt, wobei der Beleg unabhängig vom Datenträger ist.
9. Anlage nach den Ansprüchen 7 und 8, dadurch gekennzeichnet, daß die Einrichtungen zur Registrierung (132) Kontrolleinrichtungen besitzen, die so angeordnet sind, daß sie sequentiell die Registrierung und die Einrichtungen (139) zur Ausstellung eines Belegs steuern.
10. Anlage nach einem der Ansprüche 1 bis 9, dadurch gekennzeichnet, daß die erste Vorrichtung (200) Einrichtungen (22) besitzt zur Überprüfung, ob die vom Spieler zusammengestellten spezifischen Daten eines Spiels zu einer Bibliothek gehören.
11. Anlage nach einem der Ansprüche 1 bis 10, dadurch gekennzeichnet, daß die erste Vorrichtung (200) Einrichtungen (41) zur Überprüfung besitzt, ob sämtliche das Spiel darstellende Daten vorher festgelegten Bedingungen entsprechen.
12. Anlage nach einem der Ansprüche 1 bis 11, dadurch gekennzeichnet, daß die erste Vorrichtung (200) Einrichtungen (9, 10, 29, 30) zum teilweisen oder völligen Löschen der das Spiel vor der Registrierung darstellenden Daten besitzt.
13. Anlage nach den Ansprüchen 1 bis 12, dadurch gekennzeichnet, daß die erste Vorrichtung (200) eine Tastatur mit Drucktasten (8) und Anzeigeeinrichtungen (19) besitzt.
14. Anlage nach einem der Ansprüche 1 bis 13, dadurch gekennzeichnet, daß die erste Vorrichtung (200) von Hand zu betätigende Verarbeitungs-Einrichtungen (11, 12) zum Sortieren des Spiels nach auf seinen Inhalt bezogenen externen Parametern, insbesondere auf ein Abonnement oder eine Wiederholung desselben Spiels, und Speichereinrichtungen zum Speichern der Parameter besitzt.
15. Anlage nach einem der Ansprüche 1 bis 14, dadurch gekennzeichnet, daß die Vorrichtung (200) Einrichtungen (17, 53, 57, 58, 19) zum Lesen und Anzeigen der das Spiel darstellenden Daten auf dem Datenträger (1) besitzt.
16. Anlage nach einem der Ansprüche 1 bis 15, dadurch gekennzeichnet, daß sie Einrichtungen (91, 155) zur Überprüfung der Position des Datenträgers (1) besitzt.
17. Anlage nach einem der Ansprüche 1 bis 16, dadurch gekennzeichnet, daß die Vorrichtung (200, 300, 400) Einrichtungen (49, 119) zum Berechnen des Spielpreises und Einrichtungen (19, 51, 82, 120, 164) besitzt, die dem Spieler diesen Preis anzeigen.
18. Anlage nach einem der Ansprüche 1 bis 17, dadurch gekennzeichnet, daß die Vorrichtung (200) Programmiereinrichtungen besitzt zur Auswahl eines bestimmten Spiels unter einer Anzahl von Spielen durch den Spieler.
EP85905221A 1984-10-25 1985-10-23 Verarbeitungssystem für wettspiel Expired - Lifetime EP0198877B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR8416340A FR2573552B1 (fr) 1984-10-25 1984-10-25 Systeme de traitement de jeux de paris
FR8416340 1984-10-25

Publications (2)

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EP0198877A1 EP0198877A1 (de) 1986-10-29
EP0198877B1 true EP0198877B1 (de) 1991-01-30

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EP85905221A Expired - Lifetime EP0198877B1 (de) 1984-10-25 1985-10-23 Verarbeitungssystem für wettspiel

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US (1) US4875164A (de)
EP (1) EP0198877B1 (de)
AU (1) AU4965985A (de)
DE (1) DE3581630D1 (de)
ES (1) ES8700770A1 (de)
FR (1) FR2573552B1 (de)
WO (1) WO1986002752A1 (de)

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Also Published As

Publication number Publication date
FR2573552A1 (fr) 1986-05-23
ES548234A0 (es) 1986-11-16
WO1986002752A1 (fr) 1986-05-09
ES8700770A1 (es) 1986-11-16
AU4965985A (en) 1986-05-15
EP0198877A1 (de) 1986-10-29
US4875164A (en) 1989-10-17
FR2573552B1 (fr) 1988-12-02
DE3581630D1 (de) 1991-03-07

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