EP0198877B1 - Processing system for a gambling game - Google Patents

Processing system for a gambling game Download PDF

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Publication number
EP0198877B1
EP0198877B1 EP85905221A EP85905221A EP0198877B1 EP 0198877 B1 EP0198877 B1 EP 0198877B1 EP 85905221 A EP85905221 A EP 85905221A EP 85905221 A EP85905221 A EP 85905221A EP 0198877 B1 EP0198877 B1 EP 0198877B1
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EP
European Patent Office
Prior art keywords
bet
data
recording
circuit
card
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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EP85905221A
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German (de)
French (fr)
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EP0198877A1 (en
Inventor
Jean-Jacques Monfort
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Individual
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Individual
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • the invention relates to a system for processing betting games.
  • This system has fixed terminals connected to a central processing unit.
  • the invention aims to further improve the game processing systems by creating a system with the help of which the bettor has maximum freedom for the composition of his bets.
  • the betting game processing system comprising an information medium, a first autonomous and portable device for composing bets on said information medium and a betting management center, characterized in that said medium information is a magnetic stripe card or a semiconductor memory card and in that the first device allows the player to record betting data on the magnetic stripe or semiconductor memory of said card, and in that '' it includes a second fixed device in connection with a computer in the betting management center allowing the reading of the data entered on the information medium by the first device, the sending to the computer of the management center for data recording of bets read, the indication and possibly the collection of the sums to be collected for the stake and the recording on the information medium in an area inaccessible to the prem 1st system of indications relating to betting data.
  • said medium information is a magnetic stripe card or a semiconductor memory card
  • the first device allows the player to record betting data on the magnetic stripe or semiconductor memory of said card
  • '' it includes a second fixed device in connection with a computer in the betting management center allowing the reading of
  • the system can advantageously include means for composing the draw and for comparing it with the bet in order to provide the result, in particular by display means.
  • the system according to the invention is characterized in that, for recording the bet, it comprises: means for executing data carried by the bet support; means for writing on the support, already carrying the first data constituting the bet, the second coding data representative of the conditions of registration of the bet, for example the place and the date; means for storing the second data; means for storing the bet data carried by the support; and means for recording the first and second data on a recording medium.
  • the system may include means for checking the accuracy of the coding data carried by the betting medium before any processing of betting data.
  • the system may include means for checking that the registration has been correctly made, it may also include means for issuing proof, for example a receipt, this proof being independent of the betting medium; advantageously, the means of checking the registration control the means of issuing the supporting document.
  • means can be provided for partially or totally erasing the data constituting the bet before the registration thereof.
  • the system may also include manual control and processing means to match the bet with parameters external to its content (subscription, repetition of the same bet, etc.) and memory means for memorizing said parameters.
  • the system advantageously includes means for reading and displaying the data constituting the bet carried by the betting medium.
  • the system includes means of calculating said price.
  • the system includes programming means for the selection by the player of a particular game from a plurality of games.
  • FIGS. 1 and 2 will describe a small individual autonomous device 200 available to the player by purchase or by rental.
  • This device is intended to cooperate with a bet support 1 preferably constituted by a card, in particular a magnetic card or a semiconductor memory card.
  • a magnetic card is shown having a magnetic strip 2 of the data carrier.
  • the card 2 is intended to be received in a housing 3 formed in the body of the device.
  • the upper face 4 of the device 200 carries the various control and display functions functions.
  • a selection keyboard 5 allows the player to select the game in which he wants to bet, using the keys 6 on this keyboard.
  • a keyboard 7 with 8 keys, for example numeric keys, allows the player to compose his bet.
  • Keys 9 and 10 of the keyboard 7 allow the player to partially or totally erase, in particular in the event of an error, the content of the bet before its validation on the card 1.
  • Keys 11 and 12 allow the player to '' match your bet with parameters outside the actual content of it, for example for a subscription or a repeat of the same bet.
  • a validation key 13 makes it possible to store, before storing, if the content of the bet is correct.
  • a memory key 14 allows the transfer of the bet content to the card 1.
  • a game control key 15 makes it possible to condition the device for displaying the draw.
  • a result key 16 allows the player to know if he has won, by comparison between the draw and his bet, which determines his level of gain.
  • a key 17 allows the player to re-read the content of the bet transferred to the card 1.
  • a clearing key 18 allows the player to completely erase the card 1.
  • a display 19 displays the content of the bet in progress for the player. , the price to pay and the result.
  • a selective error display 20 signals the player the anomalies due to the device or to his own manipulations.
  • the active members of the system of FIG. 2 are based on integrated circuits, and they are constituted by a programmable microprocessor 21.
  • the selection of the programming of the microprocessor 21 is ensured by the keys 6 of the keyboard 5 of game selection which conditions the device on the game chosen by the player.
  • the keys 8 of the keyboard 7 the player successively selects the "words" constituting the content of the bet.
  • the keyboard 7 controls a control or verification unit 22 which checks whether each of the unit words belongs to a library of data specific to the selected game. If the word does not belong to the library, the unit 22 sends an error signal at 23 to the error display 20.
  • the word belongs to the library, it is displayed at 24 on the display 19 and, at the same time, it is stored at 25 in a random access memory 26 (RAM).
  • RAM random access memory
  • the player if the player has made an error or wishes to modify his writing, he activates at 27, 28 a circuit 29, 30 for partial or total correction; this correction circuit 29, 30 erases at 31.32 the corresponding part of the memory 26 and, at the same time, erases at 33, 34 the corresponding optical indications present in the display 19.
  • the player presses the validation key 13 which actuates a validation circuit 35 at 35.
  • This validation circuit 36 controls memory 37 at 37 for the end of word indication (word separator). The operator does this until the full content of his bet is transmitted to memory 26.
  • the player Before or after the composition of the bet, the player possibly presses at least one of the keys 11, 12 to control at 38, 39 the memory 26 so as to write there parameters associated with the content of the bet, these parameters being able for example to be relative a subscription, a repeat of the same bet or the like.
  • the player presses the memory button 14 which activates at 40 a circuit 41 for verifying the bet.
  • the circuit 41 reads at 42 the content of the memory 26; if this content is incorrect, for example if the player has not composed enough "words", it emits at 43 an error sign towards the error display 20; on the contrary, if this content is correct, the verification circuit 41 actuates at 44 a write control circuit 45.
  • the circuit 45 controls the memory 26 at 46 so that the complete content of the bet is transferred at 47, in a non-destructive manner, to a head 48 for writing data on the magnetic track 2 of the card 1.
  • the verification circuit 41 actuates at 44 a circuit 49 for controlling the price to be paid by the player for his bet.
  • the circuit 49 interrogates at 50 the memory and calculates, in a manner known per se and not forming part of the present invention, the price corresponding to the bet. The information of this price is transmitted in 51 to the display 19.
  • the player After storing or writing his bet on card 1, the player can ensure the accuracy of the transcription by pressing the replay key 17 which actuates at 52 a replay control circuit 53.
  • the circuit 53 controls at 54 a read head 55 which reads the bet data carried by the magnetic strip 2 and passes them to 56 in a replay memory 57 which controls at 58 the display 19 to display the data for the player of the bet carried by the card 1.
  • the player After the draw, if the player wants to check if he has won, he first presses the game control key 15. This key controls at 59 a game control circuit 60 which activates at 61 a random access memory 62 game control (RAM). It then displays in memory 62 the content of the draw, using the keyboard 7, the correction keys 9, 10 and the validation key 13. When the content of the draw has been entered in memory 62, the player presses the result key 16 which activates at 63 a circuit 64 for controlling the result. The circuit 64 actuates at 65 the read head 55, which reads the bet data carried by the card 1 and transfers them at 66 to a bet read memory 67 (RAM).
  • RAM random access memory 62 game control
  • the result control circuit 64 actuates at 68 a comparator 69, the two inputs 70, 71 of which are interrogation lines for the memories 62 and 67 which respectively contain the draw and the bet.
  • the comparator 69 compares these two sets of data and transmits at 72 the result to the display 19 to indicate to the player by visualization whether he has won and the level of gain.
  • the player can press the erasing key 18 which commands at 73 an erasing circuit 74.
  • the erasing circuit 74 commands at 75 the read head 48 which erases totally any data present from track 2.
  • system of figures 1 and 2 is an individual device which only allows, in the process of the game, to compose the bet
  • the system 300 of figures 3 and 4 on the one hand, is accessible to the public and, d on the other hand, also allows the recording of bets.
  • the device is in the form of a window which is normally closed by a door 76.
  • the door 76 When it is closed, the door 76 nevertheless leaves visible an external display 77 and a slot 78 for introduction of card 1 (Fig. 2).
  • the door 76 releases a panel 4 which carries, like the panel 4 in FIG. 1, the control and display members accessible to the player.
  • the panel 4 carries a keyboard 5 with keys 6, for the selection of the game, a keyboard 7 with keys 8, for example numerical, for the composition of the bet, correction keys 9, 10, keys 11, 12 to associate with the bet of additional parameters, a button 13 for validation of the composition of the bet, a button 14 for storing the bet on the player's card, a button 17 for replaying the bet stored on the card, a button 18 for deleting the card, a button 79 for recording the bet, a payment slot 80, a slot 81 for issuing proof of payment and registration, an interior display 82 and an interior error display 83.
  • Figure 4 is a block diagram showing the structure and operation of the device of Figure 3.
  • circuit 86 controls the motor 88 at 87 which, in this case, introduces the card into the device.
  • circuit 86 actuates a position control circuit 91 of menu.
  • the circuit 91 controls at 92 the card reading head 55 which reads the correct positioning data thereon and transfers them at 93 to the control circuit 91.
  • the control circuit 91 transmits at 94 an error signal to the external error display 77 and, at the same time, it commands at circuit 86 for the ejection of the card 1 from the device by the motor 88. On the contrary, if the reading is correct, the control circuit 91 controls at 96 a circuit 97 for coding the card.
  • the role of circuit 97 is to pass identification data of the counter and the date onto card 1.
  • the circuit 97 receives its coding data information from a programming circuit 97 '. When it is actuated by the control circuit 91, the coding circuit 97 transfers in 98 the coding data to the writing head 48 on the card in an area inaccessible to the device 200 of FIGS. 1 and 2.
  • the identification data when they are transferred to the card 1, are read by the read head 55 and transferred at 99 in a circuit 100 for controlling the codification of the card.
  • the circuit 100 compares the coding data which it has in memory and the coding data read by the read head 55. If there is no coincidence between these two sets of data, the control circuit 100 emits a signal 101 to the external error display 77; at the same time, it controls the circuit 86 at 102 for the ejection of the card by the motor 88. On the contrary, if there is a coincidence, the control circuit 100 controls at 103 the motor 104 for moving the door 76 to open it.
  • the player can then proceed, if not already done, to the composition of his bet, using the game selector 5, the bet composition keyboard 7, the error keys 9, 10, the keys parameters 11, 12, the validation key 13, the memory key 14, and the replay key 17; it can also, at any time, erase the card using the erase key 18.
  • These keys and their associated circuits are identical to those of the embodiment of Figures 1 and 2; for this reason, their description will not be repeated and, for the sake of clarity in FIG. 4, the keys are symbolically represented by a single key 105 and these associated circuits are symbolically represented by the circuit 106. It is therefore understood that the symbolized key 105 performs the functions of keys 8-14 and 17 in FIG.
  • the symbolized circuit 106 is part of a microprocessor 107 which is programmed and selected by the game selector 5.
  • a registration control circuit 109 activates at 110 the head 55 for reading the card, the reading concerning the content of the bet as well as the data of codification.
  • the card data which are thus read are transferred at 111 to a card reading control circuit 112.
  • the circuit 112 checks the content of the data and, if the reading is incomplete or incorrect, it transmits at 113 an error signal to the internal display 83, to invite the player to repeat the recording. After three attempts, if the reading is still incomplete or incorrect, the circuit 112 controls at 114 the circuit 86 which excites the motor 88 for the ejection of the card.
  • control circuit 112 controls at 115 the motor 104 of the door 76 to close the latter.
  • the control circuit 112 activates at 116 a counting circuit 117, by transferring the bet data to it.
  • the circuit 117 analyzes the bet and activates in 118 a circuit 119 for calculating the price.
  • the circuit 119 transmits at 120 to the internal display 82 an optical indication signal to the player of the price to be paid for the bet. If not already done, the complete information relating to the bet, which is in the counter 117, is transferred at 121 into the memory 26.
  • a counter 122 totals the sum which is thus introduced and compares it with the price calculated by the circuit 119, the indication of this price being transferred to it in 123.
  • the counter 122 controls in 124 a circuit for saving bets 125 which requests in 126 the memory 26 to transfer in 127 the content on a head 128 of writing on a magnetic recording tape 129.
  • the tape 129, as well as its writing head 128, can be doubled.
  • the information transferred to the tape 129 is read by a tape read head 130 which is transferred at 131 to a backup recording control circuit 132.
  • the control circuit 132 controls in 133 the circuit 86 for the ejection of the card by the engine 88, the external display in 134 of a fault signal and in 135 the reimbursement of the player since he paid without his bet being recorded.
  • the control circuit 132 activates at 136 a printer control circuit 137.
  • the circuit 137 operates at 138 a printer 139 which delivers to the player, through the slot 81, proof of registration 140, for example a receipt, on which appears the content of the bet, the price paid, its card number of the coding data.
  • the printer 139 controls the circuit 137 at 141 to indicate to it that the printing is finished.
  • the circuit 137 transmits at 142 a signal to the interior display 82 to indicate to the player to take back his ticket.
  • the circuit 137 controls at 143 the circuit 86 for exciting the motor 88 for ejecting the card.
  • the card When the card is ejected by the motor 88, it protrudes from the slot 78 (Fig. 3) and actuates an output contact 144. This contact controls at 145 a card ejection unit 146 which excites the motor 104 at 147. closing of the door 76. At the same time, the ejection circuit 146 emits at 148 a signal for the appearance on the external display 77 of a signal asking the player to take back his card.
  • the ejection circuit 146 is arranged so that, if the card has not been removed within a prescribed period from the command to close the door 76, for example 30 seconds, it controls the circuit 86 which in 149 actuates the motor 88 in the direction of introduction of the card, without taking into account the presence of the contactor 89 at the end of introduction of the card.
  • the card falls into a receptacle (not shown) for later recovery by the Gaming Company.
  • FIGS. 5 and 6 show an apparatus 400 which is intended exclusively for recording bets from a card 1 already carrying the data constituting the bet, this data having been transferred to the card for example by the apparatus of Figures 1 and 2 or by that of Figures 2 and 3.
  • the device shown in Figure 5 is intended to be placed on the premises of the gaming company, a tobacconist or other attendant for recording bets.
  • a keyboard 150 with keys 151 for the elaboration of the coding data of the card, this coding being representative of the recording conditions, a key 14 memory, an erase key 18, a data display 19, an error display 20, a record key 79, a cancel key 152 and a slot 78 for inserting the card.
  • Figure 6 is a block diagram showing the structure and operation of the apparatus of Figure 5.
  • the card 1 When the card 1 is inserted into the slot 78, it actuates an input contact 84 which controls a circuit 86 for the movements of the card.
  • the circuit 86 actuates at 87 the motor 88 for moving the rotating card, in this case, in the direction for which the card 1 is introduced into the device.
  • the card 1 At the end of the insertion stroke, the card 1 actuates a contact 89 which controls the circuit 86 at 90 for stopping the engine 88.
  • the circuit 86 When the circuit 86 is actuated by the contact 89, it controls a circuit 91 for controlling the position of the card at the end of the introductory stroke.
  • the control circuit 91 actuates at 92 a head 55 for reading the magnetic track 2 of the card 1, this reading being advantageous for control data for positioning the card.
  • the result of the reading is sent at 93 to the control circuit 91 which performs a comparison with setpoint data. If the reading is not correct, the circuit 91 emits at 94 an error signal on the display 20; at the same time, it controls in circuit 95 at circuit 86 for the ejection of card 1 by motor 88. On the contrary, if the information is correct, circuit 91 controls in circuit 96 a circuit 97 for coding the card.
  • the circuit 97 is intended to transfer to the card 1 data representative of the recording conditions (place, date, etc.).
  • These coding data can either be programmed, as in the example in FIG. 4, or be composed by the operator using the keys 151 of the keyboard 150.
  • the coding data enter the coding circuit 97 and, from there, they are transferred at 98 to a writing head 48 on the magnetic card 1 in an area not accessible to the device 200 of FIGS. 1 and 2.
  • the coding data carried by the card are read by the read head 55 and transferred at 99 to a circuit 100 for controlling the codification of the card.
  • the circuit 100 performs a comparison between the data read by the head 55 and the coding data it receives from the coding circuit 97. If the information read is not correct, the circuit 100 transmits at 101 a signal error for display 20; at the same time, it controls the circuit 86 at 102 which actuates the motor 88 in the direction of card ejection. On the contrary, if the information is correct, the coding data, known in the circuit 100, pass at 154 in the read memory 26 (RAM). At the same time, the control circuit 100 actuates a circuit 155 for controlling the position of the read head of the card.
  • the circuit 155 controls the read head 55 at 156 so that the latter reads correct positioning control data from the card. If the reading is not correct, the circuit 155 sends an error signal at 157 to the display 20. On the contrary, if the reading is correct, the control circuit 155 actuates at 158 a circuit 159 for reading control .
  • the circuit 159 controls at 160 the reading of the bet data carried by the card 1 by the read head 55.
  • the circuit 159 analyzes the bet data. If the reading is erroneous, the circuit 159 transmits at 161 an error signal to the display 20. On the contrary, if the reading is correct, the bet data which are read are transferred at 162 to the memory 26.
  • the circuit 159 controls in 163 a price calculation circuit 119 by transferring the necessary accounting data to it.
  • the circuit 119 transmits at 164 a price indication signal to the display 19 to indicate to the player the price to be paid.
  • the operator presses the registration button 79 which activates a circuit 109 for recording the bet.
  • the circuit 109 controls in 165 a circuit 166 for separating the players.
  • the coded information of the circuit 166 is sent at 167 to the memory 26 which already contains the other data relating to the bet, to the player, and to the registration conditions.
  • the recording circuit 109 controls at 168 a head 128 for recording on a tape 129, the data coming at 127 from the memory 26. For safety, the tape 129 as well as its write head 128 and its read head 130 are doubled.
  • the tape read head 130 is activated to read the tape and transfer the data thus read at 131 to a control circuit 132 registration. If the reading is erroneous or indicates a partial recording, the circuit 132 transmits at 134 a recording error signal to the display 20; at the same time, it controls the circuit 86 in 133 for the ejection of the card by the motor 88. On the contrary, if the reading is correct, the control circuit 132 controls in 136 a circuit 137 which actuates in 138 a printer 139 The printer is arranged to deliver to the player a receipt 140 of the kind received bearing all the useful information on the bet and its registration.
  • the cancellation circuit 168 erases in 169 the content of the memory 26 and in 170 controls the circuit 86 for ejecting the card by the motor 88.
  • Strips 129 (Figs. 4 and 6) are read in the gaming company's processing centers by an appropriate system.
  • the result of this reading is sent to a computer which ensures, by specific programs, the management of bets.
  • the player can compose and have his bet recorded in a simple and reliable manner.
  • the handling of betting slips is avoided for the player and for the gaming company.
  • the systems in FIGS. 3 to 6, which ensure the recording of bets, can be linked to a central unit by a link of the Modem type (modulator-demodulator).
  • the terminal itself can be equipped with a magnetic card or memory card reader.

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Abstract

The system comprises a first self-contained and portable device (200) enabling the reading, erasing and inscription on the data medium (1), as well as the verification of the result after the drawing; a second fixed device associated with a computer of a betting management center enabling the reading of data written on the data medium (1) by the first device (200), transmission to the management center for recording the read data of the bets, indication and optionally collection of sums of money to be cashed as stake and the inscription on the data medium (1) in an area to which the first device (200) has no access of indications relative to bet data.

Description

L'invention est relative à un système de traitement des jeux de paris.The invention relates to a system for processing betting games.

Dans la présente description et les revendications annexées, on désignera par:

  • Jeu: l'activité sous forme de contrat qui consiste dans la prévision d'un évènement futur, que cet évènement soit purement aléatoire (par exemple une loterie), ou qu'il soit non aléatoire (par exemple une prévision sur l'issue d'une manifestation sportive);
  • Joueur: le partenaire de la société de jeu dans ce contrat;
  • Pari: le choix fait par le joueur dans le contrat sur le contenu de l'évènement futur;
  • Prix: la somme à payer par le joueur, à titre de mise ou d'enjeu, pour ce pari dans le jeu, ce prix dépendant, entre autres, du jeu, du pari, de la répétition du pari, etc.
  • Tirage: le contenu de l'évènement futur:
  • Réultat: la coïncidence, partielle ou totale, entre le pari et le contenu de l'évènement futur;
  • Gain: ce que gagne le joueur, à l'issue du contrat, en fonction du résultat;
In the present description and the appended claims, the following will be designated:
  • Game: the activity in the form of a contract which consists in the forecast of a future event, whether this event is purely random (for example a lottery), or whether it is non-random (for example a forecast on the outcome of 'a sporting event);
  • Player: the partner of the gaming company in this contract;
  • Bet: the choice made by the player in the contract on the content of the future event;
  • Prize: the amount to be paid by the player, as a stake or stake, for this bet in the game, this price depending, among other things, on the game, the bet, the repetition of the bet, etc.
  • Draw: the content of the future event:
  • Result: the coincidence, partial or total, between the bet and the content of the future event;
  • Gain: what the player wins, at the end of the contract, depending on the result;

Enregistrement: la prise en compte officielle du pari du joueur par la société de jeu.Registration: the official consideration of the player's bet by the gaming company.

Dans un passé relativement récent, qu'il s'agisse de la composition du pari par le joueur ou de son enregistrement par la société de jeu, les opérations étaient essentiellement manuelles et nécessitaient une manipulation importante de bulletins ou autres documents. Outre que ces opérations étaient fastidieuses, elles étaient la source de nombreuses erreurs en raison de l'intervention humaine qui est exclusivement manuelle. Au surplus, pour chaque pari, il existait un exemplaire du bulletin de pari qui devait être convoyé jusqu'aux locaux de la société de jeu, ce qui posait des problèmes de transport, d'encombrement et de traitement.In the relatively recent past, whether it was the composition of the gamble by the player or its registration by the gaming company, operations were essentially manual and required significant manipulation of ballots or other documents. Besides that these operations were tedious, they were the source of numerous errors due to human intervention which is exclusively manual. In addition, for each bet, there was a copy of the bet slip which had to be conveyed to the premises of the gaming company, which posed problems of transport, congestion and processing.

On connaît d'après US. 4 108 364, un appareil de traitement de tickets de paris destiné à imprimer des tickets avec au moins un code secret et à vérifier les tickets pendant le paiement des gains.We know from US. 4,108,364, a betting ticket processing apparatus for printing tickets with at least one secret code and for checking tickets during payment of winnings.

Il s'agit d'un appareil dont le clavier et le dispositif d'affichage se trouvent sur chaque terminal de jeu relié à l'ensemble de l'appareil.It is a device whose keyboard and display device are located on each gaming terminal connected to the entire device.

On connaît en outre d'après US. 4 322 612, un système de pari à self-service comportant des moyens de mémorisation du crédit du parieur et des moyens pour modifier ce crédit en fonction des gains et des pertes du parieur.We also know from US. 4,322,612, a self-service betting system comprising means for memorizing the bettor's credit and means for modifying this credit as a function of the bettor's gains and losses.

Dans ce système, on utilise des tickets imprimés que le parieur remplit à la main.In this system, printed tickets are used which the bettor fills by hand.

Ce système comporte des terminaux fixes reliés à une unité centrale de traitement.This system has fixed terminals connected to a central processing unit.

L'invention vise à perfectionner encore les systèmes de traitement de jeu en créant un système à l'aide duquel le parieur dispose d'un maximum de liberté pour la composition de ses paris.The invention aims to further improve the game processing systems by creating a system with the help of which the bettor has maximum freedom for the composition of his bets.

A cet effet, le système de traitement de jeu de pari comprenant un support d'informations, un premier dispositif autonome et portatif pour composer des paris sur ledit support d'informations et un centre de gestion de paris, caractérisé en ce que ledit support d'informations est une carte à piste magnétique ou une carte à mémoire à semiconducteurs et en ce que le premier dispositif permet l'inscription par le joueur des données de paris sur la piste magnétique ou la mémoire à semiconducteurs de ladite carte, et en ce qu'il comprend un second dispositif fixe en relation avec un ordinateur du centre de gestion de paris permettant la lecture des données inscrites sur le support d'informations par le premier dispositif, l'envoi à l'ordinateur du cente de gestion pour enregistrement des données de paris lues, l'indication et éventuellement le recueil des sommes à encaisser au titre de l'enjeu et l'inscription sur le support d'informations dans une zône inaccessible au premier dispositif d'indications relatives aux données de paris.To this end, the betting game processing system comprising an information medium, a first autonomous and portable device for composing bets on said information medium and a betting management center, characterized in that said medium information is a magnetic stripe card or a semiconductor memory card and in that the first device allows the player to record betting data on the magnetic stripe or semiconductor memory of said card, and in that '' it includes a second fixed device in connection with a computer in the betting management center allowing the reading of the data entered on the information medium by the first device, the sending to the computer of the management center for data recording of bets read, the indication and possibly the collection of the sums to be collected for the stake and the recording on the information medium in an area inaccessible to the prem 1st system of indications relating to betting data.

Le système peut avantageusement comporter des moyens pour composer le tirage et pour comparer celui-ci avec le pari en vue de fournir le résultat, notamment par des moyens d'affichage.The system can advantageously include means for composing the draw and for comparing it with the bet in order to provide the result, in particular by display means.

Suivant une autre caractéristique, le système selon l'invention est caractérisé par le fait que, pour l'enregistrement du pari, il comporte: des moyens de lecutre des données portées par le support de pari; des moyens pour inscrire sur le support, portant déjà les première données constitutives du pari, les deuxièmes données de codification représentatives des conditions de l'enregistrement du pari, par exemple le lieu et la date; des moyens pour mémoriser les deuxièmes données; des moyens pour mémoriser les données de pari portées par le support; et des moyens d'enregistrement des premières et des deuxièmes données sur un support d'enregistrement.According to another characteristic, the system according to the invention is characterized in that, for recording the bet, it comprises: means for executing data carried by the bet support; means for writing on the support, already carrying the first data constituting the bet, the second coding data representative of the conditions of registration of the bet, for example the place and the date; means for storing the second data; means for storing the bet data carried by the support; and means for recording the first and second data on a recording medium.

Le système peut comporter dss moyens pour contrôler l'exactitude des données de codification portées par le support de pari préalablement à tout traitement de données de pari.The system may include means for checking the accuracy of the coding data carried by the betting medium before any processing of betting data.

On peut prévoir des moyens à pré-paiement agencés pour commander les moyens d'enregistrement du pari quand le prix du pari est payé.Provision may be made for prepayment arranged to control the means of recording the bet when the bet price is paid.

Le système peut comporter des moyens pour contrôler que l'enregistrement a été correctement fait, il peut aussi comporter des moyens de délivrance d'un justificatif, par exemple un reçu, ce justificatif étant indépendant du support de pari; avantageusement, les moyens de contrôle de l'enregistrement commandent les moyens de délivrance du justificatif.The system may include means for checking that the registration has been correctly made, it may also include means for issuing proof, for example a receipt, this proof being independent of the betting medium; advantageously, the means of checking the registration control the means of issuing the supporting document.

On peut prévoir des moyens de vérification des données unitaires constituant le pari, pour s'assurer que ces données appartiennent à une bibliothèque. On peut également prévoir des moyens analogues de vérification pour s'assurer que l'ensemble des données constituant le pari est correct.One can provide means for verifying the unit data constituting the bet, to ensure that this data belongs to a library. One can also provide similar means of verification to ensure that all the data constituting the bet is correct.

Avantageusement, on peut prévoir des moyens pour effacer partiellement ou totalement les données constituant le pari avant l'enregistrement de celui-ci.Advantageously, means can be provided for partially or totally erasing the data constituting the bet before the registration thereof.

Le système peut également comporter des moyens à commande manuelle et de traitement pour assortir le pari de paramètres extérieurs à son contenu (abonnement, répétition du même pari, etc...) et des moyens à mémoire pour mémoriser lesdits paramètres.The system may also include manual control and processing means to match the bet with parameters external to its content (subscription, repetition of the same bet, etc.) and memory means for memorizing said parameters.

Le système comporte avantageusement des moyens pour lire et afficher les données constitutives du pari portées par le support de pari.The system advantageously includes means for reading and displaying the data constituting the bet carried by the betting medium.

Il peut également comporter des moyens de commande et de contrôle de position du support de pari.It may also include means for controlling and controlling the position of the bet support.

Pour l'indication au joueur du prix à payer pour le pari, et éventuellement pour le paiement de ce prix, le système comporte des moyens de calcul dudit prix.For the indication to the player of the price to be paid for the bet, and possibly for the payment of this price, the system includes means of calculating said price.

Avantageusement, pour qu'il soit adaptable à divers jeux, le système comporte des moyens de programmation pour la sélection par le joueur d'un jeu particulier parmi une pluralité de jeux.Advantageously, so that it is adaptable to various games, the system includes programming means for the selection by the player of a particular game from a plurality of games.

On comprendra bien l'invention à la lecture de la description qui va suivre et en référence aux dessins annexés dans lesquels:

  • Fig. 1 est une vue en perspective d'un appareil individuel permettant au joueur de composer le pari;
  • Fig. 2 est un schéma par blocs du système de la figure 1;
  • Fig. 3 est une vue en perspective montrant un guichet automatique permettant la composition et l'enregistrement des paris par le public;
  • Fig. 4 est un schéma par blocs du système de la figure 3;
  • Fig. 5 est une vue en perspective d'un appareil d'enregistrement des paris situé dans les locaux de la Société de jeu ou d'un préposé; et
  • Fig. 6 est un schéma par blocs du système de la figure 5.
The invention will be clearly understood on reading the description which follows and with reference to the appended drawings in which:
  • Fig. 1 is a perspective view of an individual device allowing the player to compose the bet;
  • Fig. 2 is a block diagram of the system of FIG. 1;
  • Fig. 3 is a perspective view showing an automatic teller machine allowing the composition and recording of bets by the public;
  • Fig. 4 is a block diagram of the system of FIG. 3;
  • Fig. 5 is a perspective view of a betting recording device located on the premises of the gaming company or of an attendant; and
  • Fig. 6 is a block diagram of the system of FIG. 5.

On décrira tout d'abord aux figures 1 et 2 un appareil autonome individuel 200 de petit format dont le joueur dispose par achat ou par location. Cet appareil est destiné à coopérer avec un support de pari 1 constitué de préférence par une carte, notamment magnétique ou à mémoire à semiconducteurs. A titre d'exemple, on a représenté une carte magnétique présentant une piste magnétique 2 de support de données.Firstly, FIGS. 1 and 2 will describe a small individual autonomous device 200 available to the player by purchase or by rental. This device is intended to cooperate with a bet support 1 preferably constituted by a card, in particular a magnetic card or a semiconductor memory card. By way of example, a magnetic card is shown having a magnetic strip 2 of the data carrier.

La carte 2 est destinée à être reçue dans un logement 3 ménagé dans le corps de l'appareil.The card 2 is intended to be received in a housing 3 formed in the body of the device.

La face supérieure 4 de l'appareil 200 porte les divers organes de commande et d'affichage des fonctions. Un clavier de sélection 5 permet au joueur de sélectionner le jeu dans lequel il veut faire le pari, à l'aide des touches 6 de ce clavier. Un clavier 7 à touches 8, par exemple numériques, permet au joueur de composer son pari. Des touches 9 et 10 du clavier 7 permettent au joueur d'effacer partiellement ou totalement, notamment en cas d'erreur, le contenu du pari avant la validation de celui-ci sur la carte 1. Des touches 11 et 12 permettent au joueur d'assortir son pari de paramètres extérieurs au contenu proprement dit de celui-ci, par exemple pour un abonnement ou une répétition d'un même pari. Une touche 13 de validation permet de stocker, avant la mise en mémoire, si le contenu du pari est correct. Une touche 14 de mémoire permet le transfert du contenu du pari sur la carte 1. Une touche 15 de contrôle de jeu permet de conditionner l'appareil en vue de l'affichage du tirage. Une touche de résultat 16 permet au joueur de savoir s'il a gagné, par comparaison entre le tirage et son pari, ce qui détermine son niveau de gain. Une touche 17 permet au joueur de relire le contenu du pari transféré sur la carte 1. Une touche d'effacement 18 permet au joueur d'effa- certotalement la carte 1. Un afficheur 19 visualise pour le joueur le contenu du pari en cours d'élaboration, le prix à payer et le résultat. Un afficheur sélectif d'erreur 20 signale au joueur les anomalies dues à l'appareil ou à ses propres manipulations.The upper face 4 of the device 200 carries the various control and display functions functions. A selection keyboard 5 allows the player to select the game in which he wants to bet, using the keys 6 on this keyboard. A keyboard 7 with 8 keys, for example numeric keys, allows the player to compose his bet. Keys 9 and 10 of the keyboard 7 allow the player to partially or totally erase, in particular in the event of an error, the content of the bet before its validation on the card 1. Keys 11 and 12 allow the player to '' match your bet with parameters outside the actual content of it, for example for a subscription or a repeat of the same bet. A validation key 13 makes it possible to store, before storing, if the content of the bet is correct. A memory key 14 allows the transfer of the bet content to the card 1. A game control key 15 makes it possible to condition the device for displaying the draw. A result key 16 allows the player to know if he has won, by comparison between the draw and his bet, which determines his level of gain. A key 17 allows the player to re-read the content of the bet transferred to the card 1. A clearing key 18 allows the player to completely erase the card 1. A display 19 displays the content of the bet in progress for the player. , the price to pay and the result. A selective error display 20 signals the player the anomalies due to the device or to his own manipulations.

La structure et le fonctionnement de l'appareil représenté à la figure 1 seront décrits en référence à la figure 2.The structure and operation of the device shown in Figure 1 will be described with reference to Figure 2.

De manière en elle-même connue, les organes actifs du système de la figure 2 sont à base de circuits intégrés, et ils sont constitués par un microprocesseur programmable 21. La sélection de la programmation du microprocesseur 21 est assurée par les touches 6 du clavier 5 de sélection de jeu qui conditionne l'appareil sur le jeu choisi par le joueur. A l'aide des touches 8 du clavier 7, le joueur sélectionne successivement les "mots" constituant le contenu du pari. Le clavier 7 commande une unité de contrôle ou de vérification 22 qui s'assure si chacun des mots unitaires appartient à une bibliothèque de données propres au jeu sélectionné. Si le mot n'appartient pas à la bibliothèque, l'unité 22 envoie en 23 un signal d'erreur à l'afficheur d'erreur 20. Au contraire, si le mot appartient bien à la bibliothèque, il est affiché en 24 sur l'afficheur 19 et, en même temps, il est stocké en 25 dans une mémoire vive 26 (RAM). Pendant l'écriture, si le joueur a fait une erreur ou désire modifier son écriture, il actionne en 27, 28 un circuit 29, 30 de correction partielle ou totale; ce circuit de correction 29, 30 efface en 31,32 la partie correspondante de la mémoire 26 et, en même temps, efface en 33, 34 les indications optiques correspondantes présentes dans l'afficheur 19. Après avoir écrit un "mot", le joueur appuie sur la touche de validation 13 qui actionne en 35 un circuit de validation 35. Ce circuit de validation 36 commande en 37 la mémoire 26 pour l'indication de fin de mot (séparateur de mots). L'opérateur procède ainsi jusqu'à ce que le contenu complet de son pari soit transmis dans la mémoire 26.In a manner known per se, the active members of the system of FIG. 2 are based on integrated circuits, and they are constituted by a programmable microprocessor 21. The selection of the programming of the microprocessor 21 is ensured by the keys 6 of the keyboard 5 of game selection which conditions the device on the game chosen by the player. Using the keys 8 of the keyboard 7, the player successively selects the "words" constituting the content of the bet. The keyboard 7 controls a control or verification unit 22 which checks whether each of the unit words belongs to a library of data specific to the selected game. If the word does not belong to the library, the unit 22 sends an error signal at 23 to the error display 20. On the contrary, if the word belongs to the library, it is displayed at 24 on the display 19 and, at the same time, it is stored at 25 in a random access memory 26 (RAM). During the writing, if the player has made an error or wishes to modify his writing, he activates at 27, 28 a circuit 29, 30 for partial or total correction; this correction circuit 29, 30 erases at 31.32 the corresponding part of the memory 26 and, at the same time, erases at 33, 34 the corresponding optical indications present in the display 19. After having written a "word", the player presses the validation key 13 which actuates a validation circuit 35 at 35. This validation circuit 36 controls memory 37 at 37 for the end of word indication (word separator). The operator does this until the full content of his bet is transmitted to memory 26.

Avant ou après la composition du pari, le joueur appuie éventuellement sur une au moins des touches 11, 12 pour commander en 38, 39 la mémoire 26 de manière à y écrire des paramètres associés au contenu du pari, ces paramètres pouvant par exemple être relatifs à un abonnement, à une répétition du même pari ou analogue.Before or after the composition of the bet, the player possibly presses at least one of the keys 11, 12 to control at 38, 39 the memory 26 so as to write there parameters associated with the content of the bet, these parameters being able for example to be relative a subscription, a repeat of the same bet or the like.

Après avoir composé son pari et lui avoir adjoint les paramètres ci-dessus, le joueur appuie sur la touche de mémoire 14 qui active en 40 un circuit 41 de vérification de pari. Le circuit 41 lit en 42 le contenu de la mémoire 26; si ce contenu est erroné, par exemple si le joueur n'a pas composé assez de "mots", il émet en 43 un signe d'erreur vers l'afficheur d'erreur 20; au contraire, si ce contenu est correct, le circuit de vérification 41 actionne en 44 un circuit 45 de commande d'écriture. Le circuit 45 commande en 46 la mémoire 26 pour que le contenu complet du pari soit transféré en 47, de manière non destructive, à une tête 48 d'écriture des données sur la piste magnétique 2 de la carte 1. En même temps, le circuit de vérification 41 actionne en 44 un circuit 49 de commande de prix à payer par le joueur pour son pari. Le circuit 49 interroge en 50 la mémoire et calcule, de façon en elle-même connue et ne faisant pas partie de la présente invention, le prix correspondant au pari. L'information de ce prix est transmise en 51 à l'afficheur 19.After having composed his bet and having added the above parameters, the player presses the memory button 14 which activates at 40 a circuit 41 for verifying the bet. The circuit 41 reads at 42 the content of the memory 26; if this content is incorrect, for example if the player has not composed enough "words", it emits at 43 an error sign towards the error display 20; on the contrary, if this content is correct, the verification circuit 41 actuates at 44 a write control circuit 45. The circuit 45 controls the memory 26 at 46 so that the complete content of the bet is transferred at 47, in a non-destructive manner, to a head 48 for writing data on the magnetic track 2 of the card 1. At the same time, the verification circuit 41 actuates at 44 a circuit 49 for controlling the price to be paid by the player for his bet. The circuit 49 interrogates at 50 the memory and calculates, in a manner known per se and not forming part of the present invention, the price corresponding to the bet. The information of this price is transmitted in 51 to the display 19.

Après la mise en mémoire ou écriture de son pari sur la carte 1, le joueur peut s'assurer de l'exactitude de la transcription en appuyant sur la touche de relecture 17 qui actionne en 52 un circuit 53 de commande de relecture. Le circuit 53 commande en 54 une tête de lecture 55 qui lit les données de pari portées par la piste magnétique 2 et les fait passer en 56 dans une mémoire de relecture 57 qui commande en 58 l'afficheur 19 pour visualiser pour le joueur les données du pari portées par la carte 1.After storing or writing his bet on card 1, the player can ensure the accuracy of the transcription by pressing the replay key 17 which actuates at 52 a replay control circuit 53. The circuit 53 controls at 54 a read head 55 which reads the bet data carried by the magnetic strip 2 and passes them to 56 in a replay memory 57 which controls at 58 the display 19 to display the data for the player of the bet carried by the card 1.

Après le tirage, si le joueur veut vérifier s'il a gagné, il appuie tout d'abord sur la touche 15 de contrôle de jeu. Cette touche commande en 59 un circuit 60 de contrôle de jeu qui active en 61 une mémoir vive 62 de contrôle de jeu (RAM). Il affiche alors dans la mémoire 62 le contenu du tirage, à l'aide du clavier 7, des touches de correction 9, 10 et de la touche de validation 13. Quand le contenu du tirage à été introduit dans la mémoire 62, le joueur appuie sur la touche de résultat 16 qui active en 63 un circuit 64 de commande de résultat. Le circuit 64 actionne en 65 la tête de lecture 55, laquelle lit les données de pari portées par la carte 1 et les transfère en 66 à une mémoire de lecture de pari 67 (RAM). En même temps, le circuit 64 de commande de résultat actionne en 68 un comparateur 69 dont les deux entrées 70, 71 sont des lignes d'interrogation pour les mémoires 62 et 67 qui contiennent respectivement le tirage et le pari. Le comparateur 69 compare ces deux ensembles de données et transmet en 72 le résultat à l'afficheur 19 pour indiquer au joueur par visualisation s'il a gagné et le niveau de gain.After the draw, if the player wants to check if he has won, he first presses the game control key 15. This key controls at 59 a game control circuit 60 which activates at 61 a random access memory 62 game control (RAM). It then displays in memory 62 the content of the draw, using the keyboard 7, the correction keys 9, 10 and the validation key 13. When the content of the draw has been entered in memory 62, the player presses the result key 16 which activates at 63 a circuit 64 for controlling the result. The circuit 64 actuates at 65 the read head 55, which reads the bet data carried by the card 1 and transfers them at 66 to a bet read memory 67 (RAM). At the same time, the result control circuit 64 actuates at 68 a comparator 69, the two inputs 70, 71 of which are interrogation lines for the memories 62 and 67 which respectively contain the draw and the bet. The comparator 69 compares these two sets of data and transmits at 72 the result to the display 19 to indicate to the player by visualization whether he has won and the level of gain.

Pour effacer totalement la piste magnétique 2 de la carte 1, le joueur peut appuyer sur la touche d'effacement 18 qui commande en 73 un circuit d'effacement 74. Le circuit d'effacement 74 commande en 75 la tête de lecture 48 qui efface totalement les données éventuellement présentes de la piste 2.To completely erase the magnetic strip 2 of the card 1, the player can press the erasing key 18 which commands at 73 an erasing circuit 74. The erasing circuit 74 commands at 75 the read head 48 which erases totally any data present from track 2.

Alors que le système des figures 1 et 2 est un appareil individuel qui ne permet, dans le processus du jeu, que de composer le pari, le système 300 des figures 3 et 4, d'une part, est accessible au public et, d'autre part, permet également l'enregistrement des paris.While the system of figures 1 and 2 is an individual device which only allows, in the process of the game, to compose the bet, the system 300 of figures 3 and 4, on the one hand, is accessible to the public and, d on the other hand, also allows the recording of bets.

Dans la description qui va suivre du système 300 des figures 3 et 4, on adoptera les mêmes références que dans les figures 1 et 2 pour des éléments identiques ou analogues.In the following description of the system 300 of Figures 3 and 4, we will adopt the same references as in Figures 1 and 2 for identical or similar elements.

Comme montré à la figure 3, l'appareil se présente sous la forme d'un guichet qui est normalement fermé par une porte 76. Quand elle est fermée, la porte 76 laisse néanmoins apparents un afficheur extérieur 77 et une fente 78 d'introduction de la carte 1 (Fig. 2). Quand elle est ouverte, la porte 76 dégage un panneau 4 qui porte, comme le panneau 4 de la figure 1, les organes de commande et d'affichage accessibles au joueur. Le panneau 4 porte un clavier 5 à touches 6, pour la sélection du jeu, un clavier 7 à touches 8, par exemple numériques, pour la composition du pari, des touches de correction 9, 10, des touches 11, 12 pour associer au pari des paramètres additionnels, une touche 13 de validation de la composition du pari, une touche 14 de mise en mémoire du pari sur la carte du joueur, une touche 17 de relecture du pari mémorisé sur la carte, une touche 18 d'effacement de la carte, une touche 79 d'enregistrement du pari, une fente 80 de paiement, une fente 81 de délivrance d'un justificatif de paiement et d'enregistrement, un afficheur intérieur 82 et un afficheur intérieur d'erreur 83.As shown in Figure 3, the device is in the form of a window which is normally closed by a door 76. When it is closed, the door 76 nevertheless leaves visible an external display 77 and a slot 78 for introduction of card 1 (Fig. 2). When it is open, the door 76 releases a panel 4 which carries, like the panel 4 in FIG. 1, the control and display members accessible to the player. The panel 4 carries a keyboard 5 with keys 6, for the selection of the game, a keyboard 7 with keys 8, for example numerical, for the composition of the bet, correction keys 9, 10, keys 11, 12 to associate with the bet of additional parameters, a button 13 for validation of the composition of the bet, a button 14 for storing the bet on the player's card, a button 17 for replaying the bet stored on the card, a button 18 for deleting the card, a button 79 for recording the bet, a payment slot 80, a slot 81 for issuing proof of payment and registration, an interior display 82 and an interior error display 83.

De manière analogue à la figure 2, la figure 4 est un schéma par blocs montrant la structure et le fonctionnement de l'appareil de la figure 3.Similarly to Figure 2, Figure 4 is a block diagram showing the structure and operation of the device of Figure 3.

Quand le joueur introduit sa carte 1 dans la fente 78, il actionne un contact 84 qui active en 85 un circuit 86 de commande des mouvements de la carte. Le circuit 86 commande en 87 le moteur 88 qui, dans ce cas, introduit la carte dans l'appareil. Quand la carte est en fin de course d'introduction, elle actionne un contact 89 qui commande en 90 le circuit 86, lequel commande l'arrêt du moteur 88. En même temps, le circuit 86 actionne un circuit 91 de contrôle de position de carte. Le circuit 91 commande en 92 la tête 55 de lecture de carte qui lit sur celle-ci les données de positionnement correct et les transfère en 93 au circuit de contrôle 91. Si la lecture n'est pas correcte, le circuit de contrôle 91 émet en 94 un signal d'erreur vers l'afficheur extérieur d'erreur 77 et, en même temps, il commande en 95 le circuit 86 pour l'éjection de la carte 1 hors de l'appareil par le moteur 88. Au contraire, si la lecture est correcte, le circuit de contrôle 91 commande en 96 un circuit 97 de codification de la carte. Le circuit 97 a pour rôle de faire passer sur la carte 1 des données d'identification du guichet et de la date. Le circuit 97 reçoit ses informations de données de codification d'un circuit de programmation 97'. Quand il est actionné par le circuit de contrôle 91, le circuit de codification 97 transfère en 98 les données de codification à la tête 48 d'écriture sur la carte dans une zone inaccessible au dispositif 200 des figures 1 et 2.When the player inserts his card 1 into the slot 78, he actuates a contact 84 which activates at 85 a circuit 86 for controlling the movements of the card. The circuit 86 controls the motor 88 at 87 which, in this case, introduces the card into the device. When the card is at the end of the insertion stroke, it actuates a contact 89 which commands circuit 90 at 90, which commands the stopping of the motor 88. At the same time, circuit 86 actuates a position control circuit 91 of menu. The circuit 91 controls at 92 the card reading head 55 which reads the correct positioning data thereon and transfers them at 93 to the control circuit 91. If the reading is not correct, the control circuit 91 transmits at 94 an error signal to the external error display 77 and, at the same time, it commands at circuit 86 for the ejection of the card 1 from the device by the motor 88. On the contrary, if the reading is correct, the control circuit 91 controls at 96 a circuit 97 for coding the card. The role of circuit 97 is to pass identification data of the counter and the date onto card 1. The circuit 97 receives its coding data information from a programming circuit 97 '. When it is actuated by the control circuit 91, the coding circuit 97 transfers in 98 the coding data to the writing head 48 on the card in an area inaccessible to the device 200 of FIGS. 1 and 2.

Les données d'identification, quand elles sont transférées sur la carte 1, sont lues par la tête de lecture 55 et transférées en 99 dans un circuit 100 de contrôle de codification de la carte. Le circuit 100 compare les données de codification qu'il a en mémoire et les données de codification lues par la tête de lecture 55. S'il n'y a pas coïncidence entre ces deux ensembles de données, le circuit de contrôle 100 émet un signal 101 vers l'afficheur extérieur d'erreur 77; en même temps, il commande en 102 le circuit 86 pour l'éjection de la carte par le moteur 88. Au contraire, s'il y a coïncidence, le circuit de contrôle 100 commande en 103 le moteur 104 de déplacement de la porte 76 pour l'ouverture de celle-ci.The identification data, when they are transferred to the card 1, are read by the read head 55 and transferred at 99 in a circuit 100 for controlling the codification of the card. The circuit 100 compares the coding data which it has in memory and the coding data read by the read head 55. If there is no coincidence between these two sets of data, the control circuit 100 emits a signal 101 to the external error display 77; at the same time, it controls the circuit 86 at 102 for the ejection of the card by the motor 88. On the contrary, if there is a coincidence, the control circuit 100 controls at 103 the motor 104 for moving the door 76 to open it.

Le joueur peut alors procéder, si ce n'est déjà fait, à la composition de son pari, à l'aide du sélecteur de jeu 5, du clavier de composition de pari 7, des touches d'erreur 9, 10, des touches de paramètres 11, 12, de la touche de validation 13, de la touche de mise en mémoire 14, et de la touche de relecture 17; il peut également, à tout moment, effacer la carte à l'aide de la touche d'effacement 18. Ces touches et leurs circuits associés sont identiques à ceux du mode de réalisation des figures 1 et 2; pour cette raison, leur description ne sera pas répétée et, dans un but de clarté de la figure 4, les touches sont symboliquement représentées par une touche unique 105 et ces circuits associés sont symboliquement représentés par le circuit 106. Il est par conséquent entendu que la touche symbolisée 105 assure les fonctions des touches 8-14 et 17 de la figure 2 et que le circuit symbolisé 106 assure les fonctions des circuits 22, 29, 30, 36, 41, 53 et 74, la mémoire de relecture 57 n'étant pas représentée mais la mémoire 26 étant montrée sur la figure 4 car elle coopère avec d'autres organes de celle-ci. Pour la description de la composition du pari, de la relecture et de l'effacement, on pourra se référer à celle qui a été faite précédemment pour l'appareil des figures 1 et 2.The player can then proceed, if not already done, to the composition of his bet, using the game selector 5, the bet composition keyboard 7, the error keys 9, 10, the keys parameters 11, 12, the validation key 13, the memory key 14, and the replay key 17; it can also, at any time, erase the card using the erase key 18. These keys and their associated circuits are identical to those of the embodiment of Figures 1 and 2; for this reason, their description will not be repeated and, for the sake of clarity in FIG. 4, the keys are symbolically represented by a single key 105 and these associated circuits are symbolically represented by the circuit 106. It is therefore understood that the symbolized key 105 performs the functions of keys 8-14 and 17 in FIG. 2 and that the symbolized circuit 106 performs the functions of circuits 22, 29, 30, 36, 41, 53 and 74, the replay memory 57 n ' not being shown but the memory 26 being shown in Figure 4 because it cooperates with other members thereof. For the description of the composition of the bet, of the replay and of the erasure, one can refer to that which was made previously for the apparatus of FIGS. 1 and 2.

Le circuit symbolisé 106 fait partie d'un microprocesseur 107 qui est programmé et sélectionné par le sélecteur de jeu 5.The symbolized circuit 106 is part of a microprocessor 107 which is programmed and selected by the game selector 5.

Quand le joueur a composé son pari et l'a mis en mémoire sur la carte 1, il peut alors procéder à son enregistrement.When the player has composed his bet and stored it on card 1, he can then proceed with his registration.

Ces opérations peuvent être effectuées soit avec la partie de l'appareil de la figure 3 déjà décrite, soit avec l'appareil de la figure 5. Dans ce dernier cas, le joueur introduit sa carte déjà codée pour le pari dans la fente extérieure 78, ce qui provoque, comme décrit précédemment, l'ouverture de la porte 76, si les conditions nécessaires sont satisfaites. Ces conditions sont indépendantes du fait que la carte 1 porte ou ne porte pas des données de pari. Dans le second cas, la porte 76 est déjà ouverte et le joueur procède à l'enregistrement de son pari.These operations can be carried out either with the part of the apparatus of FIG. 3 already described, or with the apparatus of FIG. 5. In the latter case, the player introduces his card already coded for the bet in the external slot 78 , which causes, as described above, the opening of the door 76, if the necessary conditions are satisfied. These conditions are independent of whether card 1 carries or does not carry bet data. In the second case, door 76 is already open and the player registers his bet.

Pour cela, il presse la touche d'enregistrement 79 qui commande en 108 un circuit de commande d'enregistrement 109. Ce circuit 109 active en 110 la tête 55 de lecture de la carte, la lecture concernant le contenu du pari ainsi que les données de codification. Les données de la carte qui sont ainsi leus sont transférées en 111 sur un circuit 112 de contrôle de lecture de carte. Le circuit 112 contrôle le contenu des données et, si la lecture est incomplète ou incorrecte, il émet en 113 un signal d'erreur vers l'afficheur intérieur 83, pour inviter le joueur à répéter l'enregistrement. Après trois tentatives, si la lecture est toujours incomplète ou incorrecte, le circuit 112 commande en 114 le circuit 86 qui excite le moteur 88 pour l'éjection de la carte. Dans ce cas, le circuit de contrôle 112 commande en 115 le moteur 104 de la porte 76 pour fermer celle-ci. Au contraire, si la lecture est correcte, le circuit de contrôle 112 active en 116 un circuit de comptage 117, en lui transférant les données du pari. Le circuit 117 analyse le pari et actionne en 118 un circuit 119 de calcul du prix. Le circuit 119 émet en 120 vers l'afficheur intérieur 82 un signal d'indication optique au joueur du prix à payer pour le pari. Si ce n'est déjà fait, l'information complète relative au pari, qui se trouve dans le compteur 117, est transférée en 121 dans la mémoire 26.To do this, he presses the registration key 79 which controls at 108 a registration control circuit 109. This circuit 109 activates at 110 the head 55 for reading the card, the reading concerning the content of the bet as well as the data of codification. The card data which are thus read are transferred at 111 to a card reading control circuit 112. The circuit 112 checks the content of the data and, if the reading is incomplete or incorrect, it transmits at 113 an error signal to the internal display 83, to invite the player to repeat the recording. After three attempts, if the reading is still incomplete or incorrect, the circuit 112 controls at 114 the circuit 86 which excites the motor 88 for the ejection of the card. In this case, the control circuit 112 controls at 115 the motor 104 of the door 76 to close the latter. On the contrary, if the reading is correct, the control circuit 112 activates at 116 a counting circuit 117, by transferring the bet data to it. The circuit 117 analyzes the bet and activates in 118 a circuit 119 for calculating the price. The circuit 119 transmits at 120 to the internal display 82 an optical indication signal to the player of the price to be paid for the bet. If not already done, the complete information relating to the bet, which is in the counter 117, is transferred at 121 into the memory 26.

Le joueur introduit alors dans la fente 80 des pièces de monnaie; un compteur 122 totalise la somme qui est ainsi introduite et la compare avec le prix calculé par le circuit 119, l'indication de ce prix lui étant transférée en 123. Quand le prix à payer est atteint, avec ou sans restitution de monnaie, le compteur 122 commande en 124 un circuit de sauvegarde des paris 125 qui sollicite en 126 la mémoire 26 pour en transférer en 127 le contenu sur une tête 128 d'écriture sur une bande magnétique d'enregistrement 129. Par sécurité, la bande 129, ainsi que sa tête d'écriture 128, peuvent être doublées. En fin d'écriture, l'information transférée sur la bande 129 est lue par une tête de lecture de bande 130 qui est transférée en 131 sur un circuit 132 de contrôle d'enregistrement de sauvegarde. Si l'enregistrement est erroné, le circuit de contrôle 132 commande en 133 le circuit 86 pour l'éjection de la carte par le moteur 88, l'affichage extérieur en 134 d'un signal de dérangement et en 135 le remboursement du joueur puisque celui-ci a payé sans que son pari soit enregistré. Au contraire, si l'information est correcte, le circuit de contrôle 132 active en 136 un circuit 137 de commande d'imprimante. Le circuit 137 actionne en 138 une imprimante 139 qui délivre au joueur, à travers la fente 81, un justificatif d'enregistrement 140, par exemple un reçu, sur lequel apparaît le contenu du pari, le prix payé, son numéro de carte de les données de codification. En fin d'impression, l'imprimante 139 commande en 141 le circuit 137 pour lui indiquer que l'impression est terminée. Le circuit 137 émet alors en 142 un signal vers l'afficheur intérieur 82 pour indiquer au joueur de reprendre son ticket. En même temps, le circuit 137 commande en 143 le circuit 86 d'excitation du moteur 88 pour l'éjection de la carte.The player then inserts into the slot 80 coins; a counter 122 totals the sum which is thus introduced and compares it with the price calculated by the circuit 119, the indication of this price being transferred to it in 123. When the price to be paid is reached, with or without restitution of money, the counter 122 controls in 124 a circuit for saving bets 125 which requests in 126 the memory 26 to transfer in 127 the content on a head 128 of writing on a magnetic recording tape 129. For security, the tape 129, as well as its writing head 128, can be doubled. At the end of writing, the information transferred to the tape 129 is read by a tape read head 130 which is transferred at 131 to a backup recording control circuit 132. If the recording is incorrect, the control circuit 132 controls in 133 the circuit 86 for the ejection of the card by the engine 88, the external display in 134 of a fault signal and in 135 the reimbursement of the player since he paid without his bet being recorded. On the contrary, if the information is correct, the control circuit 132 activates at 136 a printer control circuit 137. The circuit 137 operates at 138 a printer 139 which delivers to the player, through the slot 81, proof of registration 140, for example a receipt, on which appears the content of the bet, the price paid, its card number of the coding data. At the end of printing, the printer 139 controls the circuit 137 at 141 to indicate to it that the printing is finished. The circuit 137 then transmits at 142 a signal to the interior display 82 to indicate to the player to take back his ticket. At the same time, the circuit 137 controls at 143 the circuit 86 for exciting the motor 88 for ejecting the card.

Quand la carte est éjectée par le moteur 88, elle dépasse de la fente 78 (Fig. 3) et actionne un contact de sortie 144. Ce contact commande en 145 une unité d'éjection de carte 146 qui excite en 147 le moteur 104 de fermeture de la porte 76. En même temps, le circuit d'éjection 146 émet en 148 un signal pour l'apparition sur l'afficheur extérieur 77 d'un signal demandant au joueur de reprendre sa carte. Le circuit d'éjection 146 est agencé pour que, si la carte n'a pas été retirée dans un délai prescrit à partir de la commande de la fermeture de la porte 76, par exemple 30 secondes, il commande en 149 le circuit 86 qui actionne le moteur 88 dans le sens de l'introduction de la carte, sans tenir compte de la présence du contacteur 89 de fin d'introduction de la carte. La carte tombe dans un réceptacle (non représenté) pour sa récupération ultrérieure par la Société de jeu.When the card is ejected by the motor 88, it protrudes from the slot 78 (Fig. 3) and actuates an output contact 144. This contact controls at 145 a card ejection unit 146 which excites the motor 104 at 147. closing of the door 76. At the same time, the ejection circuit 146 emits at 148 a signal for the appearance on the external display 77 of a signal asking the player to take back his card. The ejection circuit 146 is arranged so that, if the card has not been removed within a prescribed period from the command to close the door 76, for example 30 seconds, it controls the circuit 86 which in 149 actuates the motor 88 in the direction of introduction of the card, without taking into account the presence of the contactor 89 at the end of introduction of the card. The card falls into a receptacle (not shown) for later recovery by the Gaming Company.

On a représenté aux figures 5 et 6 un appareil 400 qui est destiné exclusivement à l'enregistrement des paris à partir d'une carte 1 portant déjà les données constituant le pari, ces données ayant été transférées sur la carte par exemple par l'appareil des figures 1 et 2 ou par celui des figures 2 et 3.FIGS. 5 and 6 show an apparatus 400 which is intended exclusively for recording bets from a card 1 already carrying the data constituting the bet, this data having been transferred to the card for example by the apparatus of Figures 1 and 2 or by that of Figures 2 and 3.

Dans la description du mode de réalisation des figures 5 et 6, on adoptera les mêmes références que dans les figures 1 à 4 pour des éléments identiques ou analogues.In the description of the embodiment of Figures 5 and 6, the same references will be adopted as in Figures 1 to 4 for identical or similar elements.

L'appareil représenté à la figure 5 est destiné à être placé dans les locaux de la Société de jeu, d'un buraliste ou autre préposé pour l'enregistrement des paris.The device shown in Figure 5 is intended to be placed on the premises of the gaming company, a tobacconist or other attendant for recording bets.

Il présente un panneau supérieur 4 portant les organes de commande et d'information accessibles au joueur: un clavier 150 à touches 151 pour l'élaboration des données de codification de la carte, cette codification étant représentative des conditions d'enregistrement, une touche 14 de mémoire, une touche 18 d'effacement, un afficheur de données 19, un afficheur d'erreur 20, une touche d'enregistrement 79, une touche d'annulation 152 et une fente 78 d'introduction de la carte.It has a top panel 4 carrying the control and information elements accessible to the player: a keyboard 150 with keys 151 for the elaboration of the coding data of the card, this coding being representative of the recording conditions, a key 14 memory, an erase key 18, a data display 19, an error display 20, a record key 79, a cancel key 152 and a slot 78 for inserting the card.

La figure 6 est un schéma par blocs montrant la structure et le fonctionnement de l'appareil de la figure 5.Figure 6 is a block diagram showing the structure and operation of the apparatus of Figure 5.

Quand la carte 1 est introduite dans la fente 78, elle actionne un contact d'entrée 84 qui commande un circuit 86 pour les mouvements de la carte. Le circuit 86 actionne en 87 le moteur 88 de déplacement de la carte tournant, dans ce cas, dans le sens pour lequel la carte 1 est introduire dans l'appareil. En fin de course d'introduction, la carte 1 actionne un contact 89 qui commande en 90 le circuit 86 pour l'arrêt du moteur 88. Quand le circuit 86 est actionné par le contact 89, il commande un circuit 91 de contrôle de la position de la carte en fin de course d'introduction. Le circuit de contrôle 91 actionne en 92 une tête 55 de lecture de la piste magnétique 2 de la carte 1, cette lecture intéressant des données de contrôle de positionnement de la carte. Le résultat de la lecture est envoyé en 93 dans le circuit de contrôle 91 qui effectue une comparaison avec des données de consigne. Si la lecture n'est pas correcte, le circuit 91 émet en 94 un signal d'erreur sur l'afficheur 20; en même temps, il commande en 95 le circuit 86 pour l'éjection de la carte 1 par le moteur 88. Au contraire, si l'information est correcte, le circuit 91 commande en 96 un circuit 97 de codification de la carte. Le circuit 97 est destiné à tarnsférer sur la carte 1 des données représentatives des conditions d'enregistrement (lieu, date, etc...). Ces données de codification peuvent soit être programmées, comme dans l'exemple de la figure 4, soit être composées par l'opérateur à l'aide des touches 151 du clavier 150. Les données de codification entrent dans le circuit de codification 97 et, de là, elles sont transférées en 98 sur une tête 48 d'écriture sur la carte magnétique 1 dans une zone non accessible au dispositif 200 des figures 1 et 2.When the card 1 is inserted into the slot 78, it actuates an input contact 84 which controls a circuit 86 for the movements of the card. The circuit 86 actuates at 87 the motor 88 for moving the rotating card, in this case, in the direction for which the card 1 is introduced into the device. At the end of the insertion stroke, the card 1 actuates a contact 89 which controls the circuit 86 at 90 for stopping the engine 88. When the circuit 86 is actuated by the contact 89, it controls a circuit 91 for controlling the position of the card at the end of the introductory stroke. The control circuit 91 actuates at 92 a head 55 for reading the magnetic track 2 of the card 1, this reading being advantageous for control data for positioning the card. The result of the reading is sent at 93 to the control circuit 91 which performs a comparison with setpoint data. If the reading is not correct, the circuit 91 emits at 94 an error signal on the display 20; at the same time, it controls in circuit 95 at circuit 86 for the ejection of card 1 by motor 88. On the contrary, if the information is correct, circuit 91 controls in circuit 96 a circuit 97 for coding the card. The circuit 97 is intended to transfer to the card 1 data representative of the recording conditions (place, date, etc.). These coding data can either be programmed, as in the example in FIG. 4, or be composed by the operator using the keys 151 of the keyboard 150. The coding data enter the coding circuit 97 and, from there, they are transferred at 98 to a writing head 48 on the magnetic card 1 in an area not accessible to the device 200 of FIGS. 1 and 2.

Après leur écriture, les données de codification portées par la carte sont lues par la tête de lecture 55 et transférées en 99 sur un circuit 100 de contrôle de codification de la carte. Le circuit 100 effectue une comparaison entre les données lues par la tête 55 et les données de codification qu'il reçoit du circuit de codification 97. Si l'information lue n'est pas correcte, le circuit 100 émet en 101 un signal d'erreur pour l'afficheur 20; en même temps, il commande en 102 le circuit 86 qui actionne le moteur 88 dans le sens d'éjection de la carte. Au contraire, si l'information est correcte, les données de codification, conntenues dans le circuit 100, passent en 154 dans la mémoire de lecture 26 (RAM). En même temps, le circuit de contrôle 100 actionne un circuit 155 de contrôle de position de la tête de lecture de la carte. Le circuit 155 commande en 156 la tête de lecture 55 pour que celle-ci lise sur la carte des données de contrôle de bon positionnement. Si la lecture n'est pas correcte, le circuit 155 émet en 157 un signal d'erreur vers l'afficheur 20. Au contraire, si la lecture est correcte, le circuit de contrôle 155 actionne en 158 un circuit 159 de commande de lecture. Le circuit 159 commande en 160 la lecture des données de pari portées par la carte 1 par la tête de lecture 55. Le circuit 159 analyse les données de pari. Si la lecture est erronée, le circuit 159 émet en 161 un signal d'erreur vers l'afficheur 20. Au contraire, si la lecture est correcte, les données de pari qui sont lues sont transférées en 162 dans la mémoire 26. En même temps, le circuit 159 commande en 163 un circuit 119 de calcul de prix en lui transférant les données comptables nécessaires. Le circuit 119 émet en 164 un signal d'indication de prix vers l'afficheur 19 pour indiquer au joueur le prix à payer.After being written, the coding data carried by the card are read by the read head 55 and transferred at 99 to a circuit 100 for controlling the codification of the card. The circuit 100 performs a comparison between the data read by the head 55 and the coding data it receives from the coding circuit 97. If the information read is not correct, the circuit 100 transmits at 101 a signal error for display 20; at the same time, it controls the circuit 86 at 102 which actuates the motor 88 in the direction of card ejection. On the contrary, if the information is correct, the coding data, known in the circuit 100, pass at 154 in the read memory 26 (RAM). At the same time, the control circuit 100 actuates a circuit 155 for controlling the position of the read head of the card. The circuit 155 controls the read head 55 at 156 so that the latter reads correct positioning control data from the card. If the reading is not correct, the circuit 155 sends an error signal at 157 to the display 20. On the contrary, if the reading is correct, the control circuit 155 actuates at 158 a circuit 159 for reading control . The circuit 159 controls at 160 the reading of the bet data carried by the card 1 by the read head 55. The circuit 159 analyzes the bet data. If the reading is erroneous, the circuit 159 transmits at 161 an error signal to the display 20. On the contrary, if the reading is correct, the bet data which are read are transferred at 162 to the memory 26. At the same time time, the circuit 159 controls in 163 a price calculation circuit 119 by transferring the necessary accounting data to it. The circuit 119 transmits at 164 a price indication signal to the display 19 to indicate to the player the price to be paid.

Quand le joueur a acquitté le prix du pari, l'opérateur presse la touche d'enregistrement 79 qui active un circuit 109 d'enregistrement du pari. Le circuit 109 commande en 165 un circuit 166 de séparation des joueurs. L'information codée du circuit 166 est envoyée en 167 dans la mémoire 26 qui contient déjà les autres données relatives au pari, au joueur, et aux conditions d'enregistrement. Le circuit d'enreigstrement 109 commande en 168 une tête 128 d'enregistrement sur une bande 129, les données provenant en 127 de la mémoire 26. Par sécurité, la bande 129 ainsi que sa tête d'écriture 128 et sa tête de lecture 130 sont doublées. A la fin de la phase d'écriture sur la bande 129, la tête 130 de lecture de la bande est activée pour lire la bande et transférer en 131 les données ainsi lues dans un circuit 132 de contrôle d'enregistrement. Si la lecture est erronée ou indique un enregistrement partiel, le circuit 132 émet en 134 un signal d'erreur d'enregistrement vers l'afficheur 20; en même temps, il commande en 133 le circuit 86 pour l'éjection de la carte par le moteur 88. Au contraire, si la lecture est correcte, le circuit de contrôle 132 commande en 136 un circuit 137 qui actionne en 138 une imprimante 139. L'imprimante est agencée pour déliverer au joueur un justificatif 140 du genre reçu portant toutes les indications utiles sur le pari et son enregistrement.When the player has paid the bet price, the operator presses the registration button 79 which activates a circuit 109 for recording the bet. The circuit 109 controls in 165 a circuit 166 for separating the players. The coded information of the circuit 166 is sent at 167 to the memory 26 which already contains the other data relating to the bet, to the player, and to the registration conditions. The recording circuit 109 controls at 168 a head 128 for recording on a tape 129, the data coming at 127 from the memory 26. For safety, the tape 129 as well as its write head 128 and its read head 130 are doubled. At the end of the write phase on the tape 129, the tape read head 130 is activated to read the tape and transfer the data thus read at 131 to a control circuit 132 registration. If the reading is erroneous or indicates a partial recording, the circuit 132 transmits at 134 a recording error signal to the display 20; at the same time, it controls the circuit 86 in 133 for the ejection of the card by the motor 88. On the contrary, if the reading is correct, the control circuit 132 controls in 136 a circuit 137 which actuates in 138 a printer 139 The printer is arranged to deliver to the player a receipt 140 of the kind received bearing all the useful information on the bet and its registration.

Si, en cours d'utilisation de l'appareil, l'opérateur désire annuler ce qui a été déjà fait, il presse la touche d'annulation 152, ce qui active un circuit d'annulation 168. Le circuit d'annulation 168 efface en 169 le contenu de la mémoire 26 et commande en 170 le circuit 86 d'éjection de la carte par le moteur 88.If, during use of the device, the operator wishes to cancel what has already been done, he presses the cancel key 152, which activates a cancellation circuit 168. The cancellation circuit 168 erases in 169 the content of the memory 26 and in 170 controls the circuit 86 for ejecting the card by the motor 88.

Les bandes 129 (Fig. 4 et 6) sont lues dans les centres de traitement de la Société de jeu par un système approprié.Strips 129 (Figs. 4 and 6) are read in the gaming company's processing centers by an appropriate system.

Le résultat de cette lecture est envoyé à un ordinateur qui assure, par des programmes spécifiques, la gestion des paris.The result of this reading is sent to a computer which ensures, by specific programs, the management of bets.

Il ressort de ce qui précède que, avec le système selon l'invention, le joueur peut composer et faire enregistrer son pari de manière simple et fiable. En outre, on évite, pour le joueur et pour la Société de jeu, le maniement de bulletins de paris.It follows from the above that, with the system according to the invention, the player can compose and have his bet recorded in a simple and reliable manner. In addition, the handling of betting slips is avoided for the player and for the gaming company.

Pour accélérer et faciliter le traitement des paris, les systèmes des figures 3 à 6, qui assurent l'enregistrement des paris, peuvent être reliés à une unité centrale par une liaison du type Modem (modulateur-démodulateur).To speed up and facilitate the processing of bets, the systems in FIGS. 3 to 6, which ensure the recording of bets, can be linked to a central unit by a link of the Modem type (modulator-demodulator).

En variante, le terminal lui-même peut être équipé d'un lecteur de carte magnétique ou de carte à mémoire.As a variant, the terminal itself can be equipped with a magnetic card or memory card reader.

Claims (18)

1. System for processing a gambling game, comprising an information support, a first autonomous, portable device for making bets on said information support and a control centre for the bets, characterized in that said information support is a magnetic ledger card or a semiconductor memory card and in that the first device (200) makes it possible for the gambler to write bet data on the magnetic ledger card or the semiconductor track of said card and in that it comprises a second fixed device (300, 400) associated with a computer of the bets control centre making it possible to read the data written on the information support (1) by the first device (200), the supply to the computer of the control centre for recording the data of the read bets, the indication and optionally the collection of sums to be cashed with respect to the stake and the writing on the information support (1) in an area inaccessible to the first device (200) of information relative to the bet data.
2. Processing system for a gambling game according to claim 1, characterized in that the first device (200) has means for writing first data consisting of the bet on the support (1), manual control means (7, 8) for successively writing said first data, memory means (26) for sequentially storing the first data and manual control means (14) for activating means (46) for the transfer of data from the second memory means (26) to the support (1) by writing means.
3. System according to claim 2, characterized in that the first device (200) has means (15, 16, 7, 60, 62, 64, 67, 69) for making the draw and comparing the latter with the bet with a view to supplying the result.
4. Processing system according to one of the claims 1 to 3, characterized in that, for recording the bet, the second device (300, 400) has means (55) for reading the data carried by the bet support, means (97, 97', 48) for writing, on the support (1) carrying the first constituent data of the bet, second coding data representing the conditions of recording the bet, e.g. the place and/or date, means for storing said second data, means for storing the bet data carried by the support (1) and means (128) for recording the first and second data items on a recording support.
5. System according to claim 4, characterized in that the second device (300, 400) has means (100) for checking the correctness of the second coding data prior to recording.
6. System according to one of the claims 4 and 5, characterized in that the second device (300) has prepayment means (80, 122) arranged so as to control the recording means for the bet when the bet price has been paid.
7. System according to one of the claims 4 to 6, characterized in that the second device (300, 400) has recording means (132).
8. System according to one of the claims 4 to 7, characterized in that the second device (300, 400) has means (139) for supplying a voucher (140), particularly a receipt with respect to the recording, said voucher being independent of said bet support.
9. System according to claims 7 and 8, considered together, characterized in that the recording means (132) comprise checking means arranged in such a way as to sequentially control the recording and control the means (139) for supplying the voucher.
10. System according to one of the claims 1 to 9, characterized in that the first device (200) incorporates means (22) for checking whether the unitary data of the bet made by the gambler belong to a library.
11. System according to one of the claims 1 to 10, characterized in that the first device (200) incorporates means (41) for checking whether all the data constituting the bet satisfy predetermined conditions.
12. System according to one of the claims 1 to 11, characterized in that the first device (200) has means (9, 10, 29, 30) for partly or totally erasing the data constituting the bet prior to recording.
13. System according to claims 1 to 12, characterized in that the first device (200) has a keyboard (7) with keys (8) and display means (19).
14. System according to one of the claims 1 to 13, characterized in that the first device (200) has manual control and processing means (11, 12) for allocating to the bet parameters external of its content, particularly for a subscription or a repeat of the same bet, together with storage means for storing said parameters.
15. System according to one of the claims 1 to 14, characterized in that the device (200) has means (17, 53, 57, 58,19) for reading and displaying the constituent data of the bet carried by the bet support (1).
16. System according to one of the claims 1 to 15, characterized in that it has means (91, 155) for checking the position of the bet support (1).
17. System according to one of the claims 1 to 16, characterized in that the device (200, 300, 400) has means (49,119) for calculating the price of the bet and means (19, 51,82,120,164) for indicating this price to the gambler.
18. System according to one of the claims 1 to 17, characterized in that the device (200) has programming means (5, 6) for the selection by the gambler of a particular game from among a plurality of games.
EP85905221A 1984-10-25 1985-10-23 Processing system for a gambling game Expired - Lifetime EP0198877B1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR8416340 1984-10-25
FR8416340A FR2573552B1 (en) 1984-10-25 1984-10-25 PARIS GAMES PROCESSING SYSTEM

Publications (2)

Publication Number Publication Date
EP0198877A1 EP0198877A1 (en) 1986-10-29
EP0198877B1 true EP0198877B1 (en) 1991-01-30

Family

ID=9308995

Family Applications (1)

Application Number Title Priority Date Filing Date
EP85905221A Expired - Lifetime EP0198877B1 (en) 1984-10-25 1985-10-23 Processing system for a gambling game

Country Status (7)

Country Link
US (1) US4875164A (en)
EP (1) EP0198877B1 (en)
AU (1) AU4965985A (en)
DE (1) DE3581630D1 (en)
ES (1) ES8700770A1 (en)
FR (1) FR2573552B1 (en)
WO (1) WO1986002752A1 (en)

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Also Published As

Publication number Publication date
EP0198877A1 (en) 1986-10-29
ES548234A0 (en) 1986-11-16
WO1986002752A1 (en) 1986-05-09
US4875164A (en) 1989-10-17
DE3581630D1 (en) 1991-03-07
FR2573552A1 (en) 1986-05-23
ES8700770A1 (en) 1986-11-16
AU4965985A (en) 1986-05-15
FR2573552B1 (en) 1988-12-02

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