DE602004004228D1 - Spielvorrichtung - Google Patents

Spielvorrichtung

Info

Publication number
DE602004004228D1
DE602004004228D1 DE602004004228T DE602004004228T DE602004004228D1 DE 602004004228 D1 DE602004004228 D1 DE 602004004228D1 DE 602004004228 T DE602004004228 T DE 602004004228T DE 602004004228 T DE602004004228 T DE 602004004228T DE 602004004228 D1 DE602004004228 D1 DE 602004004228D1
Authority
DE
Germany
Prior art keywords
gaming machine
gaming
machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602004004228T
Other languages
English (en)
Inventor
Takanori Hattori
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Publication of DE602004004228D1 publication Critical patent/DE602004004228D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Closed-Circuit Television Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Digital Computer Display Output (AREA)
DE602004004228T 2003-11-10 2004-11-09 Spielvorrichtung Active DE602004004228D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003380379A JP2005137807A (ja) 2003-11-10 2003-11-10 ゲーム装置

Publications (1)

Publication Number Publication Date
DE602004004228D1 true DE602004004228D1 (de) 2007-02-22

Family

ID=34431406

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602004004228T Active DE602004004228D1 (de) 2003-11-10 2004-11-09 Spielvorrichtung

Country Status (7)

Country Link
US (1) US20050101382A1 (de)
EP (1) EP1529558B8 (de)
JP (1) JP2005137807A (de)
CN (1) CN100402117C (de)
AU (1) AU2004229035A1 (de)
DE (1) DE602004004228D1 (de)
ZA (1) ZA200409067B (de)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005137806A (ja) * 2003-11-10 2005-06-02 Aruze Corp ゲーム装置
US9892588B2 (en) 2009-09-29 2018-02-13 Aristocrat Technologies Australia Pty Limited Apparatus and method for gaming
JP5686462B2 (ja) * 2010-05-18 2015-03-18 京楽産業.株式会社 遊技機
JP5912233B2 (ja) * 2010-07-12 2016-04-27 京楽産業.株式会社 遊技機
BR112013019302A2 (pt) 2011-02-01 2018-05-02 Timeplay Entertainment Corporation sistema de interação de localização múltipla e método para proporcionar experiência interativa a dois ou mais participantes localizados em um ou mais nós interativos
CN104272660A (zh) * 2011-10-11 2015-01-07 时间游戏公司 用于交互式体验的系统和方法和用于其的控制器
JP5479503B2 (ja) * 2012-01-06 2014-04-23 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び画像生成装置
JP6395422B2 (ja) * 2014-04-03 2018-09-26 株式会社カプコン ゲームプログラム及びゲームシステム
CN105520712B (zh) * 2015-11-30 2019-04-16 广州三瑞医疗器械有限公司 一种阴道镜图像智能采集评估方法及装置
CN110683055B (zh) * 2019-11-05 2024-08-16 淮安悦慧智能系统有限公司 一种无人机取物娱乐系统
WO2022157818A1 (ja) * 2021-01-19 2022-07-28 株式会社ソニー・インタラクティブエンタテインメント 操作装置、操作システム及び操作方法

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5351969A (en) * 1992-05-26 1994-10-04 Smith Engineering Remote control system for raster scanned video display
AU686245B2 (en) * 1993-10-07 1998-02-05 Virtual Vision, Inc. Binocular head mounted display system
JPH07181934A (ja) * 1993-12-22 1995-07-21 Sega Enterp Ltd 画像表示装置
JP3962115B2 (ja) * 1996-11-08 2007-08-22 オリンパス株式会社 映像観察装置
JP3269797B2 (ja) * 1997-12-12 2002-04-02 株式会社ナムコ 画像生成装置及び情報記憶媒体
JP3662435B2 (ja) * 1998-12-17 2005-06-22 コナミ株式会社 射的ビデオゲーム装置
JP2000259854A (ja) * 1999-01-01 2000-09-22 Sega Enterp Ltd ゲーム機
DE60030545T2 (de) * 2000-01-28 2007-05-16 Konami Co., Ltd. Videoschiessspielgerät und verfahren zum anzeigen des ergebnisses des videoschiessspiels
JP3345600B2 (ja) * 2000-04-10 2002-11-18 コナミ株式会社 ゲームシステムおよびコンピュータ読取可能な記憶媒体
JP3469553B2 (ja) * 2001-01-12 2003-11-25 コナミ株式会社 競争ゲーム装置
JP4072330B2 (ja) * 2001-10-31 2008-04-09 キヤノン株式会社 表示装置および情報処理方法
US6972735B2 (en) * 2002-03-20 2005-12-06 Raymond T. Hebert Head-mounted viewing system for single electronic displays using biocular lens with binocular folding mirrors
JP3602519B2 (ja) * 2002-07-12 2004-12-15 コナミ株式会社 ビデオゲーム装置、画像処理方法及びプログラム

Also Published As

Publication number Publication date
AU2004229035A1 (en) 2005-05-26
US20050101382A1 (en) 2005-05-12
EP1529558B8 (de) 2007-04-18
JP2005137807A (ja) 2005-06-02
CN1616132A (zh) 2005-05-18
ZA200409067B (en) 2005-07-27
EP1529558A1 (de) 2005-05-11
CN100402117C (zh) 2008-07-16
EP1529558B1 (de) 2007-01-10

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Legal Events

Date Code Title Description
8332 No legal effect for de