DE602004004228D1 - Spielvorrichtung - Google Patents
SpielvorrichtungInfo
- Publication number
- DE602004004228D1 DE602004004228D1 DE602004004228T DE602004004228T DE602004004228D1 DE 602004004228 D1 DE602004004228 D1 DE 602004004228D1 DE 602004004228 T DE602004004228 T DE 602004004228T DE 602004004228 T DE602004004228 T DE 602004004228T DE 602004004228 D1 DE602004004228 D1 DE 602004004228D1
- Authority
- DE
- Germany
- Prior art keywords
- gaming machine
- gaming
- machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Closed-Circuit Television Systems (AREA)
- User Interface Of Digital Computer (AREA)
- Digital Computer Display Output (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003380379A JP2005137807A (ja) | 2003-11-10 | 2003-11-10 | ゲーム装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE602004004228D1 true DE602004004228D1 (de) | 2007-02-22 |
Family
ID=34431406
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602004004228T Active DE602004004228D1 (de) | 2003-11-10 | 2004-11-09 | Spielvorrichtung |
Country Status (7)
Country | Link |
---|---|
US (1) | US20050101382A1 (de) |
EP (1) | EP1529558B8 (de) |
JP (1) | JP2005137807A (de) |
CN (1) | CN100402117C (de) |
AU (1) | AU2004229035A1 (de) |
DE (1) | DE602004004228D1 (de) |
ZA (1) | ZA200409067B (de) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005137806A (ja) * | 2003-11-10 | 2005-06-02 | Aruze Corp | ゲーム装置 |
US9892588B2 (en) | 2009-09-29 | 2018-02-13 | Aristocrat Technologies Australia Pty Limited | Apparatus and method for gaming |
JP5686462B2 (ja) * | 2010-05-18 | 2015-03-18 | 京楽産業.株式会社 | 遊技機 |
JP5912233B2 (ja) * | 2010-07-12 | 2016-04-27 | 京楽産業.株式会社 | 遊技機 |
BR112013019302A2 (pt) | 2011-02-01 | 2018-05-02 | Timeplay Entertainment Corporation | sistema de interação de localização múltipla e método para proporcionar experiência interativa a dois ou mais participantes localizados em um ou mais nós interativos |
CN104272660A (zh) * | 2011-10-11 | 2015-01-07 | 时间游戏公司 | 用于交互式体验的系统和方法和用于其的控制器 |
JP5479503B2 (ja) * | 2012-01-06 | 2014-04-23 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成装置 |
JP6395422B2 (ja) * | 2014-04-03 | 2018-09-26 | 株式会社カプコン | ゲームプログラム及びゲームシステム |
CN105520712B (zh) * | 2015-11-30 | 2019-04-16 | 广州三瑞医疗器械有限公司 | 一种阴道镜图像智能采集评估方法及装置 |
CN110683055B (zh) * | 2019-11-05 | 2024-08-16 | 淮安悦慧智能系统有限公司 | 一种无人机取物娱乐系统 |
WO2022157818A1 (ja) * | 2021-01-19 | 2022-07-28 | 株式会社ソニー・インタラクティブエンタテインメント | 操作装置、操作システム及び操作方法 |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5351969A (en) * | 1992-05-26 | 1994-10-04 | Smith Engineering | Remote control system for raster scanned video display |
AU686245B2 (en) * | 1993-10-07 | 1998-02-05 | Virtual Vision, Inc. | Binocular head mounted display system |
JPH07181934A (ja) * | 1993-12-22 | 1995-07-21 | Sega Enterp Ltd | 画像表示装置 |
JP3962115B2 (ja) * | 1996-11-08 | 2007-08-22 | オリンパス株式会社 | 映像観察装置 |
JP3269797B2 (ja) * | 1997-12-12 | 2002-04-02 | 株式会社ナムコ | 画像生成装置及び情報記憶媒体 |
JP3662435B2 (ja) * | 1998-12-17 | 2005-06-22 | コナミ株式会社 | 射的ビデオゲーム装置 |
JP2000259854A (ja) * | 1999-01-01 | 2000-09-22 | Sega Enterp Ltd | ゲーム機 |
DE60030545T2 (de) * | 2000-01-28 | 2007-05-16 | Konami Co., Ltd. | Videoschiessspielgerät und verfahren zum anzeigen des ergebnisses des videoschiessspiels |
JP3345600B2 (ja) * | 2000-04-10 | 2002-11-18 | コナミ株式会社 | ゲームシステムおよびコンピュータ読取可能な記憶媒体 |
JP3469553B2 (ja) * | 2001-01-12 | 2003-11-25 | コナミ株式会社 | 競争ゲーム装置 |
JP4072330B2 (ja) * | 2001-10-31 | 2008-04-09 | キヤノン株式会社 | 表示装置および情報処理方法 |
US6972735B2 (en) * | 2002-03-20 | 2005-12-06 | Raymond T. Hebert | Head-mounted viewing system for single electronic displays using biocular lens with binocular folding mirrors |
JP3602519B2 (ja) * | 2002-07-12 | 2004-12-15 | コナミ株式会社 | ビデオゲーム装置、画像処理方法及びプログラム |
-
2003
- 2003-11-10 JP JP2003380379A patent/JP2005137807A/ja active Pending
-
2004
- 2004-11-05 US US10/981,482 patent/US20050101382A1/en not_active Abandoned
- 2004-11-09 ZA ZA2004/09067A patent/ZA200409067B/en unknown
- 2004-11-09 DE DE602004004228T patent/DE602004004228D1/de active Active
- 2004-11-09 EP EP04026556A patent/EP1529558B8/de not_active Not-in-force
- 2004-11-09 CN CNB2004100923338A patent/CN100402117C/zh not_active Expired - Fee Related
- 2004-11-10 AU AU2004229035A patent/AU2004229035A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
AU2004229035A1 (en) | 2005-05-26 |
US20050101382A1 (en) | 2005-05-12 |
EP1529558B8 (de) | 2007-04-18 |
JP2005137807A (ja) | 2005-06-02 |
CN1616132A (zh) | 2005-05-18 |
ZA200409067B (en) | 2005-07-27 |
EP1529558A1 (de) | 2005-05-11 |
CN100402117C (zh) | 2008-07-16 |
EP1529558B1 (de) | 2007-01-10 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8332 | No legal effect for de |