CN1757425A - Gaming machine, gaming machine control server and gaming system - Google Patents

Gaming machine, gaming machine control server and gaming system Download PDF

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Publication number
CN1757425A
CN1757425A CNA2005100978602A CN200510097860A CN1757425A CN 1757425 A CN1757425 A CN 1757425A CN A2005100978602 A CNA2005100978602 A CN A2005100978602A CN 200510097860 A CN200510097860 A CN 200510097860A CN 1757425 A CN1757425 A CN 1757425A
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CN
China
Prior art keywords
image
game
recreation
machine
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CNA2005100978602A
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Chinese (zh)
Inventor
向后淳一
平野谷信胜
林健太郎
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Publication of CN1757425A publication Critical patent/CN1757425A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament

Abstract

A gaming machine, gaming machine control server and gaming system which can provide a more amusing game are disclosed. The gaming machine according to the invention displays a labyrinth image to be used in a labyrinth fighting game on a main display, and a main CPU operates as an operating unit which is used for performing an operation input required for proceeding a labyrinth fighting game using the labyrinth image and a game proceeding control unit for displaying a labyrinth image on an image display unit and proceeding a labyrinth fighting game. The gaming machine is communicably connected to another gaming machine. The main CPU further operates as an own-machine state detecting unit which detects a proceedable state of the machine and an other-machine state detecting unit which detects a proceedable state of the other machine. The main CPU operating as the game proceeding control unit proceeds a game in accordance with an operation unit by using the operating unit after the completion of the detection of proceedable states by the own-machine state detecting unit and other-machine state detecting unit.

Description

Game machine, gaming machine control server and games system
Technical field
The present invention relates to be presented at image on the image-display units allow the to play game machine that steadily carries out, the gaming machine control server that is connected to this game machine and games system by use.
Background technology
Traditionally, known a kind of game machine (so-called video game machine), wherein in this game machine, play games by the image that use is presented on the image-display units, and this class game machine comprises the game machine can be only played by a player and the game machine that can be played by two or more (promptly a plurality of) players.And according to the type of recreation, this class game machine can probably be divided into following several game machine: encourage the game machine to certain point number when winning on a series of medals and/or board when finishing predetermined combinations; Can play games by the action subject image that uses display action main body (for example be shown in the personage's who occurs in the recreation so-called personage and for example the vehicle of automobile and the aircraft) game machine of (for example Role Playing Game (role-playinggame:RPG) and take a risk to play), wherein action subject moves (referring to patent documentation 1) according to player's operation; And for example be used at the recreation of action subject fight between the two or between a plurality of and the game machine (referring to documents 2) of chess game that is used to compete and Random Factor Mahjong.
The game machine that this a plurality of player can play fight or match can adopt so-called turning to (turn) system (it is action (turning to) games system that carries out of realization alternately by a side action (turning to) and the opposing party).For example, patent documentation 3 discloses a kind of games system, it is divided into first and second sides by the player that will participate in recreation and comes to allow in one turns to a plurality of players to attack simultaneously between the two or between a plurality of, and when the player of first party orders attack and this attack to satisfy pre-provisioning request, order the chance of attack to another player of first party.
[patent documentation 1]: JP-A-2001-300143;
[patent documentation 2]: JP-A-2002-253860; And
[patent documentation 3]: JP-A-2002-369967.
Yet the disclosed problem that is used for the game machine of being fought by a plurality of players is in the patent documentation 3: when the player determines that owing to the time of costing a lot of money for example action of action subject makes desired operation input delay, and being delayed of recreation.Particularly, in the game machine that a plurality of players can for example play by the employing steering, some players' operation input delay can postpone the carrying out of whole recreation, and this has influence on other players.In this case, the player of wait may feel gloomy or may be indignant, and this has reduced the original enjoyment of the recreation that the player should be able to obtain from game machine.
At a plurality of game machines that adopt described steering between the two or in the recreation of playing between a plurality of, seldom have an opportunity to do the strategy decision, for example " read the opposing party's next one action and the action of determining he (she) own this side ", this is that vice versa because the player just determines he own this side's action after the action of checking the opposing party.Therefore, even utilize the game machine of described employing steering, seldom there is the player to need higher strategy game.
Summary of the invention
Therefore, make the present invention addressing these problems, and the object of the present invention is to provide a kind of game machine, game control server and games system that more interesting recreation can be provided.
Game machine according to the present invention is a kind of like this game machine, and it comprises: image-display units is used for this game machine and is presented at the game image that recreation is used on this image-display units; Operating unit is used by the player, is used to import by using game image to carry out the required operation of image recreation; Control module is carried out in recreation, is used for this game image is presented on this image-display units to carry out this recreation; The local state checkout gear, be used for detecting the carried out state that the recreation in this machine can be carried out according to from the operating the elapsed time that begins when importing of the recreation of carrying out this machine as the player who allows the operation input by using this operating unit or allow to be used for this machine; And its machine condition checkout gear, be used for according to from when the operation input that allows the operating unit by using another machine or allow to be used for player by this another machine and carry out detecting the carried out state that the recreation in this another machine can be carried out the operating the elapsed time that begins when importing of the recreation of this another machine; Wherein: this game machine communicatedly with have this image-display units, this operating unit and this recreation and carry out this another machine of control module and be connected; And finish by this local state detecting unit and this its machine state detection unit described carry out status detection after, this recreation is carried out control module according to carrying out this recreation by the operation input of using operating unit.
This game machine comprises the local state detecting unit, is used to detect the carried out state of game machine, and its machine state detection unit, is used to detect the carried out state of another game machine that connects communicatedly.Finish to carry out status detection the time when local state detecting unit and its machine state detection unit, carry out control module according to playing by the operation input of using operating unit by recreation.Like this, when this game machine is connected to another game machine, do not play, up to the operation input of the operating unit by using this machine with use the operation input of the operating unit by another machine all to finish.Therefore, the player of the player of this machine and its machine carries out described operation input simultaneously, make and compare with traditional game machine, recreation can be carried out more stably, and the player of this machine and the player of another machine can enjoy strategy contacts (dealings) therebetween, and wherein traditional game machine is that each player's operation input distributes a time.
Game machine can also comprise communication unit, is used for and this another machine communication.Preferably, this its machine state detection unit receives data via this communication unit from this another machine, and according to the carried out state that receives this another machine of Data Detection, wherein, described reception data comprise information or the elapsed time about the input of the operation in this another machine.
Game machine according to the present invention is a kind of like this game machine, and it comprises: the action subject image that image-display units, this game machine will illustrate action subject is presented on this image-display units, and wherein this action subject is according to player's operational motion; Operating unit uses this operating unit input to be used for the operation of the action of definite this action subject by the player; The action determining unit is used for determining by the operation input of using this operating unit according to this player the action of this action subject; Control module is carried out in recreation, is used for showing this action subject image on this image-display units, carries out this recreation to use this action subject image; The local state detecting unit, be used for according to from carrying out detecting the carried out state that the recreation in this machine can be carried out when allowing the operation input by using this operating unit or be used for player by this machine the operating the elapsed time that begins when importing of the recreation of this machine; Its machine state detection unit, be used for detecting the carried out state that the recreation in this another machine can be carried out according to from when the operation input that allows the operating unit by using another machine or be used for player by this another machine operating the elapsed time that begins when importing that this another machine is played; Wherein: this game machine communicatedly with have this image-display units, this operating unit, this action determining unit and this recreation and carry out this another machine of control module and be connected; And finish by this local state detecting unit and this its machine state detection unit described carry out status detection after, control module is carried out in this recreation carries out by the determined action of this action determining unit this motor unit.
This game machine comprises the local state detecting unit, is used to detect the carried out state of this machine, and its machine state detection unit, is used to detect the carried out state of another game machine that can communicate to connect.Finish to carry out status detection the time when local state detecting unit and its machine state detection unit, carry out control module according to playing by the operation input of using operating unit by recreation.Like this, when this game machine is connected to another game machine, do not play, up to the operation input of the operating unit by using this machine with use the operation input of the operating unit by another machine all to finish.Therefore, the player of the player of this machine and its machine carries out described operation input simultaneously, make and compare with traditional game machine, recreation can be carried out more stably, and the player of this machine and the player of another machine can enjoy strategy contacts therebetween, and wherein traditional game machine is that a time is specified in each player's operation input.
Gaming machine control server according to the present invention is a kind of like this gaming machine control server, its can with the game machine swap data, this game machine has: image-display units, the game image that this game machine will be used to play is presented at this image-display units; Operating unit is used by the player, is used to import by using the game image required operation of playing; Control module is carried out in recreation, is used for this game image is presented at this image-display units, to carry out this image recreation.This Control Server comprises: can carry out state detection unit, be used for detecting the carried out state that the recreation in this game machine can be carried out according to from when the operation input that allows this operating unit by using this game machine or be used for being undertaken the operating the elapsed time that begins when importing of recreation of this game machine by the player; And command unit, be used for carrying out ordering the recreation of this game machine to carry out control module after state detection unit finishes the carried out status detection of described game machine by this according to carrying out this recreation by the operation input of using this operating unit.
Described gaming machine control server comprises can carry out state detection unit, is used to detect the carried out state of described game machine; And command unit, control module is carried out in the recreation that is used for the described game machine of order, to carry out the recreation of described game machine.When finishing can carry out state-detection the time by carrying out state detection unit, command unit transmits order and carries out control module to recreation.Therefore, when gaming machine control server is connected to game machine, do not carry out the recreation in each game machine, finish up to the operation input of the operating unit by using each game machine.Therefore, a plurality of players of described a plurality of game machines carry out described operation input simultaneously, make and compare with traditional game machine, recreation can be carried out more stably, and a plurality of players can enjoy therebetween or strategy contacts wherein, and wherein traditional game machine is that a time is specified in each player's operation input.
This gaming machine control server can comprise communication unit, is used for communicating with this game machine.Preferably, wherein, this can carry out state detection unit and receive data via this communication unit from this game machine, and according to the carried out state that receives this game machine of Data Detection, wherein, described reception data comprise information or the elapsed time about the input of the operation in this game machine.
Gaming machine control server according to the present invention is a kind of like this gaming machine control server, its can with a plurality of game machine swap datas, each game machine has: image-display units, the action subject image that this game machine will illustrate action subject is presented on this image-display units, and wherein this action subject moves according to player's operation; Operating unit is used by the player, is used to import the operation of the action that is used for definite this action subject; The action determining unit is used for determining by the operation input of using this operating unit according to this player the action of this action subject; Control module is carried out in recreation, is used for showing this action subject image on this image-display units, carries out this recreation to use this action subject image.This Control Server comprises: can carry out state detection unit, be used for detecting the carried out state that the recreation in this game machine can be carried out according to from when allowing the operation input by using this operating unit or being used for being undertaken the operating the elapsed time that begins when importing of recreation of this game machine by the player; And command unit, be used for to carry out by this after state detection unit finishes the carried out status detection of described a plurality of game machines, order the recreation of this game machine to carry out control module and make action subject carry out action, wherein said action is the action on all images display units that determined by the action determining unit of game machine, in described a plurality of game machines.
Described gaming machine control server comprises can carry out state detection unit, is used to detect the carried out state of described game machine; And command unit, control module is carried out in the recreation that is used for the described game machine of order, to carry out the recreation of described game machine.When finishing can carry out state-detection the time by carrying out state detection unit, command unit transmits order and carries out control module for the recreation of each game machine.Therefore, when gaming machine control server is connected to game machine, do not carry out the recreation in each game machine, finish the operation input of the operating unit that uses each game machine up to the player of each game machine.Therefore, the player of described a plurality of game machines carries out described operation input simultaneously, make and compare with traditional game machine, recreation can be carried out more stably, and a plurality of players can enjoy therebetween or strategy contacts wherein, and wherein traditional game machine is that a time is specified in each player's operation input.
Under predetermined condition, can give described a plurality of game machines with a plurality of priority assignment, and the action subject of this each game machine of command unit order is sequentially carried out described action with priority orders.In this case, the action subject with higher priority in the described game machine sequentially moves, and by changing the priority of game machine as required, can provide various forms of recreation.
Games system according to the present invention is a kind of like this games system, and it comprises image-display units, is used for showing the game image that is used in recreation; A plurality of operating units are used by a plurality of players, are used to import by using game image to carry out the required operation of this recreation; Control module is carried out in recreation, is used for showing on this image-display units that this image recreation is to carry out this recreation; Can carry out state detection unit, be used for detecting the carried out state that this recreation can be carried out according to from when allowing the operation input by using each operating unit or being used for carrying out elapsed time of beginning when operating of this recreation imported by the player; And command unit, be used for can carry out by this state detection unit finish described carry out status detection after, order this recreation to carry out control module and carry out this recreation according to described player's operation input.
In games system, to finish can carry out status detection the time when carrying out state detection unit, command unit carries out control module to recreation and transmits order.Therefore, finish when using the operation of described operating unit input, just play until a plurality of players that in described games system, play games.Therefore, do not play, finish by utilizing the operation input of operating unit up to a plurality of players that in games system, play games.Therefore, a plurality of players executable operations input simultaneously makes and compares with traditional game machine that recreation can be carried out more stably, and each player can enjoy therebetween or strategy contacts wherein, and wherein traditional game machine is that a time is specified in each player's operation input.
The invention provides a kind of game machine, gaming machine control server and games system that more enjoyment can be provided.
Description of drawings
Fig. 1 is the system architecture schematic diagram that comprises the games system of a plurality of game machines according to of the present invention;
Fig. 2 is the perspective view that shows a plurality of game machines and automatic card vending machine;
Fig. 3 is the integrally-built perspective view that shows game machine
Fig. 4 is the block diagram of the game machine of main show internal structure;
Fig. 5 is the block diagram of example of the internal structure of display image control circuit;
Fig. 6 is the block diagram that shows the shop server;
Fig. 7 is the block diagram that shows game server and database server;
Fig. 8 is the decomposition diagram of the structure of display image;
Fig. 9 is the flow chart that shows the operating procedure of the recreation game processing from start to end in the game machine;
Figure 10 is the flow chart that shows the operating procedure of image game processing;
Figure 11 is the flow chart that shows the operating procedure of no image game processing;
Figure 12 is the flow chart that shows the operating procedure of moving (shift) phase process;
Figure 13 is the flow chart that shows the operating procedure that moves (move) phase process;
Figure 14 is the flow chart of the operating procedure that shows that recreation begins to handle;
Figure 15 shows that the personage creates the flow chart of the operating procedure of processing;
Figure 16 is the sequence chart that shows the operating sequence that will carry out in the middle of game machine, shop server and central server;
Figure 17 is the flow chart that is presented at the details of operation of the shop server in the mobile phase of game machine;
Figure 18 is the flow chart that is presented at the mobile phase stream in each game machine;
Figure 19 shows the flow chart of the recreation stream of traditional game machine;
Figure 20 shows the schematic diagram of labyrinth image;
Figure 21 is the schematic diagram that shows another labyrinth image;
Figure 22 is the schematic diagram that shows fight selection image; And
Figure 23 is the schematic diagram that shows the fight image.
Reference number and symbol description
1, game machine
2, shop server
5, central server group
11, basic display unit
11a, touch-screen
12 sub-displays
15 authentication unit
17, ID card
22,204,304 and 404 communication process parts
31, microcomputer
32, host CPU
33、RAM
34、ROM
40, image
100, games system
101 and 102 game servers
201,301 and 401CPU
The specific embodiment
With reference to the accompanying drawings, below detailed description is used to realize best mode according to game machine of the present invention, game control server and games system.Identical or equivalent element has identical reference number, and will omit the description (if present) of repeatability herein.
[integral frame of games system]
Fig. 1 is the system configuration schematic diagram that comprises the games system 100 of game machine 1 according to of the present invention, and Fig. 2 is the perspective view that shows game machine 1 and automatic card vending machine 6.Games system 100 comprises altogether: three shop servers 2 (position A and two at position B); The game machine 1 (eight game machines are arranged in the present embodiment) and the automatic card vending machine 6 that can connect communicatedly via industrial siding 3; Be arranged on router 7 in the shop of public place of entertainment A and B; And be connected central server group 5 via router in the shop 7, order wire 4a and internet 4.
Each of public place of entertainment A and B all has Local Area Network in the shop, and wherein shop server 2, game machine 1 and automatic card vending machine 6 are connected via industrial siding 3, and LAN is connected to internet 4 via router in the shop 7 in the shop.
[configuration of game machine]
Game machine 1 is a game machine according to an embodiment of the invention, and has image-display units, be used for showing the character image (corresponding to action subject image according to the present invention) that is used to illustrate a personage (its details will be described afterwards), this character image moves with the game image that uses in playing games and according to player's operation, and the recreation that provides the operation according to the player that the personage is moved is provided this image-display units.Game machine 1 according to present embodiment provides a kind of recreation (after this becoming " labyrinth combat game "), and wherein the personage moves in the labyrinth of the route of selecting along the player; The project that has the personage (is the jewel in the present embodiment, this will describe afterwards) go up antagonism except himself/personage herself (for example, the player personage who takes action according to another player's selection and impel the non-player personage who takes action by game machine; And collect all items to defeat the personage, i.e. final victory.In this labyrinth combat game, the counting of each personage oneself (being called " vitality ") according to the fight result and/game progress increases or reduces, and the personage who does not count is confirmed as the loser.
As shown in Figure 3, game machine 1 has basic display unit 11, and basic display unit 11 comprises the liquid crystal display on the front surface of console (cabinet) 10.Game machine 1 also has sub-display 12 and loudspeaker 13L and 13R, and loudspeaker 13L and 13R are respectively on the upper left-hand and the right side of basic display unit 11.Sub-display 12 also comprises a liquid crystal display.The voice or the sound effect that use in loudspeaker 13L and the 13R output recreation.
Basic display unit 11 is according to image-display units of the present invention, and shows game image (for example the labyrinth image 160) according to the rank (waiting a moment described) of recreation.The image (image 180 of for example fighting is waited a moment described) that sub-display 12 shows in the specific rank of playing.
Game machine 1 also comprises: the control panel 14 below the basic display unit 11, in the authentication unit 15 in the left side of control panel 14, at coin slot 16 and the card slot 18 and the operating unit 19 on control panel 14 right sides.Drop into required coin (that is, for example the game medium of metal money and playing card) via coin slot 16, play games beginning.ID card 17 inserts via card slot 18.Operating unit 19 comprises action button.
Authentication unit 15 comprises lip-deep base attachment portion 15a and the card reader part 15b that is fixed on control panel 14.Base attachment portion 15a inside has the groove with the corresponding thick and disc-shaped of the form of the base portion 41 of image 40 (referring to Fig. 8), waits a moment described.Base portion 41 can be installed in the described groove.Card reader part 15b is arranged in the groove of base attachment portion 15a, and has IC chip card reader (not shown).The IC chip card reader is used for being included in internally the information of IC chip 44 reading and recording of the base portion 41 of adhering to image 40.Authentication unit 15 has a LCD (LED), light shines during operation on the image, is used for reading images 40, waits a moment described.
Being included in each game machine 1 in the games system 100 has for the unique machine ID of game machine 1.This machine ID has for each shop server 2 unique service device ID and for the unique ID of each game machine 1, for example for the game machine that is arranged on position A, is A01, A02, A03 etc.
Fig. 4 is the block diagram of each game machine 1 of main show internal structure.Game machine 1 comprises a plurality of assemblies with respect to microcomputer 31.
Microcomputer 31 comprises main central processing unit (Central Processing Unit:CPU) 32, random access memory (Random Access Memory:RAM) 33 and read-only storage (Read Only Memory:ROM) 34.Host CPU 32 is operated according to program stored among the ROM 34.Via I/O port 39, host CPU 32 outputs to another assembly from the assembly input signal that control panel 14 is provided with from another assembly input signal or with signal, and carries out the operation control of whole game machine 1.RAM 33 has stored data and/or the program of using (in this embodiment, for example application data and game data are waited a moment described) when host CPU 32 operations.ROM 34 has stored control program and the permanent data of being carried out by host CPU 32.
Game machine 1 also comprises tandom number generator 35, sample circuit 36, clock pulse generating circuit 37 and frequency divider 38.Tandom number generator 35 bases are operated from the order of host CPU 32, and produce the random number in the preset range.According to the order from host CPU 32, sample circuit 36 extracts random number arbitrarily from the random number that tandom number generator 35 produces, and the random number of extracting is input to host CPU 32.Clock pulse generating circuit 37 produces the reference clock that is used to operate host CPU 32.Frequency divider 38 will carry out the signal that frequency division produced to reference clock at predetermined period and be input to host CPU 32.
Game machine 1 also comprises a touch-screen 11a, coin sensor 16a, card reader 18a, Control on Communication part 21, communication process part (communication unit) 22, image control circuit 71 and sound control circuit 72.
Touch-screen 11a is the operations according to the instant invention unit, and covers the display screen of basic display unit 11.Touch-screen 11a detects the position of player's finger touch, and handle is input to host CPU 32 with the corresponding signal in position that detects.The operation that the player uses touch-screen 11a to carry out and is used for definite figure action is imported.For example, the rectangle transparent plate surface coverage of touch-screen 11a has conductive materials.The electrode of voltage from the square that is arranged on transparent plate is applied on it.The faint variation of the electric current that electrode detection causes owing to player's finger touch, and the position of part of detecting player's finger touch.
Coin sensor 16a detects the coin that drops into via coin slot 16, and will detect corresponding detection signal with this and output to host CPU 32.Card reader 18a reads card information, for example is recorded in the player ID in the ID card 17 that inserts via card slot 18, and the card information that reads is input to host CPU 32.
Control on Communication part 21 is according to operating from the order of host CPU 32, and being connected and disconnection of control and shop server 2 circuit of communicating by letter.Communication process part 22 bases are operated from the order of Control on Communication part 21, and via industrial siding 3 swap datas.
Image on image control circuit 71 control basic display units 11 and the sub-display 12 shows, and show the image that for example shows the personage on basic display unit 11 and sub-display 12.
As shown in Figure 5, image control circuit 71 comprises image control CPU 71a, work RAM 71b, program ROM 71c, image ROM 71d, video-ram 71e and video display processor (Video Display Processor:VDP) 71f.Image control CPU 71a is based on the parameter of definition in the microcomputer 31, according to the definite image that will be presented on basic display unit 11 and the sub-display 12 of the image control program (relevant with the demonstration on basic display unit 11 and the sub-display 12) of pre-stored among the program ROM 71c.Work RAM 71b is used as the temporary storage cell that uses when image control CPU 71a carries out image control program.
Program ROM 71c memory image control program and option table.Image ROM 71d storage is used to form the point data of image.Video-ram 71e is as the temporary storage cell that uses when VDP 71f forms image.VDP 71f has control RAM 71g, forms image (being determined by image control CPU 71a) according to the demonstration information that shows on basic display unit 11 and the sub-display 12, and formed image is outputed to basic display unit 11 and sub-display 12.
Sound control circuit 72 will be used for being input to loudspeaker 13L and 13R from the voice signal of loudspeaker 13L and 13R output voice.For example, the time after the recreation beginning, loudspeaker 13L and 13R output sound are used for strengthening recreation.
[configuration of router in shop server, automatic card vending machine and the shop]
As shown in Figure 6, shop server 2 comprises that the data store of CPU 201, ROM 202, RAM 203, communication process part (communication unit) 204, Control on Communication part 205 and storing applied data divides 206.CPU 201 reads data and data is write RAM 203 from RAM 203, and operates according to the program that is stored among the ROM 202.On the other hand, Control on Communication part 205 makes communication process part 204 according to operating from the order of CPU 201.Shop server 2 is via industrial siding 3 and each swap data that is arranged on a plurality of game machines 1 of public place of entertainment A and B, and application data can be transmitted (perhaps download) to each game machine 1, and between the relaying game machine 1 and with the exchanges data of central server group 5.Application data comprises and is used for carrying out the employed various data of labyrinth combat game (game image data) and plug-in unit (board) data (that is, the action button that is used for operating unit 19 is comprised be associated with the labyrinth combat game setting program) at game machine 1.Attention: can connect shop server 2 and game machine 1, make that allowing to carry out data via the special signal cable transmits, and, perhaps can on predetermined network, connect by utilizing communication process part 204 without the translation data form.
Automatic card vending machine 6 comprises operation part and hair fastener unit, and wherein operation part is made the operation that is used for carrying out the input personal information by the player.According to predetermined input operation via operation part, hair fastener unit storage card information and issue ID card 17, card information comprises unique player ID for each player.
Router 7 is connected the LAN among the LAN and central server group 5 in the shop in each of public place of entertainment A and B in the shop with internet 4 via communication line 4a.
[configuration of central server group]
Central server group 5 comprises a plurality of game servers (two game servers 101 among Fig. 1 and 102) and database server 103, all corresponding recreation of each of game server.Game server all connects via industrial siding 104, and with formation LAN, and LAN is connected to internet 4 via the router (not shown).
Game server 101 is set for carries out the labyrinth combat game, as shown in Figure 7, comprising: CPU 301, ROM 302, RAM 303, communication process part (communication unit) 304, Control on Communication part 305 and data store divide 306.In game server 101, CPU 301 reads and writes data to RAM 303 from RAM 303, and operate according to program stored among the ROM 302, and on the other hand, Control on Communication part 305 makes communication process part 304 according to operating from the order of CPU 301.
Game server 101 is via internet 4 and each shop server 2 swap data.Game server 101 receives the participation (entering) that enters (entry) data and receive player the combat game of labyrinth from each game machine 1 transmission that will describe after a while, more the participation information of new players is determined the other side's player and the result is sent to database server 103.
Game server 102 is set for carries out another recreation, and except being stored in data wherein, has the configuration identical with game server 101.
Database server 103 comprises that CPU 401, ROM 402, RAM 403, communication process part 404, Control on Communication part 405 and data store divide 406.In database server 103, CPU 401 reads and writes data to RAM 403 from RAM 403, and operate according to program stored among the ROM 402, and on the other hand, Control on Communication part 405 makes communication process part 404 carry out exchanges data according to the order from CPU 401 via internet 4 and each shop server 2.Data store divides 406 to store player ID, the password that is used for gamer authentication, type of play and game data.Player ID reads from ID card 17, and transmits from game machine 1.
As described after a while, game machine 1 is from image 40 reading images ID, and it is set in authentication unit 15 by the player, and is used by the player, and will be sent to database server 103 with the image 40 corresponding image I D that read.Database server 103 has in data store and divides the ID in 406 management document, and this document can be stored a plurality of corresponding image I D that is associated with a player ID who transmits from game machine 1.The image that described ID management document can be used for management game person and be used by the player.Described ID management document can be used for authenticated player and authentication image, after a while with described.
For a plurality of personages that occur in the combat game of labyrinth, game data comprise for the personage unique and data that characterize each personage (but for example each personage's clothes, clothing color, comprise the personage's ability value of defending parameter, attack parameter and firing area and the information of special ability, after this, these information are called " image information ") and the historical data relevant with each player's labyrinth combat game.Game data is sent to game machine 1 and is used for the labyrinth combat game from data port server 103.
[structure of image]
Fig. 8 is the decomposition diagram of the structure of display image 40.Image 40 comprises base portion 41 and image subject part 42, and it has shown each personage's who occurs in the combat game of labyrinth three dimensional form.
Base portion 41 has the size that cooperates the groove that is installed to base attachment portion 15b, and has groove and thick disc-shape.Base portion 41 comprises columniform base body part 43 in bottom and IC chip 44, and the columniform base body part 43 in bottom has top 43a.IC chip 44 cooperates the openend (openend) of installing and being fixed to base body part 43.The top 43a of base body part 43 has the ledge 43b at the center of being located substantially on.44 storages of IC chip are to the unique image I D of corresponding personage in the image subject part 42.
Image subject part 42 comprises lower end base portion 46 and doll part 47, wherein lower end base portion 46 has the recessed portion 46a that cooperates with ledge 43b, and doll part 47 utilizes two legs to stand on the lower end base portion 46, and after each personage appears in the combat game of labyrinth this image subject part 42 of model.Ledge 43b cooperates the top 43a that is installed among the recessed portion 46a and is fixed to base portion 41.Attention: image 40 can remain in the capsule (not shown) that diameter is 7cm via the distributor that is similar to automatic card vending machine 6.Because seldom capsule comprises the huge beast image, so can use huge beast image alternative image 40 (in the pattern of image is arranged, wait a moment described), in addition, personage's uniqueness by color change a little, change (waiting a moment) of image information or the like performance with described, can strengthen the enthusiasm that the player collects image, even for a personage.
The player can be based on the form recognition image 40 of image subject part 42, and game machine can be based on described image I D recognition image 40.Each different image 40 has unique image I D, to prevent identical image in more than 100 registration of games system.
[content of operation of game machine]
Then, with reference to the flow chart shown in the figure 9 to 15, description had the details of operation of the game machine 1 of this structure.For example, below will describe by each player operation and be placed on four game machines 1 in eight game machines 1 among the A of public place of entertainment to carry out the situation of a labyrinth combat game.
Fig. 9 shows in each game machine 1 flow chart of operating procedure that begins to proceed to the game processing of end from recreation.The Fig. 9 that will describe after a while to Figure 10 in Figure 16, S be abbreviated as in term " step ".For example, below will describe by a game machine 1 in these game machines of four player's operations.
When connecting power supply, game machine 1 is sent to shop server 2 (step 100 is waited a moment described) with the download request of application data.On the other hand, when shop server 2 received described download request, shop server 2 was sent to described application data the game machine 1 (referring to Figure 16) that has transmitted download request.
When receiving application data, game machine 1 with described application data store in RAM 33, in game machine 1, after host CPU 32 loading application programs, host CPU 32 is operated conduct according to game processing control module of the present invention, and carries out the labyrinth combat game according to player's operation input.A plurality of game machines 1 synchronously are presented at game image on the basic display unit 11 mutually via shop server 2 and central server group 5.
Here, when game processing began, each game machine 1 moved to step 1, and in step 1, the execution recreation begins to handle, and waited a moment described, and this recreation begins processing and comprises that insertion coin, insertion ID card, personage create processing.In step 2,, determine that whether predetermined data have been set in the image tagged, wait a moment described according to the result that recreation begins to handle.Based on described definite result, processing is moved to step 3 or 4 and (that is, if set image tagged, then moves on to step 3, otherwise move on to step 4), carry out wherein any one processing herein.Then, there is image tagged in the step 5 after the step 3, to be eliminated.And handle moving to step 6, show the game result (fight result) of the score of for example fighting herein.On the other hand,, carry out post processing, be used for fight result's data are sent to database server 103 via shop server 2 in order to upgrade the game data in the database server 103.Processing finishes then.
By this way, in game machine 1, can in being arranged, image model and one of them pattern of no image model carry out the labyrinth combat game.Yet, for recreation details (wait a moment and will be described in greater detail), compare with no image model, there is image model more favourable for the player.
[the image game processing is arranged]
Game machine 1 has been carried out image game processing and no image game processing respectively based on the flow chart of Figure 10 and 11.Figure 10 and 11 describes the game processing (the image game processing is arranged) have in the image model and the game processing (no image game processing) in the no image model.
When having the image game processing to begin, game machine 1 moves to step 10 shown in Figure 10, and waits for from shop server 2 reception game datas.When game machine 1 received game data, game machine 1 was stored in data among the RAM 33 temporarily, and moved to step 11, and in step 11, host CPU 32 extracts the corresponding image information of image I D of the image 40 that uses with the player.By this way, the image information of use extraction is carried out the game processing in the image model.Then, handle and move to step 12, herein, carry out the processing that is used to select clothes, castle etc.
Here, on basic display unit 11, host CPU 32 is more extensive than the range of choice of no image game processing for the range of choice of following project.In this case, main display unit shows selects the screen (not shown), makes the player can select following project.Promptly, the player can select with up-to-date attribute that corresponding personage is set (personage is with the dress of dress in this embodiment) and labyrinth combat game in the authentication (perhaps authenticated) image 40 and the castle that use.
When the player with image touch display 11 and when selecting the clothes that need and castle, the information of selection is input to host CPU 32 from touch-screen 11a.Because step 12 is the processing that have in the image model, so can select in two castles of multiple (for example three kinds) dress and normal form and special shape one.On the other hand, in no image game processing, do not carry out and the corresponding step of step 12, but, can only be set at the acquiescence clothes of each personage's definition for the former, and for the latter, only to set normal form.
Then, carrying out the Authority holder in step 13 determines to handle., participate in a plurality of players' (being 4 players in this embodiment) of labyrinth combat game a player's (moving the Authority holder) who is confirmed as to move wall herein, wait a moment described.Described a plurality of player is confirmed as moving the Authority holder successively.
In step 14 subsequently, to carry out and move phase process, the described phase process of moving is to carry out by following flow chart shown in Figure 12.When beginning, host CPU 32 moves to step 31 in the described phase process of moving, and herein, host CPU 32 command diagram image forming control circuits 71 are to show labyrinth image 150 shown in Figure 20 on basic display unit 11.Labyrinth image 150 comprises: player display part 150a (comprising player 1,2,3 and 4) is used to show the existence of moving authority and/or four players' attack priority; Display part, labyrinth 150b is used to show the image in the labyrinth that comprises a plurality of walls.In addition, a plurality of personages' 51 the image image of action subject of the present invention (that is, according to) is presented in the described labyrinth.Labyrinth image 150 also comprises timer shows part 150c, and timer shows part 150c comprises the indication of remaining time, and the indication of remaining time comprises the setting-up time and first elapsed time, as the input prompt image, with prompting player input operation; Vitality indicator part 150d; And display part 150e is described, be used to provide the description of the method for mobile wall.Timer shows part 150c is presented on the basic display unit 11 by host CPU 32, and reduces show value along with the increase in first elapsed time.
Then, in step 32, host CPU 32 began to measure first elapsed time.First elapsed time was represented when allowing operation input (its expression player determines to move the position of wall (moving wall) on screen) (operate input or determine the operation input) elapsed time when the player touches the arrow a of expectation and execution and handles the operation input or determine that operation is imported.In next procedure 33, host CPU 32 determines whether to have determined any wall that moves.If described processing moves to step 34, if not, described processing moves to step 37.In step 34, host CPU 32 determines whether that first elapsed time equaled or is shorter than first setting-up time (being 10 seconds in this embodiment).If, handle moving to step 35, if not, handle skips steps 35 and move to step 36.In step 35, host CPU 32 adds 1 for the defence parameter.The defence parameter is in the operating parameter, increases along with the growth of this parameter value because resist the defend ability of other personages' attack, so this is the interests that the player carries out the labyrinth combat game.In next procedure 36, host CPU 32 definition determine that wall is mobile wall, and definite personage's action (that is mobile wall).
On the other hand, in step 33 step 37 subsequently, determine whether whether first elapsed time equaled or be shorter than to be used for determining to move the time limit (being 15 seconds in this embodiment) of determining the result.If described processing turns back to step 33, if not, handle and move to step 38,, for example define a wall at random as mobile wall herein by the random number of extracting from sample circuit 36.Then, step 39 shows the labyrinth image after moving again, and the mobile phase processing finishes.Although can determine that then described defence parameter adds " 1 " early than time limit (in 10 seconds) if the player carries out moving definite mobile wall in the time limit of determining (15 seconds), this is favourable to the player.
Then, the mobile phase in the execution in step 15 is handled, and mobile phase is handled by following flow chart shown in Figure 13 and carried out.Attention: in the game machine 1 of the identical labyrinth combat game of all participations, carry out similar mobile phase and handle.
When mobile phase was handled beginning, host CPU 32 moved to step 41, and in step 41, host CPU 321 command diagram image forming control circuits 71 are to show the labyrinth image 160 of mobile phase shown in Figure 21 on basic display unit 11.Labyrinth image 160 comprises in a plurality of and the labyrinth image 150 that similarly the display part (promptly, player display part 160a, display part, labyrinth 160b, timer shows part 160c and vitality indicator part 160d) and destination selection display part 160e, it has definite (DETERMINE) button that is used for request selection one destination (personage 161 being placed on this destination in labyrinth) and shows the destination.
Then, in step 42, host CPU 32 began to measure second elapsed time.When representing from the time (input zero-time) that the operation of the destination (selecting your destination) of being selected player's personage by player input is allowed to, selects your destination elapsed time when touching the operation input (operate input or determine operation input) of selecting display part 160e and execution to be used to play in the destination then in described second elapsed time to the player.In next procedure 43, host CPU 32 determines whether to have selected any destination.If, handle moving to step 44, if not, handle moving to step 47.In step 44, the image (not shown) has the floor surface to the destination with the Show Color that changes, to clearly illustrate the destination.In step 45, determine whether that the player has touched " determining (the DETERMINE) " button (determining the destination) in destination selection display part 160e.If, handle moving to step 46, if not, handle moving to step 48.In step 46, host CPU 32 determines whether that second elapsed time equaled or is shorter than second setting-up time (being 15 seconds in the present embodiment).If, handle moving to step 47, if not, handle and jump to step 47, and move to step 49.In step 47, host CPU 32 increases " 1 " for the attack parameter.The same with the defence parameter, the attack parameter also is an operating parameter of the present invention, because attack ability increases along with the increase of this value, to carry out the labyrinth combat game favourable so the attack parameter is used for the player.
On the other hand, in step 48, determine whether that second elapsed time equaled or is shorter than the time limit (being 30 seconds in the present embodiment) that the destination is determined.If then handle and return step 43.Otherwise in response to the order from shop server 2 (being gaming machine control server), the mobile phase processing finishes, and this will describe (wherein the personage handles in the home position and awaits orders, and does not move) afterwards.In step 49, host CPU 32 operations are as action determining unit of the present invention, and determine figure action (motion in the labyrinth) according to the definite result in the step heretofore, and show to make the personage in response to the image that moves from the order of shop server 2, this will be described below.Then, the motion stage processing finishes.Though can in the time limit (30 seconds) that the destination is determined, determine the destination,, the player determines that add " 1 " then for the attack parameter, this is favourable to the player if carrying out early than this time limit (in 15 seconds).Note that in the motion stage that image model is arranged is handled specific cards (for example allowing soul transportation (Teleport) card and the motion of random motion to pass the card through walls of wall motion) can obtain as prize, it is unavailable under no image model.
Now, return with reference to Figure 10, the step 16 after motion stage is handled, host CPU 32 determines whether to take place any fight.At this, if any fight (but being that a plurality of personages are present in the firing area in the labyrinth) takes place, then handle and move to step 17, and if not generation is then handled and being moved to step 20.
In step 17, carry out the fight choice phase and handle.At this, host CPU 32 command diagram image forming control circuits 71 show that on basic display unit 11 fight selection image 170 as shown in figure 22 (has authority list display part 170a and the personage who has in the labyrinth.Select image 170 with reference to fight, each player (originally being to be four in the example) selects the adversary that attacks, and option table the let others have a look at use of technology card of thing technology or the technology card that does not use and use.The sequence reference that the personage attacks moves the right holder.
In handling in the fight choice phase, can select the technology card (wherein when fight finishes according to the fight score with the technology card give with the personage as prize).With compare under the situation in no image model, in image model was arranged, more kinds of technology cards were obtainable, and can be selected.And, to compare with no image model, definition is used to bring the probability of rare card of favourable prize information higher.In other words, when the player is having in the image model when using image 40 to play games, comprise that many technology cards of rare card are obtainable, the probability that makes the player can have increase uses them.
In this case, host CPU 32 is searched for (for example have random number and with the table of incidence relation between the technology card of selecting) by the first pattern technology option table.First pattern and the second pattern technology option table difference are that the former has the wideer random number corresponding to rare card than the latter.
In next step 18, carry out fight and handle.In other words,, specify each personage's attack and defense ability according to image information, but and also the definition firing area.Like this, consider the attack parameter that whether has the operation technique card relatively to resist the personage and defend parameter, to determine the result of each personage's match.In this case, sub-display 12 shows fight image 180, and fight image 180 shows the state that personage 181a and 181b fight, as shown in figure 23.
Then in step 19, complete fight and score computing.At this, according to fight result (adversary personage's type and result) in step 18, carry out the increase or the minimizing of vitality, title or jewel are given with the personage or from the personage to deprive (wherein can provide various titles according to personage's action image model is arranged, for example " champion ", " great master " and " expert ").In next step 20, determine to finish satisfying of requirement.If satisfy finish requirements (being that score is equal to or less than zero (0)) then, the image game over is arranged.Otherwise (score>0) handles turning back to step 13, and repeats above the processing.For being divided into 0 or lower player, the labyrinth combat game finishes, and host CPU 32 participates in recreation as different personages.Recover card or insert coin, the vitality specified quantitative of player's (not shown) that can recover not count if use.
Just as described above, in the mobile phase processing and motion stage processing of game machine 1, determine and the definite of destination of the mobile wall in setting-up time can increase defend ability and attack ability, because handle, increased the value of defence parameter and attack parameter by the interpolation on operating parameter.Determine the fight result of these fights between personages according to these parameters, thereby can control the labyrinth combat game.Like this, the processing of the interpolation on the operating parameter can be to impel each player to accelerate the motivation of determining of determining of mobile wall and destination.Therefore, can impel operation input more early, this spends more time to be used to operate the carrying out that whole recreation is quickened in input by preventing each player.
And, handle and during motion stage handles, show timer shows part 150c and 160c at mobile phase, make that along with from the increase of measuring the time started in elapsed time and quantity reduces, this can impel player's executable operations more early to import.
Particularly, when as in game machine 1, a player has postponed his/her operation in the recreation that a plurality of players participate in, and other players must wait for this delay, and feel gloomy and/or angry.But game machine 1 can be eliminated this problem, and can offer the original enjoyment that the combat game of player labyrinth should provide.
[no image game processing]
By the flow chart that the image game processing is arranged among the following Figure 10 of being substantially similar to, carry out no image game processing shown in Figure 11.No image game processing is different from has image game processing part to be to have skipped step 12.
Under no image model, play, and without any image, still, when receiving that game data and game data are stored among the RAM 33 and response signal when comprising image I D (the image I D of the image of any authentication), extract the image information corresponding to image I D.
Because with have image model different, do not have execution in step 12 and on clothes and castle, do not select and can obtain, so compare with the labyrinth combat game that image model is arranged, the recreation details is limited more.And step 15 optionally card selectable range and step 17 optionally the technology card also be restricted.
In step 19, will give the personage according to fight result's title.But, in no image model, only be in good fight result, also only provide title " Ronin ".
In this manner, in game machine 1, can utilize image 40 also can not have image 40 to play.Can provide benefit because have image 40, and not have the words of image 40 that such benefit is not provided, thus the excitation of collecting image can be strengthened, and can provide the primitive character that makes the labyrinth combat game the better enjoyment of using.Particularly, when utilizing image 40 to play the labyrinth combat game, can increase score according to the progress of recreation, and/or can advantageously give and personage's title corresponding to the personage of image.Therefore, excited the wish of reusing image, and can give with the player and satisfy.
[recreation begins to handle]
Come the recreation of execution in step 1 to begin to handle by following flow chart shown in Figure 14.Figure 14 is the operating procedure that recreation begins to handle, and Figure 15 is the operating procedure that the personage creates processing.
When beginning to handle when beginning to play, host CPU 32 moves to step 61, wherein host CPU 32 is carried out message output processing, and command diagram image forming control circuit 71 shows predetermined message (comprising the request of the request of inserting coin, the request of inserting the ID card and input password) on basic display unit 11.Then, execution in step 62 and 63 processing.
In order to begin recreation, the player inserts coin via coin slot 6, and ID 17 is inserted card slot 18, and by using operating unit 19 his/her password of input.Like this, the detection signal that will be used to insert coin is input to host CPU 32 from coin sensor 16a, and is stored in card information the ID card 17 from card reader 18a input.And, from operating unit 19 output passwords.Having under all these inputs, handle to move to step 63, and host CPU 32 wherein command communication control section 21 come operation communication processing section 22 and send the card information that reads and the password of input to shop server 2.
In next step, processing waits, and up to receiving response signal from central server 5, describes so afterwards.When receiving response signal, handle moving to step 65.In step 65, according to response signal, determine the existence of image and authentication (registration), and provide order and be used to the selection screen of selecting one can select the personage on basic display unit 11, to show.In next step 66, handle and wait for, up to having touched touch-screen 11a.In response to touch to it, handle and move to step 67, wherein, determine whether to have selected " image is arranged " in step 65.At this, if, handle moving to step 68, if not, handle moving to step 69.At step 68 place, carry out the personage and create processing, this will describe afterwards, simultaneously in step 69, setting is created order (no image personage creates order) data based on the personage of the selection of " no image " in entering data, this will describe afterwards, and step 68 and 69 after execution in step 70.More specifically, processing moves to step 68, wherein under following two kinds of situations, promptly never uses in the past the situation of image and the situation that the authentication storage image still is different from use the image of authentication image, if selected " image is arranged ", then carry out the personage and create processing step 67 player.Replacedly, when when beginning not have image to use or not use authentication image or player when selecting " no image ", handle moving to step 69.
In step 68, host CPU 32 is created processing by deferring to flow chart execution personage shown in Figure 15.When beginning to handle,, carry out to be used for exporting requiring to set treatment of picture in step 81.At this, host CPU 32 command diagram image forming control circuits 71 show that on basic display unit 11 message that is used for that image 40 is attached to authentication unit 15 and sets reading images ID (for example, " is arranged on authentication unit place on the control panel with the base of image.Authentication unit obviously illuminates when the authentication of image begins, and does not remove image, disconnects up to light ").In next step 82, handle and to wait finishing that image I D reads.When the player was provided with image 40 according to display message at authentication unit 15 places, authentication unit 15 read the image I D of storage in the IC chip 44 that is stored in image 40, and the image I D that output is read is to host CPU 32.Then, in step 83, host CPU 32 is provided with in entering data and comprises that the personage of the image I D that reads creates order data.In next step 84, tentation data (being " 1 " in the present embodiment) in being arranged, image tagged is set, and there is image tagged to represent that authentication unit 15 has read the image I D of image 40 (promptly being provided with image).After execution in step 84, the personage creates processing and finishes.
In step 70, host CPU 32 command communication control section operation communication processing sections 22, and transmission enters data to shop server 2.After completing steps 70, recreation begins processing and finishes.
When wherein being set with image, game machine 1 is set predetermined data by this way in image tagged is arranged, in case image is set, comprise that the data that enter that the personage creates order data are sent to database server 103 via shop server 2, the storage player ID related image I D unique with the player who sets image in the ID management document in database server 103 is used for determining whether described image is certified.Whether authentic definite result is transmitted as the response signal from database server 103 based on the described image of described ID management document.Therefore, the player can select to play the labyrinth combat game with the corresponding personage of the image of described authentication.Yet although do not carry out the setting of image tagged when image is not set, image 40 (even certified) must be set to authentication unit 15, with reading images ID, makes and play the labyrinth combat game in image model is arranged.After described image was set at wherein, the described and corresponding image information of image I D that read was created in the database server 103, made and can play another labyrinth combat game, and do not need to set respectively image 40.
In step 68, CPU 32 command communication control sections 21 with operation communication processing section 22, and are sent to shop server 2 with the described data that enter.After step 68 was finished, described recreation began processing and finishes.
On the other hand, handle according to above processing in game machine 1, shop server 2 and central server group 5 according to the order that shows among Figure 16.Figure 16 is the precedence diagram that shows the operating sequence that will carry out in the middle of game machine 1, shop server 2 and central server group 5.
In step 100, game machine 1 sends download requests to shop server 2, and application data-downloading, and in above-mentioned steps 63 transfer card information or the like.Then, in step 301, central server group 5 is carried out authentication processing, described authentication processing for example by using card information and password (being sent to CPU 401 from game machine 1) and the described ID management document of reference in the database server 103, determines whether described player and image are registered.If player and image are registered, determine that then they are certified, handle to move to step 302, and the response signal of expression authentication result is sent to game machine 1.In this case, database server 103 is carried out identical authentication processing on eight game machines 1 in each of public place of entertainment A and B.
Each of game machine 1 all transmits the data that enter that show in the above-mentioned steps 68.In step 303, the game server 101 in the central server group 5 uses the described data that enter from each game machine 1, to receive entering of player then.In addition, in next procedure 304, create the corresponding image I D of order data (herein by using with described personage, image I D does not have image or image I the D authentic and image that will authenticate again authentic and that set up new registration procedure), come the participation information of new players more, with the image registration or be updated in the described ID management document, and the establishment and the renewal of carries out image information therein.In next procedure 305, determine a plurality of players (being four in this embodiment) of fight mutually.In step 306, database server 103 extracts each player's game data, to fight.In step 307, the game data of extraction is sent to shop server 2.When receiving described game data, shop server 2 sends it to each of game machine 1.
[content of operation of shop server]
Then, with reference to the flow chart that shows among Figure 17, will the content of operation of shop server 2 in motion stage be described.In the following description, shop server 2 is for example controlled four game machines 1.
Motion stage at game machine 1, in case the host CPU 32 of each game machine 1 begins to measure described second elapsed time, CPU 201 as the shop server 2 that can carry out state detection unit waits, prepare to carry out (can carry out state) up to the labyrinth combat game that for example destination is fixed on really in all game machines 1 of step 80, perhaps when second elapsed time surpassed, prescribe a time limit in response to the player.More specifically, CPU 201 receives the data that comprise following information: the information and the information in extra elapsed time of operation input in the game machine 1 from game machine 1 to communication process part 204, and CPU 201 waits and can carry out state according to receiving data.
When CPU 201 detected the carried out state of all game machines 1 truly, the step 81 after step 80 was ordered the host CPU 32 of giving four game machines 1 as CPU 201 transmission one of command unit.This order makes CPU 32 usefulness of each game machine 1 play games to carry out control module, and carries out the labyrinth combat game.In other words, when the host CPU 32 of each game machine 1 receives this order, can show the image that the personage is moved as shown in figure 13, if perhaps second elapsed time then showed to make the personage be in the image in home position above being used for the time limit that the destination is determined.Then, the motion stage processing finishes.In other words, carry out predetermined personage on the display 11 of each game machine 1 corresponding to the personage of all game machines 1 and handle (move or wait).
Now, with reference to the sequential chart of Figure 18, the motion stage in four game machines (having machine ID A01, A02, A03 and A04) will be described in more detail.
Shown in above, because carrying out four motion stages in the game machine 1 in playing a labyrinth combat game simultaneously handles, so, on the display 11 of each game machine 1, show to comprise for example labyrinth image 160 (seeing the step 41 of Figure 13) of destination selection request message in time T 1.
Then, when the timing (time T 1) that in each game machine 1, shows labyrinth image 160, begin the measurement (seeing the step 42 among Figure 13) in second elapsed time.Then, the player of each game machine 1 determines his/her personage's destination (at time T 2 (A01), T2 (A02), T2 (A03) and T2 (A04)).(in the time T 2 (A03) of Figure 18, the CPU 201 of shop server 2 finished the state-detection of all game machines 1 immediately, and transmits an order and give game machine 1, with play (promptly operating the personage) when recreation can be carried out state when all game machines 1 have.Then, basically with the identical timing of time A2 (A03) when the destination of determining all personages, in a kind of beginning of game machine personage operation, and in the time (T3) when finishing the work operation, the motion stage end.Then, the step 16 among beginning Figure 11 and the processing of later step.At this, T10 is meant from game form and is converted to motion stage to the actual time of finishing of operation corresponding to four personages of four game machines 1.Please note: when overtime generations that be used for determining the destination in any one of four game machines 1 (when second elapsed time exceeded in limited time), in the time (T4) that surpasses when the time limit, the personage who begins in the game machine 1 operates.
Can be according to from corresponding to the personage of game machine 1, corresponding to the personage of game machine 1, move corresponding to four personages of game machine 1 corresponding to the personage of game machine 1 with corresponding to the personage's of game machine 1 order (the similar order that becomes mobile Authority holder) with A03 with A03 with A02 with A01, four personages simultaneously perhaps can move.The order of personage's motion can depend on priority (for example height of the height of each score and each parameter) under pre-provisioning request or the priority that defines at random.For the personage that sequentially moves, the CPU 201 of shop server 2 transmits an order and gives game machine 1, with the personage of motion corresponding to the game machine 1 that has higher priority on order.Can produce various effects with priority orders motion personage, and the diversity of game rule can be provided.
Now, with reference to Figure 19, will form that implement motion stage on the other hand in the game machine that adopts the conventional steering system be described.Here, will describe four game machines (has machine ID: Z01, Z02, Z03 and Z04, wherein, with the order of game machine 1 with machine ID Z01, Z02, Z03 and Z04, carries out input operation.
In the recreation of adopting the conventional steering system, the game machine that has Z01 in four game machines at first is converted to mobile phase, and at time T 11 (Z01), shows to comprise that the destination selects the labyrinth image 160 of request message, and begins to measure second elapsed time.Like this, determine to have player's personage's the destination (time: T12 (Z01)) of the game machine of Z01, and at this regularly, the personage operates beginning.Then, when personage operation is finished (T13 (Z01)), the mobile phase with game machine of Z01 finishes, and the processing of carrying out step 16 and later step in Figure 11.Then, when the finishing dealing with of step 16 in the game machine with Z01 and step subsequently (time T 14 (Z01)), turn to the personage in the game machine with Z02 to move, and the mobile phase of carrying out in the game machine with Z02 in the mode identical with Z01 is handled.In this manner, the mobile phase that order is carried out in the game machine is handled, and when personage in last game machine with Z04 move finish and Figure 11 in step 16 and later step when finishing (T4 (Z04)), in the conventional steering system, turn to end to of T14 (Z04).
In other words, handle for mobile phase, all traditional game machines of participation recreation require time T 11 (Z01) to arrive T13 (Z03) and T1 (Z04) the summation time to T13 (Z04) to T13 (Z01), T11 (Z02) to T13 (Z02), T11 (Z03).
Just as described in detail above, shop server 2 detects the operation that is ready to execute the task of four game machines 1, and when detection, the transmission predetermined command is to game machine 1.Like this, game machine 1 can be carried out the operation that is used for determining the personage destination simultaneously.On the other hand, in the traditional game machines that reference 19 is described, the player sequentially carries out and is used for the operation that definite personage moves, and requires to be used for definite time of operating by each player, and this requires a large amount of time to be used for handling at the mobile phase of recreation.Change sentence and speak, compare with traditional game machine, the game machine 1 that is connected to shop server 2 can carry out the labyrinth combat game more reposefully.
As shown in Figure 19, in traditional game machine,,, the player determines so can not doing a strategy because each player determines his/her personage's operation after personage's operation of checking other players.On the other hand, definite because each player did before other players of detection determine details in the game machine 1 that reference Figure 18 describes, so the labyrinth combat game can be a highly recreation of strategy.
In other words, because move shop server 2 regularly by the personage who is used to control game machine 1, can realize steadily carrying out of labyrinth combat game, so can experience the original enjoyment of recreation, wherein this original enjoyment can be offered each player by the labyrinth combat game, and without any gloomy or angry.And shop server 2 can increase strategic element to recreation, and more interesting labyrinth combat game can be provided.
And, can impel player's input operation as early as possible, because along with the disappearance of the time that begins from elapsed time measurement, the timer shows part 150c and the 160c that show in conversion stage is handled successively decrease.
Described 2 operations of shop server as the above-mentioned embodiment that carries out state detection unit and command unit, the CPU 301 of the game server 101 of game server group 5 can operate as these two unit (can carry out state detection unit and command unit) (see figure 7).In other words, replace shop server 2, can use game server 101 to move regularly as the personage who is used for controlling game machine 1.
Replacedly, replace server, game machine oneself can detect and be ready to realize that the personage operates.In other words, game machine 1 can detect the state of its machine, and detects the state of other machine that is connected to this machine.In this case, the host CPU 32 of game machine 1 can be operated as the local state detecting unit, is used to detect the carried out state of its machine; And, be used to detect the carried out state of this other machine as its machine state detection unit, and replaced C PU 201 operations are as carrying out state detection unit.Then, when the destination of in each game machine 1, determining the personage and when finishing the state-detection of the game machine by CPU 32, realize that a kind of each game machine the personage moves.In this embodiment, can connect game machine 1 by following method of attachment, the method for attachment that does not promptly have conversion data form implementation data to transmit via the special signal cable is perhaps by using the method for attachment of communication process part 22 via predetermined network.
Though the foregoing description comprises a kind of like this games system, be this games system comprise have image-display units, operating unit and recreation carry out the game machine 1 of control module and have the shop server 2 that can carry out state detection unit and command unit, but, can between game machine 1 and shop server 2, exchange above-mentioned each unit.And except game machine 1 and shop server 2, games system also can comprise the equipment (for example, control appliance is carried out in recreation) that has with these unit identical functions.
Described image 40 as object to be read in game machine, for example, the present invention can be applicable to the different objects that will read from image 40.For example, can use game card or card shape box, it has the image or the pattern of corresponding personage thereon and storage id information.Though described the game machine 1 that the labyrinth combat game is provided, for example, the present invention can be applicable to provide the game machine of other recreation.For example, can be applicable to provide the game machine of baseball or football match, for example, wherein a plurality of players occur, and by using the image corresponding to player and/or box, can simulate the pattern of forming a team thus.
Though game machine comprises basic display unit 11 and the sub-display 12 that is used to show game image,, basic display unit 11 and sub-display 12 can be provided respectively.

Claims (5)

1, a kind of game machine comprises:
Image display device is used for being presented at the game image that recreation is used;
Operating means is used by the player, is used for input by using described game image to carry out described recreation necessary operations;
Control device is carried out in recreation, is used for described game image is presented on the described image display device to carry out described recreation;
The local state checkout gear, based on from the recreation of carrying out this machine as the player who allows the operation input by using described operating means or allow to be used for this machine operate input the time elapsed time of beginning, this local state checkout gear is used for detecting the carried out state that the recreation of this machine can be carried out;
Its machine condition checkout gear, based on from when allow by using another machine operating means operate input or allow the player of this another machine carry out this another machine recreation operate input the time elapsed time of beginning, this its machine condition checkout gear is used for detecting the carried out state that the recreation of this another machine can be carried out;
Wherein:
This game machine is connected with described another machine communicatedly, and described another machine has described image display device, described operating means and described recreation and carries out control device; And
Finish by this local state checkout gear and this its machine condition checkout gear described carry out status detection after, this recreation is carried out control device according to carrying out described recreation by the operation input of using described operating means.
2, game machine according to claim 1 also comprises the definite device of action, is used for determining the action of action subject, and this action subject moves according to described player's operation based on the operation input of using described operating means;
Wherein:
Described game image comprises at least one the action subject image that shows described action subject;
Described another machine comprises that also described action determines device; And
Finish by described local state checkout gear and described its machine condition checkout gear described carry out status detection after, control device is carried out in described recreation makes described action subject carry out determining the action that device is determined by described action.
3, a kind of gaming machine control server, itself and game machine swap data, this game machine has:
Image display device is used for being presented at the game image that recreation is used;
Operating means is used by the player, is used for input by using described game image to carry out described recreation necessary operations;
Control device is carried out in recreation, is used for described game image is presented on the described image display device to carry out described recreation;
This Control Server comprises:
Can carry out condition checkout gear, based on from when the operation input that allows the operating means by using this game machine or allow to be used for the player carry out this game machine recreation operate input the time elapsed time of beginning, this can carry out the carried out state that recreation that condition checkout gear is used for detecting this game machine can be carried out; And
Command device is used for being carried out ordering the recreation of this game machine to carry out control device according to carrying out described recreation by the operation input of using described operating means after condition checkout gear finishes the carried out status detection of described game machine by this.
4, gaming machine control server according to claim 3, wherein:
Described server and a plurality of game machine swap data;
Each described game machine also comprises the definite device of action, is used for determining the action of action subject, and this action subject moves according to described player's operation based on the operation input of using described operating means;
Described game image comprises at least one the action subject image that shows described action subject;
Described recreation is carried out control device described action subject image is presented on the described image display device to use this action subject image to carry out described recreation; And
Undertaken after condition checkout gear finishes the carried out status detection of described a plurality of game machines by described, control device is carried out in the recreation of described this game machine of command device order, determines action on all images display unit in that device is determined, described a plurality of game machines so that described action subject is carried out by the action of described a plurality of game machines.
5, according to the described gaming machine control server of claim 4, wherein, under predetermined condition, give described a plurality of game machines, and the action subject of described each game machine of command device order is sequentially carried out described action with priority orders with a plurality of priority assignment.
CNA2005100978602A 2004-08-31 2005-08-31 Gaming machine, gaming machine control server and gaming system Pending CN1757425A (en)

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JP2004253188A JP2006068144A (en) 2004-08-31 2004-08-31 Game machine, control server for game machine and game system

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US7569170B2 (en) * 2005-03-04 2009-08-04 E.I. Du Pont De Nemours And Company Compositions comprising a fluoroolefin
JP4240509B2 (en) * 2007-08-02 2009-03-18 株式会社コナミデジタルエンタテインメント GAME SYSTEM, TERMINAL, AND COMPUTER PROGRAM
FR2948031A1 (en) * 2009-07-16 2011-01-21 Omri Tarek DEVICE AND METHOD FOR DETECTING AND COMMENTING A GAME EVENT AT THE ABORDIES OF A GOAL CAGE
WO2013108446A1 (en) * 2012-01-17 2013-07-25 株式会社ソニー・コンピュータエンタテインメント Server, terminal, information processing method, information processing program, and computer-readable recording medium which stores information processing program
JP6096359B1 (en) * 2016-06-30 2017-03-15 グリー株式会社 Control program, control method, and computer

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Publication number Priority date Publication date Assignee Title
CN109753257A (en) * 2017-11-06 2019-05-14 三星电子株式会社 Display device and its control method

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