CN1743037A - Gaming machine and gaming system - Google Patents
Gaming machine and gaming system Download PDFInfo
- Publication number
- CN1743037A CN1743037A CNA2005100966516A CN200510096651A CN1743037A CN 1743037 A CN1743037 A CN 1743037A CN A2005100966516 A CNA2005100966516 A CN A2005100966516A CN 200510096651 A CN200510096651 A CN 200510096651A CN 1743037 A CN1743037 A CN 1743037A
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- Prior art keywords
- recreation
- player
- game
- portrait
- game machine
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/3218—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
Abstract
A gaming machine has a main display, and an authentication unit which reads identification information from a figure in which the identification information is stored. The gaming machine proceeds with a game by means of a CPU in either a first mode in which figure information corresponding to the identification information of the figure is used or a second mode in which it is not used, whereby a predetermined bonus is provided to the game of the first mode.
Description
Technical field
The present invention relates to game machine and games system, it reads to be stored in the data in the object that will read, and can use the image that is shown by image display device to proceed recreation.
Background technology
Conventional known games machine (being called " video game machine "), this recreation function use the image that is shown by image display device to play games.To this type game machine, the game machine that has only a player to play games, the game machine that can have two or more players to play games.According to game content rough classification game machine, have when for example placing playing cards or mah-jong pieces and obtain predetermined combination, the player wins the game machine of bonus, require certain mark thus, can use the image of carrying out object (for example to realize recreation, the RPG (role-game for play) or the recreation of taking a risk) game machine, the image of carrying out object shows that the execution object that response player's operation is moved (is called, point out the character that in recreation, occurs, " personage ", or motor vehicle is as " automobile " or " aircraft ").
On the other hand,, conventional known games machine is arranged, wherein use card, cassette tape or other object that to read video game machine.For example, the card (being called " transactional cards ") that has the player to show to be printed on sportsman's photo in the above, personage's the power that relatively is imprinted on the back side of card is determined winner and defeated person's game machine.
And, about video game machine, the patent disclosure 2004-301264 of Japanese unexamined discloses a kind of game station, it has the device of the data of the multiple card of reading to be installed in playground, the device of the image of the data that are equivalent to read with demonstration, therefore the image that wherein shows the combination of the multiple card that is equivalent to player's arrangement can realize the organized play of simulation.
Because use the object that to read in the above in Shuo Ming the game machine of playing games, as sportsman's photo or portrait that illustrates in the above or the card that appears at the personage in the recreation, the recreation function increases the interest or the sense of reality of player in the recreation, development is depended on the object that will read, gives the motivation that the player collects the object that will read.
Yet the shortcoming of the card game station of describing in the patent disclosure 2004-301264 of Japanese unexamined is, the card that it does not have to use the object that will read is display image not just, and recreation can not continue so.Yet, if card does not continue recreation, can not obtain the real bewitching feature of card recreation, be difficult to make the primitive characteristics of using the card recreation fully to give the motivation of player's collector cards.
Summary of the invention
The invention solves above-described problem, the present invention relates to game machine and games system, it reads the data that are stored in the object that will be read, and can use the image that shows by image display device to play, therefore, the objective of the invention is the object that is read even without use, the present invention can proceed recreation, and does not damage the motivation that annex or collection are read target.
In order to solve above-described problem, game machine of the present invention comprises: image display device, the performance object that demonstration response player's operation is moved; Reading device is read the identifying information of corresponding performance object from the object that will read, the described object storage that will read the identifying information of performance object; No matter the recreation control device that advances requires to be read first pattern of identifying information or do not required second pattern of reading identifying information by reading device, proceeds to utilize the recreation of the image of performance object; Bonus gives device, and recreation gives predetermined bonus to first pattern.
This plays function in first pattern of the data of using the performance object, or proceeds recreation in not using second pattern of data.And, predetermined bonus is provided in first pattern.
Game machine also comprises performance object data stores device, be used to store the data of performance object, extraction element, the data of the identifying information of the corresponding performance of the data extract object from be stored in performance object data stores device, the recreation data that control device can utilize extraction element to extract of advancing.
Therefore, the performance object data of each performance object can be stored in the performance object storage device, therefrom can extract the data of the performance object of corresponding identifying information, proceeds recreation then.
In addition, can utilize probability to the useful prize information of player, above-described bonus to give device about the player and can promote the probability that give bonus than second pattern first pattern.
Therefore, in the recreation of first pattern, give bonus, make the player can utilize become higher than in second pattern recreation of the probability of prize information.
In addition, game machine also comprises selecting arrangement, and the player selects to perform the attribute of object, wherein, the player can select the attribute of performance object with selecting arrangement from range of choice, the range of choice that first pattern is set is wideer than second pattern, and bonus gives device and gives bonus thus.
Therefore, provide bonus, in the time of making the recreation of first pattern of object for appreciation than the recreation of second pattern of object for appreciation, select the range of choice of performance object properties wideer.
In addition, in game machine, when recreation is the pairing recreation, to appearing at a plurality of performance objects in the pairing recreation, the performance object data comprises at least from the clothes by the performance object, the color of the clothes of performance object, the defence parameter of performance object, the attack parameter of performance object, the ability value of performance object, a kind of data type of selecting in the special ability combination of performance object.
And, give predetermined bonus with the form of technology card, provide technical capability to the performance object thus.
In addition, in game machine, read to as if portrait.
And, the invention provides the games system of the image display device that shows the performance object images, it shows the performance object that response player's operation is moved, reading device, from the object that will read, read the identifying information of corresponding performance object, the described object storage that will read the performance object identifying information, the recreation control device that advances, no matter require to read first pattern of identifying information or do not require second pattern of reading identifying information by reading device, proceed to utilize the recreation of the image of performing object, bonus gives device, gives predetermined bonus to the recreation of first pattern.In games system, proceed to use first pattern of performance object data or the recreation of obsolete second pattern.And predetermined bonus gives first pattern.
And, games system comprises the street machine server that is placed in the machine of recreation street, a plurality of game machines can be connected to street machine server communicatedly by special line, the street machine router that is placed in the recreation street machine, and central server is connected to street machine server by street machine router, order wire and internet.
In addition, in games system, central server receives from the input data of each game machine transmission, is received in the participation of the player in the recreation, and the participation information of new players more, determines to become adversary's player.
Description of drawings
Fig. 1 is the system construction drawing of a plurality of games systems according to game machine of the present invention of equipment;
Fig. 2 is the perspective view that shows a plurality of game machines and card camera;
Fig. 3 is the perspective view that shows the total of game machine;
Fig. 4 is the block diagram of game machine, and it mainly shows its internal structure;
Fig. 5 is the block diagram of internal structure that shows the image control circuit of example;
Fig. 6 is the block diagram that shows street machine server;
Fig. 7 is the block diagram that shows game server and database server;
Fig. 8 is the perspective view that the parts of the structure of demonstration portrait decompose;
Fig. 9 begins to the flow chart of the operation steps of game over game processing from recreation in game machine;
Figure 10 shows-flow chart of the operation steps of processing in the people's image pattern recreation;
Figure 11 is the flow chart that shows the operation steps of the processing in the recreation of nothing-people's image pattern;
Figure 12 is the flow chart that shows the operation steps of mobile phase processing;
Figure 13 is the flow chart that shows the operation steps of motion stage processing;
Figure 14 is the flow chart of the operation steps that shows that recreation begins to handle;
Figure 15 is the flow chart that shows the operation steps of people's deposits yields processing;
Figure 16 is presented at game machine, street machine server, the precedence diagram of the operating sequence that realizes in the central server group;
Figure 17 is the figure that shows the labyrinth image;
Figure 18 is the figure that shows another labyrinth image;
Figure 19 is the figure that shows antagonism selection image;
Figure 20 is the figure that shows the fight image.
The specific embodiment
Example of the present invention is hereinafter described.Should be noted that same reference symbol is used to point out components identical, so therefore omit the explanation that repeats.
(total of games system)
Fig. 1 is the system construction drawing of a plurality of games systems 100 according to game machine 1 of the present invention of equipment, and Fig. 2 is the perspective view that shows a plurality of game machines 1 and card camera 6.Games system 100 comprises two play street machine A and B that have one and two street machine server 2 respectively, add up to three street machine servers, a plurality of game machines 1 (8 game machines in this example) and card camera 6 can be connected to street machine server communicatedly by special line, the street machine router 7 that provides in each recreation street machine A and B, central server group 5 is connected to street machine router 7 by order wire 4a and internet 4.
In each recreation street machine A and B, street machine server 2 connects game machine 1 and card camera 6 by special line 3, forms street machine LAN (LAN), and it connects internet 4 by street machine router 7 then.
(structure of game machine)
As showing in Fig. 3, game machine 1 has the basic display unit 11 in the equipment liquid crystal display of shell 10 the place aheads.Game machine 1 also has the sub-display 12 of also equipping LCD on the top of basic display unit 11, settles loudspeaker 13L and 13R on the right and the left side of sub-display 12, and output is as the sound of game effect.
Dispose the machine ID of each game machine 1 machine-regulation of games system 100.Machine ID has the intrinsic ID of the intrinsic server ID of each street machine server 2 and each game machine 1.For example, being installed in each game machine 1 among the machine A of street, ID is arranged is A01, A02, A03.
Fig. 4 is the block diagram of game machine 1, and it mainly shows its internal structure.Game machine 1 has a plurality of parts, and microcomputer 31 is the center of parts.
In addition, game machine 1 has touch-screen 11a, coin sensor 16a, card reader 18a, Control on Communication part 21, communication process part 22, image control circuit 71 and sound control circuit 72.
Touch-screen 11a is provided,, detects the position of the point that the player touches, and the position signalling of importing corresponding detection position is to host CPU 32 so that cover the display screen of basic display unit 11.The player uses touch-screen 11a to realize determining the operation input of personage's performance.For example, on touch-screen 11a, conductive material is applied on the transparent panel of rectangle, from the electrode application voltage at four angles being placed on transparent panel, thus, when player's finger touch screen, arrive small electric current variation by electrode detection, thereby detect the position of the point of player's touch.
Control on Communication part 21 is according to the instruction operation from host CPU 32, control as with being connected or disconnection of the line of street machine server 2 communications.Communication process part 22 is according to the instruction operation from Control on Communication part 21, and execution is by the transfer of data of industrial siding 3 realizations.
The image that image control circuit 71 is controlled on basic display unit 11 and the sub-display 12 shows, and permission basic display unit 11 and the various images of sub-display 12 demonstrations, as the personage of those demonstrations.
As shown in Figure 5, image control circuit 71 has image control CPU71a, work RAM71b, program ROM 71c, image ROM71d, video-ram 71e, and VDP (video display processor) 71f.According to the image control program (relating to the demonstration on basic display unit 11 and sub-display 12) that is stored in advance among the program ROM 71c, based on the parameter that is provided with by microcomputer 31, image control CPU71a determines will be by the image of basic display unit 11 and sub-display 12 demonstrations.Temporary storing device when work RAM71b is configured to image control CPU71a carries out image control program.
Program ROM 71c is the memory image control program, various option tables etc.Image ROM71d has stored the point data that forms image.Temporary storing device when video-ram 71e is configured to form image by VDP71f.VDP71f has control RAM71g, forms by image control CPU71a to determine, and corresponding image by basic display unit 11 and sub-display 12 content displayed, and the image of exporting each formation is to basic display unit 11 and sub-display 12.
(street machine server, the configuration of card camera and street machine router)
As shown in FIG. 6, street machine server 2 has CPU201, ROM202, RAM203, communication process part 204, Control on Communication part 205 and the data store of storing applied data divide 206.According to the program that is stored among the ROM202, in the operation of CPU201 when RAM203 reads and writes data, Control on Communication part 205 starts communication process part 204 according to the instruction from CPU201 simultaneously.Street machine server 2 is carried out transfer of data with each game machine 1 that is provided with by industrial siding 3 in each recreation street machine A and B, transmission (downloads) application data is to each game machine 1, or game machine 1 and and central server group 5 between relay data transmit.Application data comprises the data (to labyrinth combat game setting about being equipped in the program of the action button on the operating unit 19) of the various data (view data of recreation etc.) that are used for carrying out the labyrinth combat game that realizes at game machine 1 and plate face.
Is connected the street machine LAN that forms by each play street machine A and B with internet 4 to the LAN that forms by central server group 5 at-street machine router 7 by order wire 4a.
(configuration of central server group)
A plurality of game servers (two game servers 101 and 102 are arranged in Fig. 1) that 5 promising each recreation of central server group are installed, with database server 103, wherein, game server is connected to each other by industrial siding 104, forms the LAN that is connected to internet 4 by the router that does not have to show.
As in Fig. 7, showing, for the game server 101 of carrying out labyrinth combat game installation has CPU301, ROM302, RAM303, communication process part 304, Control on Communication part 305 and data store divide 306.In game server 101, according to the program that is stored among the ROM302, in the operation of CPU301 when RAM303 reads and writes data, Control on Communication part 305 starts communication process part 304 according to the instruction from CPU301 simultaneously.
As describing hereinafter, configure database server 103, make each player in game machine 1 be arranged on the portrait 40 that the player in the authenticating unit 15 uses, and allow to read portrait ID, transmit the portrait ID that reads of corresponding portrait 40 thus from game machine 1.In database server 103, related a plurality of corresponding portrait ID of ID management document and a player ID who transmits from game machine 1, and can store the ID that obtains, divide in data store to form the ID management document in 406.By ID management document management game person and the portrait that uses by the player.Use the ID management document to differentiate player and discriminating portrait, these are described hereinafter.
Game data comprises personage-performance data, this show each personage characteristic (information is pointed out each personage's dress, the color of dress, the defence parameter has personage's ability value of attack parameter and firing area, special ability etc.This ability is equal to performance object data in the present invention, and hereinafter this information is called " figure information "), data are pointed out the history of the labyrinth combat game that each player plays.Transmit these game datas to game machine 1 from database server 103, and be used for the labyrinth combat game.
(configuration of portrait)
Fig. 8 shows the perspective view that the parts of portrait 40 structures decompose.Portrait 40 is the objects that will read among the present invention, and portrait 40 has foundation 41, expresses the portrait main part 42 of the 3D shape of everyone picture in the combat game of present labyrinth.
Portrait main part 42 has horizontal panel part 46, it has the recessed part 46a of corresponding ledge 43b, the doll part 47 that forms makes its two legs stand on the horizontal panel part 46, imitation appears at the personage in the combat game of labyrinth, wherein ledge 43b embeds recessed part 46a, so portrait main part 42 is fixed on the top section 43a of foundation 41.Should be noted that portrait 40 is placed in the packing that does not have the about 7cm of diameter that shows, and the machine the same with sheet card machine 6 betrayed.The monster portrait is placed in some packings, therefore, and when the end user when (that hereinafter describes has-portrait mode of figure), can use the monster portrait sometimes as 40.Therefore, hereinafter describe,, even, can express personage's characteristic feature, excite player's collection purpose with same portrait by the different colours or the change figure information of producer's picture.
The player can also can be discerned by game machine 1 according to portrait ID according to the shape recognition portrait 40 of portrait main part 42.40 portrait ID are unique to different portraits, and the designer makes the repeatedly registration of forbidding same portrait in games system 100 as ID so.
(content of operation of game machine)
Below, with reference to being presented at the flow chart of Fig. 9, the details of the operation of the game machine 1 that above-described configuration is arranged is described to Figure 15.Should be noted that getting a kind of situation provides following explanation for example, in the example, in recreation street machine A, eight game machines 1 are installed, operate four game machines 1 respectively by the player and play same labyrinth combat game.
Fig. 9 is presented in the game machine 1 from recreation to begin operation steps flow chart to the game over game processing.Should be noted that at Fig. 9 and Figure 10 of mentioning later and be abbreviated as S to the step of Figure 15.In the following description, one of game machine 1 of being operated by four players as an example.
The download request of (step of describing 100) later game machine 1 transmitting user data is to street machine server 2 when connecting power supply, and when street machine server 2 received download requests, transmitting user data was to the game machine 1 (seeing Figure 16) of transmission download request.
In case the application data of receiving, game machine 1 storing applied data in RAM33.Then, in case host CPU 32 is read application data, in game machine 1, host CPU 32 is proceeded the labyrinth combat game as the control device that advances of the recreation among the present invention according to player's operation input.Each game machine 1 makes basic display unit 11 show game image, and is synchronous with other game machine by street machine server 2 and central server group 5 simultaneously.
Simultaneously, when game processing began, each game machine 1 proceeded to step 1 and carries out the recreation mention later and begin to handle, and this comprises that coin inserts, and the ID card inserts, and password input and people's deposits yields are handled.In step 2,, determine whether predetermined data are provided with (setting exists) for having-the portrait sign, and this describes hereinafter based on the result that recreation begins to handle.According to the result treatment of from then on determining be divided into step 3 and step 4 (having-situation of portrait sign in step 3, step 4) in the situation of nothing-portrait sign.Realize that any one handles, removing when the step 5 after step 3 has-and during the portrait sign, handle and proceed to step 6, wherein, show game result (fight result) as mark, in database server 103, upgrade game data thus.Carry out the processing of back then, show in fight result's the data to data storehouse server 103 that by 2 transmission of street machine server processing finishes then.
In this way, in game machine 1, can play-portrait mode of figure the labyrinth combat game of (first pattern among the present invention) or nothing-portrait mode of figure (second pattern among the present invention).Yet, to the player have-game content of portrait mode of figure is than the game content more benefited (this is described in detail later) of nothing-portrait mode of figure.
(having-the portrait game processing)
When begin to have-during the portrait game processing, proceed to step 10 as the game machine 1 that in Figure 10, shows, wherein, before the game data that receives from street machine server 2, game machine 1 is waited for.After receiving game data, game machine 1 causes that RAM33 stores it immediately, handles and proceeds to step 11, and wherein host CPU 32 operates to extraction element of the present invention, extracts the figure information of correspondence by the portrait ID of the portrait 40 of player's use.In this way, the figure information that use to extract is carried out has-game processing of portrait mode of figure.Next step handles proceeding to step 12, wherein carries out and selects dress, the processing of dungeon etc.
Here, host CPU 32 operates to bonus of the present invention and gives device, causes that the basic display unit 11 that operates to selecting arrangement is set up than subsequently the project widely in the nothings-portrait game processing to select, and expands range of choice.In this case, the selection screen that does not have here to show is presented on the basic display unit 11, and therefore, the player can select project subsequently.Particularly, can select correspondence to be subjected to the character features (personage dress clothes) in this example, of the portrait 40 of new setting and authentication (or authentication) influence and be used for the dungeon of labyrinth combat game by the player.
When the player selected the clothes of wishing and dungeon with finger touch basic display unit 11, the information that indication is selected was input to host CPU 32 from touch-screen 11a.Step 12 is to the so optional clothes (for example, three types) of selecting polytype is arranged-processing of portrait mode of figure.Can select two type dungeons, i.e. common form or special shape.On the other hand, the not processing same with the processing of step 12 so only is provided with the clothes of the acquiescence of regulation, and the dungeon of common form is set to each personage in nothing-portrait game processing.
Handle proceeding to step 13 then, wherein carry out authorize-processing that the player is provided with.In this step, any player (four players in the present invention) who participates in the labyrinth combat game is set to the player in the mobile labyrinth of energy (authorizing the player who moves), and this describes hereinafter.Each player is set for authorizing the player who moves.
In step 14 afterwards, carry out mobile phase and handle.Carry out the mobile phase processing according to the flow chart that is presented among Figure 12.When the beginning mobile phase was handled, host CPU 32 proceeded to step 31, wherein gave image control circuit 71 instructions, caused basic display unit 11 to show that labyrinth image 150 is one that shows in Figure 17.Labyrinth image 150 has the right to show display part 150a, and (player 1,2,3 and 4), it shows that there is or does not exist mobile right in four players, or attack order priority, display part, labyrinth 150b, it shows the image in the labyrinth of a plurality of wall parts of configuration, wherein a plurality of personages' 151 image (image of execution target of the present invention) is presented in the labyrinth.And labyrinth image 150 has timer display part 150c, and it shows the time of mentioning later that is provided with, with the remaining time that the time of first passage uses, encourage the input of player's executable operations, life display part 150d, with explain display part 150e, show the how explanation of mobile wall part.In the 150c of timer display part, host CPU 32 causes that basic display unit 11 shows, the digital value that shows when the time of first passage increases reduces.
Next step handles proceeding to step 32, and wherein host CPU 32 begins to measure the time of first passage.The time of first passage points out that can carry out the operation input from the player points out to determine the wall part (mobile wall part) that (input time started) will move at screen, carries out the time of moving input or decision operation input passage to the arrow that player's actual touch is wished.In step 33 afterwards, host CPU 32 determines whether the mobile wall part is determined.If determine the mobile wall part, handle and proceed to step 34, if do not have, handle proceeding to step 37.In step 34, host CPU 32 determines whether the time of first passage is equal to or less than first the time (10 seconds in this example) is set.If the time of first passage is provided with in the time first, handle proceeding to step 35, if not, handle proceeding to not execution in step 35 of step 36.In step 35,32 pairs of defence of host CPU parameter " adds " 1.This defence parameter is one of action parameter of the present invention, and digital value is big more, improves manyly more for the protection capability from other personage's attack, and the player can be favourable so proceeds the labyrinth combat game.In step 36 afterwards, host CPU 32 is provided with definite wall and partly is the mobile wall part, determines personage's action (mobile wall).
On the other hand, proceed to step 37 if handle from step 33, whether the time of determining first passage is in the event horizon of determining the mobile wall part (15 seconds in this example).If the time of first passage is in moving the event horizon of determining, handle and get back to step 33, if not, handle and proceed to step 38, can use the random digit of extracting from sample circuit 36 therein, any wall that is provided with at random partly is the mobile wall part.Handle then and proceed to step 39, therein, be presented at the labyrinth image that mobile wall part back obtains, and finish mobile phase thereafter and handle.In this way, can in the event horizon of determining the mobile wall part, (15 seconds) carry out determining of mobile wall part, if but the preceding execution of boundary (in 10 seconds) between then, the defence parameter " adds " 1.
Next step is handled and proceeds to step 15, carries out motion stage therein and handles.Carrying out motion stage according to the flow chart that is presented at Figure 13 handles.
When motion stage was handled beginning, host CPU 32 proceeded to step 41 instruction figure image forming control circuit 71, and caused basic display unit 11 to show the labyrinth image 160 of motion stage shown in Figure 180.Labyrinth image 160 is also just like various display parts (the right table display part 160a of labyrinth image 150, display part, labyrinth 160b, timer display part 160c, life display part 160d), wherein personage 161 is placed in the labyrinth, the labyrinth image on purpose illustrates display part 160e, and it has the demonstration of explanation request message of destination and the confirming button of destination.
Next step handles proceeding to step 42, and host CPU 32 begins to measure the time of second passage therein.The time of second passage is pointed out can put rules into practice his personage's the operation input (input time started) of destination (explanation of destination) from the player, by touching destination explanation display part 160e, carry out the time that passage is imported in the operation of proceeding to play to the player.In step 43 afterwards, host CPU 32 determines whether to have stipulated the destination, if stipulated the destination, handles proceeding to step 44, does not proceed to step 48 if handle.In step 44, show that the personage moves to the image (not showing in the drawings) that the Show Color on the floor of destination changes from its home position, the blast destination handles proceeding to step 45.Then, it determines whether the player touches the confirming button (determining the destination) of destination explanation display part 160e.If touched button, handle proceeding to step 46, do not proceed to step 48 if handle.In step 46, host CPU 32 determines whether the time of second passage is equal to or less than second the time (15 seconds in this example) is set.In this step, if the time of second passage is to be provided with in the time second, handles and proceed to step 47, proceed to not execution in step 47 of step 49 if not processing.In step 47,32 pairs of attack parameters of host CPU " add " 1.As to defend the parameter attack parameter also be one of action parameter of the present invention, and digital value is big more, and attacking ability strengthens more, and the player can be favourable so proceeds the labyrinth combat game.
On the other hand, when processing proceeded to step 48, it determined that the time of second passage is whether in the event horizon that the destination is determined (30 seconds in this example).If the time of second passage is in the event horizon that the destination is determined, handle and get back to step 43, if not, the motion stage processing finishes (in this case, the personage does not move and waits in the home position).In addition, in step 49, host CPU 32 is determined personage's action (moving), and is shown the image that the personage moves according to the decision of making in the step in front in the labyrinth.Then, the motion stage processing finishes.In this way, can in the event horizon that the destination is determined, (30 seconds) carry out determining of destination, if but carry out (in 15 seconds) in the time of advent before the boundary, attack parameter " is added " 1.Should be noted that is having-and during the motion stage of portrait mode of figure handles, can use special card (carry out random motion with remote port card, can pass wall, etc.) conduct in nothing-portrait mode of figure, can not obtainablely to award with through-wall card personage.
Get back to Figure 10, the motion stage processing subsequent is handled and is proceeded to step 16, and host CPU 32 determines whether to produce fight therein.Here,, handle proceeding to step 17 if produce fight (appearing in the situation of scope in the labyrinth that can begin to attack) a plurality of personages, if but do not have fight and produce, handle proceeding to step 20.
In step 17, carry out the fight choice phase and handle.Here, host CPU 32 instruction figure image forming control circuits 71, and cause basic display unit 11 to show that fight selects images 170 (have the right to show display part 170a, the personage is placed in the labyrinth) as of showing in Figure 19.Select image 170 with reference to this fight, each player (four players in this example) selects the adversary that attacks, selects the operation technique card and does not use, and the technology card shows each personage's technology, also selects which technology card of use.Should be noted that the attack order of being installed by each personage is based on the player of conversion-mandate.
In the processing of fight choice phase, can select technology card (, offering the personage as award) at game over technology card according to the record of fight.Having-situation of portrait mode of figure in, the more eurypalynous technology card that provides and the technology card of more options more are provided the situation of comparing nothing-portrait mode of figure.In addition, having-portrait mode of figure in, setting up provides the probability of the rare card that produces useful prize information (for example, producing special technique) to be higher than nothing-portrait mode of figure.Particularly, have-the portrait mode of figure recreation, the various technology that comprises rare card is provided, can use their probability to increase, can obtain bonus of the present invention thus if the player end user plays as 40.
In this case, host CPU 32 running gives device for bonus of the present invention, searches for the choice of technology table (for example, the table of the random number of the technology card that will select of association) of first pattern.When the choice of technology table of the choice of technology table of first pattern relatively and second pattern, the scope that choice of technology table in front is wideer than the choice of technology table foundation of back about the random number of rare card.
Carrying out fight in step 18 afterwards handles.Particularly, regulation striking capabilities and protection capability, and according to its figure information, each personage's firing area is set thus when whether considering the operation technique card, are determined each personage's game result by relatively attack parameter in the fight personage and defence parameter.In this case, sub-display 12 shows fight image 180, the scene of personage 181a that it shows as shows in Figure 20 and fight 181b.
Next step is finished the battle, and carries out the score computing.In this step, the result who handles according to the fight of step 18 (becomes adversary's personage's type, triumph and failure), life adds deduct, give the personage or from the personage deprive title or sacred jewel (having-portrait mode of figure, performance according to the personage gives various titles as " champion ", " great master ", " full-time coach ").In step 20 afterwards, it determines whether to set up termination condition.If set up termination condition (mark is not more than 0), finishing has-the portrait game processing.If do not set up (mark is greater than 0), handle and get back to step 13, and the step above repeating.To mark 0 or player are still less arranged, finish the labyrinth combat game, replace this player, host CPU 32 participates in fight as another personage.Should be noted that,, recover card or insert coin, recover a certain amount of life if abiotic player uses though do not show.
As described above, be provided with in the time, each mobile phase in game machine 1 is handled and motion stage is handled when determining mobile wall part or destination, by to the addition process of action parameter with attack parameter with defend the parameter addition, promote striking capabilities and protection capability thus.And, when the personage fights, use these parameters to determine which personage wins or failure, the process of control labyrinth combat game.For this reason, the addition process of action parameter is a kind of excitation, allows each player promptly to determine mobile wall part or destination.Therefore, the player there is no need to delay the operation input, can prompting operation early import, and can urge the process of whole recreation.
And, timer display part 150c and 160c show that respectively mobile phase is handled and motion stage is handled, the number that the time of the passage that the time that their demonstrations are passed with measurement begins reduces gradually so, just might be encouraged player's executable operations input as far as possible early.
Particularly, as in game machine 1, when playing the type of play of a plurality of players' participations, if a player delays operation, other player must wait for, causes pressure and dejected thus.Yet this situation can not take place in game machine 1, and each player can have the feature of real bewitching recreation, and this feature obtains by the labyrinth combat game.
(nothing-portrait game processing)
Carry out nothing-portrait game processing by flow chart subsequently, this is duplicate with the flow chart that is presented at having among Figure 11-portrait game processing.When relatively do not have-the portrait game processing with have-during the portrait game processing, difference is that nothing-portrait game processing does not have step 12.
In nothing-portrait mode of figure, end user's picture is not played, and when receiving game data and being stored among the RAM33, if response signal comprises portrait ID (if the portrait of authentication is arranged), extracts the figure information of corresponding portrait ID.
Therefore, because execution in step 12 not has-portrait mode of figure unlike above-described, the player does not have right to choose to dress and dungeon, so with have-content that the labyrinth combat game of portrait mode of figure is relatively played is limited.In addition, the selectivity of the various cards that can select in step 15 and the technology card that can select in step 17 is limited.
In addition, corresponding fight result's title gives the personage in step 19, even but in nothing-portrait mode of figure. and obtain good fight result, give title, " ronin ".
In this way, not only when the end user as 40 and also when end user not as 40 the time, in game machine 1, play and can continue.When the end user as 40 the time, interests that acquisition can not obtain as 40 time as end user not, so the player can have the intention of collector's picture can provide by the characteristic of using the labyrinth combat game fully to obtain the real bewitching feature of playing.When the end user plays the labyrinth combat game as 40, the advantage of the state that depends on game progress is arranged especially, therefore increase the personage's of match people picture mark, promote striking capabilities and protection capability, and give title, end user's picture of encouraging the player to repeat so, and to satisfy the player be possible.
(recreation begins to handle)
Begin to handle by the recreation that is presented at the flow chart performing step 1 subsequently among Figure 14.Figure 14 is the flow chart of the running that shows that recreation begins to handle, and Figure 15 is the flow chart of the running that shows that people's deposits yields is handled.
Begin to handle in case start recreation, host CPU 32 proceeds to step 61, carries out message output and handles, and instruction figure image forming control circuit 71 causes basic display unit 11 to show predetermined message (requests coins is inserted, and request ID card inserts and the input of request password).Then, execution is in the processing of step 62 and step 63.
In order to begin recreation, the player inserts coin and inserts slot 6 to coin, inserts ID card 17 to card slot 18, uses operating unit 19 to enter password.Then, be input to host CPU 32 from coin sensor 16a, import the card information that is stored on the ID card 17 from card reader 18a from the signal that detects the coin that inserts.In addition, enter password, when carrying out these all inputs, handle proceeding to step 63 from operating unit 19, host CPU 32 command communication control sections 21 operation communication processing sections 22 therein, the card information of reading and the password of input are transferred to street machine server 2.
In step 64 subsequently, receive the response signal of mentioning later from central server group 5 before, host CPU 32 is waited for, when receiving response signal, handles proceeding to step 65.In step 65, judge according to response signal whether finish authentication (registration) after, provide instruction and cause basic display unit 11 to show selecting nothing-portrait mode of figure or have-portrait mode of figure and any various selectable personages' selection shields.In step 66, host CPU 32 is waited for before touching touch-screen 11a, if touch, handles proceeding to step 67, and it determines whether to select to have-portrait mode of figure in step 65 therein.When in this step, select to have-during portrait mode of figure, handle and proceed to step 68, if do not have, handle proceeding to step 69.When processing proceeds to step 68, carry out people's deposits yields of mentioning later and handle.In step 69, because end user's picture not, the input data of mentioning later are provided with the data (instruction of nothings-portrait people deposits yields) of people's deposits yields instruction, processing proceeding to step 70 in arbitrary situation.Particularly, in step 67, to very first time end user picture with when the portrait of authentication being arranged and using another portrait of the portrait that is different from authentication, if the player selects to have-portrait mode of figure, handle proceeding to step 68, executor's deposits yields is handled therein.In addition, though,, handle proceeding to step 69 if the player selects nothing-portrait mode of figure when player's end user's picture and when having a portrait player not use the portrait of authentication not.
When processing proceeds to step 68, handle according to the flow chart host CPU 32 executor's deposits yields that are presented among Figure 15.When this handles beginning, handle proceeding to step 81, carry out the output of setting up the portrait request message therein and handle.Here, host CPU 32 instruction figure image forming control circuits 71 cause basic display unit 11 to show that claimants as 40 message that are installed in the foundation on the authenticating unit 15, read portrait ID and (for example, " please authenticating unit set up the basis of portrait on operating unit.When beginning the authentication of portrait, authenticating unit lights.So up to the lamp please not mobile portrait that goes out ").In step 82, host CPU 32 is waited for before finishing the reading of portrait ID.When according to the information player who shows authenticating unit 15 being set up portrait 40, authenticating unit 15 is read the portrait ID of the portrait 40 that is stored in IC chip 44, and portrait ID imports host CPU 32.Then, handle proceeding to step 83,32 pairs of inputs of host CPU data establish people's deposits yields explanation data of the portrait ID that reads therein.In step 84 subsequently, read the having of the portrait ID of portrait 40 (portrait setting)-portrait sign predetermined data (" 1 " in this example) are set pointing out authenticating unit 15, when execution in step 84, finish people's deposits yields and handle.
When processing proceeds to step 70, host CPU 32 command communication control sections 21 operation communication processing sections 22, transmission input data are to street machine server 2.When step 70 finished, Exit Game began to handle.
In this way, design games machine 1, therefore when the realization portrait is provided with, to have-the portrait sign sets up predetermined data.In case realize the portrait setting, someone is transferred to database server 103 by street machine server 2 at the input data of deposits yields explanation data, portrait ID is related to the intrinsic player ID of player that carries out setting in database server 103, be stored in then in the ID management document, be used for determining whether authentication of portrait.In addition, determine portrait result's signal in response of authentication from database server 103 transmission by the ID management document whether, the player can select the portrait of corresponding authentication portrait to play the labyrinth combat game so.Yet, if do not finish the portrait setting, do not carry out-setting of portrait sign.Therefore, in order to play-the labyrinth combat game of portrait mode of figure, even portrait authentication, authenticating unit 15 is provided with portrait 40, and to read portrait ID be necessary.When realizing being provided with, in database server 103, produce the figure information of the corresponding portrait ID that reads, even portrait 40 is not provided with again thus, can play the labyrinth combat game.
On the other hand, at game machine 1, street machine server 2 in the central server group 5, about above-described processing, is carried out processing with the order that is presented at Figure 16.Figure 16 is presented at game machine 1, street machine server 2, the precedence diagram of the operating sequence that realizes in the central server group 5.
In game machine 1, to street machine server 2, application data-downloading is then in step 63 transmission card information etc. as described above in step 100 transmission download request.In central server group 5, processing proceeds to step 301, CPU401 in database server 103 uses from the card information and the password of game machine 1 transmission therein, and with reference to the ID management document etc., carry out the authentication process of determining whether player and portrait are registered.If registered, be defined as authentication, handle proceeding to step 302, transmission therein points out that the response signal of authenticating result is to game machine 1.In this case, in database server 103, eight game machines 1 that are installed among each street machine A and the B are carried out same authentication process.
And, in game machine 1, be transmitted in the input data that above-described step 68 shows.Then, in central server group 5, handle proceeding to step 303, game server 101 uses from the input data of each game machine 1 transmission therein, and realizes the acceptance of player's input.In addition, in step 304 afterwards, use the player's who upgrades participation information, (whether this portrait ID has the portrait ID of the new registration of authentication with the portrait ID of corresponding people's deposits yields explanation data, authentication but the portrait ID of the portrait of authentication more), realize registration or the portrait of ID management document is upgraded.In step 305 afterwards, determine player (four players in this example) as the adversary.In step 306, database server 103 extracts each player's of adversary game data, handles and proceeds to step 307, and the game data of Ti Quing is transferred to street machine server 2 therein.When receiving game data in street machine server 2, game data is transferred to each game machine 1.
Should be noted that by getting the example of portrait 40 explanation of game machine 1 is provided for the target that will read.Yet the present invention can be used to use the situation of the target that will read that is different from portrait 40.For example, can use the photo or the portrait that take out the personage, and the game card of storage id information etc. or the cassette tape of card form.The present invention provides explanation as an example with the game machine 1 that can play the labyrinth combat game, but the present invention can be used for playing the game machine of other recreation.The example of this game machine comprises can play the recreation that a plurality of players occur, and as baseball, the game machine of football therein, uses corresponding each player's portrait or cassette tape, can be played games by the cooperation of simulation whole team.
And game machine 1 equipment shows the basic display unit 11 and the sub-display 12 of game image, but discerptible basic display unit 11 and the sub-display 12 of providing.
In the superincumbent example, image display device is arranged with game machine 1, reading device, control device is carried out in recreation, and the sampled situations that bonus gives device provides explanation.Yet configurable games system (games system of the present invention) makes the device that any one game machine 1 or street machine server 2 are provided above each.In addition, can separate with street machine server 2 by providing to have with game machine 1, the equipment of the device said function above each (control appliance is carried out in the recreation that has recreation to carry out control device) disposes games system
Describe in detail as top, according to this example, provide and read the data that are stored in the object that to read, and use game machine and the games system that to play games by the image display device display image, even do not use the object that to read, do not damage the depending on or motivation of the collection of the object that will read, recreation can be proceeded.
Claims (10)
1. game machine comprises:
Image-display units, the performance object that demonstration response player's operation is moved;
Sensing element is read the identifying information of corresponding performance object from the object that will read, the described object storage that will read the identifying information of performance object;
The recreation control module that advances is read first pattern of identifying information or is not required in second pattern of reading identifying information requiring by sensing element, proceed to utilize the recreation of the image of performance object;
Bonus gives the unit, provides predetermined bonus to the recreation of first pattern.
2. game machine according to claim 1 is characterized in that also comprising:
Performance object data stores unit, the data of storage performance object;
Extraction unit is from being stored in the corresponding data of performing the identifying information of object of data extract of performance object data stores unit;
Wherein, the recreation data that the control module utilization is extracted by extraction unit of advancing.
3. game machine according to claim 1 is characterized in that, can utilize probability to the favourable bonus of player, bonus to give the probability that the unit improves the first high pattern than second pattern to the player, and bonus is provided.
4. game machine according to claim 1, it is characterized in that also comprising selected cell, the player selects to perform the attribute of object, wherein, the player selects the attribute of performance object by selected cell, the range of choice that first pattern is set is wideer than second pattern, thereby bonus gives the unit bonus is provided.
5. game machine according to claim 1, it is characterized in that when recreation is the pairing recreation, to appearing at a plurality of performance objects in the pairing recreation, the performance object data comprises at least from the clothes by the performance object, the color of the clothes of performance object, the defence parameter of performance object, the attack parameter of performance object, the ability value of performance object, a kind of data type of selecting in the special ability combination of performance object.
6. game machine according to claim 1 is characterized in that providing the form of the technology card of technical capability to give predetermined bonus to the performance object.
7. game machine according to claim 1, it is characterized in that reading to as if portrait.
8. games system comprises:
Image-display units shows that the image of performance object, this image represent to respond the performance object that player's operation is moved;
Sensing element is read the identifying information of corresponding performance object from the object that will read, the described object storage that will read the identifying information of performance object;
The recreation control module that advances is read first pattern of identifying information or is not required second pattern of reading identifying information by sensing element requiring, and proceeds to utilize the recreation of the image of performance object;
Bonus gives the unit, provides predetermined bonus to the recreation of first pattern.
9. games system according to claim 8, it is characterized in that comprising the street machine server that is installed in the machine of recreation street, a plurality of game machines of the connection street machine server that can communicate by letter by industrial siding, be installed in the street machine router in the recreation street machine and be connected to the central server of street machine server by street machine router, order wire and internet.
10. games system according to claim 9 is characterized in that central server receives from the input data of each game machine transmission, accepts the participation of player in the recreation, and the participation information of new players more, determines to become adversary's player.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2004253182A JP2006068143A (en) | 2004-08-31 | 2004-08-31 | Game machine and game system |
JP2004253182 | 2004-08-31 |
Publications (1)
Publication Number | Publication Date |
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CN1743037A true CN1743037A (en) | 2006-03-08 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CNA2005100966516A Pending CN1743037A (en) | 2004-08-31 | 2005-08-31 | Gaming machine and gaming system |
Country Status (4)
Country | Link |
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US (1) | US20060046809A1 (en) |
JP (1) | JP2006068143A (en) |
KR (1) | KR20060050812A (en) |
CN (1) | CN1743037A (en) |
Cited By (3)
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CN101553291A (en) * | 2006-09-28 | 2009-10-07 | 美泰有限公司 | Interactive toy and display system |
CN103007532A (en) * | 2011-09-20 | 2013-04-03 | 科乐美数码娱乐株式会社 | Game system |
CN109195677A (en) * | 2016-06-14 | 2019-01-11 | 株式会社万代 | Game device, game article and program |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2006158875A (en) * | 2004-12-10 | 2006-06-22 | Aruze Corp | Game machine and game system |
AU2006201599A1 (en) * | 2005-04-22 | 2006-11-09 | Aruze Corp. | Server and gaming machine |
JP3926825B2 (en) * | 2005-09-22 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | Game system |
JP5365906B2 (en) * | 2008-12-26 | 2013-12-11 | 株式会社セガ | GAME DEVICE AND GAME CONTROL METHOD |
US8409011B2 (en) * | 2009-02-02 | 2013-04-02 | David Shackleton | System and method of conducting simulated combat |
JP6069618B2 (en) * | 2012-09-28 | 2017-02-01 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME SYSTEM USING THE SAME, STORAGE MEDIUM USED FOR THE SAME, AND CONTROL METHOD |
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US4764666A (en) * | 1987-09-18 | 1988-08-16 | Gtech Corporation | On-line wagering system with programmable game entry cards |
US5743801A (en) * | 1995-08-18 | 1998-04-28 | Welander; Paul M. | Collectable video sports card |
JP3228216B2 (en) * | 1998-03-05 | 2001-11-12 | ヤマハ株式会社 | Card game system |
JP2002065936A (en) * | 2000-08-30 | 2002-03-05 | Denso Corp | Game device |
US6949003B2 (en) * | 2000-09-28 | 2005-09-27 | All Season Toys, Inc. | Card interactive amusement device |
JP2002186782A (en) * | 2000-12-20 | 2002-07-02 | Omron Corp | Game machine, game system, goods information recording medium, and angling result information recording medium |
JP2002273042A (en) * | 2001-03-15 | 2002-09-24 | Nagano Fujitsu Component Kk | Recording medium and information reader |
JP2002336399A (en) * | 2001-05-17 | 2002-11-26 | Nintendo Co Ltd | Collection card, game system using the same and method for producing the same |
JP3478281B2 (en) * | 2001-06-07 | 2003-12-15 | ソニー株式会社 | IC card |
JP3980936B2 (en) * | 2002-05-29 | 2007-09-26 | アルゼ株式会社 | Medal game machine |
JP3495032B1 (en) * | 2002-07-24 | 2004-02-09 | コナミ株式会社 | Game progress management device, game server device, terminal device, game progress management method, and game progress management program |
JP2004229752A (en) * | 2003-01-28 | 2004-08-19 | Aruze Corp | Game machine, trading card, and game system |
-
2004
- 2004-08-31 JP JP2004253182A patent/JP2006068143A/en active Pending
-
2005
- 2005-08-23 US US11/208,880 patent/US20060046809A1/en not_active Abandoned
- 2005-08-30 KR KR1020050079926A patent/KR20060050812A/en not_active Application Discontinuation
- 2005-08-31 CN CNA2005100966516A patent/CN1743037A/en active Pending
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101553291A (en) * | 2006-09-28 | 2009-10-07 | 美泰有限公司 | Interactive toy and display system |
US8287372B2 (en) | 2006-09-28 | 2012-10-16 | Mattel, Inc. | Interactive toy and display system |
CN103007532A (en) * | 2011-09-20 | 2013-04-03 | 科乐美数码娱乐株式会社 | Game system |
CN103007532B (en) * | 2011-09-20 | 2015-05-20 | 科乐美数码娱乐株式会社 | Game system |
CN109195677A (en) * | 2016-06-14 | 2019-01-11 | 株式会社万代 | Game device, game article and program |
CN109195677B (en) * | 2016-06-14 | 2022-04-01 | 株式会社万代 | Game device, game article, and recording medium |
Also Published As
Publication number | Publication date |
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US20060046809A1 (en) | 2006-03-02 |
JP2006068143A (en) | 2006-03-16 |
KR20060050812A (en) | 2006-05-19 |
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