CN1657123A - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
CN1657123A
CN1657123A CN 200510007799 CN200510007799A CN1657123A CN 1657123 A CN1657123 A CN 1657123A CN 200510007799 CN200510007799 CN 200510007799 CN 200510007799 A CN200510007799 A CN 200510007799A CN 1657123 A CN1657123 A CN 1657123A
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China
Prior art keywords
drum
game
switch
points
plurality
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CN 200510007799
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Chinese (zh)
Inventor
小太刀龙
Original Assignee
阿鲁策株式会社
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Priority to JP2004040648A priority Critical patent/JP2005230130A/en
Application filed by 阿鲁策株式会社 filed Critical 阿鲁策株式会社
Publication of CN1657123A publication Critical patent/CN1657123A/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Abstract

游戏机包括:多个主转筒(3L、3C、3R),在这些转筒的外周上布置有多个符号;和停止开关(7L、7C、7R),其使得能够输入指令以停止主转筒(3)的旋转,其中,基于由玩家从停止开关(7)进行输入的定时来停止所述多个主转筒(3)的旋转。 The gaming machine comprising: a plurality of main drum (3L, 3C, 3R), on the outer periphery of the drum are arranged a plurality of symbols; and a stop switch (7L, 7C, 7R), which enables inputting an instruction to stop the rotation of the main the rotary drum (3), wherein, based on timing inputted from the stop switch (7) by a plurality of players to stop the rotation of the main drum (3). 并且,该游戏机还包括:转速修改开关(101),其使得能够修改主转筒(3)的转速,并被按使玩家可以操作的方式设置;以及副转筒(3S),在其外周上布置有用于产生效果的多个符号,其中,转速修改开关(101)在由被停止/显示的副转筒(3S)上的符号显示了特定效果时变得可操作。 Then, the game machine further comprising: modifying the speed switch (101), which makes it possible to modify the primary drum (3) rotational speed, and can be operated by the player provided; and a secondary drum (3S), at its outer circumference generating a plurality of symbols arranged on effect, in which the rotational speed modification switch (101) becomes operable when displaying a specific effect by the symbols on the stopped / displayed sub drum (3S).

Description

游戏机 Game consoles

技术领域 FIELD

本发明涉及游戏机,如弹球盘(pachislo)游戏机、投币游戏机等。 The present invention relates to a game machine, such as pachinko (Pachislo) games, the slot machine and the like.

背景技术 Background technique

下面利用投币游戏机尤其是弹球盘型游戏机的示例来进行描述。 The following are examples of particular pachinko game machine to be described using slot machine. 这种类型的投币游戏机具有并排地排成行的三个转筒,这三个转筒在它们的外表面上布置有多种类型的符号。 This type of slot machine with three drum side by side in rows of three in the drum is arranged on the outer surface thereof with a plurality of types of symbols. 如果投入了硬币,那么当操作启动开关时,这些转筒开始旋转,并且可变显示在各转筒的外表面上显示的符号。 If the coin input, then when the operation start switch, the drum begins to rotate, and the variable display symbols displayed on the outer surface of each drum. 在该状态下,当随后操作针对各转筒的停止开关时,相应的转筒停止。 In this state, when the subsequent operation for the respective reels stop switch to stop the respective drum.

当通过该操作使所有转筒都停止时,如果停止在由所投入的硬币数确定的支付线(pay line)上的多个符号满足预定获赢组合,则向玩家奖励收益,奖励给玩家的“收益”是根据获赢组合把多个硬币作为奖品支付给玩家的收益,或是称为大加分(big bonus)(以下称为BB))或常规加分(regular bonus)(以下称为RB)的收益,该种收益能够引起其中与普通游戏相比可以赢取更多硬币的特殊游戏。 When the drum through which all operations are stopped, the pay line is stopped if (pay line) is determined by the number of coins into a plurality of symbols satisfies a predetermined winning combination, then the player bonus revenue, awarded to the player "income" is to pay more coins according to a winning combination of benefits to players as prizes, or called big plus (big bonus) (hereinafter referred to as BB)) or conventional extra points (regular bonus) (hereinafter referred to as RB) earnings, which can cause this kind of income compared with the normal game can win the game more special coins.

因此,玩家操作停止开关,使得符号组合满足获赢组合。 Thus, the player operates the stop switch, so that the combination of symbols satisfies a winning combination. 当玩家熟练地操作停止开关时,玩家可以获得收益并可享受玩游戏的乐趣。 When the player manipulate stop switch, the player can get benefits and enjoy the fun of playing the game. 按使符号组合满足获赢组合的方式来操作停止开关通常被称为“观察停止”。 So that by combination of symbols satisfies a winning combination approach to the operation stop switch is commonly referred to as "observation stop." 然而,当转筒旋转时,符号高速地可变显示,因此并非所有玩家都能够执行观察停止操作。 However, when the drum is rotated at high speed symbol variable display, not all players are capable of performing the stopping operation was observed. 换句话说,观察停止操作是只有一部分具有优良的察觉可变物体的视觉能力并且已进行过大量实践的玩家才能够执行的操作。 In other words, the stop operation is observed only a part of the variable objects with excellent visual ability to perceive and practice has been subjected to the operation of a large number of players to be able to perform.

同时,近来弹球盘游戏机的普及程度也增加了。 Meanwhile, the recent popularity of pachinko game machines has also increased. 然而,被依法禁止玩这种类型弹球盘游戏机的年轻玩家也希望玩,并且已产生这样的差别,即,可以通过玩家所拥有的技术而不仅仅是运气来获得收益。 However, it is prohibited by law to play this type of pachinko gaming machine young players want to play, and has produced such a difference, that is, you can not just luck by skilled players have to get the benefits. 因此,想玩弹球盘游戏机的玩家人数在增加,并且与日本弹球盘游戏馆中相同的弹球盘游戏机现已被摆放在游戏厅中。 Therefore, the number of players want to play pachinko gaming machines is increasing and has now been placed in a game arcade game with Japanese pachinko hall in the same pachinko game machines.

上述玩家使用摆放在游戏中心的弹球盘游戏机来磨练他们的技术。 Players use the above placed in the center of the pachinko gaming consoles to hone their skills. 然而,由于观察停止对于新手来说很难,所以为了熟悉它,他们不得不经历不断的失败来掌握观察停止技术。 However, since it is difficult for the novice to observe stop, so in order to get familiar with it, they have to go through repeated failures to master the technology to observe stop. 这样,在常规弹球盘游戏机上,掌握观察停止技术需要花费大量时间、毅力和金钱来玩该游戏,从而存在流失了许多玩家的问题。 Thus, in the conventional pachinko game machine, observe the master stop technology takes a lot of time, money and perseverance to play the game, so there is the loss of many players problems.

因此,通常,为了让不熟练的玩家容易地执行观察停止操作,已提出这样一种游戏机,即,其中在满足预定条件时降低转筒转速。 Therefore, in general, in order to allow the unskilled players to easily perform observation stop operation has been proposed a gaming machine, i.e., reducing the drum speed at which the predetermined condition is satisfied.

在一种该类型的游戏机中,提出了这样的游戏机方案:其中,内部实现BB、RB和其他获赢标志,并且当在玩家不能够停止合适符号的情况下发生了预定次数的连续错失时,把旋转转筒的转速从高速(普通转速)修改为低转速(见第H5-003943号、第2001-062039号、第2002-233610号、第2003-062169号以及第2003-210666号日本未审专利公报)。 In one type of the game machine, a game machine proposed a scheme: wherein, the internal implementation BB, RB, and other winning flag, and without stopping in the case where the player the appropriate symbol occurs a predetermined number of consecutive missed when the rotation speed of the drum from the modified high speed (normal speed) to low speed (see Nos. H5-003943, No. 2001-062039, No. 2002-233610, No. 2003-062169 and No. 2003-210666 Japanese Unexamined Patent Publication).

然而,这些游戏机未被设计成,使得可以通过用户执行的操作来修改转筒转速。 However, these are not designed to the gaming machine, so that the operation can be performed by a user to modify the drum rotation speed. 修改是由投币游戏机的内部控制来完成的。 Is modified by the internal control of the slot machine to complete.

在当内部实现获赢标志时内部控制使旋转转筒的转速降下来的方法中,存在给玩家的收益太大的情况。 In the method when the internal flag to achieve a winning internal control of the rotational speed of the rotary drum down, there is a return to the player too large. 这破坏了日本弹球盘馆与玩家之间的收益平衡,从而产生了对日本弹球盘馆不利的新问题。 This destroys the balance between the benefits of Japanese pachinko hall with the players, resulting in the Japanese pachinko hall unfavorable new problems.

此外,当安装在游戏厅而非日本弹球盘馆中的弹球盘游戏机安装有这种类型的自动降速功能时,旋转转筒的旋转与实际的弹球盘游戏机的旋转不同。 Further, when not installed in a game arcade in Japanese pachinko hall pachinko game machine of this type is attached to an automatic spin-down, rotation of the rotary drum is different from the actual rotation of the pachinko gaming machine. 这产生了熟练的玩家无法使用它来进行练习的问题。 This creates a problem of skilled players can not use it for exercise.

而且,在当内部实现获赢标志时使旋转转筒的转速降低的方法中,玩家由此知道了获赢标志。 Further, in the method of reducing the rotational speed when the internal implementation of a winning flag of the rotation of the drum, whereby the player is eligible to win a flag known. 因此,对于熟练的玩家,游戏实在太容易,而体会不到它有何效果。 Therefore, for a skilled player, the game is too easy, but it can not understand what effect. 这将产生这样的问题,即,降低了对于是否已内部实现了所述标志进行猜测的乐趣。 This will produce such a problem that reduces the fun to speculate as to whether the mark has been achieved inside.

在一种用于解决这些类型的问题的游戏机中,已经设想了具有转速修改开关的游戏机,其中玩家自己可以操作该转速修改开关来降低转筒的转速。 In the gaming machine for solving these types of problems, it has been contemplated to modify the gaming machine having a rotational speed of the switch, where the player himself can modify operation of the switching speed to reduce the rotation speed of the drum. 在具有上述转速修改开关的游戏机中,玩家可以根据其实战水平来选择转筒的转速。 In the gaming machine having the above-described modified speed switch, the player may be selected according to the rotational speed of the drum actually war level. 这产生了吸引人的游戏机。 This creates a fascinating game consoles. 然而,对于玩家来说,可以想象得到他总是操作转速修改开关,从而大大降低了技术相关性。 However, for the players, he always conceivable operating speed modification switch, thereby greatly reducing the technical relevance. 这将消除弹球盘游戏机原有的吸引力。 This will eliminate the original appeal of pachinko game machines.

发明内容 SUMMARY

本发明旨在解决上述多个问题。 The present invention aims to solve the multiple problems. 本发明的目的是提供一种游戏机,其使得玩家能够根据玩家的实战水平来选择转筒的转速,并且还使得玩家能够例如只在效果表明正实现的特定标志的概率很高时才操作转速修改开关,由此提高或增加了弹球盘游戏机特有的吸引力。 Object of the present invention is to provide a gaming machine that enables users to select the rotational speed of the drum according to the actual level of the player, and also enables users to, for example, only positive results showed that a particular marker achieve a high probability when the operation speed modifying the switch, thereby to improve or increase the pachinko gaming machine specific attraction.

为解决上述多个问题,本发明提供了以下内容:(1)一种游戏机,包括:多个转筒,在该多个转筒的外周上布置有多个符号;旋转停止指令输入装置,用于给出指令以停止所述多个转筒的旋转;以及转速修改指令输入装置,用于在满足预定条件时修改所述多个转筒的转速,其中,所述转速修改指令输入装置可由该游戏机的玩家来操作。 To solve the above problems plurality, the present invention provides the following: (1) A gaming machine, comprising: a plurality of drum, disposed on an outer periphery of the drum a plurality of a plurality of symbols; the rotation stop command input means, for giving an instruction to stop the rotation of the plurality of drum; and a rotational speed modification instruction input means, for modifying the rotation speed of the drum in a plurality of predetermined condition is satisfied, wherein the rotational speed modification instruction input means by the gaming machine players to operate.

(2)如以上(1)所述的游戏机,还包括一与所述多个转筒分开的条件确定转筒,其中,根据条件确定转筒上的显示图案来确定是否满足预定条件。 (2) As (1) of the gaming machine, further comprising a plurality of said separate drum condition determination drum, wherein the display condition is determined according to the pattern on the drum to determine whether a predetermined condition is satisfied.

(3)如以上(1)所述的游戏机,其中,所述预定条件是在加分游戏过程中出现的条件。 (3) As (1) of the gaming machine, wherein the condition is a condition occurring in the course of the game plus predetermined.

(4)如以上(3)所述的游戏机,其中,加分游戏过程中的游戏是免费游戏。 (4) As (3) of the gaming machine, wherein the bonus game is a game in the free game.

(5)一种游戏机,包括:多个主转筒,在该多个主转筒的外周上布置有多个符号;和停止开关,其使得能够输入指令以停止所述多个主转筒的旋转,其中,基于玩家从该停止开关进行输入的定时来停止所述多个主转筒的旋转,所述游戏机还包括:转速修改开关,其使得能够修改所述多个主转筒的转速,并被设置成可以由玩家来操作;和一副转筒,在其外周上布置有多个符号以产生效果,其中,所述转速修改开关在被停止/显示的副转筒符号显示了特定效果时变得可操作。 (5) A game machine, comprising: a plurality of main drum, on the outer periphery of the main drum are arranged a plurality of a plurality of symbols; and a stop switch, which enables to input an instruction to stop said plurality of main drum rotation, wherein, based on the timing of the player input from a plurality of said stop switch to stop rotation of the main drum, said game machine further comprising: modifying the switching speed, which can be modified such that the plurality of primary drum speed, and arranged to be operated by a player; and a drum, disposed on the outer periphery of symbols to produce a plurality of results, wherein the speed switch is modified stop / drum sub display the symbol display It becomes operable when a specific effect.

(6)如以上(5)所述的游戏机,还包括:点数奖励装置,用于在满足预定条件时奖励预定数量的点数;点数扣除装置,用于在所述转速修改开关被操作时扣除预定数量的点数;以及点数存储装置,用于基于所述点数奖励装置和所述点数扣除装置的操作结果,来存储总计点数;其中,当所述点数存储装置存储的点数等于或大于要由所述点数扣除装置扣除的点数时,所述转速修改开关变得可操作。 (6) As (5) of the gaming machine, further comprising: means reward points, bonus points for a predetermined number of the predetermined condition is satisfied; points deduction means for deducting the switch is operated when modifying the speed a predetermined number of points; and a point storage means, for operating the apparatus based on a result of the reward points and the points deduction means, for storing the total point; wherein, when said storage means stores the number of points the number of points greater than or equal to that of when said deducting points deducted points means, the rotational speed modification switch becomes operable.

(7)如以上(6)所述的游戏机,其中,要由所述点数扣除装置扣除的点的数量分成多级。 (7) As (6) of the gaming machine, wherein the subtraction means of the point to be deducted from the number of points into a plurality of stages.

(8)在游戏机上进行游戏的方法,其中,所述游戏机设有:多个转筒,在该多个转筒的外周上布置有多个符号;旋转停止指令输入装置,用于给出指令以停止所述多个转筒的旋转;以及转速修改指令输入装置,用于在满足预定条件时修改所述多个转筒的转速,其中,所述方法包括转速修改指令输入步骤,在该步骤中由游戏机的玩家来执行转速修改指令输入。 (8) The method of playing the game on the gaming machine, wherein the gaming machine is provided with: a plurality of drum, on the outer periphery of the drum are arranged a plurality of a plurality of symbols; input rotation stop instruction means for giving instruction to stop the rotation of the plurality of drum; and a rotational speed modification instruction input means, for modifying the rotation speed of the drum in a plurality of predetermined condition is satisfied, wherein said method comprises the rotational speed modification instruction input step, in which step instruction input performed by the player to modify the rotational speed of the gaming machine.

附图说明 BRIEF DESCRIPTION

图1是示意性地示出根据第一实施例的弹球盘游戏机的立体图;图2是示意性地示出图1所示的弹球盘游戏机的正视图;图3是示出图1所示的弹球盘游戏机的主控制电路的结构的框图;图4是示意性地示出图1所示的弹球盘游戏机的副控制电路的结构的框图;图5是示出在根据第一实施例的弹球盘游戏机上执行的子例程的流程图;图6是示出在根据第一实施例的弹球盘游戏机上执行的子例程的流程图;图7是示出本发明的根据第二实施例的游戏机的外观的正视图;图8是示出构成本发明的根据第二实施例的游戏机的主控制电路和外围设备等的框图;图9是示出在根据第二实施例的弹球盘游戏机中执行的子例程的流程图;图10是示出在根据第二实施例的弹球盘游戏机中执行的子例程的流程图;图11A到11C是示出在根据第二实施例的弹球盘游戏机中的副转筒的效果图案 FIG 1 is a schematic perspective view showing a pachinko game machine according to the first embodiment; FIG. 2 is a schematic showing a pachinko game machine shown in Figure 1 a front view; FIG. 3 is a diagram illustrating FIG 4 is a block diagram schematically illustrating a sub-control circuit of the pachinko game machine shown in Figure 1;; a block diagram showing a configuration of a main control circuit of the pachinko game machine shown in FIG. 5 is a diagram illustrating in the flowchart of a subroutine executed on pachinko gaming machine of the first embodiment; FIG. 6 is a flowchart showing a subroutine executed in the pachinko game machine according to a first embodiment; FIG. 7 is a front view showing an appearance of the gaming machine of the second embodiment of the present invention; FIG. 8 is a block diagram showing a control circuit and peripheral devices such as a main gaming machine according to a second embodiment of the configuration of the present embodiment to the invention; FIG. 9 is It shows a flowchart of a subroutine of the pachinko gaming machine of the second embodiment is performed; FIG. 10 is a flowchart illustrating a subroutine according to the second embodiment of the pachinko gaming machine of the embodiment performed ; 11A to 11C are diagrams illustrating the effect of pachinko gaming machine in accordance with a second embodiment of the drum sub-pattern 说明图;图12是示出本发明的根据第三实施例的游戏机的外观的立体图;图13是示出在根据第三实施例的游戏机上执行的主处理的处理操作的流程图;以及图14是示出在根据第三实施例的游戏机上执行的加分游戏处理的处理操作的流程图。 DESCRIPTION OF FIG.; FIG. 12 is a perspective view of the present invention is an appearance of the gaming machine of the third embodiment; FIG. 13 is a flowchart showing the processing operation according to the main process executed on the gaming machine of the third embodiment; and FIG 14 is a flowchart illustrating a processing operation points in the game processing executed on the gaming machine according to the third embodiment is shown.

具体实施方式 Detailed ways

[第一实施例]下面基于附图对本发明的一个实施例进行说明。 [First Embodiment] The following embodiments of the present invention will be described based on the drawings. 游戏机1是示出根据第一实施例的游戏机的外观的立体图。 The gaming machine 1 is a perspective view showing an appearance of the gaming machine of the first embodiment. 图2是上述游戏机的正视图。 FIG 2 is a front view of the game machine. 图1是所谓的“弹球盘游戏机”。 Figure 1 is a so-called "pachinko game machines." 该游戏机1是这样一种游戏机,其使得可以使用硬币、币、券、卡或其他给予玩家或存储有已给予玩家的游戏值信息的游戏介质,来玩游戏。 The gaming machine 1 is a gaming machine, which allows the use of coins, tokens, coupons, or other cards have been given to the value of information given to the game player's game media player or storage, play the game. 下面,利用使用硬币的游戏机来进行说明。 Now, to be described with the use of coins consoles.

在形成游戏机1的整体的机柜2的正面上,形成有大体垂直面构成的板显示部2a,在板显示部2a的中央垂直地设置有矩形显示窗4L、4C以及4R。 On the front of the cabinet 2 forming the whole of the gaming machine 1 is formed with a substantially vertical plate portion constituting the display 2a, the center of the panel display unit 2a is vertically disposed rectangular display windows 4L, 4C, and 4R. 在显示窗4L、4C以及4R中,设置有在水平方向上延伸的中线8a、顶线8b以及底线8c,以及在对角方向上延伸的下交叉线8d和上交叉线8e,这些线用作支付线。 In the display window 4L, 4C and 4R are provided with a center line 8a, a top line 8b and a bottom line 8c extending in the horizontal direction, and a lower cross lines 8d and 8e on the line of intersection extending in a diagonal direction, as these lines payline. 通过操作下述的1注开关11、2注开关12或最大注开关13,或者通过把硬币插入投币口22,来激活这些支付线中的一条、三条或五条。 11,2 BET switch 12 or the MAX-BET switch 13, or 22, the pay line activated in one, three or five coin into the slot by injection through a switching operation described below. 通过点亮下述的下注灯9a、9b以及9c来显示哪些线被激活了。 By following bet lighting lamps 9a, 9b and 9c show to which the line is activated.

在机柜2内设置有三个主转筒3L、3C以及3R,在各转筒的外表面上布置有由多类符号构成的符号列,主转筒3L、3C以及3R并排布置并可自由旋转,由此形成可变显示装置(可变显示部)。 Provided with three reels 3L in the main cabinet 2, 3C and 3R, on the outer surface of each drum is arranged by the symbol column of many types of symbols, a main drum 3L, 3C and 3R are arranged side by side and can rotate freely, thereby forming the variable display unit (variable display unit). 可以通过显示窗4L、4C以及4R来观察各主转筒上的符号。 Can 4L, 4C and 4R to observe the symbols on each of the main drum through the display window.

而且,在显示窗4L、4C以及4R的右侧还设置有显示窗4S,在该显示窗4S内设置有可自由旋转的副转筒3S,在副转筒3S的外表面上布置有由与主转筒的不同的多类符号构成的符号列。 Further, in the display windows 4L, 4C, and 4R of the right side is also provided with a display window 4S, 3S drum is provided with a sub freely rotatable in the display window 4S, outer surface of the auxiliary drum is arranged by a 3S primary drum plurality of symbol columns of different classes of symbols.

下面进行详细说明。 Described in detail below. 主转筒可以按普通转速(例如,80转/分钟)旋转,而且,如果满足预定条件,那么当操作稍后要描述的转速修改开关101时,可以把转速修改成70转/分钟。 Normal primary drum press speed (e.g., 80 revolutions / minute) of rotation, and, if a predetermined condition is satisfied, when the rotational speed modification operation switch 101 to be described later, can be modified to speed 70 rev / min.

在显示窗4L、4C以及4R的左侧设置有1注灯9a、2注灯9b、最大注灯9c以及贮币数量显示部19。 In 9a, 2-BET lamp 9b, the MAX-BET lamp 9c and the number of credits reservoir display window 4L, 4C and 4R and the left is provided with a display unit 19 1-BET lamp. 根据为玩一局游戏已下注的硬币数(以下,称为“下注数”)点亮1注灯9a、2注灯9b以及最大注灯9c。 The number of coins to play a game of betting games (hereinafter referred to as "bet number") Note 1 lighting lamp 9a, 2-BET lamp 9b and the MAX-BET lamp 9c. 这里,在本实施例中,当所有主转筒停止时,或者当要支付游戏介质时,或者当已执行了游戏介质的支付时,结束一局游戏。 Here, in the present embodiment, when all the primary drum is stopped, or when the game medium to be paid or paid when the game medium has been performed, the end of a game. 当下注数为“1”并且一条支付线被激活时,1注灯9a点亮。 When the bet number is "1" and one pay line is activated, the 1-BET lamp 9a lights. 当下注数为“2”并且三条支付线被激活时,2注灯9b点亮。 When the bet number is "2" and three pay lines are activated, the 2-BET lamp 9b lights. 当下注数为“3”并且所有(五条)支付线被激活时,最大注灯9c点亮。 When the bet number is "3" and all (five) pay lines is activated, the MAX-BET lamp 9c lights. 当至少一条线被激活时,游戏启动显示灯25点亮。 When at least one line is activated, the game start display lamp 25 lights up. 贮币数量显示部19由7段LED构成,并显示已贮存的硬币的数量。 Storing the number of credits display unit 19 is constituted by 7-segment LED, and displays the number of coins have been stored.

在显示窗4L、4C以及4R的右侧设置有获赢灯17、支付显示部18以及游戏投币灯24。 In the right side of the display window 4L, 4C and 4R is provided with a lamp 17 is eligible to win, the game and the payout display unit 18 lights the slot 24. 当出现了针对BB或RB的内部获赢时,或当实现了BB或RB获赢时,获赢灯17按预定概率点亮。 When a winning occurs for internal BB or the RB, or when implementing a BB or RB is eligible to win, a winning lamp 17 is lit at a predetermined probability. 支付显示部18由7段LED构成,并显示当实现获赢时要支付的硬币的数量。 The payout display unit 18 is constituted by 7-segment LED, and displays the number of coins when a winning implemented to be paid. 当游戏硬币可以被接受时,游戏投币灯24点亮。 When a coin is acceptable, the slot game lamps 24.

在板显示部2a的右上部分上设置有服务游戏操作次数显示部20。 In the display panel is provided with a game service operation frequency display section 20 of the upper right portion of portion 2a. 服务游戏操作次数显示部20由7段LED构成,并显示稍后要描述的可能的RB游戏的数量、可能的RB游戏获赢的数量等。 Game service number 20 is constituted by an operation display section 7 the LED segment, and displays the number of possible RB game to be described later, may the number of RB winning games and the like. 在显示窗4L、4C以及4R的下方设置有由水平表面构成的基部10。 Below the display windows 4L, 4C and 4R is provided with a base 10 composed of a horizontal surface. 在基部10与显示窗4L、4C及4R之间设置有液晶显示装置5。 In the base portion 10 and the display window 4L, 4C and 4R there is provided between the liquid crystal display device 5. 在液晶显示装置5的显示屏5a上显示有各种效果图像。 In the liquid crystal display has a variety of effects on a display screen image 5a of the device 5.

在板显示部2a的左上位置处设置有游戏停止显示器31、重玩显示器32、RB操作显示器33以及BB操作显示器34。 At the upper left position of the display portion 2a is provided with a game display 31 is stopped, the replay display panel 32, RB BB operation display 33 and display 34 operate. 在等待从前一主转筒的旋转到当前主转筒的旋转的预定持续时间(例如,4.1秒)过去时,游戏停止显示器31点亮。 Waiting for the previous main rotary drum is rotated to a predetermined duration (e.g., 4.1 seconds) the current master drum past game display 31 stops lighting. 在发生重玩时,重玩显示器32点亮。 In the event of replaying, the replay display 32 lights up. 在出现RB时,RB操作显示器33点亮。 Occurs when RB, RB operation display 33 lights up. 在出现BB时,BB操作显示器34点亮。 When BB occurs, BB operation display 34 lights up.

在液晶显示装置5的右侧设置有投币口22。 In the right side of the liquid crystal display device 5 is provided with a coin slot 22. 在液晶显示装置5的左下方设置有1注开关11、2注开关12以及最大注开关13。 The bottom left of the display apparatus 5 is provided with a 1-BET switch 11, 2-BET switch 12, and a maximum BET switch 13 in the liquid crystal. 此外,在液晶显示装置5的左上方设置有十字形按钮26、“O”按钮27以及“X”按钮28。 Further, in the upper left of the liquid crystal display device 5 is provided with a cross button 26, "O" button 27 and the "X" button 28.

在游戏中按压1注开关11一次,下注一个存币。 Pressing 1-BET switch 11 once in the game, a bet coin deposit. 在游戏中按压2注开关12一次,下注两个存币。 BET switch 2 is pressed in a game 12, two deposit coins bet. 在游戏中按压最大注开关13一次,下注可以下注的最大可能数量个硬币。 Pressing the maximum BET switch 13 once in the game, you can bet the maximum possible number of bet coins. 对这些下注开关的操作将激活如上所述的预定支付线。 The operation of these switches bet predetermined pay line is activated as described above.

可以操作十字形按钮26、“O”按钮27以及“X”按钮28,来改变液晶显示屏面5a并进行输入。 Cross-shaped button can be operated 26, "O" button 27 and the "X" button 28, to change the liquid crystal display screen 5a and input.

在基部10的正面部分上靠左的位置处,设置有贮币结算开关14,按压它来在对玩家在游戏过程中赢得的硬币的存入与支付之间进行切换。 At a location on the left front portion of the base 10 is provided with a coin storage settlement switch 14, which is pressed to switch between deposit and payment of wins to players during the game coins. 当接通该贮币结算开关14时,从正面底部处的游戏硬币支付口15支付出硬币。 When credit settlement switch is turned on the reservoir 14, the coin payout opening 15 to pay out coins from the front at the bottom. 支付出的硬币收集在游戏硬币容器16中。 Coin pay out coins collected in container 16. 在贮硬币结算开关14的右侧,设置有可以在预定角度范围内自由旋转的启动杆6,玩家操作它以使主转筒旋转并启动多个符号在显示窗4L、4C以及4R中的可变显示(即,启动游戏)。 In the right side of the coin storage settlement switch 14, there is arranged freely rotatable actuating lever 6, the main player operates it and start the rotation of the drum may be a plurality of symbols in the display window 4L, 4C and 4R is in the predetermined angular range variable display (ie, start the game).

此外,在基部10的靠右处设置有转速修改开关101。 Further, provided at the base 10 has the right to modify the rotation speed switch 101. 当如上所述地操作转速修改开关101并且满足预定条件时,例如可以把主转筒的转速从80转/分钟修改成70转/分钟。 When the operation switch 101 as described above to modify the rotational speed and the predetermined condition is satisfied, for example, the speed of the main drum from 80 revolutions / minute changes of 70 rev / min.

根据本实施例,通过操作转速修改开关101,把速度修改成比普通转速低的给定转速(以下称为“低转速”)。 According to this embodiment, by operating the switch 101 to modify the speed, the speed is modified to be lower than the average speed for a given rotational speed (hereinafter referred to as "low speed"). 然而,转速修改开关101例如是3级开关,除了切换到低速,也可以设置比普通转速高的高速,如90转/分钟,以进行观察停止练习。 However, the rotational speed modification switch 101, for example, three switches, in addition to the slow, may also be provided speed higher than normal speed, such as 90 revolutions / minute, to stop practicing observed.

此外,转速修改开关101也可以由模拟开关构成,使得可以在给定范围(例如,60到80转/分钟)内随意地设置主转筒的转速。 Further, the rotational speed modification switch 101 may be configured by an analog switch, making it possible in a given range (e.g., 60 to 80 revolutions / min) is arranged freely in the rotational speed of the main drum. 通过采用逐渐加快主转筒转速的方法,玩家例如可以根据其技巧水平来进行练习。 , For example, the player may practice their skill levels in accordance with the method by gradually accelerating the speed of the main drum. 对转速修改开关功能的这类修改也可以应用于下面要描述的本发明的根据第二实施例的游戏机。 The rotational speed of the gaming machine to modify the switching function such modifications may be applied to the present invention to be described below according to the second embodiment. 上述说明例示了特定的转速,但是在本发明中,经修改的转筒转速并不限于上述多个值。 The above description illustrates a particular speed, but in the present invention, the modified drum rotation speed is not limited to the above-mentioned plurality of values.

在基部10的正面部分上靠右处,设置有门开/关和停止-释放装置29。 Right at the front portion of the base 10 is provided with a door opening / closing stop and - release means 29. 使用预定键,使门开/关和停止-释放装置29向右转以打开/关闭正门,而向左转以释放停止。 Using a predetermined key, the door opening / closing stop and - release means 29 turn to the right to open / close the front gate, and turn to the left to release the stop.

在机柜2的左上和右上部设置有扬声器21L、21R。 Provided at upper left and right of the cabinet 2 of the speaker 21L, 21R. 在这两个扬声器21L、21R之间设置有支付表板23,其显示获赢符号的组合、支付数等。 In these two loudspeakers 21L, provided with a plate 23 between the pay table 21R, showing eligible for winning combinations of symbols, the number of payments and the like. 在液晶显示装置5下方的基部10的正面部分的中央处,设置有三个停止开关7L、7C、7R,它们用于使主转筒3L、3C、3R停止。 Displayed at the center of the front portion of the base below the liquid crystal device 510 is provided with three stop switches 7L, 7C, 7R, which for the main drum 3L, 3C, 3R is stopped.

各主转筒3L、3C、3R具有21个多种符号类型的符号,对它们进行排列以构成符号列。 Each of the main drum 3L, 3C, 3R kinds of symbols has 21 types of symbols, they are arranged to form a symbol column. 每个符号具有编号“00”到“20”,这些编号作为数据表存储在下面要描述的ROM 42上。 Each symbol has numbers "00" to "20", the ROM storing these numbers as a data table 42 to be described below. 各主转筒3L、3C以及3R显示由诸如“蓝7”、“红7”、“条”、“铃”、“李子”、“重玩”以及“樱桃”的符号构成的符号列。 Each of the main drum 3L, 3C and 3R as indicated by "Blue 7", "Red 7", "article", "BELL", "PLUM", "Replay" column and the symbol "cherry" symbol configuration. 对各主转筒3L、3C、3R进行驱动使其旋转,使得所述符号列按预定方向运动。 For each of the main drum 3L, 3C, 3R is driven to rotate, such that movement of the symbol columns in a predetermined direction.

ROM 42存储有用于确定内部获赢组合符号的多类概率抽彩表。 ROM 42 stores for determining the internal winning combination of symbols many types of lottery probability table. 内部获赢概率抽彩表根据游戏状态而变化,但是每个都是这样的表,即,该表建立了从0到16383的范围选出的预定随机数的范围与命中组合符号之间的对应关系。 Internal winning probability varies depending on the state lottery game tables, but such tables are each, i.e., the table creating a correspondence between the shooting scope and the predetermined combination of symbols selected random numbers range from 0 to 16383 relationship. 当确定内部获赢组合符号时,使用由内部抽彩取所抽取出的一个数值(随机数)来确定内部获赢组合符号。 When the internal winning combination of symbols is determined using one numerical value (random number) taken by the internal lottery to determine the extracted internal winning combination of symbols. 在上述内部获赢概率抽彩表中,可以对在普通游戏状态中的内部获赢概率进行设置,使其对于BB是55/16384,对于RB是28/16384,对于重玩是2245/16384,而对于樱桃是63/16384,等等。 In the internal winning probability lottery table, the winning probability can be set on the internal state of the game in general, it is for BB 55/16384, 28/16384 for RB is for the replay is 2245/16384, for cherries are 63/16384, and so on.

当沿激活线连成了例如“蓝7-蓝7-蓝7”或“红7-红7-红7”时,出现BB获赢,从而支付15个硬币,并且针对下一游戏的游戏状态变为“BB游戏状态”。 When activated along the line became even such as "Blue BLUE7 7 blue" or "red 7- RED7-red 7", the emergence of BB winning, so pay 15 coins, and the game status for the next game becomes "BB game status."

当沿激活线连成的符号组合例如是“条-条-条”时,在“普通游戏状态”中出现“RB游戏状态”,或者当沿激活线连成的符号组合例如是“重玩-重玩-重玩”(所谓的“JAC IN”)时,在“BB内的普通游戏状态”中出现“RB游戏状态”,从而支付15个硬币。 When connected into along the activated line symbol combination, for example, "Rule - - Articles", a "RB game state" in the "normal game state", or when the direction activation wire connected to a combination of symbols, for example, "Replay - replay - "when, in heavy play" (so-called "JAC iN)" "appears in" RB game state "normal game state in BB, and thus pay 15 coins. 有时为了区分起见,把在“普通游戏状态”中开始的RB称为普通RB,而把从“BB内的普通游戏状态”开始的RB称为BB内的RB。 Sometimes in order to distinguish reasons, the RB start of the "normal game state" called ordinary RB, and RB from the beginning of the "normal game status within BB" known as RB in the BB.

“RB游戏状态”是玩家可以下注一个硬币的游戏状态,并且如果出现了预定符号组合,如“重玩-重玩-重玩”,那么可以容易地赢得赢取15个硬币的发生。 "RB game state" is the state of the game players can wager one coin, and if a predetermined combination of symbols appeared, such as "replay - replay - replay", you can easily win win occurred 15 coins. 在一个“RB游戏状态”的实例中,可以玩游戏的最大次数(这称为“RB可能游戏次数”)例如为12。 In the example of a "RB game state", the maximum number of times a game can be played (this is called "RB game number may") 12, for example. 可以出现的获赢次数例如为8次。 The number of winning may occur, for example, eight times. 换句话说,例如在12次游戏或8次获赢之后结束“RB游戏状态”。 In other words, such as "RB game state" After eight or 12 times a game winning end. 然后,当RB游戏状态结束时,该游戏状态转换到普通游戏状态。 Then, when the end of the RB game state, the game state transitions to the normal game state.

当在“BB内的普通游戏状态”中玩了30次游戏时,一个BB的实例结束,或者当该游戏状态转换到RB游戏状态三次时,在第三个RB上结束。 When playing the game 30 times in the "normal game state in BB", examples of a BB is completed, or when the game state shifts to the RB game state three times, at the end of the third RB. 然后,当BB游戏状态结束时,该游戏状态转换到普通游戏状态。 Then, when the end of the BB gaming state, the game state transitions to the normal game state.

在普通游戏状态中,当沿激活线的符号组合为“重玩-重玩-重玩”时,赢得重玩。 In the normal game state, when the symbol combination along the activated line is "Replay - Replay - re-play", the replay winning. 当赢得重玩时,自动插入与已插入硬币相同数量的硬币,从而玩家不用花费币就可以玩。 When winning re-play, automatically insert the same number of coins have been inserted coins, so players can play without spending money.

副转筒3S具有排列得构成符号列的多类符号。 Sub 3S drum having too many types of symbols arranged symbol columns. 每个符号具有一编号,并且这些编号存储在稍后要说明的副控制电路82的ROM 85上。 Each symbol has a number, and the ROM 85 on the sub-control circuit to be described later, the number of the storage 82. 不对显示在副转筒3S上的符号进行特殊限制。 Symbols are not displayed on the sub drum 3S particularly limited. 它们可以是各种特定动画(卡通)场景、各种组合记号、图等的集合,或活动的著名艺人、演员、运动员等的图画。 They can be a variety of specific animation (cartoon) scene, drawing famous artists of various combinations of signs, diagrams collection, or activity, actors, athletes and the like. 旋转/驱动副转筒3S,使得符号列按预定方向运动。 Rotating / driving the drum sub 3S, symbol columns such that the movement in a predetermined direction. 然而,运动并不限于一个方向,而是有时可以按相反方向旋转。 However, movement is not limited to one direction but may sometimes be rotated in the opposite direction.

典型地,在副转筒3S上停止/显示的符号指示RB、BB、小组合符号或其他特定命中组合符号已内部命中,或表示特定命中组合符号具有很高的内部命中概率,或提示可能内部命中的符号组合,或指示其他各种类型的游戏状态。 Typically, in the sub-drum stop 3S / displayed symbol indicates RB, BB, small combination of symbols or symbol combinations other specific hit has hit the interior, or a combination of symbols representing a particular hit with high internal hit probability, or suggesting that the internal hit symbol combination, or other various types of game status indication.

图3是示出电路结构等的框图,该电路结构包括:主控制电路81,用于控制游戏机1中的游戏处理操作;外围设备(执行机构),电连接到主控制电路81;以及副控制电路82,用于根据发自主控制电路81的控制命令,来控制液晶显示装置5和扬声器21L、21R。 FIG 3 is a block diagram illustrating the circuit configuration, the circuit arrangement comprising: a main control circuit 81 for controlling the game processing operation of the gaming machine 1; peripheral devices (actuators), is electrically connected to the main control circuit 81; and a sub control circuit 82, according to the control circuit 81 autonomously send a control command to control liquid crystal display device 5 and the speaker 21L, 21R.

主控制电路81的主要构成单元是置于电路板上的微型计算机40。 The main control circuit 81 a main structural unit is placed on a circuit board of the microcomputer 40. 向主控制电路81加入了用于对随机数进行采样的电路。 The control circuit 81 added to the circuit for sampling a random number to the host. 微型计算机40包括:CPU 41,用于根据预设程序执行控制操作;和作为存储装置的ROM42及RAM 43。 The microcomputer 40 includes: CPU 41, for performing a control operation according to a preset program; ROM42 and a RAM, and a storage device 43.

连接到CPU 41的有:时钟脉冲生成44和分频器45,用于产生标准脉冲;以及随机数生成器46和采样电路47,用于生成待采样的随机数。 Of the CPU 41 is connected to are: clock generating dividers 44 and 45, for generating a reference pulse; and a random number generator 46 and sampling circuit 47 for generating a random number to be sampled. 注意,作为用于执行随机数采样的装置,可以在微型计算机40内(也就是说在CPU 41的操作程序中)执行随机数采样。 Note that, as a means for performing the random number sampling may be (that is to say the operation program of the CPU 41) performing a random number sample within the microcomputer 40. 在此情况下,可以略去随机数生成器46和采样电路47,或者可以保留它们以用作随机采样操作的备份。 In this case, it may be omitted random number generator 46 and sampling circuit 47, or they may be retained to serve as a backup random sampling operation.

微型计算机40的ROM 42存储有:概率抽彩表,用于确定在每次操作启动杆6(每次启动操作)时执行的随机数采样;停止控制表,用于确定响应于对停止开关的操作的主转筒停止状态;以及用于发送给副控制电路82的各种控制命令(命令);等等。 The microcomputer 40 are stored in ROM 42: a probability lottery tables used to determine random number sampling performed when the start lever 6 (start operation each time) of each operation; stop control table for determining a response to the stop switch the main operation stop state of the drum; 82, and various control commands (commands) for transmitting to the sub-control circuit; and the like. 注意,从主控制电路81向副控制电路82单向地执行通信,而不从副控制电路82向主控制电路81输入命令、信息等。 Note that, from the main control circuit 81 performs unidirectional communication to the sub-control circuit 82, control circuit 81 does not input commands 82, the sub information to the main control circuit.

在图3中的电路中,主执行机构(其操作由来自微型计算机40的控制信号来控制)是:各种灯(1注灯9a、2注灯9b、最大注灯9c以及获赢灯17);各种显示部(支付显示部18、贮币数量显示部19以及服务游戏操作次数显示部20);储币仓(包括用于进行支付的驱动单元)50,充当用于根据来自储币仓驱动电路51的命令存储硬币和支付预定数量的硬币的游戏值奖励装置;以及步进马达59L、59C以及59R,用于驱动主转筒3L、3C以及3R的旋转。 In the circuit in FIG. 3, the main actuator (whose operation is controlled by a control signal from the microcomputer 40) are: various lamps (1-BET lamp 9a, 2-BET lamp 9b, the MAX-BET lamp 9c lights 17 and is eligible to win ); various display unit (payout display unit 18, credit display number storage portion 19 and the number of times the game service operation display unit 20); the hopper (including a drive unit for payment) 50, from a hopper according to serve as coins command storage magazine 51 and the driving circuit bonus game value means a predetermined number of coins to pay; and the stepping motor 59L, 59C and 59R, for driving the main drum 3L, 3C and 3R is rotating.

此外,以下部分经由I/O端口48连接到CPU 41的输出部分:用于驱动/控制步进马达59L、59C以及59R的马达驱动电路49;用于驱动/控制储币仓50的储币仓驱动电路51;用于驱动/控制各种灯的灯驱动电路55;以及用于驱动/控制各种显示部的显示部驱动电路58。 In addition, the following sections are connected via I / O port 48 to the output section of the CPU 41: for driving / controlling the stepping motors 59L, 59C and 59R of the motor drive circuit 49; for driving / controlling the hopper 50 in the hopper a driving circuit 51; for driving / controlling the various lamps lamp drive circuit 55; and a driving / controlling unit displays various display portion driving circuit 58. 这些驱动电路中的每一个都接收从CPU 41输出的驱动命令和其他控制信号,并控制各执行机构的操作。 Each of these drive circuits receives a drive command output from the CPU 41 and other control signals from, and controls the operation of each actuator.

此外,作为用于生成微型计算机40生成控制命令所需要的输入信号的主输入信号生成装置,有:启动开关6S;1注开关11;2注开关12;最大注开关13;贮币结算开关14;转速修改开关101;投币传感器22S;转筒停止信号电路56;转筒位置检测电路60;以及支付完成信号电路61。 Further, as the main input signal generating means for generating a microcomputer 40 generates an input signal required for the control commands, there are: start switch 6S; 1-BET switch 11; 2-BET switch 12; the maximum BET switch 13; reservoir settlement switch 14 credits ; modify speed switch 101; coin sensor 22S; drum stop signal circuit 56; the drum position detecting circuit 60; and a payout completion signal circuit 61. 这些主输入信号生成装置也经由I/O端口48连接到CPU 41。 The main input signal generating means also I / O port 48 is connected to the CPU 41 via.

启动开关6S检测对启动杆6的操作。 A start switch 6S detects the operation of the start lever 6. 投币传感器22S检测插入到投币口22中的硬币。 Sensor 22S detects the coin inserted in the slot 22 of the coin. 转筒停止信号电路56响应于对各停止开关7L、7C、7R的操作来生成停止信号。 Drum stop signal circuit 56 in response to operation of the respective stop switches 7L, 7C, 7R to stop generating a signal. 转筒位置检测电路60接收来自转筒旋转传感器的脉冲信号,并向CPU 41提供用于检测各主转筒3L、3C以及3R的位置的信号。 Drum position detecting circuit 60 receives the pulse signal from the rotation sensor of the drum, to provide CPU 41, 3C and a signal for detecting the position of each of the main reels 3L and 3R. 支付完成信号电路61生成用于在来自硬币检测单元50S的计算值(从储币仓50支付的硬币数)达到指定硬币数量数据时检测硬币支付完成的信号。 Payout completion signal circuit 61 generates a signal when the number of coins reaches a specified value in the calculation data (the number of coins paid out of the hopper 50) from the coin detecting means for detecting coin 50S completed.

在图3中的电路中,随机数生成器46生成给定范围内的随机数。 In the circuit in FIG. 3, the random number generator 46 generates random numbers within a given range. 采样电路47在操作启动杆6之后的适当定时采样一个随机数。 A random number sampling circuit 47 at an appropriate timing after the sampling operation of the start lever 6. 基于按此方式生成的随机数和存储在ROM 42中的概率抽彩表来确定内部获赢组合符号。 Based on the random number generated in this manner and stored in the probability lottery table 42 ROM to determine the internal winning combination of symbols. 在确定了内部获赢组合符号之后,再次执行随机数采样,以确定“停止控制表”。 After determining the internal winning combination of symbols, the random number is performed again sampled to determine the "stop control table."

在主转筒3L、3C以及3R已开始旋转之后,对已提供给各步进马达59L、59C以及59R的驱动脉冲的数量进行合计。 After the main drum 3L, 3C and 3R are started to rotate, the number provided to each of the stepping motors 59L, 59C and 59R of the drive pulse are summed. 把合计总值写入RAM 43的预定区域内。 The total sum is written in a predetermined area of ​​the RAM 43. 在每次旋转时从主转筒3L、3C以及3R获得结果脉冲,并经由转筒位置检测电路60把这些脉冲输入到CPU 41中。 At each rotation of the drum from the main 3L, 3C and 3R results obtained pulse, and the pulses input to the CPU 41 via the drum position detecting circuit 60. 这样获得的结果脉冲把在RAM 43中加起来的驱动脉冲的合计总值复位成“0”。 The results thus obtained pulse add up to the total value of the driving pulse in the RAM 43 the total reset to "0." 因此,RAM 43为各主转筒3L、3C以及3R存储与单次旋转内的旋转位置对应的合计总值。 Thus, RAM 43 for the main reels 3L, 3C, and 3R is stored total rotational position corresponding to the rotation in a single aggregate.

在ROM 42内存储有符号表,以建立主转筒3L、3C以及3R的上述旋转位置与置于主转筒外表面上的符号之间的对应关系。 ROM 42 has stored in the symbol table, in order to establish the main drum 3L, 3C and 3R of the rotational position of the symbol disposed corresponding relationship between the outer surface of the main drum. 在该符号表中,产生上述复位脉冲时所在的旋转位置充当基准点,并建立了在顺序指配给各主转筒3L、3C以及3R的给定旋转间距的编号与表示对应于各编号的符号的符号码之间的对应关系。 In the symbol table, the rotational position where when generating the reset pulse acts as a reference point, and established the order assigned to each of the main drum 3L, No. 3C and a given rotation pitch and 3R representing corresponding to the number of symbols correspondence between the number of symbols.

根据本发明的游戏机,在RAM 43的预定区域内设置有用于存储是否改变到低速旋转的区域(转速修改标志)。 The gaming machine according to the present invention, there is provided for storing whether to change to low speed rotation region within a predetermined area of ​​the RAM 43 (rotational speed modification flag). 当操作转速修改开关101时,该转速修改标志就生效(stand up)。 When the operation switch 101 to modify the rotational speed, the rotational speed modification flag will take effect (stand up). 例如,当转筒要开始旋转时,CPU 41读取转速修改标志,而当该标志生效时,对提供给各步进马达59L、59C以及59R的驱动脉冲之间的间隔进行修改,以将转筒的转速改变成“低速旋转”。 For example, when the drum to start rotating, CPU 41 reads the rotational speed modification flag, and when the flag into effect, supplied to the respective stepping motors 59L interval between 59C and 59R of the drive pulses to be modified, so as to turn drum speed is changed to "low speed rotation." 然而,在本发明中,如果未满足另一条件从而清空了转速修改标志,就不能实现对转筒转速的修改。 However, in the present invention, if the other conditions are not satisfied so that the rotational speed modification flag cleared, can not be achieved to modify the drum rotation speed.

注意,当一个游戏结束时,转速修改标志自动清零。 Note that when the end of a game, speed modification flag is automatically cleared. 在下一游戏中,如果不操作转速修改开关101,那么主转筒将按普通转速旋转。 In the next game, if the rotational speed modification switch 101 is not operated, the master drum rotation speed will be normal.

此外,在ROM 42内存储有获赢符号组合表。 Further, stored in the ROM 42 in winning symbol combination table. 获赢符号组合表建立了产生获赢的符号组合、为获赢支付硬币的数量以及表示获赢的获赢确定码之间的对应关系。 Winning symbol combination table is established to produce the winning symbol combination, the number of coins are paid out for the winning and winning represents the correspondence between a winning determination code. 当对左主转筒3L、中主转筒3C以及右主转筒3R执行停止控制时,以及当在这些转筒停止后执行获赢确认时,将参照上述获赢符号组合表。 When the left main drum 3L, 3C, and the main right main drum 3R performs the stop control of the drum, and when the drum is stopped after performing the winning confirmation, the above winning symbol combination table reference.

当基于上述随机数采样执行的抽彩处理(概率抽彩处理)产生内部获赢时,CPU 41基于在玩家操作停止开关7L、7C、7R时从转筒停止信号电路56发送的操作信号并基于所选的“停止控制表”,来向马达驱动电路49发送用于停止/控制主转筒3L、3C以及3R的信号。 When the lottery process sampling performed based on the random number (probability lottery processing) generating internal winning, CPU 41 based on the operation signal in the player operates the stop switch 7L, 7C, 7R stop signal circuit 56 from the drum transmitted based the selected "stop control table" for stopping transmitting / controlling the main drum motor driving circuit 49 to 3L, 3C and 3R of the signal.

当停止图案表示针对已内部命中的组合符号的获赢时,CPU 41接着向储币仓驱动电路51提供支付命令信号,并从储币仓50支付预定数量的硬币。 When the stop time for the pattern represents a winning combination of symbols has been hit the inside, CPU 41 then drives the hopper 51 to the circuit to provide payment command signal, and pay a predetermined number of coins from the hopper 50. 此时,硬币检测单元50S计算要从储币仓50支付的硬币的数量。 In this case, the number of coins paid from the hopper 50 of the coin detection unit 50S is calculated. 当合计总值达到指定数时,把硬币支付完成信号输入到CPU 41。 When the total value reached the specified number, the coin payout completion signal is input to the CPU 41. 因此,CPU 41经由储币仓驱动电路51停止对储币仓50的驱动,“硬币支付处理”由此结束。 Thus, CPU 41 via a driving circuit 51 stops driving the hopper to the hopper 50, a "coin payout process" thus ends.

图4是示出副控制电路82的结构的框图。 FIG 4 is a block diagram illustrating a configuration of 82 sub-control circuit. 副控制电路82根据来自主控制电路81的控制命令执行诸如对液晶显示装置5的显示控制和对扬声器21L、21R的发声的输出控制的控制。 The sub-control circuit 82 controls the display apparatus 5 and the speaker 21L, 21R of the sound output control command from the control of the main control circuit 81 performs a control such as a liquid crystal display. 副控制电路82构成在电路板的排除其中构成有主控制电路81的部分之外的部分上。 Constitute sub-control circuit 82 in the circuit board which is formed with the negative portions other than the portion of the main control circuit 81. 其主要构成单元是微型计算机(以下,称为“副微型计算机”)83。 Its main structural unit is a microcomputer (hereinafter referred to as "sub-microcomputer") 83. 副控制电路82由以下部分构成:图像控制电路91,用作液晶显示装置5的显示控制装置;声源IC 88,用于控制从扬声器21L、21R输出的声音;以及用作放大器的功率放大器89。 The sub-control circuit 82 is composed of the following parts: an image control circuit 91, the liquid crystal display control device as a display device 5; sound source IC 88, for controlling 21L, 21R output the sound from the speaker; and a power amplifier 89 as an amplifier .

副微型计算机83包括:副CPU 84,用于根据发送自主控制电路81的控制命令来执行控制/操作;程序ROM 85,用作存储装置;以及工作RAM 86。 Sub microcomputer 83 includes: sub-CPU 84, for performing a control / operation according to a control command transmitted from the master control circuit 81; a program ROM 85, serving as a storage means; and a working RAM 86. 副控制电路82没有时钟脉冲生成电路、分频器、随机数生成器或采样电路,而是被构造成在副CPU 84的操作程序中执行随机数采样。 The sub-control circuit 82 is not a clock pulse generation circuit, a frequency divider, a random number generator or the sampling circuit, but is configured to execute random number sampling on the operation program of the sub CPU 84.

程序ROM 85存储有要在副CPU 84上执行的控制程序。 Program ROM 85 stores a control program to be executed in the sub CPU 84. 当在CPU 84上执行上述控制程序时,工作RAM 86用作临时存储装置。 When executing the control program on the CPU 84, working RAM 86 as a temporary storage means. 此外,程序ROM 85还存储用于驱动副转筒3S的程序。 In addition, the program ROM 85 further stores a program for driving the sub 3S drum. 注意,当操作启动开关6S时,副转筒3S与主转筒同时开始旋转。 Note that, when the operation start switch 6S, the main sub 3S drum while the drum begins to rotate.

用于驱动/控制步进马达59S(其旋转/驱动副转筒3S)的马达驱动电路110经由I/O端口连接到副CPU 84,马达驱动电路110驱动/控制步进马达59S。 For driving / controlling the stepping motor 59S (rotation / drum drive sub 3S) of the motor drive circuit 110 is connected to the sub CPU 84 via the I / O port, the motor drive circuit 110 drives / controls the stepping motor 59S. 此外,还连接有用于生成输入信号的转筒位置检测电路111。 In addition, the drum is also connected to the position detection circuit 111 generates an input signal.

ROM 85存储有其中把编号指配给副转筒3S上的各个符号的数据库。 ROM 85 stores a database in which the numbers refer to the respective symbols on the sub-drum dispensing 3S. 以与主转筒相同的方式来检测该转筒的位置。 In the same manner as the primary drum to detect the position of the drum. 副转筒3S在从操作启动开关6S开始已经过预定持续时间之后显示预定效果(符号)。 3S drum predetermined sub display effect (symbol) after starting from the operation start switch 6S predetermined time duration has elapsed. 副CPU 84在按上述方法检测到转筒的位置之后执行停止请求,以对应于希望符号在该符号处停止。 After detecting the sub CPU 84 as described above is performed to the position of the drum stop request to stop the symbol corresponding to the desired place at the symbol. 对于副转筒3S,不对滑过帧的数量进行限制,因此它可以一直滑到停止在希望符号处为止。 For sub drum 3S, does not slide over the number of frames to be limiting, it has been possible until the slide stop at the desired symbol.

注意,根据本实施例,当内部获赢特定命中组合符号时,显示特定的效果。 Note that, according to the present embodiment, when a specific internal winning hit symbol combination, show specific effects. 主控制电路81的ROM 42存储有副转筒效果表,该表中写有主转筒上的多个符号的组合和副转筒3S上停止的多个符号的组合。 The main control circuit 81 ROM 42 stores a sub-drum effect table, which are a combination of a plurality of symbols written on a combination of stopped symbols on a plurality of the primary drum and the secondary drum 3S. CPU 41根据副转筒效果表向副控制电路82发出信号。 CPU 41 sends a signal to the sub-control circuit 82 in accordance with the sub-bowl effect table. 从操作启动开关6S开始经过预定持续时间后,副控制电路82的副CPU 84使副转筒3S停止在希望的符号处。 After a predetermined time duration has elapsed from the operation start switch 6S, the sub-sub-control circuit of the sub CPU 84 82 3S drum stopped at the desired symbol.

此外,当操作转速修改开关101时,把用于确定对主转筒的转速修改是否有效的表(即,特定效果表,其中写有副转筒3S效果(符号)和特定内部获赢组合符号等)存储到主控制电路81的ROM 42中。 Further, when the operation switch 101 to modify the rotational speed, the rotational speed for determining drum changes to the master table is valid (i.e., special effects table, wherein the sub-written drum 3S effect (symbol) and a specific internal winning combination of symbols etc.) stored in the ROM 81 in the main control circuit 42. 根据该特定效果表,确定在副转筒3S上停止/显示的效果(符号)是否是使得可以操作主转筒的转速修改开关的效果(符号)。 According to this particular table results, determining the effect of stopping (symbols) / displayed in the sub-3S whether the drum is operable so that the rotational speed of the main drum modification effect switch (symbol).

图像控制电路91构成有图像控制CPU 92、图像控制工作RAM 93、图像控制程序ROM 94、图像ROM 96、视频RAM 97以及图像控制IC 98。 The image control circuit 91 is configured with an image control CPU 92, an image control work RAM 93, image control program ROM 94, image ROM 96, video RAM 97 and an image control IC 98. 图像控制CPU 92基于由副微型计算机设置的参数,根据在图像控制程序ROM 94中存储的图像控制程序,来确定液晶显示装置5的显示内容。 The image control CPU 92 based on parameters set by the sub microcomputer according to the image control program stored in the image control program ROM 94, the apparatus 5 determines the display contents of the liquid crystal display. 图像控制程序ROM 94存储图像控制程序及与在液晶显示装置5上的显示有关的各种选择表。 The image control program ROM 94 stores the image control program, and the liquid crystal display and various selection tables relating to display on the device 5. 当在图像控制CPU 92上执行上述图像控制程序时,图像控制工作RAM 93构成临时存储装置。 When executing the image control program in the image control CPU 92, an image control work RAM 93 constitute the temporary storage means.

图像控制IC 98响应于由图像控制CPU 92确定的显示内容来形成图像,并将其输出到液晶显示装置5。 The image control IC 98 in response to an image formed by the image display contents determined by the control CPU 92, and outputs it to the liquid crystal display device 5. 图像ROM 96存储形成该图像的点数据。 The image ROM 96 stores dot data of the image formed. 当图像控制IC 98形成图像时,视频RAM 97构成临时存储装置。 When the image control IC 98 forms an image, a video RAM 97 constitute the temporary storage means.

图5到图6是示出在图1到图2所示的游戏机上执行的子例程的流程图。 5 to FIG. 6 is a flowchart illustrating a subroutine executed on the gaming machine 1 shown in FIG. 2 to FIG. 从已在执行的主例程按预定定时调用并执行这些子例程。 Have been performed from a main routine at the timing of executing the sub-routine is called and predetermined. 针对游戏执行处理例程,下面对图5中的游戏执行处理例程1和图6中的游戏执行处理例程2分开进行说明。 For game execution processing routine in FIG. 5 below the game execution processing routine of the game execution processing routine 1 and 2 in FIG. 6 will be described separately.

首先,如图5的游戏执行处理例程1中所示,CPU 41确定是否存在对自动插入硬币的请求(步骤S10)。 First, as shown in FIG. 5 performs the game processing routine shown in FIG 1, CPU 41 determines whether there is a request for automatic insertion of coins (step S10). 注意,在存在对自动插入的请求的情况下,在前一游戏中必须赢得重玩。 Note that, in the case where there is a request for the automatically inserted, a former must win game replay. 当存在对自动插入硬币的请求时,自动插入所请求数量的硬币(步骤S11),并向副控制电路82发送投币命令(步骤S12)。 When there is a request for automatically inserted coins, automatic number of coins (step S11) is inserted into the request and the slot 82 transmits the command (step S12) the sub-control circuit.

另一方面,在步骤S10中,当确定不存在对自动插入硬币的请求时,CPU 41确定是否实际插入了硬币(步骤S13)。 On the other hand, in step S10, when it is determined that a request for automatically inserted coins does not exist, CPU 41 determines whether the actual coin is inserted (step S13). 换句话说,CPU 41确定是否接收到了由投币传感器22S(其检测插入到投币口22中的硬币)发出的检测信号,由此确定是否插入了硬币。 In other words, CPU 41 determines whether a detection signal from the coin sensor 22S (which detects the inserted coins in the coin slot 22), thereby determining whether the coin inserted.

在步骤S13中,在确定未插入硬币的情况下,CPU 41将处理返回到步骤S10。 In step S13, in the case where the coin is determined not inserted, CPU 41 returns the process to step S10. 在步骤S13中,在确定插入了硬币的情况下,或者在执行了步骤S12的处理的情况下,接着确定是否操作了启动杆6(步骤S14)。 In step S13, it is determined in the case where a coin is inserted, or in a case where the processing is executed in step S12, and then determines whether the start lever 6 is operated (step S14). 换句话说,CPU 41确定是否从启动开关6S接收到了输入信号。 In other words, CPU 41 determines whether the start switch 6S received from the input signal.

在步骤S14中,在确定未操作启动杆6的情况下,CPU 41接着将处理返回到步骤S14。 In step S14, in a case where the operation is determined not to start lever 6, CPU 41 then returns the process to step S14. 另一方面,当在步骤S14确定操作了启动杆6的情况下,CPU 41接着执行各种设置(步骤S15)。 On the other hand, when the case is determined in step S14 to start lever 6 is operated, CPU 41 then performs various settings (step S15).

在各种设置的处理中,当操作启动杆6时,随机数生成器146执行对随机数的采样。 In the process in a variety of settings, when the operating lever 6 starts, the random number generator 146 performs random number sampling. 基于所采样的随机数值,并基于在RAM 43中设置的概率抽彩表,执行抽彩处理以生成内部获赢组合符号(获赢标志)。 Based on the sampled random number value, and based on the probability set in the RAM 43 the lottery table, performing an internal lottery process to generate a winning symbol combination (winning flag). 此外,在各种设置的处理中,例如执行:获赢灯点亮抽彩处理;选择用于使旋转转筒停止的停止控制表的处理;用于在启动游戏时把启动命令发送到副控制电路82的处理(发送处理);以及用于初始化以启动转筒旋转的的处理(这启动了主转筒3(3L、3C以及3R)的旋转)。 Further, in the process in various settings, such as performing: winning lamp lighting lottery process; selected stopping control table used for the process of stopping the rotation of the drum; means for transmitting the control start command to the sub-game at start processing circuit 82 (transmission process); and a process for the initialization to start rotating the drum (which started (3L, 3C and 3R) of rotation of the main drum 3). 此时,CPU 41向副控制电路82发送控制信号,并使副转筒3S与主转筒3(3L、3C以及3R)同时旋转。 In this case, CPU 41 transmits a control signal to the sub-control circuit 82, and the main and sub drum 3S drum 3 (3L, 3C and 3R) rotate simultaneously.

然后,CPU 41确定是否已经过预定持续时间(是否到了停止副转筒的时间)(步骤S16)。 Then, CPU 41 determines whether a predetermined duration has elapsed (whether it is time to stop the sub-drum) (step S16). 当尚未经过预定持续时间时,处理返回到步骤S16。 When the predetermined duration has not elapsed, the process returns to step S16. 优选地,在步骤S16中的预定时间约为1到5秒。 Preferably, the predetermined time in step S16 is approximately 1 to 5 seconds.

当CPU 41确定已经过预定持续时间时,根据内部获赢中获得的符号组合(命中组合符号),来参照存储在上述ROM 42中的副转筒效果表,以确定使副转筒3S停止在哪个符号上,然后向副控制电路82发送控制信号,以停止在该符号上(步骤S17)。 When the CPU 41 determines has elapsed the predetermined time duration, according to the symbol combination (hit combined symbols) internal winning obtained to reference stored in the aforementioned ROM 42 of sub-bowl effect table to determine the sub drum 3S stopped on which symbol, and then transmits the control signal to the sub-control circuit 82, to stop on the symbol (step S17).

接下来,CPU 41确定是否已经过预定持续时间(允许对转速修改开关101进行操作的持续时间是否已结束)(步骤S18)。 Next, CPU 41 determines whether the predetermined time duration (the duration of speed allows modification of the operation switch 101 has been completed) (step S18). 在尚未经过预定持续时间的情况下,处理返回到步骤S18。 In the case where a predetermined duration has not elapsed, the process returns to step S18. 优选地,步骤S18中的该预定持续时间约为1到3秒。 Preferably, in step S18 the predetermined time duration is about 1-3 seconds. 优选地,液晶显示装置等显示允许对转速修改开关101进行操作的持续时间是否已结束。 Preferably, the liquid crystal display device allows the display to modify the duration of the speed of the operation switch 101 has ended. 此外,也可以通过扬声器21L、21R使用语音来发送用于操作转速修改开关101的持续时间的结束。 It is also possible through the speaker 21L, 21R to transmit voice using the rotational speed modification for operating the end of the duration of the switch 101.

按此方式来设置用于操作转速修改开关101的持续时间的原因是:存在很多玩家注视着副转筒上的效果并确定是否操作转速修改开关101的情况。 In this way the reason for setting the operation speed of the switch 101 to modify the duration of that: there are many players looking at the effect on the secondary drum rotation speed and determining whether to modify the operation of switch 101.

接下来,CPU 41确定是否操作了转速修改开关101(步骤S19)。 Next, CPU 41 determines whether the operation switch 101 to modify the rotational speed (step S19). 即,当在上述持续时间内操作了转速修改开关101时,设置在RAM 43中的转速修改标志生效。 That speed, when the rotation speed modification switch 101 is operated in the above duration, in the RAM 43 provided in the modification flag force. 在此情况下,CPU 41通过确定在RAM 43中的转速修改标志是否生效,来确定是否操作了转速修改开关101。 In this case, CPU 41 determines the rotational speed by modifying the flag in the RAM 43 is in effect, whether the operation switch 101 to modify the speed.

在确定未操作转速修改开关101的情况下,不修改转速,因此处理前进到步骤S22。 In the operating speed is determined not to modify the switch 101, the rotation speed is not modified, the process proceeds to step S22. 另一方面,在确定操作了转速修改开关101的情况下,CPU 41接着根据上述特定效果表,来确定在副转筒3S上停止/显示的符号是否显示了特定效果(步骤S20)。 On the other hand, in a case where the rotational speed is determined to modify the operating switch 101, CPU 41 then effects from the specific table to determine the stop / displayed in the sub-symbol drum 3S specific effect is displayed (step S20).

在确定在副转筒3S上停止/显示的符号未显示特定效果时,必需使对转速修改开关101的操作失效,从而清除转速修改标志,并且使处理前进到S22。 When the stop symbol determination / display in the sub-specific effect 3S drum not shown, it is necessary to make modifications to the operation speed of the switch 101 fail to clear the rotational speed modification flag, and the process proceeds to S22.

在确定在副转筒3S上显示了特定效果时,CPU 41接着基于转速修改标志,把主转筒3的转速修改为“低速旋转”(步骤S21)。 When determining the display effect on a specific sub drum 3S, CPU 41 based on the rotational speed modification flag then, the rotational speed of the main drum 3 is changed to "low-speed rotation" (step S21). 换句话说,CPU 41发送控制信号,以修改提供给各个步进马达59L、59C以及59R的驱动脉冲之间的间隔,由此使主转筒3的旋转降到低速。 In other words, CPU 41 sends a control signal to modify the respective supplied to the stepping motor 59L, 59C, and the interval between the drive pulses 59R, whereby the rotation of the main drum 3 is reduced to low speed.

“特定效果”例如是指表示特定命中组合符号的内部获赢概率很高的效果。 "Special effects" refers to, for example, showing the inside of a particular combination of symbols hit eligible to win a high probability of effect. 图11A到11C示出示于副转筒上的效果符号的示例。 11A to 11C show the example shown the effect of the symbols on the sub drum. 如图11A和11B所示,效果方法可以是发现了财宝或在热带休息的小猪角色。 11A and 11B, the effect of the method can be found in tropical or treasure rest pig role. 给出了针对RB、BB、西瓜以及其他小组合符号的内部获赢的示例,但是在本发明中的效果方法并不限于这些示例。 Gives examples of internal RB, BB, watermelon and other small winning combination of symbols, but the effect of the method in the present invention is not limited to these examples. 例如,也可以显示特定标记等,或显示命中的特定符号等。 For example, a specific mark or the like may be displayed, or display a particular symbol or the like hits. 注意,图11C示出了未赢得主转筒上的符号组合的情况。 Note that, FIG. 11C shows the case where the non-winning symbols of the main rotor assembly.

当针对特定命中组合符号出现内部获赢的概率很高时,针对该特定命中组合符号不出现内部获赢的概率仍然很低。 When a high probability of internal winning for a particular hit combination symbol does not appear inside the probability of winning is still very low for that particular hit combination symbol. 因此,在此情况下,例如,即使未赢得主转筒符号的组合,仍然需要设置副转筒效果表以产生特定效果。 Thus, in this case, for example, even if the combination is not the main drum winning symbols, the sub-set of the drum is still a need to produce a particular result table results. 然而,该概率必须很低,例如5%以下。 However, the probability must be low, such as 5%.

在本发明中,当副转筒3S产生了这种类型的特定效果时,由于特定符号的排列,发生了针对RB、BB、小组合符号或其他命中组合符号的获赢。 In the present invention, when the sub drum 3S produce specific effect of this type, due to the arrangement of the specific symbol, a winning occurs for RB, BB, small hit combination of symbols or other combination of symbols. 然而,很难排列成希望的符号,尤其对新手来说。 However, it is difficult to hope that the symbols are arranged, especially for the novice. 因此,降低主转筒3的转速,由此更容易通过观察停止来排列多个主转筒上的符号。 Thus, reducing the rotational speed of the main drum 3, thereby making it easier to arrange the symbols on a plurality of main drum is stopped by observation.

接下来,CPU 41基于是否存在来自转筒停止信号电路56的输入信号,来确定停止开关(停止按钮)7(7L、7C、7R)是否为“通”(步骤S22)。 Next, CPU 41 based on the input signal is present from the drum stop signal circuit 56, to determine the stop switch (stop button) 7 (7L, 7C, 7R) is "on" (step S22). 在确定停止开关7不为“通”的情况下,CPU 41确定自动停止计时器的值是否为“0”(步骤S23)。 In determining the stop switch 7 is not the case of a "pass" is, CPU 41 determines the value of the automatic stop timer is "0" (step S23). 在确定它不为“0”的情况下,处理返回到步骤S22。 If it is determined that it is not "0", the process returns to step S22.

另一方面,当在步骤S22中确定停止开关7为“通”的情况下,或者当在步骤S23中确定自动停止定时器的值为“0”的情况下,CPU 41根据停止开关7使主转筒3停止旋转。 On the other hand, when it is determined in step S22 stop switch 7 is "on" case, or when it is determined in step S23 automatic stop timer is "0", the CPU 41 is stopped in accordance with the main switch 7 stopping the rotation of the drum 3. 当进行这些操作时,基于命中请求(内部获赢组合符号)、符号位置(执行操作时主转筒3的旋转位置)以及选定的停止控制表等,来确定滑过帧数(步骤S24)。 When these operations are performed, based on the hit request (internal winning symbol combination), the symbol position (primary transfer drum rotational position when performing operations. 3), and the selected stop control table or the like, to determine the slip frames (step S24) .

接下来,CPU 41执行处理,以在使多个主转筒3旋转了在步骤S24中所确定的滑过帧数之后,使它们停止(步骤S25),并为多个主转筒3中的一个设置停止请求(步骤S26)。 Next, CPU 41 executes processing after a plurality of the main drum 3 is rotated in the step S24 slid frames determined, so that they stopped (step S25), and a plurality of main drum 3 setting a stop request (step S26).

接下来,CPU 41确定所有三个主转筒(3L、3C以及3R)是否已停止(步骤S27)。 Next, CPU 41 determines whether all three primary drum (3L, 3C and 3R) is stopped (step S27). 在确定不是所有的主转筒都已停止的情况下,处理返回到步骤S22。 In the case of determining that not all of the primary drum are stopped, the process returns to step S22.

接下来,如图6中的游戏执行处理例程2所示,当确定所有的主转筒都已停止时,CPU 41搜索获赢(步骤S30)。 Next, the game execution processing routine shown in FIG. 62, when it is determined that all of the primary drum are stopped, CPU 41 searches the winning (step S30) shown in FIG. 此时,CPU 41参考诸如存储在ROM 42中的获赢符号组合表等。 At this time, the other winning symbol combination table is stored in the CPU 41, such as a reference to the ROM 42. 此外,CPU 41还确定获赢标志是否正常,如果不正常,接着可能显示非法错误并且使处理暂停。 Further, CPU 41 further determines the winning flag is normal, if not normal, then the error may be displayed and the illegal process is paused.

CPU 41确定是否存在支付硬币,也就是说确定多个获赢硬币的存在/不存在(步骤S31)。 CPU 41 determines whether there is a coin payments, that is eligible for determining the presence of a plurality of coin win / does not exist (step S31). 在确定存在支付硬币的情况下,CPU 41存储或者支付由游戏状态和获赢组合符号所确定的数量个硬币(步骤S32)。 In the case of determining the presence of coins are paid out, CPU 41 stores a game state or paying winning combination of symbols and the determined number of coins (step S32). 在要存储硬币的情况下,CPU 41执行对存储在RAM 43中的硬币数量进行合计的处理。 In the case of coins to be stored, CPU 41 performs the number of coins stored in the RAM 43 for processing the total. 另一方面,在支付硬币的情况下,CPU 41向储币仓驱动电路51发送支付命令信号,并从储币仓50支付预定数量的硬币。 On the other hand, in the case where coins are paid out, CPU 41 to the hopper driving circuit 51 transmits a command signal to pay and pay a predetermined number of coins from the hopper 50. 当进行这些操作时,硬币检测单元50S对要从储币仓50支付的硬币的数量进行合计。 When these operations, the number of coin detection unit 50S coins from the hopper 50 to pay totals. 当合计总值达到指定数时,把硬币支付完成信号输入到CPU 41中。 When the total value reached the specified number, the coin payout completion signal is input to the CPU 41. 从而,CPU 41经由储币仓驱动电路51停止对储币仓50的驱动,并结束硬币支付处理。 Thus, CPU 41 via a driving circuit 51 stops driving the hopper to the hopper 50, and ends the coin payout process.

接下来,CPU 41确定是否发生RB获赢(步骤S33)。 Next, CPU 41 determines whether a winning RB (step S33) occurs. 当发生RB获赢时,CPU 41执行RB设置(步骤S34)。 When RB winning occurs, CPU 41 performs RB set (step S34). 此时,在步骤S34中,CPU 41在RB概率抽彩表和RB获赢符号组合表中执行设置。 In this case, in step S34, CPU 41 lottery probability table RB and RB winning symbol combinations table execution setting. 此外,在步骤S34中,CPU 41开始对RB游戏获赢的数量等进行合计,并开始在服务游戏操作次数显示部分20上显示合计总值。 Further, in step S34, CPU 41 starts the game eligible RB winning totals quantity, and starts displaying the number of times the game service operation part 20 displays the total value of the sum.

在执行了步骤S34的处理或在步骤S33中确定未发生RB获赢的情况下,CPU 41确定是否发生了BB获赢(步骤S35)。 In the process of step S34 is performed to determine the RB winning or does not occur in a next step S33, CPU 41 determines whether or not the winning BB occurred (step S35). 当确定发生了BB获赢时,CPU 41执行BB设置(步骤S36)。 When determined that a winning BB, CPU 41 performs setting BB (step S36). 此时,在步骤S36中,CPU41执行在BB概率抽彩表和BB获赢符号组合表中的设置。 In this case, in step S36, the CPU 41 performs probability lottery table in the BB and BB is eligible for winning symbol combination set table. 此外,在步骤S36中,CPU 41开始对已使用完的BB游戏数等进行合计,并开始在服务游戏操作次数显示部分20上显示其合计总值,并开始对已支付硬币等进行合计。 Furthermore, in step S36, CPU 41 starts already used up the number of games such as BB totals, and the game began to appear in the service number of operations on the display section 20 of their gross total, and began to be paid coins total.

在已执行步骤S36的处理的情况下,或当在步骤S35中确定未发生BB获赢时,CPU 41确定RB是否已结束(步骤S37)。 In the case where the processing step S36 has been executed, or when it is determined that a winning BB has not occurred in step S35, CPU 41 determines whether the RB has ended (step S37). 当确定RB已结束时,CPU 41接着执行处理以释放RB设置(步骤S38)。 RB has ended when it is determined, CPU 41 then performs processing to release the RB set (step S38). 此时,在步骤S38中,CPU 41使用在步骤S34的处理中设置的RB概率抽彩表、RB获赢符号组合表等,来执行处理,以切换到用于普通游戏状态的概率抽彩表(而非RB或BB)。 In this case, in step S38, CPU 41 using the probability RB set in the process step S34 in the lottery table, RB winning symbol combination table and so on, processing is performed to switch to a normal game state probability lottery table (rather than RB or BB).

在要执行步骤S38的处理或者当在步骤S37中确定RB获赢未结束的情况下,CPU 41接着确定BB是否已结束(步骤S39)。 To perform the processing in step S38 or a case where RB is determined eligible for winning has not been completed in step S37, CPU 41 then determines whether the BB has been completed (step S39). 当确定BB已结束时,CPU 41接着执行处理以释放BB设置(步骤S40)。 BB has ended when it is determined, CPU 41 then performs processing to release the BB is provided (step S40). 此时,在步骤S40中,CPU 41使用在步骤S36的处理中设置的BB概率抽彩表、BB获赢符号组合表等,来执行处理,以切换到要在普通游戏状态中使用的概率抽彩表。 In this case, in step S40, CPU 41 using the BB probability set in the process step S36 in the lottery table, BB winning symbol combination table and so on, processing is performed to switch the probability to be used in the normal game state pumping color table.

在要执行步骤S40的处理的情况下,或者当在步骤S39中确定BB已结束时,CPU 41接着清除转速修改标志并配置所述多个设置,以恢复主转筒的普通转速(步骤S41)。 In the case of processing to be executed in step S40, or when it is determined in step BB has ended S39, CPU 41 then clears rotational speed modification flag and configuring the plurality of settings, to recover the normal rotation speed of the main drum (step S41) . 因此,在下一游戏中,如果未操作转速修改开关101,那么主转筒将按普通转速旋转。 Thus, in the next game, if the rotational speed modification switch 101 is not operated, the master drum rotation speed will be normal. 当执行了在步骤S41中的处理时,该子例程结束。 When the process is performed in step S41, the subroutine ends.

接下来,针对玩根据第一实施例的游戏机的方法进行简要说明。 Next, for the method of playing the gaming machine will be briefly described with reference to the first embodiment. 首先,玩家执行这样的操作:如,插入硬币,以及操作启动杆以启动主转筒和副转筒的旋转。 First, a player performs such operations: e.g., the coins inserted, and an operation start lever to start rotating the primary drum and the secondary drum. 一旦主转筒和副转筒已开始旋转并且已经过预定持续时间,那么副转筒停止在表示预定效果图案的符号处。 Once the primary drum and the secondary drum has started to rotate and the predetermined time duration has elapsed, then the sub-drum stopped at a predetermined symbol representing the effect pattern.

图11A到11C示出在副转筒上显示的效果图案的示例。 11A to 11C show an example of the effect pattern displayed on the sub drum. 如图11A到11B所示,当小猪角色发现了宝物或在热带休息等时,这表示针对RB、BB、西瓜以及其他小组合符号的内部获赢发生的概率很高。 As shown in FIG. 11B to 11A, when the role of piglets found in a treasure or the like Tropical rest, which indicates the probability of winning occurrence is eligible for internal RB, BB, watermelon and other minor combination of symbols is high. 另一方面,当小猪如图11C中那样哭时,这表示没有获赢符号的可能性很大。 On the other hand, when the pig as in FIG. 11C tears, which indicates a high probability of not winning symbol.

当效果符号显示如图11A和11B中所示的特定效果时,相信这表示针对特定命中组合符号的内部获赢的概率很高的玩家,或者想要使他希望的符号停止并显示的玩家,以及新手,都将操作转速修改开关101。 When the effect of a specific symbol display effect shown in Figure 11A and 11B when, I believe this indicates a high probability for a specific internal hit the winning combination of symbols of the players, or want to make him want to stop and display of symbols of the players, and novice, will modify the operation speed switch 101.

当上述效果表示针对特定命中组合符号的内部获赢时,对转速修改开关101的操作使得主转筒的转速降低,从而玩家可以更容易地执行观察停止,并且可以排列出他希望的符号组合。 When the above-described effects are illustrated for the internal specific hit combination of the symbols is eligible to win, the rotational speed modification operation 101 switches such that the rotational speed of the main drum is reduced, so that the player can be performed more easily observed is stopped, and may be arranged out of his desired symbol combination. 然而,即使具有相同的符号,主转筒也可能没有针对特定命中组合符号的内部获赢,在此情况下,不降低主转筒的转速。 However, even with the same reference numerals, the primary drum or may not hit a specific internal winning combination for a symbol, in this case, without reducing the speed of the main drum.

因此,相反,当玩家操作转速修改开关时,玩家可以基于主转筒的转速是否已降低来判断是否已内部命中特定命中组合符号。 Thus, the contrary, when the player operates the switch to modify the rotational speed, the rotational speed of the main player may be based on whether the drum has been reduced to hitting the inside determines whether a particular combination of symbols hit.

在这之后,操作停止开关,以使多个主转筒的旋转停止成显示多个给定符号的组合的图案。 After this, the switching operation is stopped, so that a plurality of the primary drum rotation stop to display a combination of a plurality of predetermined symbol pattern.

本发明的根据第一实施例的游戏机构成如上所述。 The game machine according to a first embodiment of the present invention configured as described above. 因此,只有在指示了针对特定命中组合符号的内部获赢的概率很高时,才可以操作转速修改开关,以使主转筒的转速减慢。 Thus, only specific indication of the probability of a hit for the internal winning combination of symbols is high, the operation speed can modify the switch to slow down the rotational speed of the main drum. 在任何其他情况下,都不降低主转筒的转速,因而可以保持普通级别的技术相关性,并保持弹球盘游戏机的原有吸引力。 In any other case, the primary does not reduce the rotational speed of the drum, it is possible to maintain normal levels of correlation techniques, but maintain the original attractive pachinko gaming machine.

此外,当操作转速修改开关并使主转筒的转速减慢时,连成希望符号组合的概率提高了,赢得硬币的概率增加了,而且,使用副转筒增加了特效性。 Further, when the operation speed of the switch to modify the main and the drum rotation speed slows down, even to the desired probability of symbol combinations increased, the probability of winning a coin increases and, using the sub-effects of the drum increases. 结果,可以使用弹球盘游戏机来充分享受游戏的乐趣。 As a result, you can use pachinko game machines to fully enjoy the fun of the game.

[第二实施例]接下来,针对本发明的根据第二实施例的游戏机进行描述。 [Second Embodiment] Next, the gaming machine according to a second embodiment of the present invention is described with respect. 根据第二实施例的游戏机还配备有:点数奖励装置,用于在满足了预定条件时奖励预定数量的点数;点数扣除装置,用于在操作上述转速修改开关时扣除预定数量的点数;以及点数存储装置,用于基于上述点数奖励装置和上述点数扣除装置的操作结果,存储总点数。 The gaming machine according to the second embodiment is further equipped with: reward points means, for a predetermined number of bonus points when a predetermined condition is satisfied; points deduction means for deducting a predetermined number of points when the operation of the switch to modify the rotational speed; and point storage means for reward points based on the result of the operation means and said point deduction means stores the total number of points. 当除了副转筒上的多个符号显示了所述特定效果,并且存储在上述点数存储装置中的点数还等于或大于要由上述点数扣除装置扣除的点数时,上述转速修改开关才变得可操作。 In addition, when a plurality of symbols on the reel display of the sub-specific effects, and the number of points stored in said point storage means to further or more points by the point subtraction means deduct the modified speed switching can not become operating.

图7是示出本发明的根据第二实施例的游戏机的外观的正视图。 FIG. 7 is a front view illustrating the appearance of a game machine according to a second embodiment of the present invention. 图8是示出构成本发明的根据第二实施例的游戏机的主控制电路和外围设备等的框图。 FIG 8 is a block diagram a control circuit and peripheral devices according to the master gaming machine constituting a second embodiment of the present invention is shown.

根据第二实施例的游戏机配备有用于显示点数的点数显示部201,其位于板显示部2a的中间区域的右侧。 Points provided with a display unit for displaying the number of points a game machine 201 according to a second embodiment, which is located right intermediate region of the display panel unit 2a. 除此以外,构造基本上类似于图1到图2所示的根据第一实施例的游戏机。 In addition, substantially similar to the configuration shown in FIG. 2 to FIG gaming machine 1 according to the first embodiment. 此外,在图8所示的框图中,显示部驱动电路58配备有点数显示部201。 Further, in the block diagram shown in FIG. 8, a display unit driving circuit 58 is provided with a point display section 201. 除此之外,构造基本上类似于图1到图2所示的根据第一实施例的游戏机。 In addition, substantially similar to the configuration shown in FIG. 2 to FIG gaming machine 1 according to the first embodiment. 因此,除了对点数显示部进行说明外,这里略去对其它部分的说明。 Thus, in addition to point display unit will be described, the description thereof is omitted here other parts.

点数显示部201是用于显示由RAM 43的点数存储装置(点数计数器)存储的点数的显示装置。 Point display unit 201 is a display device storage means by the number of points in RAM 43 (the counter points) for displaying the number of points stored. 当发生针对特定小组合符号、重玩组合符号等的获赢时,点数增加“a”个点或“b”个点。 It occurs when small for a particular combination of symbols, the replay winning combination of symbols, etc., to increase the number of points "a" or point "b" point. 即,针对特定小组合符号、重玩组合符号等的获赢导致点数显示部中的数值变为数值P=P+a或P=P+b。 That is, for a particular combination of symbols small, the replay winning combination of symbols results in the point display section becomes a numerical value P = P + a or P = P + b. 另一方面,当操作转速修改开关或降低转筒的转速时,扣除“A”个点。 On the other hand, when the operation switch or to modify the rotation speed of the drum to reduce the rotation speed of, deducted from "A" point. 即,在点数显示部中显示的点数变为PA值。 That is, the number of points in the point display of the display unit becomes a value PA. 该点数不能为负。 This point can not be negative. 当P的值小于A时,不能操作转速修改开关101来降低主转筒的转速。 When the value of P is less than A, the operation speed can not be modified switch 101 to reduce the rotational speed of the main drum. 因此,玩家必须在降低主转筒转速的效果最大时操作转速修改开关。 Thus, the player must be modified to reduce the switching speed of the drum main effect of maximum operating speed.

如上所述,根据第二实施例的游戏机的不同之处在于,其配备有:点数奖励装置,用于在满足预定条件时奖励预定数量的点数;点数扣除装置,用于在操作上述转速修改开关时扣除预定数量的点数;以及点数存储装置,用于基于上述点数奖励装置和上述点数扣除装置的操作结果,来存储总点数。 As described above, according to the gaming machine is different from the second embodiment in that it is equipped with: reward points means, for a predetermined number of bonus points when a predetermined condition is satisfied; points deduction means for modifying the operation speed of the above deducting a predetermined number of switch points; and a point storage means for reward points based on the result of the operation means and said point deduction means to store the total number of points. 而且,本实施例的不同之处还在于:在除了满足根据上述第一实施例的游戏机中所需的条件,并且上述点数存储装置存储的点数还等于或大于要由上述点数扣除装置扣除的点数时,上述转速修改开关才变得可以操作。 Further, the present embodiment differs from the embodiment in that: in addition to meeting the conditions required for gaming machine in accordance with the above-described first embodiment, and said point storage means stores the number of points greater than or equal to the device also deducted by the points deducted when the number of points the modified speed switching becomes possible to operate it. 这将使用流程图来说明。 This will be explained using a flowchart.

图9到图10是示出在本发明的根据第二实施例的游戏机中执行的子例程的流程图。 9 to FIG. 10 is a flowchart illustrating the present invention, the gaming machine according to a second embodiment of the subroutine executed in the embodiment. 注意,当执行与本发明的根据第一实施例的游戏机中相同的处理时,使用相同的步骤号,并略去对执行相同处理的步骤的详细描述。 Note that, when the gaming machine processing in the same embodiment according to the present invention performs a first embodiment, the same step numbers, and detailed description is omitted of the same processing steps.

首先,如图9中的游戏执行处理例程1中所示,在步骤S10到S20,执行与在本发明的根据第一实施例的游戏机中相同的处理。 First, the game is executed at step S10 9 to S20, the same processing as executed in the gaming machine of the first embodiment of the present invention as shown in the processing routine shown in FIG. 1,.

换句话说,执行步骤S10到S15的处理,在步骤S16中,CPU 41确定是否已经过预定持续时间。 In other words, the process of step S10 to S15, in step S16, CPU 41 determines whether the predetermined time duration. 在步骤S17中,停止副转筒。 In step S17, the sub stop drum. 在步骤S18中,确定允许操作转速修改开关101的持续时间是否已结束。 In step S18, it is determined whether or not allow the operator to modify the duration of the speed switch 101 has been completed. 此外,CPU41在步骤S19中确定是否操作了转速修改开关101,并且在步骤S20中确定在副转筒上是否存在特定效果。 Further, the CPU 41 determines whether the switch 101 is operated to modify the speed at step S19, and determines whether there is a particular effect on the secondary drum in step S20.

当在副转筒上存在特定效果时,CPU 41接着确定由点数存储装置(点数计数器)根据前一游戏的步骤S53和S55在RAM 43中存储的点数(P)是否等于或大于确定值(A),换句话说,是否有P≥A(步骤S50)。 When there are certain effects on the secondary drum, CPU 41 then determines the point storage means (point counter) step prior to a game of S53 and S55 is equal based on stored in the RAM the number of points 43 (P) or greater than the determination value (A ), in other words, whether there P≥A (step S50). 注意,下面描述步骤S53和S55中的处理。 Note that, the processing steps S53 and S55 will be described in.

当点数存储装置存储的点数(P)不等于或不大于确定值(A)时,换句话说,当确定点数(P)小于确定值(A)时,必需使对转速修改开关101的操作失效,从而清除转速修改标志,并且使处理前进到步骤S22。 When the point storage means for storing the number of points (P) not equal to or greater than the determination value (A), in other words, when it is determined points (P) less than a determined value (A), so that the rotational speed is necessary to modify the operation of the switch 101 fail thereby the rotational speed modification flag cleared, and the process proceeds to step S22.

另一方面,当确定存储在点数计数器中的点数(P)等于或大于确定值(A)时,CPU 41接着基于转速修改标志把主转筒3的转速修改成“低速旋转”(步骤S21)。 On the other hand, when the number of points determined is stored in the counter point (P) is equal to or greater than the determination value (A) when, CPU 41 based on the rotational speed modification flag followed by the speed of the main drum 3 is modified to "low speed rotation" (step S21) . 换句话说,CPU 41发送控制信号,以修改向步进马达59L、59C以及59R中的每一个提供的脉冲之间的间隔,并由此把主转筒3的旋转降到低速。 In other words, CPU 41 sends a control signal to the stepping motor 59L to modify the spacing between each pulse 59C and 59R provided in, and thereby rotating the main drum 3 down to low speed. 在上述情况下,在副转筒上存在特定效果,并且P≥A,因而观察停止变得容易,并且针对特定内部获赢组合符号的获赢容易发生。 In the above case, there is a particular effect on the secondary drum, and P≥A, thus observation becomes easy to stop, and is eligible for winning winning combination of symbols likely to occur for a particular interior.

接下来,作为修改了主转筒的转速的代价,CPU 41从存储在点数计数器中的点数(P)扣除“A”个点数,换句话说,P=PA,并把该值存储到点数计数器中(步骤S51)。 Next, as a modification of the speed of the price of the main drum, CPU 41 from the points stored in the counter point (P) of deductions "A" points are, in other words, P = PA, and the value stored in the counter to count (step S51).

与在本发明的根据第一实施例的游戏机中相类似地,执行从步骤S22到步骤S41的后续处理,因而这里略去其描述。 And similarly, the subsequent processing is performed from step S22 to step S41 in the gaming machine of the first embodiment of the present invention, and thus description thereof is omitted herein.

在图10所示的游戏执行处理例程2中的步骤S41中,在配置了用于恢复到主转筒3的普通转速的设置之后,CPU 41接着确定是否已发生针对重玩组合符号的获赢(步骤S52)。 After the step S41 shown in FIG. 2 performs a game processing routine 10, the set rotational speed for ordinary back to the primary drum 3 is arranged, CPU 41 then determines whether a replay has occurred is eligible for a combination of symbols win (step S52).

在确定已发生针对重玩组合符号的获赢的情况下,CPU 41接着把对于重玩组合符号获赢的点数“a”加到点数计数器中的点数(P),并存储结果(步骤S53)。 Has occurred is determined for the case where the replay winning combination of symbols is, CPU 41 then points to the replay winning combination of symbols "a" of the number of points added to the counter number of points (P), and stores the result (step S53) . 换句话说,点数计数器中的点数变成P=P+a。 In other words, the number of points the number of points in the counter becomes P = P + a.

另一方面,在确定尚未发生针对重玩组合符号的获赢的情况下,或者在点数计数器中的点数已变成P=P+a之后,CPU 41接着确定是否已发生小组合符号命中(步骤S54)。 On the other hand, after the determination has not occurred for the case where the replay winning combination of symbols or the number of points in the point counter has become P = P + a, CPU 41 then determines whether a combination of symbols small hit has occurred (step S54).

当确定发生了小组合符号命中时,CPU 41接着把对于小组合符号命中的点数“b”加到点数计数器中的点数(P)(步骤S55)。 When determined that a small hit symbol combination, CPU 41 followed by the symbol combination for a small hit points "b" is added to counter the number of points the number of points (P) (step S55). 换句话说,点数计数器中的点数变成P=P+b。 In other words, the number of points the number of points in the counter becomes P = P + b. 该点数可以根据小组合符号命中的类型和游戏状态而不同。 The points can be small according to the type and combination of symbol hit game state varies. 玩家记住了如上所述显示的点数,从而当在步骤S20中在副转筒上存在特定效果时,玩家确定是否操作转速修改开关。 Players remember points displayed as described above, so that when there are certain effects in the drum in the sub-step S20, the player determines whether the operation speed modification switch. 当执行了步骤S55中的处理时,该子例程结束。 When the process is performed in step S55, the subroutine ends.

接下来,针对玩根据第二实施例的游戏机的方法进行简要说明。 Next, for the method of playing the gaming machine will be briefly described with reference to the embodiment of the second embodiment. 首先,玩家执行诸如插入硬币的操作。 First, the player performs operations such as the insertion of a coin. 其后,玩家接着操作启动杆以启动主转筒和副转筒的旋转。 Thereafter, the player then operates to start the main start rotating drum and the secondary drum shaft. 一旦主转筒和副转筒已开始旋转并且已经过预定持续时间,那么副转筒就停止在表示诸如图11A到11C所示的预定效果图案的符号处。 Once the primary drum and the secondary drum has started to rotate and the predetermined time duration has elapsed, then the sub-symbols to stop the drum at a predetermined pattern to the effect represented as shown in FIG. 11A 11C.

当效果符号显示为如图11A和11C中所示的特定效果时,玩家检查在显示板的点数显示部201中显示的点数P。 When a specific effect symbol display effect shown in FIG. 11A and 11C, the player checks the display unit 201 displays the number of points in the point of the display panel P.

点数P根据小组合符号命中等增加“a”或“b”,并且当使用了转速修改开关来降低主转筒的速度时,点数P由此表示在扣除A之后的当前点数。 The points P is small and so to increase the hit symbol combination "a" or "b", and when used to modify the switching speed to reduce the speed of the main drum, whereby the points P represents the current number of points after deduction of A. 如果点数P小于A,那么不能降低主转筒的转速。 If the point P is less than A, it can not reduce the speed of the main drum. 另一方面,如果P等于或大于A,那么可以操作转速修改开关来降低主转筒的转速。 On the other hand, if P is equal to or greater than A, then the operation speed can be modified to reduce the switching speed of the main drum.

当点数P等于或大于A时,相信这表示内部命中特定命中组合符号的概率很高的玩家,和想要使他希望的符号停止并显示的玩家,或者新手,都将操作转速修改开关。 When the point P is equal to or greater than A, this indicates a high probability believed internal hit specific players hit symbol combination, and want to make his desired symbols stopped and displayed in the player, or novice, will modify the operation speed of the switch.

在上述效果表示已内部命中特定命中组合符号的情况下,对转速修改开关的操作会降低主转筒的转速。 In the case where the above-described effects have been represented by a specific internal hit the hit symbol combination, the operation speed of the switch to modify the speed reduction of the main drum. 由此,玩家可以更容易地执行观察停止,并且可以排列出他所希望的多个符号(命中组合符号)。 Thereby, the player can be performed more easily observed stopped, and that he may be arranged in a plurality of desired symbols (hit symbol combination).

本发明的根据第二实施例的游戏机构成如上所述。 As described above according to the present invention constitutes a second embodiment of the gaming machine. 因此,例如,只有在加上在所谓的重玩组合符号或小组合符号命中时奖励的点数之后的值大于在操作上述转速修改开关时要扣除的点数时,转速修改开关才可以操作。 Thus, for example, only after adding the value of reward points in a so-called replay combination of symbols or the small hit symbol combination is greater than the speed of operation when said modified switching points to be deducted, the rotational speed modification switch can operate. 因此,不能总是操作转速修改开关来减慢主转筒的转速。 Thus, the operation speed can not always be modified to slow down the switching speed of the main drum. 这就使得每个玩家必需判断操作转速修改开关的合适定时。 This allows each player must determine the operating speed of the right timing of the switch to modify. 因此,游戏内容变成变化的了,并且可以更加享受到游戏的乐趣。 Therefore, the game changes the content becomes, and the more you can enjoy the fun of the game.

[第三实施例]接下来,针对本发明的第三实施例进行描述。 [Third Embodiment] Next, a third embodiment will be described for the embodiment of the present invention. 根据第三实施例的游戏机是这样一种投币游戏机,其中,把在第一和第二实施例中描述的游戏应用于加分游戏。 According to the third embodiment of the gaming machine is a slot machine, wherein the game described in the first embodiment and the second embodiment is applied to a plus game.

根据第三实施例的游戏机与根据图1到图6所示的第一实施例和图7到图11所示的第二实施例的游戏机,具有很多共同点,因而这里略去对这些共同点的详细描述。 The gaming machine according to the third embodiment and the first embodiment shown in FIG. 1 to FIG. 6 to FIG. 7 to 11 of the gaming machine of the second embodiment illustrated embodiment, has a lot in common, and thus omitted here for these a detailed description of common ground. 只详细描述不同点。 Only differences are described in detail. 其中,图12是示出本发明的根据第三实施例的游戏机的外观的立体图。 Wherein FIG. 12 is a perspective view showing the appearance of a gaming machine according to the third embodiment of the present invention. 即,根据本实施例的投币游戏机300配备有机柜312和主门350。 That is, the slot machine 300 according to the embodiment is equipped with a main door 350 and the cabinet 312.

机柜312的面对玩家的表面是打开的,并且例如机柜312安装在娱乐场所中的给定位置处。 Facing surface 312 of the cabinet of the player is open, and at a given location such as a cabinet 312 mounted in the entertainment. 在机柜312中设有:稍后要描述的控制装置,用于对投币游戏机300进行电控制;储币仓(该图中未示出),用于对硬币的插入、存储以及支付进行控制;以及其它各种构成结构。 In the cabinet 312 is provided with: a control device to be described later, for electrically controlling the slot machine 300; the hopper (not shown in the figure), for insertion of coins, store and pay for control; various configurations and other structures.

主门350是遮盖机柜312的内部以使其不暴露在外的结构。 Main door 350 is a cover 312 inside the cabinet so as not exposed structure. 主门350绞接在从机柜312的正面观察的左侧。 A main door 350 hinged on the left side as viewed from the front of the cabinet 312. 绞接部分充当支承点,并且主门350可以前后转动,从而可以自由地打开和关闭。 Hinge part serving as a support point, and the main door 350 can be rotated back and forth, it can be freely opened and closed. 在主门350的大致中央处设置有液晶显示装置330。 Disposed at approximately the center of the main door 350 is a liquid crystal display device 330.

液晶显示装置330是用于显示与游戏相关的各种符号的装置,这些符号包括效果图像、提供信息的图像等。 The liquid crystal display device 330 is a device for displaying various symbols associated with the game, the symbols including image effects, and the like to provide image information. 玩家在玩时观察液晶显示装置330上显示的各种图像。 Various players observe an image displayed on the liquid crystal display device 330 while playing. 液晶显示装置330配备有透明液晶板。 The liquid crystal display device 330 is provided with a transparent liquid crystal panel. 在该液晶板中,该板的一部分或全部可以在透明/不透明状态之间切换(根据液晶显示装置330是否受到驱动来确定切换)。 In this liquid crystal panel, or all switches (switch to determine whether the liquid crystal display device 330 is driven) between the transparent / opaque state of the plate part. 液晶显示装置330还使得可以显示各种图像。 The liquid crystal display device 330 also makes it possible to display various images.

在液晶显示装置330的后表面侧,设置有并排排成行的三个机械主转筒,在各主转筒的外周上布置有各种类型的符号。 Rear surface side of the liquid crystal display device 330 is provided with a mechanical side by side in rows of three main drum, disposed on the outer periphery of each of the main drum Various types of symbols. 此外,在其右侧,设置有机械副转筒,其被设置成能够旋转,在其外周上布置有与在主转筒上的符号不同的各种类型的符号。 Further, on the right side, the drum is provided with a mechanical vice, which is arranged to be rotatable on its outer periphery and is arranged on the main drum symbols different types of symbols. 当液晶显示板处于透明状态时,可以观察到每个机械转筒(主转筒和副转筒)上的各种符号。 When the liquid crystal display panel is in a transparent state, various symbols can be observed on each mechanical drum (primary drum and the secondary drum). 每个机械转筒(主转筒和副转筒)的构造都与上述第一实施例中的每个机械转筒(主转筒和副转筒)中的基本上类似,因此这里略去对其的详细描述。 Mechanical construction of each drum (primary drum and the secondary drum) are each substantially similar mechanical drum (primary drum and the secondary drum) in the embodiment of the first embodiment, and thus omitted here for detailed description thereof. 注意,本发明的投币游戏机并不限于三个主转筒和一个副转筒;可以根据需要来修改数量模式。 Note that, the slot machine of the present invention is not limited to three main drum and an auxiliary drum; mode number may be modified as required.

在液晶显示装置330的下方设置有大体水平的控制台328。 Below the display device 330 is provided with a substantially horizontal control panel 328 in the liquid crystal. 在该控制台328的右侧设有投币口331,其用于把硬币插入到投币游戏机300中。 In the right side of the console 328 is provided with a coin slot 331 for inserting coins into the slot machine 300. 另一方面,在控制台328的左侧设置有稍后要描述的下注开关322,其用于选择要在激活线上下注的硬币数量。 On the other hand, the left side of the console 328 is provided with a bet switch 322 to be described later, which is used to select the number of coins to be bet in the active line. 还设置有旋转重复下注开关324,其用于在对在前一游戏中在上述激活线上下注的硬币数量不进行任何修改的情况下,来再次执行游戏。 Is also provided with a rotary REPEAT BET switch 324, which is used in a case where the number of coins in the previous game in the bet on the activated line without any modification, to execute the game again. 通过判断是否按压/操作了下注开关322或重复下注开关324,来确定要在上述激活线上下注的硬币数量。 By determining whether pressed / operated REPEAT BET BET switch 322 or switch 324, to determine the number of coins to be bet on the activated line.

在上述控制台328中,在下注开关322的左侧设置有启动开关332。 In the console 328, the switch 322 on the left side bet start switch 332 are provided. 对启动开关332或旋转重复下注开关324的按压/操作充当启动游戏的触发器,并且上述三个机械转筒的旋转按预定图案启动。 Or the start switch 332 of the rotary 324 REPEAT BET switch pressing / operation acts as a trigger to start the game, and the rotation of the drum of the three machine starts in a predetermined pattern.

另一方面,在上述控制台328中,在投币口331的附近,设置有支付开关336。 On the other hand, in the console 328 in the vicinity of the slot 331, a switch 336 is provided with a payment. 当玩家按压/操作支付开关336时,从在门350的正下部上开口的支付口338支付已插入的硬币。 When the player presses / payment operation switch 336, payment has been inserted from the coin payout opening 350 in the door just below opening 338. 支付出的硬币收集在硬币容器340中。 A coin in the coin collecting container 340. 在硬币容器340的上方,在硬币支付口338的左侧和右侧,设置有扬声器342,其用于把从置于机柜312内的扬声器发出的声音效果传送到机柜312的外部。 Above the coin container 340, the left and right sides of the coin payout port 338, a speaker 342 is provided, which is for transmitting sound emitted from the speaker enclosure 312 disposed within the enclosure 312 to the outside.

注意,尽管从图中略去了,但在门350上的预定位置处设置有各种显示部,这些显示部包括支付数量显示部、存入数量显示部(贮币数量显示部)以及下注数量显示部。 Note that, although omitted from the figure, at a predetermined position on the door 350 is provided with various kinds of display unit, which display unit comprises a display unit number of the payment, deposit number display unit (display unit storing the number of credits) and the number of bets a display unit.

此外,在该投币游戏机300中,在液晶显示装置330的透明液晶板上显示有5条支付线L1(对应于图1中的中心线8a)、L2(对应于图1中的顶线8b)、L3(对应于图1中的底线8c)、L4(对应于图1中的下交叉线8d)、以及L5(对应于图1中的上交叉线8e)。 Further, the slot machine 300, the liquid crystal display device 330 of transparent liquid crystal display panel has five pay lines L1 (corresponding to the center line in FIG. 1 8a), L2 (corresponding to the top line of FIG. 1 8b), L3 (corresponding to the bottom line 8c in FIG. 1), L4 (FIG. 1 corresponds to the cross-line 8d), and L5 (FIG. 1 correspond to the intersecting line 8e). 这些支付线L1到L5的显示图案与第一实施例中的线8a到8e中的每一条线基本上类似,因此略去其详细描述。 The pay line patterns L1 to L5 show the first embodiment of the line 8a to 8e in each line are substantially similar, and therefore a detailed description thereof is omitted.

此外,在该投币游戏机300中,在控制台328上,设置有转速开关301和停止开关307L、307C、307R,它们与上述第一实施例中的转速开关101和停止开关7L、7C、7R类似。 Further, the slot machine 300, the console 328 is provided with a speed switch 301 and stop switches 307L, 307C, 307R, the rotational speed thereof with the above-described first embodiment, the switch 101 and the stop switch 7L, 7C, 7R similar.

转速开关301和停止开关307L、307C、307R具有与转速开关101和停止开关7L、7C、7R类似的功能。 Speed ​​switch 301 and stop switches 307L, 307C, 307R having 7L, 7C, 7R similar functions speed switch 101 and the stop switch. 因此,略去其详细描述。 Therefore, a detailed description thereof will be omitted. 然而,在该投币游戏机300中,对转速开关301和停止开关307L、307C、307R的操作是在切换到加分游戏之后激活的。 However, the slot machine 300, the switch 301 and the rotational speed of the stop switch 307L, 307C, 307R operation is activated after the switching points to the game. 在普通游戏中,它们是失活的。 In the normal game, they are inactive. 这与上述转速开关101和停止开关7L、7C、7R不同。 This is above the speed switch 101 and stop switches 7L, 7C, different 7R. 换句话说,从这方面讲,该投币游戏机300与根据上述第一和第二实施例的投币游戏机大不相同。 In other words, In this respect, the slot machine 300 is very different from the slot machine according to the first embodiment and the second embodiment. 注意,转速开关301和停止开关307L、307C、307R不限于图12所示的模式。 Note that, the speed switch 301 and stop switches 307L, 307C, 307R are not limited to the mode shown in FIG. 12. 可以把它们置于机柜312上的其它位置处。 They can be placed at other locations on the enclosure 312. 另外,不用说,它们可以是显示在液晶显示装置330的透明显示板上的触摸屏。 Further, needless to say, they may be a transparent display device 330 is a touch screen display panel liquid crystal display.

注意,也可以仅把上述液晶显示装置330的显示屏的一部分设计成在透明/不透明状态之间进行切换的区域。 Note that, may be only a portion of the liquid crystal display device 330 of the screen area is designed to be switched between a transparent / opaque state. 此外,也可以把整个显示屏设计成在透明/不透明状态之间进行切换的区域。 Further, the entire display screen may be designed to regions of switching between a transparent / opaque state.

本投币游戏机300的控制装置基本上是按与图3所示的控制装置(或图8所示的控制装置)类似的方式来构成的。 This slot machine control device 300 substantially by the control device (or a control apparatus shown in FIG. 8) shown in FIG. 3 is constituted in a similar manner. 然而,只有在加分游戏中,以下信号才被确定是有效的:当按压/操作转速开关301时输出的用于修改转速的指令信号;和当按压/操作停止开关307L、307C、307R时输出的转筒停止信号。 However, only points in the game, the signal was only determined to be valid: the command signal when the pressing / operating speed of the switch 301 to modify the output speed; and when the pressing / operation stop switch 307L, 307C, 307R when the output drum stop signal. 此外,在图3和图8所示的控制装置12中,从主控制电路81的I/O端口48经由副控制电路82输入了用于扬声器21L、21R和液晶显示装置5的输入信号。 Further, in the control device 8 shown in FIG. 3 and FIG. 12, the main control circuit 81 from the I / O port 48 via the sub-control circuit for an input signal input speaker 21L, 21R and 82 of the liquid crystal display device 5. 然而,该投币游戏机300的控制装置未配备副控制电路。 However, the slot machine control device 300 is not equipped with the sub-control circuit. 由此,来自主控制电路81的I/O端口的信号被直接输入到扬声器和液晶显示装置330中。 Accordingly, the main control circuit 81 from the I / O port signal is directly input to the liquid crystal display device and a speaker 330.

图13和图14示出用于控制投币游戏机300的主处理例程,其由上述本投币游戏机300的控制装置来执行。 13 and FIG. 14 shows a slot machine 300 for controlling the main processing routine, which is executed by the control device 300 of the present slot machine.

参照图13,在主处理例程中,首先,控制装置的CPU确定是否存在剩余的存留(其为已插入硬币的剩余数量)(步骤S101)。 Referring to FIG. 13, the main processing routine, first, the control unit CPU determines whether there is residual retention (which is the remaining number of coins inserted) (step S101). 具体来说,CPU读出存储在RAM中的存留C的数量,并基于所读出的存留C的数量来执行上述确定操作。 Specifically, the CPU reads out the remaining number C stored in the RAM, and executes the above-described operation is determined based on the amount of C remaining readout.

转到步骤S102,CPU确定是否按压/操作了旋转重复下注开关324(步骤S102)。 Goes to step S102, CPU determines whether the pressed / operated rotary REPEAT BET switch 324 (step S102). 在按压了旋转重复下注开关324并且从开关324输入了操作信号的情况下,CPU将处理转到步骤S114。 In the case of pressed rotary REPEAT BET switch 324 and the operation signal is inputted from the switch 324, CPU advances the processing to step S114. 另一方面,在即使已经过预定持续时间之后仍然没有输入来自旋转重复下注开关324的操作信号的情况下,CPU从而确定未按压开关324,接着使处理转到步骤S103。 On the other hand, even after the predetermined time duration has elapsed the case is still no input from the rotary REPEAT BET switch operation signal 324, whereby the CPU 324 determines that no switch is pressed, then the process goes to step S103.

当处理转到步骤S103时,设置游戏状态。 When the processing proceeds to step S103, the setting state of the game. 具体来说,基于对下注开关322的操作,CPU确定在当前游戏中要对激活线L1到L5下注的硬币数量。 Specifically, based on the bet switch operation 322, the CPU determines the number of coins in the current game to activate the lines L1 to L5 of the bet. 此时,CPU接收到由于对下注开关322进行操作而从开关322发出的操作信号,并且CPU基于接收到该接收信号的次数,把针对上述线L1到L5的下注数存储到RAM的特定存储区中。 At this time, since the CPU receives an operation signal of the operation switch 322 bet emitted from the switch 322, and the CPU based on the number of the received reception signal, the RAM for storing a specific number of the bet of the above-described line L1 to L5 store. CPU读出被写入上述RAM上的特定存储区中的存留数C。 CPU reads out the remaining number is written in the specific memory area in the RAM C. 根据所读出的存留数C,CPU接着扣除总下注数,该总下注数是通过对上述下注数进行合计来生成的。 The remaining number of the readout C, CPU and then deduct the total number of bet, the bet by the total number of the above-described total bet number to be generated. 然后把该扣除后的值存储到RAM的特定区中。 Then, after deducting the value stored in the specific area of ​​the RAM.

当设置游戏条件时,CPU接着等待启动开关332被操作(步骤S104)。 When the play condition set, CPU 332 then waits for the start switch is operated (step S104). 在按压了启动开关332并使得将从启动开关332输入操作信号的情况下,CPU确定操作了启动开关332,并且将处理转到步骤S105。 Pressing the start switch 332 and causes the case 332 from the start switch signal at the input operation, the CPU 332 determines the start switch is operated, and the process goes to step S105.

另一方面,当处理转到步骤S114时,CPU确定存留数C值是否等于或大于来自前一游戏的总下注数。 On the other hand, when S114 while, the CPU determines the number of remaining processing proceeds to step C is equal to or greater than the value of the total number of bet from the previous game. 在确定上述存留数C值低于来自前一游戏的总下注数的情况下,不能启动游戏,因而CPU在未执行任何处理的情况下结束本例程。 In the case of determining said digital value is less than the total number of C remaining from a previous betting game, the game can not be started, thus the CPU without performing any processing of this routine is ended. 另一方面,在确定上述存留数C值等于或大于来自前一游戏的总下注数的情况下,CPU从存留数C值扣除前一游戏的总下注数值,并把扣除后的值存入RAM的特定存储区中。 On the other hand, in the case of determining the number of remaining above the value of C greater than or equal to the total number of bet from the previous game, the remaining number of the CPU from the value of C before deducting the total bet a game value, and the value stored after deducting into a specific memory area of ​​the RAM. 然后,CPU将处理转到步骤S105。 Then, CPU advances the processing to step S105.

当处理转到步骤S105时,CPU执行处理以通过内部抽彩来确定获赢组合符号。 When the process goes to step S105 when, CPU performs processing to be determined by the internal lottery winning combination of symbols.

当上述抽彩处理结束时,CPU接着将处理转到步骤S106。 When the above-described lottery processing, CPU and then the process goes to step S106.

如图13所示,当处理转到步骤S106时,CPU启动机械主转筒的旋转。 13, when S106 while, the CPU starts the rotation of the drum main mechanical processing proceeds to Step. 具体来说,CPU基于存储在上述RAM中的符号排列表,使各机械转筒顺序或同时旋转。 Specifically, the CPU based on the symbol arrangement table stored in the RAM, so that each of the mechanical rotation of the drum simultaneously or sequentially.

当启动了机械主转筒的旋转时,CPU接着等待预定持续时间过去(步骤S107)。 When starting a rotating machine main drum, CPU then waits a predetermined elapsed time duration (step S107). 当预定持续时间已过去时,CPU接着使各机械主转筒的旋转停止(步骤S108)。 When the predetermined duration has elapsed, CPU and then the respective primary mechanical drum rotation is stopped (step S108).

当所有机械主转筒的旋转都已停止时,CPU接着确定是否已出现获赢组合符号(步骤S109)。 When all rotating machine main drum are stopped, CPU then determines whether or not a winning combination of symbols (step S109) has occurred. 具体来说,CPU基于获赢标志的状态来执行确定处理。 Specifically, CPU performs the determination process based on the state winning logo. 当获赢标志未打开时,CPU确定尚未出现获赢组合符号,并且接着终止该处理。 When the winning flag is not turned on, the CPU determines a winning combination of the symbols not found, and then terminates the processing. 另一方面,当CPU确定获赢标志已打开时,CPU确定已出现获赢组合符号,并将处理转到步骤S110。 On the other hand, when the CPU determines a winning flag is turned on, the CPU determines a winning combination of symbols has occurred, and the process proceeds to step S110.

当处理转到步骤S110时,CPU接着确定已出现的获赢组合符号是否为允许转到加分游戏的组合符号。 When the process goes to step S110 when, CPU then determines a winning combination has occurred to allow the combined symbol if the symbol points to the game. 具体来说,CPU基于上述获赢标志的类型来执行上述确定处理。 Specifically, CPU to perform the above determination process based on the type of the above winning logo. 在已打开的获赢标志是表示玩家赢得转到上述加分游戏的标志的情况下,CPU确定获赢组合确实表示加分游戏转移,并接着将处理转到步骤S111。 In the case of the winning logo has been opened is a sign above the player wins extra points go to the game, CPU determines a winning combination indeed represent transfer points a game, and then the process goes to step S111. 另一方面,在已打开的获赢标志不是表示玩家赢得转到上述加分游戏的标志的情况下,CPU确定获赢组合是加分游戏转移以外的其它获赢组合符号,并将处理转到步骤S113。 On the other hand, turned in the winning mark does not indicate to sign the player wins the game of the above plus, CPU determines other winning combination of symbols winning combination other than the bonus game transfer, and the process goes step S113.

当将处理转到步骤S111时,CPU接着按预定方式支付合乎允许进入上述加分游戏的组合符号的硬币数量。 When the process goes to step S111 when, CPU then desirable to allow the number of coins paid into said bonus game a combination of symbols in a predetermined manner.

当由允许进入加分游戏的组合符号触发的支付完成时,CPU接着执行加分游戏处理(步骤S112)。 Upon completion of the payment to allow access by the combined symbols of the trigger points of the game, CPU then executes bonus game process (step S112). 该加分游戏例如是不用下注硬币就可以玩预定局数的游戏(免费游戏)。 For example, the bonus game is not bet coins can play a predetermined number of innings game (free game). 本实施例例如被设置成,使得可以玩15局免费游戏。 For example, the present embodiment is arranged such that the free game play Board 15. 当执行针对加分游戏的处理时,CPU首先激活转速开关301和停止开关307L、307C、307R。 When performing processing for the bonus game, CPU activates first switch 301 and the stop switch speed 307L, 307C, 307R. 而且,CPU读出被写入上述RAM上的预定存储区内的存留数C,并把由所述加分(“BONUS”)符号获赢所确定的硬币数量加入该值中,并接着把该总值存储到RAM的预定存储区中。 Further, the CPU reads the written into said predetermined memory area on the RAM of the number of remaining C, and the number of coins by the plus ( "BONUS") of the determined winning symbol is added to the value, and then to the the total value stored in a predetermined storage area of ​​the RAM. CPU接着读取存储在ROM中的加分游戏抽彩表和获赢组合表,并接着在存储在RAM的上述预定存储区中的基本游戏抽彩表和获赢组合表上写入所读取的加分游戏抽彩表和获赢组合表。 The CPU then reads data stored in the ROM bonus game lottery table and the winning combination table, and then stored in the base game in a predetermined storage area of ​​the RAM lottery winning combination on the eligible list and table write the read the bonus game lottery table and winning combination table. 在上述加分游戏抽彩表中,把组合符号的命中概率设置成比上述基本游戏抽彩表中的高。 In the bonus game lottery table, the hit probability of a combination of symbols than the basic game set to high pumping color table. CPU把表示预定的加分游戏数量(在本实施例中为“15”)的数据存储到RAM的预定存储区中(这对应于稍后要描述的在步骤S201中设置加分游戏数N的处理)。 The CPU represents a predetermined number of bonus games in a predetermined storage area of ​​the RAM (in the present embodiment is "15") to store data (to be described later, which corresponds to the number of bonus game is provided in step S201 N deal with). 因此,当启动了加分游戏时,例如,玩家期待着玩其中有15局容易出现获赢组合符号的游戏,由此提高了玩家在游戏中的兴趣。 Therefore, when you start the bonus game, for example, where the players are looking forward to playing 15 innings easily winning combination of symbols appear in the game, thereby increasing the player's interest in the game.

当加分游戏的处理结束时,CPU结束该主处理例程。 When the processing of game points, CPU ends the main processing routine.

另一方面,当处理转到步骤S113时,CPU按给定方式支付合乎除允许进入上述加分游戏的上述获赢组合符号之外的组合符号的硬币数量。 On the other hand, when the number of coins when the S113, the CPU payment desirable addition to the combined symbols winning combination of symbols into said permit plus the game by a given process proceeds to step manner.

当完成针对除允许进入加分游戏的获赢组合符号之外的获赢组合符号的支付时,CPU接着结束该主处理例程。 Upon completion of addition while allowing access for a winning combination of symbols to pay winning combination of symbols than the bonus game, CPU then terminates the main processing routine.

注意,在上述每个支付处理中,把必须支付的硬币数量存储为存留。 Note that, in each of the above payment processing, the number of coins to be paid for the remaining storage. 然而,可以向储币仓驱动电路发出支付命令,以使得经由储币仓从支付口338实际支付出硬币。 However, the circuit may be driven to make an order of the hopper, so that the hopper via the payment port 338 actually paid out coins.

接下来,如图14所示,在加分游戏处理例程中,CPU首先设置如上所述的加分游戏数N(步骤S201)。 Next, as shown in FIG. 14, in the bonus game process routine, the CPU first set bonus game number N (step S201) as described above.

当设置了加分游戏数N时,CPU执行处理以通过内部抽彩来确定获赢组合符号(步骤S202)。 When the number of game points set N, CPU performs processing to be determined by the internal lottery winning combination of symbols (step S202).

接下来,当处理转到步骤S203时,CPU基于存储在上述RAM中的符号排列表,使各机械主转筒按序旋转或同时旋转。 Subsequently, when the process goes to step S203 when, the CPU based on the symbol arrangement table stored in the RAM, so that each of the mechanical rotation of the main drum sequentially or simultaneously rotated.

然后,执行在上述第一实施例中的步骤S16到S27中说明的每个处理,并执行用于修改机械主转筒转速的处理的控制,由于该部分与上述第一实施例的说明类似,因此略去其详细说明。 Then, each processing step performed in the first embodiment described S16 to S27, and performs a control process to modify the mechanical rotation speed of the main drum, because the portion of the above-described embodiment is similar to the first embodiment, Therefore, a detailed description is omitted.

当所有机械主转筒的旋转都停止时,CPU基于获赢标志的状态确定是否已出现获赢组合符号(步骤S206)。 When all the mechanical rotation of the primary drum are stopped, CPU status based on whether the winning flag of the winning combination of symbols is determined (step S206) has occurred. 在获赢标志打开的情况下,CPU确定获赢组合符号确实出现了。 In the case of the winning flag is on, CPU determine the winning combination of symbols it does appear. 然后,CPU计算与获赢组合符号对应的硬币支付数,并按给定方式支付所计算出的数量个硬币(步骤S207)。 Then, the CPU calculates the number of coins paid eligible for winning combination of symbols corresponding to the payment of the press by the number of coins calculated (step S207) given mode.

接下来,CPU执行处理以恢复各机械主转筒的普通转速(步骤S41),由于该处理与在第一实施例中给出的步骤S41的说明类似,因此略去其详细说明。 Subsequently, the CPU performs processing to resume normal speed (step S41) for each primary mechanical drum, since steps similar to described in the first embodiment are given in the process of S41, and therefore detailed description is omitted.

然后,CPU将处理转到步骤S208。 Then, CPU advances the processing to step S208. 另一方面,在获赢标志未打开的情况下,CPU确定未出现获赢组合符号。 On the other hand, in a case where the winning flag is not open, the CPU determines a winning combination of the symbols does not occur. 然后CPU在不执行上述支付处理的情况下将处理转到步骤S41,并接着执行步骤S208中的处理。 Then the CPU without executing the payment process to the process step S41, the process and then performs the step S208.

当将处理转到步骤S208时,CPU减少加分游戏数N。 When the process goes to step S208 when, CPU reduces the number of game points N.

当减少了加分游戏数N时,CPU确定是否还有剩余的加分游戏数N。 When reducing the number of game points N, CPU determines the number of bonus games have remaining N. 在剩有任何加分游戏数N的情况下,CPU将处理返回到步骤S202并执行抽彩处理。 In the case where there is any remaining number of points N of the game, CPU returns the process to step S202 and executes lottery processing. 另一方面,在没有剩余加分游戏数N的情况下,CPU使转速开关301和停止开关307L、307C、307R失活(步骤S210),并接着终止该加分游戏处理例程。 On the other hand, in the case where no residual bonus game number N, the CPU 301 switches the rotational speed and the stop switch 307L, 307C, 307R inactivation (step S210), and then terminates the processing routine bonus game.

注意,在上述支付处理中,把应当支付的硬币数存储为存留。 Note that, in the payment processing, the number of coins to be paid for remaining stored. 可以向储币仓驱动电路发出支付命令,使得经由储币仓从支付口338实际支付出硬币。 Driving circuit may make an order to the hopper, so that the hopper via the payment port 338 actually paid out coins.

而且,不用说,可以把各种公知的免费游戏内容用作赠送为加分游戏的免费游戏的内容。 And, needless to say, you can put a variety of well-known free game content as a gift for the Free Games bonus game content.

注意,基于第一实施例说明了上述第三实施例。 Note that, based on the first embodiment described above third embodiment. 然而,本实施例的构造也可以基于配备有点数存储装置和点数扣除装置的第二实施例。 However, the configuration of the present embodiment may be based on the point storage means and the second embodiment is provided with points deduction means.

而且,在上述第三实施例中,在加分游戏中根据对停止开关307L、307C以及307R的按压/操作的定时来确定是否已出现获赢组合符号。 Further, in the third embodiment, in the bonus game to determine whether the winning combination of symbols has occurred based on the timing of the stop switch 307L, 307C and 307R of the pressing / operation. 然而,也可以采用其中获赢组合符号的出现不由对停止开关307L、307C以及307R进行按压/操作的定时所控制的构造。 However, where a symbol appears winning combination may also be employed to help stop switch 307R and 307L 307C timer configured for the pressing / operation of the control. 停止开关307L、307C以及307R可以仅充当哑部,而完全由内部抽彩来确定获赢组合符号。 Stop switch 307L, 307C and 307R can only act as a dummy portion, it is completely determined by the internal lottery winning combination of symbols.

此外,在第三实施例中,主转筒和副转筒被构成为机械转筒。 Further, in the third embodiment, the primary drum and the secondary drum is configured as a mechanical drum. 然而,也可以把它们构成为显示在上述液晶显示装置330等的屏面上的所谓的视频投币转筒。 However, they can be configured as a so-called video slot display screen surface of the device 330 and the like of the liquid crystal drum.

本发明的根据第三实施例的游戏机构成如上所述。 As described above according to the present invention constitutes a game machine of the third embodiment. 因此,例如只有当在加分游戏中上述副转筒等上的效果指示针对特定命中组合符号出现内部获赢概率很高时,才可以操作转速修改开关,以使主转筒的转速减慢。 Thus, for example, only when the effect on the increase in the division of the sub-game drum hit indicators such as for a particular combination of symbols is eligible when the internal winning probability is high, the operation speed can modify the switch to slow down the rotational speed of the main drum. 此时,排成希望符号组合的概率提高了,并且在加分游戏中赢得硬币的可能性增大了,从而可以进一步提高玩家对加分游戏的期待感,由此提高了效果。 At this point, the probability of the combination of symbols lined up hope of rising again and win extra points in the game increases the likelihood of a coin, which can further enhance the feeling of the players look forward to the game for extra points, thereby increasing the effect.

注意,基于根据第一、第二以及第三实施例中的各个实施例的游戏机,按特定情况说明了本发明的游戏机。 Note that, based on the first, second and third embodiments of the various embodiments of the gaming machine, the gaming machine according to the specific case described in the present invention. 然而,本发明并不限于上述多个游戏机,而是只要能呈现本发明的构造和效果即可。 However, the present invention is not limited to the plurality of gaming machines, but as long as the structure and can exhibit effects of the present invention can.

在上述多个实施例中,针对存在一个副转筒的情况进行了说明,但是副转筒的数量并不受限制。 In the above-described plurality of embodiments, for the presence of an auxiliary drum has been described, but the number of sub-drum is not limited. 可以有两个或多于两个副转筒。 There may be two or more than two auxiliary drum. 此外,可以在液晶装置上显示点数。 Further, the number of points may be displayed on the liquid crystal device.

操作转速修改开关的定时可以在操作启动开关之前。 Operation speed can be modified before the switching timing of the start switch operation. 在此情况下,玩家基于来自前一游戏的效果显示来操作转速修改开关,因此CPU也基于来自前一游戏的效果显示来确定改变转速的操作是否有效。 In this case, the player based on the game results from the previous operation of the display to modify the speed switch, the CPU can change the speed of display is determined based on the effect of the operation is valid from a previous game.

此外,允许对上述主转筒的转速进行修改的条件并不仅限于副转筒的显示图案。 Further, the rotational speed of the main conditions that allow the drum to be modified is not limited to the sub-display pattern drum. 也可以设立除副转筒以外的条件设置装置。 It may also be established in addition to sub-condition setting means of the drum. 例如,可以在位于游戏机的机柜的某个位置处(玩家可以看到的位置,例如,在正面板上或在机柜的顶面上)设置灯等,并且当该灯等按预定定时或按预定颜色点亮或闪烁时,所述条件就可以得到满足。 For example, may be located at a gaming machine cabinet (position of the player can be seen, for example, the front panel or the top surface of the cabinet) lamp or the like is provided, and when the lamp or the like at a predetermined timing by when a predetermined color is on or flashing, the condition can be satisfied. 此外,当在液晶显示装置等的屏面上显示预定符号时,所述条件也可以得到满足。 Further, when a predetermined symbol display screen surface of the liquid crystal display device or the like, the conditions can be satisfied.

此外,对主转筒转速的修改并不仅限于两级,而是可以设置为三级或更多级。 Further, the main modifications to the drum rotation speed is not limited to two, but may be set to three or more stages. 而且,可以把上述要消费的点数设置为多级,并且可以恰当地应用要消费的点数。 Moreover, the above-mentioned points to be consumed provided in multiple stages, and can be appropriately applied to points of consumption. 而且,作为消费点数的前提的指示图案(可由视觉、听觉等来感觉的指示信号)可以是任何类型的图案。 Further, (indicating signal may be visual, audible, sensory, etc.) as a precondition of the consumption points indicating pattern may be any type of pattern.

本申请要求2004年2月17日提交的第2004-040648号日本专利申请的优先权,通过引用将其并入于此。 This application claims priority No. 2004-040648 February 17, 2004 filed Japanese patent application, which is incorporated herein by reference.

Claims (8)

1.一种游戏机,其包括:多个转筒,在该多个转筒的外周上布置有多个符号;旋转停止指令输入单元,用于给出指令以停止所述多个转筒的旋转;以及转速修改指令输入单元,用于在预定条件得到满足时修改所述多个转筒的转速,其中,所述转速修改指令输入单元可由该游戏机的玩家来操作。 1. A game machine, comprising: a plurality of drum, disposed on an outer periphery of the drum a plurality of a plurality of symbols; rotation stop command input unit for giving an instruction to stop said plurality of drum rotation; and a rotational speed modification instruction input means, for modifying the plurality of rotation speed of the drum when a predetermined condition is satisfied, wherein the rotational speed modification instruction input by a player operating the gaming machine unit.
2.如权利要求1所述的游戏机,其中,还包括:一条件确定转筒,其与所述多个转筒分开,其中,所述预定条件的满足是根据该条件确定转筒上的显示图案来确定的。 2. The gaming machine according to claim 1, wherein, further comprising: determining a condition of the drum, with a plurality of separate said drum, wherein said predetermined condition is satisfied on the drum according to the determined condition determined display pattern.
3.如权利要求1所述的游戏机,其中,所述预定条件是在加分游戏过程中出现的条件。 The gaming machine as claimed in claim 1, wherein said predetermined condition is a condition occurring in the bonus game.
4.如权利要求3所述的游戏机,其中,在加分游戏过程中的游戏是免费游戏。 4. The gaming machine according to claim 3, wherein, in the bonus game during the game is a free game.
5.如权利要求1所述的游戏机,其中,所述多个转筒是多个主转筒,所述旋转停止指令输入单元是停止开关,并且所述转速修改指令输入单元是按使玩家可以操作的方式设置的转速修改开关,其中,所述游戏机还包括一副转筒,在该副转筒的外周上布置有用于产生效果的多个符号,其中,所述转速修改开关在副转筒上的被停止/显示的符号显示了特定效果时变得可操作。 5. The gaming machine according to claim 1, wherein a plurality of said plurality of main drum is a drum, the rotation stop command input unit is a stop switch, and the rotational speed modification instruction input unit by the player is speed mode switch operable to modify the set, wherein said game machine further comprises a drum, disposed on the outer periphery of the drum for the sub-symbols to produce a plurality of results, wherein said sub-switch speed modification It becomes operable when the stop / drum displayed on the symbol display a particular effect.
6.如权利要求5所述的游戏机,还包括:点数奖励单元,用于在预定条件得到满足时奖励预定数量的点数;点数扣除单元,用于在所述转速修改开关被操作时扣除预定数量的点数;以及点数存储单元,用于基于所述点数奖励单元和所述点数扣除单元的操作结果,来存储总点数,其中,当所述点数存储单元存储的点数等于或大于要由所述点数扣除单元扣除的点数时,所述转速修改开关变得可操作。 6. The gaming machine according to claim 5, further comprising: means reward points, bonus points for a predetermined amount when a predetermined condition is satisfied; points deduction means for deducting a predetermined switch is operated when modifying the speed the number of points; and a point storage unit for operating the unit based on the result of the deduction points reward unit and the number of points to the total points is stored, wherein, when the storage unit stores the number of points the number of points greater than or equal to the said when the point subtraction means deduct points, the rotational speed modification switch becomes operable.
7.如权利要求6所述的游戏机,其中,要由所述点数扣除单元扣除的点数被分成多级。 7. The gaming machine according to claim 6, wherein the number of points to be deducted by the unit is divided into a multi-level points deducted.
8.一种利用游戏机玩游戏的方法,其中,所述游戏机设有:多个转筒,在该多个转筒的外周上布置有多个符号;旋转停止指令输入单元,用于给出指令以停止所述多个转筒的旋转;以及转速修改指令输入单元,用于在预定条件得到满足时修改所述多个转筒的转速,其中,该方法包括:转速修改指令输入步骤,在该步骤中由所述游戏机的玩家执行转速修改指令输入。 A method of playing a game using a game machine, wherein the gaming machine is provided with: a plurality of drum, on the outer periphery of the drum are arranged a plurality of a plurality of symbols; rotation stop instruction input unit configured to a plurality of instructions to stop the rotation of the drum; and a rotational speed modification instruction input means, for modifying the plurality of rotation speed of the drum when a predetermined condition is satisfied, wherein, the method comprising: a speed modification instruction input step, execution speed modification instruction input step in which a player by the gaming machine.
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