CN117651974A - 用于促进虚拟参与竞速赛事的系统和方法 - Google Patents
用于促进虚拟参与竞速赛事的系统和方法 Download PDFInfo
- Publication number
- CN117651974A CN117651974A CN202280034255.2A CN202280034255A CN117651974A CN 117651974 A CN117651974 A CN 117651974A CN 202280034255 A CN202280034255 A CN 202280034255A CN 117651974 A CN117651974 A CN 117651974A
- Authority
- CN
- China
- Prior art keywords
- event
- user
- racing
- virtual environment
- dimensional virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title claims abstract description 28
- 230000033001 locomotion Effects 0.000 claims abstract description 33
- 230000007613 environmental effect Effects 0.000 claims description 17
- 238000004891 communication Methods 0.000 claims description 8
- 238000012545 processing Methods 0.000 claims description 8
- 241001465754 Metazoa Species 0.000 claims description 4
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- 239000002689 soil Substances 0.000 claims description 3
- 230000008859 change Effects 0.000 description 7
- 230000006870 function Effects 0.000 description 6
- 230000008901 benefit Effects 0.000 description 5
- 230000000694 effects Effects 0.000 description 5
- 230000008569 process Effects 0.000 description 5
- 230000001133 acceleration Effects 0.000 description 4
- 238000013480 data collection Methods 0.000 description 4
- 230000003993 interaction Effects 0.000 description 4
- 238000013481 data capture Methods 0.000 description 2
- 230000006872 improvement Effects 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
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- 239000008186 active pharmaceutical agent Substances 0.000 description 1
- 230000002730 additional effect Effects 0.000 description 1
- 238000013473 artificial intelligence Methods 0.000 description 1
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- 230000002860 competitive effect Effects 0.000 description 1
- 238000004883 computer application Methods 0.000 description 1
- 230000001143 conditioned effect Effects 0.000 description 1
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- 230000008439 repair process Effects 0.000 description 1
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- 238000012360 testing method Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2021901407 | 2021-05-12 | ||
AU2021901407A AU2021901407A0 (en) | 2021-05-12 | System and method for faciliating virtual participation in a racing event | |
PCT/AU2022/050449 WO2022236372A1 (en) | 2021-05-12 | 2022-05-12 | System and method for facilitating virtual participation in a racing event |
Publications (1)
Publication Number | Publication Date |
---|---|
CN117651974A true CN117651974A (zh) | 2024-03-05 |
Family
ID=84027787
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202280034255.2A Pending CN117651974A (zh) | 2021-05-12 | 2022-05-12 | 用于促进虚拟参与竞速赛事的系统和方法 |
Country Status (8)
Country | Link |
---|---|
US (1) | US20240269572A1 (ja) |
EP (1) | EP4338132A1 (ja) |
JP (1) | JP2024519470A (ja) |
KR (1) | KR20240018476A (ja) |
CN (1) | CN117651974A (ja) |
AU (1) | AU2022275079A1 (ja) |
CA (1) | CA3218608A1 (ja) |
WO (1) | WO2022236372A1 (ja) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8730156B2 (en) * | 2010-03-05 | 2014-05-20 | Sony Computer Entertainment America Llc | Maintaining multiple views on a shared stable virtual space |
JP2009045336A (ja) * | 2007-08-22 | 2009-03-05 | Aruze Corp | 競走型のレースゲームに参加する複数のキャラクタのうち一部のキャラクタを指定した視点からの3次元画像で表示できるゲーミングマシン及びその制御方法 |
DE102012224321B4 (de) * | 2012-12-21 | 2022-12-15 | Applejack 199 L.P. | Messvorrichtung zum Erfassen einer Schlagbewegung eines Schlägers, Trainingsvorrichtung und Verfahren zum Training einer Schlagbewegung |
US11058945B2 (en) * | 2016-10-18 | 2021-07-13 | Roblox Corporation | Virtual reality environment observation system and network |
US10967266B2 (en) * | 2018-02-21 | 2021-04-06 | Roblox Corporation | Cinematic game camera in a gaming platform |
-
2022
- 2022-05-12 AU AU2022275079A patent/AU2022275079A1/en active Pending
- 2022-05-12 CA CA3218608A patent/CA3218608A1/en active Pending
- 2022-05-12 US US18/559,813 patent/US20240269572A1/en active Pending
- 2022-05-12 CN CN202280034255.2A patent/CN117651974A/zh active Pending
- 2022-05-12 KR KR1020237042375A patent/KR20240018476A/ko unknown
- 2022-05-12 EP EP22801002.1A patent/EP4338132A1/en active Pending
- 2022-05-12 JP JP2023566508A patent/JP2024519470A/ja active Pending
- 2022-05-12 WO PCT/AU2022/050449 patent/WO2022236372A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
CA3218608A1 (en) | 2022-11-17 |
WO2022236372A1 (en) | 2022-11-17 |
KR20240018476A (ko) | 2024-02-13 |
US20240269572A1 (en) | 2024-08-15 |
AU2022275079A1 (en) | 2023-11-30 |
EP4338132A1 (en) | 2024-03-20 |
JP2024519470A (ja) | 2024-05-14 |
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PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination |