CN117042856A - 用于游戏的程序、电子装置以及方法 - Google Patents
用于游戏的程序、电子装置以及方法 Download PDFInfo
- Publication number
- CN117042856A CN117042856A CN202280023595.5A CN202280023595A CN117042856A CN 117042856 A CN117042856 A CN 117042856A CN 202280023595 A CN202280023595 A CN 202280023595A CN 117042856 A CN117042856 A CN 117042856A
- Authority
- CN
- China
- Prior art keywords
- stage
- condition
- game medium
- player
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021-050244 | 2021-03-24 | ||
| JP2021050244A JP7034351B1 (ja) | 2021-03-24 | 2021-03-24 | ゲームのためのプログラム、電子装置及び方法 |
| PCT/JP2022/013489 WO2022202896A1 (ja) | 2021-03-24 | 2022-03-23 | ゲームのためのプログラム、電子装置及び方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN117042856A true CN117042856A (zh) | 2023-11-10 |
Family
ID=81213447
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280023595.5A Pending CN117042856A (zh) | 2021-03-24 | 2022-03-23 | 用于游戏的程序、电子装置以及方法 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240009565A1 (enExample) |
| JP (3) | JP7034351B1 (enExample) |
| CN (1) | CN117042856A (enExample) |
| WO (1) | WO2022202896A1 (enExample) |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6639102B2 (ja) | 2015-04-08 | 2020-02-05 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
| JP6353879B2 (ja) | 2016-08-02 | 2018-07-04 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| JP6103124B1 (ja) | 2016-09-23 | 2017-03-29 | 株式会社セガゲームス | 情報処理装置およびゲームプログラム |
-
2021
- 2021-03-24 JP JP2021050244A patent/JP7034351B1/ja active Active
-
2022
- 2022-03-01 JP JP2022031140A patent/JP7649270B2/ja active Active
- 2022-03-23 CN CN202280023595.5A patent/CN117042856A/zh active Pending
- 2022-03-23 WO PCT/JP2022/013489 patent/WO2022202896A1/ja not_active Ceased
-
2023
- 2023-09-22 US US18/472,785 patent/US20240009565A1/en active Pending
-
2025
- 2025-03-07 JP JP2025036354A patent/JP2025083417A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2022151668A (ja) | 2022-10-07 |
| JP2022148522A (ja) | 2022-10-06 |
| WO2022202896A1 (ja) | 2022-09-29 |
| JP2025083417A (ja) | 2025-05-30 |
| JP7649270B2 (ja) | 2025-03-19 |
| US20240009565A1 (en) | 2024-01-11 |
| JP7034351B1 (ja) | 2022-03-11 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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