CN115120965A - 游戏装置、游戏装置的控制方法、程序以及记录介质 - Google Patents

游戏装置、游戏装置的控制方法、程序以及记录介质 Download PDF

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Publication number
CN115120965A
CN115120965A CN202210614107.XA CN202210614107A CN115120965A CN 115120965 A CN115120965 A CN 115120965A CN 202210614107 A CN202210614107 A CN 202210614107A CN 115120965 A CN115120965 A CN 115120965A
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CN
China
Prior art keywords
game
development
operation input
input
stage
Prior art date
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Pending
Application number
CN202210614107.XA
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English (en)
Chinese (zh)
Inventor
安田江利果
冈本有莉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
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Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Publication of CN115120965A publication Critical patent/CN115120965A/zh
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
CN202210614107.XA 2021-06-16 2022-05-31 游戏装置、游戏装置的控制方法、程序以及记录介质 Pending CN115120965A (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2021100427A JP6991383B1 (ja) 2021-06-16 2021-06-16 ゲーム装置及びプログラム
JP2021-100427 2021-06-16

Publications (1)

Publication Number Publication Date
CN115120965A true CN115120965A (zh) 2022-09-30

Family

ID=80185498

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202210614107.XA Pending CN115120965A (zh) 2021-06-16 2022-05-31 游戏装置、游戏装置的控制方法、程序以及记录介质

Country Status (4)

Country Link
US (1) US20230001298A1 (https=)
JP (2) JP6991383B1 (https=)
CN (1) CN115120965A (https=)
WO (1) WO2022264927A1 (https=)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP1743848S (https=) * 2022-10-21 2023-05-11
JP7822442B1 (ja) * 2024-10-16 2026-03-02 株式会社バンダイ 玩具
JP7739580B1 (ja) * 2024-12-27 2025-09-16 株式会社バンダイ ゲーム装置及びプログラム
JP7738783B1 (ja) * 2025-02-05 2025-09-12 株式会社バンダイ プログラム、ゲーム装置、表示媒体及びゲームシステム
JP7738784B1 (ja) * 2025-02-05 2025-09-12 株式会社バンダイ プログラム及びゲーム装置

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1194877A (zh) * 1997-03-31 1998-10-07 万代株式会社 抚养虚拟生物的模拟装置
JP2003033573A (ja) * 2002-05-30 2003-02-04 Bandai Co Ltd ネットワークを利用した育成シミュレーション装置
JP2010214009A (ja) * 2009-03-18 2010-09-30 Fujitsu Ltd 仮想ペット育成装置、仮想ペット育成方法、仮想ペット育成プログラム及び携帯端末装置
WO2015034098A1 (ja) * 2013-09-09 2015-03-12 フィールズ株式会社 ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6227966B1 (en) * 1997-02-19 2001-05-08 Kabushiki Kaisha Bandai Simulation device for fostering a virtual creature
JP4652190B2 (ja) 2005-09-22 2011-03-16 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び電子機器
JP3124018U (ja) 2006-05-23 2006-08-03 株式会社ダイワ通商 キャラクタ育成ゲームシステム
CN109526208B (zh) * 2016-07-11 2021-02-02 Groove X 株式会社 活动量受控制的行为自主型机器人
US20230190137A1 (en) * 2016-07-14 2023-06-22 Sony Corporation Information processing system, recording medium, and information processing method
JP7331349B2 (ja) * 2018-02-13 2023-08-23 カシオ計算機株式会社 会話出力システム、サーバ、会話出力方法及びプログラム
JP2020089529A (ja) 2018-12-05 2020-06-11 トヨタ自動車株式会社 育成ゲームプログラムおよび育成ゲーム装置
JP6879591B1 (ja) * 2019-11-29 2021-06-02 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1194877A (zh) * 1997-03-31 1998-10-07 万代株式会社 抚养虚拟生物的模拟装置
JP2003033573A (ja) * 2002-05-30 2003-02-04 Bandai Co Ltd ネットワークを利用した育成シミュレーション装置
JP2010214009A (ja) * 2009-03-18 2010-09-30 Fujitsu Ltd 仮想ペット育成装置、仮想ペット育成方法、仮想ペット育成プログラム及び携帯端末装置
WO2015034098A1 (ja) * 2013-09-09 2015-03-12 フィールズ株式会社 ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
完美下载小客服: "支付宝蚂蚁庄园玩法", Retrieved from the Internet <URL:https://tech.wmzhe.com/article/88055.html> *

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JP2022191999A (ja) 2022-12-28
WO2022264927A1 (ja) 2022-12-22
JP2022191912A (ja) 2022-12-28
US20230001298A1 (en) 2023-01-05
JP6991383B1 (ja) 2022-01-12

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