CN113422976A - 一种实现线上课程学习竞赛的系统及方法 - Google Patents

一种实现线上课程学习竞赛的系统及方法 Download PDF

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CN113422976A
CN113422976A CN202110694657.2A CN202110694657A CN113422976A CN 113422976 A CN113422976 A CN 113422976A CN 202110694657 A CN202110694657 A CN 202110694657A CN 113422976 A CN113422976 A CN 113422976A
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林青荣
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Abstract

本发明公开了一种实现线上课程学习竞赛的系统及方法,通过记录直播课程过程中竞赛互动环节的题目以及各学生端的作答时间和作答内容,使得用户在观看回放课程时也可以参与竞赛互动环节并与参与直播的用户进行竞赛,提高用户观看回放课程的参与感,从而提高学习效率。

Description

一种实现线上课程学习竞赛的系统及方法
技术领域
本发明涉及智能教育技术领域,具体涉及一种实现线上课程学习竞赛的系统及方法。
背景技术
直播大班课中采用多样的互动性,题目答题PK是其中常见的一种,在直播时学生很容易匹配到对手,但在回放时容易因同时学习学生过少或学习进度不一,很难匹配到对手,所以回放时学生会放弃题目答题PK互动,影响互动性。
发明内容
针对现有技术的不足,本发明旨在提供一种实现线上课程学习竞赛的系统及方法。
为了实现上述目的,本发明采用如下技术方案:
一种实现线上课程学习竞赛的系统,包括服务器端和学生端;
所述服务器端用于存储竞赛题目库,并用于在直播课程进行答题竞赛互动环节时,向参与直播课程的各个学生端提供题目并得出竞赛结果,记录各个学生端在本次竞赛互动环节中的作答时间和作答内容并关联到相应的题目;用于接收到用户在观看回放课程中学生端发起的竞赛请求后,向该用户的学生端返回该次课程中竞赛互动环节使用的题目,并在接收到该用户的学生端上传的作答内容和作答时间后,与该题目所关联的各个学生端的作答时间和作答内容进行比较得出竞赛结果并返回至该用户的学生端;
所述学生端用于供用户在线观看直播课程以及参与直播课程过程中的竞赛互动环节;用于在直播课程结束后供用户观看回放课程,用户观看回放课程过程中如果播放到竞赛互动环节,向服务器端发送竞赛请求,并接收到服务器端返回的题目显示在显示界面上供用户作答,在用户触发提交事件后记录用户的作答内容和作答时间将其上传至服务器端,并接收服务器端返回的竞赛结果并显示在显示界面上。
进一步地,所述服务器端得出竞赛结果的过程为:首先判断各学生端的用户的作答内容是否正确,将作答内容正确的各学生端的用户按作答时间升序排列排出竞赛名次,由此得到竞赛结果。
本发明还提供一种利用上述系统的方法,具体过程为:
参与本次直播课程的用户在学生端观看在线直播课程,当进行到竞赛互动环节时,服务器端从竞赛题目库中选取题目推送至参与直播课程的各学生端,用户在自身的学生端进行作答,作答完成后触发提交事件,学生端将各用户的作答时间和作答内容上传至服务器端,服务器端得出竞赛结果并返回至各学生端;
直播课程结束后,用户可在学生端观看回放课程,在播放到竞赛互动环节时学生端向服务器端发起竞赛请求,服务器端接收到竞赛请求后,向该用户的学生端返回该次课程中竞赛互动环节使用的题目;
学生端接收到服务器端返回的题目后显示在显示界面上供用户作答,用户作答完成后触发提交事件,学生端记录用户的作答内容和作答时间将其上传至服务器端;
服务器端在接收到该用户的学生端上传的作答内容和作答时间后,与该题目所关联的各个学生端的作答时间和作答内容进行比较得出竞赛结果并返回至该用户的学生端;学生端接收到服务器端返回的竞赛结果并显示在显示界面上。
本发明的有益效果在于:本发明通过记录直播课程过程中竞赛互动环节的题目以及各学生端的作答时间和作答内容,使得用户在观看回放课程时也可以参与竞赛互动环节并与参与直播的用户进行竞赛,提高用户观看回放课程的参与感,从而提高学习效率。
具体实施方式
以下将对本发明作进一步的描述,需要说明的是,本实施例以本技术方案为前提,给出了详细的实施方式和具体的操作过程,但本发明的保护范围并不限于本实施例。
实施例1
本实施例提供一种实现线上课程学习竞赛的系统,包括服务器端和学生端;
所述服务器端用于存储竞赛题目库,并用于在直播课程进行答题竞赛互动环节时,向参与直播课程的各个学生端提供题目并得出竞赛结果,记录各个学生端在本次竞赛互动环节中的作答时间和作答内容并关联到相应的题目;用于接收到用户在观看回放课程中学生端发起的竞赛请求后,向该用户的学生端返回该次课程中竞赛互动环节使用的题目,并在接收到该用户的学生端上传的作答内容和作答时间后,与该题目所关联的各个学生端的作答时间和作答内容进行比较得出竞赛结果并返回至该用户的学生端;
所述学生端用于供用户在线观看直播课程以及参与直播课程过程中的竞赛互动环节;用于在直播课程结束后供用户观看回放课程,用户观看回放课程过程中如果播放到竞赛互动环节,向服务器端发送竞赛请求,并接收到服务器端返回的题目显示在显示界面上供用户作答,在用户触发提交事件后记录用户的作答内容和作答时间将其上传至服务器端,并接收服务器端返回的竞赛结果并显示在显示界面上。
进一步地,所述服务器端得出竞赛结果的过程为:首先判断各学生端的用户的作答内容是否正确,将作答内容正确的各学生端的用户按作答时间升序排列排出竞赛名次,由此得到竞赛结果。
实施例2
本实施例提供一种利用实施例1所述系统的方法,具体过程为:
参与本次直播课程的用户在学生端观看在线直播课程,当进行到竞赛互动环节时,服务器端从竞赛题目库中选取题目推送至参与直播课程的各学生端,用户在自身的学生端进行作答,作答完成后触发提交事件,学生端将各用户的作答时间和作答内容上传至服务器端,服务器端得出竞赛结果并返回至各学生端;
直播课程结束后,用户可在学生端观看回放课程,在播放到竞赛互动环节时学生端向服务器端发起竞赛请求,服务器端接收到竞赛请求后,向该用户的学生端返回该次课程中竞赛互动环节使用的题目;
学生端接收到服务器端返回的题目后显示在显示界面上供用户作答,用户作答完成后触发提交事件(通过点击按钮等方式),学生端记录用户的作答内容和作答时间将其上传至服务器端;
服务器端在接收到该用户的学生端上传的作答内容和作答时间后,与该题目所关联的各个学生端的作答时间和作答内容进行比较得出竞赛结果并返回至该用户的学生端;学生端接收到服务器端返回的竞赛结果并显示在显示界面上。
对于本领域的技术人员来说,可以根据以上的技术方案和构思,给出各种相应的改变和变形,而所有的这些改变和变形,都应该包括在本发明权利要求的保护范围之内。

Claims (3)

1.一种实现线上课程学习竞赛的系统,其特征在于,包括服务器端和学生端;
所述服务器端用于存储竞赛题目库,并用于在直播课程进行答题竞赛互动环节时,向参与直播课程的各个学生端提供题目并得出竞赛结果,记录各个学生端在本次竞赛互动环节中的作答时间和作答内容并关联到相应的题目;用于接收到用户在观看回放课程中学生端发起的竞赛请求后,向该用户的学生端返回该次课程中竞赛互动环节使用的题目,并在接收到该用户的学生端上传的作答内容和作答时间后,与该题目所关联的各个学生端的作答时间和作答内容进行比较得出竞赛结果并返回至该用户的学生端;
所述学生端用于供用户在线观看直播课程以及参与直播课程过程中的竞赛互动环节;用于在直播课程结束后供用户观看回放课程,用户观看回放课程过程中如果播放到竞赛互动环节,向服务器端发送竞赛请求,并接收到服务器端返回的题目显示在显示界面上供用户作答,在用户触发提交事件后记录用户的作答内容和作答时间将其上传至服务器端,并接收服务器端返回的竞赛结果并显示在显示界面上。
2.根据权利要求1所述的系统,其特征在于,所述服务器端得出竞赛结果的过程为:首先判断各学生端的用户的作答内容是否正确,将作答内容正确的各学生端的用户按作答时间升序排列排出竞赛名次,由此得到竞赛结果。
3.一种利用权利要求1-2任一所述系统的方法,其特征在于,具体过程为:
参与本次直播课程的用户在学生端观看在线直播课程,当进行到竞赛互动环节时,服务器端从竞赛题目库中选取题目推送至参与直播课程的各学生端,用户在自身的学生端进行作答,作答完成后触发提交事件,学生端将各用户的作答时间和作答内容上传至服务器端,服务器端得出竞赛结果并返回至各学生端;
直播课程结束后,用户可在学生端观看回放课程,在播放到竞赛互动环节时学生端向服务器端发起竞赛请求,服务器端接收到竞赛请求后,向该用户的学生端返回该次课程中竞赛互动环节使用的题目;
学生端接收到服务器端返回的题目后显示在显示界面上供用户作答,用户作答完成后触发提交事件,学生端记录用户的作答内容和作答时间将其上传至服务器端;
服务器端在接收到该用户的学生端上传的作答内容和作答时间后,与该题目所关联的各个学生端的作答时间和作答内容进行比较得出竞赛结果并返回至该用户的学生端;学生端接收到服务器端返回的竞赛结果并显示在显示界面上。
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