CN113260433B - 用于启动直接游戏玩法的动态界面 - Google Patents
用于启动直接游戏玩法的动态界面 Download PDFInfo
- Publication number
- CN113260433B CN113260433B CN201980069048.9A CN201980069048A CN113260433B CN 113260433 B CN113260433 B CN 113260433B CN 201980069048 A CN201980069048 A CN 201980069048A CN 113260433 B CN113260433 B CN 113260433B
- Authority
- CN
- China
- Prior art keywords
- interactive content
- activity
- user
- templates
- user device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/2866—Architectures; Arrangements
- H04L67/30—Profiles
- H04L67/306—User profiles
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/535—Tracking the activity of the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Social Psychology (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- General Engineering & Computer Science (AREA)
- Computer Hardware Design (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202411371373.XA CN119367774A (zh) | 2018-09-19 | 2019-09-13 | 用于启动直接游戏玩法的动态界面 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/135,273 | 2018-09-19 | ||
| US16/135,273 US10987593B2 (en) | 2018-09-19 | 2018-09-19 | Dynamic interfaces for launching direct gameplay |
| PCT/US2019/051140 WO2020060877A1 (en) | 2018-09-19 | 2019-09-13 | Dynamic interfaces for launching direct gameplay |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202411371373.XA Division CN119367774A (zh) | 2018-09-19 | 2019-09-13 | 用于启动直接游戏玩法的动态界面 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN113260433A CN113260433A (zh) | 2021-08-13 |
| CN113260433B true CN113260433B (zh) | 2024-09-27 |
Family
ID=69772597
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201980069048.9A Active CN113260433B (zh) | 2018-09-19 | 2019-09-13 | 用于启动直接游戏玩法的动态界面 |
| CN202411371373.XA Pending CN119367774A (zh) | 2018-09-19 | 2019-09-13 | 用于启动直接游戏玩法的动态界面 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202411371373.XA Pending CN119367774A (zh) | 2018-09-19 | 2019-09-13 | 用于启动直接游戏玩法的动态界面 |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US10987593B2 (https=) |
| EP (1) | EP3852891B1 (https=) |
| JP (1) | JP7551601B2 (https=) |
| CN (2) | CN113260433B (https=) |
| WO (1) | WO2020060877A1 (https=) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2020032965A1 (en) * | 2018-08-10 | 2020-02-13 | Plasma Games, LLC | System and method for teaching curriculum as an educational game |
| US10987593B2 (en) | 2018-09-19 | 2021-04-27 | Sony Interactive Entertainment LLC | Dynamic interfaces for launching direct gameplay |
| US11249623B2 (en) | 2018-09-21 | 2022-02-15 | Sony Interactive Entertainment LLC | Integrated interfaces for dynamic user experiences |
| US10765952B2 (en) | 2018-09-21 | 2020-09-08 | Sony Interactive Entertainment LLC | System-level multiplayer matchmaking |
| US10695671B2 (en) | 2018-09-28 | 2020-06-30 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
| KR102579203B1 (ko) * | 2019-12-31 | 2023-09-15 | 한국전자통신연구원 | 게임 결과 예측 장치 및 방법 |
| JP7314090B2 (ja) * | 2020-03-27 | 2023-07-25 | 任天堂株式会社 | ゲーム装置、情報処理プログラム、および情報処理方法 |
| US11602687B2 (en) | 2020-05-28 | 2023-03-14 | Sony Interactive Entertainment Inc. | Media-object binding for predicting performance in a media |
| WO2022098707A1 (en) * | 2020-11-09 | 2022-05-12 | Sony Interactive Entertainment Inc. | Replayable activities for interactive content titles |
| US11484801B2 (en) * | 2021-03-23 | 2022-11-01 | Riot Games, Inc. | Activity-factored team formation in multiplayer online gaming |
| US11724194B2 (en) * | 2021-07-28 | 2023-08-15 | Blizzard Entertainment, Inc. | Initial results of a reinforcement learning model using a heuristic |
| US12427425B2 (en) * | 2022-12-06 | 2025-09-30 | Sony Interactive Entertainment Inc. | Instantiation of an interactive entertainment experience with preconditions required to earn a virtual item |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8996627B1 (en) * | 2011-06-27 | 2015-03-31 | Google Inc. | Extension system for rendering custom posts in the activity stream |
Family Cites Families (76)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7073187B1 (en) * | 1992-12-09 | 2006-07-04 | Sedna Patent Services, Llc | Menu-driven television program access system and method |
| JPH10156043A (ja) * | 1996-12-04 | 1998-06-16 | Denso:Kk | 料金徴収装置を備えるゲーム機およびゲームデータ記憶媒体 |
| JP3668427B2 (ja) | 2001-01-16 | 2005-07-06 | 日本電信電話株式会社 | ネットワーク対戦ゲーム管理方法及び管理プログラム並びに対局管理装置および端末装置 |
| US20020137565A1 (en) | 2001-03-09 | 2002-09-26 | Blanco Victor K. | Uniform media portal for a gaming system |
| EP1639843B1 (en) * | 2003-06-30 | 2010-01-20 | Nokia Corporation | Method and device for automatically connecting a mobile terminal device to a cellular network server by means of an interchangeable memory |
| US7614955B2 (en) | 2004-03-01 | 2009-11-10 | Microsoft Corporation | Method for online game matchmaking using play style information |
| JPWO2006025255A1 (ja) | 2004-08-30 | 2008-05-08 | 松下電器産業株式会社 | 多人数参加型アプリケーションを実行するクライアント端末装置、グループ形成方法及びグループ形成プログラム |
| US8425331B2 (en) | 2004-12-07 | 2013-04-23 | Microsoft Corporation | User interface for viewing aggregated game, system and personal information |
| US7846024B2 (en) | 2005-01-24 | 2010-12-07 | Micorsoft Corporation | Team matching |
| WO2006124922A2 (en) | 2005-05-17 | 2006-11-23 | Super Computer International | Collaborative online gaming system and method |
| US8241129B2 (en) | 2005-06-20 | 2012-08-14 | Microsoft Corporation | Setting up on-line game sessions out of a game context |
| US7717782B2 (en) | 2005-10-14 | 2010-05-18 | Leviathan Entertainment, Llc | Helpfulness in a virtual environment |
| US8025572B2 (en) | 2005-11-21 | 2011-09-27 | Microsoft Corporation | Dynamic spectator mode |
| US20070173325A1 (en) | 2006-01-20 | 2007-07-26 | Microsoft Corporation | Join in-progress on-line game session |
| US9931571B2 (en) | 2006-03-17 | 2018-04-03 | Nintendo Co., Ltd. | Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals |
| US8328610B2 (en) * | 2006-08-16 | 2012-12-11 | Nintendo Co., Ltd. | Intelligent game editing system and method with autocomplete and other functions that facilitate game authoring by non-expert end users |
| US8672764B2 (en) | 2007-03-29 | 2014-03-18 | Microsoft Corporation | Adaptive matchmaking for games |
| US20090075711A1 (en) | 2007-06-14 | 2009-03-19 | Eric Brosius | Systems and methods for providing a vocal experience for a player of a rhythm action game |
| US8167712B2 (en) | 2007-08-08 | 2012-05-01 | Sony Computer Entertainment America Inc. | Method and apparatus for player replacement in an on-line game |
| US8221221B2 (en) | 2008-09-15 | 2012-07-17 | Sony Computer Entertainment America Llc | Metrics-based gaming operations |
| US8979647B2 (en) | 2007-10-26 | 2015-03-17 | Microsoft Technology Licensing, Llc | Method of providing player status and ability to join games |
| US8641529B2 (en) | 2008-06-27 | 2014-02-04 | Microsoft Corporation | Scheduled programmatic game content |
| US20090325712A1 (en) | 2008-06-28 | 2009-12-31 | Microsoft Corporation | Player character matchmaking with distributed peer-to-peer functionality |
| US8195809B2 (en) | 2009-03-02 | 2012-06-05 | Microsoft Corporation | Multigame multiplayer party session |
| EP2360631A1 (en) | 2010-01-19 | 2011-08-24 | Pocket Kings, Limited | Player-entry assignment and ordering |
| JP5749895B2 (ja) * | 2010-04-05 | 2015-07-15 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置 |
| US20110250970A1 (en) | 2010-04-07 | 2011-10-13 | Van Os Marcel | Methods and systems for providing a game center having customized game details |
| US9764240B2 (en) | 2010-10-13 | 2017-09-19 | Sony Interactive Entertainment America Llc | Online process for recommending friends based on game playing habits |
| US20120142429A1 (en) | 2010-12-03 | 2012-06-07 | Muller Marcus S | Collaborative electronic game play employing player classification and aggregation |
| US9715789B1 (en) | 2010-12-20 | 2017-07-25 | Zynga Inc. | Method and system of incorporating team challenges into a social game |
| JP5272047B2 (ja) | 2010-12-22 | 2013-08-28 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
| EP2487922B1 (en) | 2011-02-10 | 2015-06-24 | LG Electronics Inc. | Multi-functional display device having an electronic programming guide and method for controlling the same |
| WO2012160567A1 (en) * | 2011-05-20 | 2012-11-29 | Yogesh Chunilal Rathod | A system and method for providing unified active search engine based on search result item specific identified, dynamic, contextual & accessible active links. |
| JP5474876B2 (ja) | 2011-06-02 | 2014-04-16 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置、サーバおよび情報処理システム |
| KR20120139091A (ko) | 2011-06-16 | 2012-12-27 | 엔에이치엔(주) | 친구 등록을 통한 게임 제공 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 |
| US20130007013A1 (en) | 2011-06-30 | 2013-01-03 | Microsoft Corporation | Matching users over a network |
| US9345966B2 (en) | 2012-03-13 | 2016-05-24 | Sony Interactive Entertainment America Llc | Sharing recorded gameplay to a social graph |
| US10130872B2 (en) | 2012-03-21 | 2018-11-20 | Sony Interactive Entertainment LLC | Apparatus and method for matching groups to users for online communities and computer simulations |
| US8727892B1 (en) | 2013-03-15 | 2014-05-20 | Novel Tech International Limited | Remote, live, multiplayer casino gaming techniques implemented via computer networks |
| EP2724248A4 (en) | 2012-05-03 | 2015-08-19 | Sony Computer Entertainment Inc | PERSISTENT GAMBLING ROOMS |
| US20130302766A1 (en) * | 2012-05-11 | 2013-11-14 | Robert Evan Gold | Interactive, Interest Centric Communication Systems and Methods |
| US8425330B1 (en) | 2012-05-16 | 2013-04-23 | Wargaming.net, LLC | Dynamic battle session matchmaking in a multiplayer game |
| US20140031121A1 (en) * | 2012-07-25 | 2014-01-30 | Mark Kern | Broadcaster mode and broadcasting features for gaming environments |
| US9844729B2 (en) | 2012-12-26 | 2017-12-19 | Sony Interactive Entertainment America Llc | Systems and methods for managing video game titles and user play metrics for video game titles executing on a game cloud system |
| US9120020B2 (en) | 2013-03-13 | 2015-09-01 | Microsoft Technology Licensing, Llc | Matchmaking in multiplayer gaming |
| JP6836901B2 (ja) * | 2013-05-01 | 2021-03-03 | ゼットシーオー アクイジションズ インコーポレイテッドZco Acquisitions,Inc. | ソーシャル報告エンジンを備えたゲーム作成システム |
| CN104063574B (zh) | 2013-06-03 | 2016-08-10 | 腾讯科技(深圳)有限公司 | 队伍对战匹配方法及服务器 |
| JP6039506B2 (ja) | 2013-06-07 | 2016-12-07 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
| US9526993B2 (en) | 2013-08-02 | 2016-12-27 | Steelseries Aps | Systems and methods for associating players of electronic games |
| US9286767B2 (en) | 2013-08-09 | 2016-03-15 | Zynga Inc. | Challenging players in online game to compete in modular game |
| JP5478767B1 (ja) | 2013-11-05 | 2014-04-23 | 株式会社 ディー・エヌ・エー | 電子コンテンツを提供するシステム及び方法 |
| JP5815073B2 (ja) | 2014-05-02 | 2015-11-17 | 株式会社ソニー・コンピュータエンタテインメント | クライアント装置、情報処理方法、プログラム及び情報記憶媒体 |
| US9776091B1 (en) | 2014-05-16 | 2017-10-03 | Electronic Arts Inc. | Systems and methods for hardware-based matchmaking |
| US9409083B2 (en) | 2014-06-27 | 2016-08-09 | Amazon Technologies, Inc. | Spawning new timelines during game session replay |
| US9616345B2 (en) | 2014-07-01 | 2017-04-11 | Electronic Arts Inc. | Systems and methods for crowd-sourced game strategy |
| US10286326B2 (en) | 2014-07-03 | 2019-05-14 | Activision Publishing, Inc. | Soft reservation system and method for multiplayer video games |
| US11351466B2 (en) * | 2014-12-05 | 2022-06-07 | Activision Publishing, Ing. | System and method for customizing a replay of one or more game events in a video game |
| US10118099B2 (en) | 2014-12-16 | 2018-11-06 | Activision Publishing, Inc. | System and method for transparently styling non-player characters in a multiplayer video game |
| US9795879B2 (en) | 2014-12-31 | 2017-10-24 | Sony Interactive Entertainment America Llc | Game state save, transfer and resume for cloud gaming |
| US10067987B1 (en) * | 2015-02-17 | 2018-09-04 | Humanlearning Ltd. | Storage, retrieval, and ranking of data objects representing insights |
| US10166478B2 (en) * | 2015-09-30 | 2019-01-01 | International Business Machines Corporation | Predictive recommendations for skills development |
| CA3008711C (en) | 2015-12-28 | 2023-03-14 | Supercell Oy | Method and system for managing multiplayer game sessions |
| US10449458B2 (en) | 2016-12-30 | 2019-10-22 | Microsoft Technology Licensing, Llc | Skill matching for a multiplayer session |
| JP6948792B2 (ja) | 2017-01-06 | 2021-10-13 | 任天堂株式会社 | 情報処理装置、情報処理システム、情報処理方法及びプログラム |
| US20180250591A1 (en) | 2017-03-02 | 2018-09-06 | The Fast Mind, LLC | Methods of circumventing platform restrictions in gaming |
| US10265626B2 (en) | 2017-03-08 | 2019-04-23 | Sony Interactive Entertainment LLC | System and method for making free-to-play and activity suggestions |
| US10343069B2 (en) | 2017-04-11 | 2019-07-09 | Sony Interactive Entertainment LLC | Systems and methods for executing a training program based on player DNA |
| US10885901B2 (en) * | 2017-08-21 | 2021-01-05 | Sony Interactive Entertainment LLC | Network-based learning models for natural language processing |
| US10818142B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Creation of winner tournaments with fandom influence |
| US10953335B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment Inc. | Online tournament integration |
| US10474329B2 (en) * | 2018-04-09 | 2019-11-12 | Capital One Services, Llc | Selective generation and display of interfaces of a website or program |
| US10987593B2 (en) | 2018-09-19 | 2021-04-27 | Sony Interactive Entertainment LLC | Dynamic interfaces for launching direct gameplay |
| US10765952B2 (en) | 2018-09-21 | 2020-09-08 | Sony Interactive Entertainment LLC | System-level multiplayer matchmaking |
| US11249623B2 (en) | 2018-09-21 | 2022-02-15 | Sony Interactive Entertainment LLC | Integrated interfaces for dynamic user experiences |
| US10695671B2 (en) | 2018-09-28 | 2020-06-30 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
| US11075914B2 (en) | 2018-12-28 | 2021-07-27 | Kinzoo Technologies, Inc. | Social networking platform with adult drop-in review |
-
2018
- 2018-09-19 US US16/135,273 patent/US10987593B2/en active Active
-
2019
- 2019-09-13 EP EP19863543.5A patent/EP3852891B1/en active Active
- 2019-09-13 WO PCT/US2019/051140 patent/WO2020060877A1/en not_active Ceased
- 2019-09-13 JP JP2021515541A patent/JP7551601B2/ja active Active
- 2019-09-13 CN CN201980069048.9A patent/CN113260433B/zh active Active
- 2019-09-13 CN CN202411371373.XA patent/CN119367774A/zh active Pending
-
2021
- 2021-04-27 US US17/241,829 patent/US11712630B2/en active Active
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8996627B1 (en) * | 2011-06-27 | 2015-03-31 | Google Inc. | Extension system for rendering custom posts in the activity stream |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2022514449A (ja) | 2022-02-14 |
| CN119367774A (zh) | 2025-01-28 |
| CN113260433A (zh) | 2021-08-13 |
| EP3852891A4 (en) | 2022-07-06 |
| EP3852891A1 (en) | 2021-07-28 |
| US20210245059A1 (en) | 2021-08-12 |
| US11712630B2 (en) | 2023-08-01 |
| US10987593B2 (en) | 2021-04-27 |
| WO2020060877A1 (en) | 2020-03-26 |
| EP3852891B1 (en) | 2024-11-06 |
| JP7551601B2 (ja) | 2024-09-17 |
| US20200086217A1 (en) | 2020-03-19 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN113260433B (zh) | 用于启动直接游戏玩法的动态界面 | |
| JP7630618B2 (ja) | 対話型コンテンツタイトルのリプレイ可能なアクティビティ | |
| US12551800B2 (en) | Systems and methods for the real-time customization of video game content based on player data | |
| US11896909B2 (en) | Experience-based peer recommendations | |
| EP3852890B1 (en) | Integrated interfaces for dynamic user experiences | |
| US10765952B2 (en) | System-level multiplayer matchmaking | |
| US11734893B2 (en) | Curating virtual tours | |
| CN114341830B (zh) | 基于上下文的动作建议 | |
| CN114503534B (zh) | 启动多用户会话 | |
| JP6959267B2 (ja) | 場所ベースゲームプレイコンパニオンアプリケーションを使用するチャレンジの生成 | |
| US11210332B2 (en) | Mapped views of digital content | |
| US20230127685A1 (en) | Gameplay roulette | |
| US20230121618A1 (en) | Reactions of failed attempts during points of gameplay |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| TA01 | Transfer of patent application right |
Effective date of registration: 20240318 Address after: California, USA Applicant after: SONY INTERACTIVE ENTERTAINMENT LLC Country or region after: U.S.A. Applicant after: SONY INTERACTIVE ENTERTAINMENT Inc. Country or region after: Japan Address before: California, USA Applicant before: SONY INTERACTIVE ENTERTAINMENT LLC Country or region before: U.S.A. |
|
| TA01 | Transfer of patent application right | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |