CN112836136A - Chat interface display method, device and equipment - Google Patents

Chat interface display method, device and equipment Download PDF

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Publication number
CN112836136A
CN112836136A CN201911157168.2A CN201911157168A CN112836136A CN 112836136 A CN112836136 A CN 112836136A CN 201911157168 A CN201911157168 A CN 201911157168A CN 112836136 A CN112836136 A CN 112836136A
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account
chat
content
chat interface
target
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CN112836136B (en
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沙莎
刘立强
肖仙敏
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • G06F16/9536Search customisation based on social or collaborative filtering
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    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Interoperability with other network applications or services

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Abstract

The application discloses a chat interface display method, device and equipment, and relates to the technical field of instant messaging. The method comprises the following steps: receiving a matching signal, wherein the matching signal is used for matching a second account which does not establish an association relation with the first account; displaying a temporary chat interface; when the chat interaction frequency between the first account and the second account meets the recommendation requirement, displaying the recommendation content in a temporary chat interface; and when the trigger signal on the recommended content is received, displaying the target chat content in the temporary chat interface. When the chat interaction frequency between the first account and the second account meets the recommendation requirement, target chat content is recommended to the first account and recommended to the second account, so that a chat mode with the second account is guided and provided for the first account, the communication efficiency between the first account and the second account is improved, the chat information quantity of the first account and the second account in an effective time limit is increased, and the social efficiency is improved.

Description

Chat interface display method, device and equipment
Technical Field
The embodiment of the application relates to the technical field of instant messaging, in particular to a method, a device and equipment for displaying a chat interface.
Background
The instant messaging application program can realize instant transmission and communication of information such as characters, pictures, audios and videos, links and the like, generally, a stranger social function is further provided in the instant messaging application program, and a user can be matched with a user who does not establish an association relationship through the stranger social function and conduct instant messaging chat.
In the related technology, because the relationship is not established between the two chat parties, the stranger social function usually sets a corresponding chat time limit for the chat window, the chat can be performed between the accounts matched within the chat time limit and the relationship is established, and when the chat time limit reaches the chat time limit, the chat window is closed.
However, since the two matching parties in the stranger social function are the two parties that do not establish the relationship, there is a case where a certain knowledge cannot be established with each other within the chat time period and the chat window is closed, and it is inefficient to establish the relationship by the stranger social function.
Disclosure of Invention
The embodiment of the application provides a display method, a display device and display equipment of a chat interface, and the problem that the efficiency of establishing an association relationship through a stranger social function is low when a chat window is closed due to the fact that a certain understanding cannot be established mutually within a chat time limit can be solved. The technical scheme is as follows:
in one aspect, a method for displaying a chat interface is provided, where the method includes:
receiving a matching signal, wherein the matching signal is used for indicating that a second account which does not establish an association relation is matched with a first account;
displaying a temporary chat interface, wherein the temporary chat interface is a chat interface with corresponding display conditions between the first account and the second account;
when the chat interaction frequency between the first account and the second account meets recommendation requirements, displaying recommended content in the temporary chat interface, wherein the recommended content is used for recommending target chat content to the first account and the second account;
and when a trigger signal on the recommended content is received, displaying the target chat content in the temporary chat interface.
In another aspect, a display apparatus of a chat interface is provided, the apparatus including:
the receiving module is used for receiving a matching signal, wherein the matching signal is used for indicating that a second account which does not establish an association relation is matched with a first account;
the display module is used for displaying a temporary chat interface, wherein the temporary chat interface is a chat interface with corresponding display conditions between the first account and the second account;
the display module is further configured to display recommended content in the temporary chat interface when the chat interaction frequency between the first account and the second account meets recommendation requirements, where the recommended content is used to recommend target chat content to the first account and the second account;
and the sending module is used for displaying the target chat content in the temporary chat interface when a trigger signal on the recommended content is received.
In another aspect, a computer device is provided, which includes a processor and a memory, where at least one instruction, at least one program, a set of codes, or a set of instructions is stored in the memory, and the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by the processor to implement the display method of the chat interface according to any of the embodiments of the present application.
In another aspect, a computer-readable storage medium is provided, in which at least one instruction, at least one program, a set of codes, or a set of instructions is stored, and the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by the processor to implement the display method of the chat interface as described in any of the embodiments of the present application.
In another aspect, a computer program product is provided, which when run on a computer causes the computer to execute the method for displaying a chat interface as described in any of the embodiments of the present application.
The beneficial effects brought by the technical scheme provided by the embodiment of the application at least comprise:
when the chat interaction frequency between the first account and the second account meets the recommendation requirement, target chat content is recommended to the first account and the second account, so that a chat mode with the second account is guided and provided for the first account, the communication efficiency between the first account and the second account is improved, the chat information amount of the first account and the second account in an effective time limit is increased, and the social efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic view of an interface for matching strangers to chat through a stranger matching function in the related art;
FIG. 2 is a block diagram of a computer system provided in an exemplary embodiment of the present application;
fig. 3 is a block diagram of a terminal according to an exemplary embodiment of the present application;
FIG. 4 is a block diagram of a server provided in an exemplary embodiment of the present application;
FIG. 5 is a flowchart of a method for displaying a chat interface provided by an exemplary embodiment of the present application;
FIG. 6 is a schematic diagram of a matching value calculation process provided based on the embodiment shown in FIG. 5;
FIG. 7 is a schematic diagram of an interface for generating chat content based on matching keywords provided by the embodiment shown in FIG. 5;
FIG. 8 is an interface schematic diagram of a social progress bar displayed in a temporary chat interface provided based on the embodiment shown in FIG. 5;
FIG. 9 is a schematic diagram of an update process for social progress values provided based on the embodiment shown in FIG. 5;
FIG. 10 is a flowchart of a method for displaying a chat interface provided by another exemplary embodiment of the present application;
FIG. 11 is an interface diagram of a manner in which a secondary chat control is guided that is provided in accordance with the embodiment shown in FIG. 10;
FIG. 12 is a flowchart of a method for displaying a chat interface provided by another exemplary embodiment of the present application;
FIG. 13 is a schematic diagram of a interface for a delivery process of matching test questions provided based on the embodiment shown in FIG. 12;
FIG. 14 is a schematic illustration of a display interface of a trending topic provided based on the embodiment shown in FIG. 12;
FIG. 15 is a schematic diagram of a display interface for targeted sharing of content provided in accordance with the embodiment shown in FIG. 12;
FIG. 16 is an interface schematic of a major adventure game provided based on the embodiment shown in FIG. 12;
FIG. 17 is an interface schematic diagram of a story-filling game provided based on the embodiment shown in FIG. 12;
FIG. 18 is an interface schematic diagram of a fighting graphics game provided based on the embodiment shown in FIG. 12;
FIG. 19 is a schematic diagram of a matching process provided by an exemplary embodiment of the present application;
FIG. 20 is a block diagram of a display device of a chat interface provided in an exemplary embodiment of the present application;
fig. 21 is a block diagram illustrating a display device of a chat interface according to another exemplary embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
The instant messaging application program is an application program with an instant messaging function, namely, instant transmission and communication of information such as characters, pictures, audios and videos, links and the like can be realized among accounts through the instant messaging function, the instant messaging application program provides social ability for users, and schematically, after an association relation is established between a first account and a second account in the instant messaging application program, the first account can be communicated with the second account in an instant messaging mode. Optionally, the first account may establish an association relationship with the second account by searching for the account identifier of the second account in the instant messaging application, or may establish an association relationship with the second account by matching with a stranger.
In the embodiment of the present application, an example is described in which an association relationship is established between a first account and a second account in a stranger matching manner, in the related art, a stranger matching function is provided in an instant messaging application, and an example is described in which the first account is used to apply the stranger matching function, schematically, refer to fig. 1, which shows an interface diagram in which chat is performed by matching a stranger with the stranger matching function in the related art, as shown in fig. 1, a time-limited chat function 110 is displayed in a program interface 100 of the instant messaging application, the time-limited chat function 110 is used to provide a function of matching the first account with the stranger and chatting with the matched stranger within a limited time period, when a selection operation on the time-limited chat function 110 is received, a matching interface 120 is displayed, the matching interface 120 is used to indicate that a background is matching the stranger account without the association relationship with the first account, when the background matches the first account with the second account, displaying a temporary chat interface 130, where the temporary chat interface 130 corresponds to a countdown area 131, and the countdown area 131 is used to count down the display duration of the temporary chat interface 130.
Optionally, the first account may send an instant message to the second account through the temporary chat interface 130 and receive the instant message sent by the second account.
However, in the stranger matching function, because the matching parties are the accounts without the association relationship, that is, the accounts of the two parties need to know each other through the chat process from a complete stranger, when the learning process of the matching parties is slow, a situation that a certain knowledge cannot be established within a limited time period and the chat window is closed is easily generated, and the efficiency of establishing the association relationship through the stranger social function is low.
The embodiment of the application provides a chat content guiding scheme aiming at the chat process between two matched parties, and when the chat interaction frequency between a first account and a matched second account is low, the chat content is recommended to the first account. In an alternative embodiment, the chat content may be implemented as matching test questions, the first account sends the matching test questions to the second account, and the matching test questions include the subject content and at least two candidate items, such as: the theme content is 'willing to live in city A or city B', the candidate items comprise candidate items 1 'city A' and 2 'city B', when the candidate item 1 is selected by the first account, the selection result 'city A' is sent to the second account, otherwise, 'city B' is sent; in another optional embodiment, the chat content may be implemented as topic content, after a target topic is determined from the topic list, the topic content corresponding to the target topic is sent to the second account, and the first account and the second account may discuss around the target topic; in another optional embodiment, the chat content may also be implemented as shared content published by the second account on the social platform, that is, shared content recently published by the first account around the second account chats with the second account; in another alternative embodiment, the chat content can also be implemented as game interaction content, such as: large adventure games, story-filling games, etc.
Fig. 2 shows a block diagram of a computer system 200 according to an exemplary embodiment of the present application. The computer system 200 may be an instant messaging system, a team voice chat system, or other application system with social properties, which is not limited in the embodiments of the present application. The computer system 200 includes: a first terminal 220, a server cluster 240, and a second terminal 260.
The first terminal 220 is connected to the server cluster 220 through a wireless network or a wired network. The first terminal 220 may be at least one of a smartphone, a game console, a desktop computer, a tablet computer, an e-book reader, an MP3 player, an MP4 player, and a laptop portable computer. The first device 220 is installed and operated with an application providing a stranger matching function. The application program can be any one of an instant messaging application program, a team voice application program, a social application program for crowd aggregation based on topics or channels or circles, and a social application program based on shopping. The first terminal 220 is a terminal used by a first user, and a first account is registered in an application program running in the first terminal 220.
The first terminal 220 is connected to the server 240 through a wireless network or a wired network.
The server cluster 240 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server cluster 240 is used to provide background services for applications that provide stranger matching functionality. Optionally, the server cluster 240 undertakes primary computational work and the first terminal 220 and the second terminal 260 undertake secondary computational work; alternatively, the server cluster 240 undertakes secondary computing, and the first terminal 220 and the second terminal 260 undertake primary computing; or, the server cluster 240, the first terminal 220 and the second terminal 260 perform cooperative computing by using a distributed computing architecture.
Optionally, the server cluster 240 includes: access server 242 and message forwarding server 244. The access server 242 serves to provide access services and messaging services of the first terminal 220 and the second terminal 260 and to forward messages (voice messages, text messages, picture messages, video messages) between the terminals and the message forwarding server 244. The forwarding server 244 is used for providing background services to applications, such as: and adding at least one of a friend service, a text message forwarding service, a sound message forwarding service and a picture message forwarding service. Message forwarding server 244 may be one or more. When the message forwarding servers 244 are multiple, at least two message forwarding servers 244 are present for providing different services, and/or at least two message forwarding servers 244 are present for providing the same service, for example, providing the same service in a load balancing manner, which is not limited in the embodiment of the present application.
The second terminal 260 is installed and operated with an application providing a stranger matching function. The application program can be any one of an instant messaging application program, a team voice application program, a social application program for crowd aggregation based on topics or channels or circles, and a social application program based on shopping. The second terminal 260 is a terminal used by the second user. The second terminal 220 has a second account registered in its application.
Optionally, the first account and the second account are in a virtual social network that provides a route for messages to travel between the first account and the second account. The virtual social network may be provided by the same social platform, or may be provided by cooperation of multiple social platforms having an association relationship (such as an authorized login relationship). Optionally, the first account and the second account may belong to the same team, the same organization, have a friend relationship, or have a temporary communication right. Optionally, in the embodiment of the present application, a relationship between the first account and a stranger of the second account is taken as an example for description. In summary, the virtual social network provides a one-way message propagation path or a two-way message propagation path between a first account and a second account to facilitate the propagation of messages between different user accounts.
Alternatively, the applications installed on the first terminal 220 and the second terminal 260 are the same, or the applications installed on the two terminals are the same type of application of different operating system platforms, or the applications installed on the two terminals are different but support the same stranger matching function. The different operating systems include: apple operating system, android operating system, Linux operating system, Windows operating system, and the like.
The first terminal 220 may generally refer to one of a plurality of terminals, and the second terminal 260 may generally refer to one of a plurality of terminals, and this embodiment is only illustrated by the first terminal 220 and the second terminal 260. The first terminal 220 and the second terminal 260 may have the same or different terminal types, and the terminal types include: at least one of a smartphone, a gaming console, a desktop computer, a tablet, an e-book reader, an MP3 player, an MP4 player, and a laptop portable computer. The following embodiments are illustrated with the first terminal 220 and/or the second terminal 240 being a smartphone.
Those skilled in the art will appreciate that the number of terminals described above may be greater or fewer. For example, the number of the terminals may be only one, or several tens or hundreds, or more, and the computer system may further include other terminals 280. The number of terminals and the type of the device are not limited in the embodiments of the present application.
Fig. 3 shows a block diagram of a terminal 300 according to an exemplary embodiment of the present application. The terminal 300 may be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. The terminal 300 may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, etc. The terminal 300 may be a first terminal or a second terminal.
Generally, the terminal 300 includes: a processor 301 and a memory 302.
The processor 301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on. The processor 301 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 301 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 301 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content required to be displayed on the display screen. In some embodiments, the processor 301 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
Memory 302 may include one or more computer-readable storage media, which may be non-transitory. Memory 302 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 302 is used to store at least one instruction for execution by processor 301 to implement a method of displaying a chat interface provided by various method embodiments herein.
In some embodiments, the terminal 300 may further include: a peripheral interface 303 and at least one peripheral. The processor 301, memory 302 and peripheral interface 303 may be connected by a bus or signal lines. Each peripheral may be connected to the peripheral interface 303 by a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 304, touch display screen 305, camera 306, audio circuitry 307, positioning components 308, and power supply 309.
The peripheral interface 303 may be used to connect at least one peripheral related to I/O (Input/Output) to the processor 301 and the memory 302. In some embodiments, processor 301, memory 302, and peripheral interface 303 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 301, the memory 302 and the peripheral interface 303 may be implemented on a separate chip or circuit board, which is not limited by the embodiment.
The Radio Frequency circuit 304 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 304 communicates with communication networks and other communication devices via electromagnetic signals. The rf circuit 304 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 304 comprises: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuitry 304 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the rf circuit 304 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 305 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 305 is a touch display screen, the display screen 305 also has the ability to capture touch signals on or over the surface of the display screen 305. The touch signal may be input to the processor 301 as a control signal for processing. At this point, the display screen 305 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display 305 may be one, providing the front panel of the terminal 300; in other embodiments, the display screens 305 may be at least two, respectively disposed on different surfaces of the terminal 300 or in a folded design; in still other embodiments, the display 305 may be a flexible display disposed on a curved surface or on a folded surface of the terminal 300. Even further, the display screen 305 may be arranged in a non-rectangular irregular figure, i.e. a shaped screen. The Display screen 305 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), and the like.
The camera assembly 306 is used to capture images or video. Optionally, camera assembly 306 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 306 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
Audio circuitry 307 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 301 for processing or inputting the electric signals to the radio frequency circuit 304 to realize voice communication. The microphones may be provided in plural numbers, respectively, at different portions of the terminal 300 for the purpose of stereo sound collection or noise reduction. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 301 or the radio frequency circuitry 304 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, audio circuitry 307 may also include a headphone jack.
The positioning component 308 is used to locate the current geographic Location of the terminal 300 to implement navigation or LBS (Location Based Service). The Positioning component 308 may be a Positioning component based on the Global Positioning System (GPS) in the united states, the beidou System in china, or the galileo System in russia.
The power supply 309 is used to supply power to the various components in the terminal 300. The power source 309 may be alternating current, direct current, disposable batteries, or rechargeable batteries. When the power source 309 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, the terminal 300 also includes one or more sensors 310. The one or more sensors 310 include, but are not limited to: acceleration sensor 311, gyro sensor 312, pressure sensor 313, fingerprint sensor 314, optical sensor 315, and proximity sensor 316.
The acceleration sensor 311 may detect the magnitude of acceleration in three coordinate axes of a coordinate system established with the terminal 300. For example, the acceleration sensor 311 may be used to detect components of the gravitational acceleration in three coordinate axes. The processor 301 may control the touch display screen 305 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 311. The acceleration sensor 311 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 312 may detect a body direction and a rotation angle of the terminal 300, and the gyro sensor 312 may cooperate with the acceleration sensor 311 to acquire a 3D motion of the user on the terminal 300. The processor 301 may implement the following functions according to the data collected by the gyro sensor 312: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
The pressure sensor 313 may be disposed on a side bezel of the terminal 300 and/or an underlying layer of the touch display screen 305. When the pressure sensor 313 is disposed on the side frame of the terminal 300, the holding signal of the user to the terminal 300 can be detected, and the processor 301 performs left-right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 313. When the pressure sensor 313 is disposed at the lower layer of the touch display screen 305, the processor 301 controls the operability control on the UI interface according to the pressure operation of the user on the touch display screen 305. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 314 is used for collecting a fingerprint of the user, and the processor 301 identifies the identity of the user according to the fingerprint collected by the fingerprint sensor 314, or the fingerprint sensor 314 identifies the identity of the user according to the collected fingerprint. Upon identifying that the user's identity is a trusted identity, processor 301 authorizes the user to perform relevant sensitive operations including unlocking the screen, viewing encrypted information, downloading software, paying, and changing settings, etc. The fingerprint sensor 314 may be disposed on the front, back, or side of the terminal 300. When a physical button or a vendor Logo is provided on the terminal 300, the fingerprint sensor 314 may be integrated with the physical button or the vendor Logo.
The optical sensor 315 is used to collect the ambient light intensity. In one embodiment, the processor 301 may control the display brightness of the touch screen display 305 based on the ambient light intensity collected by the optical sensor 315. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 305 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 305 is turned down. In another embodiment, the processor 301 may also dynamically adjust the shooting parameters of the camera head assembly 306 according to the ambient light intensity collected by the optical sensor 315.
A proximity sensor 316, also known as a distance sensor, is typically provided on the front panel of the terminal 300. The proximity sensor 316 is used to collect the distance between the user and the front surface of the terminal 300. In one embodiment, when the proximity sensor 316 detects that the distance between the user and the front surface of the terminal 300 gradually decreases, the processor 301 controls the touch display screen 305 to switch from the bright screen state to the dark screen state; when the proximity sensor 316 detects that the distance between the user and the front surface of the terminal 300 gradually becomes larger, the processor 301 controls the touch display screen 305 to switch from the breath screen state to the bright screen state.
Optionally, the memory 302 may also include the following program modules (or sets of instructions), or a subset or superset thereof:
an operating system 321;
a communication module 322;
a contact/motion module 323;
a graphics module 324;
a haptic feedback module 325;
a text input module 326;
a GPS module 327;
a digital assistant client module 328;
data user and model 329;
the application 330: a contacts module 330-1, a phone module 330-2, a video conferencing module 330-3, an email module 330-4, an instant messaging module 330-5, a fitness support module 330-6, a camera module 330-7, an image management module 330-8, a multimedia player module 330-9, a notepad module 330-10, a map module 330-11, a browser module 330-12, a calendar module 330-13, a weather module 330-14, a stock market module 330-15, a computer module 330-16, an alarm clock module 330-17, a dictionary module 330-18, a search module 330-19, an online video module 330-20, …, a user-created module 330-21.
In the present embodiment, the memory 302 also includes an application 330-22 that provides stranger matching functionality. The applications 330-22 may be used to implement the display method of the chat interface in the method embodiments described below.
Those skilled in the art will appreciate that the configuration shown in fig. 3 is not intended to be limiting of terminal 300 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
The present application further provides a computer-readable storage medium, where at least one instruction, at least one program, a code set, or an instruction set is stored in the computer-readable storage medium, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by the processor to implement the display method of the chat interface provided in the embodiment of the present application.
Fig. 4 is a schematic structural diagram of a server according to an exemplary embodiment of the present application. Which may be implemented as any of the servers in the server cluster 240 described above. Illustratively, the server 400 includes a Central Processing Unit (CPU) 401, a system Memory 404 including a Random Access Memory (RAM) 402 and a Read-Only Memory (ROM) 403, and a system bus 405 connecting the system Memory 404 and the CPU 401. The server 400 also includes a basic input/output system (I/O system) 406, which facilitates the transfer of information between devices within the computer, and a mass storage device 407 for storing an operating system 413, clients 414, and other program modules 415.
The basic input/output system 406 includes a display 408 for displaying information and an input device 409 such as a mouse, keyboard, etc. for user input of information. Wherein the display 408 and the input device 409 are connected to the central processing unit 401 through an input/output controller 410 connected to the system bus 405. The basic input/output system 406 may also include an input/output controller 410 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, an input/output controller 410 may also provide output to a display screen, a printer, or other type of output device.
The mass storage device 407 is connected to the central processing unit 401 through a mass storage controller (not shown) connected to the system bus 405. The mass storage device 407 and its associated computer-readable media provide non-volatile storage for the server 400. That is, the mass storage device 407 may include a computer-readable medium (not shown) such as a hard disk or a Compact disk-Read-Only Memory (CD-ROM) drive.
Without loss of generality, the computer-readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, Erasable Programmable Read-Only Memory (EPROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), flash Memory or other solid state Memory technology, CD-ROM, Digital Versatile Disks (DVD), or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage, or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer storage media is not limited to the foregoing. The system memory 404 and mass storage device 407 described above may be collectively referred to as memory.
The server 400 may also operate as a remote computer connected to a network via a network, such as the internet, according to various embodiments of the present application. That is, the server 400 may be connected to the network 412 through the network interface unit 411 connected to the system bus 405, or may be connected to other types of networks or remote computer systems (not shown) using the network interface unit 411.
Fig. 5 is a flowchart of a method for displaying a chat interface according to an exemplary embodiment of the present application, which is described by taking as an example that the method is applied to the first terminal shown in fig. 2, and as shown in fig. 5, the method includes:
step 501, receiving a matching signal, where the matching signal is used to indicate that a second account with no association relationship established is matched with a first account.
Optionally, an application is installed in the first terminal, and a stranger matching function is provided in the application.
Optionally, for the first account, the stranger who does not establish an association relationship refers to an account that does not establish a direct association relationship with the first account, or the stranger refers to an account whose number in an indirect association relationship with the first account reaches a required number, illustratively, the required number is 2, and the shortest indirect association relationship between the first account and the second account is as follows: the first account and the account a are in a direct association relationship, the account a and the account b are in a direct association relationship, the account b and the second account are in a direct association relationship, the account a and the account b are the interval accounts between the first account and the second account, the number of the interval accounts is 2, the required number is reached, and therefore the first account and the second account are strangers.
Alternatively, the matching signal is generated when the first terminal receives a selection operation of the stranger matching function. Optionally, the first terminal sends the matching signal to a server, and the server matches a second account with the first account, where the second account is an account that does not establish an association relationship with the first account.
Optionally, the second account is an account for selecting the stranger matching function on the second terminal, when the stranger matching function is selected by the first account and the second account, a matching signal is sent to the server, the server places the first account and the second account into a matching pool according to the matching signal, matches the accounts in the matching pool according to account information of each account, and thus matches the second account with the first account, which is to match the first account with the second account in the same way.
Step 502, displaying a temporary chat interface, wherein the temporary chat interface is a chat interface corresponding to display conditions between the first account and the second account.
Optionally, after the server matches the first account to obtain a second account, the server sends a matching result to the first terminal, and the first terminal displays a temporary chat interface according to the matching result, where the temporary chat interface is a chat interface with a display condition corresponding to the first account and the second account. Optionally, the display condition may be expressed in a time limit form or a number of times limit form, that is, when expressed in a time limit form, the temporary chat interface is closed and deleted when the existence duration reaches the existence time limit; when the display condition is expressed in the form of times, when the times of opening the temporary chat interface by the first account reaches the time limit, and when the temporary chat interface is closed again by the first account, deleting the temporary chat interface; or, when the number of the chat messages between the first account and the second account reaches the number limit, closing and deleting the temporary chat interface.
Optionally, when the temporary chat interface is displayed, first displaying matching information between the first account and the second account in the temporary chat interface, such as: the matching value is obtained by calculating according to first account information of a first account and second account information of a second account by a server or a terminal, and the matching keyword is generated after keyword matching is carried out according to the first account information and the second account information by the server and is sent to the first terminal. Optionally, the first account information and the second account information include information such as gender, age, distance, and tag. The server calculates a matching value between the first account and the second account according to information such as gender, age, distance, labels and the like, and sends the matching value to the first terminal for displaying. For example, please refer to the following table one for the calculation of the matching value:
watch 1
Properties Occupancy match value
Degree of matching of labels 15
Sex 10
Age (age) 10
Distance between two adjacent plates 15
As shown in table one, the tag matching value is 15 highest, the gender matching value is 10 highest, the age matching value is 10 highest, and the distance matching value is 15 highest, and in the calculation process, the following calculation rules are referred to: the tag matching value is the tag similarity between the first account and the second account multiplied by 15; when the first account number and the second account number are of the same sex, the matching value is increased by 5, and if the first account number and the second account number are of the opposite sex, the matching value is increased by 10; when the age difference between the first account and the second account is within the range of 2 years, the matching value is increased by 10, if the age difference is between 2 years and 10 years, the matching value is increased by the difference between 10 and the age difference, and if the age difference is greater than 10 years, the matching value is not increased; and when the distance difference between the first account and the second account is within 3 kilometers, the matching value is increased by 15, if the distance difference is between 3 kilometers and 15 kilometers, the matching value is increased by the difference between 15 and the distance difference, and if the distance difference is greater than 15 kilometers, the matching value is not increased.
Optionally, please refer to fig. 6 for a matching value calculation process, which shows a schematic diagram of a matching value calculation process provided in an exemplary embodiment of the present application, and as shown in fig. 6, the following process is performed at the client 610: step 601, click random matching. Step 602, enter a matching mode. The following process is performed on the server 620 side: in the matching pool 603, the account numbers are matched according to the account number information. Optionally, the label similarity accounts for 0.3 of weight, the distance accounts for 0.3 of weight, the gender accounts for 0.2 of weight, the constellation accounts for 0.1 of weight, and the popularity accounts for 0.1 of weight. Step 604, determine whether the account matching value is higher than the required matching value. Step 605, if not higher than the required matching value, enter the matching pool 603 to become the account to be matched. And step 606, if the value is higher than the required matching value, calculating a close-beat value. Step 607, the matching information is added to the beat value and sent to the client 610. Client 610 continues to perform the following process: and step 608, matching is successful, and time-limited chat is started. And step 609, displaying the auction value in the chat interface.
The server matches the common tag between the first account and the second account according to the tag, and sends the common tag to the first terminal for displaying, where the tag may be a tag set corresponding to the first account and the second account, or a tag that is used for labeling the shared content when the shared content is published on the social platform by the first account and the second account.
Optionally, when the first terminal receives a selection operation on the matching keyword, the first account is triggered to send the chat content corresponding to the selected matching keyword to the second account, and optionally, the chat content is obtained by combining the selected matching keyword with a preset sentence pattern. Illustratively, the preset period pattern includes at least one of the following period patterns: 1. do you like (match keywords) too; 2. nice, we all like (match keywords); 3. why do you like (match keywords)? And filling the selected matching keywords into brackets to obtain chat contents, and sending the chat contents to a second account.
Optionally, when a closing operation is received, the matching information is not displayed in the temporary chat interface.
Referring to fig. 7, schematically, in the temporary chat interface 700 of the first account 701 and the second account 702, it is displayed that the matching degree 710 between the first account 701 and the second account 702 is 15, and the matching keywords 720 between the first account 701 and the second account 702 include xx games 721 and animations 722, when a selection operation on the xx games 721 is received, the chat content 703 sent from the first account 701 to the second account 702 is displayed in the temporary chat interface 700, where the chat content 703 is "do you like xx games", that is, the content obtained by combining sentence 1 and the selected matching keyword xx games 721.
Optionally, the temporary chat interface further includes a social progress bar, where the social progress bar is used to indicate a social progress value between the first account and the second account, and optionally, after a matching value between the first account and the second account is determined according to the first account information and the second account information, the matching value is determined as an initial social progress value on the social progress bar. Optionally, the first terminal is further configured to update the social progress value according to a chat event between the first account and the second account, and display an association relation prompting message when the social progress value reaches a required value, where the association relation prompting message is used to prompt the first account to establish an association relation with the second account.
Illustratively, referring to fig. 8, a social progress bar 810 is displayed in the temporary chat interface 800, the full value of the social progress bar is 100, when the social progress value between the first account and the second account reaches 100, an association relationship prompting message 820 is displayed, the association relationship prompting message 820 is used for prompting the first account to establish an association relationship with the second account, optionally, the association relationship prompting message 820 includes a friend condition control 821, and when the first terminal receives a selection operation on the friend condition control 821, an association relationship establishment request is sent to the second account.
Optionally, when the social progress value is updated according to a chat event, the chat event includes at least one of the following events:
firstly, when the number of the chat messages between the first account and the second account reaches the required number, increasing the value corresponding to the number of the chat messages for the social progress value;
optionally, when the number of the chat messages between the first account and the second account reaches the required number each time, a value corresponding to the required number is correspondingly increased, illustratively, the required number is 10, and the increase value for losing is 5, and when the number of the chat messages between the first account and the second account reaches 10, the social progress value between the first account and the second account is increased by 5.
Secondly, when the type of the message sent between the first account and the second account is a target type, increasing a numerical value corresponding to the target type for the social progress value;
optionally, the target type includes a game interaction type, an emoticon type, a voice type, a video type, and the like, which is not limited in this embodiment of the present application. Optionally, the message of the target type corresponds to a message attribute when being sent, and the server pushes the social progress value correspondingly increased by the message of the target type to the client according to the message attribute.
Illustratively, taking the target type as the game interaction type as an example, when the message sent from the first account to the second account is the game interaction type, the social progress value between the first account and the second account is correspondingly increased by 10.
For an example, please refer to fig. 9, which shows a schematic diagram of an update process of a social progress value provided in an exemplary embodiment of the present application, as shown in fig. 9, in which a client first performs step 901 to send message content to a server. Optionally, the message content is a non-targeted type of message content. The server performs step 902 to increment the number of chat messages by 1. Step 903, judge whether the chat message number is greater than or equal to 10. In step 904, when the number of the chat messages is greater than or equal to 10, the number of the chat messages is reset to 0. Step 905, pushing the message of adding 5 to the social progress value to the client. Step 906, update the social progress bar.
Optionally, when the social progress value between the first account and the second account reaches a required value, the popularity values of the first account and the second account are respectively increased by numerical values corresponding to the social progress value, and the popularity values are used for indicating the popularity of the first account and the second account.
Step 503, when the chat interaction frequency between the first account and the second account meets the recommendation requirement, displaying the recommended content in the temporary chat interface, where the recommended content is used to recommend the target chat content to the first account and the second account.
Optionally, the meeting of the chat interaction frequency with the recommendation requirement includes at least one of the following cases:
firstly, when the chat interval duration between a first account and a second account reaches the required duration, displaying recommended content in a temporary chat interface;
secondly, when the number of the chat messages of the first account and the second account in the required time length is less than the target number, displaying the recommended content in the temporary chat interface;
thirdly, when the number of the chat messages sent to the second account by the first account in the required time length is less than the target number, displaying the recommended content in the temporary chat interface;
fourthly, when the number of the chat messages sent to the first account by the second account in the required time length is smaller than the target number, the recommended content is displayed in the temporary chat interface.
Optionally, the recommended content includes at least one of matching test questions, topic content, shared content published by the second account, and game interaction content.
And step 504, when the trigger signal on the recommended content is received, displaying the target chat content in the temporary chat interface.
Optionally, when a trigger signal on the recommended content is received, the target chat content is displayed in chat dialog boxes of the first account and the second account, where the target chat content may be implemented as chat content sent by the server to the first account and the second account, may also be implemented as chat content sent by the first account to the second account, and may also be implemented as chat content sent by the second account to the first account.
In summary, according to the chat interface display method provided by this embodiment, when the chat interaction frequency between the first account and the second account meets the recommendation requirement, the target chat content is recommended to the first account and the second account, so as to guide and provide the first account with the chat mode with the second account, improve the communication efficiency between the first account and the second account, increase the chat information amount of the first account and the second account within the effective time limit, and improve the social efficiency.
According to the method provided by the embodiment, the social progress bar is displayed, the social progress between the first account and the second account is indicated according to the social progress value, the first account and the second account are stimulated to communicate with a target with a higher social progress value, and the social efficiency is improved.
According to the method provided by the embodiment, when the social progress value between the first account and the second account reaches the required value, the first account is prompted to establish the association relationship with the second account, so that the problem of low social efficiency caused by the fact that the second account cannot be accurately found and the connection relationship is established when the temporary chat interface is closed because the first account forgets to establish the association relationship with the second account is solved.
In an optional embodiment, the chat interaction frequency is determined according to the chat interval duration between the first account and the second account, fig. 10 is a flowchart of a display method of a chat interface according to another exemplary embodiment of the present application, which is described by taking as an example that the method is applied to the first terminal shown in fig. 2, and as shown in fig. 10, the method includes:
step 1001, receiving a matching signal, where the matching signal is used to indicate that a second account with no association relationship established is matched with the first account.
Optionally, an application is installed in the first terminal, and a stranger matching function is provided in the application.
Optionally, for the first account, the stranger who does not establish an association relationship refers to an account that does not establish a direct association relationship with the first account, or the stranger refers to an account that has an interval account number reaching a required number in an indirect association relationship with the first account.
Step 1002, displaying a temporary chat interface, where the temporary chat interface is a chat interface corresponding to display conditions between the first account and the second account.
Optionally, after the server matches the first account to obtain a second account, the server sends a matching result to the first terminal, and the first terminal displays a temporary chat interface according to the matching result, where the temporary chat interface is a temporary chat window interface between the first account and the second account.
Optionally, the display manner of the temporary chat interface is described in detail in step 502, and is not described herein again.
Step 1003, determining that the time length between the sending time of the latest chat message between the first account and the second account and the current time reaches the required time length.
Illustratively, when the time length between the latest chat message between the first account and the second account and the current time reaches 10 seconds, the time length is determined to reach the required time length.
Optionally, when the duration reaches the required duration, the recommended content is displayed in the temporary chat interface.
Step 1004, determining that the temporary chat interface does not receive the input operation within the required time length.
Optionally, the input operation refers to a key input operation received by the terminal on a keyboard, where the keyboard may be a physical keyboard connected to the terminal or a virtual keyboard on the terminal.
Optionally, a first timer corresponding to the current terminal in the first terminal is provided, the first terminal starts timing when the first terminal does not receive the key-in operation of the keyboard, cancels and clears the timer for timing when the key-in operation on the keyboard is received, and the first terminal does not receive the input operation within the required duration when the timer reaches the required duration.
Step 1005, determining that the second account is not in the input state within the required time length.
Optionally, a second timer is corresponding to the second account in the first terminal, the second terminal sends a status report to the first terminal when receiving a key-in operation of the keyboard, the second timer starts timing when the first terminal does not receive the status report, and cancels and clears the timing of the second timer when receiving the status report, and the second account is not in an input state within a required duration when the timing of the second timer reaches the required duration.
Alternatively, the step 1003 to the step 1005 may be performed only in one of the step 1003 to the step 1005, or may be performed in any two of the step 1003 to the step 1005, or may be performed in three steps, that is, the step 1003, the step 1004, and the step 1005, which is not limited in this embodiment of the application.
Step 1006, displaying the recommended content in the temporary chat interface.
Optionally, the recommended content includes at least one of matching test questions, topic content, shared content published by the second account, and game interaction content.
Step 1007, when the trigger signal on the recommended content is received, displaying the target chat content in the temporary chat interface.
Optionally, the trigger signal includes at least one of the following trigger modes:
firstly, the trigger signal is automatically and correspondingly generated when the recommended content is generated, the target chat content is automatically sent to a second account, and the target chat content is displayed in a temporary chat interface;
secondly, the temporary chat interface comprises an auxiliary chat control, when the chat interaction frequency between the first account and the second account meets the recommendation requirement, a prompt message is correspondingly displayed on the auxiliary chat control and used for prompting a user to click on the auxiliary chat control, when the click operation on the auxiliary chat control is received, the recommended content is displayed, and when the click operation on the recommended content is received, a trigger signal is generated, and the target chat content is sent to the second account.
Referring to fig. 11, which is an interface schematic diagram illustrating a guidance manner of a supplementary chat control according to an exemplary embodiment of the present application, as shown in fig. 11, a supplementary chat control 1110 is displayed in a temporary chat interface 1100, when a chat interaction frequency between a first account and a second account meets a recommendation requirement, a prompt message 1120 is correspondingly displayed on the supplementary chat control 1110, and the content of the prompt message 1120 is "click me to get rid of awkward chat", that is, a user is guided to click on the supplementary chat control 1110, so as to display recommended content.
In summary, according to the chat interface display method provided by this embodiment, when the chat interaction frequency between the first account and the second account meets the recommendation requirement, the target chat content is recommended to the first account and the second account, so as to guide and provide the first account with the chat mode with the second account, improve the communication efficiency between the first account and the second account, increase the chat information amount of the first account and the second account within the effective time limit, and improve the social efficiency.
According to the method provided by the embodiment, whether the chat interval duration between the first account and the second account reaches the required duration is determined according to the latest chat message between the first account and the second account and the duration of the input operation which is not received, so that the first account is prevented from being in a cold field state due to the boring topic between the first account and the second account, the first account is guided to send the target chat content to the second account, and the social efficiency is improved.
In an optional embodiment, the recommended content includes at least one of a matching test question, a topic content, a shared content issued by a second account, and a game interaction content, fig. 12 is a flowchart of a display method of a chat interface according to another exemplary embodiment of the present application, which is described by taking as an example that the method is applied to the first terminal shown in fig. 2, and as shown in fig. 12, the method includes:
step 1201, receiving a matching signal, where the matching signal is used to indicate that a second account with no association relationship established is matched with the first account.
Optionally, an application is installed in the first terminal, and a stranger matching function is provided in the application.
Optionally, for the first account, the stranger who does not establish an association relationship refers to an account that does not establish a direct association relationship with the first account, or the stranger refers to an account that has an interval account number reaching a required number in an indirect association relationship with the first account.
Step 1202, displaying a temporary chat interface, wherein the temporary chat interface is a chat interface corresponding to display conditions between the first account and the second account.
Optionally, after the server matches the first account to obtain a second account, the server sends a matching result to the first terminal, and the first terminal displays a temporary chat interface according to the matching result, where the temporary chat interface is a temporary chat window interface between the first account and the second account.
Optionally, the display manner of the temporary chat interface is described in detail in step 502, and is not described herein again.
Step 1203, determining that the chat interaction frequency between the first account and the second account meets the recommendation requirement.
Step 1204, displaying the matching test questions as recommended contents in the temporary chat interface, wherein the matching test questions comprise subject contents and at least two candidate items.
Optionally, the matching test question is provided with at least two candidate items according to the theme content, and the first account and the second account are selected by the candidate items, put forward a viewpoint by combining the theme content, and expand a discussion by combining the viewpoint.
Optionally, when the matched test questions are displayed in the temporary chat interface, the matched test questions may be directly displayed in the chat window of the first account and the second account and directly sent to the second account, or the matched test questions may be displayed in a preview frame and sent to the second account when a signal for sending the matched test questions is received.
Step 1205, the matching test questions are sent to the second account.
And 1206, when the selection operation on the target candidate item is received, sending the target chat content corresponding to the target candidate item to the second account and displaying the target chat content in the temporary chat interface.
Referring to fig. 13, which is a schematic diagram illustrating a transmission process interface of matching test questions provided in an exemplary embodiment of the present application, as shown in fig. 13, a matching test question 1310 is displayed in a temporary chat interface 1300, where the matching test question includes topic content 1311, an option 1312, and an option 1313, for example: the subject content 1311 is "a and b can be friends", the option 1312 is "can", and the option 1313 is "cannot", and then, when a selection operation on the option 1312 is received, the first account sends the target chat content 1320 "a and b can be friends" to the second account.
Step 1207, determine the target topic from the candidate topic list.
Optionally, the candidate topic list includes at least one of the following topics:
firstly, a first account corresponds to first account information, a second account corresponds to second account information, and a keyword topic is determined according to the first account information and the second account information;
illustratively, the tag "xx game" is included in the first account information, and the tag "xx game" is included in the second account information, then a keyword topic such as "why you like xx game" is generated according to the tag "xx game".
Secondly, hot topics in a hot topic library;
optionally, the server sends the hot topic library to the first terminal, and the first terminal determines the hot topic from the hot topic library as a target topic; or, the server determines the hot topic from the hot topic library and transmits the hot topic to the terminal as the target topic.
Thirdly, a first location topic determined based on a first geographical location of the first terminal logging in the first account;
illustratively, the first geographic location of the first terminal is city a, and the first location topic is "how much weather is in city a".
Fourth, a second location topic determined based on a second geographic location of the second terminal logging into the second account.
Illustratively, the second geographic location of the second terminal is city B, and the second location is entitled "what has happened recently to city B".
And 1208, displaying the topic content corresponding to the target topic in the temporary chat interface as recommended content.
Illustratively, taking the target topic as a topical topic for example, as shown in fig. 14, an auxiliary chat control 1410 is displayed in the temporary chat interface 1400, when a selection operation on the auxiliary chat control 1410 is received, the topical topic 1420 is displayed, a sending control 1430 is corresponding to the lower part of the topical topic 1420, and when a selection operation on the sending control 1430 is received, the target chat content 1440 corresponding to the topical topic is sent to the second account.
Step 1209, obtain the target sharing content published by the second account on the social platform.
Optionally, the target shared content is a piece of shared content which is closest to the current moment in the publishing moment; or the target shared content is the shared content which is published by the second account on the social platform and has the most number of times of being evaluated; or the target shared content is the shared content which is released by the second account on the social platform and has the most forwarded times; or the target shared content is the shared content which is released by the second account on the social platform and has the most praised times; or the target shared content is any piece of shared content published by the second account on the social platform. The embodiment of the present application does not limit the selection manner of the target sharing content.
Optionally, the recommended contents can be switched by a switching control.
Step 1210, the target sharing content is displayed in the temporary chat interface as the recommended content.
Referring to fig. 15, schematically, a trending topic 1510 and a switching control 1520 are displayed in the temporary chat interface 1500, when a click operation on the switching control 1520 is received, the trending topic 1510 is switched to a target shared content 1530, a sending control 1540 is corresponding to the target shared content 1530, and when the click operation on the sending control 1540 is received, the target shared content 1530 is sent to the second account.
Step 1211 determines a target game from the candidate game options.
Optionally, the candidate game options include at least one of a major adventure game, a story-filling game, and a fighting game.
Step 1212, displaying the game interaction content corresponding to the target game in the temporary chat interface as a recommended content.
When the trigger signal on the recommended content is received, the target chat content is displayed in the temporary chat interface, step 1213.
Optionally, the candidate game option includes at least one of a major adventure game, a story filling game and a fighting game, and the three games are described separately.
First, the major adventure game is a game that completes corresponding major adventure contents according to major adventure questions. Optionally, the major adventure game corresponds to major adventure questions, a target major adventure question is determined from the major adventure questions, subject content corresponding to the target major adventure question is displayed in the temporary chat interface as recommended content, and the subject content further includes a completion control for completing provision of the target major adventure question.
Referring to fig. 16, schematically, a temporary chat interface 1600 includes a large adventure question 1610 and a sending control 1620, where the content of the large adventure question 1610 is "take a piece of things on the left hand side of you", when a click operation on the sending control 1620 is received, a theme content 1630 corresponding to the large adventure question is sent to a second account, the theme content 1630 further includes a shooting control 1640, when the shooting control 1640 is clicked, a shooting interface 1650 is displayed, a terminal camera is called to shoot, optionally, a first account sends a shooting content 1661 to the second account, and a second account sends a shooting content 1662 to the first account.
And secondly, the story filling game is a game for filling the story frame content according to a filling bar in the story frame content and corresponding filling options, optionally, the story filling game corresponds to story filling options, a target story topic is determined from the story filling options, the story frame content corresponding to a target story main body is displayed in a temporary chat interface as recommended content, the story frame content also corresponds to the filling bar and the filling options, and the filling options are used for being selected and filled into the filling bar.
Illustratively, referring to fig. 17, the temporary chat interface 1700 includes a story filling question 1710 and a sending control 1720, the story filling question has a content of "chime-in 12 times, xx is asleep and suddenly (1) ask (2)", and when a click operation on the sending control 1720 is received, the subject content 1730 corresponding to the story filling question is sent to a second account, the subject content 1730 further includes a fill bar (1) and a fill bar (2) and a fill option 1741 and a fill option 1742, wherein the fill bar (1) is content requiring a first account to be filled out, the fill bar (2) is content requiring a second account to be filled out, content is generated according to the selection of the fill option from the first account and the selection of the fill option from the second account, optionally, the story content can be continuously written by the first account and the second account, and the story content can be continuously written by the click operation on the sharing control 1750, the story content is shared onto the social platform in the form of a small card 1760.
Third, the fighting image game is a game in which after a fighting image match is initiated, a first account and a second account communicate with each other through a sent emoticon, for example, referring to fig. 18, a temporary chat interface 1800 includes fighting image game interactive content 1810, when a selection operation on a sending control 1820 is received, the fighting image game interactive content 1810 is sent to the second account, the fighting image game interactive content 1810 also corresponds to an emoticon selection control 1820, and when a click operation on the emoticon selection control 1820 is received, an emoticon selection bar 1830 is displayed, where the fighting image game interactive content 1810 includes a candidate emoticon that can be selected by the first account or the second account, for example: the collected emoticons of the first account or the second account.
In summary, according to the chat interface display method provided by this embodiment, when the chat interaction frequency between the first account and the second account meets the recommendation requirement, the target chat content is recommended to the first account and the second account, so as to guide and provide the first account with the chat mode with the second account, improve the communication efficiency between the first account and the second account, increase the chat information amount of the first account and the second account within the effective time limit, and improve the social efficiency.
Fig. 19 is a schematic diagram of a matching process provided in an exemplary embodiment of the present application, and is described by taking an example that a server pushes a hot topic to a client in the process, where the process includes the client and the server, where the process includes: step 1901, the client clicks on random matching. At step 1902, the server generates a matching pool. In step 1903, the server determines whether the match was successful. In step 1904, the server sends the matched user information to the client. In step 1905, the client opens a chat interface according to the received user information. Step 1906, the server pushes the trending topics to the client. In step 1907, the client displays the trending topic.
Fig. 20 is a block diagram illustrating a display device of a chat interface according to an exemplary embodiment of the present application, where as shown in fig. 20, the display device includes: a receiving module 2010, a display module 2020, and a transmitting module 2030;
a receiving module 2010, configured to receive a matching signal, where the matching signal is used to indicate that a second account with no association relationship established is matched with a first account;
the display module 2020, configured to display a temporary chat interface, where the temporary chat interface is a chat interface with a display condition corresponding to the first account and the second account;
the display module 2020, is further configured to display, when the chat interaction frequency between the first account and the second account meets a recommendation requirement, recommended content in the temporary chat interface, where the recommended content is used to recommend target chat content to the first account and the second account;
a sending module 2030, configured to display the target chat content in the temporary chat interface when the trigger signal on the recommended content is received.
In an optional embodiment, the display module 2020 is further configured to display the recommended content in the temporary chat interface when the chat interval duration between the first account and the second account reaches the required duration.
In an alternative embodiment, as shown in fig. 21, the display module 2020 includes:
a determining unit 2021, configured to determine that a time duration between a sending time of a latest chat message between the first account and the second account and a current time reaches the required time duration;
the determining unit 2021 is further configured to determine that the temporary chat interface does not receive an input operation within the required duration;
the determining unit 2021, further configured to determine that the second account is not in an input state within the required duration;
a display unit 2022, configured to display the recommended content in the temporary chat interface.
In an optional embodiment, the recommended content comprises matching test questions;
the display module 2020 is further configured to display, as the recommended content, a matching test question in the temporary chat interface, where the matching test question includes a subject content and at least two candidate items;
the sending module 2030, further configured to send the matching test questions to the second account; and when a selection operation on a target candidate item is received, sending the target chat content corresponding to the target candidate item to the second account and displaying the target chat content in the temporary chat interface.
In an optional embodiment, the recommended content includes topic content;
the display module 2020 further includes:
a determining unit 2021, configured to determine a target topic from the candidate topic list;
a display unit 2022, configured to display, in the temporary chat interface, topic content corresponding to the target topic as the recommended content.
In an optional embodiment, the first account corresponds to first account information, and the second account corresponds to second account information;
the candidate topic list comprises at least one of the following topics:
determining a keyword topic according to the first account information and the second account information;
hot topics in a hot topic library;
a first location topic determined based on a first geographic location of a first terminal logging into the first account;
and a second location topic determined based on a second geographic location of the second terminal logging in the second account.
In an optional embodiment, the recommended content includes shared content published by the second account;
the device further comprises:
the obtaining module 2040 is configured to obtain target sharing content published by the second account on the social platform;
the display module 2020 is configured to display the target sharing content as the recommended content in the temporary chat interface.
In an alternative embodiment, the recommended content includes game interaction content;
the display module 2020 further includes:
a determination unit 2021 for determining a target game from the candidate game options;
the display unit 2022 is configured to display the game interaction content corresponding to the target game in the temporary chat interface as the recommended content.
In an optional embodiment, the candidate game options comprise a big adventure game, and the big adventure game corresponds to a big adventure candidate question;
when the target game is the major adventure game, the display module 2020 further includes:
a determining unit 2021, configured to determine a target great risk candidate from the great risk candidates;
a display unit 2022, configured to display, as the recommended content, the subject content corresponding to the target major adventure choice in the temporary chat interface, where the subject content includes a completion control for completing provision of the target major adventure choice.
In an optional embodiment, the candidate game options comprise a story filling game, and the story filling game corresponds to a story filling question;
when the target game is the story filling game, the display module 2020 further includes:
a determining unit 2021 for determining a target story topic from the story filling questions;
a display unit 2022, configured to display, as the recommended content, the story frame content corresponding to the target story topic in the temporary chat interface, where the story frame content further corresponds to a fill-in bar and a fill-in option, and the fill-in option is used to be selected to be filled into the fill-in bar.
In an optional embodiment, the temporary chat interface further includes a social progress bar, and the social progress bar is used for indicating a social progress value between the first account and the second account;
the display module 2020, is further configured to update the social progress value according to a chat event between the first account and the second account; and when the social progress value reaches a required numerical value, displaying an association relation prompt message, wherein the association relation prompt message is used for prompting the first account to establish the association relation with the second account.
In an optional embodiment, the display module 2020 is further configured to, when the number of chat messages between the first account and the second account reaches a required number, increase the social progress value by a value corresponding to the number of chat messages.
In an optional embodiment, the first account corresponds to first account information, and the second account corresponds to second account information;
the display module 2020, is further configured to determine a matching value between the first account and the second account according to the first account information and the second account information; determining the match value as an initial social progress value on the social progress bar.
In summary, according to the display device of the chat interface provided in this embodiment, when the chat interaction frequency between the first account and the second account meets the recommendation requirement, the target chat content is recommended to the first account and the second account, so as to guide and provide the first account with the chat mode with the second account, improve the communication efficiency between the first account and the second account, increase the chat information amount of the first account and the second account within the effective time limit, and improve the social efficiency.
Optionally, the computer-readable storage medium may include: a Read Only Memory (ROM), a Random Access Memory (RAM), a Solid State Drive (SSD), or an optical disc. The Random Access Memory may include a resistive Random Access Memory (ReRAM) and a Dynamic Random Access Memory (DRAM). The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (15)

1. A method for displaying a chat interface, the method comprising:
receiving a matching signal, wherein the matching signal is used for indicating that a second account which does not establish an association relation is matched with a first account;
displaying a temporary chat interface, wherein the temporary chat interface is a chat interface with corresponding display conditions between the first account and the second account;
when the chat interaction frequency between the first account and the second account meets recommendation requirements, displaying recommended content in the temporary chat interface, wherein the recommended content is used for recommending target chat content to the first account and the second account;
and when a trigger signal on the recommended content is received, displaying the target chat content in the temporary chat interface.
2. The method of claim 1, wherein when the chat interaction frequency between the first account and the second account meets recommendation requirements, displaying the recommended content in the temporary chat interface comprises:
and when the chat interval duration between the first account and the second account reaches the required duration, displaying the recommended content in the temporary chat interface.
3. The method of claim 2, wherein displaying the recommended content in the temporary chat interface when the chat interval between the first account and the second account reaches the required duration comprises:
determining that the time length between the sending time of the latest chat message between the first account and the second account and the current time reaches the required time length;
determining that the temporary chat interface does not receive input operation within the required duration;
determining that the second account is not in an input state within the required duration;
and displaying the recommended content in the temporary chat interface.
4. The method according to any one of claims 1 to 3, wherein the recommended content includes matching questions;
the displaying of the recommended content in the temporary chat interface includes:
displaying a matching test question as the recommended content in the temporary chat interface, wherein the matching test question comprises a subject content and at least two candidate items;
when the trigger signal on the recommended content is received, displaying the target chat content in the temporary chat interface, including:
sending the matching test questions to the second account;
and when a selection operation on a target candidate item is received, sending the target chat content corresponding to the target candidate item to the second account and displaying the target chat content in the temporary chat interface.
5. The method according to any one of claims 1 to 3, wherein the recommended content includes topic content;
the displaying of the recommended content in the temporary chat interface includes:
determining a target topic from the candidate topic list;
and displaying topic content corresponding to the target topic in the temporary chat interface as the recommended content.
6. The method of claim 5, wherein the first account corresponds to first account information and the second account corresponds to second account information;
the candidate topic list comprises at least one of the following topics:
determining a keyword topic according to the first account information and the second account information;
hot topics in a hot topic library;
a first location topic determined based on a first geographic location of a first terminal logging into the first account;
and a second location topic determined based on a second geographic location of the second terminal logging in the second account.
7. The method according to any one of claims 1 to 3, wherein the recommended content includes shared content issued by the second account;
the displaying of the recommended content in the temporary chat interface includes:
acquiring target sharing content published by the second account on a social platform;
and displaying the target sharing content as the recommended content in the temporary chat interface.
8. The method of any of claims 1 to 3, wherein the recommended content comprises game interaction content;
the displaying of the recommended content in the temporary chat interface includes:
determining a target game from the candidate game options;
and taking the game interaction content corresponding to the target game as the recommended content to be displayed in the temporary chat interface.
9. The method of claim 8, wherein the candidate game options include a major adventure game, the major adventure game corresponding to a major adventure candidate question;
when the target game is the major adventure game, the step of displaying the game interaction content corresponding to the target game as the recommended content in the temporary chat interface comprises the following steps:
determining a target great risk candidate question from the great risk candidate questions;
and displaying the subject content corresponding to the target great risk topic in the temporary chat interface as the recommended content, wherein the subject content comprises a completion control for completing the provision of the target great risk topic.
10. The method of claim 8, wherein the candidate game options include a story-filling game, the story-filling game corresponding to a story-filling question;
when the target game is the story filling game, the displaying the game interaction content corresponding to the target game as the recommended content in the temporary chat interface comprises:
determining a target story topic from the story fill questions;
and displaying the story frame content corresponding to the target story theme in the temporary chat interface as the recommended content, wherein the story frame content also corresponds to a filling-in bar and a filling-in option, and the filling-in option is used for being selected and filled into the filling-in bar.
11. The method of any one of claims 1 to 3, wherein the temporary chat interface further comprises a social progress bar indicating a social progress value between the first account and the second account;
the method further comprises the following steps:
updating the social progress value according to the chat event between the first account and the second account;
and when the social progress value reaches a required numerical value, displaying an association relation prompt message, wherein the association relation prompt message is used for prompting the first account to establish the association relation with the second account.
12. The method of claim 11, wherein the updating the social progress value based on a chat event between the first account and the second account comprises:
and when the number of the chat messages between the first account and the second account reaches the required number, increasing the value corresponding to the number of the chat messages to the social progress value.
13. The method of claim 11, wherein the first account corresponds to first account information and the second account corresponds to second account information;
before the updating the social progress value according to the chat event between the first account and the second account, the method further includes:
determining a matching value between the first account and the second account according to the first account information and the second account information;
determining the match value as an initial social progress value on the social progress bar.
14. A display device for a chat interface, the device comprising:
the receiving module is used for receiving a matching signal, wherein the matching signal is used for indicating that a second account which does not establish an association relation is matched with a first account;
the display module is used for displaying a temporary chat interface, wherein the temporary chat interface is a chat interface with corresponding display conditions between the first account and the second account;
the display module is further configured to display recommended content in the temporary chat interface when the chat interaction frequency between the first account and the second account meets recommendation requirements, where the recommended content is used to recommend target chat content to the first account and the second account;
and the sending module is used for displaying the target chat content in the temporary chat interface when a trigger signal on the recommended content is received.
15. A computer device comprising a processor and a memory, said memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions, said at least one instruction, said at least one program, set of codes, or set of instructions being loaded and executed by said processor to implement a method of displaying a chat interface according to any of claims 1 to 13.
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