CN113413615A - Game invitation method, device, computer equipment and storage medium - Google Patents

Game invitation method, device, computer equipment and storage medium Download PDF

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Publication number
CN113413615A
CN113413615A CN202110736728.0A CN202110736728A CN113413615A CN 113413615 A CN113413615 A CN 113413615A CN 202110736728 A CN202110736728 A CN 202110736728A CN 113413615 A CN113413615 A CN 113413615A
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China
Prior art keywords
game
account
application program
invitation
terminal
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CN202110736728.0A
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Chinese (zh)
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CN113413615B (en
Inventor
苏夏
张楚楚
程伟民
赖付明
肖建
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a game invitation method, a game invitation device, computer equipment and a storage medium, and belongs to the technical field of cross-application program interaction. The method comprises the following steps: displaying a second game account or a login state of a binding account of the second game account in a social application program, wherein the second game account is an account logged in the game application program in a second terminal; responding to the login status being an online status, providing an invitation entrance for inviting the second game account; and responding to the received trigger operation of the invitation entrance, and sending game invitation information to the social application program in the second terminal, wherein the game invitation information is used for inviting the second game account to participate in the game application program. The method provided by the application has the advantages that the invitation flow is simple, the invited user is online in real time in the social application program, the user can respond to the game invitation in time, and the success rate of the game invitation is improved.

Description

Game invitation method, device, computer equipment and storage medium
Technical Field
The present application relates to the field of cross-application interaction technologies, and in particular, to a game invitation method, apparatus, computer device, and storage medium.
Background
With the development of internet technology, a terminal supports installation of various types of applications to meet different requirements of users, for example, a user may install a game application on the terminal to play a game, and may install a social application on the terminal to communicate with others.
When a user plays a game using a game application, there is a need to invite friends in the game to participate in the game together. When the two parties are in different applications, for example, the user is in the game application and the friend is not in the game application for the moment, the user needs to switch to the social application, communicate with the friend through the social application, and log in the game application together to participate in the game under the condition of obtaining consensus with the friend.
In the game invitation scheme, the steps are complicated, and the human-computer interaction efficiency is not high.
Disclosure of Invention
The application provides a game invitation method, a game invitation device, computer equipment and a storage medium, the invitation process is simple, and the human-computer interaction efficiency is improved. The technical scheme is as follows:
according to an aspect of the present application, there is provided a game invitation method performed by a game application in a first terminal, the game application being logged in with a first game account, the method including:
displaying a second game account or a login state of a binding account of the second game account in a social application program, wherein the second game account is an account logged in the game application program in a second terminal;
responding to the login status being an online status, providing an invitation entrance for inviting the second game account;
and responding to the received trigger operation of the invitation entrance, and sending game invitation information to the social application program in the second terminal, wherein the game invitation information is used for inviting the second game account to participate in the game application program.
According to an aspect of the present application, there is provided a game invitation method, performed by a second terminal running a game application and a social application, the game application being logged in a second game account, the method including:
displaying a first application interface of the social application program, wherein the first application interface comprises game invitation information, the game invitation information is used for indicating a first game account to invite a second game account to participate in a game in the game application program, the game invitation information is sent when the login state of the social application program is an online state, and the first game account is a login account in the game application program in a first terminal;
invoking execution of the game application in response to receiving an acceptance operation of the game invitation information;
displaying a second application interface of the game application.
According to an aspect of the present application, there is provided a game invitation method, where the method is performed by a server, the server establishes a communication connection with a first terminal and a second terminal, the first terminal runs a game application, the game application in the first terminal is registered with a first game account, the second terminal runs the game application and a social application, and the game application in the second terminal is registered with a second game account, the method including:
sending the second game account or the login state of the binding account of the second game account in the social application program to the game application program in the first terminal;
receiving game invitation information sent by the game application program in the first terminal, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program, and the game invitation information is sent when the login state of the social application program is an online state, and the first game account is in the second game account or the binding account of the second game account;
and sending the game invitation information to the social application program in the second terminal.
According to another aspect of the present application, there is provided a game invitation apparatus running a game application, the game application being registered with a first game account, the apparatus comprising:
the display module is used for displaying a second game account or the login state of the binding account of the second game account in a social application program, wherein the second game account is the account logged in the game application program in a second terminal;
the invitation entrance providing module is used for responding to the online state of the login state and providing an invitation entrance for inviting the second game account;
and the invitation information sending module is used for responding to the received triggering operation of the invitation entrance and sending game invitation information to the social application program in the second terminal, wherein the game invitation information is used for inviting the second game account to participate in the game application program.
According to another aspect of the present application, there is provided a game invitation apparatus running a game application and a social application, the game application being logged in to a second game account, the apparatus comprising:
the display module is used for displaying a first application interface of the social application program, the first application interface comprises game invitation information, the game invitation information is used for indicating a first game account to invite the second game account to participate in a game in the game application program, the game invitation information is sent when the login state of the social application program is an online state, and the first game account is a login account in the game application program in a first terminal;
an application program calling module, configured to call and run the game application program in response to receiving an accepting operation of the game invitation information;
the display module is used for displaying a second application interface of the game application program.
According to another aspect of the present application, there is provided a game invitation apparatus, the apparatus establishing a communication connection with a first terminal and a second terminal, the first terminal running a game application, the game application in the first terminal being registered with a first game account, the second terminal running the game application and a social application, the game application in the second terminal being registered with a second game account, the apparatus comprising:
a login state sending module, configured to send the second game account or a login state of a binding account of the second game account in the social application program to the game application program in the first terminal;
an invitation information receiving module, configured to receive game invitation information sent by the game application program in the first terminal, where the game invitation information is used to invite the second game account to participate in a game in the game application program, and the game invitation information is sent when the login state of the social application program is an online state, where the second game account is the first game account or a bound account of the second game account is the second game account;
and the invitation information sending module is used for sending the game invitation information to the social application program in the second terminal.
According to another aspect of the present application, there is provided a computer device comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions, which is loaded and executed by the processor to implement a game invitation method as described above.
According to another aspect of the present application, there is provided a computer readable storage medium having stored therein at least one instruction, at least one program, set of codes, or set of instructions, which is loaded and executed by a processor to implement a game invitation method as described above.
According to another aspect of the application, a computer program product or computer program is provided, comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the game invitation method provided in the various alternative implementations of the above aspects.
The beneficial effect that technical scheme that this application provided brought includes at least:
the online state of the user in the social application program is synchronized to the game application program, an invitation entrance for inviting the second user is provided for the second user in the online state of the social application program in the game application program, therefore, the first user in the game application program can send the game invitation to the second user online in the social application program through the invitation entrance, the invitation flow is simple, the man-machine interaction efficiency is improved, and the invited second user is online in the social application program in real time, so that the game invitation can be responded in time, and the success rate of the game invitation is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a block diagram of a computer system provided in an exemplary embodiment of the present application;
FIG. 2 is a flow chart diagram of a game invitation method provided by an exemplary embodiment of the present application;
FIG. 3 is a schematic diagram of a team room interface provided by an exemplary embodiment of the present application;
FIG. 4 is a flow chart diagram of a game invitation method provided by an exemplary embodiment of the present application;
FIG. 5 is a flow chart diagram of a game invitation method provided by an exemplary embodiment of the present application;
FIG. 6 is a schematic diagram of a team room interface provided by an exemplary embodiment of the present application;
FIG. 7 is a schematic illustration of a first application interface of a social application provided by an exemplary embodiment of the present application;
FIG. 8 is a schematic illustration of a first application interface of a social application provided by an exemplary embodiment of the present application;
FIG. 9 is a flowchart illustrating a game invitation method according to an exemplary embodiment of the present application;
FIG. 10 is a schematic structural diagram of a game invitation apparatus provided in an exemplary embodiment of the present application;
FIG. 11 is a schematic structural diagram of a game invitation apparatus provided in an exemplary embodiment of the present application;
FIG. 12 is a schematic structural diagram of a game invitation apparatus provided in an exemplary embodiment of the present application;
fig. 13 is a schematic structural diagram of a terminal provided in an exemplary embodiment of the present application;
fig. 14 is a schematic structural diagram of a server according to an exemplary embodiment of the present application.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and together with the description, serve to explain the principles of the application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, terms referred to in the embodiments of the present application are described:
team room: is a logical object for determining the team relationship of the game account numbers. Illustratively, the team room includes at least one team, and each team has a corresponding team identification.
User interface UI (user interface) controls: refers to any visual control or element that can be seen on the user interface of the application, such as a picture, an input box, a text box, a button, a label, and other controls, some of which UI controls can send game invitation information to the server in response to the user's operation, for example, the user clicks the invitation entry.
Multiplayer Online Battle sports (MOBA) game: in the virtual environment, different virtual teams belonging to at least two enemy camps respectively occupy respective map areas, and the competition is carried out by taking a certain winning condition as a target. Such winning conditions include, but are not limited to: the method comprises the following steps of occupying site points or destroying enemy battle site points, killing virtual characters of enemy battle, ensuring survival of the enemy battle in a specified scene and moment, seizing certain resources, and comparing and exceeding the other party in the specified moment. The tactical competitions can be carried out by taking a game as a unit, and the map of each tactical competition can be the same or different. Each virtual team includes one or more virtual roles, such as 1, 2, 3, or 5.
Virtual environment: is a virtual environment that is displayed (or provided) when an application is run on the terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional environment, or a pure fictional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in this embodiment of the present application.
Virtual roles: refers to at least one movable object in a virtual environment that is controlled by a user. The virtual character may be a virtual character, a virtual animal, an animation character, or the like. Optionally, the virtual character is a three-dimensional volumetric model created based on animated skeletal techniques. Each virtual character has its own shape and volume in the virtual environment, occupying a portion of the space in the virtual environment.
In a game application program, a user usually pays attention to the online state of friends in the game, so that the user can chat and interact with friends in the game, invite the game and the like. When two parties are in different applications, in the related art, game invitation is generally performed based on the following two schemes.
The first scheme is as follows: the game application program is switched to the social contact application program by the user, the user is communicated with the friends through the social contact application program, and the user logs in the game application program together to participate in the game under the condition that the user agrees with the friends.
In the first scheme, the user needs to switch the application program to invite the game, so that the steps are complicated, and the threshold for the user to invite the game is increased, which is not favorable for the user to quickly establish contact with friends, and further is not favorable for the friends to quickly enter the game based on the invitation.
Scheme II: and part of the social application program supports receiving game invitations sent by users from the game application program, and friends log in the game application program based on the game invitations in the social application program.
In the second scheme, the situation that the current online state of the friend is ambiguous or lagged exists, so that the user cannot timely receive feedback of the friend on the game invitation, and the success rate of the game invitation of the cross-application program is reduced.
From the above analysis, there is no technical solution that can well implement the function of cross-application real-time game invitation at present.
In the embodiment of the application, the online state of the user in the social application program is synchronized to the game application program in real time, the user in the game application program can send the real-time game invitation to the online friends in the social application program, and the friends who accept the invitation can forward to the game application program, so that a cross-application-program real-time game invitation mode is created, and the success rate and the convenience of game invitation are greatly improved.
The technical solutions provided in the embodiments of the present application are exemplarily described below based on the following embodiments.
FIG. 1 illustrates a schematic diagram of a computer system provided by one embodiment of the present application. The computer system may include: a first terminal 10, a server 20 and a second terminal 30.
The first terminal 10 may be an electronic device such as a mobile phone, a desktop computer, a tablet computer, a game console, an e-book reader, a multimedia player, a wearable MP3 player (Moving Picture Experts Group Audio Layer III, mpeg compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, mpeg compression standard Audio Layer 4), a laptop computer, and the like. The first terminal 10 may have installed therein a game application, which is an application having a game invitation function. Illustratively, the Game application is a Game-like application, for example, the Game application supports a virtual environment, and may specifically be any one of a First-Person Shooting (FPS) Game, a Third-Person Shooting (TPS) Game, a military Simulation program, a MOBA Game, a tactical competition Game, and a strategy-like Game (SLG). The user corresponding to the first terminal 10 is a first user, and the first user logs in the game application program in the first terminal 10 by using the first game account. The first user uses the first terminal 10 to control an avatar in the game application that is located in the virtual environment to perform an activity, the avatar may be referred to as a first avatar. Activities of the virtual character include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing.
The second terminal 30 may be an electronic device such as a mobile phone, a desktop computer, a tablet computer, a game console, an e-book reader, a multimedia playing device, a wearable device, an MP3 player, an MP4 player, a laptop portable computer, and the like. The second terminal 30 may have installed therein a game application that is an application having a game invitation function and a social application that is an application having a social function. Illustratively, the game application is a game application, for example, the game application supports a virtual environment, and may specifically be any one of an FPS game, a TPS game, a military simulation program, an MOBA game, a tactical competition game, and an SLG, and the social application is a game community service application corresponding to the game application, and the game community service application supports functions of providing game information, user dynamics, live game, battle performance inquiry, community friend making, and the like to a user corresponding to the game application. Illustratively, the game application is a game-like application and the social application is an instant messaging-like application. The user corresponding to the second terminal 30 is a second user, and the second user logs in the game application program in the second terminal 30 by using the second game account. The first user uses the second terminal 30 to control the virtual character in the game application, which is located in the virtual environment, to perform an activity, and the virtual character may be referred to as a second virtual character. Activities of the virtual character include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing.
The server 20 is used to provide background services for applications (game applications or social applications) in the first terminal 10 or the second terminal 30. For example, the server 20 may be a backend server for the application described above. The server 20 may be a server, a server cluster composed of a plurality of servers, or a cloud computing service center.
The first terminal 10, the second terminal 30 and the server 20 may communicate with each other through a network. The network may be a wired network or a wireless network.
The embodiment of the application provides a technical scheme that the online state of a user in a social application program is synchronized into a game application program, so that the user in the game application program can send a team invitation to online friends in the social application program.
Next, a game invitation method provided in the embodiment of the present application will be described based on fig. 2.
Query friend status flow
In step S21, the server updates the social application online status.
In step S22, the game application requests the server to query the social application online status of the friend.
In step S23, the server returns the social application online status of the friend to the game application.
For example, for a friend who is in the online status of the social application, the server determines whether the friend is adult, and if the friend is adult, the server returns to the game application that the online status of the social application of the friend is online. Accordingly, within the game application, an online status control representing that the social application is online is displayed under the friend icon.
Team invitation flow
In step S24, the game application initiates a team invitation to the server.
In step S25, the server issues a team invitation message to the social application.
Illustratively, a user clicking on a friend's online status control within a gaming application may pop up an invitation confirmation pop-up, clicking on a send control in the invitation confirmation pop-up, and via processing by a server, may send a team invitation message from the gaming application to a social application across the applications to invite a team.
Join the game flow
In step S26, the friend clicks the team invitation message to pull up the game.
Illustratively, after the friend receives the team invitation message from the game application from the social application, the friend can pull up the game application by clicking an invitation acceptance control on the team invitation message.
For example, since the group invitation message is accompanied by key information such as the identification of the group and the identification of the inviter, the friend can join the group of the inviter after entering the game, and the cross-application group formation is completed.
In step S27, the game application synchronizes the game state to the social application.
In a specific example, the game invitation scheme corresponding to fig. 2 is exemplarily described based on fig. 3.
FIG. 3 shows a team room interface for Player 0 on a gaming application in a first terminal. The embodiment is only exemplarily described in the case that the same user uses the same account information in the game application and the social application, for example, the player 2 logs in on the game application and the social application by using the same account.
On the team room interface, a first virtual character 301 controlled by player 0 is displayed, indicating that player 0 participates in a team in the team room.
In the event that player 0 triggers display of the contact list 302 in the team room interface, the contact list 302 shows the online status of the contact account of player 0 in the social application. Illustratively, player 2 corresponds to a "social application online" control 303, which means that player 2 is not currently in the game application, but is active online within the social application, so displaying the status of player 2 within the game application is that the social application is online.
While player 2 is online in the social application, within the game application, player 0 supports sending game invitation information to player 2 in the social application. Illustratively, when the player 0 clicks the "social application online" control 303 corresponding to the player 2, an invitation confirmation popup window 304 is displayed on the team room interface, the invitation confirmation popup window 304 includes an invitation confirmation control 305, and when the player 0 clicks the invitation confirmation control 305, the game application in the first terminal sends game invitation information to the server, and the server sends the game invitation information to the social application in the second terminal corresponding to the player 2.
In the case where player 2 accepts the game invitation information sent by player 0 within the social application, a first virtual character 301 controlled by player 0 and a second virtual character 306 controlled by player 2 are displayed on the team room interface, indicating that player 0 and player 2 participate in the team room.
Fig. 4 is a flowchart illustrating a game invitation method according to an exemplary embodiment of the present application. The method may be used in a computer system as shown in fig. 1. As shown in fig. 4, the method includes:
step 402: and the server sends the second game account or the login state of the binding account of the second game account in the social application program to the game application program in the first terminal.
In the embodiment of the application, the server establishes communication connection with the first terminal and the second terminal, the first terminal runs a game application program, the game application program in the first terminal logs in a first game account, the second terminal runs a game application program and a social contact application program, and the game application program in the second terminal logs in a second game account.
In the embodiment of the present application, the game application and the social application are two different applications. The game application is an application with a game invitation function, and the social application is an application with a social function. Illustratively, the game application is a game class application supporting a virtual environment, and the social application is a game community service class application corresponding to the game application. Illustratively, the game application is a game-like application that supports a virtual environment and the social application is an instant messaging-like application.
In one possible implementation in the present application, the gaming application and the social application use the bound account information. Correspondingly, in step 402, the server sends the login status of the bound account of the second game account in the social application program to the game application program in the first terminal.
For example, the second user logs in through the game application program in the second terminal by using the second game account, and logs in through the social application program in the second terminal by using the second social account, wherein the second game account and the second social account are bound accounts.
The second game account and the second social account are binding accounts, which may mean that the second game account and the second social account have a binding relationship and correspond to the same identity authentication information. Such as: the second game account and the second social account are accounts logged in through the same mobile phone number; the second game account and the second social account are accounts logged in through the same mailbox number; the second game account and the second social account are accounts logged in through the same third-party application program account; the second game account is an account obtained in the game application program after logging in through the second social contact account; the second social account is an account obtained in the social application program after logging in through the second game account; and the second game account logs in through a mobile phone number, the second social contact account logs in through a mailbox number, the authentication mobile phone number of the mailbox number is the same as the mobile phone number used for logging in the first game account, and the like.
In another possible implementation in the present application, the gaming application and the social application use the same account information. Accordingly, in step 402, the server sends the login status of the second game account in the social application to the game application in the first terminal.
Illustratively, the second user logs in using the second game account with the game application in the second terminal, and the social application in the second terminal also logs in using the second game account. Illustratively, the game application is a game application supporting a virtual environment, the social application is a game community service application corresponding to the game application, and an account number used for login of the game community service application is a second game account number logged in by the game application.
Optionally, the login status of a game account or a bound account of the game account in the social application includes but is not limited to: an online state and an offline state. The online state refers to a state that the server detects that the game account or the bound account of the game account is in login, and the offline state refers to a state that the server does not detect that the game account or the bound account of the game account is in login.
Optionally, when the login state of the social application program of the second game account or the binding account of the second game account is updated, the server sends the login state of the social application program of the second game account or the binding account of the second game account to the game application program in the first terminal; or the server sends the latest second game account or the login state of the binding account of the second game account in the social application program to the game application program in the first terminal at a preset interval period; or when the game application program in the first terminal makes a query request, the server sends the second game account or the login state of the binding account of the second game account in the social application program to the game application program in the first terminal.
Step 404: and the game application program in the first terminal displays the login state of the second game account or the binding account of the second game account in the social application program.
After receiving the login state of the second game account or the binding account of the second game account in the social application program, the game application program in the first terminal displays the login state of the second game account or the binding account of the second game account in the social application program. Wherein the second game account is an account registered in a game application in the second terminal.
For example, the displayed second game account or the display elements of the bound account of the second game account in the login state of the social application include, but are not limited to: the account name of the second game account, the head portrait of the second game account, the account name of the binding account of the second game account, the head portrait of the binding account of the second game account, the login state and the account relationship between the second game account and the first game account.
Step 406: in response to the login status being online, the gaming application in the first terminal provides an invitation entry for inviting the second gaming account.
And under the condition that the second game account or the binding account of the second game account is in an online state in the login state of the social application program, the game application program in the first terminal provides an invitation inlet for inviting the second game account. Correspondingly, under the condition that the second game account or the binding account of the second game account is in the non-online state in the login state of the social application program, the game application program in the first terminal does not provide an invitation inlet for inviting the second game account.
Optionally, the invitation entry may be provided at any interface in the gaming application. Optionally, the invitation entry specifies a boundary to be provided in the game application, such as: the method includes providing in at least one of a home page, a team room interface, a chat interface, and a game interface in the game application.
Step 408: in response to receiving a trigger operation to the invitation entry, the game application in the first terminal sends game invitation information to the social application in the second terminal.
The game invitation information is used for inviting the second game account to participate in the game application program.
Illustratively, the game invitation information is used to invite a second game account to log into the online game application. Illustratively, the game invitation information is used to invite the second game account to participate in the game with the first game account in the game application. Illustratively, the game invitation information is used for inviting the second game account to match up with the first game account in the game application. Illustratively, the game invitation information is used to invite a second game account into a designated room in the game application. Illustratively, the game invitation information is used to invite a second game account to a designated team in the game application.
Optionally, the game invitation information carries at least one of the following information: account information of the first game account, account information of the second game account, account information of the binding account of the second game account, room identification and team identification. The room identification is used for identifying a team room or a game room in the game application, and the team identification is used for identifying a team in the game application.
Step 410: the server receives game invitation information sent by a game application program in the first terminal.
The game invitation information is used for inviting the second game account to participate in the game application program, and the game invitation information is sent when the first game account is in the second game account or the binding account of the second game account is in the online state in the login state of the social application program.
Step 412: the server sends the game invitation information to the social application in the second terminal.
After the server receives the game invitation information sent by the game application program in the first terminal, the server correspondingly sends the game invitation information to the social contact application program in the second terminal.
Step 414: the second terminal displays a first application interface of the social application, the first application interface including game invitation information.
The game invitation information is used for indicating a first game account to invite a second game account to participate in a game application program, the game invitation information is sent when the first game account is in the second game account or a binding account of the second game account is in an online state in a login state of the social application program, and the first game account is a login account in the game application program in the first terminal.
The first application interface is an interface in a social application program, and the first application interface is any interface in the social application program, for example, the first application interface is a chat interface, for example, the first application interface is a home page of the social application program. And displaying the game invitation information in the second terminal on the first application interface of the social application program.
Step 416: in response to receiving the acceptance operation of the game invitation information, the second terminal invokes the running game application.
And in the case that the social application program in the second terminal receives the acceptance operation of the game invitation information, the second terminal calls up and runs the game application program, and the second terminal jumps from the social application program to the game application program. Correspondingly, under the condition that the social application program in the second terminal does not receive the accepting operation of the game invitation information, the second terminal still runs the social application program.
Optionally, after the second terminal receives the response operation to the game invitation information, the second terminal sends invitation feedback information for the game invitation information to the server, the server forwards the invitation feedback information to the game application program in the first terminal, and the game application program in the first terminal correspondingly displays the invitation feedback information. Illustratively, the invitation feedback information includes: the second game account accepts the invitation; or, the second gaming account does not accept the invitation.
Step 418: the second terminal displays a second application interface of the game application.
And the second terminal switches the game application program to the foreground for running and displays a second application interface of the game application program, and at the moment, the game application program in the second terminal logs in a second game account. Optionally, after the game application is switched to the foreground to run, the social application may run in the background of the second terminal; or, the social application stops running in the second terminal.
The second application interface is an interface in the game application, and the second application interface is any interface in the game application, for example, the second application interface is a team room interface, for example, the second application interface is a home page of the game application, for example, the second application interface is an ongoing game interface.
In summary, the method provided in this embodiment synchronizes the online status of the user in the social application program to the game application program, and provides an invitation entry for inviting the second user in the online status of the social application program in the game application program, so that the first user in the game application program can send a game invitation to the second user online in the social application program through the invitation entry, the invitation flow is simple, the human-computer interaction efficiency is improved, and since the invited second user is online in the social application program in real time, the game invitation can be responded in time, and the success rate of the game invitation is improved.
It is understood that the above steps 404, 406 and 408 can be implemented separately as one embodiment; the steps 402, 410 and 412 can be implemented separately as an embodiment; step 414, step 416 and step 418 may be implemented separately as an embodiment.
Illustratively, the game invitation information is used to invite the second game account to participate in the game with the first game account in the game application.
Fig. 5 is a flowchart illustrating a game invitation method according to an exemplary embodiment of the present application. The method may be used in a computer system as shown in fig. 1. As shown in fig. 5, the method includes:
step 502: and the server sends the second game account or the login state of the binding account of the second game account in the social application program to the game application program in the first terminal.
In the embodiment of the application, the server establishes communication connection with the first terminal and the second terminal, the first terminal runs a game application program, the game application program in the first terminal logs in a first game account, the second terminal runs a game application program and a social contact application program, and the game application program in the second terminal logs in a second game account.
Optionally, when the game application in the first terminal makes a query request, the server sends the second game account or the login state of the binding account of the second game account in the social application to the game application in the first terminal:
the method comprises the steps that a game application program in a first terminal sends request information to a server, and the request information is used for requesting the server to acquire a contact account or a login state of a binding account of the contact account in the game application program in a social contact application program. Accordingly, the server receives the request information sent by the game application program in the first terminal.
The server sends indication information to the game application program in the first terminal, wherein the indication information is used for indicating the login state of a contact account or a binding account of the contact account in the social contact application program, and the contact account comprises a second game account. Accordingly, the game application program in the first terminal receives the indication information sent by the server.
Optionally, the game application in the first terminal sends the request information to the server when the first game account logs in.
Optionally, the server maintains the login state of the contact account or the binding account of the contact account in the social application program, and feeds back the contact account or the binding account of the contact account with the changed login state to the game application program in the first terminal. For example, after the server sends the indication information to the game application program in the first terminal based on the request information, the login state of the second game account or the binding account of the second game account in the social application program changes, and the server sends the updated login state of the second game account or the binding account of the second game account in the social application program to the game application program in the first terminal.
The contact account is a game account which has an association relation with the first game account. Optionally, the association relationship includes: the contact account number has an affinity with the first game account number, and the affinity includes: at least one of a friend relationship, a teacher-apprentice relationship, a couple relationship, a parent-child relationship (e.g., a father-child relationship, a father-daughter relationship, a mother-child relationship, etc.), a worship relationship, and a relativity relationship (e.g., a brother-sister relationship); the contact account number is on the same team as the first game account number ; the contact account and the first game account are located in the same group; the contact account number and the first game account number belong to the same guild; the contact account is close to the first game account's geographic location in the real world, and so on.
Optionally, the indication information is used to indicate the contact account meeting the indication condition or the login state of the binding account of the contact account in the social application program. That is, after receiving the login state request information, the server only feeds back the login state of the part of contact accounts or the binding accounts of the contact accounts meeting the indication condition to the game application program in the first terminal.
Optionally, the indication condition includes at least one of: the contact account agrees to display the login state of the contact in the social application program in the game application program; the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program; and the identity of the user corresponding to the contact account accords with the identity condition. Wherein the identity condition is a condition for restricting the identity of the user.
Optionally, an authorization control is provided in the social application program, where the authorization control is used to indicate whether to allow the server to provide the game account or a login status of a bound account of the game account in the social application program to the game application program in the other terminal. That is, an entrance for closing the display login online is provided in the social application program, and the server determines whether the user agrees to display the login state of the user in the social application program in the game application program through the operation of the authorization control by the user.
Optionally, the identity condition includes: the user is an adult. That is, in a gaming application, a user is not entitled to a cross-application game invitation to an underage user.
Step 504: the game application program in the first terminal displays a team room interface, the team room interface is a user interface corresponding to a team room, the team room comprises a first game account, and the team room interface comprises a second game account or a login state of a binding account of the second game account in the social application program.
And the game application program in the first terminal displays a team room interface, and the team room comprises a first game account number which indicates that the first game account number is added to a team in the team room. Optionally, the team room includes at least one team, and each team corresponds to a corresponding team identifier.
Optionally, the game application in the first terminal displays a team room interface having a contact list, where the contact list is used to display account related information of a contact account in the game application, the account related information includes a login state of the contact account or a binding account of the contact account in the social application, and the contact account includes a second game account. Optionally, the information related to the account further includes: the head portrait of the contact account, the account name of the contact account, the rating of the contact account, and the status of the contact account in the game application.
Illustratively, with reference to FIG. 3 in conjunction, the team room interface includes a contact list 302, with the current contact list showing: player 1's account number related information, player 2's account number related information, player 3's account number related information, and player 4's account number related information. Also, included in the account related information of player 2 is a "social application online" control 303, which indicates that the login status of player 2 in the social application is online.
Step 506: in response to the login status being online, the gaming application in the first terminal provides an invitation entry for inviting the second gaming account.
Optionally, in response to that the login status is an online status, the game application in the first terminal provides an online status control corresponding to the second game account, where the online status control is used to indicate that the second game account or a bound account of the second game account is in an online status in the login status of the social application, and the online status control is an invitation entry for inviting the second game account.
Illustratively, referring to fig. 3 in combination, a first virtual character 301 controlled by player 0 is displayed on the team room interface, player 2 is included in a contact list 302 corresponding to player 0, a "social application online" control 303 is included in account related information of player 2, the control indicates that the login state of player 2 in the social application is an online state, and by triggering the control, player 2 can be invited to carry out team formation.
Optionally, in response to the login status being the online status, the game application in the first terminal provides an invitation control for inviting the second game account.
Illustratively, referring to fig. 6 in combination, a first virtual character 601 controlled by player 0 is displayed on the team room interface, player 0 includes player 2 in a contact list 602, player 2 includes "social application online" information 603 in account-related information, which indicates that the login status of player 2 in the social application is online, and a team invitation control 604 corresponding to player 2 is also included on the team room interface, and by triggering the control, player 2 can be invited to perform team formation.
Step 508: in response to receiving a trigger operation to the invitation entry, the game application in the first terminal sends game invitation information to the social application in the second terminal.
The game invitation information is used for inviting the second game account to form a team with the first game account in the game application program to participate in the game.
Optionally, in order to avoid a malfunction of the invitation entry, in response to receiving a trigger operation on the invitation entry (an online status control or an invitation control), the game application in the first terminal displays an invitation confirmation popup, where the invitation confirmation popup includes the invitation confirmation control. Correspondingly, in response to receiving the triggering operation of the invitation confirmation control, the game application program in the first terminal sends game invitation information to the social contact application program in the second terminal.
Illustratively, referring to fig. 3 in combination, player 0 clicks on the "social application online" control 303 corresponding to player 2, and then an invitation confirmation popup window 304 is displayed on the team room interface, and the invitation confirmation popup window 304 includes an invitation confirmation control 305, and in the case where player 0 clicks on the invitation confirmation control 305, player 2 is invited to perform a team formation.
Illustratively, referring to fig. 6 in combination, player 0 clicks the invite team control 604 corresponding to player 2, an invite confirmation popup 605 is displayed on the team room interface, the invite confirmation popup 605 includes an invite confirmation control 606, and in the event that player 0 clicks the invite confirmation control 606, player 2 is invited to team.
Optionally, the game invitation information carries at least one of the following information: account information of the first game account, account information of the second game account, account information of the binding account of the second game account and team identification. The team identifier is used for identifying a team in the game application program, and the first game account number is located in the team.
Step 510: the server receives game invitation information sent by a game application program in the first terminal.
The game invitation information is used for inviting the second game account to form a team with the first game account in the game application program to participate in the game, and the game invitation information is sent when the first game account is in the second game account or the binding account of the second game account is in an online state in the login state of the social application program.
Step 512: the server sends the game invitation information to the social application in the second terminal.
After the server receives the game invitation information sent by the game application program in the first terminal, the server correspondingly sends the game invitation information to the social contact application program in the second terminal.
Step 514: the second terminal displays a first application interface of the social application, the first application interface including game invitation information.
The game invitation information is used for indicating a first game account to invite a second game account to form a team with the first game account in a game application program to participate in a game, the game invitation information is sent when the first game account is in the second game account or a binding account of the second game account is in an online state in a login state of a social application program, and the first game account is a login account in the game application program in the first terminal.
Optionally, the second terminal displays a game invitation message in the target session in the social application, where the game invitation message includes an invitation acceptance control. That is, the game invitation information is displayed in the form of a game invitation message in the session, and the user corresponding to the second terminal is prompted to receive the game invitation. Optionally, the target session is a session between a first game account and a second game account; or, the target session is a session between the bound account of the first game account and the bound account of the second game account; alternatively, the target session is a system session for game invitation prompting.
Illustratively, referring to fig. 7 in combination, the account registered on the social application of the second terminal is player 2, a target session 701 between player 0 and player 2 is displayed on the social application of the second terminal, a game invitation message 702 is included in the target session 701, the game invitation message 702 indicates that player 0 invites player 2 to participate in the game together, and an instant black control 703 is included in the game invitation message 702, and clicking on the instant black control 703 indicates accepting the invitation.
Optionally, the second terminal displays a game invitation popup on a first application interface of the social application program, where the game invitation popup includes an invitation acceptance control. That is, the game invitation information is displayed in the pop-up window to prompt the user corresponding to the second terminal to receive the game invitation.
Illustratively, referring to fig. 8 in combination, when the player 2 corresponding to the second terminal browses through any module of the non-private chat dialog box, the game invitation popup 704 is received, where the game invitation popup 704 displays that "player 0 invites you to go black", which indicates that player 0 invites player 2 to enter the game application to participate in the game, and the game invitation popup 704 includes an immediate-go control 705, and clicking the immediate-go control 705 indicates accepting the invitation.
Step 516: in response to receiving the acceptance operation of the game invitation information, the second terminal invokes the running game application.
And in the case that the social application program in the second terminal receives the acceptance operation of the game invitation information, the second terminal calls up and runs the game application program, and the second terminal jumps from the social application program to the game application program.
Step 518: and the second terminal displays a team room interface of the game application program, the team room interface is a user interface corresponding to the team room, and the team room comprises a first game account and a second game account.
Optionally, the game invitation information carries a team identifier, after the second terminal invokes the game application program, the second game account adds to a team corresponding to the team identifier based on the team identifier, and the second terminal correspondingly displays a team room interface corresponding to a team room where the team is located.
Step 520: and the game application program in the first terminal displays the updated team room interface, and the team room comprises a first game account and a second game account.
Illustratively, referring to fig. 3 in combination, in a case where player 2 accepts the game invitation information sent by player 0 in the social application, a first virtual character 301 controlled by player 0 and a second virtual character 306 controlled by player 2 are displayed on the team room interface, indicating that player 0 and player 2 join the same team in the team room.
In summary, the method provided in this embodiment synchronizes the online status of the user in the social application program to the game application program, and provides an invitation entry for inviting the second user in the game application program to the second user in the online status of the social application program, so that the first user in the game application program can send a game invitation to the second user online in the social application program through the invitation entry, the invitation flow is simple, the human-computer interaction efficiency is improved, and since the invited second user is online in the social application program in real time, the game invitation can be responded in time, and the success rate of the game invitation is improved.
The method provided by the embodiment supports displaying the online states of other users in the social application program in the team room interface, so that game invitation is performed in the team room, and accordingly, the user receiving the game invitation can directly join the team in the team room, and the efficiency of performing the team invitation in the game application program is improved.
In the method provided by this embodiment, the contact account or the login state of the account bound to the contact account in the social application program is displayed in the contact list, the contact account includes the second game account, and since the contact list generally carries the information related to other accounts of the contact account, it is convenient for the user to determine whether to invite other online users in the social application program to participate in the game based on the comprehensive information related to the account while browsing the login state of other users in the social application program.
In the method provided by the embodiment, in order to prevent harassment to the user, the user can authorize the invitation in the social application program, and under the condition that the user is not authorized, the server does not push the login state of the user in the social application program to other users, so that invitation limitation is performed, and the server does not push the login state of the underage user in the social application program, and protects the underage user against the condition that the underage player cannot use the game invitation function.
In the method provided by the embodiment, when the invitation entry is triggered, the invitation confirmation popup is displayed, so that the user can further confirm the invitation in the invitation confirmation popup, and the game invitation is performed on other users after confirmation, thereby avoiding the disturbance of the misoperation of the invitation entry by the user on other users.
The method provided by the embodiment reminds online users in the social user program of game invitation in the form of game invitation messages or game invitation pop windows in the social application program, so that the invitees of the game invitation obtain the invitation and further respond to the invitation in time.
It is understood that step 504, step 506, step 508 and step 520 may be implemented separately as one embodiment; step 502, step 510 and step 512 may be implemented separately as an embodiment; step 514, step 516 and step 518 may be implemented separately as an embodiment.
Based on the scheme in the embodiment shown in fig. 5, fig. 9 is a flow chart of a method of inviting a game according to the embodiment shown in fig. 5.
In the computer system corresponding to this embodiment, the following computer devices are mainly included: a game application, a social application, and a server, wherein the server comprises: a dual-end proxy service, an online status service, a team service, and cloud communications.
The functions of the respective computer devices in the computer system will be exemplarily described below.
The social application program is mainly responsible for reporting the login state of the user, receiving the game invitation message, and triggering the game invitation message to pull up the game application program after receiving the game invitation message.
The game application program is mainly responsible for pulling the login state of the social application program and initiating the group game invitation.
The double-end proxy service is mainly responsible for establishing a long link between the social application program and the background logic server (online state service and team formation service) and maintaining the stability and reliability of the long link, so that the real-time performance of reported data is guaranteed.
The cloud communication is mainly responsible for pushing game invitation messages, after the double-end agent service generates team formation information, a pushing request of the game invitation messages is sent to the cloud communication, and the cloud communication pushes the messages to the social application program.
The online state service is mainly responsible for processing and receiving the login state from the dual-end proxy service, maintaining the login state and allowing the game application program to inquire the login state of the friend.
The team service is mainly responsible for processing team game invitations of the game application programs and logic processing when team information is created, and packaging the team information and forwarding the team information to the double-end agent service.
Next, an exemplary description will be given of a game invitation method corresponding to the computer system. As shown in fig. 12, the method may include the steps of:
friend online status acquisition flow
In step S91, the second user logs into the social application.
In step S92, the social application synchronizes the login status of the second user in the social application to the dual-ended proxy service.
In step S93, the dual-peer proxy service reports the login status of the second user in the social application to the online status service.
Illustratively, the login status of the second user at the social application is an online status, and the online status is maintained by the online status service.
In step S94, the game application initiates a query request to the online status service, requesting to pull the login status of the friend of the first user in the social application.
In step S95, the online status service returns to the gaming application the login status of the first user' S friends in the social application.
Initiating a team process
In step S96, a first user initiates a team game invitation in a game application to a second user who is online.
In step S97, the game application requests the team service in the background logical server to initiate a team game invitation across the applications.
In step S98, the team service generates team information.
Illustratively, team information includes: the game account identification corresponding to the first user, the team identification and the game account identification corresponding to the second user.
In step S99, the team service forwards the team information to the dual-end proxy service.
Sending Game Invitation messages and push flows
In step S910, the dual-peer proxy service initiates a game invitation message push request to the cloud communication.
Illustratively, the request carries team information.
In step S911, the cloud communication pushes a game invitation message to the social application.
Illustratively, the team information is carried in the game invite message.
For example, the cloud communication encapsulates the game invitation message into a pushable formatted message, and pushes the formatted message to the social application.
Second user joining the Game flow
In step S912, the second user receives a game invitation message from the first user in the social application.
In step S913, the second user clicks the game invitation message to join the game.
In step S914, the second user enters the game.
Illustratively, the social application pulls up the local game application so that the second user enters the game.
In step S915, the second user joins the team.
For example, since the social application pulls up the game application with the team information in the game invitation message, the social application jumps to the corresponding team according to the attached team information after entering the game.
In summary, the method provided in this embodiment synchronizes the online status of the user in the social application program to the game application program, and provides an invitation entry for the game account in the online status of the social application program in the game application program, so that the user in the game application program can send a game invitation to the online friend in the social application program through the invitation entry, the invitation flow is simple, and the friend can respond to the game invitation in time because the friend is online in the social application program in real time, thereby improving the success rate of the game invitation.
It should be noted that, the order of the steps of the method provided in the embodiments of the present application may be appropriately adjusted, and the steps may also be increased or decreased according to the circumstances, and any method that can be easily conceived by those skilled in the art within the technical scope disclosed in the present application shall be covered by the protection scope of the present application, and therefore, the detailed description thereof is omitted.
Fig. 10 is a schematic structural diagram of a game invitation device according to an exemplary embodiment of the present application. The device runs a game application program, and the game application program is logged in with a first game account. As shown in fig. 10, the apparatus includes:
a display module 1002, configured to display a second game account or a login state of a binding account of the second game account in a social application, where the second game account is an account logged in a game application in a second terminal;
an invitation entrance providing module 1004, configured to provide an invitation entrance for inviting the second game account in response to the login status being an online status;
an invitation information sending module 1006, configured to send, in response to receiving a trigger operation on the invitation entry, game invitation information to the social application program in the second terminal, where the game invitation information is used to invite the second game account to participate in a game in the game application program.
In an alternative design, the display module 1002 is configured to:
displaying a team room interface, wherein the team room interface is a user interface corresponding to a team room, the team room comprises the first game account, and the team room interface comprises the second game account or a login state of a binding account of the second game account in the social application program.
In an alternative design, the display module 1002 is configured to:
displaying the team room interface with a contact list, wherein the contact list is used for displaying account related information of a contact account in the game application program, the account related information comprises the contact account or a login state of a binding account of the contact account in the social application program, and the contact account comprises the second game account.
In an alternative design, the display module 1002 is configured to:
and under the condition that the second game account accepts the invitation, displaying the updated team room interface, wherein the team room comprises the first game account and the second game account.
In an alternative design, the apparatus further comprises:
the login state request module is used for sending request information to a server, wherein the request information is used for requesting the server to acquire a contact account in the game application program or the login state of a binding account of the contact account in the social application program;
and the login state receiving module is used for receiving indication information sent by the server, wherein the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises the second game account.
In an optional design, the indication information is used for indicating the login state of the contact account or the binding account of the contact account, which meets the indication condition, in the social application program;
the indication condition includes at least one of:
the contact account agrees to display the login state of the contact in the social application program in the game application program;
the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program;
and the identity of the user corresponding to the contact account accords with the identity condition.
In an alternative design, the invitation portal provisioning module 1004 is configured to:
responding to that the login state is an online state, providing an online state control corresponding to the second game account, wherein the online state control is used for indicating that the second game account or a binding account of the second game account is in the online state in the login state of the social application program, and the online state control is an invitation entrance used for inviting the second game account;
or the like, or, alternatively,
and responding to the login state being an online state, and providing an invitation control for inviting the second game account.
In an alternative design, the display module 1002 is configured to:
and responding to the received triggering operation of the invitation entrance, and displaying an invitation confirmation popup window, wherein the invitation confirmation popup window comprises an invitation confirmation control.
Fig. 11 is a schematic structural diagram of a game invitation device according to an exemplary embodiment of the present application. The device runs a game application and a social application, and the game application logs in a second game account. As shown in fig. 11, the apparatus includes:
a display module 1102, configured to display a first application interface of the social application program, where the first application interface includes game invitation information, the game invitation information is used to indicate a first game account to invite a second game account to participate in a game in the game application program, the game invitation information is sent when a login state of the social application program is an online state, where the first game account is a login account in the game application program in a first terminal, and the second game account is a binding account of the second game account;
an application startup module 1104 for starting up running the game application in response to receiving an accepting operation of the game invitation information;
the display module 1102 is configured to display a second application interface of the game application.
In an optional design, the display module 1102 is configured to display a team room interface of the game application, where the team room interface is a user interface corresponding to a team room, and the team room includes the first game account and the second game account.
In an alternative design, the display module 1102 is configured to:
displaying a game invitation message in a target session in the social application program, wherein the game invitation message comprises an invitation acceptance control;
or the like, or, alternatively,
displaying a game invitation popup on the first application interface of the social application, wherein the game invitation popup comprises an invitation acceptance control.
In an alternative design, the target session is a session between the first game account and the second game account; or, the target session is a session between a bound account of the first game account and a bound account of the second game account; alternatively, the target session is a system session for game invitation prompting.
Fig. 12 is a schematic structural diagram of a game invitation device according to an exemplary embodiment of the present application. The device is in communication connection with a first terminal and a second terminal, wherein a game application program runs on the first terminal, a first game account is logged in by the game application program in the first terminal, the game application program and a social contact application program run on the second terminal, and a second game account is logged in by the game application program in the second terminal. As shown in fig. 12, the apparatus includes:
a login status sending module 1202, configured to send, to the game application program in the first terminal, the second game account or a login status of a binding account of the second game account in the social application program;
an invitation information receiving module 1204, configured to receive game invitation information sent by the game application program in the first terminal, where the game invitation information is used to invite the second game account to participate in a game in the game application program, and the game invitation information is sent when the login state of the social application program is an online state, where the second game account is the first game account or a bound account of the second game account is the second game account;
an invitation information sending module 1206, configured to send the game invitation information to the social application program in the second terminal.
In an alternative design, the login status sending module 1202 is configured to:
receiving request information sent by the game application program in the first terminal, wherein the request information is used for requesting the server to acquire a contact account in the game application program or a login state of a binding account of the contact account in the social application program;
and sending indication information to the game application program in the first terminal, wherein the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises the second game account.
In an optional design, the indication information is used for indicating the login state of the contact account or the binding account of the contact account, which meets the indication condition, in the social application program;
the indication condition includes at least one of:
the contact account agrees to display the login state of the contact in the social application program in the game application program;
the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program;
and the identity of the user corresponding to the contact account accords with the identity condition.
It should be noted that: the game invitation device provided in the above embodiment is only illustrated by the division of the above functional modules, and in practical applications, the above functions may be distributed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to complete all or part of the above described functions. In addition, the game invitation device and the game invitation method provided by the above embodiments belong to the same concept, and the specific implementation process is described in detail in the method embodiments, which is not described herein again.
Embodiments of the present application further provide a computer device, including: the game invitation system comprises a processor and a memory, wherein at least one instruction, at least one program, code set or instruction set is stored in the memory, and is loaded and executed by the processor to realize the game invitation method provided by the method embodiments.
Optionally, the computer device is a terminal. Illustratively, fig. 13 is a schematic structural diagram of a terminal according to an exemplary embodiment of the present application.
In general, terminal 1300 includes: a processor 1301 and a memory 1302.
Processor 1301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1301 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1301 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also referred to as a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1301 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing content that the display screen needs to display. In some embodiments, processor 1301 may further include an AI (Artificial Intelligence) processor for processing computational operations related to machine learning.
Memory 1302 may include one or more computer-readable storage media, which may be non-transitory. The memory 1302 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1302 is used to store at least one instruction for execution by processor 1301 to implement the game invitation method provided by method embodiments herein.
In some embodiments, terminal 1300 may further optionally include: a peripheral interface 1303 and at least one peripheral. Processor 1301, memory 1302, and peripheral interface 1303 may be connected by a bus or signal line. Each peripheral device may be connected to the peripheral device interface 1303 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1304, display screen 1305, camera assembly 1306, audio circuitry 1307, positioning assembly 1308, and power supply 1309.
Peripheral interface 1303 may be used to connect at least one peripheral associated with I/O (Input/Output) to processor 1301 and memory 1302. In some embodiments, processor 1301, memory 1302, and peripheral interface 1303 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1301, the memory 1302, and the peripheral device interface 1303 may be implemented on a separate chip or circuit board, which is not limited in this embodiment of the present application.
The Radio Frequency circuit 1304 is used to receive and transmit RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 1304 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 1304 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1304 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuitry 1304 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the radio frequency circuit 1304 may also include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1305 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1305 is a touch display screen, the display screen 1305 also has the ability to capture touch signals on or over the surface of the display screen 1305. The touch signal may be input to the processor 1301 as a control signal for processing. At this point, the display 1305 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display 1305 may be one, providing the front panel of terminal 1300; in other embodiments, display 1305 may be at least two, either on different surfaces of terminal 1300 or in a folded design; in still other embodiments, display 1305 may be a flexible display disposed on a curved surface or on a folded surface of terminal 1300. Even further, the display 1305 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display 1305 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), or the like.
The camera assembly 1306 is used to capture images or video. Optionally, camera assembly 1306 includes a front camera and a rear camera. Typically, the front camera is disposed on the front panel of the terminal 1300 and the rear camera is disposed on the back of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1306 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 1307 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1301 for processing, or inputting the electric signals to the radio frequency circuit 1304 for realizing voice communication. For stereo capture or noise reduction purposes, multiple microphones may be provided, each at a different location of terminal 1300. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1301 or the radio frequency circuitry 1304 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, audio circuitry 1307 may also include a headphone jack.
The positioning component 1308 is used for positioning the current geographic position of the terminal 1300 for implementing navigation or LBS (Location Based Service). The Positioning component 1308 can be a Positioning component based on the Global Positioning System (GPS) in the united states, the beidou System in china, or the galileo System in russia.
Power supply 1309 is used to provide power to various components in terminal 1300. The power source 1309 may be alternating current, direct current, disposable or rechargeable. When the power source 1309 comprises a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1300 also includes one or more sensors 1310. The one or more sensors 1310 include, but are not limited to: acceleration sensor 1311, gyro sensor 1312, pressure sensor 1313, fingerprint sensor 1314, optical sensor 1315, and proximity sensor 1316.
The acceleration sensor 1311 can detect the magnitude of acceleration on three coordinate axes of the coordinate system established with the terminal 1300. For example, the acceleration sensor 1311 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 1301 may control the touch display screen 1305 to display the horizontal barrier interface in the horizontal view or the vertical view according to the gravitational acceleration signal collected by the acceleration sensor 1311. The acceleration sensor 1311 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1312 may detect the body direction and the rotation angle of the terminal 1300, and the gyro sensor 1312 may cooperate with the acceleration sensor 1311 to acquire a 3D motion of the user with respect to the terminal 1300. Processor 1301, based on the data collected by gyroscope sensor 1312, may perform the following functions: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensor 1313 may be disposed on a side bezel of terminal 1300 and/or underlying touch display 1305. When the pressure sensor 1313 is disposed on the side frame of the terminal 1300, a user's holding signal to the terminal 1300 may be detected, and the processor 1301 performs left-right hand recognition or shortcut operation according to the holding signal acquired by the pressure sensor 1313. When the pressure sensor 1313 is disposed at a lower layer of the touch display screen 1305, the processor 1301 controls an operability control on the UI interface according to a pressure operation of the user on the touch display screen 1305. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 1314 is used for collecting the fingerprint of the user, and the processor 1301 identifies the identity of the user according to the fingerprint collected by the fingerprint sensor 1314, or the fingerprint sensor 1314 identifies the identity of the user according to the collected fingerprint. When the identity of the user is identified as a trusted identity, the processor 1301 authorizes the user to perform relevant sensitive operations, including unlocking a screen, viewing encrypted information, downloading software, paying, changing settings, and the like. The fingerprint sensor 1314 may be disposed on the front, back, or side of the terminal 1300. When a physical button or vendor Logo is provided on the terminal 1300, the fingerprint sensor 1314 may be integrated with the physical button or vendor Logo.
The optical sensor 1315 is used to collect the ambient light intensity. In one embodiment, the processor 1301 can control the display brightness of the touch display screen 1305 according to the intensity of the ambient light collected by the optical sensor 1315. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1305 is increased; when the ambient light intensity is low, the display brightness of the touch display 1305 is turned down. In another embodiment, the processor 1301 can also dynamically adjust the shooting parameters of the camera assembly 1306 according to the ambient light intensity collected by the optical sensor 1315.
Proximity sensor 1316, also known as a distance sensor, is typically disposed on a front panel of terminal 1300. Proximity sensor 1316 is used to gather the distance between the user and the front face of terminal 1300. In one embodiment, the processor 1301 controls the touch display 1305 to switch from the bright screen state to the dark screen state when the proximity sensor 1316 detects that the distance between the user and the front face of the terminal 1300 gradually decreases; the touch display 1305 is controlled by the processor 1301 to switch from the rest state to the bright state when the proximity sensor 1316 detects that the distance between the user and the front face of the terminal 1300 gradually becomes larger.
Those skilled in the art will appreciate that the configuration shown in fig. 13 is not intended to be limiting with respect to terminal 1300 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be employed.
Fig. 14 is a schematic structural diagram of a server provided in an embodiment of the present application, which may be used to implement the game invitation method performed by the server provided in the above embodiment. The server 1400 includes a Central Processing Unit (CPU) 1401, a system Memory 1404 including a Random Access Memory (RAM) 1402 and a Read-Only Memory (ROM) 1403, and a system bus 1405 connecting the system Memory 1404 and the Central Processing unit 1401. The server 1400 also includes a basic Input/Output system (I/O) 1406 that facilitates transfer of information between devices within the computer, and a mass storage device 1407 for storing an operating system 1413, application programs 1414, and other program modules 1415.
The basic input/output system 1406 includes a display 1408 for displaying information and an input device 1409, such as a mouse, keyboard, etc., for user input of information. Wherein the display 1408 and input device 1409 are both connected to the central processing unit 1401 via an input/output controller 1410 connected to the system bus 1405. The basic input/output system 1406 may also include an input/output controller 1410 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, an input/output controller 1410 also provides output to a display screen, a printer, or other type of output device.
The mass storage device 1407 is connected to the central processing unit 1401 through a mass storage controller (not shown) connected to the system bus 1405. The mass storage device 1407 and its associated computer-readable media provide non-volatile storage for the server 1400. That is, the mass storage device 1407 may include a computer readable medium (not shown) such as a hard disk or CD-ROM (Compact disk Read-Only Memory) drive.
Without loss of generality, the computer-readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, EPROM (Erasable Programmable Read-Only Memory), EEPROM (Electrically Erasable Programmable Read-Only Memory), flash Memory or other solid state Memory technology, CD-ROM, DVD (Digital Video Disc) or other optical, magnetic, or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer storage media is not limited to the foregoing. The system memory 1404 and mass storage device 1407 described above may collectively be referred to as memory.
The server 1400 may also operate in accordance with various embodiments of the present application by connecting to remote computers over a network, such as the internet. That is, the server 1400 may be connected to the network 1412 through the network interface unit 1411 coupled to the system bus 1405, or the network interface unit 1411 may be used to connect to other types of networks or remote computer systems (not shown).
The embodiment of the present application further provides a computer-readable storage medium, where at least one program code is stored in the computer-readable storage medium, and when the program code is loaded and executed by a processor of a computer device, the game invitation method provided by the above method embodiments is implemented.
The present application also provides a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to enable the computer device to execute the game invitation method provided by the method embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, and the program may be stored in a computer readable storage medium, and the above readable storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only an example of the present application and should not be taken as limiting, and any modifications, equivalent switches, improvements, etc. made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (20)

1. A game invitation method performed by a game application in a first terminal, the game application having a first game account registered thereto, the method comprising:
displaying a second game account or a login state of a binding account of the second game account in a social application program, wherein the second game account is an account logged in the game application program in a second terminal;
responding to the login status being an online status, providing an invitation entrance for inviting the second game account;
and responding to the received trigger operation of the invitation entrance, and sending game invitation information to the social application program in the second terminal, wherein the game invitation information is used for inviting the second game account to participate in the game application program.
2. The method of claim 1, wherein displaying the login status of the second game account or the bound account of the second game account in the social application comprises:
displaying a team room interface, wherein the team room interface is a user interface corresponding to a team room, the team room comprises the first game account, and the team room interface comprises the second game account or a login state of a binding account of the second game account in the social application program.
3. The method of claim 2, wherein the displaying a team room interface comprises:
displaying the team room interface with a contact list, wherein the contact list is used for displaying account related information of a contact account in the game application program, the account related information comprises the contact account or a login state of a binding account of the contact account in the social application program, and the contact account comprises the second game account.
4. The method of claim 2, further comprising:
and under the condition that the second game account accepts the invitation, displaying the updated team room interface, wherein the team room comprises the first game account and the second game account.
5. The method of any of claims 1 to 4, further comprising:
sending request information to a server, wherein the request information is used for requesting the server to acquire a contact account in the game application program or the login state of a binding account of the contact account in the social application program;
and receiving indication information sent by the server, wherein the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises the second game account.
6. The method of claim 5, wherein the indication information is used to indicate a login status of the contact account or a bound account of the contact account in the social application program, which satisfies an indication condition;
the indication condition includes at least one of:
the contact account agrees to display the login state of the contact in the social application program in the game application program;
the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program;
and the identity of the user corresponding to the contact account accords with the identity condition.
7. The method of any of claims 1 to 4, wherein providing an invitation entry for inviting the second game account in response to the login status being an online status comprises:
responding to that the login state is an online state, providing an online state control corresponding to the second game account, wherein the online state control is used for indicating that the second game account or a binding account of the second game account is in the online state in the login state of the social application program, and the online state control is an invitation entrance used for inviting the second game account;
or the like, or, alternatively,
and responding to the login state being an online state, and providing an invitation control for inviting the second game account.
8. The method of any of claims 1 to 4, further comprising:
and responding to the received triggering operation of the invitation entrance, and displaying an invitation confirmation popup window, wherein the invitation confirmation popup window comprises an invitation confirmation control.
9. A game invitation method, performed by a second terminal running a game application and a social application, the game application being logged in to a second game account, the method comprising:
displaying a first application interface of the social application program, wherein the first application interface comprises game invitation information, the game invitation information is used for indicating a first game account to invite a second game account to participate in a game in the game application program, the game invitation information is sent when the login state of the social application program is an online state, and the first game account is a login account in the game application program in a first terminal;
invoking execution of the game application in response to receiving an acceptance operation of the game invitation information;
displaying a second application interface of the game application.
10. The method of claim 9, wherein displaying the second application interface of the gaming application comprises:
displaying a team room interface of the game application, wherein the team room interface is a user interface corresponding to a team room, and the team room comprises the first game account and the second game account.
11. The method of claim 8 or 9, wherein displaying a first application interface of the social application, the first application interface including game invitation information, comprises:
displaying a game invitation message in a target session in the social application program, wherein the game invitation message comprises an invitation acceptance control;
or the like, or, alternatively,
displaying a game invitation popup on the first application interface of the social application, wherein the game invitation popup comprises an invitation acceptance control.
12. The method of claim 11,
the target session is a session between the first game account and the second game account;
or the like, or, alternatively,
the target session is a session between a bound account of the first game account and a bound account of the second game account;
or the like, or, alternatively,
the target session is a system session for game invitation prompting.
13. A game invitation method, wherein the method is executed by a server, the server establishes a communication connection with a first terminal and a second terminal, the first terminal runs a game application, the game application in the first terminal is registered with a first game account, the second terminal runs the game application and a social contact application, and the game application in the second terminal is registered with a second game account, the method comprising:
sending the second game account or the login state of the binding account of the second game account in the social application program to the game application program in the first terminal;
receiving game invitation information sent by the game application program in the first terminal, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program, and the game invitation information is sent when the login state of the social application program is an online state, and the first game account is in the second game account or the binding account of the second game account;
and sending the game invitation information to the social application program in the second terminal.
14. The method of claim 13, wherein sending the second game account or the login status of the bound account of the second game account in the social application to the game application in the first terminal comprises:
receiving request information sent by the game application program in the first terminal, wherein the request information is used for requesting the server to acquire a contact account in the game application program or a login state of a binding account of the contact account in the social application program;
and sending indication information to the game application program in the first terminal, wherein the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises the second game account.
15. The method of claim 14, wherein the indication information is used to indicate a login status of the contact account or a bound account of the contact account in the social application program, which satisfies an indication condition;
the indication condition includes at least one of:
the contact account agrees to display the login state of the contact in the social application program in the game application program;
the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program;
and the identity of the user corresponding to the contact account accords with the identity condition.
16. A game invitation apparatus, wherein said apparatus has a game application running thereon, said game application having a first game account registered thereon, said apparatus comprising:
the display module is used for displaying a second game account or the login state of the binding account of the second game account in a social application program, wherein the second game account is the account logged in the game application program in a second terminal;
the invitation entrance providing module is used for responding to the online state of the login state and providing an invitation entrance for inviting the second game account;
and the invitation information sending module is used for responding to the received triggering operation of the invitation entrance and sending game invitation information to the social application program in the second terminal, wherein the game invitation information is used for inviting the second game account to participate in the game application program.
17. A game invitation apparatus, wherein the apparatus runs a game application and a social application, and wherein the game application is logged into a second game account, the apparatus comprising:
the display module is used for displaying a first application interface of the social application program, the first application interface comprises game invitation information, the game invitation information is used for indicating a first game account to invite the second game account to participate in a game in the game application program, the game invitation information is sent when the login state of the social application program is an online state, and the first game account is a login account in the game application program in a first terminal;
an application program calling module, configured to call and run the game application program in response to receiving an accepting operation of the game invitation information;
the display module is used for displaying a second application interface of the game application program.
18. A game invitation apparatus, wherein the apparatus establishes a communication connection with a first terminal and a second terminal, the first terminal runs a game application, the game application in the first terminal logs in a first game account, the second terminal runs the game application and a social application, the game application in the second terminal logs in a second game account, the apparatus comprising:
a login state sending module, configured to send the second game account or a login state of a binding account of the second game account in the social application program to the game application program in the first terminal;
an invitation information receiving module, configured to receive game invitation information sent by the game application program in the first terminal, where the game invitation information is used to invite the second game account to participate in a game in the game application program, and the game invitation information is sent when the login state of the social application program is an online state, where the second game account is the first game account or a bound account of the second game account is the second game account;
and the invitation information sending module is used for sending the game invitation information to the social application program in the second terminal.
19. A computer device comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, the at least one instruction, the at least one program, the set of codes, or the set of instructions being loaded and executed by the processor to implement a game invitation method according to any one of claims 1 to 15.
20. A computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by a processor to implement a game invitation method according to any one of claims 1 to 15.
CN202110736728.0A 2021-06-30 2021-06-30 Game invitation method, game invitation device, computer equipment and storage medium Active CN113413615B (en)

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