CN103841007A - Data processing method, device and system in online game system - Google Patents

Data processing method, device and system in online game system Download PDF

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Publication number
CN103841007A
CN103841007A CN201410077579.1A CN201410077579A CN103841007A CN 103841007 A CN103841007 A CN 103841007A CN 201410077579 A CN201410077579 A CN 201410077579A CN 103841007 A CN103841007 A CN 103841007A
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game
chat
embedded
client
chatroom
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CN103841007B (en
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胡可
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The invention discloses a data processing method, device and system in an online game system. The data processing method comprises the steps that after a game player logs into an online game client side and starts an online game, the online game client side obtains at least one organization player group and player group information of the organization player group; after the game player joins one or more organization player groups by triggering an organization player group control, the game player automatically logs into a game chat room corresponding to the currently joined organization player group; according to the player group information of the organization player group, an embedded chat room, corresponding to the game chat room which the game player automatically logs into, in an embedded chat client side is obtained; operation information generated in the game chat room is transmitted to the embedded chat room bound to the game chat room through intercommunication. By the adoption of the data processing method, device and system in the online game system, the technical problem that due to the fact that information intercommunication cannot be established between the online game client side and the embedded chat client side, resources of the system are wasted is solved.

Description

Data processing method in network game system, Apparatus and system
Technical field
The present invention relates to computer internet field, in particular to data processing method, Apparatus and system in a kind of network game system.
Background technology
In the art, online game (being also referred to as network game) is well-known, online game can be divided into client game, page game and cell-phone customer terminal game (being hand trip), wherein, client game is after terminal is installed the executable file of network game client, to operate in the online game of client.The game server that prior art provides provides a gaming platform for game user, and game user starts ludic activity by other game users in logging in online game client terminal start-up and network.
In order to make the game user in game there is better communication, prior art provides the independently embedded chat client (for example: voice chat client) for linking up, after user in game joins this embedded speech chat client, can start and the chat state of game synchronization, so that carry out the timely communication of tactics of the game between game user.
In such scheme, the game good friend that game user is preserved self in network game client is closed tethers, good friend is closed tethers and is referred to the good friend's system carrying in game, for often recording the together player of game, between game good friend, can mutually invite and participates in game or finish the work.
In addition, there is trade council's membership credentials chain in embedded chat client precipitation.Trade council's membership credentials chain refers to common certain trade council participating in of some users, user in trade council's tissue can login a certain chatroom and together participate in the activity that trade council organizes, as with the PK of other trade councils, improve trade council level for trade council contributes, organize recreation, chat, open black etc., the user in trade council's tissue comprises the keeper of trade council and rank and file.Although, game good friend and the good friend of trade council in network game client can have overlapping, but existing game good friend closes tethers and trade council's membership credentials chain is separate, all be active in two separate clients, both sides do not have the place of any interaction, therefore, logging in online game client and embedded chat client platform need to be distinguished by domestic consumer, independent of this communication of two places and participation activity respectively, manager needs repeatedly in game and on voice-enabled chat platform the manually identical notice of granting, has wasted system resource and human resources.
Except above these problems, also there are the following problems can also to know existing system architecture: because identical user cannot generate mapping relations at the game ID of network game client and trade council's title of embedded chat client, therefore, network game client and embedded chat client cannot intercommunications, cause the waste of system resource.
Cannot set up information mutual communication for above-mentioned network game client and embedded chat client, cause system resource waste problem, not yet propose at present effective solution.
Summary of the invention
The embodiment of the present invention provides data processing method, the Apparatus and system in a kind of network game system, at least to solve network game client and embedded chat client cannot be set up information mutual communication, causes the technical problem of system resource waste.
According to the embodiment of the present invention aspect, data processing method in a kind of network game system is provided, the method comprises: in game user logging in online game client and after starting online game, network game client obtains at least one organizing user group and organizing user group's groups of users information; After game user adds any one or more organizing user groups by triggering organizing user team control part, game user is logined the chat about games chamber of the current organizing user group correspondence adding automatically; According to organizing user group's groups of users information, obtain the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically; By the operation information intercommunication producing in chat about games chamber to the embedded chatroom of chat about games chamber binding.
According to the embodiment of the present invention on the other hand, data processing equipment in a kind of network game system is also provided, this device comprises: the first acquisition module, be used in game user logging in online game client and after starting online game, network game client obtains at least one organizing user group and organizing user group's groups of users information; Login module, for after game user adds any one or more organizing user groups by triggering organizing user team control part, game user is logined the chat about games chamber of the current organizing user group correspondence adding automatically; The second acquisition module, for according to organizing user group's groups of users information, obtains the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically; The first interworking module, for operation information intercommunication that chat about games chamber is produced to the embedded chatroom of chat about games chamber binding.
According to the another aspect of the embodiment of the present invention, data handling system in a kind of network game system is also provided, this system comprises: network game client, be used in game user logging in online game client and after starting online game, obtain at least one organizing user group and organizing user group's groups of users information, and after game user adds any one or more organizing user groups by triggering organizing user team control part, game user is logined the chat about games chamber of the current organizing user group correspondence adding automatically; Embedded chat client, sets up correspondence with network game client, for providing the chat about games chamber of the automatic login of game user in embedded chatroom corresponding to embedded chat client; Wherein, network game client by the operation information intercommunication producing in chat about games chamber in embedded chat client with the embedded chatroom of chat about games chamber binding.
According to the one side again of the embodiment of the present invention, data processing method in a kind of network game system is also provided in addition, the method comprises: in game user logging in online game client and after starting online game, create organizing user group and the chat about games chamber with organizing user group binding; Corresponding embedded chatroom in embedded chat client, the chat about games chamber of binding with organizing user group is set; Embedded chatroom by the operation information intercommunication producing in chat about games chamber to the binding of chat about games chamber, wherein, the same intercommunication of operation information producing in the embedded chatroom of embedded chat client is to corresponding chat about games chamber.
According to the one side again of the embodiment of the present invention, data processing equipment in a kind of network game system is also provided in addition, this device comprises: creation module, for in game user logging in online game client and after starting online game, create organizing user group and the chat about games chamber with organizing user group binding; Module is set, for arranging with the chat about games chamber of organizing user group binding in embedded chatroom corresponding to embedded chat client; The second interworking module, the embedded chatroom of binding to chat about games chamber for the operation information intercommunication that chat about games chamber is produced, wherein, the same intercommunication of operation information producing in the embedded chatroom of embedded chat client is to corresponding chat about games chamber.
According to the one side again of the embodiment of the present invention, the data handling system in a kind of network game system is also provided in addition, this system comprises: embedded chat client; Network game client, set up correspondence with embedded chat client, be used in game user logging in online game client and after starting online game, create organizing user group and the chat about games chamber with organizing user group binding, and corresponding embedded chatroom in embedded chat client, the setting chat about games chamber of binding with organizing user group; Wherein, the operation information intercommunication producing in chat about games chamber to the embedded chatroom of chat about games chamber binding, the same intercommunication of operation information producing in the embedded chatroom of embedded chat client is to corresponding chat about games chamber.
In embodiments of the present invention, adopt in game user logging in online game client and after starting online game, network game client obtains at least one organizing user group and organizing user group's groups of users information, after game user adds any one or more organizing user groups by triggering organizing user team control part, game user is logined the chat about games chamber of the current organizing user group correspondence adding automatically, according to organizing user group's groups of users information, obtain the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically, by the operation information intercommunication producing in chat about games chamber to the mode of the embedded chatroom of chat about games chamber binding, by in game user logging in online game client, obtain organizing user group and groups of users information thereof, and adopt and select after any one or more organizing user groups' mode logins the chat about games chamber of current organization customer group, the organizing user group's that system can add according to current game groups of users information, determine the embedded chatroom corresponding with the chat about games chamber of current login, therefore, the operation information (for example delivering word or voice messaging) that game user produces in chat about games chamber all can intercommunication to the embedded chatroom of its binding in, may be displayed in the display interface of embedded chatroom corresponding in embedded chat client, after online game startup, organizing user group and groups of users information thereof are first obtained, and in background server, embedded chatroom corresponding with it the chat about games chamber of current login is bound, make game terminal not only synchronous organizing user group's group information, can also be according to organizing user group's groups of users information, obtain the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically, therefore, the scheme providing by the embodiment of the present invention, import the group information of the outside game user of playing, and the chatroom content in different clients is carried out to intercommunication, so not only realize network game client and embedded chat client is set up information mutual communication, avoid the waste of system resource, and then solve network game client and embedded chat client cannot be set up information mutual communication, cause the technical problem of system resource waste.
Accompanying drawing explanation
Accompanying drawing described herein is used to provide a further understanding of the present invention, forms the application's a part, and schematic description and description of the present invention is used for explaining the present invention, does not form inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is according to the data handling system structural representation in the network game system of the embodiment of the present invention one;
Fig. 2 is according to the data handling system structural representation in the preferred network game system of the embodiment of the present invention one;
Fig. 3 is according to the schematic flow sheet of the data processing method in the network game system of the embodiment of the present invention two;
Fig. 4 is the schematic flow sheet of the data processing method in embodiment illustrated in fig. 3 two a kind of optional network game system according to the present invention;
Fig. 5 is the schematic flow sheet of the data processing method in embodiment illustrated in fig. 3 two the optional network game system of another kind according to the present invention;
Fig. 6 is according to the schematic diagram of the data processing equipment in the network game system of the embodiment of the present invention three;
Fig. 7 is the schematic diagram of the data processing equipment in embodiment illustrated in fig. 6 three a kind of optional network game system according to the present invention;
Fig. 8 is the schematic diagram of the data processing equipment in embodiment illustrated in fig. 6 three the optional network game system of another kind according to the present invention;
Fig. 9 is according to the data handling system structural representation in the network game system of the embodiment of the present invention four;
Figure 10 is according to the schematic flow sheet of the data processing method in the network game system of the embodiment of the present invention five; And
Figure 11 is according to the schematic diagram of the data processing equipment in the network game system of the embodiment of the present invention six.
Embodiment
In order to make those skilled in the art person understand better the present invention program, below in conjunction with the accompanying drawing in the embodiment of the present invention, technical scheme in the embodiment of the present invention is clearly and completely described, obviously, described embodiment is only the embodiment of a part of the present invention, rather than whole embodiment.Based on the embodiment in the present invention, those of ordinary skills, not making the every other embodiment obtaining under creative work prerequisite, should belong to the scope of protection of the invention.
It should be noted that, term " first ", " second " etc. in specification of the present invention and claims and above-mentioned accompanying drawing are for distinguishing similar object, and needn't be used for describing specific order or precedence.The data that should be appreciated that such use suitably can exchanged in situation, so as embodiments of the invention described herein can with except diagram here or describe those order enforcement.In addition, term " comprises " and " having " and their any distortion, intention is to cover not exclusive comprising, for example, those steps or unit that process, method, system, product or the equipment that has comprised series of steps or unit is not necessarily limited to clearly list, but can comprise clearly do not list or for these processes, method, product or equipment intrinsic other step or unit.
Embodiment 1:
Before the further details of each embodiment of describing the application, a suitable counting system structure that can be used for the principle that realizes the application is described with reference to Fig. 1.In the following description, except as otherwise noted, otherwise represent to describe each embodiment of the application with reference to the symbol of the action of being carried out by one or more computers and operation.Thus, be appreciated that and be sometimes called as this class action of computer execution and operate the processing unit that comprises computer to represent the manipulation of the signal of telecommunication of data with structured form.This manipulation transforms on data or the position in the accumulator system of computer, safeguard it, the operation of computer is reshuffled or changed to this mode of all understanding with those skilled in the art.The data structure of service data is the physical location with the memory of the defined particular community of form of data.But although describe the application in above-mentioned context, it does not also mean that restrictively, as understood by those skilled in the art, the each side of hereinafter described action and operation also available hardware realizes.
In its most basic configuration, Fig. 1 is according to the data handling system structural representation in the network game system of the embodiment of the present invention one.For purposes of illustration, the architecture of painting is only an example of proper environment, and not the scope of application or the function to the application proposes any limitation.This computing system should be interpreted as to the arbitrary assembly shown in Fig. 1 or its combination are had to any dependence or demand yet.
As shown in Figure 1, the data handling system in the network game system that the application provides can comprise: a network game client 10 and an embedded chat client 30.
Network game client 10, be used in game user logging in online game client and after starting online game, obtain at least one organizing user group and organizing user group's groups of users information, and after game user adds any one or more organizing user groups by triggering organizing user team control part, game user is logined the chat about games chamber of the current organizing user group correspondence adding automatically.
Embedded chat client 30, sets up correspondence with network game client, for providing the chat about games chamber of the automatic login of game user in embedded chatroom corresponding to embedded chat client;
Wherein, network game client by the operation information intercommunication producing in chat about games chamber in embedded chat client with the embedded chatroom of chat about games chamber binding.
Preferably, in such scheme, the organizing user group that game user adds can comprise following several implementation: the organizing user group who directly adds system directly to recommend; Obtain an organizing user group by keyword query, and click the organizing user group who adds control to add this to find; By checking the organizing user group at game good friend place, click the organizing user group who adds the good friend place of playing.
In the above embodiments of the present application one, in game user logging in online game client, obtain organizing user group and groups of users information thereof, and adopt and select after any one or more organizing user groups' mode logins the chat about games chamber of current organization customer group, the organizing user group's that system can add according to current game groups of users information, determine the embedded chatroom corresponding with the chat about games chamber of current login, therefore, the operation information (for example delivering word or voice messaging) that game user produces in chat about games chamber all can intercommunication to the embedded chatroom of its binding in, may be displayed in the display interface of embedded chatroom corresponding in embedded chat client.Easily notice, after online game startup, organizing user group and groups of users information thereof are first obtained, and in background server, embedded chatroom corresponding with it the chat about games chamber of current login is bound, make game terminal not only synchronous organizing user group's group information, can also be according to organizing user group's groups of users information, obtain the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically, therefore, the scheme providing by the embodiment of the present invention, import the group information of the outside game user of playing, and the chatroom content in different clients is carried out to intercommunication, so not only realize network game client and embedded chat client is set up information mutual communication, avoid the waste of system resource, and, in game applied environment, the intercommunication mechanism that user in network game client and embedded chat client can utilize the application to provide, get through the inside and outside tissue of game, interactive information between the customer group of the outer groups of users of importing game.
Network game client in the above embodiments of the present application one can be the client game terminal of having installed after heroic alliance client, below just play as example above-described embodiment be described in detail take heroic alliance.
After starting the game of heroic alliance on network game client in above-described embodiment, network game client can synchronously be directed into network game client by least one organizing user group (Ji Jun Youth League organization) and groups of users information thereof outside game by bootstrap loading third party module, this groups of users information comprises the membership credentials information between each member in customer group, above-mentioned organizing user group can be a tissue, and the membership credentials between the organizational member in this tissue can be called trade council's membership credentials chain.After organizing user group and groups of users information thereof are pulled and are imported network game client, due to the game user chat about games chamber of the current organizing user group correspondence adding of login automatically, therefore the member in this chat about games chamber and information about firms are identical with organizing user group and groups of users information thereof, get through game inside and outside pass tethers and movable function thereby realized, chat about games chamber provides a platform that can exchange for the member in organizing user group, has realized the quick intercommunication between organizing user group's organizational member.After game user adds an organizing user group (Ji Jun Youth League organization), can log in the chat about games chamber of this organizing user group (Ji Jun Youth League organization) simultaneously, organizing user group provides extremely easy to obtain, light Youth League organization of army for the login user in game, and provides new experience and reference for the ecology of game trade council tissue.
It should be noted that herein, third party's module in above-described embodiment can realize on current game client, also can be provided by third-party server, the identical characteristic information that third party's module can be used the member's (being called again trade council's organizational member) in game user and the organizing user group of network game client to store in database, carries out associated by organizing user group with game client.
In the optional embodiment of one, due to the member in the game user of network game client and the organizing user group of importing can be overlapping (member who imports in the game user group of network game client can be also the game user in game), therefore, the identical identification information that they can provide by third-party server carries out association, and they have identical identification information in third-party server.
Play as example take heroic alliance, the title of the game user in network game client can be " hero ", the title of member in game user group can be " purple horse ", but they have identical QQ number " 123456 " in third-party server (QQ server), therefore, owing to having stored the corresponding relation of above-mentioned game user and QQ number in database, and member in above-mentioned game user group and the corresponding relation of QQ number, thereby after the member in game user group is imported to network game client, associated between member in game user and game user group got through, thereby get through the association in game and between trade council of legion tissue.
Also it should be noted that, the embedded chat client in above-described embodiment can be a kind of for the terminal of text chat and/or voice-enabled chat is provided herein.
Preferably, as shown in Figure 2, in the optional embodiment of one that the application provides, said system can also comprise: an embedded chat server 50.
Wherein, this embedded chat server, before being connected in embedded chat client and network game client, for logining embedded chat client in chat user, and after adding the embedded chatroom that chat about games chamber binds in embedded chat client, the operation information intercommunication that chat user is produced in embedded chatroom is to corresponding chat about games chamber, wherein, the groups of users information that embedded chat client pulls organizing user group in chat about games chamber is simultaneously to embedded chatroom.
It should be noted that herein, the application can also provide another optional embodiment, said system can be synchronized to corresponding embedded chatroom to the system message of chat about games chamber broadcast by game client, and/or, embedded chat client is also synchronized to corresponding chat about games chamber to the system message notice of embedded chatroom broadcast.
Hence one can see that, and the scheme that the application provides has been got through the data interaction of the chat about games chamber of network game client and the embedded chatroom of embedded chat client.Still play as example take heroic alliance, for example, for example, for example, intercommunication content between the embedded chatroom (QT room) of the chat about games chamber of network game client (the legion chatroom of heroic alliance) and embedded chat client (QT client) can comprise following data: the presence of game user, chat messages, notification message, game credits, invitation synchronizing information.
Wherein, heroic alliance LOL legion chatroom and can synchronize shared with presence and the public screen message in the QT room of legion chatroom binding; No matter be in game or in the QT room of legion's chatroom binding, all can receive all kinds of notification messages that system issues, the regimental commander of army issues, guaranteed precisely touching and reach of legion's activity; No matter legionnaire has been task in game, has still met the task in the QT room of legion's chatroom binding, the integration of acquisition synchronously can be contributed in a set of integration system, has facilitated legionnaire's growth and the growth of Youth League organization of army; User can be directly the legion chatroom of game or with the QT room of legion's chatroom binding in, invite any online member to initiate game, a this key initiates convene and facilitate fast game, greatly shortens and Liao Jun Youth League organization in, invites the cost of playing.
What need to further illustrate is herein, no matter user is legion chatroom corresponding to legion's system in logging in game, still login in QT client the QT room with legion's chatroom binding, or even mobile terminal install QT client in QT trade council room, as long as user is online, all can in the chatroom at place, invite other online users together to play.For example, user A with the pleasant to the ear song in QT room of legion chatroom binding, suddenly receive the message request that invitation that the member B in legion chatroom sends is together played, after user B confirms to receive and invites, user A and member B just can realize pull-up voice-enabled chat and game.
As shown in Figure 2, the application's said system can also comprise: a game user is related to server 70 and a game state server 90.
Wherein, game user is related to server 70, set up correspondence with network game client, for preserving the game user organizing user group's of the chat about games chamber of login groups of users information automatically, groups of users information comprises: with the reference address of the embedded chatroom of organizing user group binding, wherein, obtain at least one organizing user group and organizing user group's groups of users information at network game client before, reference address with the embedded chatroom of organizing user group binding can in being related in server 70 the groups of users information of the groups of users information list of preserving, game user be set.In implementation process, after network game client is related to that by access game user server gets the reference address of embedded chatroom, just can access and login corresponding embedded chatroom, now, this reference address can comprise the room ID of chained address and the embedded chatroom of the chat server of communicating by letter.
Game state server 90, sets up correspondence with network game client, for preserving the game state information of organizing user group game user.
What need to further illustrate is herein, the game user that system provides is related to that the customer group of preserving in server organizes information, can be that keeper creates this organizing user group, other organizational members add the data that generate after this customer group, the application can adopt following several mode to obtain the reference address of the embedded chatroom of binding with organizing user group: keeper is related at game user the reference address that the embedded chatroom of this organizing user group binding is set in server in advance, and be kept in the groups of users information list of database that game user is related to server, after creating organizing user group, game user is related to that server automatically distributes an embedded chatroom and organizing user group to bind, and the reference address of embedded chatroom of distribution and this organizing user group's binding information is saved to the groups of users information list of database, invitation binding information is sent in the broadcast of embedded chatroom or appointment in embedded chat client, after game user is related to and creates organizing user group in server, and receive and determine that organizing user group is while responding above-mentioned invitation binding information, game user is related to that server generates this organizing user group and the binding information that sends the embedded chatroom of inviting binding information.
Preferably, in the scheme providing in the above embodiments of the present application one, groups of users information can also comprise: organizing user group title, the game state information of game user in organizing user group's membership credentials data and organizing user group, wherein, as shown in Figure 2, the system providing in above-described embodiment one can also comprise: a LIST SERVER 110.
This LIST SERVER 110, respectively with network game client, game state server is related to that with game user server is connected, for preserving the chained address of customer relationship server and the chained address of game state server, wherein, network game client is related to that by game user the chained address access game user of server is related to server, obtain the membership credentials data that game user is related to the organizing user group who preserves in server, and by the chained address access game state server of game state server, obtain the game state information of game user in the organizing user group who preserves in game state server.
The application's such scheme is related to the chained address of server and the chained address of game state server by store game user in LIST SERVER, make after network game client login directory server, just can be by reading the chained address of customer relationship server and the chained address of game state server visits customer relationship server and game state server.
Still play as example take heroic alliance, organizing user group title in such scheme can Shi Jun Youth League organization title, the membership credentials data of customer group can Shi Jun Youth League organization in the trade council role of each member in legion (role has characterized the grade of member in membership credentials chain, represented the trade council's membership credentials between other members), game state information comprises: the information such as game user game on line and game user off-line.Hence one can see that, be synchronized to groups of users information at network game client, and after signing in to corresponding chat about games chamber, above-mentioned legion organization name, in Youth League organization of army, whether a member the role of trade council and each member's can import chat about games chamber and show in game.
In summary, network game client in the embodiment mono-that the application provides can be heroic alliance game client, embedded chat client can be QT client, the application's embodiment is applied in this application scenarios, can realize and in heroic alliance client, realize a QT pin function, intercommunication can be carried out with the QT room bound in QT client in the legion chatroom of opening in heroic alliance game client.Shown in Fig. 1 and Fig. 2, just the application's scheme is applied in the function that the application scenarios of above-mentioned heroic alliance game client realizes and is described in detail.
Steps A, after game user is logined heroic internet game client, game user can select to open heroic alliance voice-enabled chat (LQT) pin function, and the unlatching of this pin function can realize by clicking " legion's system " button in the lower right corner of homepage of heroic Alliance Network game (legion's system refer to a kind of close tethers more extensively and more have trade council's tissue of managerial structure than common game good friend in network game client).
It should be noted that third party's module of system bootstrap loading when the plug-in unit in above-mentioned steps A can be game startup pulls legion's membership credentials chain and/or game essential information to legion chatroom corresponding to Gai Jun Youth League organization herein.For example, hero's internet game client automatic access LIST SERVER, from LIST SERVER, read game user and be related to the chained address of server (being legion's membership credentials server) and the chained address of game state server, from corresponding server, get legion's membership credentials chain and/or game essential information by above-mentioned chained address.
Step B, complete above-mentioned open legion's system after, select for user because system can provide at least one organizing user group (Ji Jun Youth League organization), after game user selects to add a Ge Jun Youth League organization, just can login the chat about games chamber (being legion chatroom) of Gai Jun Youth League organization.
It should be noted that herein, the Youth League organization of army that system in above-mentioned steps B provides can be the legion that system is directly recommended, also can be the Youth League organization of army that current login user obtains according to keyword query, keyword can comprise legion's title, friend information etc., can inquire about a Youth League organization of interested army and add, also can check the legion at game good friend place and add.In addition, game user also can create a Ge Jun Youth League organization voluntarily.
Step C, after game user adds Youth League organization of army and signs in to corresponding legion chatroom, above-mentioned plug-in unit makes heroic internet game client automatic access QT server, enter with heroic internet game client in the QT room of legion chatroom binding, thereby realized the intercommunication of the information such as word and voice between in game and QT room.
Analyze known, the scheme that above-mentioned steps A provides to step C has realized the legion chatroom of heroic alliance client in starting, after pulling the information such as legion's information and game state by QT LIST SERVER, automatically login QT room service device, thereby access and enter in a QT client and the QT room of legion's chatroom binding, and then can make the information mutual communication between the user of legion chatroom and the user in QT room.
From upper analysis, for the game user of different role in the game of heroic alliance, the application provides a kind of communication mechanism of high-quality more.
For example, in the first application, because the game user of the heroic LOL of alliance is after logging in game, the module of playing embedded is pull-up legion chatroom (chart-room module is along with the issue of game is together issued) initiatively, and any one user in legion can initiate game in legion chatroom and invite, issue between amusement arcade and link.Therefore, in application scenarios for the common player of the heroic LOL of alliance, the embodiment that utilizes the application to provide, the common player of the hero LOL of alliance is without downloading and installing chat client, in game, can directly add legion chatroom, discuss game strategy with legionnaire, select which hero, how to distribute upper, middle and lower road, remind and encourage teammate, tell groove game situation, share gains in depth of comprehension, or even common chat kills time, also can recognize the opposite sex by legion's activity, manito, further can facilitate game good friend's formation.
In the second application, because the game user of the heroic LOL of alliance is after logging in game, (chart-room module is along with the issue of game is together issued in the module meeting active pull-up legion chatroom of playing embedded, can obtain by access QT LIST SERVER legion's information of added legion), synchronously enter one in QT client with the independently QT room (can realize by signing in to QT room service device) of legion chatroom binding, thereby got through QT room in legion chatroom and the QT client of the heroic LOL of alliance intercommunication chat.Therefore, in application scenarios for the legionnaire in the Youth League organization of army of the heroic LOL of alliance, directly in the legion chatroom in game or QT room, see whether legionnaire plays online, simultaneously, the user of QT client login, also can be connected to same QT room service device, thereby directly sign in to and the QT room of legion chatroom binding.Because all online member in same QT room can see mutually interactive information, therefore, system can initiatively pull all chatroom users' in room game state, and all users' state is all real-time update.Wherein, the good friend of legion in above-mentioned game client may not be game good friend, more easily becomes game good friend between legionnaire, and strengthens the liveness of legion.
In the third application, in the gerentocratic application scenarios of legion in the Youth League organization of army of the heroic LOL of alliance, because the manager of legion can be served as an independently directly delivery system notification message in legion's system of third party role, the scheme providing with the application, can realize the notifications message that the manager of legion is issued is published in the QT room of LOL legion chatroom and binding automatically, due to said system embedded legion's system in the heroic LOL of alliance, thereby the access path of Youth League organization of the army of making and information thereof shortens, allow legion obtain La Xin and growth fast.The message that the manager of legion sends in legion chatroom or QT room, can be pushed to all users in room with the form of broadcast by QT room service device, makes all message can convey in real time all online legionnaires.
Also need to further illustrate herein, the scheme optimization that the application provides enter the experience problem (not needing to open QT client and log in QT client to enter the operations such as room) in QT voice room, optimized user's accessing step.Meanwhile, the present invention by the method for key pull-up legion voice, has exempted download QT client and has entered the operations such as QT room, makes user's experience scene without redirect, and it is synchronous that in game, a step realizes the information of legion's organizational member.
Preferably, synchronous message in the legion chatroom of binding and QT room each other, the source of meeting display message in chatroom separately, for example, after the chat content that user issues in legion chatroom is arrived the QT room of binding by intercommunication, show this user's chat content in QT room in, can show that this chat content is from legion chatroom by mark, same, after the chat content that user issues in QT room is arrived the legion chatroom of binding by intercommunication, show this user's chat content in legion chatroom in, can show that this chat content is from QT room by mark.
Embodiment 2
According to the embodiment of the present invention, also provide a kind of can be for implementing the embodiment of the method for said system embodiment, it should be noted that, can in the computer system such as one group of computer executable instructions, carry out in the step shown in the flow chart of accompanying drawing, and, although there is shown logical order in flow process, in some cases, can carry out shown or described step with the order being different from herein.
Fig. 3 is according to the schematic flow sheet of the data processing method in the network game system of the embodiment of the present invention two.
As shown in Figure 3, the method can be applied in network game client, from the angle of network game client, the application's implementation process is described in detail, and can comprise the steps:
Step S10, after game user is logined network game client as shown in Figure 1 and started online game, network game client obtains at least one organizing user group and organizing user group's groups of users information.
Step S30, after game user adds any one or more organizing user groups by triggering organizing user team control part, game user is logined the chat about games chamber of the current organizing user group correspondence adding automatically.
In this step S30, game user adds organizing user group can comprise following several implementation: the organizing user group who directly adds system directly to recommend; Obtain an organizing user group by keyword query, and click the organizing user group who adds control to add this to find; By checking the organizing user group at game good friend place, click the organizing user group who adds the good friend place of playing.
Step S50, according to organizing user group's groups of users information, obtains the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically.
Step S70, by the operation information intercommunication producing in chat about games chamber to the embedded chatroom of chat about games chamber binding.
In the above embodiments of the present application two, obtain organizing user group and groups of users information thereof in game user logging in online game client, and adopt and select after any one or more organizing user groups' mode logins the chat about games chamber of current organization customer group, the organizing user group's that system can add according to current game groups of users information, determine the embedded chatroom corresponding with the chat about games chamber of current login, therefore, the operation information (for example delivering word or voice messaging) that game user produces in chat about games chamber all can intercommunication to the embedded chatroom of its binding in, may be displayed in the display interface of embedded chatroom corresponding in embedded chat client.Easily notice, after online game startup, organizing user group and groups of users information thereof are first obtained, and in background server, embedded chatroom corresponding with it the chat about games chamber of current login is bound, make game terminal not only synchronous organizing user group's group information, can also be according to organizing user group's groups of users information, obtain the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically, therefore, the scheme providing by the embodiment of the present invention, import the group information of the outside game user of playing, and the chatroom content in different clients is carried out to intercommunication, so not only realize network game client and embedded chat client is set up information mutual communication, avoid the waste of system resource, and, in game applied environment, the intercommunication mechanism that user in network game client and embedded chat client can utilize the application to provide, get through the inside and outside tissue of game, interactive information between the customer group of the outer groups of users of importing game.
The step S10 that the above embodiments of the present application provide can move to step S70 on network game client, in implementation process, network game client in the above-described embodiments can be the client game terminal of having installed after heroic alliance client, below just play as example above-described embodiment be described in detail take heroic alliance.
After starting the game of heroic alliance on network game client in above-described embodiment, network game client can synchronously be directed into network game client by least one organizing user group (Ji Jun Youth League organization) and groups of users information thereof outside game by bootstrap loading third party module, this groups of users information comprises the membership credentials information between each member in customer group, above-mentioned organizing user group can be a tissue, and the membership credentials between the organizational member in this tissue can be called trade council's membership credentials chain.After organizing user group and groups of users information thereof are pulled and are imported network game client, due to the game user chat about games chamber of the current organizing user group correspondence adding of login automatically, therefore the member in this chat about games chamber and information about firms are identical with organizing user group and groups of users information thereof, get through game inside and outside pass tethers and movable function thereby realized, chat about games chamber provides a platform that can exchange for the member in organizing user group, has realized the quick intercommunication between organizing user group's organizational member.After game user adds an organizing user group (Ji Jun Youth League organization), can log in the chat about games chamber of this organizing user group (Ji Jun Youth League organization) simultaneously, organizing user group provides extremely easy to obtain, light Youth League organization of army for the login user in game, and provides new experience and reference for the ecology of game trade council tissue.
It should be noted that herein, third party's module in above-described embodiment can realize on current game client, also can be provided by third-party server, the identical characteristic information that third party's module can be used the member's (being called again trade council's organizational member) in game user and the organizing user group of network game client to store in database, carries out associated by organizing user group with game client.In the optional embodiment of one, due to the member in the game user of network game client and the organizing user group of importing can be overlapping (member who imports in the game user group of network game client can be also the game user in game), therefore, the identical identification information that they can provide by third-party server carries out association, and they have identical identification information in third-party server.Play as example take heroic alliance, the name of the game user in network game client is called " hero ", the name of member in game user group is called " purple horse ", but they have identical QQ number " 123456 " in third-party server (QQ server), therefore, owing to having stored the corresponding relation of above-mentioned game user and QQ number in database, and member in above-mentioned game user group and the corresponding relation of QQ number, thereby after the member in game user group is imported to network game client, associated between member in game user and game user group got through, thereby get through the association in game and between trade council of legion tissue.
Also it should be noted that, the embedded chat server in above-described embodiment can be a kind of for the terminal of text chat and/or voice-enabled chat is provided herein.
The scheme providing to step S70 based on above-mentioned steps S10, at execution step S50, after the embedded chatroom of the chat about games chamber of automatically logining according to organizing user group's groups of users acquisition of information game user correspondence in embedded chat client, the application also provides following preferred embodiment:
In a kind of optional embodiment, after obtaining the embedded chatroom of binding with the chat about games chamber of network game client, when any one chat user is logined embedded chat client, and after adding the embedded chatroom that chat about games chamber binds in embedded chat client, the operation information intercommunication that chat user is produced in embedded chatroom is to corresponding chat about games chamber, wherein, the groups of users information that embedded chat client pulls organizing user group in chat about games chamber is simultaneously to embedded chatroom.
In another optional embodiment, system can be synchronized to corresponding embedded chatroom to the system message of chat about games chamber broadcast by game client, and/or, embedded chat client is also synchronized to corresponding chat about games chamber to the system message notice of embedded chatroom broadcast.
Hence one can see that, and the scheme that the application provides has been got through the data interaction of the chat about games chamber of network game client and the embedded chatroom of embedded chat client.Still play as example take heroic alliance, for example, for example, for example, intercommunication content between the embedded chatroom (QT room) of the chat about games chamber of network game client (the legion chatroom of heroic alliance) and embedded chat client (QT client) can comprise following data: the presence of game user, chat messages, notification message, game credits, invitation synchronizing information.
Wherein, heroic alliance LOL legion chatroom and can synchronize shared with presence and the public screen message in the QT room of legion chatroom binding; No matter be in game or in the QT room of legion's chatroom binding, all can receive all kinds of notification messages that system issues, the regimental commander of army issues, guaranteed precisely touching and reach of legion's activity; No matter legionnaire has been task in game, has still met the task in the QT room of legion's chatroom binding, the integration of acquisition synchronously can be contributed in a set of integration system, has facilitated legionnaire's growth and the growth of Youth League organization of army; User can be directly the legion chatroom of game or with the QT room of legion's chatroom binding in, invite any online member to initiate game, a this key initiates convene and facilitate fast game, greatly shortens and Liao Jun Youth League organization in, invites the cost of playing.
What need to further illustrate is herein, no matter user is legion chatroom corresponding to legion's system in logging in game, still login in QT client the QT room with legion's chatroom binding, or even mobile terminal install QT client in QT trade council room, as long as user is online, all can in the chatroom at place, invite other online users together to play.For example, user A with the pleasant to the ear song in QT room of legion chatroom binding, suddenly receive the message request that invitation that the member B in legion chatroom sends is together played, after user B confirms to receive and invites, user A and member B just can realize pull-up voice-enabled chat and game.
Preferably, as shown in Figure 4, in the above embodiments of the present application, step S50, according to organizing user group's groups of users information, obtain game user and automatically can comprise following implementation step in corresponding embedded chatroom in embedded chat client, chat about games chamber of login:
Step S501, can be brought in and be read movablely in the game user groups of users information of the organizing user group in the chat about games chamber of login automatically by game client as illustrated in fig. 1 and 2, groups of users information comprises: with the reference address of the embedded chatroom of organizing user group binding.Wherein, obtain at least one organizing user group and organizing user group's groups of users information at network game client before, the reference address of the embedded chatroom of binding with organizing user group is set in the groups of users information of groups of users information list.
In the implementation process of this step S501, system can provide a game user that has a correspondence with network game client to be related to that server preserves above-mentioned customer group and organize information, game user is related to that the customer group of preserving in server organizes information, can be that keeper creates this organizing user group, other organizational members add the data that generate after this customer group, the application can adopt following several mode to obtain the reference address of the embedded chatroom of binding with organizing user group: keeper sets in advance the reference address of the embedded chatroom of this organizing user group binding, and be kept in the groups of users information list of database that game user is related to server, after creating organizing user group, game user is related to that server automatically distributes an embedded chatroom and organizing user group to bind, and the reference address of embedded chatroom of distribution and this organizing user group's binding information is saved to the groups of users information list of database, invitation binding information is sent in the broadcast of embedded chatroom or appointment in embedded chat client, after game user is related to and creates organizing user group in server, and receive and determine that organizing user group is while responding above-mentioned invitation binding information, generate this organizing user group and the binding information that sends the embedded chatroom of inviting binding information.
Step S502, network game client uses the reference address of embedded chatroom, the access game user embedded chatroom corresponding to chat about games chamber of login automatically.
In the implementation process of this step S502, after network game client is related to that by access game user server gets the reference address of embedded chatroom, just can access and login corresponding embedded chatroom, now, this reference address can comprise the room ID of chained address and the embedded chatroom of the chat server of communicating by letter.
Preferably, in the scheme that the above embodiments of the present application two provide, groups of users information can also comprise: organizing user group title, the game state information of game user in organizing user group's membership credentials data and organizing user group, wherein, as shown in Figure 5, step S10, the step that network game client obtains at least one organizing user group and organizing user group's groups of users information can comprise following embodiment:
Step S101, network game client obtains game user by access LIST SERVER and is related to the chained address of server and the chained address of game state server.
The scheme being provided from above-mentioned steps S101, the application can also provide a LIST SERVER and game state server, LIST SERVER can be connected to network game client, customer relationship server and game state server, be related to the chained address of server and the chained address of game state server by store game user in LIST SERVER, make after network game client login directory server, just can be by reading the chained address of customer relationship server and the chained address of game state server visits customer relationship server and game state server.
Step S102, network game client is related to that by game user the chained address access game user of server is related to server, obtain the membership credentials data that game user is related to the organizing user group who preserves in server, and by the chained address access game state server of game state server, obtain the game state information of game user in the organizing user group who preserves in game state server.
Still play as example take heroic alliance, the title that in above-mentioned steps S102, organizing user group title can Shi Jun Youth League organization, the membership credentials data of customer group can Shi Jun Youth League organization in the trade council role of each member in legion (role has characterized the grade of member in membership credentials chain, represented the trade council's membership credentials between other members), game state information comprises: the information such as game user game on line and game user off-line.Hence one can see that, be synchronized to groups of users information at network game client, and after signing in to corresponding chat about games chamber, above-mentioned legion organization name, in Youth League organization of army, whether a member the role of trade council and each member's can import chat about games chamber and show in game.
In summary, network game client in the embodiment bis-that the application provides can be heroic alliance game client, embedded chat client can be QT client, the application's embodiment is applied in this application scenarios, can realize and in heroic alliance client, realize a QT pin function, intercommunication can be carried out with the QT room bound in QT client in the legion chatroom of opening in heroic alliance game client.Just the application's scheme is applied in the function that the application scenarios of above-mentioned heroic alliance game client realizes and is described in detail below.
Steps A, after game user is logined heroic internet game client, game user can select to open heroic alliance voice-enabled chat (LQT) pin function, and the unlatching of this pin function can realize by clicking " legion's system " button in the lower right corner of homepage of heroic Alliance Network game (legion's system refer to a kind of close tethers more extensively and more have trade council's tissue of managerial structure than common game good friend in network game client).
It should be noted that third party's module of system bootstrap loading when the plug-in unit in above-mentioned steps A can be game startup pulls legion's membership credentials chain and/or game essential information to legion chatroom corresponding to Gai Jun Youth League organization herein.For example, hero's internet game client automatic access LIST SERVER, from LIST SERVER, read game user and be related to the chained address of server (being legion's membership credentials server) and the chained address of game state server, from corresponding server, get legion's membership credentials chain and/or game essential information by above-mentioned chained address.
Step B, complete above-mentioned open legion's system after, select for user because system can provide at least one organizing user group (Ji Jun Youth League organization), after game user selects to add a Ge Jun Youth League organization, just can login the chat about games chamber (being legion chatroom) of Gai Jun Youth League organization.
It should be noted that herein, the Youth League organization of army that system in above-mentioned steps B provides can be the legion that system is directly recommended, also can be the Youth League organization of army that current login user obtains according to keyword query, keyword can comprise legion's title, friend information etc., can inquire about a Youth League organization of interested army and add, also can check the legion at game good friend place and add.In addition, game user also can create a Ge Jun Youth League organization voluntarily.
Step C, after game user adds Youth League organization of army and signs in to corresponding legion chatroom, above-mentioned plug-in unit makes heroic internet game client automatic access QT server, enter with heroic internet game client in the QT room of legion chatroom binding, thereby realized the intercommunication of the information such as word and voice between in game and QT room.
Analyze known, the scheme that above-mentioned steps A provides to step C has realized the legion chatroom of heroic alliance client in starting, after pulling the information such as legion's information and game state by QT LIST SERVER, automatically login QT room service device, thereby access and enter in a QT client and the QT room of legion's chatroom binding, and then can make the information mutual communication between the user of legion chatroom and the user in QT room.
From upper analysis, for the game user of different role in the game of heroic alliance, the application provides a kind of communication mechanism of high-quality more.
For example, in the first application, because the game user of the heroic LOL of alliance is after logging in game, the module of playing embedded is pull-up legion chatroom (chart-room module is along with the issue of game is together issued) initiatively, and any one user in legion can initiate game in legion chatroom and invite, issue between amusement arcade and link.Therefore, in application scenarios for the common player of the heroic LOL of alliance, the embodiment that utilizes the application to provide, the common player of the hero LOL of alliance is without downloading and installing chat client, in game, can directly add legion chatroom, discuss game strategy with legionnaire, select which hero, how to distribute upper, middle and lower road, remind and encourage teammate, tell groove game situation, share gains in depth of comprehension, or even common chat kills time, also can recognize the opposite sex by legion's activity, manito, further can facilitate game good friend's formation.
In the second application, because the game user of the heroic LOL of alliance is after logging in game, (chart-room module is along with the issue of game is together issued in the module meeting active pull-up legion chatroom of playing embedded, can obtain by access QT LIST SERVER legion's information of added legion), synchronously enter one in QT client with the independently QT room (can realize by signing in to QT room service device) of legion chatroom binding, thereby got through QT room in legion chatroom and the QT client of the heroic LOL of alliance intercommunication chat.Therefore, in application scenarios for the legionnaire in the Youth League organization of army of the heroic LOL of alliance, directly in the legion chatroom in game or QT room, see whether legionnaire plays online, simultaneously, the user of QT client login, also can be connected to same QT room service device, thereby directly sign in to and the QT room of legion chatroom binding.Because all online member in same QT room can see mutually interactive information, therefore, system can initiatively pull all chatroom users' in room game state, and all users' state is all real-time update.Wherein, the good friend of legion in above-mentioned game client may not be game good friend, more easily becomes game good friend between legionnaire, and strengthens the liveness of legion.
In the third application, in the gerentocratic application scenarios of legion in the Youth League organization of army of the heroic LOL of alliance, because the manager of legion can be served as an independently directly delivery system notification message in legion's system of third party role, the scheme providing with the application, can realize the notifications message that the manager of legion is issued is published in the QT room of LOL legion chatroom and binding automatically, due to said system embedded legion's system in the heroic LOL of alliance, thereby the access path of Youth League organization of the army of making and information thereof shortens, allow legion obtain La Xin and growth fast.The message that the manager of legion sends in legion chatroom or QT room, can be pushed to all users in room with the form of broadcast by QT room service device, makes all message can convey in real time all online legionnaires.
Also need to further illustrate herein, the scheme optimization that the application provides enter the experience problem (not needing to open QT client and log in QT client to enter the operations such as room) in QT voice room, optimized user's accessing step.Meanwhile, the present invention by the method for key pull-up legion voice, has exempted download QT client and has entered the operations such as QT room, makes user's experience scene without redirect, and it is synchronous that in game, a step realizes the information of legion's organizational member.
Preferably, synchronous message in the legion chatroom of binding and QT room each other, the source of meeting display message in chatroom separately, for example, after the chat content that user issues in legion chatroom is arrived the QT room of binding by intercommunication, show this user's chat content in QT room in, can show that this chat content is from legion chatroom by mark, same, after the chat content that user issues in QT room is arrived the legion chatroom of binding by intercommunication, show this user's chat content in legion chatroom in, can show that this chat content is from QT room by mark.
It should be noted that, for aforesaid each embodiment of the method, for simple description, therefore it is all expressed as to a series of combination of actions, but those skilled in the art should know, the present invention is not subject to the restriction of described sequence of movement, because according to the present invention, some step can adopt other orders or carry out simultaneously.Secondly, those skilled in the art also should know, the embodiment described in specification all belongs to preferred embodiment, and related action and module might not be that the present invention is necessary.
Through the above description of the embodiments, those skilled in the art can be well understood to the mode that can add essential general hardware platform by software according to the method for above-described embodiment and realize, can certainly pass through hardware, but in a lot of situation, the former is better execution mode.Based on such understanding, the part that technical scheme of the present invention contributes to prior art in essence in other words can embody with the form of software product, this computer software product is stored in a storage medium (as ROM/RAM, magnetic disc, CD), comprise that some instructions (can be mobile phones in order to make a station terminal equipment, computer, server, or the network equipment etc.) carry out the method described in each embodiment of the present invention.
Embodiment 3:
Fig. 6 is according to the schematic diagram of the data processing equipment in the network game system of the embodiment of the present invention three.The device that the above embodiments of the present application provide can move on network game client.
As shown in Figure 6, this device can comprise: one first acquisition module 101, logs in module 103, one second acquisition module 105 and one first interworking module 107.
Wherein, the first acquisition module 101, in game user logging in online game client and after starting online game, network game client obtains at least one organizing user group and organizing user group's groups of users information; Login module 103, for after game user adds any one or more organizing user groups by triggering organizing user team control part, game user is logined the chat about games chamber of the current organizing user group correspondence adding automatically; The second acquisition module 105, for the embedded chatroom in embedded chat client correspondence according to the chat about games chamber of the automatic login of organizing user group's groups of users acquisition of information game user; The first interworking module 107, for operation information intercommunication that chat about games chamber is produced to the embedded chatroom of chat about games chamber binding.
In the above embodiments of the present application three, obtain organizing user group and groups of users information thereof at the first acquisition module of game user logging in online game client, and adopt and select after any one or more organizing user groups' mode logins the chat about games chamber of current organization customer group by login module, the organizing user group's that system can add according to current game groups of users information, determine the embedded chatroom corresponding with the chat about games chamber of current login, therefore, the operation information (for example delivering word or voice messaging) that game user produces in chat about games chamber all can intercommunication to the embedded chatroom of its binding in, may be displayed in the display interface of embedded chatroom corresponding in embedded chat client.Easily notice, after online game startup, organizing user group and groups of users information thereof are first obtained, and in background server, embedded chatroom corresponding with it the chat about games chamber of current login is bound, make game terminal not only synchronous organizing user group's group information, can also be according to organizing user group's groups of users information, obtain the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically, therefore, the scheme providing by the embodiment of the present invention, import the group information of the outside game user of playing, and the chatroom content in different clients is carried out to intercommunication, so not only realize network game client and embedded chat client is set up information mutual communication, avoid the waste of system resource, and, in game applied environment, the intercommunication mechanism that user in network game client and embedded chat client can utilize the application to provide, get through the inside and outside tissue of game, interactive information between the customer group of the outer groups of users of importing game.
The device that the above embodiments of the present application provide can move on network game client, and in implementation process, network game client in the above-described embodiments can be that heroic alliance client client game terminal has afterwards been installed.
It should be noted that herein, above-mentioned the first acquisition module 101, log in module 103, the second acquisition module 105 and the first interworking module 107 corresponding to the step S10 in embodiment bis-to step S70, example and application scenarios that four modules realize with corresponding step are identical, but are not limited to the disclosed content of above-described embodiment two.It should be noted that, above-mentioned module may operate in the network game client 10 that embodiment mono-provides as a part for device, can realize by software, also can realize by hardware.
Preferably, as shown in Figure 7, the second acquisition module 105 that the application's said apparatus provides can comprise: a read module 1051 and an access modules 1053.
Wherein, read module 1051, movable in the game user organizing user group's of the chat about games chamber of login groups of users information automatically for reading, groups of users information comprises: with the reference address of the embedded chatroom of organizing user group binding; Access modules 1053, is used the reference address of embedded chatroom for network game client, the access game user embedded chatroom corresponding to chat about games chamber of login automatically;
Wherein, the said apparatus that the application provides can also comprise: one arranges module, and the reference address of the embedded chatroom of binding with organizing user group is set for the groups of users information at groups of users information list.
It should be noted that herein, above-mentioned read module 1051 and access modules 1053 corresponding to the step S501 in embodiment bis-to step S502, example and application scenarios that two modules realize with corresponding step are identical, but are not limited to the disclosed content of above-described embodiment two.It should be noted that, above-mentioned module may operate in the network game client 10 that embodiment mono-provides as a part for device, can realize by software, also can realize by hardware.
Preferably, in the application's said apparatus embodiment, groups of users information can also comprise: organizing user group title, the game state information of game user in organizing user group's membership credentials data and organizing user group, wherein, as shown in Figure 8, above-mentioned the first acquisition module 101 can comprise: one first sub-acquisition module 1011, one second sub-acquisition module 1013, one the 3rd sub-acquisition module 1015.
Wherein, the first sub-acquisition module 1011, obtains game user for network game client by access LIST SERVER and is related to the chained address of server and the chained address of game state server; The second sub-acquisition module 1013, is related to that by game user the chained address access game user of server is related to server, obtains the membership credentials data that game user is related to the organizing user group who preserves in server for network game client; The 3rd sub-acquisition module 1015, by the chained address access game state server of game state server, obtains the game state information of game user in the organizing user group who preserves in game state server for network game client.
It should be noted that herein, above-mentioned the first sub-acquisition module 1011, the second sub-acquisition module 1013, the 3rd sub-acquisition module 1015 corresponding to the step S101 in embodiment bis-to step S102, example and application scenarios that three modules realize with corresponding step are identical, but are not limited to the disclosed content of above-described embodiment two.It should be noted that, above-mentioned module may operate in the network game client 10 that embodiment mono-provides as a part for device, can realize by software, also can realize by hardware.
Preferably, in the application's said apparatus embodiment, when chat user is logined embedded chat client, after adding the embedded chatroom of chat about games chamber correspondence in embedded chat client, can realize the operation information intercommunication that chat user is produced in embedded chatroom to corresponding chat about games chamber, wherein, the groups of users information that embedded chat client pulls organizing user group in chat about games chamber is simultaneously to embedded chatroom.
Preferably, in the application's said apparatus embodiment, after implementing the second acquisition module, said apparatus is carried out following functional module: synchronization module, for game client is synchronized to corresponding embedded chatroom to the system message of chat about games chamber broadcast, and/or, notify corresponding chat about games chamber by embedded chat client to the system message of embedded chatroom broadcast.
Embodiment 4:
The application can also provide the another kind of system embodiment shown in Fig. 9, and Fig. 9 is according to the data handling system structural representation in the network game system of the embodiment of the present invention four.For purposes of illustration, the architecture of painting is only an example of proper environment, and not the scope of application or the function to the application proposes any limitation.This computing system should be interpreted as to the arbitrary assembly shown in Fig. 9 or its combination are had to any dependence or demand yet.
As shown in Figure 9, the data handling system in the network game system that the embodiment of the present application four provides can comprise: a network game client 10 and an embedded chat client 30.
Wherein, network game client 10, set up correspondence with embedded chat client, be used in game user logging in online game client and after starting online game, create organizing user group and the chat about games chamber with organizing user group binding, and corresponding embedded chatroom in embedded chat client, the setting chat about games chamber of binding with organizing user group; Wherein, the operation information intercommunication producing in chat about games chamber to the embedded chatroom of chat about games chamber binding, the same intercommunication of operation information producing in the embedded chatroom of embedded chat client is to corresponding chat about games chamber.
It should be noted that, in the scheme that above-described embodiment four provides, the organizing user that game user adds is mined massively by user or the system implementation of establishment automatically herein.When game user logging in online game client and after starting online game, first system creates organizing user group, and can create the chat about games chamber corresponding with the organizing user group of current establishment, in background server, write the organizing user group of establishment and the corresponding relation with the chat about games chamber of its binding, simultaneously, because organizing user group is that current game user creates, therefore as this organizing user group's keeper, can arrange and corresponding embedded chatroom in embedded chat client, the chat about games chamber of organizing user group binding, thereby realize the IWF of the chat about games chamber on network game client and in embedded chat client corresponding embedded chatroom.
In the above embodiments of the present application four, in game user logging in online game client, after creating organizing user group and organizing user group's thereof chat about games chamber, can be by the embedded chatroom corresponding to chat about games chamber of current login be set, make operation information (for example delivering word or voice messaging) that game user produces in chat about games chamber all can intercommunication to the embedded chatroom of its binding in, may be displayed in the display interface of embedded chatroom corresponding in embedded chat client.Easily notice, after online game startup, organizing user group and associated chat about games chamber thereof are first created, and be provided with and the embedded chatroom binding of chat about games chamber binding, make game terminal not only synchronous organizing user group's group information, can also be according to organizing user group's groups of users information, obtain the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically, therefore, the scheme providing by the embodiment of the present invention, import the group information of the outside game user of playing, and the chatroom content in different clients is carried out to intercommunication, so not only realize network game client and embedded chat client is set up information mutual communication, avoid the waste of system resource, and, in game applied environment, the intercommunication mechanism that user in network game client and embedded chat client can utilize the application to provide, get through the inside and outside tissue of game, interactive information between the customer group of the outer groups of users of importing game.
It should be noted that herein, in the above embodiments of the present application four, relate to scheme and application scenarios implementation process that preferred embodiment can provide with embodiment mono-identical, but be not limited to the scheme that embodiment mono-provides.
Embodiment 5:
According to the embodiment of the present invention, the embodiment of the data processing method in another network game system is also provided, it should be noted that, can in the computer system such as one group of computer executable instructions, carry out in the step shown in the flow chart of accompanying drawing, and, although there is shown logical order in flow process, in some cases, can carry out shown or described step with the order being different from herein.
Figure 10 is according to the schematic flow sheet of the data processing method in the network game system of the embodiment of the present invention five.
As shown in figure 10, the method can be applied in network game client, from the angle of network game client, the application's implementation process is described in detail, and can comprise the steps:
Step S20, in game user logging in online game client and after starting online game, creates organizing user group and the chat about games chamber with organizing user group binding.
Step S40, arranges corresponding embedded chatroom in embedded chat client, the chat about games chamber of binding with organizing user group.
Step S60, the embedded chatroom by the operation information intercommunication producing in chat about games chamber to the binding of chat about games chamber, wherein, the same intercommunication of operation information producing in the embedded chatroom of embedded chat client is to corresponding chat about games chamber.
It should be noted that, in the embodiment of the method that above-described embodiment five provides, the organizing user that game user adds is mined massively by user or the system implementation of establishment automatically herein.When game user logging in online game client and after starting online game, first system creates organizing user group, and can create the chat about games chamber corresponding with the organizing user group of current establishment, in background server, write the organizing user group of establishment and the corresponding relation with the chat about games chamber of its binding, simultaneously, because organizing user group is that current game user creates, therefore as this organizing user group's keeper, can arrange and corresponding embedded chatroom in embedded chat client, the chat about games chamber of organizing user group binding, thereby realize the IWF of the chat about games chamber on network game client and in embedded chat client corresponding embedded chatroom.
In the above embodiments of the present application five, in game user logging in online game client, after creating organizing user group and organizing user group's thereof chat about games chamber, can be by the embedded chatroom corresponding to chat about games chamber of current login be set, make operation information (for example delivering word or voice messaging) that game user produces in chat about games chamber all can intercommunication to the embedded chatroom of its binding in, may be displayed in the display interface of embedded chatroom corresponding in embedded chat client.Easily notice, after online game startup, organizing user group and associated chat about games chamber thereof are first created, and be provided with and the embedded chatroom binding of chat about games chamber binding, make game terminal not only synchronous organizing user group's group information, can also be according to organizing user group's groups of users information, obtain the game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically, therefore, the scheme providing by the embodiment of the present invention, import the group information of the outside game user of playing, and the chatroom content in different clients is carried out to intercommunication, so not only realize network game client and embedded chat client is set up information mutual communication, avoid the waste of system resource, and, in game applied environment, the intercommunication mechanism that user in network game client and embedded chat client can utilize the application to provide, get through the inside and outside tissue of game, interactive information between the customer group of the outer groups of users of importing game.
It should be noted that herein, in the above embodiments of the present application five, relate to scheme and application scenarios implementation process that preferred embodiment can provide with embodiment bis-identical, but be not limited to the scheme that embodiment bis-provides.
Embodiment 6:
Figure 11 is according to the schematic diagram of the data processing equipment in the network game system of the embodiment of the present invention six.The device that the above embodiments of the present application provide can move on network game client.
As shown in figure 11, this device can comprise: a creation module 201, arranges module 203 and one second interworking module 205.
Wherein, creation module 201, in game user logging in online game client and after starting online game, creates organizing user group and the chat about games chamber with organizing user group binding; Module 203 is set, for arranging with the chat about games chamber of organizing user group binding in embedded chatroom corresponding to embedded chat client; The second interworking module 205, the embedded chatroom of binding to chat about games chamber for the operation information intercommunication that chat about games chamber is produced, wherein, the same intercommunication of operation information producing in the embedded chatroom of embedded chat client is to corresponding chat about games chamber.
It should be noted that herein, above-mentioned creation module 201, arrange module 203 and the second interworking module 205 corresponding to the step S20 in embodiment five to step S60, example and application scenarios that three modules realize with corresponding step are identical, but are not limited to the disclosed content of above-described embodiment five.It should be noted that, above-mentioned module may operate in the network game client 10 that embodiment tetra-provides as a part for device, can realize by software, also can realize by hardware.
The invention described above embodiment sequence number, just to describing, does not represent the quality of embodiment.
In the above embodiment of the present invention, the description of each embodiment is all emphasized particularly on different fields, in certain embodiment, there is no the part of detailed description, can be referring to the associated description of other embodiment.
In the several embodiment that provide in the application, should be understood that disclosed client can realize by another way.Wherein, device embodiment described above is only schematic, the division of for example described unit, be only that a kind of logic function is divided, when actual realization, can there is other dividing mode, for example multiple unit or assembly can in conjunction with or can be integrated into another system, or some features can ignore, or do not carry out.Another point, shown or discussed coupling each other or direct-coupling or communication connection can be by some interfaces, the indirect coupling of unit or module or communication connection can be electrical or other form.
The described unit as separating component explanation can or can not be also physically to separate, and the parts that show as unit can be or can not be also physical locations, can be positioned at a place, or also can be distributed in multiple network element.Can select according to the actual needs some or all of unit wherein to realize the object of the present embodiment scheme.
In addition, the each functional unit in each embodiment of the present invention can be integrated in a processing unit, can be also that the independent physics of unit exists, and also can be integrated in a unit two or more unit.Above-mentioned integrated unit both can adopt the form of hardware to realize, and also can adopt the form of SFU software functional unit to realize.
If described integrated unit is realized and during as production marketing independently or use, can be stored in a computer read/write memory medium using the form of SFU software functional unit.Based on such understanding, the all or part of of the part that technical scheme of the present invention contributes to prior art in essence in other words or this technical scheme can embody with the form of software product, this computer software product is stored in a storage medium, comprises that some instructions are in order to make a computer equipment (can be personal computer, server or the network equipment etc.) carry out all or part of step of method described in the present invention each embodiment.And aforesaid storage medium comprises: various media that can be program code stored such as USB flash disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), portable hard drive, magnetic disc or CDs.
The above is only the preferred embodiment of the present invention; it should be pointed out that for those skilled in the art, under the premise without departing from the principles of the invention; can also make some improvements and modifications, these improvements and modifications also should be considered as protection scope of the present invention.

Claims (16)

1. the data processing method in network game system, is characterized in that, comprising:
In game user logging in online game client and after starting online game, described network game client obtains at least one organizing user group and described organizing user group's groups of users information;
After described game user adds any one or more organizing user groups by triggering organizing user team control part, described game user is the chat about games chamber of the current organizing user group correspondence adding of login automatically;
According to described organizing user group's groups of users information, obtain the described game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically;
By the operation information intercommunication producing in described chat about games chamber to the embedded chatroom of described chat about games chamber binding.
2. method according to claim 1, is characterized in that, the step of obtaining corresponding language chatroom in embedded chat client, chat about games chamber of the automatic login of described game user comprises:
It is movable in the described game user groups of users information of the organizing user group in the chat about games chamber of login automatically to read, and described groups of users information comprises: with the reference address of the embedded chatroom of described organizing user group binding;
Described network game client uses the reference address of described embedded chatroom, accesses the described game user embedded chatroom corresponding to chat about games chamber of login automatically;
Wherein, obtain at least one organizing user group and described organizing user group's groups of users information at described network game client before, the reference address of the embedded chatroom of binding with described organizing user group is set in the groups of users information of groups of users information list.
3. method according to claim 1 and 2, it is characterized in that, described groups of users information also comprises: organizing user group title, the game state information of game user in organizing user group's membership credentials data and described organizing user group, wherein, the step that described network game client obtains at least one organizing user group and described organizing user group's groups of users information comprises:
Described network game client obtains game user by access LIST SERVER and is related to the chained address of server and the chained address of game state server;
Described network game client is related to that by described game user the chained address of server accesses described game user and be related to server, obtains the membership credentials data that described game user is related to the described organizing user group who preserves in server;
Described network game client is accessed described game state server by the chained address of described game state server, obtains the game state information of game user in the described organizing user group who preserves in described game state server.
4. method according to claim 1, it is characterized in that, after the embedded chatroom of the chat about games chamber of automatically logining according to game user described in described organizing user group's groups of users acquisition of information correspondence in embedded chat client, described method also comprises: in the described embedded chat client of chat user login, and after adding the embedded chatroom of described chat about games chamber correspondence in described embedded chat client, the operation information intercommunication that described chat user is produced in described embedded chatroom is to corresponding described chat about games chamber, wherein, described embedded chat client pulls the groups of users information of organizing user group described in described chat about games chamber to described embedded chatroom simultaneously.
5. method according to claim 1, it is characterized in that, after the embedded chatroom of the chat about games chamber of automatically logining according to game user described in described organizing user group's groups of users acquisition of information correspondence in embedded chat client, described method also comprises: the embedded chatroom that described game client is synchronized to described correspondence to the system message of described chat about games chamber broadcast, and/or, notify to the system message of described embedded chatroom broadcast the chat about games chamber that is also synchronized to described correspondence by described embedded chat client.
6. the data processing equipment in network game system, is characterized in that, comprising:
The first acquisition module, in game user logging in online game client and after starting online game, described network game client obtains at least one organizing user group and described organizing user group's groups of users information;
Login module, for after described game user adds any one or more organizing user groups by triggering organizing user team control part, described game user is the chat about games chamber of the current organizing user group correspondence adding of login automatically;
The second acquisition module, for according to described organizing user group's groups of users information, obtains the described game user embedded chatroom of chat about games chamber correspondence in embedded chat client of login automatically;
The first interworking module, for operation information intercommunication that described chat about games chamber is produced to the embedded chatroom of described chat about games chamber binding.
7. device according to claim 6, is characterized in that, described the second acquisition module comprises:
Read module, movable in the described game user organizing user group's of the chat about games chamber of login groups of users information automatically for reading, described groups of users information comprises: with the reference address of the embedded chatroom of described organizing user group binding;
Access modules, for the reference address of the described embedded chatroom of described network game client use, accesses the described game user embedded chatroom corresponding to chat about games chamber of login automatically;
Wherein, described device also comprises: module is set, the reference address of the embedded chatroom of binding with described organizing user group is set for the groups of users information at groups of users information list.
8. according to the device described in claim 6 or 7, it is characterized in that, described groups of users information also comprises: organizing user group title, the game state information of game user in organizing user group's membership credentials data and described organizing user group, wherein, described the first acquisition module comprises:
The first sub-acquisition module, obtains game user for described network game client by access LIST SERVER and is related to the chained address of server and the chained address of game state server;
The second sub-acquisition module, be related to that by described game user the chained address of server accesses described game user and be related to server for described network game client, obtain the membership credentials data that described game user is related to the described organizing user group who preserves in server;
The 3rd sub-acquisition module, access described game state server for described network game client by the chained address of described game state server, obtain the game state information of game user in the described organizing user group who preserves in described game state server.
9. device according to claim 6, is characterized in that, described device also comprises: synchronization module, and for described network game client is synchronized to the embedded chatroom of described correspondence to the system message of described chat about games chamber broadcast.
10. the data handling system in network game system, is characterized in that, comprising:
Network game client, for after game user is logined described network game client and is started online game, obtain at least one organizing user group and described organizing user group's groups of users information, and after described game user adds any one or more organizing user groups by triggering organizing user team control part, described game user is the chat about games chamber of the current organizing user group correspondence adding of login automatically;
Embedded chat client, sets up correspondence with described network game client, for providing the chat about games chamber of the automatic login of described game user in embedded chatroom corresponding to described embedded chat client;
Wherein, described network game client by the operation information intercommunication producing in described chat about games chamber in described embedded chat client with the embedded chatroom of described chat about games chamber binding.
11. systems according to claim 10, is characterized in that, described system also comprises:
Game user is related to server, set up correspondence with described network game client, for preserving the automatically organizing user group's of the chat about games chamber of login groups of users information of described game user, described groups of users information comprises: with the reference address of the embedded chatroom of described organizing user group binding;
Game state server, sets up correspondence with described network game client, for preserving the game state information of described organizing user group game user.
12. systems according to claim 11, it is characterized in that, described groups of users information also comprises: organizing user group title, the game state information of game user in organizing user group's membership credentials data and described organizing user group, wherein, described system also comprises:
LIST SERVER, respectively with described network game client, described game state server is related to that with described game user server is connected, for preserving the chained address of described customer relationship server and the chained address of game state server, wherein, described network game client is related to that by described game user the chained address of server accesses described game user and be related to server, obtain the membership credentials data that described game user is related to the described organizing user group who preserves in server, and access described game state server by the chained address of described game state server, obtain the game state information of game user in the described organizing user group who preserves in described game state server.
13. systems according to claim 11, is characterized in that, described system also comprises:
Voice-enabled chat server, set up correspondence with described network game client, for receiving the reference address of the described embedded chatroom that described network game client sends, to access the described game user embedded chatroom corresponding to chat about games chamber of login automatically;
Embedded chat server, before being connected in described embedded chat client and described network game client, for logining described embedded chat client in chat user, and after adding the embedded chatroom of described chat about games chamber correspondence in described embedded chat client, the operation information intercommunication that described chat user is produced in described embedded chatroom is to corresponding described chat about games chamber
Wherein, the groups of users information that described embedded chat client pulls organizing user group described in described chat about games chamber is simultaneously to described embedded chatroom.
Data processing method in 14. 1 kinds of network game systems, is characterized in that, comprising:
In game user logging in online game client and after starting online game, create organizing user group and the chat about games chamber with described organizing user group binding;
Corresponding embedded chatroom in embedded chat client, the chat about games chamber of binding with described organizing user group is set;
Embedded chatroom by the operation information intercommunication producing in described chat about games chamber to the binding of described chat about games chamber, wherein, the same intercommunication of operation information producing in the embedded chatroom of described embedded chat client is to corresponding chat about games chamber.
Data processing equipment in 15. 1 kinds of network game systems, is characterized in that, comprising:
Creation module, in game user logging in online game client and after starting online game, creates organizing user group and the chat about games chamber with described organizing user group binding;
Module is set, for arranging with the chat about games chamber of described organizing user group binding in embedded chatroom corresponding to embedded chat client;
The second interworking module, the embedded chatroom of binding to described chat about games chamber for the operation information intercommunication that described chat about games chamber is produced, wherein, the same intercommunication of operation information producing in the embedded chatroom of described embedded chat client is to corresponding chat about games chamber.
Data handling system in 16. 1 kinds of network game systems, is characterized in that, comprising:
Embedded chat client;
Network game client, set up correspondence with described embedded chat client, be used in game user logging in online game client and after starting online game, create organizing user group and the chat about games chamber with described organizing user group binding, and corresponding embedded chatroom in embedded chat client, the setting chat about games chamber of binding with described organizing user group;
Wherein, the operation information intercommunication producing in described chat about games chamber to the embedded chatroom of described chat about games chamber binding, the same intercommunication of operation information producing in the embedded chatroom of described embedded chat client is to corresponding chat about games chamber.
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