CN113413615B - Game invitation method, game invitation device, computer equipment and storage medium - Google Patents

Game invitation method, game invitation device, computer equipment and storage medium Download PDF

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Publication number
CN113413615B
CN113413615B CN202110736728.0A CN202110736728A CN113413615B CN 113413615 B CN113413615 B CN 113413615B CN 202110736728 A CN202110736728 A CN 202110736728A CN 113413615 B CN113413615 B CN 113413615B
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China
Prior art keywords
game
account
invitation
application program
terminal
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CN202110736728.0A
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CN113413615A (en
Inventor
苏夏
张楚楚
程伟民
赖付明
肖建
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Abstract

The application discloses a game invitation method, a game invitation device, computer equipment and a storage medium, and belongs to the technical field of cross-application interaction. The method comprises the following steps: displaying a second game account or a login state of a binding account of the second game account in a social application program, wherein the second game account is an account logged in the game application program in a second terminal; responding to the login state as an on-line state, and providing an invitation inlet for inviting the second game account; and sending game invitation information to the social application program in the second terminal in response to receiving the triggering operation of the invitation entrance, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program. According to the method provided by the application program, the invitation flow is simple, and the user can respond to the game invitation in time because the invited user is online in real time in the social application program, so that the success rate of the game invitation is improved.

Description

Game invitation method, game invitation device, computer equipment and storage medium
Technical Field
The present invention relates to the field of cross-application interaction technologies, and in particular, to a game invitation method, apparatus, computer device, and storage medium.
Background
With the development of internet technology, various types of applications are supported to be installed on a terminal to meet different demands of users, for example, users can install game applications on the terminal to play games, and social applications can be installed on the terminal to communicate with others.
When a user plays a game using a game application, there is a need to invite friends in the game to participate in the game together. When the two parties are in different application programs, for example, the user is in a game application program, and the friends are not in the game application program, the user needs to switch to a social application program, communicate with the friends through the social application program, log in the game application program together under the condition of acquiring consensus with the friends, and participate in the game together.
In the game invitation scheme, the steps are complex, and the human-computer interaction efficiency is low.
Disclosure of Invention
The application provides a game invitation method, a game invitation device, computer equipment and a storage medium, wherein the invitation process is simple, and the man-machine interaction efficiency is improved. The technical scheme is as follows:
According to an aspect of the present application, there is provided a game invitation method executed by a game application in a first terminal, the game application having a first game account registered therein, the method comprising:
displaying a second game account or a login state of a binding account of the second game account in a social application program, wherein the second game account is an account logged in the game application program in a second terminal;
responding to the login state as an on-line state, and providing an invitation inlet for inviting the second game account;
and sending game invitation information to the social application program in the second terminal in response to receiving the triggering operation of the invitation entrance, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program.
According to an aspect of the present application, there is provided a game invitation method, the method being executed by a second terminal running a game application and a social application, the game application being logged in with a second game account, the method comprising:
displaying a first application interface of the social application program, wherein the first application interface comprises game invitation information, the game invitation information is used for indicating a first game account to invite the second game account to participate in a game in the game application program, the game invitation information is sent by the first game account when the second game account or a binding account of the second game account is in an online state in a login state of the social application program, and the first game account is an account logged in the game application program in a first terminal;
Invoking running the game application in response to receiving an acceptance of the game invitation information;
and displaying a second application interface of the game application program.
According to an aspect of the present application, there is provided a game invitation method, the method being executed by a server, the server establishing a communication connection with a first terminal and a second terminal, the first terminal running a game application, the game application in the first terminal being logged in with a first game account, the second terminal running the game application and a social application, the game application in the second terminal being logged in with a second game account, the method comprising:
sending the second game account or the login state of the binding account of the second game account in the social application program to the game application program in the first terminal;
receiving game invitation information sent by the game application program in the first terminal, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program, and the game invitation information is sent by the first game account under the condition that the login state of the second game account or the binding account of the second game account is in an online state of the social application program;
And sending the game invitation information to the social application program in the second terminal.
According to another aspect of the present application, there is provided a game invitation apparatus which runs a game application which registers with a first game account, the apparatus comprising:
the display module is used for displaying a second game account or a login state of a binding account of the second game account in the social application program, wherein the second game account is an account logged in the game application program in a second terminal;
the invitation entrance providing module is used for providing an invitation entrance for inviting the second game account in response to the login state being an online state;
and the invitation information sending module is used for responding to the receiving of the triggering operation of the invitation entrance and sending game invitation information to the social application program in the second terminal, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program.
According to another aspect of the present application, there is provided a game invitation apparatus running a game application and a social application, the game application being logged in with a second game account, the apparatus comprising:
The display module is used for displaying a first application interface of the social application program, the first application interface comprises game invitation information, the game invitation information is used for indicating a first game account to invite the second game account to participate in a game in the game application program, the game invitation information is sent by the first game account when the second game account or a binding account of the second game account is in an online state in the login state of the social application program, and the first game account is an account logged in the game application program in a first terminal;
an application program calling module, configured to call up to run the game application program in response to receiving an acceptance operation for the game invitation information;
and the display module is used for displaying a second application interface of the game application program.
According to another aspect of the present application, there is provided a game invitation apparatus which establishes a communication connection with a first terminal running a game application, the game application in the first terminal having a first game account number registered therein, and a second terminal running the game application and a social application, the game application in the second terminal having a second game account number registered therein, the apparatus comprising:
The login state sending module is used for sending the login state of the second game account or the binding account of the second game account in the social application program to the game application program in the first terminal;
the invitation information receiving module is used for receiving game invitation information sent by the game application program in the first terminal, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program, and the game invitation information is sent by the first game account under the condition that the second game account or a binding account of the second game account is in an online state in a login state of the social application program;
and the invitation information sending module is used for sending the game invitation information to the social application program in the second terminal.
According to another aspect of the present application, there is provided a computer device comprising a processor and a memory having stored therein at least one instruction, at least one program, code set or instruction set, loaded and executed by the processor to implement the game invitation method as described in the above aspect.
According to another aspect of the present application, there is provided a computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, the at least one instruction, the at least one program, the set of codes, or the set of instructions being loaded and executed by a processor to implement the game invitation method as described in the above aspect.
According to another aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions to cause the computer device to perform the game invitation method provided in various alternative implementations of the above aspects.
The beneficial effects that this application provided technical scheme brought include at least:
the online state of the user in the social application program is synchronized into the game application program, and an invitation entrance for inviting the second user is provided for the second user in the online state of the social application program in the game application program, so that the first user in the game application program can send game invitation to the second user online in the social application program through the invitation entrance, the invitation process is simple, the man-machine interaction efficiency is improved, and the invited second user can respond to the game invitation in time in real time in the social application program, and the success rate of the game invitation is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a block diagram of a computer system provided in an exemplary embodiment of the present application;
FIG. 2 is a flow chart of a game invitation method provided by an exemplary embodiment of the present application;
FIG. 3 is a schematic illustration of a team room interface provided in accordance with an exemplary embodiment of the present application;
FIG. 4 is a flow chart of a game invitation method provided by an exemplary embodiment of the present application;
FIG. 5 is a flow chart of a game invitation method provided by an exemplary embodiment of the present application;
FIG. 6 is a schematic illustration of a team room interface provided in accordance with an exemplary embodiment of the present application;
FIG. 7 is a schematic diagram of a first application interface of a social application provided in an exemplary embodiment of the present application;
FIG. 8 is a schematic diagram of a first application interface of a social application provided in an exemplary embodiment of the present application;
FIG. 9 is a flow chart of a game invitation method provided by an exemplary embodiment of the present application;
FIG. 10 is a schematic diagram of a game invitation apparatus in accordance with an exemplary embodiment of the application;
FIG. 11 is a schematic diagram of a game invitation apparatus according to an exemplary embodiment of the present application;
FIG. 12 is a schematic diagram of a game invitation apparatus in accordance with an exemplary embodiment of the application;
fig. 13 is a schematic structural view of a terminal according to an exemplary embodiment of the present application;
fig. 14 is a schematic structural diagram of a server according to an exemplary embodiment of the present application.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the application and together with the description, serve to explain the principles of the application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, terms involved in the embodiments of the present application will be described:
team room: is a logical object for determining the team relationship of game accounts. Illustratively, the team room includes at least one team, each team having a corresponding team identification.
User interface UI (User Interface) control: refers to any visual control or element that can be seen on the user interface of an application, such as a picture, input box, text box, button, tab, etc., some of which respond to user actions, such as the user clicking on an invitation portal, and may send game invitation information to a server.
Multiplayer online tactical competition (Multiplayer Online Battle Arena, MOBA) games: in the virtual environment, different virtual teams belonging to at least two hostile camps occupy respective map areas respectively, and play games with a certain winning condition as a target. Such victory conditions include, but are not limited to: at least one of occupying a data point or destroying a hostile data point, killing a hostile virtual character, guaranteeing the survival of the hostile virtual character in a specified scene and time, seizing a certain resource, and comparing and exceeding the other party in a specified time. Tactical competition can be performed in units of offices, and maps of each tactical competition can be the same or different. Each virtual team includes one or more virtual characters, such as 1, 2, 3, or 5.
Virtual environment: is a virtual environment that an application displays (or provides) while running on a terminal. The virtual environment may be a simulation environment for the real world, a semi-simulation and semi-imaginary environment, or a pure imaginary environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in the embodiment of the present application.
Virtual roles: refers to at least one movable object in a virtual environment that is controlled by a user. The avatar may be a virtual character, a virtual animal, a cartoon character, or the like. Optionally, the virtual character is a three-dimensional stereoscopic model created based on an animated skeleton technique. Each virtual character has its own shape and volume in the virtual environment, occupying a portion of the space in the virtual environment.
In a game application, a user typically focuses on the online status of friends in his game, thereby performing chat interactions with friends in the game, inviting the game, and so on. When both parties are in different applications, in the related art, game invitations are generally performed based on the following two schemes.
Scheme one: the user switches to the social application program from the game application program, communicates with friends through the social application program, and logs in the game application program together to participate in the game under the condition of acquiring consensus with the friends.
In the first scheme, the user needs to switch the application program to invite the game, so that the steps are complicated, the threshold for the user to invite the game is increased, the quick establishment of the connection between the user and the friend is not facilitated, and the friend is further not facilitated to enter the game based on the invitation.
Scheme II: part of the social application supports receiving game invitations sent by the user from the game application, and friends log in the game application based on the game invitations in the social application.
In the scheme II, the situation that the user cannot timely receive feedback of the friend on the game invitation because the current online state of the friend is not clear or lagged exists, so that the success rate of the game invitation across application programs is reduced.
As can be seen from the analysis, at present, there is no technical solution for well implementing the function of real-time game invitation across application programs.
In the embodiment of the application, the online state of the user in the social application program is synchronized to the game application program in real time, the user in the game application program can send out real-time game invitation to friends on line in the social application program, friends receiving the invitation can go to the game application program, a mode of cross-application program real-time game invitation is created, and the success rate and convenience of using the game invitation are greatly improved.
The technical solutions provided in the embodiments of the present application are described below by way of examples.
FIG. 1 illustrates a schematic diagram of a computer system provided in one embodiment of the present application. The computer system may include: a first terminal 10, a server 20 and a second terminal 30.
The first terminal 10 may be an electronic device such as a cell phone, desktop computer, tablet computer, game console, e-book reader, multimedia playing device, wearable device MP3 player (Moving Picture Experts Group Audio Layer III, moving picture experts compression standard audio layer 3), MP4 (Moving Picture Experts Group Audio Layer IV, moving picture experts compression standard audio layer 4) player, laptop portable computer, etc. The first terminal 10 may have installed therein a game application, which is an application having a game invitation function. The Game application is a Game-like application, for example, the Game application supports a virtual environment, and may specifically be any one of a First-Person shooter (FPS) Game, a Third-Personal Shooting (TPS) Game, a MOBA Game, a tactical Game, and a strategy Game (SLG). The user corresponding to the first terminal 10 is a first user, and the game application program of the first user in the first terminal 10 logs in by using the first game account. The first user uses the first terminal 10 to control the game application to play a virtual character located in the virtual environment, which may be referred to as a first virtual character. The activities of the avatar include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing.
The second terminal 30 may be an electronic device such as a cell phone, desktop computer, tablet computer, game console, electronic book reader, multimedia playing device, wearable device, MP3 player, MP4 player, laptop portable computer, etc. The second terminal 30 may have installed therein a game application, which is an application having a game invitation function, and a social application, which is an application having a social function. The game application is a game application, for example, the game application supports a virtual environment, and specifically can be any one of an FPS game, a TPS game, a MOBA game, a tactical game, and an SLG, and the social application is a game community service application corresponding to the game application, and the game community service application supports functions of providing game information, user dynamics, game live broadcast, a battle query, community friend making, and the like to a user corresponding to the game application. Illustratively, the game application is a game-like application and the social application is an instant messaging-like application. The user corresponding to the second terminal 30 is a second user, and the game application program of the second user in the second terminal 30 logs in by using the second game account. The first user uses the second terminal 30 to control the game application to play a virtual character located in the virtual environment, which may be referred to as a second virtual character. The activities of the avatar include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing.
The server 20 is used to provide background services for applications (game applications or social applications) in the first terminal 10 or the second terminal 30. For example, the server 20 may be a background server of the application program described above. The server 20 may be a server, a server cluster comprising a plurality of servers, or a cloud computing service center.
The first terminal 10, the second terminal 30 and the server 20 can communicate with each other through a network. The network may be a wired network or a wireless network.
The embodiment of the application provides a technical scheme for synchronizing the online state of a user in a social application program into a game application program, so that the user in the game application program can send a team invitation to friends online in the social application program.
Next, a game invitation method provided by an embodiment of the present application will be described based on fig. 2.
Flow for querying friend states
In step S21, the server updates the social application presence status.
In step S22, the game application requests a server to query for the social application presence status of friends.
In step S23, the server returns the social application online status of the friends to the gaming application.
For example, for a friend in the social application online state, the server determines whether the friend is adult, and if adult, the server returns to the game application that the social application online state of the friend is online. Accordingly, within the gaming application, the friend icon may display an online status control indicating that the social application is online.
Team invitation flow
In step S24, the game application initiates a group invitation to the server.
In step S25, the server issues a group invitation message to the social application.
Illustratively, a user clicking on a friend's presence control within a gaming application may pop up an invitation confirmation pop-up window, clicking on a send control in the invitation confirmation pop-up window, and via processing by a server, may send a group invitation message inviting a group across the application from the gaming application to the social application.
Join a game flow
In step S26, the friend clicks on the team invitation message to pull up the game.
Illustratively, after friends receive a group invitation message from a gaming application from a social application, the gaming application may be pulled up by clicking on an invitation acceptance control on the group invitation message.
For example, because the team invitation message is accompanied by key information such as the identification of the team and the identification of the inviter, friends can join the team of the inviter after entering the game, and cross-application program team formation is completed.
In step S27, the game application synchronizes the game state to the social application.
In a specific example, the game invitation scheme corresponding to fig. 2 is exemplarily described based on fig. 3.
FIG. 3 shows a team room interface for player 0 on a gaming application in a first terminal. In this embodiment, only the same user uses the same account information for the game application and the social application to perform an exemplary description, for example, player 2 uses the same account for logging in both the game application and the social application.
On the team room interface, a first virtual character 301 controlled by player 0 is displayed, indicating that player 0 is engaged in a team in the team room.
In the event that player 0 triggers the display of contact list 302 in the team room interface, contact account number of player 0 is displayed in contact list 302 in the social application online state. Illustratively, player 2 corresponds to a "social application online" control 303, which means that player 2 is not currently in the gaming application, but is active online within the social application, so displaying player 2's status within the gaming application is social application online.
While player 2 is online with the social application, player 0 supports sending game invitation information to player 2 in the social application within the gaming application. Illustratively, when player 0 clicks on the "social application online" control 303 corresponding to player 2, an invitation confirmation pop-up window 304 is displayed on the team room interface, where the invitation confirmation pop-up window 304 includes an invitation confirmation control 305, and when player 0 clicks on the invitation confirmation control 305, the game application in the first terminal sends game invitation information to the server, and the server sends the game invitation information to the social application in the second terminal corresponding to player 2.
In the event that player 2 accepts the game invitation information sent by player 0 within the social application, then a first virtual character 301 controlled by player 0 and a second virtual character 306 controlled by player 2 are displayed on the team room interface, indicating that player 0 and player 2 are engaged in a team in the team room.
Fig. 4 is a flow chart of a game invitation method according to an exemplary embodiment of the present application. The method may be used with a computer system as shown in fig. 1. As shown in fig. 4, the method includes:
step 402: the server sends a second game account or a login state of a binding account of the second game account in the social application to the game application in the first terminal.
In the embodiment of the application, the server establishes communication connection with a first terminal and a second terminal, the first terminal operates a game application program, the game application program in the first terminal is logged in with a first game account, the second terminal operates a game application program and a social application program, and the game application program in the second terminal is logged in with a second game account.
In the present embodiment, the game application and the social application are two different applications. Wherein the game application is an application having a game invitation function, and the social application is an application having a social function. Illustratively, the game application is a game class application supporting a virtual environment, and the social application is a game community service class application corresponding to the game application. Illustratively, the game application is a game class application that supports a virtual environment, and the social application is an instant messaging class application.
In one possible implementation in the present application, the gaming application and the social application use bound account information. Accordingly, in step 402, the server sends the login status of the binding account of the second game account in the social application to the game application in the first terminal.
The second user logs in with a second game account by using a game application program in the second terminal, and logs in with a second social account by using a social application program in the second terminal, wherein the second game account and the second social account are binding accounts.
The second game account and the second social account are binding accounts, which may mean that the second game account and the second social account have binding relationship, and correspond to the same identity authentication information. Such as: the second game account and the second social account are accounts logged in through the same mobile phone number; the second game account and the second social account are accounts logged in through the same mailbox number; the second game account and the second social account are accounts logged in through the same third party application account; the second game account is an account obtained in the game application program after logging in through the second social account; the second social account is an account obtained in the social application program after logging in through the second game account; the second game account logs in through a mobile phone number, the second social account logs in through a mailbox number, and the authentication mobile phone number of the mailbox number is the same as the mobile phone number used for logging in the first game account, and the like.
In another possible implementation in the present application, the gaming application and the social application use the same account information. Accordingly, in step 402, the server sends the login status of the second game account in the social application to the game application in the first terminal.
Illustratively, the second user logs in with a second game account with a game application in the second terminal, and the social application in the second terminal logs in with the second game account. The game application program is an application program of a game class supporting a virtual environment, the social application program is an application program of a game community service class corresponding to the game application program, and an account number adopted by the login of the application program of the game community service class is a second game account number logged in by the application program of the game class.
Optionally, the login status of a game account or a binding account of the game account in the social application includes, but is not limited to: online status and offline status. The online state refers to a state that the server detects that the game account or the binding account of the game account is in login, and the offline state refers to a state that the server does not detect that the game account or the binding account of the game account is in login.
Optionally, when the server obtains that the second game account or the binding account of the second game account is updated in the login state of the social application program, the server sends the second game account or the binding account of the second game account to the game application program in the first terminal; or the server is fixed at a pre-interval period and sends the latest second game account or the login state of the binding account of the second game account in the social application program to the game application program in the first terminal; or when the game application program in the first terminal makes a query request, the server sends a second game account or a login state of a binding account of the second game account in the social application program to the game application program in the first terminal.
Step 404: the game application program in the first terminal displays the login state of the second game account or the binding account of the second game account in the social application program.
After receiving the second game account or the login state of the binding account of the second game account in the social application program, the game application program in the first terminal displays the login state of the second game account or the binding account of the second game account in the social application program. Wherein the second game account is an account registered in a game application in the second terminal.
Illustratively, the display elements of the displayed second game account or the binding account of the second game account at the login state of the social application include, but are not limited to: the account name of the second game account, the header of the second game account, the account name of the binding account of the second game account, the header of the binding account of the second game account, the login state and the account relationship between the second game account and the first game account.
Step 406: in response to the login status being an online status, the gaming application in the first terminal provides an invitation portal for inviting a second game account.
And under the condition that the login state of the second game account or the binding account of the second game account is in an online state, the game application program in the first terminal provides an invitation entrance for inviting the second game account. Accordingly, in the case that the second game account or the binding account of the second game account is in an off-line state in the login state of the social application, the game application in the first terminal does not provide an invitation entry for inviting the second game account.
Alternatively, the invitation portal may be provided at any interface in the gaming application. Optionally, the invitation portal is provided in the game application with a specified interface, such as: the provision is made in at least one of a home page, a team room interface, a chat interface, and a game interface in the gaming application.
Step 408: in response to receiving a trigger operation for the invitation portal, the game application in the first terminal sends game invitation information to the social application in the second terminal.
Wherein the game invitation information is used for inviting the second game account to participate in the game application.
Illustratively, the game invitation information is used to invite the second game account to log into the online game application. The game invitation information is used to invite the second game account to participate in the game with the first game account in the game application. The game invitation information is illustratively used to invite the second game account to compete against the first game account in the gaming application. Illustratively, the game invitation information is used to invite the second game account to a designated room in the game application. Illustratively, the game invitation information is used to invite the second game account to a designated team in the game application.
Optionally, the game invitation information carries at least one of the following information: account information of a first game account, account information of a second game account, account information of a binding account of the second game account, room identification and team identification. Wherein the room identification is used to identify team rooms or game rooms in the gaming application and the team identification is used to identify teams in the gaming application.
Step 410: the server receives game invitation information sent by a game application program in the first terminal.
The game invitation information is used for inviting the second game account to participate in the game application program, and the game invitation information is sent by the first game account under the condition that the second game account or the binding account of the second game account is in an online state in the login state of the social application program.
Step 412: the server sends the game invitation information to the social application in the second terminal.
After the server receives the game invitation information sent by the game application program in the first terminal, the server correspondingly sends the game invitation information to the social application program in the second terminal.
Step 414: the second terminal displays a first application interface of the social application program, wherein the first application interface comprises game invitation information.
The game invitation information is used for indicating the first game account to invite the second game account to participate in the game application program, the game invitation information is sent by the first game account when the second game account or the binding account of the second game account is in an online state in the login state of the social application program, and the first game account is an account logged in the game application program in the first terminal.
The first application interface is an interface in the social application program, and the first application interface is any interface in the social application program, for example, the first application interface is a chat interface, for example, the first application interface is a first page of the social application program. And displaying the game invitation information in the second terminal on a first application interface of the social application program.
Step 416: in response to receiving the acceptance operation of the game invitation information, the second terminal invokes the running game application.
In a case where the social application in the second terminal receives an accepting operation of the game invitation information, the second terminal invokes the running game application, and the second terminal jumps from the social application to the game application. Accordingly, the second terminal still runs the social application program under the condition that the social application program in the second terminal does not receive the acceptance operation of the game invitation information.
Optionally, after the second terminal receives the response operation to the game invitation information, the second terminal sends invitation feedback information for the game invitation information to the server, the server forwards the invitation feedback information to the game application program in the first terminal, and the game application program in the first terminal correspondingly displays the invitation feedback information. Exemplary, the invitation feedback information includes: the second game account accepts the invitation; or, the second game account does not accept the invitation.
Step 418: the second terminal displays a second application interface of the game application.
And the second terminal switches the game application program to the foreground operation and displays a second application interface of the game application program, and at the moment, the game application program in the second terminal logs in with a second game account. Optionally, after the game application program is switched to the foreground operation, the social application program may be operated in the background in the second terminal; or, the social application stops running in the second terminal.
The second application interface is an interface in the game application program, and the second application interface is any interface in the game application program, for example, the second application interface is a team room interface, for example, the second application interface is a home page of the game application program, for example, the second application interface is an ongoing game interface.
In summary, according to the method provided by the embodiment, the online state of the user in the social application program is synchronized to the game application program, and the invitation entrance for inviting the second user in the online state of the social application program is provided in the game application program, so that the first user in the game application program can send out the game invitation to the online second user in the social application program through the invitation entrance, the invitation process is simple, the man-machine interaction efficiency is improved, and the invited second user is online in real time in the social application program, so that the game invitation can be responded in time, and the success rate of the game invitation is improved.
It will be appreciated that steps 404, 406 and 408 described above may be implemented separately as one embodiment; the steps 402, 410 and 412 described above may be implemented separately as one embodiment; the steps 414, 416 and 418 described above may be implemented separately as one embodiment.
The game invitation information is used to invite the second game account to participate in the game with the first game account in the game application.
Fig. 5 is a flow chart of a game invitation method according to an exemplary embodiment of the present application. The method may be used with a computer system as shown in fig. 1. As shown in fig. 5, the method includes:
step 502: the server sends a second game account or a login state of a binding account of the second game account in the social application to the game application in the first terminal.
In the embodiment of the application, the server establishes communication connection with a first terminal and a second terminal, the first terminal operates a game application program, the game application program in the first terminal is logged in with a first game account, the second terminal operates a game application program and a social application program, and the game application program in the second terminal is logged in with a second game account.
Optionally, when the game application in the first terminal makes the query request, the server sends the second game account number or a login state of the binding account number of the second game account number in the social application program to the game application in the first terminal:
the game application program in the first terminal sends request information to the server, wherein the request information is used for requesting the server to acquire the contact account number in the game application program or the login state of the binding account number of the contact account number in the social application program. Correspondingly, the server receives request information sent by the game application program in the first terminal.
The server sends indication information to the game application program in the first terminal, wherein the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises a second game account. Accordingly, the game application in the first terminal receives the indication information sent by the server.
Optionally, the game application in the first terminal sends the request information to the server when the first game account is logged in.
Optionally, the server maintains the login state of the contact account or the binding account of the contact account in the social application program, and feeds back the contact account or the binding account of the contact account with the changed login state to the game application program in the first terminal. The server sends the indication information to the game application program in the first terminal, and then the updated second game account or the binding account of the second game account is sent to the game application program in the first terminal.
The contact account is a game account with an association relationship with the first game account. Optionally, the association relationship includes: the contact account has an affinity with the first game account, the affinity comprising: at least one of friend relationship, teacher-to-bare relationship, couple relationship, parent-child relationship (such as father-child relationship, father-female relationship, mother-child relationship, mother-female relationship, etc.), worship relationship, and relative relationship (such as brothers relationship); the contact account is on the same team as the first game account ; the contact account and the first game account are located in the same group; the contact account belongs to the same public meeting as the first game account; the contact account is in close geographic proximity to the first game account in the real world, and so on.
Optionally, the indication information is used for indicating the login state of the contact account meeting the indication condition or the binding account of the contact account in the social application program. That is, after receiving the login state request information, the server only feeds back the login state of the part of the contact accounts or the binding accounts of the contact accounts meeting the indication conditions to the game application program in the first terminal.
Optionally, the indication condition includes at least one of: the account number of the contact agrees to display the login state of the contact in the social application in the game application; the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program; the identity of the user corresponding to the contact account accords with the identity condition. Where the identity condition is a condition that limits the identity of the user.
Optionally, an authorization control is provided in the social application, where the authorization control is used to indicate whether to allow the server to provide the game account to the game application in other terminals or the login state of the binding account of the game account in the social application. That is, an entry is provided in the social application that closes the display of the login online, and the server determines, through operation of the authorization control by the user, whether the user agrees to display the login status of the user in the social application in the game application.
Optionally, the identity condition includes: the user is an adult. That is, in a gaming application, the user is not entitled to a cross-application game invitation to an underage user.
Step 504: the game application program in the first terminal displays a team room interface, wherein the team room interface is a user interface corresponding to a team room, the team room comprises a first game account number, and the team room interface comprises a second game account number or a login state of a binding account number of the second game account number in the social application program.
The game application in the first terminal displays a team room interface, the team room including a first game account number indicating that the first game account number has been joined to a team in the team room. Optionally, the team room includes at least one team, each team having a corresponding team identification.
Optionally, the game application in the first terminal displays a team room interface with a contact list, the contact list is used for displaying account related information of contact accounts in the game application, the account related information comprises a login state of the contact accounts or binding accounts of the contact accounts in the social application, and the contact accounts comprise second game accounts. Optionally, the account related information further includes: the head portrait of the contact account, the account name of the contact account, the level of the contact account, the status of the contact account in the game application.
Illustratively, referring to FIG. 3 in combination, a team room interface includes a contact list 302 in which is displayed: account related information for player 1, account related information for player 2, account related information for player 3, and account related information for player 4. Also, the account related information of player 2 includes a "social application online" control 303, which indicates that player 2 is online in the login state of the social application.
Step 506: in response to the login status being an online status, the gaming application in the first terminal provides an invitation portal for inviting a second game account.
Optionally, in response to the login state being an online state, the game application in the first terminal provides an online state control corresponding to the second game account, the online state control is used for indicating that the second game account or the binding account of the second game account is in an online state in the login state of the social application, and the online state control is an invitation entry for inviting the second game account.
For example, referring to fig. 3, a first virtual character 301 controlled by player 0 is displayed on the team room interface, a contact list 302 corresponding to player 0 includes player 2, and the account related information of player 2 includes a "social application online" control 303, where the control indicates that the login state of player 2 in the social application is online, and by triggering the control, player 2 may be invited to team.
Optionally, in response to the login status being an online status, the gaming application in the first terminal provides an invitation control for inviting the second gaming account.
For example, referring to fig. 6, a first virtual character 601 controlled by player 0 is displayed on a team room interface, a contact list 602 corresponding to player 0 includes player 2, account related information of player 2 includes "social application online" information 603, the information indicates that a login state of player 2 in a social application is online, and an invite team control 604 corresponding to player 2 is further included on the team room interface, and by triggering the control, player 2 can be invited to perform team formation.
Step 508: in response to receiving a trigger operation for the invitation portal, the game application in the first terminal sends game invitation information to the social application in the second terminal.
The game invitation information is used for inviting the second game account to be in team with the first game account in the game application program to participate in the game.
Optionally, in order to avoid misoperation on the invitation portal, in response to receiving a trigger operation on the invitation portal (online state control or invitation control), the game application in the first terminal displays an invitation confirmation popup, and the invitation confirmation popup includes an invitation confirmation control. Accordingly, in response to receiving a trigger operation of the invitation confirmation control, the game application in the first terminal sends game invitation information to the social application in the second terminal.
Illustratively, referring to FIG. 3 in combination, player 0 clicks on the "social application online" control 303 corresponding to player 2, then an invitation confirmation pop-up window 304 is displayed on the team room interface, the invitation confirmation pop-up window 304 includes an invitation confirmation control 305, and player 2 is invited to team if player 0 clicks on the invitation confirmation control 305.
Illustratively, referring to fig. 6 in combination, when player 0 clicks on the invitation team control 604 corresponding to player 2, an invitation confirmation window 605 is displayed on the team room interface, and an invitation confirmation control 606 is included in the invitation confirmation window 605, and when player 0 clicks on the invitation confirmation control 606, player 2 is invited to perform team formation.
Optionally, the game invitation information carries at least one of the following information: account information of the first game account, account information of the second game account, account information of a binding account of the second game account and team identification. Wherein the team identification identifies a team in the gaming application and the first gaming account is in the team.
Step 510: the server receives game invitation information sent by a game application program in the first terminal.
The game invitation information is used for inviting the second game account to be in team with the first game account in the game application program, and the game invitation information is sent by the first game account under the condition that the second game account or the binding account of the second game account is in an online state in the login state of the social application program.
Step 512: the server sends the game invitation information to the social application in the second terminal.
After the server receives the game invitation information sent by the game application program in the first terminal, the server correspondingly sends the game invitation information to the social application program in the second terminal.
Step 514: the second terminal displays a first application interface of the social application program, wherein the first application interface comprises game invitation information.
The game invitation information is used for indicating the first game account to invite the second game account to participate in a game with the first game account in the game application program, the game invitation information is sent by the first game account when the second game account or the binding account of the second game account is in an online state in the login state of the social application program, and the first game account is an account logged in the game application program in the first terminal.
Optionally, the second terminal displays a game invitation message in a target session in the social application program, wherein the game invitation message comprises an invitation acceptance control. That is, the game invitation information is displayed in a manner of a game invitation message in the session, and the user corresponding to the second terminal is prompted to receive the game invitation. Optionally, the target session is a session between a first gaming account and a second gaming account; or the target session is a session between the binding account of the first game account and the binding account of the second game account; or, the target session is a system session for conducting game invitation cues.
Illustratively, referring to fig. 7 in combination, the social application of the second terminal registers an account number of player 2, the social application of the second terminal displays a target session 701 between player 0 and player 2, the target session 701 includes a game invite message 702, the game invite message 702 indicates that player 0 is inviting player 2 to enter the game application and participate in the game together, the game invite message 702 includes an immediate open black control 703, and clicking on the immediate open black control 703 indicates that the invitation is accepted.
Optionally, the second terminal displays a game invitation popup on a first application interface of the social application program, wherein the game invitation popup comprises an invitation acceptance control. That is, game invitation information is displayed in the popup window, and the user corresponding to the second terminal is prompted to receive the game invitation.
For example, referring to fig. 8, when the player 2 corresponding to the second terminal browses through any module of the non-private chat dialog box, the game invitation pop-up window 704 is received, and the game invitation pop-up window 704 displays "player 0 invites you to open black", which indicates that player 0 invites player 2 to enter the game application program and participate in the game together, and the game invitation pop-up window 704 includes an immediate forward control 705, and clicking the immediate forward control 705 indicates that the invitation is accepted.
Step 516: in response to receiving the acceptance operation of the game invitation information, the second terminal invokes the running game application.
In a case where the social application in the second terminal receives an accepting operation of the game invitation information, the second terminal invokes the running game application, and the second terminal jumps from the social application to the game application.
Step 518: the second terminal displays a team room interface of the game application program, wherein the team room interface is a user interface corresponding to the team room, and the team room comprises a first game account number and a second game account number.
Optionally, the game invitation information carries a team identifier, and after the second terminal invokes the running game application program, the second game account joins a team corresponding to the team identifier based on the team identifier, and the second terminal correspondingly displays a team room interface corresponding to a team room where the team is located.
Step 520: the game application in the first terminal displays an updated team room interface, wherein the team room comprises a first game account number and a second game account number.
Illustratively, referring to FIG. 3 in combination, in the event that player 2 accepts the game invitation information sent by player 0 within the social application, then a first virtual character 301 controlled by player 0 and a second virtual character 306 controlled by player 2 are displayed on the team room interface, indicating that player 0 and player 2 join the same team in the team room.
In summary, according to the method provided by the embodiment, the online state of the user in the social application program is synchronized to the game application program, and the invitation entrance for inviting the second user is provided for the second user in the online state of the social application program in the game application program, so that the first user in the game application program can send out the game invitation to the second user online in the social application program through the invitation entrance, the invitation process is simple, the man-machine interaction efficiency is improved, and the invited second user can respond to the game invitation in time in real time in the social application program, so that the success rate of the game invitation is improved.
According to the method provided by the embodiment, the online state of other users in the social application program is supported and displayed in the team room interface, so that game invitation is carried out in the team room, and accordingly, the user receiving the game invitation can directly join the team in the team room, and the team invitation efficiency in the game application program is improved.
According to the method provided by the embodiment, the login state of the contact account or the binding account of the contact account in the social application program is displayed in the contact list, the contact account comprises the second game account, and because the contact list generally also carries other account related information of the contact account, the user can conveniently browse the login state of other users in the social application program and determine whether to invite other online users in the social application program to participate in the game based on the comprehensive account related information.
In order to prevent harassment to a user, the user may authorize an invitation in a social application program, and if the user is not authorized, the server does not push the login state of the user in the social application program to other users, thereby restricting the invitation, and does not push the login state of an underage user in the social application program, so that the underage user is protected against the underage player not being able to use the game invitation function.
According to the method provided by the embodiment, when the invitation entrance is triggered, the invitation confirmation popup window is displayed, so that a user can further confirm the invitation in the invitation confirmation popup window, and after confirmation, the game invitation is carried out to other users, and the interference of the misoperation of the user on the invitation entrance to the other users is avoided.
According to the method provided by the embodiment, the online user in the social user program is reminded of the game invitation in the social application program in the form of the game invitation message or the game invitation popup window in the session, so that the invitee of the game invitation is ensured to acquire the invitation, and then the invitation is responded in time.
It is understood that the steps 504, 506, 508 and 520 described above may be implemented separately as one embodiment; the steps 502, 510 and 512 described above may be implemented separately as one embodiment; the steps 514, 516 and 518 described above may be implemented separately as one embodiment.
Based on the scheme in the embodiment shown in fig. 5, fig. 9 shows a method flowchart of a game invitation method related to the embodiment shown in fig. 5.
The computer system corresponding to the embodiment mainly comprises the following computer equipment: game application, social application, and server, wherein the server comprises: dual-end proxy services, presence services, team services, and cloud communications.
The functions of the respective computer devices in the computer system are exemplarily described below.
The social application program is mainly responsible for reporting the login state of the user, receiving the game invitation message, and triggering the game invitation message after receiving the game invitation message to pull up the game application program.
The game application is mainly responsible for pulling the login state of the social application and initiating team game invitations.
The double-end proxy service is mainly responsible for long link establishment between the social application program and a background logic server (online state service and team forming service) and maintains the stability and reliability of the long link, and the instantaneity of reported data is ensured.
The cloud communication is mainly responsible for pushing the game invitation message, and after the double-end proxy service generates team information, a pushing request of the game invitation message is initiated to the cloud communication, and the cloud communication pushes the message to the social application program.
The online state service is mainly responsible for processing and receiving the login state from the double-end proxy service, maintaining the login state and allowing the game application program to inquire the login state of friends.
The team services are primarily responsible for handling team game invitations for game applications and logic processing when team information is created, and package team information is forwarded to the double-ended proxy service.
An exemplary description will be given below of a game invitation method corresponding to the computer system. As shown in fig. 12, the method may include the steps of:
friend online status acquisition flow
In step S91, a second user logs into a social application.
In step S92, the social application synchronizes the login status of the second user at the social application with the double-ended proxy service.
In step S93, the double-ended proxy service reports the login status of the second user in the social application to the presence service.
Illustratively, the second user is online in the login state of the social application, and the online state service maintains the online state.
In step S94, the game application initiates a query request to the presence service requesting to pull the login status of the friends of the first user in the social application.
In step S95, the online status service returns to the game application the login status of the friends of the first user in the social application.
Initiating team formation flow
In step S96, the first user initiates a team game invitation to the second user online in the gaming application.
In step S97, the game application requests a team service in the background logical server to initiate a team game invitation across applications.
In step S98, the team formation service generates team information.
Illustratively, the team information includes: the game account identification corresponding to the first user, the team identification and the game account identification corresponding to the second user.
In step S99, the team formation service forwards team information to the double-ended proxy service.
Sending game invite message and push flow
In step S910, the double-ended proxy service initiates a game invitation message push request to the cloud communication.
Illustratively, the request carries team information.
In step S911, the cloud communication pushes a game invitation message to the social application.
Illustratively, the game invitation message carries team information.
For example, cloud communication encapsulates the game invitation message into a pushable formatted message, which is pushed to the social application.
Second user joining in game flow
In step S912, the second user receives a game invitation message from the first user in the social application.
In step S913, the second user clicks the game invitation message to join the game.
In step S914, the second user enters the game.
Illustratively, the social application pulls up the local gaming application so that the second user enters the game.
In step S915, the second user joins the team.
Illustratively, when the social application program pulls up the game application program, team information in the game invitation message is attached, and after entering the game, the social application program jumps to the corresponding team according to the attached team information.
In summary, according to the method provided by the embodiment, the online state of the user in the social application program is synchronized into the game application program, and the invitation entry is provided for the game account in the online state of the social application program in the game application program, so that the user in the game application program can send out the game invitation to the friends online in the social application program through the invitation entry, the invitation process is simple, and the friends can respond to the game invitation in time due to the fact that the friends are online in the social application program in real time, and the success rate of the game invitation is improved.
It should be noted that, the sequence of the steps of the method provided in the embodiment of the present application may be appropriately adjusted, the steps may also be increased or decreased according to the situation, and any method that is easily conceivable to be changed by those skilled in the art within the technical scope of the present application should be covered within the protection scope of the present application, so that no further description is given.
Fig. 10 is a schematic structural view of a game invitation apparatus according to an exemplary embodiment of the present application. The device runs a game application program, and the game application program is logged in with a first game account. As shown in fig. 10, the apparatus includes:
the display module 1002 is configured to display a second game account or a login state of a binding account of the second game account in a social application, where the second game account is an account that is logged in the game application in a second terminal;
an invitation entry providing module 1004, configured to provide an invitation entry for inviting the second game account in response to the login status being an online status;
an invitation information sending module 1006, configured to send, in response to receiving a trigger operation for the invitation entry, game invitation information to the social application in the second terminal, where the game invitation information is used to invite the second game account to participate in a game in the game application.
In an alternative design, the display module 1002 is configured to:
displaying a team room interface, wherein the team room interface is a user interface corresponding to a team room, the team room comprises the first game account, and the team room interface comprises the second game account or the login state of the binding account of the second game account in the social application program.
In an alternative design, the display module 1002 is configured to:
displaying the team room interface with a contact list, wherein the contact list is used for displaying account related information of contact accounts in the game application program, the account related information comprises login states of the contact accounts or binding accounts of the contact accounts in the social application program, and the contact accounts comprise the second game accounts.
In an alternative design, the display module 1002 is configured to:
and displaying the updated team room interface under the condition that the second game account accepts the invitation, wherein the team room comprises the first game account and the second game account.
In an alternative design, the apparatus further comprises:
the login state request module is used for sending request information to a server, wherein the request information is used for requesting the server to acquire the login state of a contact account in the game application program or a binding account of the contact account in the social application program;
the login state receiving module is used for receiving indication information sent by the server, the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises the second game account.
In an optional design, the indication information is used for indicating a login state of the contact account meeting an indication condition or a binding account of the contact account in the social application program;
the indication condition includes at least one of:
the contact account agrees to display the login state of the contact account in the social application in the game application;
the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program;
the identity of the user corresponding to the contact account accords with the identity condition.
In an alternative design, the invitation portal providing module 1004 may be configured to:
responding to the login state as the online state, providing an online state control corresponding to the second game account, wherein the online state control is used for indicating that the second game account or the binding account of the second game account is in the online state in the login state of the social application program, and the online state control is an invitation entry for inviting the second game account;
or alternatively, the first and second heat exchangers may be,
and responding to the login state being an online state, and providing an invitation control for inviting the second game account.
In an alternative design, the display module 1002 is configured to:
and in response to receiving a triggering operation of the invitation portal, displaying an invitation confirmation popup window, wherein the invitation confirmation popup window comprises an invitation confirmation control.
Fig. 11 is a schematic structural view of a game invitation apparatus according to an exemplary embodiment of the present application. The device runs a game application program and a social application program, and the game application program is logged in with a second game account. As shown in fig. 11, the apparatus includes:
the display module 1102 is configured to display a first application interface of the social application, where the first application interface includes game invitation information, where the game invitation information is used to instruct a first game account to invite the second game account to participate in a game in the game application, the game invitation information is sent by the first game account when the second game account or a binding account of the second game account is in an online state in a login state of the social application, and the first game account is an account logged in the game application in a first terminal;
an application call module 1104 for calling up the game application to run in response to receiving an acceptance operation of the game invitation information;
The display module 1102 is configured to display a second application interface of the game application program.
In an optional design, the display module 1102 is configured to display a team room interface of the game application, where the team room interface is a user interface corresponding to a team room, and the team room includes the first game account number and the second game account number.
In an alternative design, the display module 1102 is configured to:
displaying a game invitation message in a target session in the social application program, wherein the game invitation message comprises an invitation acceptance control;
or alternatively, the first and second heat exchangers may be,
a game invitation pop-up is displayed on the first application interface of the social application, the game invitation pop-up including an invitation acceptance control.
In an alternative design, the target session is a session between the first game account and the second game account; or, the target session is a session between a bound account of the first game account and a bound account of the second game account; or, the target session is a system session for conducting game invitation cues.
Fig. 12 is a schematic structural view of a game invitation apparatus according to an exemplary embodiment of the present application. The device establishes communication connection with a first terminal and a second terminal, wherein the first terminal runs a game application program, the game application program in the first terminal is logged in with a first game account, the second terminal runs the game application program and a social application program, and the game application program in the second terminal is logged in with a second game account. As shown in fig. 12, the apparatus includes:
A login status sending module 1202, configured to send, to the game application in the first terminal, a login status of the second game account or a binding account of the second game account in the social application;
an invitation information receiving module 1204, configured to receive game invitation information sent by the game application in the first terminal, where the game invitation information is used to invite the second game account to participate in a game in the game application, and the game invitation information is sent by the first game account when the second game account or a binding account of the second game account is in an online state in a login state of the social application;
an invitation information sending module 1206 is configured to send the game invitation information to the social application in the second terminal.
In an alternative design, the login status sending module 1202 is configured to:
receiving request information sent by the game application program in the first terminal, wherein the request information is used for requesting the server to acquire a login state of a contact account in the game application program or a binding account of the contact account in the social application program;
And sending indication information to the game application program in the first terminal, wherein the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises the second game account.
In an optional design, the indication information is used for indicating a login state of the contact account meeting an indication condition or a binding account of the contact account in the social application program;
the indication condition includes at least one of:
the contact account agrees to display the login state of the contact account in the social application in the game application;
the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program;
the identity of the user corresponding to the contact account accords with the identity condition.
It should be noted that: the game invitation apparatus provided in the above embodiment is only exemplified by the division of the above functional modules, and in practical application, the above functional allocation may be performed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to perform all or part of the functions described above. In addition, the game invitation apparatus provided in the above embodiment and the game invitation method embodiment belong to the same concept, and the specific implementation process of the game invitation apparatus is detailed in the method embodiment, which is not described herein again.
Embodiments of the present application also provide a computer device comprising: the game invitation method comprises a processor and a memory, wherein at least one instruction, at least one section of program, a code set or an instruction set is stored in the memory, and the at least one instruction, the at least one section of program, the code set or the instruction set is loaded and executed by the processor to realize the game invitation method provided by each method embodiment.
Optionally, the computer device is a terminal. Fig. 13 is a schematic structural diagram of a terminal according to an exemplary embodiment of the present application.
In general, the terminal 1300 includes: a processor 1301, and a memory 1302.
Processor 1301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. Processor 1301 may be implemented in at least one hardware form of DSP (Digital Signal Processing ), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). Processor 1301 may also include a main processor, which is a processor for processing data in an awake state, also called a CPU (Central Processing Unit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, processor 1301 may integrate a GPU (Graphics Processing Unit, image processor) for rendering and rendering of content required to be displayed by the display screen. In some embodiments, the processor 1301 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
Memory 1302 may include one or more computer-readable storage media, which may be non-transitory. Memory 1302 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1302 is used to store at least one instruction for execution by processor 1301 to implement the game invitation method provided by the method embodiments in the present application.
In some embodiments, the terminal 1300 may further optionally include: a peripheral interface 1303 and at least one peripheral. The processor 1301, the memory 1302, and the peripheral interface 1303 may be connected by a bus or signal lines. The respective peripheral devices may be connected to the peripheral device interface 1303 through a bus, a signal line, or a circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1304, a display screen 1305, a camera assembly 1306, audio circuitry 1307, and a power supply 1308.
A peripheral interface 1303 may be used to connect I/O (Input/Output) related at least one peripheral to the processor 1301 and the memory 1302. In some embodiments, processor 1301, memory 1302, and peripheral interface 1303 are integrated on the same chip or circuit board; in some other embodiments, either or both of processor 1301, memory 1302, and peripheral interface 1303 may be implemented on separate chips or circuit boards, which are not limited in this application.
The Radio Frequency circuit 1304 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1304 communicates with a communication network and other communication devices via electromagnetic signals. The radio frequency circuit 1304 converts an electrical signal to an electromagnetic signal for transmission, or converts a received electromagnetic signal to an electrical signal. Optionally, the radio frequency circuit 1304 includes: antenna systems, RF transceivers, one or more amplifiers, tuners, oscillators, digital signal processors, codec chipsets, subscriber identity module cards, and so forth. The radio frequency circuit 1304 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: the world wide web, metropolitan area networks, intranets, generation mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity ) networks. In some embodiments, the radio frequency circuit 1304 may also include NFC (Near Field Communication ) related circuits, which are not limited in this application.
The display screen 1305 is used to display a UI (User Interface, horizontal checkpoint Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display 1305 is a touch display, the display 1305 also has the ability to capture touch signals at or above the surface of the display 1305. The touch signal may be input to the processor 1301 as a control signal for processing. At this point, the display 1305 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display screen 1305 may be one, providing the front panel of the terminal 1300; in other embodiments, the display 1305 may be at least two, disposed on different surfaces of the terminal 1300 or in a folded configuration; in still other embodiments, the display 1305 may be a flexible display disposed on a curved surface or a folded surface of the terminal 1300. Even more, the display screen 1305 may be arranged in a non-rectangular irregular pattern, i.e., a shaped screen. The display screen 1305 may be made of LCD (Liquid Crystal Display ), OLED (Organic Light-Emitting Diode) or other materials.
The camera assembly 1306 is used to capture images or video. Optionally, camera assembly 1306 includes a front camera and a rear camera. Typically, a front camera is disposed on the front panel of the terminal 1300 and a rear camera is disposed on the rear surface of the terminal. In some embodiments, the at least two rear cameras are any one of a main camera, a depth camera, a wide-angle camera and a tele camera, so as to realize that the main camera and the depth camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize a panoramic shooting and Virtual Reality (VR) shooting function or other fusion shooting functions. In some embodiments, camera assembly 1306 may also include a flash. The flash lamp can be a single-color temperature flash lamp or a double-color temperature flash lamp. The dual-color temperature flash lamp refers to a combination of a warm light flash lamp and a cold light flash lamp, and can be used for light compensation under different color temperatures.
The audio circuit 1307 may include a microphone and a speaker. The microphone is used for collecting sound waves of users and environments, converting the sound waves into electric signals, and inputting the electric signals to the processor 1301 for processing, or inputting the electric signals to the radio frequency circuit 1304 for voice communication. For purposes of stereo acquisition or noise reduction, a plurality of microphones may be provided at different portions of the terminal 1300, respectively. The microphone may also be an array microphone or an omni-directional pickup microphone. The speaker is then used to convert electrical signals from the processor 1301 or the radio frequency circuit 1304 into sound waves. The speaker may be a conventional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only the electric signal can be converted into a sound wave audible to humans, but also the electric signal can be converted into a sound wave inaudible to humans for ranging and other purposes. In some embodiments, the audio circuit 1307 may also comprise a headphone jack.
A power supply 1309 is used to power the various components in the terminal 1300. The power supply 1309 may be an alternating current, a direct current, a disposable battery, or a rechargeable battery. When the power supply 1309 comprises a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1300 also includes one or more sensors 1309. The one or more sensors 1309 include, but are not limited to: acceleration sensor 1310, gyroscope sensor 1311, pressure sensor 1312, optical sensor 1313, and proximity sensor 1314.
The acceleration sensor 1310 may detect the magnitudes of accelerations on three coordinate axes of the coordinate system established with the terminal 1300. For example, the acceleration sensor 1310 may be used to detect components of gravitational acceleration in three coordinate axes. Processor 1301 can control touch display screen 1305 to display a landscape screen interface in a landscape view or a portrait view according to the gravitational acceleration signal acquired by acceleration sensor 1310. Acceleration sensor 1310 may also be used for the acquisition of motion data for games or users.
The gyro sensor 1311 may detect a body direction and a rotation angle of the terminal 1300, and the gyro sensor 1311 may collect a 3D motion of the user to the terminal 1300 in cooperation with the acceleration sensor 1310. Processor 1301 can implement the following functions based on data collected by gyro sensor 1311: motion sensing (e.g., changing UI according to a tilting operation by a user), image stabilization at shooting, game control, and inertial navigation.
Pressure sensor 1312 may be disposed on a side frame of terminal 1300 and/or on an underlying layer of touch display 1305. When the pressure sensor 1312 is disposed at a side frame of the terminal 1300, a grip signal of the terminal 1300 by a user may be detected, and the processor 1301 performs left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 1312. When the pressure sensor 1312 is disposed at the lower layer of the touch display screen 1305, the processor 1301 controls the operability control on the UI interface according to the pressure operation of the user on the touch display screen 1305. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
The optical sensor 1313 is used to collect ambient light intensity. In one embodiment, processor 1301 may control the display brightness of touch display screen 1305 based on the intensity of ambient light collected by optical sensor 1313. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1305 is turned up; when the ambient light intensity is low, the display brightness of the touch display screen 1305 is turned down. In another embodiment, processor 1301 may also dynamically adjust the shooting parameters of camera assembly 1306 based on the intensity of ambient light collected by optical sensor 1313.
A proximity sensor 1314, also referred to as a distance sensor, is typically provided on the front panel of the terminal 1300. Proximity sensor 1314 is used to capture the distance between the user and the front of terminal 1300. In one embodiment, when proximity sensor 1314 detects that the distance between the user and the front of terminal 1300 gradually decreases, processor 1301 controls touch display 1305 to switch from the on-screen state to the off-screen state; when the proximity sensor 1314 detects that the distance between the user and the front surface of the terminal 1300 gradually increases, the processor 1301 controls the touch display screen 1305 to switch from the off-screen state to the on-screen state.
Those skilled in the art will appreciate that the structure shown in fig. 13 is not limiting of terminal 1300 and may include more or fewer components than shown, or may combine certain components, or may employ a different arrangement of components.
Fig. 14 shows a schematic structural diagram of a server provided in an embodiment of the present application, which may be used to implement the game invitation method executed by the server provided in the above embodiment. The server 1400 includes a central processing unit (CPU, central Processing unit) 1401, a system Memory 1404 including a random access Memory (RAM, random Access Memory) 1402 and a Read-Only Memory (ROM) 1403, and a system bus 1405 connecting the system Memory 1404 and the central processing unit 1401. The server 1400 also includes a basic Input/Output system (I/O) 1406 that facilitates the transfer of information between the various devices within the computer, and a mass storage device 1407 for storing an operating system 1413, application programs 1414, and other program modules 1415.
The basic input/output system 1406 includes a display 1408 for displaying information and an input device 1409, such as a mouse, keyboard, etc., for a user to input information. Wherein the display 1408 and the input device 1409 are connected to the central processing unit 1401 via an input/output controller 1410 connected to the system bus 1405. The basic input/output system 1406 may also include an input/output controller 1410 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, the input/output controller 1410 also provides output to a display screen, a printer, or other type of output device.
The mass storage device 1407 is connected to the central processing unit 1401 through a mass storage controller (not shown) connected to the system bus 1405. The mass storage device 1407 and its associated computer-readable media provide non-volatile storage for the server 1400. That is, the mass storage device 1407 may include a computer readable medium (not shown) such as a hard disk or CD-ROM (Compact Disc Read-Only Memory) drive.
The computer readable medium may include computer storage media and communication media without loss of generality. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, EPROM (Erasable Programmable Read-Only Memory), EEPROM (Electrically Erasable Programmable Read-Only Memory), flash Memory or other solid state Memory technology, CD-ROM, DVD (Digital Video Disc, high density digital video disc) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will recognize that the computer storage medium is not limited to the one described above. The system memory 1404 and mass storage device 1407 described above may be collectively referred to as memory.
According to various embodiments of the present application, the server 1400 may also operate by a remote computer connected to the network through a network, such as the Internet. I.e., server 1400, may be connected to the network 1412 through a network interface unit 1411 coupled to the system bus 1405, or other types of networks or remote computer systems (not shown) may be coupled to the server using the network interface unit 1411.
The embodiment of the application also provides a computer readable storage medium, at least one program code is stored in the computer readable storage medium, and when the program code is loaded and executed by a processor of a computer device, the game invitation method provided by the above method embodiments is realized.
The present application also provides a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the game invitation method provided by the above-mentioned method embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the above readable storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments is merely illustrative of the present application and is not intended to limit the invention to the particular embodiments shown, but on the contrary, the intention is to cover all modifications, equivalents, alternatives, and alternatives falling within the spirit and principles of the invention.

Claims (14)

1. A game invitation method, the method being executed by a game application in a first terminal, the game application having a first game account logged in, the method comprising:
displaying a team room interface with a contact list according to a login state provided by the transfer of a double-end proxy server, wherein the team room interface is a user interface corresponding to a team room, the team room comprises the first game account, the team room interface comprises a login state of a second game account or a binding account of the second game account in a social application program, the second game account is an account logged in the game application program in a second terminal, the contact list is used for displaying account related information of the contact account in the game application program, the account related information comprises the login state of the contact account or the binding account of the contact account in the social application program, the contact account comprises the second game account, the social application program is a game community service application program corresponding to the game application program, an authorization control is provided in the social application program, and the authorization control is used for indicating whether a server is allowed to provide the second game application in the game application program in the first terminal or not to log in the social application account of the second binding account in the social application program; the double-end proxy server is used for receiving a login state sent by the social application program on the second terminal and indirectly sending the login state to the game application program on the first terminal;
Responding to the login state as an online state, providing a social application online state control corresponding to the second game account, wherein the social application online state control is used for indicating that the second game account or a binding account of the second game account is in an online state in the login state of the social application and the login state of the second game account in the game application is in an off-line state, and the social application online state control is an invitation entry for inviting the second game account;
responsive to receiving a trigger operation for the invitation portal, displaying an invitation confirmation popup, the invitation confirmation popup including an invitation confirmation control;
in response to receiving a triggering operation of the invitation confirmation control, sending game invitation information to the social application program in the second terminal through the double-end proxy server, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program and triggering the second terminal to call and run the game application program; the game invitation information is displayed in a target session in the social application program, wherein the target session is a session between the first game account and the second game account, or the target session is a session between a binding account of the first game account and a binding account of the second game account, or the target session is a system session for performing game invitation prompt; alternatively, the game invitation information is displayed through a game invitation popup of the social application; the game invitation information comprises an invitation acceptance control, and the invitation acceptance control is used for jumping to a team corresponding to the team information according to the team information carried in the game invitation information; the double-ended proxy server is further configured to indirectly receive the game invitation information sent by the game application of the first terminal, and indirectly send the game invitation information to the social application of the second terminal.
2. The method according to claim 1, wherein the method further comprises:
and displaying the updated team room interface under the condition that the second game account accepts the invitation, wherein the team room comprises the first game account and the second game account.
3. The method according to claim 1 or 2, characterized in that the method further comprises:
sending request information to a server, wherein the request information is used for requesting the server to acquire the contact account or the login state of the binding account of the contact account in the social application program;
and receiving indication information sent by the server, wherein the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises the second game account.
4. A method according to claim 3, wherein the indication information is used for indicating a login status of the contact account or a binding account of the contact account satisfying an indication condition in the social application;
the indication condition includes at least one of:
The contact account agrees to display the login state of the contact account in the social application in the game application;
the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program;
the identity of the user corresponding to the contact account accords with the identity condition.
5. The method according to claim 1 or 2, wherein the invitation portal is further provided by:
and responding to the login state being an online state, and providing an invitation control for inviting the second game account.
6. A game invitation method, wherein the method is executed by a second terminal, and the second terminal runs a social application program and is provided with a game application program; the method comprises the following steps:
providing a second game account or a login state of a binding account of the second game account in the social application program to a game application program in a first terminal through a double-end proxy server, wherein the second game account is a game account when the game application program in the second terminal logs in;
receiving game invitation information provided by a game application program in the first terminal through the double-end proxy server, wherein the game invitation information is an invitation confirmation popup window displayed through a trigger operation received by a social application program online state control of the game application program in the first terminal, and the invitation confirmation control on the invitation confirmation popup window receives and triggers the trigger operation to send; the game invitation information is used for indicating a first game account to invite the second game account to participate in a game in the game application program, and the game invitation information is sent when the first game account is in an online state of the second game account or a binding account of the second game account in a login state of the social application program and the second game account is in an offline state of the game application program; the first game account is an account logged in the game application in the first terminal;
Displaying a game invitation message in a target session in the social application program, wherein the game invitation message comprises an invitation acceptance control, the target session is a session between a first game account and the second game account, or the target session is a session between a binding account of the first game account and a binding account of the second game account, or the target session is a system session for performing game invitation prompt; or displaying a game invitation popup window on a first application interface of the social application program, wherein the game invitation popup window comprises an invitation acceptance control; the invitation acceptance control is used for jumping to a team corresponding to the team information according to the team information carried in the game invitation information; the social application program is a game community service application program corresponding to the game application program; an authorization control is provided in the social application program, and the authorization control is used for indicating whether a server is allowed to provide the second game account number or the login state of the binding account number of the second game account number in the social application program for the game application program in the first terminal;
Invoking running the game application in response to receiving an acceptance of the game invitation message;
and displaying a team room interface of the game application program, wherein the team room interface is a user interface corresponding to a team room, and the team room comprises the first game account number and the second game account number.
7. A game invitation method, wherein the method is executed by a double-ended proxy server, the double-ended proxy server establishes communication connection with a first terminal and a second terminal, the first terminal runs a game application program, the game application program in the first terminal logs in with a first game account, the second terminal runs a social application program and installs the game application program, and the social application program is a game community service application program corresponding to the game application program, the method comprises:
sending a second game account or a login state of a binding account of the second game account to the game application in the first terminal, wherein the second game account is a game account when the game application in the second terminal logs in; an authorization control is provided in the social application program, and the authorization control is used for indicating whether the double-end proxy server is allowed to provide the second game account number or the login state of the binding account number of the second game account number in the social application program for the game application program in the first terminal;
Receiving game invitation information sent by the game application program in the first terminal, wherein the game invitation information is sent by the first game account number in a team room interface with a contact list, the team room interface is a user interface corresponding to a team room, the team room comprises the first game account number, and the team room interface comprises a login state of the second game account number or a binding account number of the second game account number in the social application program; the game invitation information is sent by the first game account under the condition that the login state of the second game account or the binding account of the second game account is in an online state and the login state of the second game account is in an offline state; the game invitation information is displayed through an invitation confirmation popup window which is displayed by a trigger operation received through a social application online state control of a game application in the first terminal, and the invitation confirmation control on the invitation confirmation popup window receives the trigger operation to send;
sending the game invitation information to the social application program in the second terminal, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program and triggering the second terminal to call and run the game application program; the game invitation information is displayed in a target session in the social application program, wherein the target session is a session between the first game account and the second game account, or the target session is a session between a binding account of the first game account and a binding account of the second game account, or the target session is a system session for performing game invitation prompt; alternatively, the game invitation information is displayed through a game invitation popup of the social application; the game invitation information comprises an invitation acceptance control, and the invitation acceptance control is used for jumping to a team corresponding to the team information according to the team information carried in the game invitation information.
8. The method of claim 7, wherein the sending the second game account or the binding account of the second game account to the game application in the first terminal includes:
receiving request information sent by the game application program in the first terminal, wherein the request information is used for requesting the double-end proxy server to acquire a login state of a contact account in the game application program or a binding account of the contact account in the social application program;
and sending indication information to the game application program in the first terminal, wherein the indication information is used for indicating the login state of the contact account or the binding account of the contact account in the social application program, and the contact account comprises the second game account.
9. The method according to claim 8, wherein the indication information is used for indicating a login state of the contact account or a binding account of the contact account satisfying an indication condition in the social application;
the indication condition includes at least one of:
The contact account agrees to display the login state of the contact account in the social application in the game application;
the binding account of the contact account agrees to display the login state of the contact account in the social application program in the game application program;
the identity of the user corresponding to the contact account accords with the identity condition.
10. A game invitation apparatus, the apparatus having a game application running, the game application having a first game account number registered therewith, the apparatus comprising:
the display module is used for displaying a team room interface with a contact list according to a login state provided by the transfer of the double-end proxy server, wherein the team room interface is a user interface corresponding to a team room, the team room comprises the first game account, the team room interface comprises a second game account or a binding account of the second game account in a login state of a social application program, the second game account is an account logged in the game application program in a second terminal, the contact list is used for displaying account related information of the contact account in the game application program, the account related information comprises the login state of the contact account or the binding account of the contact account in the social application program, the contact account comprises the second game account, the social application program is a community service application program corresponding to the game application program, and the social application program is provided with an authorization game control used for indicating whether the server is allowed to provide the second game account or the binding account of the second game application program in the first terminal; the double-end proxy server is used for receiving a login state sent by the social application program on the second terminal and indirectly sending the login state to the game application program on the first terminal;
The invitation entry providing module is configured to provide a social application online state control corresponding to the second game account in response to the login state being an online state, where the social application online state control is used to indicate that the second game account or a binding account of the second game account is in an online state in the login state of the social application and the second game account is in a non-online state in the login state of the game application, and the social application online state control is an invitation entry for inviting the second game account;
the display module is further used for responding to the triggering operation of the invitation entrance, displaying an invitation confirmation popup window, wherein the invitation confirmation popup window comprises an invitation confirmation control;
the invitation information sending module is used for responding to the receiving of the triggering operation of the invitation confirmation control, sending game invitation information to the social application program in the second terminal through the double-end proxy server, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program and triggering the second terminal to call and run the game application program; the game invitation information is displayed in a target session in the social application program, wherein the target session is a session between the first game account and the second game account, or the target session is a session between a binding account of the first game account and a binding account of the second game account, or the target session is a system session for performing game invitation prompt; alternatively, the game invitation information is displayed through a game invitation popup of the social application; the game invitation information comprises an invitation acceptance control, and the invitation acceptance control is used for jumping to a team corresponding to the team information according to the team information carried in the game invitation information; the double-ended proxy server is further configured to indirectly receive the game invitation information sent by the game application of the first terminal, and indirectly send the game invitation information to the social application of the second terminal.
11. A game invitation apparatus having a game application and a social application running, the game application having a second game account logged in, the apparatus comprising:
the sending module is used for providing a second game account or a login state of a binding account of the second game account for a game application program in the first terminal through the double-end proxy server, wherein the second game account is a game account when the game application program in the second terminal logs in;
the receiving module is used for receiving game invitation information provided by a game application program in the first terminal through the double-end proxy server, wherein the game invitation information is an invitation confirmation popup window displayed through a triggering operation received by a social application program on-line state control of the game application program in the first terminal, and the invitation confirmation control on the invitation confirmation popup window receives and triggers the triggering operation to send; the game invitation information is used for indicating a first game account to invite the second game account to participate in a game in the game application program, and the game invitation information is sent when the first game account is in an online state of the second game account or a binding account of the second game account in a login state of the social application program and the second game account is in an offline state of the game application program; the first game account is an account logged in the game application in the first terminal;
A display module, configured to display a game invitation message in a target session in the social application, where the game invitation message includes an invitation acceptance control, and the target session is a session between a first game account and the second game account, or the target session is a session between a bound account of the first game account and a bound account of the second game account, or the target session is a system session for performing a game invitation prompt; or displaying a game invitation popup window on a first application interface of the social application program, wherein the game invitation popup window comprises an invitation acceptance control; the invitation acceptance control is used for jumping to a team corresponding to the team information according to the team information carried in the game invitation information; the social application program is a game community service application program corresponding to the game application program; an authorization control is provided in the social application program, and the authorization control is used for indicating whether a server is allowed to provide the second game account number or the login state of the binding account number of the second game account number in the social application program for the game application program in the first terminal;
An application program calling module, configured to call up to run the game application program in response to receiving an acceptance operation of the game invitation message;
the display module is used for displaying a team room interface of the game application program, wherein the team room interface is a user interface corresponding to a team room, and the team room comprises the first game account number and the second game account number.
12. A game invitation apparatus, wherein the apparatus establishes a communication connection with a first terminal and a second terminal, the first terminal runs a game application, the game application in the first terminal logs in with a first game account, the second terminal runs a social application and installs the game application, the social application is a game community service application corresponding to the game application, the apparatus is obtained based on a double-ended proxy server, the apparatus comprises:
the login state sending module is used for sending a second game account or a login state of a binding account of the second game account in the social application program to the game application program in the first terminal, wherein the second game account is a game account when the game application program in the second terminal logs in; an authorization control is provided in the social application program, and the authorization control is used for indicating whether the double-end proxy server is allowed to provide the second game account number or the login state of the binding account number of the second game account number in the social application program for the game application program in the first terminal;
The invitation information receiving module is used for receiving game invitation information sent by the game application program in the first terminal, wherein the game invitation information is sent by the first game account number in a team room interface with a contact list, the team room interface is a user interface corresponding to a team room, the team room comprises the first game account number, and the team room interface comprises the second game account number or a login state of a binding account number of the second game account number in the social application program; the game invitation information is sent by the first game account under the condition that the login state of the second game account or the binding account of the second game account is in an online state and the login state of the second game account is in an offline state; the game invitation information is displayed through an invitation confirmation popup window which is displayed by a trigger operation received through a social application online state control of a game application in the first terminal, and the invitation confirmation control on the invitation confirmation popup window receives the trigger operation to send;
the invitation information sending module is used for sending the game invitation information to the social application program in the second terminal, wherein the game invitation information is used for inviting the second game account to participate in a game in the game application program and triggering the second terminal to call and run the game application program; the game invitation information is displayed in a target session in the social application program, wherein the target session is a session between the first game account and the second game account, or the target session is a session between a binding account of the first game account and a binding account of the second game account, or the target session is a system session for performing game invitation prompt; alternatively, the game invitation information is displayed through a game invitation popup of the social application; the game invitation information comprises an invitation acceptance control, and the invitation acceptance control is used for jumping to a team corresponding to the team information according to the team information carried in the game invitation information.
13. A computer device comprising a processor and a memory, wherein the memory has stored therein at least one program that is loaded and executed by the processor to implement the game invitation method of any one of claims 1 to 9.
14. A computer readable storage medium having stored therein at least one program loaded and executed by a processor to implement the game invitation method of any one of claims 1 to 9.
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