CN113171613B - Team-forming and game-checking method, device, equipment and storage medium - Google Patents

Team-forming and game-checking method, device, equipment and storage medium Download PDF

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Publication number
CN113171613B
CN113171613B CN202110587702.4A CN202110587702A CN113171613B CN 113171613 B CN113171613 B CN 113171613B CN 202110587702 A CN202110587702 A CN 202110587702A CN 113171613 B CN113171613 B CN 113171613B
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China
Prior art keywords
team
room
interface
user account
information
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CN113171613A (en
Inventor
郑舒远
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application discloses a team-based and office-based method, a team-based and office-based device, equipment and a storage medium, and belongs to the field of application programs supporting virtual environments. The method comprises the following steps: displaying a first user interface of a first application program and a team formation tool, wherein the team formation tool is used for indicating that a first user account is added into a team formation room; responding to the interface switching operation, switching and displaying the first user interface as a second user interface and keeping displaying the team forming tool; and responding to the starting of the game-playing operation triggered based on the team-forming tool, invoking and running a second application program and displaying a game-playing room interface in the second application program, wherein account information of at least one game-playing user account is displayed in the game-playing room interface, and the game-playing user account is a user account corresponding to the user account in the team-forming room in the second application program. When the user interface is switched and displayed, the team is paired in the second application program through the team pairing tool, the operation steps of the team is simplified, and the user experience is improved.

Description

Team-forming and game-checking method, device, equipment and storage medium
Technical Field
The present application relates to the field of applications supporting virtual environments, and in particular, to a method, an apparatus, a device, and a storage medium for team-based game.
Background
A Multiplayer Online Battle Arena (MOBA) game, which can support a plurality of user teams to play a game.
The game social application can support team formation among different users, and team game play is conducted in the game application based on the formed teams. The game social application supports users creating chat rooms and users can enter the created chat rooms. Users in a chat room can create team rooms in the room, and users in the chat room can join the created team rooms. Users belonging to the same team room can call up the game application program through the user interfaces corresponding to the team rooms, at the moment, the game application program can create game matching rooms for the users belonging to the same team room in the game social application program, and the users belonging to the same team room are added into the same game matching room, so that team matching in the game application program is achieved through the game social application program.
However, when the user uses the game social application, the user needs to switch to display different user interfaces to browse different information, and the chat room may be exited during the switching process, so that the team room is exited. When the user needs to form a team for game, more operations need to be executed to return to the user interface corresponding to the team room to call up the game application program, and the operations in the process are more complicated.
Disclosure of Invention
The application provides a team-forming and office-checking method, a team-forming and office-checking device, team-forming and office-checking equipment and a storage medium, which can simplify the operation steps of team-forming and office-checking. The technical scheme is as follows:
according to an aspect of the present application, there is provided a team game method, the method comprising:
displaying a first user interface of a first application program and a team forming tool, wherein the team forming tool is used for indicating that a first user account is added into a team forming room, the team forming tool is displayed on the first user interface in a floating mode, and the first user account is logged in the first application program;
responding to an interface switching operation, switching and displaying the first user interface as a second user interface and keeping displaying the team tool, wherein the second user interface and the first user interface are different user interfaces in the first application program;
and responding to a starting game-matching operation triggered based on the team-forming tool, starting to run a second application program and displaying a game-matching room interface in the second application program, wherein account information of at least one game-matching user account is displayed in the game-matching room interface, and the game-matching user account is a user account corresponding to the user account in the team-forming room in the second application program.
According to another aspect of the present application, there is provided a team game apparatus, the apparatus comprising:
the display module is used for displaying a first user interface of a first application program and a team forming tool, the team forming tool is used for indicating that a first user account is added into a team forming room, the team forming tool is displayed on the first user interface in a floating mode, and the first user account is logged in the first application program;
the display module is further configured to switch and display the first user interface as a second user interface in response to an interface switching operation, and keep displaying the team formation tool, where the second user interface and the first user interface are different user interfaces in the first application;
and the calling module is used for calling and running a second application program and displaying a game room interface in the second application program in response to a game starting operation triggered based on the team organizing tool, wherein account information of at least one game user account is displayed in the game room interface, and the game user account is a user account corresponding to the user account in the team organizing room in the second application program.
In an alternative design, the display module is configured to:
responding to team creation operation, displaying a team information floating layer on the first user interface, wherein the team information floating layer is used for displaying account information of user accounts added into the team room, and the display area of the team information floating layer is larger than that of the team tool;
and hiding the team information floating layer and displaying the team forming tool in response to the abbreviating display operation.
In an alternative design, the display module is configured to:
in response to a triggering operation on a team creation control, displaying the team information floating layer on the first user interface;
the team creating control is located in at least one of a first personal information interface of the first user account, a second personal information interface of the second user account and the first user interface, the first personal information interface is displayed based on a first consulting operation in the first user interface, and the second personal information interface is displayed based on a second consulting operation in the first user interface.
In an optional design, the first user interface is a first room interface, the first room interface is a user interface corresponding to a first chat room where the first user account is located, the second user interface is a non-room interface or a second room interface, and the second room interface is a user interface corresponding to a second chat room where the first user account is located.
In an optional design, the display module is configured to send a chat message in response to a user account in the team room, and display the chat message in the team information floating layer.
In an optional design, a starting game control is displayed in the team information floating layer; the display module is used for:
displaying the team information floating layer on the second user interface in response to a detailed display operation on the team organizing tool;
and the calling module is used for calling and running the second application program and displaying the game room interface in response to the triggering operation on the game starting control.
In an alternative design, the display module is configured to:
responding to the team creating operation, displaying a team setting floating layer on the first user interface, wherein a mode option and a grade option are displayed in the team setting floating layer, the mode option is used for indicating a game playing mode corresponding to the game playing room interface in the second application program, and the grade option is used for indicating the grade requirement of a user account joining the team room;
displaying the team information floating layer on the first user interface in response to a confirmation operation in the team setting floating layer.
In an alternative design, the display module is configured to display at least one of the match mode, the current number of people in the team room, and a voice communication control in the team tool.
In an alternative design, the apparatus further comprises:
a sending module, configured to send a team creation request to a server in response to the team creation operation;
the display module is configured to receive a creation success message sent by the server, and display the team information floating layer on the first user interface, where the creation success message is sent by the server when the first user account meets a creation condition, and the creation condition includes an account level condition.
In an alternative design, the sending module is configured to:
sending a team invitation to a server in response to a triggering operation on a team creation control in the second personal information interface, wherein the team invitation is used for inviting the second user account to join the team room;
the display module is configured to receive a group joining message of the second user account sent by the server, and display account information of the second user account in the group information floating layer, where the group joining message of the second user account is sent by the server when the group invitation is accepted by the second user account.
In an optional design, an invitation control is displayed in the team information floating layer; the sending module is configured to:
responding to the triggering operation on the invitation control, and sending an invitation sharing message to a server, wherein the invitation sharing message is used for inviting an invited user account to join the team room;
the display module is configured to receive a group joining message sent by the server, and display account information of an invited user account in the group joining message in the team information floating layer, where the group joining message is sent by the server when the invited user account accepts to join the group room through the invitation sharing message.
In an alternative design, the display module is configured to:
and in response to receiving the matching completion information sent by the second application program, displaying the matching completion information in the team information floating layer, wherein the matching completion information is information of matching completed through a matching room corresponding to the matching room interface.
According to another aspect of the present application, there is provided a computer device comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions, which is loaded and executed by the processor to implement a team game method as described above.
According to another aspect of the present application, there is provided a computer readable storage medium having stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by a processor to implement a team alignment method as described above.
According to another aspect of the application, a computer program product or computer program is provided, comprising computer instructions stored in a computer readable storage medium. The computer instructions are read by a processor of a computer device from a computer-readable storage medium, and the computer instructions are executed by the processor to cause the computer device to perform the team game method provided in the various alternative implementations of the above aspects.
The beneficial effect that technical scheme that this application provided brought includes at least:
after the user account is added into the team room, the team tool can be kept displayed in the process of switching and displaying different user interfaces, namely the user account is always in the team room. And moreover, the second application program can be quickly started through the team tool, and the game room corresponding to the team room in the second application program is added, so that team game is realized. In the process, the user does not need to switch to the user interface corresponding to the team room, the operation steps of team-to-office operation are simplified, and the user experience is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a block diagram of a computer system provided in an exemplary embodiment of the present application;
FIG. 2 is a schematic diagram of a process for establishing a team of offices provided in an exemplary embodiment of the present application;
FIG. 3 is a flow chart diagram illustrating a team-to-bureau method provided by an exemplary embodiment of the present application;
FIG. 4 is a schematic diagram of a team tool provided by an exemplary embodiment of the present application;
FIG. 5 is a schematic flow chart diagram illustrating a team-to-team game method according to another exemplary embodiment of the present application;
FIG. 6 is a diagram of a team information floating layer provided by an exemplary embodiment of the present application;
FIG. 7 is a diagram illustrating session information for a second user account provided by an exemplary embodiment of the present application;
FIG. 8 is a schematic illustration of a team-setting floating layer provided by an exemplary embodiment of the present application;
FIG. 9 is a diagram illustrating a process for a second user account joining a team room as provided by an exemplary embodiment of the present application;
FIG. 10 is a schematic diagram of the relationship of a team room and a team room provided by an exemplary embodiment of the present application;
FIG. 11 is a schematic illustration of session completion information provided by an exemplary embodiment of the present application;
FIG. 12 is a diagram illustrating a process for a first user and a second user performing a team-on-hand transaction provided by an exemplary embodiment of the present application;
FIG. 13 is a block diagram of a team alignment apparatus according to an exemplary embodiment of the present application;
FIG. 14 is a schematic diagram of a team alignment apparatus according to another exemplary embodiment of the present application;
fig. 15 is a schematic structural diagram of a terminal according to an exemplary embodiment of the present application.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and together with the description, serve to explain the principles of the application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, terms referred to in the embodiments of the present application are described:
room: is a logical object for determining the team relationship and/or the deal relationship of the user accounts. Illustratively, the room has a room identification, and the user accounts located in the room have the same room identification. For example, the rooms may be divided into different teams, and the user accounts belonging to the same team in the same room correspond to the same room identifier and team identifier. Illustratively, the room includes at least one team seat, and after the user account enters the room, information of the user account, such as a head portrait, a nickname, etc., is displayed on a certain team seat.
User interface UI (user interface) controls: refers to any visual control or element that can be seen on the user interface of the application, such as a picture, an input box, a text box, a button, a label, etc., wherein some UI controls may send a request to create the team to the server in response to a user action, such as the user clicking on the team creation control.
Multiplayer Online Battle sports (MOBA) game: in the virtual environment, different virtual teams belonging to at least two enemy camps respectively occupy respective map areas, and the competition is carried out by taking a certain winning condition as a target. Such winning conditions include, but are not limited to: the method comprises the following steps of occupying site points or destroying enemy battle site points, killing virtual characters of enemy battle, ensuring survival of the enemy battle in a specified scene and moment, seizing certain resources, and comparing and exceeding the other party in the specified moment. The tactical competitions can be carried out by taking a game as a unit, and the map of each tactical competition can be the same or different. Each virtual team includes one or more virtual roles, such as 1, 2, 3, or 5.
Virtual environment: is a virtual environment that is displayed (or provided) when an application is run on the terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional environment, or a pure fictional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in this embodiment of the present application.
Virtual roles: refers to at least one movable object in a virtual environment that is controlled by a user. The virtual character may be a virtual character, a virtual animal, an animation character, or the like. Optionally, the virtual character is a three-dimensional volumetric model created based on animated skeletal techniques. Each virtual character has its own shape and volume in the virtual environment, occupying a portion of the space in the virtual environment.
Fig. 1 is a block diagram of a computer system provided in an exemplary embodiment of the present application, where the computer system 100 includes: a first terminal 110, a second terminal 120, a first server 130, and a second server 140.
The first terminal 110 has two applications installed and running: the system comprises a first application program and a second application program, wherein the first application program is an application program with a team forming function, and the second application program is an application program with a team forming function and a competitive game-play function. For example, the second application supports a virtual environment, and may specifically be any one of a First-Person Shooting (FPS) Game, a Third-Person Shooting (TPS) Game, a MOBA Game, a tactical competition Game, and a strategic Game (SLG). The first terminal 110 is a terminal used by the first user 111, and the first user 111 uses the first terminal 110 to control a virtual character located in the virtual environment in the second application program to perform an activity, where the virtual character may be referred to as a virtual character of the first user 111. Activities of the virtual character include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing. Illustratively, the avatar is an avatar, such as a simulated persona or an animated persona.
The second terminal 120 has two applications installed and running: the system comprises a first application program and a second application program, wherein the first application program is an application program with a team forming function, and the second application program is an application program with a team forming function and a competitive game-play function. For example, the second application supports a virtual environment, which may be any one of an FPS game, a TPS game, an MOBA game, a tactical sports game, and an SLG. The second terminal 120 is a terminal used by the second user 121, and the second user 121 uses the second terminal 120 to control a virtual character located in the virtual environment in the second application program to perform an activity, where the virtual character may be referred to as a virtual character of the second user 121. Activities of the virtual character include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing. Illustratively, the avatar is an avatar, such as a simulated persona or an animated persona.
Alternatively, the applications installed on the first terminal 110 and the second terminal 130 are the same, or the applications installed on the two terminals are the same type of application of different control system platforms. The first terminal 110 may generally refer to one of a plurality of terminals, and the second terminal 130 may generally refer to one of a plurality of terminals, and this embodiment is only illustrated by the first terminal 110 and the second terminal 130. The device types of the first terminal 110 and the second terminal 130 are the same or different, and include: at least one of a smartphone, a tablet, an e-book reader, an MP3 player, an MP4 player, a laptop portable computer, and a desktop computer. The following embodiments are illustrated with the terminal comprising a smartphone.
Those skilled in the art will appreciate that the number of terminals described above may be greater or fewer. For example, the number of the terminals may be only one, or several tens or hundreds of the terminals, or more. The number of terminals and the type of the device are not limited in the embodiments of the present application.
The first terminal 110 and the second terminal 120 are connected to the first server 130 and the second server 140 through a wireless network or a wired network, respectively.
The first server 130 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The first server 130 is a server corresponding to the first application program and is configured to provide a background service for the first application program with the team formation function. Optionally, the first server 130 undertakes primary computational work and the terminal undertakes secondary computational work; or, the first server 130 undertakes the secondary computing work, and the terminal undertakes the primary computing work; or, the first server 130 and the terminal perform cooperative computing by using a distributed computing architecture.
The second server 140 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The second server 140 is configured to provide background services for a second application having a team formation function and a competitive game exchange function. Optionally, the second server 140 undertakes primary computational work and the terminal undertakes secondary computational work; or, the second server 140 undertakes the secondary computing work, and the terminal undertakes the primary computing work; or, the second server 140 and the terminal perform cooperative computing by using a distributed computing architecture.
Optionally, the terminal and the server are both computer devices.
In one illustrative example, the second server 140 includes a processor 141, a user account database 142, a combat services module 143, and a user-oriented Input/Output Interface (I/O Interface) 144. The processor 141 is configured to load an instruction stored in the second server 140, and process data in the user account database 142 and the combat service module 143; the user account database 142 is used for storing data of user accounts used by the first terminal 110 and the other terminals 330, such as head images of the user accounts, nicknames of the user accounts, fighting capacity indexes of the user accounts, and service areas where the user accounts are located; the fight service module 143 is used for providing a plurality of fight rooms for the user to fight; the user-facing I/O interface 144 is used to establish communication with the first terminal 110 and the second terminal 120 through a wireless network or a wired network to exchange data.
Fig. 2 is a schematic diagram of a process for establishing a local team according to an exemplary embodiment of the present application. As shown in fig. 2, the first application displays a room interface 201 of a chat room in which the first user account is located, where the first user account is an account for logging in the first application. The room interface 201 can provide text chat, voice chat, microphone, present, etc.
When the first application receives a trigger operation on the first team creation control 2011 in the room interface 201, or receives a trigger operation on the second team creation control 2021 in the personal information interface 202 for the second user account, or receives a trigger operation on the third team creation control 2031 in the personal information interface 203 for the first user account, the first application establishes a team room for the first user account and displays the team information floating layer 204 on the room interface 201. Wherein the personal information interface 203 of the first user account is displayed based on a first reference operation on the first user account displayed in the room interface 201, and the personal information interface 202 of the second user account is displayed based on a second reference operation on the second user account displayed in the room interface 201. And, when the team room is established through the personal information interface 202 of the second user account, the first application program also sends a team invitation for inviting the second user account to join the team room to the application program logged in by the second user account through the server. The team information floating layer 204 displays account information of the user account added to the team room, office information of the user account added to the team room, controls for controlling the display state of the team information floating layer 204, and controls for using the instant messaging function (text chat, voice chat, gift presentation) provided by the team information floating layer 204. Through the team invitation control in the team information floating layer 204, the first application program can also send an invitation sharing message to the server to invite other user accounts to join the team room. The team room and chat room are independent.
When the first application receives a touch operation for the stow control 2041 in the team information floating layer 204, the team information floating layer 204 is hidden and the team formation tool 205 is displayed on the room interface 201. The team tool 205 is used to indicate that the first user account is in the team room, and the team tool 205 displays the pattern of the deal and the current number of people in the team room. And when the first application program switches to display different user interfaces, the team forming tool 205 is always displayed on the currently displayed user interface until the first user account exits the team forming room. Further, the first application program can also switch the display of the team tool 205 as the team information floating layer 204 by the detailed display operation on the team tool 205.
When the first application receives a trigger operation on the start-match control 2042 displayed in the team information floating layer 204, the second application is invoked and run, and the first user account and the team identification of the team room are sent to the second application. And the first user account is added into the corresponding game room of the team room in the second application program. Other user accounts of the team room added in the first user account can also invoke the second application program through the logged-in first application program to enter the corresponding game room of the team room in the second application program. The first user account can be used to log into the second application. The second application can be a MOBA game.
After the first user account is added into the team room, the team tool can be kept displayed in the process of switching and displaying different user interfaces, namely the first user account is always in the team room. And moreover, the second application program can be quickly started through the team tool, and the game room corresponding to the team room in the second application program is added, so that team game is realized. In the process, the user does not need to switch to the user interface corresponding to the team room, the operation steps of team-to-office operation are simplified, and the user experience is improved.
Fig. 3 is a flowchart illustrating a team game method according to an exemplary embodiment of the present application. The method may be used for any terminal in a system as shown in fig. 1. As shown in fig. 3, the method includes:
step 302: a first user interface of a first application is displayed along with a team tool for indicating that a first user account has joined a team room.
The first application can be a game social application, such as an application supporting room creation and team creation, and can also support functions of instant messaging, live broadcasting, microphone connecting, friend adding and the like. A first user account is logged in the first application program. The first user interface is any user interface in the first application.
After the first user account creates the team room, the first application can display the team tool. The team tool is hovered displayed on the first user interface, and the team tool can be displayed in the form of a floating window. Illustratively, with continued reference to FIG. 2, a team tool 202 is displayed in the form of a banner at the bottom of the room interface 201. Optionally, the first application program can provide a plurality of display modes of the team tool, including a display area, a display position and displayed content, the first user account can select the display mode of the team tool, and the display mode supports binding with a user account logged in the first application program. Optionally, at least one of a game mode, a current number of people in the team room, and a voice communication control is displayed in the team tool. The match mode can include a three-player ranking game, a five-player ranking game, a three-player match game, a five-player match game, and the like. The team room has a population limit and a rating limit that can limit the minimum rating of user accounts that join the team room. The level is the level of the user account in the first application. It is also possible to rank the user account in a second application, such as a slot. The second Application is an Application supporting team-to-bureau, and the first Application and the second Application can communicate through an Application Programming Interface (API).
Illustratively, FIG. 4 is a schematic diagram of a team tool provided by an exemplary embodiment of the present application. As shown in fig. 4, the first application displays a first user interface 401, where the first user interface 401 is a user interface corresponding to a chat room where the first user account is located. When the first user account joins the team room, the first application displays the team tool 402 in the lower left corner of the first user interface 401. The team tool 402 is displayed in a circle and can be displayed with the transparency set by the first application. Shown in team tool 402 are controls for the team mode, turning on the microphone, turning on the voice, and exiting the team room.
Step 304: and in response to the interface switching operation, switching and displaying the first user interface as a second user interface and keeping displaying the team formation tool.
The second user interface is a different user interface in the first application than the first user interface. For example, the first user interface is a first room interface and the second user interface is a non-room interface or a second room interface. The first room interface is a user interface corresponding to a first chat room where the first user account is located, the non-room interface is a user interface capable of indicating that the first user account exits the first chat room, and the second room interface is a user interface corresponding to a second chat room where the first user account is located. Optionally, the first application keeps displaying the team organizing tool, that is, in the process of switching to display different user interfaces by the first application, the team organizing tool is always displayed in the same position in the screen of the terminal where the first application is located, and the display content and the display area are unchanged. The first application keeps displaying the team tool, i.e. the first user account is always in the team room.
Step 306: and in response to the starting game-playing operation triggered based on the team-forming tool, invoking to run the second application program and displaying a game-playing room interface in the second application program.
The second application is an application that supports team play, such as a MOBA game. The account information of at least one office user account is displayed in the office room interface, and the office user account is a user account corresponding to the user account in the team room in the second application program. The account information includes nicknames and head images. The game room interface is a user interface corresponding to the game room. The second application program can determine the opposite room corresponding to the team room according to the team identification of the team room sent by the first application program, and then the second application program can enable the user accounts in the same team room to enter the same opposite room. And the user accounts in the same game room belong to the same team when the game is performed through the second application program. And the user accounts in the same team room are enabled to carry out team game checking in the second application program.
The first user account is capable of logging into the second application. Optionally, the first user account is registered in the second application, and the server of the first application can acquire the user account registered in the server of the second application, so as to log in the user account registered in the second application in the first application. And the server of the first application program can also acquire the game information of the user account, including the battle performance, the grade, the role name, the commonly used role and the like, so as to display the game information in the first application program. Or the first user account is registered in the first application program, the server of the first application program can bind the first user account with a user account established in the server of the second application program, and the server of the second application program can log in the user account bound with the first user account in the second application program according to the first user account. Alternatively, the first user account is registered in a third application, which can be a social application. The first user account is capable of logging in to the first application and the second application. Optionally, the same user account may correspond to multiple virtual roles in the second application program, and when the first user account logs in the first application program, one of the roles may be selected as the currently used primary role. And the first application is also capable of supporting switching of the primary role.
In summary, according to the method provided in this embodiment, after the user account is added to the team room, the team tool can be kept displayed in the process of switching to display different user interfaces, that is, the user account is always in the team room. And moreover, the second application program can be quickly started through the team tool, and the game room corresponding to the team room in the second application program is added, so that team game is realized. In the process, the user does not need to switch to the user interface corresponding to the team room, the operation steps of team-to-office operation are simplified, and the user experience is improved.
Fig. 5 is a flowchart illustrating a team game method according to another exemplary embodiment of the present application. The method may be used for any terminal in a system as shown in fig. 1. As shown in fig. 5, the method includes:
step 502: a first user interface of a first application is displayed.
The first application can be a game social application in which a first user account is logged. The first user interface is any user interface in the first application program, for example, the first user interface is a first room interface, and the first room interface is a user interface corresponding to a first chat room where the first user account is located.
Step 504: in response to a team creation operation, a team information floating layer is displayed on the first user interface.
The team information floating layer is used for displaying user accounts joining the team room. The team information floating layer is displayed on the first user interface in a floating mode and occupies part of the display area on the first user interface. For example, the first user interface is displayed full screen and the team information is displayed floating half screen. The display area occupied by the team information floating layer can be set by the first application. The team information floating layer is used for displaying account information of user accounts added into the team room, and the user accounts corresponding to the account information displayed in the team information floating layer belong to the same team room (also called team, motorcade and blackout motorcade). The account information includes account name, nickname and head portrait. When the first user account establishes a team room through team establishing operation, the team information floating layer displayed by the first application program displays the account information of the first user account. And when the second user account number is added into the team room, the account number information of the second user account number is also displayed in the team information floating layer. The team information floating layer can support text chatting, voice chatting, gift giving, wheat connecting and the like among user accounts joining a team room. It should be noted that, the user account in the team room is established, which can become the captain of the team room, and the captain can kick the user account in the team room out of the team room and invite other user accounts to join the team room. The user account of the non-captain in the room of the team can invite other user accounts to join the room of the team, and send a starting-up game prompt to the captain in the room of the team.
Optionally. The first user interface is a first room interface, and the team room is established in a first chat room where the first user account is located. One or more team rooms can exist in different chat rooms in the first application. But the team room and the chat room do not have a binding relationship, namely the first user account exits the chat room and does not exit the joined team room. A chat room is a room that supports instant messaging.
Illustratively, fig. 6 is a schematic diagram of a team information floating layer provided in an exemplary embodiment of the present application. As shown in fig. 6, upon receiving the team creation operation for the first user account, the first application may display a team information floating layer 602 on the first user interface 601. The team information floating layer is displayed with a full screen control 603, an exit control 604 and a retract control 605. The full screen control 603 is used for displaying the team information floating layer in full screen, the quit control 604 is used for quitting the team room (the team information floating layer is not displayed when the team room quits), and the packing control 605 is used for packing up the team information floating layer 602. A team seating area 606 is also displayed in the team information floating layer 602, and a user account number for joining the team room is displayed in the team seating area 606. When a chat message 607 is sent by a user account in a team room, the chat message 607 is displayed in the team information floating layer 602. The team information floating layer 602 also displays commonly used words, and a touch operation on the commonly used words can transmit character information in the commonly used words. The commonly used phrases are provided by the first application program and support customization by a user account logged into the first application program. The team information floating layer 602 also displays controls for voice chat, gift presentation, and invoking a second application for game-play. The second application is an application that supports team-to-game, such as a MOBA game.
Optionally, the first application is further capable of displaying the deal information of the user accounts in the team room in the team information floating layer. For example, when a touch operation for account information of a user account displayed in the team information floating layer is received, the first application program displays the game information of the user account corresponding to the touch operation. Illustratively, fig. 7 is a schematic diagram of the session information of the second user account provided in an exemplary embodiment of the present application. As shown in fig. 7, when the first application program receives a touch operation for account information of the second user account displayed in the team information floating layer 702 in the first user interface 701, deal information 703 of the second user account is displayed in the team information floating layer 702. Including the common virtual role of the second user account, the game number, the game winning rate, the best game number and the recent game information. The server of the first application program can inquire the game-playing information corresponding to the second user account in the server of the second application program through the API so as to display the game-playing information.
Optionally, the team creation operation can be triggered by a team creation control:
in response to a trigger operation on the team creation control, the first application may display a team information floating layer on the first user interface. The team creating control is located in at least one of a first personal information interface of the first user account, a second personal information interface of the second user account and the first user interface. The first personal information interface is displayed based on first consulting operation in the first user interface, and the first personal information interface is the personal information interface of the first user account. For example, account information of the first user account is displayed in the first user interface, and when a touch operation for the displayed account information of the first user account is received, the first application program displays the first personal information interface. The first personal information interface can be displayed in a full screen mode and can also be displayed in a floating layer mode. The second personal information interface is displayed based on second consulting operation in the first user interface, and the second personal information interface is the personal information interface of other user accounts. For example, account information of the second user account is displayed in the first user interface, and when a touch operation for the displayed account information of the second user account is received, the first application program displays the second personal information interface. The second personal information interface can be displayed in a full screen or a floating layer.
Optionally, in the process of creating the team room, the first user account further needs to be set for the team room:
in response to a trigger operation on the team creation control, the first application displays a team setup floating layer on the first user interface. The team sets the floating layer to float and display on the first user interface. The team setting floating layer is displayed with a mode option and a grade option, the mode option is used for indicating a game mode corresponding to a game room interface in the second application program, and the grade option is used for indicating the grade requirement of a user account number added into a team room. The level requirements include at least one of a requirement for a level of user accounts joining the team room in the first application and a requirement for a level of user accounts joining the team room in the second application. In response to a confirmation operation in the team setup floating layer, the first application displays a team information floating layer on the first user interface.
Illustratively, fig. 8 is a schematic diagram of a team-setting floating layer provided by an exemplary embodiment of the present application. As shown in fig. 8, after receiving a trigger operation on the team creation control, the first application displays a team setting float 802 in the first user interface 801, and a mode option 803 and a level option 804 are displayed in the team setting float 802. When the first application receives a touch operation directed to the confirmation control 805 in the team setting floating layer 802, a team room is established for the first user account, the team setting floating layer is hidden, and a team information floating layer is displayed on the first user interface.
Optionally, when the first user account establishes the team room, the server of the first application further determines whether the first user account satisfies a condition for creating the team room:
in response to the team creation operation, the first application program sends a team creation request to the server, the team creation request carrying the first user account. When the first application program receives a creation success message sent by the server, the first application program displays a team information floating layer on the first user interface, wherein the creation success message is sent by the server under the condition that the first user account meets creation conditions, and the creation conditions comprise account level conditions. And when the account grade of the first user account is greater than or equal to the grade required by the account grade condition, the first user account meets the account grade condition. The ranking includes at least one of a ranking of the first user account in the first application and a corresponding ranking of the first user account in the second application. That is, when the first user account creates the team room, the server corresponding to the first application program may determine whether the level of the first user account satisfies the creation condition, and may create the team room for the first user account when the creation condition is satisfied. Optionally, the creation condition can further include an office duration condition and an office number condition. The server of the first application program can judge whether the first user account meets the condition of the game duration or not based on the accumulated game duration of the first user account in the second application program. The server of the first application program can judge whether the first user account meets the condition of the game times or not based on the accumulated game times of the first user account in the second application program.
In response to a triggering operation on the team creation control in the second personal information interface, the first application sends a team invitation to the server, the team invitation inviting the second user account to join the team room. When the first application program receives a joining team message of the second user account sent by the server, the first application program displays the account information of the second user account in the team information floating layer, and the second user account is already joined in a team room at the moment. The join team message of the second user account is sent by the server under the condition that the second user account accepts the team invitation.
For example, fig. 9 is a schematic diagram of a process of joining a team room by a second user account according to an exemplary embodiment of the present application. As shown in fig. 9, a first application program logging in a first user account displays a team information floating layer in a first user interface 901 according to a trigger operation on a team creation control in a second personal information interface of a second user account. Meanwhile, a team invitation is sent to the first application program logged in the second user account through the server. After receiving the group invitation, the first application program logging in the second user account displays a team invitation floating layer 904 in the currently displayed user interface 902, and the team invitation floating layer 904 displays account information, a game mode, a grade requirement and an invitation receiving control 905 of the first user account. When the first application program which logs in the second user account receives the touch operation on the invitation accepting control 905, an invitation accepting message is sent to the server, and at the moment, the server adds the second user account into the team room. The first application program for logging in the first user account can additionally display the account information of the second user account in the team information floating layer. And the first application program for logging in the second user account can also display a team information floating layer, wherein account information of the first user account and account information of the second user account are displayed in the team information floating layer, and the team information floating layer indicates that the second user account is added into a team room of the first user account.
Optionally, an invitation control is displayed in the team information floating layer. Through the invitation control, the first user account can also invite other user accounts to join the team room. And responding to the triggering operation on the invitation control, and sending an invitation sharing message to the server by the first application program, wherein the invitation sharing message is used for inviting the invited user accounts to join the team room. For example, the server may cause the first application, logged in with user accounts in the same chat room as the first user account, to display the invitation to share message in the room interface. Namely, each user account in the same chat room as the first user account is an invited user account. And when the first application program receives a group joining message sent by the server, displaying account information of the account of the invited user in the group joining message in a team information floating layer. The joining team message is sent by the server under the condition that the invited user account accepts to join the team room through the invitation sharing message. The invited user account in the join team message joins the team room of the first user account.
Optionally, the chat room and the team room in the first application are implemented as follows:
when the first user account logs in the first application program, the first application program adds the first user account into a virtual communication room, the virtual communication room is used for supporting instant messaging (comprising text chat, voice chat, gift giving and the like), and the virtual communication room is invisible. When the first user account needs to join (or establish) a chat room, the first application program will join the first user account into a first sub-room of the virtual communication room, the first sub-room is the chat room, and the instant messaging supported by the first sub-room is based on the virtual communication room. When the first user account needs to be added (or established) into the team room, the first application program adds the first user account into a second sub-room of the virtual room, the second sub-room is the team room, and the instant messaging supported by the second sub-room is based on the virtual communication room. By the method, the first user account can be simultaneously located in the chat room and the team room, and quitting of the chat room, namely quitting of the team room, is avoided. And the first sub-room and the second sub-room can share the instant messaging capability of the virtual communication room bottom layer.
Step 506: in response to the thumbnail display operation, hiding the team information floating layer and displaying a team formation tool on the first user interface.
The team tool is used for indicating that a first user account is added to a team room, and the team tool is displayed on the first user interface in a floating mode. And the display area of the team information floating layer is larger than that of the team tool. Optionally, at least one of a game mode, a current number of people in the team room, and a voice communication control is displayed in the team tool. The voice communication control comprises a microphone control and a loudspeaker control. The microphone control is used for controlling whether the first user account can output voice when the first user account carries out voice communication with other user accounts in the team room. The loudspeaker control is used for controlling whether the voice output by other user accounts can be received or not when the first user account is in voice communication with other user accounts in the team room. Illustratively, the thumbnail display operation includes a touch operation for an area other than a display area in which the team information floating layer is displayed, and a touch operation for a thumbnail display control in the team information floating layer. The thumbnail display control can be a collapse control 605 shown in fig. 6.
The first application program can also switch and display the team tool as the team information floating layer, for example, when receiving a touch operation on the display area of the team tool, the first application program switches and displays the team tool as the team information floating layer.
Step 508: and in response to the interface switching operation, switching and displaying the first user interface as a second user interface and keeping displaying the team formation tool.
The second user interface is a different user interface in the first application than the first user interface. Optionally, the first user interface is a first room interface, and the first room interface is a user interface corresponding to a first chat room where the first user account is located. The second user interface is a non-room interface or a second room interface, and the second room interface is a user interface corresponding to a second chat room where the first user account is located. The first application keeps displaying the team tool, i.e. the first user account is always in the team room.
Step 510: and in response to the starting game-playing operation triggered based on the team-forming tool, invoking to run the second application program and displaying a game-playing room interface in the second application program.
The second application is an application that supports team play, such as a MOBA game. The account information of at least one office user account is displayed in the office room interface, and the office user account is a user account corresponding to the user account in the team room in the second application program. The game room interface is a user interface corresponding to the game room. The second application program can determine the opposite room corresponding to the team room according to the team identifier of the team room sent by the first application program, and then the second application program can enable the user account in the same team room to enter the same opposite room, wherein the opposite room is generated by the server of the second application program according to the team identifier. In the process, the server of the second application program sends the room identifier of the opposite room corresponding to the team room to the server of the first application program, the server of the first application program splices the room identifier and the first user account into a Uniform Resource Locator (URL) and sends the URL to the first application program, and the first application program calls the second application program through the terminal based on the URL to enter the opposite room corresponding to the team room in the second application program. The first application program logged in the other user accounts in the team room can also add the other user accounts in the team room into the game room in the above manner.
Optionally, a starting game control is displayed in the team information floating layer. In response to the detailed display operation on the team tool, the first application may display a team information floating layer on the second user interface. The detailed display operation can be a touch operation for a display area of the team tool. In response to a trigger operation on the starting game-playing control, the first application program can invoke the running of the second application program and display a game-playing room interface in the second application program. Therefore, the user accounts belonging to the team room can be grouped and dealt with in the second application program. Optionally, an open-to-game control can also be displayed in the team tool. The first application program can also realize the team game based on the game opening control in the team game tool.
Illustratively, fig. 10 is a schematic diagram of a relationship between a game room and a team room provided by an exemplary embodiment of the present application. As shown in fig. 10, in the first application 1001, there is a chat room 1003, and a first user account 1006 and a second user account 1007 belong to the chat room 1003. First user account 1006 also creates a team room 1004 in first application 1001, and second user account 1007 joins team room 1004. The first user account 1006 calls up to run the second application 1002 through the first application 1001, and joins a game room 1005 in the second application 1002, where the game room 1005 is a room corresponding to the team room 1004 in the second application 1002. There is a first contra office user account 1008 in the contra office room 1005 for which the first user account 1006 corresponds in the second application 1002. The second user account 1007 is invoked to run the second application 1002 through the first application 1001, and can also join the opposite office room 1005, and at this time, a second opposite office user account 1009 corresponding to the second user account 1007 in the second application 1002 also exists in the opposite office room 1005.
Step 512: and displaying the alignment completion information in the team information floating layer in response to receiving the alignment completion information sent by the second application program.
The game-matching completion information is information of a game matched through a game-matching room. After the first user account completes the game matching in the game matching room in the second application program, the server of the second application program sends the game matching completion information of the game matching and the room identifier of the game matching room to the server of the first application program. And the server of the first application program can determine the corresponding team room according to the room identifier, so that the game-matching completion information is sent to the first application program of the user account logged in the team room. The server of the first application program can also actively acquire the game-completion information from the server of the second application program.
Illustratively, fig. 11 is a schematic diagram of session completion information provided by an exemplary embodiment of the present application. As shown in fig. 11, on a user interface 1101 currently displayed by the first application, a teamed information floating layer 1102 is displayed. When the first application program receives the match-making completion information 1103, the match-making completion information 1103 is displayed in the team information floating layer 1102, and the match-making completion information 1103 includes a match-making mode, a match-making time, a match-making result, a battle performance of each user account participating in the match-making, and an identifier indicating the user account with the best performance.
In a specific example, fig. 12 is a schematic diagram of a process of team-and-deal pairing between a first user and a second user according to an exemplary embodiment of the present application. As shown in fig. 12, in step S1, user a (first user account) creates a team room through the personal information interface of user B (second user account). In step S2, the first application of user a displays the team' S set floating layer. In step S3, the user a confirms the creation of the team room by the team setting floating layer. In step S4, the server acquires the game material associated with user a in the server of the second application. In step S5, the server determines whether user a satisfies the team creation qualification based on the acquired game material. In step S6, when user a satisfies the team creation qualification, the server generates a team identification, i.e., a team room. In step S7, after completing the creation of the team room, the first application of user a displays the team information floating layer. In step S8, while waiting for the user B, the user a can operate the first application to collapse the team information floating layer. In step S9, the first application may collapse the team information floating layer and display the team tool. In step S10, the server sends a team invitation to the first application of user B. This step S10 can be performed in synchronization with step S6. In step S11, the first application of user B displays the information of the team invitation. In step S12, the first application of user B determines that user B accepts the group invitation. In step S13, the server acquires the game material associated with user B in the server of the second application. In step S14, the server determines whether user B satisfies the team formation request based on the game material of user B according to the team formation request set by user a. In step S15, when user B satisfies the team requirement, the first application of user B displays the team information floating layer. In step S16, the server receives the request of the user a to start the game from the first application, and obtains the room identifier of the game room corresponding to the team room sent by the server of the second application through the API interface. In step S17, the server concatenates the room identifier and the logged-in user account to generate a URL, and sends the URL to the first application programs of the user a and the user B. In step S18, user a invokes a second application with the first application of user B via a URL. In step S19, user a and user B form a team in the second application for play. In step S20, the server acquires the session completion information sent by the server of the second application, and sends the session completion information to the first application of the user a and the first application of the user B. In step S21, the first application programs of the user a and the user B display the deal completion information in the team information floating layer.
In summary, according to the method provided in this embodiment, after the user account is added to the team room, the team tool can be kept displayed in the process of switching to display different user interfaces, that is, the user account is always in the team room. And moreover, the second application program can be quickly started through the team tool, and the game room corresponding to the team room in the second application program is added, so that team game is realized. In the process, the user does not need to switch to the user interface corresponding to the team room, the operation steps of team-to-office operation are simplified, and the user experience is improved.
According to the method provided by the embodiment, the team information floating layer is displayed as the team forming tool in a thumbnail mode, so that the user is prevented from exiting a team forming room while freely browsing different user interfaces in the first application program, and the user experience is improved.
The method provided by the embodiment also realizes the establishment of the room of the team through the trigger operation displayed on the team creation control at different positions, and provides various entrances for establishing the room of the team.
The method provided by the embodiment further keeps displaying the team tool when the room interface is switched to be displayed as the non-room interface, so that the user is prevented from exiting the room, namely exiting the team room.
According to the method provided by the embodiment, the chat messages are displayed in the team information floating layer, so that users in the team room can communicate, and the user experience is improved.
The method provided by the embodiment further realizes team game matching among users by displaying the team information floating layer based on detailed display operation on the team tool and by opening game matching controls in the team information floating layer. In the process of displaying the team forming tool, a user can start team forming and game playing through the team forming tool at any time.
The method provided by the embodiment further automatically determines the match mode of the team match in the second application program through the mode option of the team room, and filters the users joining the team room through the level option. The function that a user can customize a team room is provided, and the operation that the user selects a match mode and screens teammates is simplified.
According to the method provided by the embodiment, at least one of the game mode, the current number of people in the team room and the voice communication control is displayed in the team tool, so that a user can quickly know the current state of the team room and conveniently control the voice communication function.
The method provided by the embodiment also avoids the problem that the server pressure is too high because a large number of users establish the team room by setting the establishment condition for the user account establishing the team room.
According to the method provided by the embodiment, the second user account is automatically invited to join the team room through team creating operation initiated based on the second personal information interface, so that the problem of complicated operation caused by the fact that the second user account is invited after the team is created is avoided.
The method provided by the embodiment also enables other user accounts to join the team room by inviting the sharing message, and provides a convenient way for inviting other users to form a team.
The method provided by the embodiment can facilitate the user to know the prior game-playing situation by displaying the game-playing completion information.
It should be noted that, the order of the steps of the method provided in the embodiments of the present application may be appropriately adjusted, and the steps may also be increased or decreased according to the circumstances, and any method that can be easily conceived by those skilled in the art within the technical scope disclosed in the present application shall be covered by the protection scope of the present application, and therefore, the detailed description thereof is omitted.
Fig. 13 is a schematic structural diagram of a team game device according to an exemplary embodiment of the present application. The apparatus may be used in any terminal in a system as shown in figure 1. As shown in fig. 13, the apparatus 130 includes:
the display module 1301 is configured to display a first user interface of the first application and a team organization tool, where the team organization tool is used to indicate that the first user account has been added to a team organization room, the team organization tool is displayed on the first user interface in a floating manner, and the first user account is logged in the first application.
The display module 1301 is further configured to switch and display the first user interface as a second user interface in response to the interface switching operation, and keep displaying the team formation tool, where the second user interface and the first user interface are different user interfaces in the first application.
The invoking module 1302 is configured to invoke and run a second application program and display a game room interface in the second application program in response to a game starting operation triggered based on the team organizing tool, where account information of at least one game user account is displayed in the game room interface, and the game user account is a user account corresponding to a user account in the team organizing room in the second application program.
In an alternative design, display module 1301 is used to:
and responding to team creation operation, and displaying a team information floating layer on the first user interface, wherein the team information floating layer is used for displaying account information of user accounts joining a team room, and the display area of the team information floating layer is larger than that of the team tool. In response to the thumbnail display operation, the team information floating layer is hidden and the team tool is displayed.
In an alternative design, display module 1301 is used to:
in response to a triggering operation on the team creation control, a team information floating layer is displayed on the first user interface. The team creating control is located in at least one of a first personal information interface of the first user account, a second personal information interface of the second user account and the first user interface, the first personal information interface is displayed based on first consulting operation in the first user interface, and the second personal information interface is displayed based on second consulting operation in the first user interface.
In an optional design, the first user interface is a first room interface, the first room interface is a user interface corresponding to a first chat room where the first user account is located, the second user interface is a non-room interface or a second room interface, and the second room interface is a user interface corresponding to a second chat room where the first user account is located.
In an alternative design, the display module 1301 is configured to display the chat message in the team information floating layer in response to sending the chat message from the user account in the team room.
In an alternative design, the team information floating layer is displayed with an open game control. A display module 1301, configured to:
in response to a detailed display operation on the team tool, a team information floating layer is displayed on the second user interface.
And the calling module 1302 is configured to, in response to the trigger operation on the starting of the game-playing control, invoke and run the second application program and display a game-playing room interface.
In an alternative design, display module 1301 is used to:
and responding to team creation operation, displaying a team setting floating layer on the first user interface, wherein a mode option and a grade option are displayed in the team setting floating layer, the mode option is used for indicating a game mode corresponding to a game room interface in the second application program, and the grade option is used for indicating the grade requirement of a user account joining the team room. In response to a confirmation operation in the team setting float, a team information float is displayed on the first user interface.
In an alternative design, the display module 1301 is configured to display at least one of a match pattern, the current number of people in the team room, and a voice communication control in the team tool.
In an alternative design, as shown in fig. 14, the apparatus 130 further comprises:
a sending module 1303, configured to send a team creation request to the server in response to the team creation operation.
The display module 1301 is configured to receive a creation success message sent by the server, and display the team information floating layer on the first user interface, where the creation success message is sent by the server when the first user account meets a creation condition, and the creation condition includes an account level condition.
In an alternative design, the sending module 1303 is configured to:
and sending a team invitation to the server in response to a triggering operation on the team creation control in the second human information interface, wherein the team invitation is used for inviting the second user account to join a team room.
The display module 1301 is configured to receive a team joining message of the second user account sent by the server, and display account information of the second user account in the team information floating layer, where the team joining message of the second user account is sent by the server when the second user account accepts a team invitation.
In an alternative design, the team information floating layer has invitation controls displayed therein. A sending module 1303, configured to:
and responding to the triggering operation on the invitation control, and sending an invitation sharing message to the server, wherein the invitation sharing message is used for inviting the invited user accounts to join the team room.
The display module 1301 is configured to receive a group joining message sent by the server, and display account information of an invited user account in the group joining message in a team information floating layer, where the group joining message is sent by the server when the invited user account accepts to join a group room through an invitation sharing message.
In an alternative design, display module 1301 is used to:
and in response to receiving the matching completion information sent by the second application program, displaying the matching completion information in the team information floating layer, wherein the matching completion information is the information of matching completed through the matching room corresponding to the matching room interface.
It should be noted that: the team office equipment provided in the above embodiment is only illustrated by dividing the functional modules, and in practical applications, the function distribution may be completed by different functional modules according to needs, that is, the internal structure of the equipment is divided into different functional modules to complete all or part of the functions described above. In addition, the team office equipment and the team office method provided by the above embodiments belong to the same concept, and the specific implementation process is detailed in the method embodiments and will not be described herein.
Embodiments of the present application further provide a computer device, including: the computer-readable medium includes a processor and a memory, where at least one instruction, at least one program, a set of codes, or a set of instructions is stored in the memory, and the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by the processor to implement the team alignment method provided by the above-mentioned method embodiments.
Optionally, the computer device is a terminal. Illustratively, fig. 15 is a schematic structural diagram of a terminal according to an exemplary embodiment of the present application.
In general, terminal 1500 includes: a processor 1501 and memory 1502.
Processor 1501 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 1501 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). Processor 1501 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also referred to as a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1501 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content required to be displayed on the display screen. In some embodiments, processor 1501 may also include an AI (Artificial Intelligence) processor for processing computational operations related to machine learning.
The memory 1502 may include one or more computer-readable storage media, which may be non-transitory. The memory 1502 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1502 is used to store at least one instruction for execution by processor 1501 to implement the team-on-bureau method provided by the method embodiments herein.
In some embodiments, the terminal 1500 may further include: a peripheral interface 1503 and at least one peripheral. The processor 1501, memory 1502, and peripheral interface 1503 may be connected by buses or signal lines. Various peripheral devices may be connected to peripheral interface 1503 via buses, signal lines, or circuit boards. Specifically, the peripheral device includes: at least one of a radio frequency circuit 1504, a display 1505, a camera assembly 1506, an audio circuit 1507, and a power supply 1508.
The peripheral interface 1503 may be used to connect at least one peripheral related to I/O (Input/Output) to the processor 1501 and the memory 1502. In some embodiments, the processor 1501, memory 1502, and peripheral interface 1503 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1501, the memory 1502, and the peripheral device interface 1503 may be implemented on separate chips or circuit boards, which are not limited in this application.
The Radio Frequency circuit 1504 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuitry 1504 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 1504 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1504 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1504 can communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the radio frequency circuit 1504 may also include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1505 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1505 is a touch display screen, the display screen 1505 also has the ability to capture touch signals on or over the surface of the display screen 1505. The touch signal may be input to the processor 1501 as a control signal for processing. In this case, the display screen 1505 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display 1505 may be one, providing the front panel of terminal 1500; in other embodiments, display 1505 may be at least two, each disposed on a different surface of terminal 1500 or in a folded design; in still other embodiments, display 1505 may be a flexible display disposed on a curved surface or a folded surface of terminal 1500. Even further, the display 1505 may be configured in a non-rectangular irregular pattern, i.e., a shaped screen. The Display 1505 can be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), and other materials.
The camera assembly 1506 is used to capture images or video. Optionally, the camera assembly 1506 includes a front camera and a rear camera. Typically, the front camera is disposed on the front panel of the terminal 1500 and the rear camera is disposed on the back of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1506 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuitry 1507 may include a microphone and speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1501 for processing or inputting the electric signals to the radio frequency circuit 1504 to realize voice communication. For stereo capture or noise reduction purposes, multiple microphones may be provided, each at a different location of the terminal 1500. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1501 or the radio frequency circuit 1504 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuitry 1507 may also include a headphone jack.
A power supply 1508 is used to power the various components in terminal 1500. The power source 1508 may be ac, dc, disposable, or rechargeable. When the power source 1508 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1500 also includes one or more sensors 1509. The one or more sensors 1509 include, but are not limited to: acceleration sensor 1510, gyro sensor 1511, pressure sensor 1512, optical sensor 1513, and proximity sensor 1514.
The acceleration sensor 1510 can detect the magnitude of acceleration on three coordinate axes of the coordinate system established with the terminal 1500. For example, acceleration sensor 1510 may be used to detect the components of gravitational acceleration in three coordinate axes. The processor 1501 may control the touch screen 1505 to display the horizontal barrier interface in the horizontal view or the vertical view according to the gravitational acceleration signal collected by the acceleration sensor 1510. The acceleration sensor 1510 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1511 may detect a body direction and a rotation angle of the terminal 1500, and the gyro sensor 1511 may cooperate with the acceleration sensor 1510 to acquire a 3D motion of the user on the terminal 1500. The processor 1501 may implement the following functions according to the data collected by the gyro sensor 1511: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
The pressure sensors 1512 may be disposed on the side bezel of the terminal 1500 and/or underneath the touch screen display 1505. When the pressure sensor 1512 is disposed on the side frame of the terminal 1500, a holding signal of the user to the terminal 1500 may be detected, and the processor 1501 performs left-right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 1512. When the pressure sensor 1512 is disposed at a lower layer of the touch display screen 1505, the processor 1501 controls the operability control on the UI interface according to the pressure operation of the user on the touch display screen 1505. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The optical sensor 1513 is used to collect ambient light intensity. In one embodiment, processor 1501 may control the brightness of the display on touch screen 1505 based on the intensity of ambient light collected by optical sensor 1513. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1505 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 1505 is turned down. In another embodiment, the processor 1501 may also dynamically adjust the shooting parameters of the camera assembly 1506 based on the ambient light intensity collected by the optical sensor 1513.
A proximity sensor 1514, also known as a distance sensor, is typically provided on the front panel of the terminal 1500. The proximity sensor 1514 is used to acquire the distance between the user and the front face of the terminal 1500. In one embodiment, the processor 1501 controls the touch display 1505 to switch from a bright screen state to a dark screen state when the proximity sensor 1514 detects that the distance between the user and the front surface of the terminal 1500 is gradually decreasing; when the proximity sensor 1514 detects that the distance between the user and the front surface of the terminal 1500 is progressively greater, the touch display 1505 is controlled by the processor 1501 to switch from a sniff state to a lighted state.
Those skilled in the art will appreciate that the configuration shown in fig. 15 does not constitute a limitation of terminal 1500, and may include more or fewer components than shown, or some components may be combined, or a different arrangement of components may be employed.
The embodiment of the present application further provides a computer-readable storage medium, where at least one program code is stored in the computer-readable storage medium, and when the program code is loaded and executed by a processor of a computer device, the method for team alignment provided by the above method embodiments is implemented.
The present application also provides a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the team game method provided by the above method embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, and the program may be stored in a computer readable storage medium, and the above readable storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only an example of the present application and should not be taken as limiting, and any modifications, equivalent switches, improvements, etc. made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (24)

1. A team-to-bureau method, the method comprising:
displaying a first chat room interface and a team formation tool of a first application program, wherein the team formation tool is used for indicating that a first user account is added into a team formation room, the team formation tool is displayed on the first chat room interface in a floating manner, the first user account is logged in the first application program, the instant messaging capability supported by the team formation room and the instant messaging capability supported by a first chat room corresponding to the first chat room interface are realized based on the instant messaging capability of the same virtual communication room, the team formation room and the first chat room are mutually independent sub-rooms in the virtual communication room, and the virtual communication room is provided by the first application program;
responding to an interface switching operation, switching and displaying the first chat room interface as a second user interface and keeping displaying the team tool, wherein the second user interface is a non-chat room interface or a second chat room interface, an instant messaging capability supported by a second chat room corresponding to the second chat room interface is realized based on the instant messaging capability of the virtual communication room, and the second chat room and the team room are mutually independent sub-rooms in the virtual communication room;
and responding to a starting game-matching operation triggered based on the team-forming tool, starting to run a second application program and displaying a game-matching room interface in the second application program, wherein account information of at least one game-matching user account is displayed in the game-matching room interface, and the game-matching user account is a user account corresponding to the user account in the team-forming room in the second application program.
2. The method of claim 1, wherein displaying the first chat room interface and the team tool of the first application comprises:
responding to team creating operation, and displaying a team information floating layer on the first chat room interface, wherein the team information floating layer is used for displaying account information of user accounts added into the team room, and the display area of the team information floating layer is larger than that of the team tool;
hiding the team information floating layer and displaying the team tool in response to a thumbnail display operation.
3. The method of claim 2, wherein said displaying a team information floating layer on said first chat room interface in response to a team creation operation comprises:
in response to a triggering operation on a team creation control, displaying the team information floating layer on the first chat room interface;
the team creating control is located in at least one of a first personal information interface of the first user account, a second personal information interface of the second user account and the first chat room interface, the first personal information interface is displayed based on a first consulting operation in the first chat room interface, and the second personal information interface is displayed based on a second consulting operation in the first chat room interface.
4. A method according to claim 2 or 3, characterized in that the method further comprises:
and responding to the user account in the group room to send the chat message, and displaying the chat message in the team information floating layer.
5. The method of claim 2 or 3, wherein the team information floating layer is displayed with an open-play control; the responding to the starting game-playing operation triggered based on the team tool, invoking and running a second application program and displaying a game-playing room interface in the second application program comprises:
displaying the team information floating layer on the second user interface in response to a detailed display operation on the team organizing tool;
and responding to a trigger operation on the starting game-playing control, invoking and running the second application program and displaying the game-playing room interface.
6. The method of claim 2 or 3, wherein said displaying a team information floating layer on said first chat room interface in response to a team creation operation comprises:
responding to the team creating operation, displaying a team setting floating layer on the first chat room interface, wherein a mode option and a grade option are displayed in the team setting floating layer, the mode option is used for indicating a game mode corresponding to the game room interface in the second application program, and the grade option is used for indicating the grade requirement of a user account added into the team room;
displaying the team information floating layer on the first chat room interface in response to a confirmation operation in the team setup floating layer.
7. The method of claim 6, further comprising:
displaying in the team tool at least one of the pattern of matches, a current number of people in the team room, and a voice communication control.
8. The method of claim 2 or 3, wherein said displaying a team information floating layer on said first chat room interface in response to a team creation operation comprises:
sending a team creation request to a server in response to the team creation operation;
receiving a creation success message sent by the server, and displaying the team information floating layer on the first chat room interface, wherein the creation success message is sent by the server when the first user account meets creation conditions, and the creation conditions include account level conditions.
9. The method of claim 3, further comprising:
sending a team invitation to a server in response to a triggering operation on the team creation control in the second personal information interface, wherein the team invitation is used for inviting the second user account to join the team room;
and receiving a group joining message of the second user account sent by the server, and displaying account information of the second user account in the group information floating layer, wherein the group joining message of the second user account is sent by the server under the condition that the group invitation is accepted by the second user account.
10. The method of claim 2 or 3, wherein an invitation control is displayed in the team information floating layer; the method further comprises the following steps:
responding to the triggering operation on the invitation control, and sending an invitation sharing message to a server, wherein the invitation sharing message is used for inviting an invited user account to join the team room;
receiving a group joining message sent by the server, and displaying account information of an invited user account in the group joining message in the team information floating layer, wherein the group joining message is sent by the server under the condition that the invited user account accepts to join the group room through the invitation sharing message.
11. A method according to claim 2 or 3, characterized in that the method further comprises:
and in response to receiving the matching completion information sent by the second application program, displaying the matching completion information in the team information floating layer, wherein the matching completion information is information of matching completed through a matching room corresponding to the matching room interface.
12. A team-alignment apparatus, the apparatus comprising:
the display module is used for displaying a first chat room interface and a team organizing tool of a first application program, wherein the team organizing tool is used for indicating that a first user account is added into a team organizing room, the team organizing tool is displayed on the first chat room interface in a floating mode, the first user account is logged in the first application program, instant messaging capability supported by the team organizing room and instant messaging capability supported by a first chat room corresponding to the first chat room interface are realized on the basis of instant messaging capability of the same virtual communication room, the team organizing room and the first chat room are mutually independent sub-rooms in the virtual communication room, and the virtual communication room is provided by the first application program;
the display module is further configured to switch and display the first chat room interface as a second user interface and keep displaying the team tool in response to an interface switching operation, where the second user interface is a non-chat room interface or a second chat room interface, an instant messaging capability supported by a second chat room corresponding to the second chat room interface is realized based on an instant messaging capability of the virtual communication room, and the second chat room and the team room are mutually independent sub-rooms in the virtual communication room;
and the calling module is used for calling and running a second application program and displaying a game room interface in the second application program in response to a game starting operation triggered based on the team organizing tool, wherein account information of at least one game user account is displayed in the game room interface, and the game user account is a user account corresponding to the user account in the team organizing room in the second application program.
13. The apparatus of claim 12, wherein the display module is configured to:
responding to team creating operation, and displaying a team information floating layer on the first chat room interface, wherein the team information floating layer is used for displaying account information of user accounts added into the team room, and the display area of the team information floating layer is larger than that of the team tool;
hiding the team information floating layer and displaying the team tool in response to a thumbnail display operation.
14. The apparatus of claim 13, wherein the display module is configured to:
in response to a triggering operation on a team creation control, displaying the team information floating layer on the first chat room interface;
the team creating control is located in at least one of a first personal information interface of the first user account, a second personal information interface of the second user account and the first chat room interface, the first personal information interface is displayed based on a first consulting operation in the first chat room interface, and the second personal information interface is displayed based on a second consulting operation in the first chat room interface.
15. The apparatus of claim 13 or 14, wherein the display module is configured to:
and responding to the user account in the group room to send the chat message, and displaying the chat message in the team information floating layer.
16. The apparatus of claim 13 or 14, wherein the team information floating layer is displayed with an open-play control; the display module is used for:
displaying the team information floating layer on the second user interface in response to a detailed display operation on the team organizing tool;
and the calling module is used for calling and running the second application program and displaying the game room interface in response to the triggering operation on the game starting control.
17. The apparatus of claim 13 or 14, wherein the display module is configured to:
responding to the team creating operation, displaying a team setting floating layer on the first chat room interface, wherein a mode option and a grade option are displayed in the team setting floating layer, the mode option is used for indicating a game mode corresponding to the game room interface in the second application program, and the grade option is used for indicating the grade requirement of a user account added into the team room;
displaying the team information floating layer on the first chat room interface in response to a confirmation operation in the team setup floating layer.
18. The apparatus of claim 17, wherein the display module is configured to:
displaying in the team tool at least one of the pattern of matches, a current number of people in the team room, and a voice communication control.
19. The apparatus of claim 13 or 14, further comprising:
a sending module, configured to send a team creation request to a server in response to the team creation operation;
the display module is configured to receive a creation success message sent by the server, and display the team information floating layer on the first chat room interface, where the creation success message is sent by the server when the first user account meets a creation condition, and the creation condition includes an account level condition.
20. The apparatus of claim 14, further comprising:
a sending module, configured to send a team invitation to a server in response to a trigger operation on the team creation control in the second personal information interface, where the team invitation is used to invite the second user account to join the team room;
the display module is configured to receive a group joining message of the second user account sent by the server, and display account information of the second user account in the group information floating layer, where the group joining message of the second user account is sent by the server when the group invitation is accepted by the second user account.
21. The apparatus of claim 13 or 14, wherein an invitation control is displayed in the team information floating layer; the device further comprises:
the sending module is used for responding to the triggering operation on the invitation control and sending an invitation sharing message to a server, wherein the invitation sharing message is used for inviting an invited user account to join the team room;
the display module is configured to receive a group joining message sent by the server, and display account information of an invited user account in the group joining message in the team information floating layer, where the group joining message is sent by the server when the invited user account accepts to join the group room through the invitation sharing message.
22. The apparatus of claim 13 or 14, wherein the display module is configured to:
and in response to receiving the matching completion information sent by the second application program, displaying the matching completion information in the team information floating layer, wherein the matching completion information is information of matching completed through a matching room corresponding to the matching room interface.
23. A computer device comprising a processor and a memory, wherein at least one program is stored in the memory and loaded into and executed by the processor to implement the team game method according to any of claims 1 to 11.
24. A computer-readable storage medium having stored thereon at least one program which is loaded and executed by a processor to implement the team game method according to any of claims 1 to 11.
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CN112717421A (en) * 2021-01-22 2021-04-30 腾讯科技(深圳)有限公司 Team matching method, team matching device, team matching terminal, team matching server and storage medium

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