CN112041214B - 用于运行机动车的方法和控制设备 - Google Patents
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Abstract
本发明涉及一种用于运行机动车(1)的方法,其中,在以机动车(1)行驶期间借助布置在机动车(1)中的显示装置(3)输出为车辆乘员选择的娱乐产品,其中,将机动车(1)的驾驶行为与瞬时输出的娱乐产品相匹配并且机动车(1)根据经匹配的驾驶行为被自主控制。本发明还涉及一种用于运行机动车(1)的控制设备(2)。
Description
技术领域
本发明涉及一种在权利要求1的前序部分中所述类型的用于运行机动车的方法。此外,本发明还涉及一种用于运行机动车的控制设备以及一种具有这种控制设备的机动车。
背景技术
已经提出的方法是,在机动车中提供大量新的娱乐形式,这些娱乐形式直接受到行驶路段的影响。因此,例如文献DE 10 2015 013 319 A1示出一种用于运行机动车的方法,其中,在机动车的自主驾驶期间可以在机动车中玩游戏,其中,游戏体验与当前的行驶情况相匹配。
文献DE 20 2012 009 352 U1示出一种用于虚拟比赛的游戏装置。在此,通过机动车的真实行驶情况来匹配虚拟比赛内的虚拟行车道。
文献DE 10 2009 060 213 A1示出一种用于运行作为行驶模拟器的机动车的方法。确定在行驶模拟期间存在的动态参数,其中在考虑动态参数的情况下驱控至少一个主动的车辆系统,例如底盘系统、方向盘、踏板系统、主动减振器等。
发明内容
本发明的目的在于,提供一种解决方案,借助该解决方案可以在以机动车行驶期间以特别逼真的方式提供娱乐产品。
该目的通过具有独立权利要求的特征的、用于运行机动车的方法和控制设备实现。本发明的具有适宜的和不普通的改进方案的有利的设计方案在从属权利要求中给出。
在根据本发明的用于运行机动车的方法中,在以机动车行驶期间借助于布置在机动车中的显示装置输出为车辆乘员选择的娱乐产品。在此,根据本发明的方法的优异之处在于,机动车的驾驶行为与瞬时/当前输出的娱乐产品相匹配并且机动车根据经匹配的驾驶行为被自主地控制。
在此,本发明基于以下认识,即,借助设置在车辆内的显示装置输出的、尤其是可视觉感知的娱乐产品,对于娱乐产品的消费者、即相关的车辆乘员在特别逼真的感觉方面非常强烈地受到以下因素的影响,即,除了通过显示装置提供的视觉刺激之外,车辆乘员还如何感知其真实环境。所输出的娱乐产品与机动车的驾驶行为的协调越好,则借助显示装置输出的娱乐产品对相关的车辆乘员的感觉越真实。
因此,根据本发明提出,将机动车的驾驶行为与瞬时输出的娱乐产品相匹配,并且机动车根据经匹配的驾驶行为被自主地控制。当然,机动车的驾驶行为仅在合理的参数范围内——鉴于法律规定和机动车当前所处的相应交通状况——与瞬时输出的娱乐产品相匹配。
如果娱乐产品例如是虚拟的体验或虚拟的经历,则车辆乘员可能在视觉上与真实的环境完全隔离。车辆乘员例如在虚拟的行星表面上飞行,而机动车在弯道行驶,该运动也在虚拟世界中进行,从而作用到身体上的力与虚拟经历的力相一致。因此,例如以带有多次车道变换的、加速丰富或减速丰富的行驶进行虚拟空间战斗自然比在观看电影时进行相同的车辆运动的情况更为刺激并且更为沉浸,这在后一种情况下更可能是干扰性的。通过使机动车的驾驶行为与瞬时输出的娱乐产品相匹配并且根据已匹配的驾驶行为自主地控制机动车,可使车辆乘员特别逼真地感知该娱乐产品,这是因为尤其是车辆乘员在现实中基于机动车的驾驶行为所经历的加速和运动非常好地适合于播放的娱乐产品。
本发明的一个有利的实施形式提出,机动车的驾驶行为与车辆乘员在瞬时输出的娱乐产品的虚拟环境内的虚拟运动相匹配。如果车辆乘员在虚拟环境内例如高度动态地运动,例如快速地向侧面以相对大的加速度运动,则相应地调整机动车的驾驶行为,使得机动车即使例如在需要车道变换时也做出尤其动态的驾驶行为。如果车辆乘员在虚拟运动内运动特别缓慢或舒适地运动,则同样相应地调整机动车的驾驶行为,因此自主地、特别舒适地控制机动车。通过使机动车与车辆乘员在播放的虚拟环境内的相应虚拟运动相匹配,可以特别逼真地感知该虚拟运动。
本发明的另一有利的实施方式提出,显示装置是虚拟现实眼镜、增强现实眼镜或混合现实眼镜,借助这些显示装置输出所选择的娱乐产品。在虚拟现实眼镜的情况下,车辆乘员因此可以在视觉上完全地沉浸到借助于虚拟现实眼镜显示的虚拟环境中。因此,在这种情况下,车辆乘员在其视觉刺激感知方面完全地被虚拟现实眼镜隔离。由此,尤其通过使机动车的驾驶行为与借助虚拟现实眼镜显示的内容相匹配,可以产生特别沉浸式的体验。在增强现实眼镜的情况下,车辆乘员还能够看到其真实环境的至少一部分,其中增强现实眼镜插入或叠加例如涉及真实对象的信息。在这种情况下也可以非常有意义的是,相应地使机动车的驾驶行为与借助于增强现实眼镜显示的内容相匹配,以便能够实现尽可能逼真的观感。这同样也适用于混合现实眼镜。
在本发明的另一个有利的设计方案中提出,机动车的纵向加速度特性匹配于瞬时输出的娱乐产品。如果瞬时输出的娱乐产品例如规定,车辆乘员虚拟地相对快速地沿纵向方向加速和制动,则相应地调整机动车的驾驶行为,因此该娱乐产品被感觉为特别真实的。
根据本发明的另一有利的实施方式提出,使机动车的横向加速度特性与瞬时输出的娱乐产品相匹配。如果车辆乘员在显示的虚拟现实内例如相对快速且猛然向左和向右运动,则机动车的横向加速度特性同样相应地动态地设计。如果车辆乘员在所显示的、作为娱乐产品的一部分的虚拟环境内例如相对舒适地或稍微向左或向右运动,则也可以相应地调整机动车的横向加速度特性,以便在以机动车行驶期间实现特别逼真地感知娱乐产品。
本发明的另一有利的实施形式提出,机动车的超车行为与瞬时输出的娱乐产品相匹配。在这种情况下,可以例如这样考虑之前已经提到的具有虚拟空间战斗的例子,即,(当然是在法律和安全技术上合理的范围内)这样调整驾驶行为,使得只要能够实现就进行机动车的相对动态的超车过程,由此使实际上感觉到的机动车的加速度特性与虚拟空间战斗相匹配。如果所输出的娱乐产品当前例如涉及电影,则可以提出,机动车相反尽可能少地或仅非常平缓地超车,以便不干扰电影的体验。
在本发明的另一有利的实施方案中提出,如果应存在多条通向行驶目的地的路线,则选择路线中的最佳地适合于所选择的娱乐产品的那条路线。即,如果通向目标点存在多条路径供选择,则选择最佳适合于当前待输出的娱乐产品的那条路径。例如,如果车辆乘员想在虚拟电影院看电影,则选择具有多个直线部分的、更安静的路线,以避免例如在观看电影时的不适。相反,如果车辆乘员想要例如经历虚拟的空间战斗或体验感丰富的过山车行驶,那么选择尤其蜿蜒的路线,必要时也选择具有多个起伏的路线。因此,优选地,在选择时考虑路线的相应的高度轮廓和/或曲线轮廓。如果应存在通向行驶目的地的多个路线,则通过精确匹配地选择最适合于所选择的娱乐产品的路线可以帮助,该娱乐产品在所有的感官上都被感知为特别现实的。
根据本发明的用于运行机动车的控制设备被设置成,使机动车的驾驶行为与借助布置在机动车中的显示装置输出的娱乐产品相匹配并且根据经过匹配的驾驶行为自主地控制机动车。根据本发明的方法的有利的设计方案可视为根据本发明的控制设备的有利的设计方案并且反之亦然,其中,控制设备尤其具有用于执行方法步骤的器件。
根据本发明的机动车包括根据本发明的控制设备或根据本发明的控制设备的有利的实施方式。
本发明的其它优点、特征和细节由下面对优选实施例的描述以及根据附图得出。以上在说明书中提到的特征和特征组合以及以下在对附图的描述中提到的和/或在附图中单独示出的特征和特征组合不仅可以以分别给出的组合、而且也可以以其他组合或单独地使用,只要不脱离本发明的范围。
附图说明
附图在唯一的图中示出了机动车的示意图,该机动车具有用于自主控制机动车的控制设备,其中,显示装置布置在机动车内部,借助该显示装置可以在以机动车行驶期间输出不同的娱乐产品。
具体实施方式
机动车1在唯一的附图中高度示意性地示出。机动车1包括用于运行机动车1的控制设备2。控制设备2设置用于使机动车1的驾驶行为与借助布置在机动车1中的显示装置3输出的娱乐产品相匹配并且根据经过适配的驾驶行为自主控制机动车1。
因此,在机动车1行驶期间,借助布置在机动车1中的显示装置3输出由在此未示出的车辆乘员选择的娱乐产品。显示装置3例如可以是虚拟现实眼镜、增强现实眼镜或者混合现实眼镜。此外,显示装置3例如也可以是固定在车辆上的显示装置,例如显示器等。
机动车1的驾驶行为与瞬时输出的娱乐产品相匹配,其中机动车1借助于控制设备2相应于经匹配的驾驶行为被自主地控制。因此优选规定,机动车1的驾驶行为与车辆乘员在瞬时输出的娱乐产品的虚拟环境内的虚拟运动相匹配。
如果车辆乘员例如佩戴以显示装置3形式的虚拟现实眼镜,则可以借助该虚拟现实眼镜例如输出虚拟的空间战斗,其中,在虚拟环境内车辆乘员虚拟地相对动态地上下运动并且也侧向地来回运动。此外也可以规定,在虚拟空间战斗的范围内设置,在虚拟环境内部出现相对快速或剧烈的加速过程和制动过程。
因此可以提出,机动车1的纵向加速度性能和横向加速度性能与瞬时输出的娱乐产品相匹配,即在具体情况下与虚拟空间战斗相匹配。机动车1的超车行为也可以与瞬时输出的娱乐产品相匹配。如果车辆乘员通过其在虚拟空间战斗内的视觉感知例如执行多个回避绕行,则机动车1的超车行为——(只要法律允许并且在鉴于交通情况也是安全的)——可以相应地动态地进行。
相反,如果借助于布置在机动车1中的显示装置3设置,乘员例如处于虚拟的电影院观看电影,则可以特别平稳地设计机动车1的驾驶行为。由此例如可以确保,车辆乘员在观察电影时不会感到不适。
此外还可以规定,如果存在多条通向行驶目的地的路线,则选择路线中的最适合于所选择的娱乐产品的那一条。例如,在选择时可以考虑路线的相应的高度轮廓和/或曲线轮廓。因此例如可能的是,机动车1具有固定安装的导航系统,该导航系统提供关于到达行驶目的地的不同的备选路线的高度轮廓和/或弯道轮廓的相应信息。根据车辆乘员选择了什么娱乐产品,可以选择路线中的与所选择的娱乐产品最佳匹配的那条路线,尤其是考虑到车辆乘员在瞬时输出的娱乐产品的虚拟环境内的虚拟运动。
借助于控制设备2和所述的方法,机动车1的驾驶行为可以与借助于布置在机动车1中的显示装置3播放的相应的娱乐产品相匹配。在此背景下例如也可以规定,娱乐产品本身在乘员在瞬时输出的娱乐产品的虚拟环境内的虚拟运动方面同样与机动车1的相应的行驶动态性相匹配。因此,不仅可以使机动车的驾驶行为与瞬时输出的娱乐产品相匹配,而且还可以使娱乐产品与机动车1的相应驾驶行为相匹配。这使得在机动车1行驶期间正在输出的娱乐产品被尤其逼真地感知。
Claims (7)
1.一种用于运行机动车(1)的方法,其中,在以机动车(1)行驶期间借助布置在机动车(1)中的显示装置(3)输出为车辆乘员选择的娱乐产品,
其中,如果存在多条到达行驶目的地的路线,则选择路线中最佳地适合于所选择的娱乐产品的那条路线,其中,在选择时考虑路线的相应的高度轮廓和/或曲线轮廓,其中,机动车具有固定安装的导航系统,该导航系统提供关于到达行驶目的地的不同的备选路线的高度轮廓和/或弯道轮廓的相应信息,
其中,将机动车(1)的驾驶行为与瞬时输出的娱乐产品相匹配并且相应于经匹配的驾驶行为自主地控制机动车(1),机动车(1)的驾驶行为与乘员在瞬时输出的娱乐产品的虚拟环境内的虚拟运动相匹配,并且,娱乐产品本身在乘员在瞬时输出的娱乐产品的虚拟环境内的虚拟运动方面同样与机动车的相应的行驶动态性相匹配。
2.根据权利要求1所述的方法,其特征在于,显示装置(3)是虚拟现实眼镜、增强现实眼镜或混合现实眼镜,借助于所述虚拟现实眼镜、增强现实眼镜或混合现实眼镜输出所选择的娱乐产品。
3.根据权利要求1或2所述的方法,其特征在于,将机动车(1)的纵向加速度特性与瞬时输出的娱乐产品相匹配。
4.根据权利要求1或2所述的方法,其特征在于,将机动车(1)的横向加速度特性与瞬时输出的娱乐产品相匹配。
5.根据权利要求1或2所述的方法,其特征在于,将机动车(1)的超车行为与瞬时输出的娱乐产品相匹配。
6.一种用于运行机动车(1)的控制设备(2),该控制设备被设置用于,如果存在多条到达行驶目的地的路线,则选择路线中最佳地适合于所选择的娱乐产品的那条路线,其中,在选择时考虑路线的相应的高度轮廓和/或曲线轮廓,其中,机动车具有固定安装的导航系统,该导航系统提供关于到达行驶目的地的不同的备选路线的高度轮廓和/或弯道轮廓的相应信息,使机动车(1)的驾驶行为与借助布置在机动车(1)中的显示装置(3)输出的娱乐产品相匹配并且相应于经过匹配的驾驶行为自主地控制机动车(1),机动车(1)的驾驶行为与乘员在瞬时输出的娱乐产品的虚拟环境内的虚拟运动相匹配,并且,娱乐产品本身在乘员在瞬时输出的娱乐产品的虚拟环境内的虚拟运动方面同样与机动车的相应的行驶动态性相匹配。
7.一种机动车(1),其具有根据权利要求6所述的控制设备(2)。
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