CN111803933A - Property control method in game, terminal, electronic device and readable storage medium - Google Patents

Property control method in game, terminal, electronic device and readable storage medium Download PDF

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Publication number
CN111803933A
CN111803933A CN202010713833.8A CN202010713833A CN111803933A CN 111803933 A CN111803933 A CN 111803933A CN 202010713833 A CN202010713833 A CN 202010713833A CN 111803933 A CN111803933 A CN 111803933A
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prop
virtual
display area
replaced
item
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CN111803933B (en
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王泽�
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a prop control method in a game, a terminal, electronic equipment and a readable storage medium. Determining a target item display area from the item display area by responding to item selection operation, and controlling a virtual character to use a target virtual item corresponding to the target item display area; in response to a first operation applied to the backpack entrance control, determining a virtual item to be replaced from virtual items corresponding to the item display area; and in response to the picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked by the picking operation. The target to-be-replaced property in the to-be-replaced property fence can be directly replaced, the whole operation replacement process is simple, convenient and quick, the operation process of property replacement can be reduced, and the property replacement efficiency is improved, so that the man-machine interaction efficiency of a user in the game process is improved, the fighting capacity of a virtual character when the virtual character meets combat can be kept, and the survival probability is improved.

Description

Property control method in game, terminal, electronic device and readable storage medium
Technical Field
The application relates to the technical field of games, in particular to a prop control method in a game, a terminal, electronic equipment and a readable storage medium.
Background
In recent years, a series of tactical sports mobile games, such as "wilderness action", attract attention and participation of many users due to their very realistic military competition experience and strong three-dimensional (3D) visual effect, and win favor and acceptance of users due to their high creativity, openness, derivation, playability, interactivity and appreciation. In a tactical sports mobile game, a user can control a virtual character to find and pick up a prop through movement, so that the survival probability of the user is improved, and the final victory is obtained.
At present, in tactics sports class cell-phone game, when the user need pick up new stage property and replace current stage property, for example when meetting better gun, want to pick up new gun and replace old gun, mostly can only use stage property to replace to virtual character current, replace the current handheld stage property of virtual character promptly, if want to replace other non-in-use stage property, then can only switch into the stage property of current use to the stage property that needs the replacement, just can replace, the user need carry out the process that multistage operation could be accomplished the stage property and controlled, and the operation is loaded down with trivial details, consuming time and wasting force, influence the operating efficiency of recreation in-process.
Disclosure of Invention
In view of this, an object of the present application is to provide a property control method, a terminal, an electronic device, and a readable storage medium in a game, which can directly control a virtual property to be replaced in a property display area, and the whole control process is simple, convenient, and fast, so that not only can the operation process of property control be reduced, but also the efficiency of property control is improved, thereby improving the human-computer interaction efficiency of a user in the game process, and also the fighting capability of a virtual character in fighting can be maintained, and the survival probability can be improved.
The embodiment of the application provides a prop control method in a game, the game comprises a virtual character in a game scene, a graphical user interface is displayed on a screen of a terminal, the graphical user interface comprises a knapsack entrance control and a prop display area, the knapsack entrance control is used for opening a virtual knapsack, the virtual knapsack is a virtual space for accommodating the virtual prop of the virtual character, the prop display area at least comprises a first prop display area and a second prop display area, and the prop control method comprises the following steps:
responding to item selection operation, determining a target item display area from the item display area, and controlling the virtual character to use a target virtual item corresponding to the target item display area;
in response to a first operation applied to the backpack entrance control, determining a virtual item to be replaced from virtual items corresponding to the item display area;
and responding to a picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked by the picking operation.
Further, the prop control method comprises the following steps:
opening the virtual backpack in response to a second operation applied on the backpack portal control.
Further, when the first operation is a sliding operation, the determining, in response to the first operation applied by the user on the backpack entrance control, a virtual item to be replaced from virtual items corresponding to the item display area includes:
determining a sliding direction of the sliding operation in response to the sliding operation;
determining a first item display area to be replaced which is positioned in the sliding direction of the target item display area;
and determining the prop in the first prop display area to be replaced as a virtual prop to be replaced.
Further, when the selection operation is a sliding operation, the determining, in response to a first operation applied by a user on the backpack entry control, a virtual item to be replaced from virtual items corresponding to the item display area includes:
acquiring the sliding direction and the sliding distance of the sliding operation;
determining a second to-be-replaced prop display area which is away from the target prop display area by the sliding distance in the sliding direction;
and determining the prop in the second prop display area to be replaced as a virtual prop to be replaced.
Further, before the determining, in response to the first operation applied to the backpack entrance control, a virtual item to be replaced from virtual items corresponding to the item display area, the item manipulation method further includes:
and when the virtual character moves to the position of the virtual prop to be picked up, activating the prop control function of the backpack entrance control.
Further, after the prop control function of the backpack entrance control is activated when the virtual character moves to the virtual prop to be picked up, the prop control method includes:
and highlighting the target prop display area and the backpack entrance control in the graphical user interface.
Further, after determining a virtual item to be replaced from the virtual items corresponding to the item display area in response to the first operation applied to the backpack entrance control, the item manipulation method comprises:
stopping the eye-catching display of the target prop display area;
and in the graphical user interface, highlighting the to-be-replaced prop display area corresponding to the to-be-replaced virtual prop in the prop display area.
Further, after the virtual item to be replaced is replaced by a pickup virtual item in response to a pickup operation, where the pickup virtual item is a virtual item picked up by the pickup operation, the item control method includes:
and displaying the item identification of the picked virtual item in an item display area to be replaced corresponding to the virtual item to be replaced in the item display area.
The embodiment of the application further provides a terminal, the terminal shows there is graphical user interface, contain a knapsack entry control and stage property display area in the graphical user interface, knapsack entry control is used for opening virtual knapsack, virtual knapsack is for holding the virtual space of virtual stage property of virtual role, stage property display area contains first stage property display area and second stage property display area at least, the terminal includes:
the control module is used for responding to item selection operation, determining a target item display area from the item display area, and controlling the virtual character to use a target virtual item corresponding to the target item display area;
the determining module is used for responding to a first operation applied to the backpack entrance control, and determining virtual props to be replaced from virtual props corresponding to the prop display area;
and the replacing module is used for replacing the virtual prop to be replaced with a picked virtual prop in response to the picking operation, and the picked virtual prop is the virtual prop picked by the picking operation.
Further, the terminal includes:
an opening module for opening the virtual backpack in response to a second operation applied on the backpack entry control.
Further, when the selecting operation is a sliding operation, the determining module includes:
a first determination unit configured to determine a sliding direction of the sliding operation in response to the sliding operation;
the second determination unit is used for determining a first item display area to be replaced, which is positioned in the sliding direction of the target item display area;
and the third determining unit is used for determining the prop in the first prop display area to be replaced as a virtual prop to be replaced.
Further, when the selecting operation is a sliding operation, the determining module includes:
an acquisition unit configured to acquire a sliding direction and a sliding distance of the sliding operation;
a fourth determining unit, configured to determine a second to-be-replaced prop display area that is located at the sliding distance from the target prop display area in the sliding direction;
and the fifth determining unit is used for determining the prop in the second prop display area to be replaced as a virtual prop to be replaced.
Further, the terminal further includes:
and the activation module is used for activating the prop control function of the backpack entrance control when the virtual character moves to the position of the virtual prop to be picked up.
Further, the terminal further includes:
and the first display module is used for highlighting the target prop display area and the backpack entrance control in the graphical user interface.
Further, the terminal includes:
the stopping module is used for stopping the eye-catching display of the target prop display area;
and the second display module is used for displaying the to-be-replaced prop display area corresponding to the to-be-replaced virtual prop in the prop display area in a striking manner in the graphical user interface.
Further, the terminal includes:
and the third display module is used for displaying the item identification of the picked virtual item in the item display area to be replaced corresponding to the virtual item to be replaced.
An embodiment of the present application further provides an electronic device, including: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when the electronic device is running, the machine-readable instructions when executed by the processor performing the steps of the prop manipulation method in a game as described above.
The embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the prop control method in the game are performed.
According to the item control method, the terminal, the electronic device and the readable storage medium in the game, which are provided by the embodiment of the application, a target item display area is determined from the item display area in response to item selection operation, and the virtual character is controlled to use a target virtual item corresponding to the target item display area; in response to a first operation applied to the backpack entrance control, determining a virtual item to be replaced from virtual items corresponding to the item display area; and responding to a picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked by the picking operation.
In this way, the virtual item to be replaced in the item display area may be replaced with a pickup virtual item based on a selection operation applied by the user on the backpack entry control. From this, can directly replace the virtual stage property of treating in the stage property display area, need not to experience and will treat after the virtual stage property of replacement converts the virtual stage property into the virtual stage property of target, carry out the process of stage property replacement again, whole replacement process is simple and efficient, not only can shorten the time that the user replaced the stage property and reduce the operation process of stage property replacement, the efficiency of stage property replacement process has been improved, thereby and can guarantee that the state that the user used the stage property does not take place to be interrupted, the human-computer interaction efficiency of user in the recreation process has been promoted, can also keep the combat ability of virtual character when meeting with the battle, improve the survival probability.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a flowchart of a prop control method in a game according to an embodiment of the present disclosure;
fig. 2a is one of schematic diagrams of a prop replacement process provided in an embodiment of the present application;
fig. 2b is a second schematic view illustrating a prop replacing process according to an embodiment of the present disclosure;
fig. 2c is a third schematic view illustrating a prop replacing process according to the embodiment of the present application;
fig. 3 is a flowchart of another prop control method in a game according to an embodiment of the present disclosure;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present disclosure;
fig. 5 is a schematic structural diagram of a determining module in a terminal according to an embodiment of the present disclosure;
fig. 6 is a second schematic structural diagram of a terminal according to an embodiment of the present application;
fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. Every other embodiment that can be obtained by a person skilled in the art without making creative efforts based on the embodiments of the present application falls within the protection scope of the present application.
First, an application scenario to which the present application is applicable will be described. The application can be applied to the technical field of games, and particularly in anti-terrorism military competition experience games (such as large-escape shooting games, chicken eating games and the like), the user can pick up the target prop according to the current game state and personal preference so as to improve the fighting capacity of the user and improve the game winning probability.
Research shows that in chicken games, when a user needs to pick up a new prop to replace the existing prop, for example, when the user encounters a better gun, the user wants to pick up the new gun and replace the old gun, most of the users can only replace the prop currently used by the virtual character, namely, the user replaces the currently held prop of the virtual character, if the user wants to replace the prop not in use, the user can only switch the prop to be replaced into the prop currently used, and then the prop can be replaced, and in the process, the prop state in use by the user is blank, so that the user can not timely deal with the dangerous situation facing the replacement process and can complete the prop replacement process by carrying out multi-step operation, and only the operation is complicated, time and labor are consumed, and the operation efficiency in the game process is influenced.
Based on this, the embodiment of the application provides a property control method in a game, a terminal, an electronic device and a readable storage medium, which can directly replace a virtual property to be replaced in a property display area, and do not need to go through a process of replacing the property after the virtual property to be replaced is converted into a target virtual property.
The above-mentioned drawbacks are the results of the inventor after practical and careful study, and therefore, the discovery process of the above-mentioned problems and the solution proposed by the present application to the above-mentioned problems in the following should be the contribution of the inventor to the present application in the process of the present application.
The technical solutions in the present application will be described clearly and completely with reference to the drawings in the present application, and it should be understood that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the present application, as generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
An execution main body of the prop control method in the game provided by the embodiment of the application is generally an electronic device with certain computing capability, and the electronic device includes: a terminal device, which may be a User Equipment (UE), a mobile device, a User terminal, a cellular phone, a cordless phone, a Personal Digital Assistant (PDA), a handheld device, a computing device, a vehicle-mounted device, a wearable device, or other processing device. In some possible implementations, the prop manipulation method in the game may be implemented by a processor calling computer-readable instructions stored in a memory.
The method for manipulating props in a game provided by the embodiment of the present application is described below by taking an execution main body as a terminal device as an example.
The embodiment of the application can be applied to various games such as shooting, competition, war, strategy and the like, and particularly, in the game related to the embodiment of the application, when a virtual character moves or the visual field is adjusted, the corresponding graphical user interface is correspondingly adjusted, for example, when the virtual character moves, a game picture within a certain preset range by taking the virtual character as a center is displayed on the graphical user interface; for another example, when the user adjusts the field of view, the displayed game picture is correspondingly adjusted on the graphical user interface according to the user adjustment; for another example, when the user uses the prop such as telescope, the corresponding game picture is enlarged on the corresponding graphical user interface.
Referring to fig. 1, fig. 1 is a flowchart of a method for controlling props in a game according to an embodiment of the present disclosure. As shown in fig. 1, the game includes a virtual character in a game scene, a graphical user interface is displayed on a screen of a terminal, the graphical user interface includes a backpack entry control and a prop display area, the backpack entry control is used to open a virtual backpack, the virtual backpack is a virtual space for accommodating a virtual prop of the virtual character, the prop display area at least includes a first prop display area and a second prop display area, and the method includes steps S101 to S103, where:
s101: and responding to item selection operation, determining a target item display area from the item display area, and controlling the virtual character to use a target virtual item corresponding to the target item display area.
In this step, a prop display area is included on the graphical user interface, and the prop display area includes corresponding display areas of the target virtual prop and other virtual props. The target virtual prop is a prop currently used by the virtual character.
Specifically, in order to enable a virtual character to use a target virtual item, a virtual item held by a virtual player needs to be selected, and the virtual character is controlled to use the target virtual item corresponding to the target item display area, and the specific method includes:
and the user executes the operation of item selection, and the game terminal determines a target item display area from the item display areas corresponding to the operation. The item selection operation may be to click a corresponding target item display area or move the virtual character to the corresponding target item display area, so that the virtual character can determine the corresponding target virtual item and use the target virtual item.
S102: in response to a first operation applied to the backpack entrance control, virtual props to be replaced are determined from virtual props corresponding to the prop display area.
In this step, a backpack entrance control is included on the graphical user interface. The backpack inlet control can be one or more, and the shape of the backpack inlet control can be circular, rectangular, annular, cross-shaped or any other shape.
For example, the backpack portal control may be located at a plurality of positions, such as a lower left corner of the graphical user interface and an arbitrary position of a left border, and in some specific games or specific game scenes, the backpack portal control may also be located at a plurality of positions, such as a lower right corner of the graphical user interface and an arbitrary position of a right border. Preferably, can set up the knapsack entry control and select the relative position who picks up virtual stage property can utilize left and right hands to accomplish whole stage property replacement operation simultaneously like this, improve the utilization ratio to both hands.
For example, the backpack portal control may perform a specific instruction operation independently, or may perform a specific instruction operation in cooperation with other controls on the graphical user interface, which is not limited herein.
For example, the backpack portal control may be present on the graphical user interface when the game is started, may be pre-displayed on the graphical user interface when it is detected that the current game is in a specific stage, or may be displayed on the graphical user interface when it is detected that a specific operation is performed by the user.
Illustratively, the backpack entrance control can be a button, a rocker or other tangible operable control, or can be a specific identification point or a specific identification area on the graphical user interface.
In this embodiment, the prop may be a handheld prop such as a gun and a knife, or a supplementary prop such as a cannonball, a medicine and food, or even in some specific games or specific game scenes, some additive props and magic props, which is not limited specifically herein.
In this embodiment of the application, it may be set that when the virtual character moves to a location where a virtual prop is picked up, the backpack entrance control is activated, where the activation process of the backpack entrance control may include a plurality of cases, for example, as follows:
example one: when the virtual character moves to a position where the virtual prop is picked up, responding to a first operation of a user on a preset control, and using the preset control as a backpack entrance control.
In a first example, when the virtual character moves to a pickup virtual item and the user wants to replace a currently held target virtual item with the pickup virtual item, the user may perform a first operation on a preset control existing on a current graphical user interface, and at this time, based on a game state where the user is located and the first operation on the preset control, the preset control may be used as a backpack entry control, that is, based on the preset control, the purpose of replacing the item is achieved.
For example, the preset control may be a backpack control, and in a specific game scene, a user applies a specific operation to the backpack control, so that the backpack control can be used as a backpack entrance control to replace the prop.
In addition, the preset control may also be a specific identification point or a specific identification area, and when the user performs a first operation on the specific identification point or the specific identification area existing on the current graphical user interface, based on the game state of the user and the first operation on the specific identification point or the specific identification area, the specific identification point or the specific identification area may be used as a backpack entry control, or a specific control may be displayed at the specific identification point or the specific identification area. And then, the user can operate the specific identification point, the specific identification area or the displayed specific control, so that the purpose of replacing the prop is achieved.
Example two: and when the virtual character moves to the position where the virtual prop is picked up, displaying a backpack entrance control.
In the case of the second example, when the virtual character moves to the pickup virtual prop, whether the user wants to replace the target virtual prop with the pickup virtual prop or not, a backpack entrance control is displayed on the graphical user interface for the user to operate.
In addition, the backpack entrance control can also be a specific identification point or a specific identification area, and when the virtual character moves to the position where the virtual prop is picked up, the specific identification point or the specific identification area is highlighted and displayed for the user to operate. Or when the user operates the specific identification point or the specific identification area, displaying a backpack entrance control on the graphical user interface for the user to operate.
In the embodiment of the application, the property display area where the virtual property to be replaced is located can be determined based on the operation of the user on the backpack entrance control and the in-use property fence corresponding to the target virtual property of the virtual character.
Referring to fig. 2a and 2b, fig. 2a is a first schematic diagram of a prop replacing process provided in the embodiment of the present application, and fig. 2b is a second schematic diagram of the prop replacing process provided in the embodiment of the present application.
After activating the backpack entrance control 11 when the virtual character moves to the pickup virtual item 14, the target item display area 12 and the backpack entrance control 11 corresponding to the target virtual of the virtual character are highlighted in the graphical user interface, as shown in fig. 2 a.
Specifically, when a user applies a selection operation on the backpack entrance control 11, the backpack entrance control 11 is displayed in a highlighted manner, and in addition, a target item display area 12 corresponding to a target virtual item of a virtual character is also displayed in a highlighted manner. At this time, default target property display area 12 is displayed on the gui in its entirety.
Specifically, in some specific games or specific game scenes, the target item display area 12 corresponding to the target virtual item of the virtual character may be displayed prominently in the whole course of using the target virtual item by the virtual user, so as to represent the target use item information and state of the virtual user; in some specific games or specific game scenes, when a user applies a selection operation on the backpack entrance control 11, a target item display area 12 corresponding to an item currently used by the virtual character in use is highlighted, which indicates that the user is currently performing the specific operation.
For example, in some specific games or specific game scenes, when a user applies a selection operation on the backpack entrance control 11, a target item display area 12 is displayed on the graphical user interface, and in a possible case, while the graphical user interface is displayed, a target item display area 12 corresponding to an in-use item currently used by a virtual character is highlighted; or, based on a first operation applied by the user on the backpack entrance control 11, the target item display area 12 is displayed on the graphical user interface, and then based on a second selection operation applied by the user on the backpack entrance control 11, the target item display area 12 corresponding to the target virtual item of the virtual character is displayed prominently.
As shown in fig. 2b, when the selection operation is a sliding operation, a to-be-replaced item display area 13 where the to-be-replaced virtual item is located may be determined based on the sliding operation.
The method for determining the to-be-replaced item display area 13 may specifically include the following steps:
(1) in response to the sliding operation, a sliding direction of the sliding operation is determined.
The sliding operation comprises long-time pressing of a backpack entrance control and sliding towards a target direction; or clicking the backpack entrance control, and continuously clicking other controls or marking positions in the target direction within a preset time threshold; or clicking the backpack entrance control, and simultaneously clicking other controls or mark positions in the target direction to form a directed line segment between the backpack entrance control and the other controls or mark positions, and determining the sliding direction of the sliding operation based on the directed line segment.
Wherein the sliding direction may include UP (UP, UP), DOWN (DOWN ), left (left, L), right (right, R), and even include UP (top-left, TL), bottom-left (BL), top-right (TR), bottom-right (BR), and the like, and in some specific games or specific game scenes, the sliding direction may be expressed as east (east, E), south (south, S), west (west, W), north (normal, N), and even south-east (south-east, S-E), south-west (south-west, S-W), north-east (normal-east, N-E), north-west (normal-west, N-W), and the like, and a specific sliding direction expression method may be determined according to a specific game type or game scene, and is not particularly limited herein.
(2) Determining a first item bar located in the sliding direction of the target item display area;
(3) and determining the first prop column as a prop display area to be replaced, and determining the props in the prop display area to be replaced as virtual props to be replaced.
Here, based on the sliding direction, a prop display area located in the sliding direction may be determined, and the prop display area may be determined as a prop display area to be replaced, while a prop in the prop selection area to be replaced is determined as a virtual prop to be replaced.
Here, the number of prop display areas in the sliding direction may be divided into a plurality of cases, for example, as follows:
example one: if the number of the display areas of the tools in the sliding direction is one, directly determining that the first tool bar positioned in the sliding direction of the tool bar in use is the display area of the tools to be replaced, and simultaneously determining the tools in the display area of the tools to be replaced as the tools to be replaced.
For example, as shown in fig. 2b, the property display area includes only two property display areas, that is, a target property display area 12 corresponding to a currently used property and a property display area 13 where a property to be replaced is located, a sliding operation may be performed directly based on a relative position between the target property display area 12 and the property display area 13 to be replaced, taking fig. 2b as an example, the target property display area 12 is located on the right side of the property display area 13 to be replaced, and a right sliding operation or a right clicking operation may be directly performed based on the backpack entrance control 11, so as to select the property display area 13, and perform a subsequent operation. Or when the prop display area is located on the left side of the prop display area to be replaced in use, the prop display area to be replaced can be selected and subsequently operated directly on the basis of left-sliding operation or left-side clicking operation of the backpack entrance control.
Exemplarily, a used prop display area corresponding to a currently used prop is taken as a center, a plurality of directions of the used prop display area all have prop display areas to be replaced where props to be replaced are located, but only one prop display area to be replaced exists in each direction, and then sliding operation can be performed based on the direction of the prop display area to be replaced relative to the used prop display area, so that a target prop display area to be replaced is selected.
Example two: if the number of the display areas of the display device in the sliding direction is multiple, the following contents may be included:
(1) acquiring the sliding direction and the sliding distance of the sliding operation;
(2) determining a second prop display area that is a distance of the slide from the in-use prop display area in the direction of the slide;
(3) and determining the second prop display area as a prop display area to be replaced, and determining the props in the prop display area to be replaced as virtual props to be replaced.
For example, assuming that three prop display areas exist in a certain sliding direction, based on the relative distance between different prop display areas and the prop display area in use, the sliding distance in the sliding direction is controlled, and based on the sliding distance of the user in the sliding direction, a virtual prop display area to be replaced is selected, and a prop in the prop display area to be replaced is determined as a virtual prop to be replaced.
For example, for different sliding distances in the sliding direction, the corresponding prop display area may be highlighted, so as to represent the prop display area corresponding to the current sliding distance, and achieve the purpose of reminding the user to control the sliding operation distance.
In addition, the sliding operation may also be replaced by, in the sliding direction, determining a to-be-replaced prop display area based on a click operation at a different distance position with respect to the target prop display area, and determining a prop in the to-be-replaced prop display area as a to-be-replaced virtual prop.
At this time, as shown in fig. 2b, after determining the prop display area 13 in response to the selection operation applied by the user on the backpack entrance control 11, the highlighting of the target prop display area 12 is stopped, and the backpack entrance control 11 and the prop display area 13 are highlighted in the graphical user interface.
S103: and responding to a picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked by the picking operation.
In this step, after the user completes the pickup operation of the pickup virtual item, the virtual item to be replaced in the item display area to be replaced is replaced with the pickup virtual item.
Referring to fig. 2c, fig. 2c is a third schematic view illustrating a prop replacing process according to an embodiment of the present application. As shown in fig. 2c, when the user selects a pickup virtual item, an item display area of the selected pickup virtual item may be displayed prominently, so as to represent information and status of the currently selected pickup virtual item.
For example, the specific process of replacing the to-be-replaced virtual item in the to-be-replaced item display area with the pickup virtual item may be: in response to the picking operation, directly replacing the virtual prop to be replaced in the prop display area to be replaced with a picking virtual prop; or responding to the picking operation, displaying prompt information for replacing the virtual prop to be replaced in the prop display area to be replaced with the picking virtual prop on the graphical user interface, and replacing the virtual prop to be replaced in the prop display area to be replaced with the picking virtual prop when a user sends a confirmation request, so that the whole prop replacing process is completed.
In the whole stage property replacement process, the to-be-replaced virtual stage property in the to-be-replaced stage property display area can be directly replaced, the stage property replacement process is carried out after the to-be-replaced virtual stage property is converted into the target virtual stage property without experience, the stage property replacement process is simple, convenient and quick in the whole operation process, the stage property replacement time of a user is shortened, the stage property replacement process efficiency of the user is improved, the state that the user uses the stage property can be guaranteed not to be interrupted, and the human-computer interaction efficiency of the user in the game process is improved.
Referring to fig. 3, fig. 3 is a flowchart of another item manipulation method in a game according to another embodiment of the present application. As shown in fig. 3, the game includes a virtual character in a game scene, a graphical user interface is displayed on a screen of a terminal, the graphical user interface includes a backpack entry control and a prop display area, the backpack entry control is used to open a virtual backpack, the virtual backpack is a virtual space for accommodating a virtual prop of the virtual character, the prop display area at least includes a first prop display area and a second prop display area, and the method includes steps S301 to S304, where:
s301: responding to item selection operation, determining a target item display area from the item display area, and controlling the virtual character to use a target virtual item corresponding to the target item display area;
s302: in response to a first operation applied to the backpack entrance control, determining a virtual item to be replaced from virtual items corresponding to the item display area;
s303: and responding to a picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked by the picking operation.
S301 to S303 in this embodiment are the same as S101 to S103 in the above embodiment, and can achieve the same technical effect, which is not described herein again.
S304: and displaying the item identification of the picked virtual item in an item display area to be replaced corresponding to the virtual item to be replaced in the item display area.
In this step, after the virtual item to be replaced in the item display area to be replaced is replaced with the pickup virtual item, an item identifier of the pickup virtual item is displayed in the item display area to be replaced, that is, the pickup virtual item is included in a corresponding item display area other than the in-use item display area corresponding to the target virtual item of the virtual character, the virtual character always holds the item in the whole process, and the whole item replacement process is performed based on other items other than the currently-used item.
Therefore, in the whole item replacing process, the virtual item to be replaced in the item display area to be replaced can be replaced by the item to be picked up in response to the selection operation applied to the backpack entrance control by the user. Therefore, the to-be-replaced virtual props in the to-be-replaced prop display area can be directly replaced, the process of prop replacement is carried out after the to-be-replaced virtual props are converted into the target virtual props without experience, the whole operation process is simple, convenient and quick, the operation times of the user for replacing the props are reduced, the efficiency of the user for replacing the props is improved, and the human-computer interaction efficiency of the user in the game process is improved.
Based on the same inventive concept, the embodiment of the present application further provides a terminal corresponding to the method for controlling props in games, and as the principle of solving the problems of the terminal in the embodiment of the present application is similar to the method for controlling props in games described above in the embodiment of the present application, the implementation of the terminal can refer to the implementation of the method, and repeated details are not repeated.
Fig. 4, fig. 5, and fig. 6 are diagrams, wherein fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present application, fig. 5 is a schematic structural diagram of a determination module in the terminal according to the embodiment of the present application, and fig. 6 is a second schematic structural diagram of another terminal according to the embodiment of the present application.
The terminal 400 is displayed with a graphical user interface, which includes a backpack entry control and a prop display area, the backpack entry control is used to open a virtual backpack, the virtual backpack is a virtual space for accommodating virtual props of virtual roles, the prop display area at least includes a first prop display area and a second prop display area, and the terminal includes: a control module 410, a determination module 420, and a replacement module 430, wherein:
the control module 410 is configured to determine a target item display area from the item display area in response to an item selection operation, and control the virtual character to use a target virtual item corresponding to the target item display area;
a determining module 420, configured to determine, in response to a first operation applied to the backpack entrance control, a virtual item to be replaced from virtual items corresponding to the item display area;
a replacing module 430, configured to replace, in response to a picking operation, the virtual item to be replaced with a picking virtual item, where the picking virtual item is a virtual item picked by the picking operation.
Based on this, the embodiment of the present application provides a terminal 400, which can replace a to-be-replaced virtual prop in the to-be-replaced prop display area with a to-be-picked up prop in response to a selection operation applied by a user on the backpack entrance control. Therefore, the to-be-replaced virtual props in the to-be-replaced prop display area can be directly replaced, the process of prop replacement is carried out after the to-be-replaced virtual props are converted into the target virtual props without experience, the whole operation process is simple, convenient and quick, the operation times of the user for replacing the props are reduced, the efficiency of the user for replacing the props is improved, and the human-computer interaction efficiency of the user in the game process is improved.
In a possible implementation, the terminal includes:
an opening module 440 for opening the virtual backpack in response to a second operation applied on the backpack entry control.
In a possible implementation, when the selecting operation is a sliding operation, the determining module 420 includes:
a first determination unit 421 configured to determine a sliding direction of the sliding operation in response to the sliding operation;
a second determining unit 422, configured to determine a first item display area to be replaced, which is located in the sliding direction of the target item display area;
a third determining unit 423, configured to determine the prop in the first prop display area to be replaced as a virtual prop to be replaced.
In a possible implementation, when the selecting operation is a sliding operation, the determining module 420 includes:
an acquisition unit 424 for acquiring a sliding direction and a sliding distance of the sliding operation;
a fourth determining unit 425, configured to determine a second to-be-replaced prop display area that is located at the sliding distance from the target prop display area in the sliding direction;
a fifth determining unit 426, configured to determine the prop in the second prop display area to be replaced as a virtual prop to be replaced.
In a possible implementation manner, the terminal further includes:
an activating module 450, configured to activate a prop control function of the backpack entrance control when the virtual character moves to a virtual prop to be picked up.
In a possible implementation manner, the terminal further includes:
a first display module 460, configured to highlight the target prop display area and the backpack entrance control in the graphical user interface.
In a possible implementation, the terminal includes:
a stopping module 470, configured to stop the highlighting of the target prop display area;
the second display module 480 is configured to perform highlighting display on a to-be-replaced prop display area corresponding to the to-be-replaced virtual prop in the prop display area in the graphical user interface.
In a possible implementation, the terminal includes:
a third display module 490, configured to display, in the item display area, an item identifier of the picked up virtual item in the item display area to be replaced corresponding to the virtual item to be replaced.
An embodiment of the present application further provides an electronic device 70, as shown in fig. 7, which is a schematic structural diagram of the electronic device 70 provided in the embodiment of the present application, and includes: a processor 71, a memory 72, and a bus 73. The memory 72 stores machine-readable instructions executable by the processor 71, the processor 71 and the memory 72 communicating via the bus 73 when the electronic device 70 is operating, the machine-readable instructions when executed by the processor 71 performing the following:
responding to item selection operation, determining a target item display area from the item display area, and controlling the virtual character to use a target virtual item corresponding to the target item display area;
in response to a first operation applied to the backpack entrance control, determining a virtual item to be replaced from virtual items corresponding to the item display area;
and responding to a picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked by the picking operation.
In a possible embodiment, in the instructions executed by processor 71, the prop control method includes:
opening the virtual backpack in response to a second operation applied on the backpack portal control.
In a possible embodiment, in the instructions executed by processor 71, when the first operation is a sliding operation, the determining, in response to the first operation applied to the backpack entrance control by the user, a virtual item to be replaced from virtual items corresponding to the item display area includes:
determining a sliding direction of the sliding operation in response to the sliding operation;
determining a first item display area to be replaced which is positioned in the sliding direction of the target item display area;
and determining the prop in the first prop display area to be replaced as a virtual prop to be replaced.
In a possible embodiment, in the instructions executed by processor 71, when the selecting operation is a sliding operation, the determining, in response to a first operation applied to the backpack entrance control by a user, a virtual item to be replaced from virtual items corresponding to the item display area includes:
acquiring the sliding direction and the sliding distance of the sliding operation;
determining a second to-be-replaced prop display area which is away from the target prop display area by the sliding distance in the sliding direction;
and determining the prop in the second prop display area to be replaced as a virtual prop to be replaced.
In a possible embodiment, before determining, in the instructions executed by processor 71, a virtual item to be replaced from virtual items corresponding to the item display area in response to the first operation applied to the backpack entry control, the item manipulation method further includes:
and when the virtual character moves to the position of the virtual prop to be picked up, activating the prop control function of the backpack entrance control.
In a possible embodiment, processor 71 executes instructions, and after activating a prop control function of the backpack entrance control when the virtual character moves to a virtual prop to be picked up, the prop control method includes:
and highlighting the target prop display area and the backpack entrance control in the graphical user interface.
In a possible embodiment, processor 71 executes instructions that, after determining a virtual item to be replaced from among the virtual items corresponding to the item display area in response to the first operation applied to the backpack entry control, the item manipulation method:
stopping the eye-catching display of the target prop display area;
and in the graphical user interface, highlighting the to-be-replaced prop display area corresponding to the to-be-replaced virtual prop in the prop display area.
In a possible embodiment, processor 71 executes instructions, after replacing the virtual item to be replaced with a picked-up virtual item in response to a picking-up operation, where the picked-up virtual item is a virtual item picked up by the picking-up operation, the item manipulation method includes:
and displaying the item identification of the picked virtual item in an item display area to be replaced corresponding to the virtual item to be replaced in the item display area.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the prop control method in a game in the method embodiments shown in fig. 1 and fig. 3 may be executed.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing an electronic device (which may be a personal computer, a server, or a network device) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (11)

1. A prop control method in a game is characterized in that the game comprises a virtual character in a game scene, a graphical user interface is displayed on a screen of a terminal, the graphical user interface comprises a knapsack entrance control and a prop display area, the knapsack entrance control is used for opening a virtual knapsack, the virtual knapsack is a virtual space for accommodating the virtual prop of the virtual character, the prop display area at least comprises a first prop display area and a second prop display area, and the prop control method comprises the following steps:
responding to item selection operation, determining a target item display area from the item display area, and controlling the virtual character to use a target virtual item corresponding to the target item display area;
in response to a first operation applied to the backpack entrance control, determining a virtual item to be replaced from virtual items corresponding to the item display area;
and responding to a picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked by the picking operation.
2. The prop manipulation method according to claim 1, comprising:
opening the virtual backpack in response to a second operation applied on the backpack portal control.
3. The prop control method according to claim 1, wherein when the first operation is a sliding operation, the determining a virtual prop to be replaced from virtual props corresponding to the prop display area in response to the first operation applied by a user on the backpack entrance control comprises:
determining a sliding direction of the sliding operation in response to the sliding operation;
determining a first item display area to be replaced which is positioned in the sliding direction of the target item display area;
and determining the prop in the first prop display area to be replaced as a virtual prop to be replaced.
4. The prop control method according to claim 1, wherein when the first operation is a sliding operation, the determining a virtual prop to be replaced from virtual props corresponding to the prop display area in response to the first operation applied by a user on the backpack entrance control comprises:
acquiring the sliding direction and the sliding distance of the sliding operation;
determining a second to-be-replaced prop display area which is away from the target prop display area by the sliding distance in the sliding direction;
and determining the prop in the second prop display area to be replaced as a virtual prop to be replaced.
5. The prop manipulation method of claim 1, wherein prior to said determining, in response to a first operation applied to the backpack entry control, a virtual prop to be replaced from among the virtual props corresponding to the prop display area, the prop manipulation method further comprises:
and when the virtual character moves to the position of the virtual prop to be picked up, activating the prop control function of the backpack entrance control.
6. The prop manipulation method according to claim 5, wherein after activating the prop manipulation function of the backpack entry control when the virtual character moves to a virtual prop to be picked up, the prop manipulation method comprises:
and highlighting the target prop display area and the backpack entrance control in the graphical user interface.
7. The prop manipulation method of claim 6, wherein after determining a virtual prop to be replaced from among the virtual props corresponding to the prop display area in response to the first operation applied to the backpack entry control, the prop manipulation method:
stopping the eye-catching display of the target prop display area;
and in the graphical user interface, highlighting the to-be-replaced prop display area corresponding to the to-be-replaced virtual prop in the prop display area.
8. The prop manipulation method according to claim 1, wherein after the replacing, in response to a pick operation, the virtual prop to be replaced with a pick virtual prop, the pick virtual prop being a virtual prop picked up by the pick operation, the prop manipulation method comprises:
and displaying the item identification of the picked virtual item in an item display area to be replaced corresponding to the virtual item to be replaced in the item display area.
9. The utility model provides a terminal, its characterized in that, the terminal display has graphical user interface, contain a knapsack entry control and stage property display area in the graphical user interface, knapsack entry control is used for opening virtual knapsack, virtual knapsack is the virtual space of the virtual stage property that holds virtual role, stage property display area contains first stage property display area and second stage property display area at least, the terminal includes:
the control module is used for responding to item selection operation, determining a target item display area from the item display area, and controlling the virtual character to use a target virtual item corresponding to the target item display area;
the determining module is used for responding to a first operation applied to the backpack entrance control, and determining virtual props to be replaced from virtual props corresponding to the prop display area;
and the replacing module is used for replacing the virtual prop to be replaced with a picked virtual prop in response to the picking operation, and the picked virtual prop is the virtual prop picked by the picking operation.
10. An electronic device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the prop manipulation method of any one of claims 1 to 8.
11. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, performs the steps of the prop manipulation method according to any one of claims 1 to 8.
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