CN109568954B - Weapon type switching display method and device, storage medium and terminal - Google Patents

Weapon type switching display method and device, storage medium and terminal Download PDF

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Publication number
CN109568954B
CN109568954B CN201811453114.6A CN201811453114A CN109568954B CN 109568954 B CN109568954 B CN 109568954B CN 201811453114 A CN201811453114 A CN 201811453114A CN 109568954 B CN109568954 B CN 109568954B
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Prior art keywords
weapon
unit
controllable
touch
user
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CN109568954A (en
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周浩
何帆
袁志捷
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Guangzhou Yaowan Entertainment Network Technology Co ltd
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Guangzhou Yaowan Entertainment Network Technology Co ltd
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Priority to CN201811453114.6A priority Critical patent/CN109568954B/en
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Priority to PCT/CN2019/122065 priority patent/WO2020108627A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a method, a device, a storage medium and a terminal for displaying weapon variety switching, wherein the weapon variety switching display method comprises the following steps: acquiring a selection instruction for selecting a plurality of local controllable units from the current game; determining the weapon species corresponding to the selected own controllable unit according to the selection instruction, and displaying a role model corresponding to the weapon species in a first touch area; acquiring weapon seeds selected from the role model; and displaying the control button corresponding to the soldier in a second control area. The invention can quickly display the control button of the selected own controllable unit in the second control area, thereby improving the operation efficiency of the user and being beneficial to the user to quickly implement the game strategy.

Description

Weapon type switching display method and device, storage medium and terminal
Technical Field
The invention relates to the technical field of computers, in particular to a method and a device for displaying weapon type switching, a storage medium and a terminal.
Background
For electronic games with abundant virtual resources, such as virtual characters, virtual buildings and the like, due to the reasons of more virtual characters, more magic skills of characters, complex operation modes and the like, the electronic games can be played only on a computer client side or a professional game machine with a mouse, a keyboard or a game handle, so that one or more character models can be selected through the operation of a left mouse button or a keyboard, and the control of the selected character models can be realized through the operation of the left mouse button, a right mouse button, the keyboard or the combination of the mouse and the keyboard; however, in the conventional portable mobile devices such as a touch-screen mobile phone, there is generally no input device such as a left mouse button, a right mouse button, a keyboard or a handle, and all virtual control buttons can only be displayed on a display screen for a user to click and select, so that a character in an electronic game can be controlled. However, since the display range of the display screen of the existing portable mobile device such as a touch-screen mobile phone is limited and an external control device such as a mouse or a keyboard is lacked, different types of operations such as character model selection, skill selection, operation interface switching, character motion control, magic skill release and the like are realized only by touch clicking of the touch screen, so that the virtual control button occupies a large amount of display area, thereby resulting in reduction of a game interface and poor user experience.
In a part of large-scale virtual games, when there are many soldiers, different arms correspond to different game skills and game states, and each arm can correspond to a plurality of virtual target units, if a user needs to release a certain game skill, or needs a certain virtual target unit to maintain a certain state, for example, selects a treatment soldier to maintain a state following other arms, the general user needs to find and select the corresponding virtual target unit from a game interface, and then inputs a corresponding instruction for the virtual target unit, so that the selected virtual target unit executes the instruction. For games with large game maps, wide distribution of virtual target units and more skills of target units involved in the games, a user needs to spend a certain time to find the required target units in the geomap; in some cases, it is difficult to directly select the target character from the game map, for example, when a plurality of game units are mixed in battle, and overlap shielding occurs between the plurality of game units in the game interface, the shielded target unit is difficult to be selected, so that the skill of the target unit is difficult to be released. In a part of games, although the problem of partially selecting target units can be alleviated by the shortcut operation of formation, for games in which the target units controllable by users can change with the progress of the game, the following problems exist: firstly, the target unit of new production may not be in the existing formation or difficult to form in time, thereby causing difficulty in releasing skills; and secondly, part of target units in the formed team possibly disappear due to the death of a battle, so that a user cannot select the target units through the quick operation of the formation.
Therefore, for a large game with multiple weapons and multiple skills, a target unit is directly selected from the game interface, and then the skill to be released is selected, so that the difficulty of the user operating on the touch screen equipment is increased, and the play of the game strategy of the user is greatly limited; for large-scale instant battle type hand games, the user experience is very poor.
Disclosure of Invention
Aiming at the defects of the existing mode, the invention provides a weapon type switching display method, a weapon type switching display device, a storage medium and a terminal, which can quickly display the control button of the selected weapon type and are convenient for the user to operate.
The invention relates to a weapon seed switching display method, which comprises the following steps:
acquiring a selection instruction for selecting a plurality of local controllable units from the current game;
determining the weapon species corresponding to the selected own controllable unit according to the selection instruction, and displaying a role model corresponding to the weapon species in a first touch area;
acquiring weapon seeds selected from the role model;
and displaying the control button corresponding to the soldier in a second control area.
Preferably, the control buttons comprise skill control buttons and state control buttons; after the control button corresponding to the soldier race is displayed in the second control area, the method further comprises the following steps:
if a skill instruction input through the skill control button is acquired, determining a local unit for releasing the skill from the selected local controllable units according to a skill release position corresponding to the skill instruction;
and if the state instruction input through the state control button is acquired, controlling the own controllable unit corresponding to the state instruction to keep the state corresponding to the state instruction.
Preferably, a full selection button for selecting all the own controllable units in the current game is arranged in the game interface; the obtaining of the selection instruction for selecting a plurality of self-controllable units from the current game comprises:
and acquiring a selection instruction for selecting all own controllable units from the current game through the full selection button.
Preferably, the all-selection button is arranged in a touch area at the edge of the game interface, and the first touch area is arranged around a peripheral area of the all-selection button with a central point of the all-selection button as a circle center.
Preferably, a preset number of character models can be displayed in the first touch area; and if the number of the role models corresponding to the weapons is larger than the preset number, switching the role models displayed in the first touch area according to the acquired touch operation gesture.
Preferably, the determining, according to the selection instruction, an army corresponding to the selected own controllable unit, and displaying a character model corresponding to the army in the first touch area include:
determining the weapon seeds corresponding to the selected own controllable units according to the selection instruction;
acquiring one or more of unit quantity, unit state, weapon grade and weapon unlocking sequence corresponding to the weapon;
according to one or more of the unit quantity, the unit state, the weapon grade and the weapon unlocking sequence, sequencing the role models corresponding to the weapons;
and displaying the sequenced character models and unit quantities in a first touch area.
Preferably, after obtaining the selected weapons from the character model, the method further comprises:
setting selection marks for all own controllable units corresponding to the selected weapons in a game interface;
acquiring a touch instruction for the own controllable unit with the selected mark;
and removing the corresponding own controllable unit from the own controllable unit corresponding to the selected soldier according to the touch instruction.
The invention also provides a kind of weapon switching display device, the device includes:
the unit selection module is used for acquiring a selection instruction for selecting a plurality of local controllable units from the current game;
the model display module is used for determining the weapon type corresponding to the selected own controllable unit according to the selection instruction and displaying the role model corresponding to the weapon type in the first touch area;
the weapon seed selection module is used for acquiring weapon seeds selected from the role model;
and the control selection module is used for displaying the control button corresponding to the soldier in the second control area.
The invention also provides a computer readable storage medium, on which a computer program is stored, which when executed by a processor implements the steps of the weapon-switching display method according to any one of the preceding claims.
The invention also proposes a terminal, comprising:
one or more processors;
a storage device for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors realize the steps of any one of the weapon switching display methods.
The invention has the following beneficial effects:
1. according to the invention, the weapon seeds corresponding to the selected own controllable unit can be rapidly obtained, and the control buttons of the weapon seeds are displayed in the second control area, so that a user can directly and rapidly control the own controllable unit corresponding to the weapon seeds through the control buttons; the invention avoids the trouble that the user clicks the controllable unit in the game interface first and then clicks the corresponding skill, reduces the operation difficulty of the user and greatly improves the operation efficiency of the user; for large-scale battle games, the invention can enable users to quickly implement game strategies on the premise of reducing the operation frequency of the users.
2. The invention can realize the purpose of quickly selecting all local controllable units in the game through the all-selection button, on one hand, the invention is beneficial to the user to quickly control the needed weapons through the second control area, on the other hand, the invention is also beneficial to the user to quickly acquire all controllable weapons in the current game and quickly master the global battle condition of the game under the condition that the user does not need to input control instructions through the second control area.
Additional aspects and advantages of the invention will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention.
Drawings
The foregoing and/or additional aspects and advantages of the present invention will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
FIG. 1 is a schematic view of an embodiment of a game interface according to the present invention;
FIG. 2 is a schematic flow chart of an embodiment of a method for displaying weapon seed switching according to the present invention;
FIG. 3 is a schematic flow chart of another embodiment of the weapon seed switching display method of the present invention;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present invention.
Description of numbering:
1 game interface, 10 full selection buttons, 20 character models, 30 second control areas, control characters 31 and control buttons 32.
Detailed Description
Reference will now be made in detail to embodiments of the present invention, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are illustrative only and should not be construed as limiting the invention.
It will be understood by those skilled in the art that, unless otherwise specified, the singular forms "a", "an", "the" and "the" may include the plural forms as well, and the "first" and "second" used herein are only used to distinguish one technical feature from another and are not intended to limit the order, number, etc. of the technical features. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
It will be understood by those skilled in the art that, unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. It will be further understood that terms, such as those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the prior art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein.
As used herein, "portable touch device", "terminal device" includes both devices having wireless signal receivers, which are devices having only wireless signal receivers without transmission capability, and devices having receiving and transmitting hardware, which have receiving and transmitting hardware capable of performing two-way communication over a two-way communication link, as will be understood by those skilled in the art. Such a device may include: a cellular or other communication device having a single line display or a multi-line display or a cellular or other communication device without a multi-line display; PCS (Personal Communications Service), which may combine voice, data processing, facsimile and/or data communication capabilities; a PDA (personal digital Assistant), which may include a radio frequency receiver, a pager, internet/intranet access, web browser, notepad, calendar, and/or GPS (Global Positioning System) receiver. As used herein, a "portable touch device," "terminal device" can be portable, transportable, installed in a vehicle (aeronautical, maritime, and/or land-based), or adapted and/or configured to operate locally and/or in a distributed fashion at any other location(s) on earth and/or in space. As used herein, a "portable touch Device", "terminal Device" may also be a communication terminal, a web terminal, a music/video playing terminal, such as a PDA, an MID (Mobile Internet Device), and/or a Mobile phone with music/video playing function.
The invention provides a weapon type switching display method, which aims to solve the problem of controlling a plurality of weapon types in a large-scale virtual game on a portable touch device. To facilitate the description of the method described in this patent, it is necessary to provide the following introductory explanation of the operation of the present invention in conjunction with the game interface embodiment shown in FIG. 1.
The game interface 1 in fig. 1 may be a touch display area of the portable touch device, for example, when the electronic game is set to a full screen mode, the game interface 1 will be displayed on the entire touch display area of the portable touch device. Of course, the game interface 1 may also be displayed on a part of the touch display area of the portable touch device according to a preset size of the game interface, for example, the game interface 1 is set to be in a non-full screen mode, so as to reserve a touch display area for displaying other software interfaces. A floating touch area can be arranged in the game interface 1 at a position close to the lower left corner or the lower right corner of the portable touch device, so that a user can conveniently input a control instruction by the left hand or the right hand when holding the portable touch device. For example, in fig. 1, a right floating touch area is disposed at a lower right corner of the game interface 1; the right floating touch area comprises a full selection button 10 used for selecting all own controllable units in the current game and one or more character models 20 arranged around the full selection button 10. When the user does not select a controllable unit in the game, only the full selection button 10 may be displayed; when the user selects a controllable unit in the game by a full selection button or other manipulation manner, the character model 20 corresponding to the selected controllable unit appears, so that the user further selects a character model to be manipulated from the plurality of character models 20.
When the game interface 1 can be adaptively changed along with the change of the orientation of the portable touch device, the positions of the all-select button 10 and the character model 20 can also be adaptively changed along with the change of the game interface 1.
When a user touches a specific character model 20, a control character 31 corresponding to the specific character model 20 and a corresponding control button 32 can be displayed in the second control area 30; the user can control the corresponding weapon releasing skill or enter a certain preset state through the control button 32. For example, if the user clicks the all-selection button 10, all the own controllable units in the current game are selected, and simultaneously, the character models 20 of the weapons corresponding to all the own controllable units are displayed in the first control area shown in the figure; the user clicks and selects the therapeutic soldier role model 20, and then the therapeutic skill, the standing state, the following state and the like corresponding to the therapeutic soldier role model 20 are displayed in the second control area; if the user clicks the treatment skill, one treatment soldier can be determined from all controllable units corresponding to the treatment skill, and the treatment skill is released once; if the user clicks the following state, the state that one treating soldier automatically keeps following the specified target unit can be determined; if the user clicks follow-up again or enters other instructions, the treating soldier may end the follow-up state, or enter a newly designated state.
The embodiment of the game interface shown in FIG. 1 is merely one example of a game interface of the present invention to facilitate understanding of the method described herein; those skilled in the art will appreciate that the game interface may vary from game to game; part of users can also adjust the layout of the game interface or the positions of part of buttons according to different requirements; in a part of the game, the number or arrangement of the character models 20 and the number or arrangement of the control buttons 32 may be different according to the number of the virtual controllable units or the difference of the character models, and are not described in detail herein.
The invention provides a weapon kind switching display method as shown in figure 2, which comprises the following steps:
step S10: acquiring a selection instruction for selecting a plurality of local controllable units from the current game;
step S20: determining the weapon species corresponding to the selected own controllable unit according to the selection instruction, and displaying a role model corresponding to the weapon species in a first touch area;
step S30: acquiring weapon seeds selected from the role model;
step S40: and displaying the control button corresponding to the soldier in a second control area.
Wherein each step is as follows:
step S10: and acquiring a selection instruction for selecting a plurality of local controllable units from the current game.
The selection instruction can be input through a touch display area of the portable touch equipment, can also be input through a voice input device, or can be input through various modes such as an external game auxiliary handle, a key device and the like; the portable touch control equipment can be handheld touch control equipment such as a smart phone and an IPAD. For example, the user may select all of the self-controllable units in the game or the self-controllable units in the current screen by a full-selection or full-screen selected virtual button; the user can also select a frame by acting on two contacts on the touch screen of the touch screen mobile phone. The self-controllable unit can comprise each movable unit and can also comprise each immovable unit, but the units which do not need to be controlled by the user can be excluded; for example, a Character type (Non-Player Character, NPC) that performs only a fixed animation, or a building that automatically creates a new virtual resource without user control, and the like. When the roles played by the users are different, the types of the own controllable units can be different; for example, in part of the game, if the current role played by the user is human, the self-controlled unit may include one or more land battle team members, battle line cruisers, space engineering vehicles, and the like; when the user is currently playing a family of worms, the self-controllable units may include one or more worker bees, hosts, snakes, nest leaders, and the like. Each own controllable unit has a corresponding role model and a corresponding weapon type, and can have the same or different attack capabilities or moving capabilities so as to be used for dispatching and commanding by users. Each soldier can comprise a plurality of controllable units and also can correspond to at least one character model; for example, two combat vehicles controlled by the user correspond to the arms of the space engineering vehicle and to the character model of one space engineering vehicle. In some cases, the space vehicle may also correspond to two or more character models, for example, the space vehicle corresponds to one character model in a combat state and corresponds to another character model in a non-combat state; however, the change of the character model is only used for prompting the user of the current state of the space engineering vehicle, and does not affect the current various attributes of the space engineering vehicle, such as an attack force value, a life force value and the like.
The method comprises the following steps of selecting a plurality of own controllable units from a current game, and ensuring that the selected controllable units are all the existing own controllable units so as to check the available skills or states of the own controllable units, thereby avoiding selecting the units which are already in casualty or the units which cannot be controlled currently, reducing interference and being beneficial to a user to quickly screen executable control instructions.
Step S20: and determining the weapon species corresponding to the selected own controllable unit according to the selection instruction, and displaying the role model corresponding to the weapon species in a first touch area.
When the controllable unit of the own party selected by the selection instruction is multiple, the corresponding weapon can be one weapon or multiple weapons. For example, when a user selects a part of area on a touch-screen mobile phone, the area may include multiple units of one army, or may include multiple units of one army. If each weapon type corresponds to one role model, the corresponding role model can be directly displayed in the first touch area; if one weapon type corresponds to a plurality of role models, a preset default role model can be displayed, or the role models can be displayed according to the current game state. For example, if the currently selected floating mine car is in an attacked state, displaying a corner color model of the floating mine car in the attacked state; and if the currently selected forced tank is in a non-combat state, displaying a default state forced tank character model.
When the selected own controllable unit corresponds to a plurality of arms, the role models corresponding to the arms can be displayed in the first touch area so that the user can further select the arms to be controlled. In order to facilitate the operation, in an embodiment of the present invention, the determining an army corresponding to the selected own controllable unit according to the selection instruction, and displaying a character model corresponding to the army in the first touch area includes:
determining the weapon seeds corresponding to the selected own controllable units according to the selection instruction;
acquiring one or more of unit quantity, unit state, weapon grade and weapon unlocking sequence corresponding to the weapon;
according to one or more of the unit quantity, the unit state, the weapon grade and the weapon unlocking sequence, sequencing the role models corresponding to the weapons;
and displaying the sequenced character models and unit quantities in a first touch area.
When a plurality of weapons need to be displayed, the present embodiment can sort the weapons according to factors such as unit number, unit state, weapon grade, weapon unlocking order of weapons, so as to arrange the weapons that the user needs to select in the region that the user can select most easily. The unit number is the number of the own controllable unit corresponding to the soldier, for example, if the number of the currently treated soldier is 5, the unit number is 5. The unit states are states of own controllable units in the current game, and can include idle states, patrol states, following states, fighting states and the like, and the sequence of the role models can be set according to the current state of each own controllable unit, for example, the role models corresponding to the weapons in the idle states are arranged in front of the first touch area, so that users can allocate tasks to the idle weapons as soon as possible. The weapon grade is a unit grade preset in the game, and the unit grade can be determined according to attributes such as the cost of weapon, the attack force value, the blood adding value and the like; and arranging the weapon models corresponding to the weapons with higher weapon grades in front of the first touch area so that the user can quickly send the weapon with the most attacking power or the most treating effect to participate in fighting. The weapon seed unlocking sequence is the sequence of weapon seeds which can be produced by the user in sequence when the game starts; for example, a ghost special fighter can be produced at the beginning of a game, and after partial conditions are met, a forced tank can be produced; when other conditions are further met, the suspended mine car can be produced, and the ghost soldier, the forced tank and the suspended mine car can be sequentially displayed in the first touch area; and by analogy, the role models corresponding to other weapons can be arranged in the first touch area continuously according to the weapon unlocking sequence.
In other embodiments of the invention, the factors such as the unit quantity, the unit state, the weapon grade, the weapon unlocking sequence and the like can be quantized, and the quantized numerical value is set to be a preset weight; and calculating a final value according to the preset weight and the quantized value, and sequencing the role models corresponding to the arms according to the final value.
In other embodiments of the present invention, since the display area of the first touch area is limited, only a preset number of character models can be displayed in the first touch area; if the number of the character models corresponding to the weapons is larger than the preset number, the character models displayed in the first touch area can be switched according to the acquired touch operation gesture.
When there are multiple soldier species corresponding to multiple local controllable units selected in the invention, and the number of role models corresponding to the soldier species is greater than the preset number displayed in the first touch area, the embodiment can display the preset number of role models in the first touch area, and continue to display other role models according to the touch operation gesture of the user. When the first touch area is a strip-shaped touch area, the touch operation gesture can be a sliding gesture such as left sliding, right sliding, up sliding, down sliding and the like; when the first touch area is an arc-shaped touch area, the touch operation gesture can be a clockwise or anticlockwise rotation gesture; in some embodiments, the touch operation gesture may also be a single click or a double click on an arrow preset in the first touch region. According to the method and the device, a great number of character models can be displayed in the first touch area with the limited display area, the operation is convenient, and a user can quickly find needed weapons.
The invention also provides an embodiment for sequencing the role models according to the weapon type state, wherein the role models with preset number can be displayed in the first touch area, and the embodiment comprises the following steps:
if the weapons are in the active attack state, sequencing the weapons according to the sequence of the number of combat units in the weapons from many to few; judging whether the number of the role models corresponding to the weapons is larger than the preset number or not, if so, acquiring the role models corresponding to the weapons in the preset number sorted in the front, and displaying the role models in the first touch area; when a touch operation gesture for switching the role models is obtained, the role models corresponding to the rest weapons are continuously obtained from the sequence, and the role models are displayed in the first touch area; if the number of the selected weapons is not larger than the preset number, acquiring a role model corresponding to the sorted weapons, and displaying the role model in the first touch area;
if the soldier category is in a defense counterattack state, sequencing the soldier categories according to the order of the soldier category grades from high to low; judging whether the number of the role models corresponding to the weapons is larger than the preset number or not, if so, acquiring the role models corresponding to the weapons in the preset number sorted in the front, and displaying the role models in the first touch area; when a touch operation gesture for switching the role models is obtained, the role models corresponding to the rest weapons are continuously obtained from the sequence, and the role models are displayed in the first touch area; if the number of the selected weapons is not larger than the preset number, acquiring a role model corresponding to the sorted weapons, and displaying the role model in the first touch area;
if the soldier seeds are in a standby state, sequencing the soldier seeds according to the sequence of the soldier seed grades from low to high; judging whether the number of the role models corresponding to the weapons is larger than the preset number, if so, acquiring the role models corresponding to the weapons in the front preset number, displaying the role models in the first touch area, and when acquiring a touch operation gesture for switching the role models, continuously acquiring the role models corresponding to the rest weapons from the sequence, and displaying the role models in the first touch area; and if the number of the selected weapons is not larger than the preset number, acquiring a role model corresponding to the sorted arms, and displaying the role model in the first touch area.
According to the method and the device, the role models of the first touch area are respectively sequenced according to the active attack state, the defense counterattack state and the armed state of the weapons, so that a user can rapidly obtain the role models corresponding to the weapons to be controlled in different game states, and the operation efficiency of the user is improved.
Step S30: and acquiring the weapon selected from the role model.
After the role model corresponding to the soldier race is displayed in the first touch area, a user can click the role model corresponding to the required soldier race in the first touch area; of course, the selection can be performed by other touch methods such as sliding, dragging, voice, etc. When the role model cannot be displayed in the first touch area, the user can switch the role model displayed in the first touch area through a sliding gesture, a rotating gesture, an external handle and the like until the required role model is displayed, and then the user selects the role model. When the invention has the voice input function, the searching and matching can be directly carried out through voice when the needed role model is not displayed, thereby directly obtaining the selected weapon.
And identifying a selection mark on the role model corresponding to the selected weapon or adding the selection mark around the role model to determine the currently selected weapon. The mark can be a static mark or a dynamic mark, and can also be presented through visual effects such as the color of the role model or the size of the role model; still can increase visual effect simultaneously, increase the audio of selecting or switching arms to improve user experience through vocal effect.
Step S40: and displaying the control button corresponding to the soldier in a second control area.
And after a certain role model is selected from the first touch area, displaying the control button of the soldier corresponding to the role model in the second control area so that the user can control the own controllable unit corresponding to the soldier.
The control unit corresponding to the control button can be one or more; the game is determined from all the local controllable units of the current game, or from the multiple local controllable units selected in step S10. For example, when the user clicks the control button of the second control area, the control object may be all the own controllable units corresponding to the soldier race in the current game; if the user currently produces 5 controllable units corresponding to the army, the control button can simultaneously send an operation instruction to the 5 controllable units. In another embodiment, when the control button only corresponds to the own controllable units selected in step S10, if the user currently produces 5 controllable units corresponding to the weapon type, but only 2 controllable units corresponding to the weapon type are selected from the own controllable units selected in step S10, the control button may also correspond to only the 2 controllable units, that is, the control button may simultaneously issue the operation command to the 2 controllable units.
In some existing battle games, formation can be adopted to quickly select the required controllable units. On one hand, when the required controllable units are quickly selected by adopting a formation mode, the controllable units corresponding to the formation can be continuously changed along with the progress of the game; for example, some of the controllable units in the formation may be lost, which may result in fewer and fewer controllable units in the formation; or a part of the controllable unit is in a state that the user instruction cannot be executed, for example, the controllable unit is far away from the enemy target to be hit so as not to release the skill; moreover, when the controllable units in the formation are less and less, the user needs to continuously adjust and increase new controllable units to keep the formation with a certain fighting capacity, so that the operation frequency and the operation difficulty of the user are increased, the user is easy to quickly fatigue in a short time, and the user experience is poor. On the other hand, in the case that the user continuously produces new controllable units, the formation method is very easy to omit part of the newly produced controllable units; especially when the newly produced controllable unit can automatically join in a battle or automatically move under the condition of meeting the triggering condition; the newly produced controllable unit is separated from the initial production point or the initial generation state due to automatic combat joining or automatic movement, so that the user is difficult to perceive, distinguish the newly produced controllable unit from other controllable units which are already grouped, or find the position of the newly generated controllable unit; under the conditions, the user can easily miss the controllable unit when forming a queue, so that the controllable unit cannot be added into the queue and cannot play the maximum role; in the case of very compact game play or fierce combat situations, this situation wastes the virtual resources consumed by the user and the time to generate the controllable unit, thereby affecting the behavior of the combat office and the deployment and effectiveness of the user strategy.
According to the invention, the weapon seeds corresponding to the selected own controllable unit can be quickly obtained through the selection instruction, and the control buttons of the weapon seeds are displayed in the second control area, so that a user can directly and quickly control the own controllable unit corresponding to the weapon seeds through the control buttons; the operation mode avoids the trouble that the user clicks the controllable unit in the game interface firstly and then clicks the corresponding skill, reduces the operation difficulty of the user, and greatly improves the operation efficiency of the user. For large-scale battle games, the invention can enable users to quickly implement game strategies on the premise of reducing the operation frequency of the users, is particularly suitable for realizing the touch operation of the games on portable touch equipment, and expands the application range of the games.
In order to enable a user to input a corresponding control instruction, the invention also provides the following embodiment, wherein the control button comprises a skill control button and a state control button; after the control button corresponding to the soldier race is displayed in the second control area, the method further comprises the following steps:
if a skill instruction input through the skill control button is acquired, determining a local unit for releasing the skill from the selected local controllable units according to a skill release position corresponding to the skill instruction;
and if the state instruction input through the state control button is acquired, controlling the own controllable unit corresponding to the state instruction to keep the state corresponding to the state instruction.
Each of the self-controlled units may include a particular skill and status. The skill is generally the skill corresponding to the weapon corresponding to each own controllable unit, and the skill may be the skill to release immediately, or release in a delayed manner, or start the skill to release automatically after one click, etc. For example, a ghost soldier may include stealth and nuclear missile guidance skills; the state is generally a state common to all controllable units, such as a standing state and a following state. When a specific skill needs to be released, generally only one own controllable unit is needed to release the skill; when a certain weapon is required to be kept in a certain state, a plurality of controllable units in the weapon can be kept in the state. Therefore, the present embodiment divides the operation buttons into skill operation buttons and state operation buttons, and corresponds different operation buttons to different execution logics, so that the user can more freely exert strategic deployment capability.
When the user inputs the skill command through the skill control button, the embodiment can continuously guide the user to input the corresponding skill release position, or generate a default skill release position according to a preset rule for the user to confirm; after the user inputs or confirms the skill release position, the embodiment automatically determines a local unit for releasing the skill from the selected local controllable units according to the skill release position corresponding to the skill instruction, so that the user is prevented from manually selecting and executing the skill instruction. For example, the own controllable unit which is closest to the skill release position and has the corresponding skill is used as the own unit for releasing the skill, so that the distance and time for the own unit to move to the skill release position are reduced, and the instruction for releasing the skill is favorably and quickly executed.
When the user inputs the state instruction through the state control button, for example, the user clicks the following state control button, so that the own controllable unit corresponding to the weapon type in the selected own controllable unit can immediately enter the state of following the specified target unit. In some embodiments, all the own controllable units corresponding to the soldier category in the current game may also be made to enter the corresponding states, or the own controllable unit corresponding to the soldier category in the current screen may be made to enter the corresponding states, or one own controllable unit corresponding to the soldier category may be determined to enter the corresponding state from the selected own controllable units.
In another embodiment of the present invention, the displaying the control button corresponding to the soldier race in the second control area includes:
acquiring interaction skill control buttons of the selected weapons and other weapons in the weapons corresponding to the own controllable unit, and individual skill control buttons of the selected weapons; judging whether the selected weapons are in an attack state or not; if the interactive skill control buttons are in the attack state, sequencing the interactive skill control buttons according to the skill attack force from large to small, displaying the interactive skill control buttons in the second control area, sequencing the individual skill control buttons according to the skill attack force from large to small, arranging the individual skill control buttons behind the interactive skill control buttons, and displaying the individual skill control buttons in the second control area; and if the interactive skill control buttons are not in the attack state, sequencing the interactive skill control buttons from low to high according to the skill level, displaying the interactive skill control buttons in a second control area, sequencing the individual skill control buttons from low to high according to the skill level, arranging the individual skill control buttons behind the interactive skill control buttons, and displaying the individual skill control buttons in the second control area.
In another embodiment of the present invention, the displaying the control button corresponding to the soldier race in the second control area may further include:
acquiring interaction state control buttons of the selected weapons and other weapons in the weapons corresponding to the own controllable unit, and individual state control buttons of the selected weapons; sequencing the interactive state control buttons from low to high according to the skill level, and displaying the interactive state control buttons in a second control area; and sequencing the single state control buttons from low to high according to the skill level, arranging the single state control buttons behind the interactive state control buttons, and displaying the single state control buttons in a second control area.
In the two embodiments, through different sorting rules, the sequence of the control buttons in the second control area can be optimized according to the specific design of the game, so that the control buttons commonly used by the user are arranged at the front position, and the operation efficiency of the user is improved.
In order to facilitate the user to input the selection instruction, the invention further proposes an embodiment as shown in fig. 3: a full selection button for selecting all own controllable units in the current game is arranged in the game interface; the obtaining of the selection instruction for selecting a plurality of self-controllable units from the current game comprises:
and acquiring a selection instruction for selecting all own controllable units from the current game through the full selection button.
The purpose of selecting all local controllable units in the game can be achieved through one full-selection button, and the method is beneficial for the user to quickly acquire all controllable arms in the current game and quickly master the global battle conditions of the game. On one hand, the embodiment is beneficial to a user to quickly control needed weapons through the second control area, and on the other hand, the user can quickly know the conditions of all current weapons through the all-select button under the condition that the user does not need to input control instructions through the second control area.
In some embodiments, the number of the currently owned controllable units corresponding to the character model may also be displayed on the character model, for example, 21 may be displayed on the character model of the special combat infantry to indicate that the user currently owns 21 special combat infantries.
In order to facilitate the user to input the selection instruction and select the weapon species through the touch instruction, in another embodiment of the invention, the all-selection button is arranged in a touch area at the edge of the game interface, and the first touch area is arranged around a peripheral area of the all-selection button by taking a central point of the all-selection button as a circle center.
When the invention is applied to a portable touch device, such as a smart phone, a user can input a touch instruction through a touch area close to the edge of a touch screen of the portable touch device while holding the portable touch device, thereby simplifying the operation difficulty of holding and playing the game by the user; and the first touch area is arranged around the peripheral area of the full selection button by taking the central point of the full selection button as a circle center, so that all the role models in the first touch area can be arranged in the thumb operation range of the user, and the user can quickly switch and select without changing the holding posture.
When there are more candidate character models, the character model can be rotated in the first touch area according to a user operation, so that as many character models as possible are displayed in the limited first touch area. The rotation mode of the character model can change along with the touch gesture of the user, so that the user can quickly search the required character model through the gestures such as sliding of the thumb and the like, and the convenience of game operation is improved. When a plurality of rotatable role models are displayed in the first touch area, sorting can be carried out according to factors such as production conditions, production prices, unlocking sequences and the like of weapons corresponding to each role model; for example, the role models corresponding to the arms meeting the current generation conditions are arranged at the front position, and the role models corresponding to the arms with the highest arm class grade and the highest construction cost are arranged at the front position. The sorting mode is convenient for users to operate on one hand, and is beneficial to the users to quickly build higher arms on the other hand, so that the attacking power or the defending capability of the whole team is quickly improved.
In each of the foregoing embodiments, after acquiring the ordnance selected from the role model, the own controllable unit selected by the user is generally one or more own controllable units selected according to a preset rule; in some cases, the selected one or more of the self-controllable units may not be the self-controllable unit that the user currently needs to select. Therefore, the present invention further provides an embodiment of the method for adjusting the selected local controllable unit: after acquiring the selected weapons from the role model, the method further comprises the following steps:
step S51: setting selection marks for all own controllable units corresponding to the selected weapons in a game interface;
step S52: acquiring a touch instruction for the own controllable unit with the selected mark;
step S53: and removing the corresponding own controllable unit from the own controllable unit corresponding to the selected soldier according to the touch instruction.
According to the method and the system, after the selected weapon species is selected, the own controllable unit corresponding to the selected weapon species can be marked out, so that a user can conveniently select the own controllable unit needing to be removed, and the selected own controllable unit can be adjusted. For example, when a user clicks the role model of the ghost soldier in the first touch area, selecting 3 ghost soldiers in the current screen, and setting a selection mark; if the user clicks a selected ghost specific battle soldier in the current screen, the clicked ghost specific battle soldier is removed from the selected local controllable unit, and the remaining 2 ghost specific battle soldiers are selected. According to the embodiment, the purpose of adjusting the selected own controllable unit can be achieved through the touch instruction for the own controllable unit with the selected mark, a user can conveniently and quickly organize a plurality of own controllable units to jointly execute the same instruction, and the operation efficiency of the user is improved.
The invention can also set the related buttons for virtual resource development at the other side of the touch screen and the symmetrical positions of the selected buttons, so as to realize the purpose of touch operation by both hands of the user on the premise of keeping the appearance of the game interface, thereby reducing the discomfort of the hands caused by the operation of one hand of the user as the main operation.
In a specific game of the invention, as shown in fig. 1, a virtual rocker for inputting and building virtual resources can be arranged at the left lower side of a game interface 1, and when the virtual rocker is clicked, four classification buttons of the virtual resources around the virtual rocker are displayed; the system comprises a virtual rocker, a ground army production list, a resource building list, a classification button, a resource building list and a management server, wherein the classification button on the upper part of the virtual rocker displays the air force army production list, the classification button on the lower part of the virtual rocker displays the ground army production list, and the classification button on the right part of the virtual rocker displays the soldier building and resource building list; the sort button on the left of the virtual rocker displays scientific buildings and other building lists. When a user inputs an option to select a sort button through the virtual rocker, a corresponding list may be displayed around the outside of the full select button.
The invention also provides a kind of weapon switching display device, the device includes:
the unit selection module is used for acquiring a selection instruction for selecting a plurality of local controllable units from the current game;
the model display module is used for determining the weapon type corresponding to the selected own controllable unit according to the selection instruction and displaying the role model corresponding to the weapon type in the first touch area;
the weapon seed selection module is used for acquiring weapon seeds selected from the role model;
and the control selection module is used for displaying the control button corresponding to the soldier in the second control area.
The invention also provides a computer readable storage medium, on which a computer program is stored, which when executed by a processor implements the steps of the weapon-switching display method according to any one of the preceding claims.
The storage medium includes, but is not limited to, any type of disk including floppy disks, hard disks, optical disks, CD-ROMs, and magneto-optical disks, ROMs (Read-Only memories), RAMs (Random AcceSS memories), EPROMs (EraSable Programmable Read-Only memories), EEPROMs (Electrically EraSable Programmable Read-Only memories), flash memories, magnetic cards, or optical cards. That is, a storage medium includes any medium that stores or transmits information in a form readable by a device (e.g., a computer). Which may be a read-only memory, magnetic or optical disk, or the like.
An embodiment of the present invention further provides a terminal, where the terminal includes:
one or more processors;
a storage device for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors realize the steps of any one of the weapon switching display methods.
As shown in fig. 4, for convenience of illustration, only the portion related to the embodiment of the present invention is shown, and details of the technology are not disclosed, please refer to the method portion of the embodiment of the present invention. The terminal may be any terminal device including a mobile phone, a tablet computer, a PDA (Personal Digital Assistant), a POS (Point of Sales), a vehicle-mounted computer, a server, and the like, taking the terminal as the mobile phone as an example:
fig. 4 is a block diagram illustrating a partial structure of a mobile phone related to a terminal provided in an embodiment of the present invention. Referring to fig. 4, the handset includes: radio Frequency (RF) circuitry 1510, memory 1520, input unit 1530, display unit 1540, sensor 1550, audio circuitry 1560, wireless fidelity (Wi-Fi) module 1570, processor 1580, and power supply 1590. Those skilled in the art will appreciate that the handset configuration shown in fig. 4 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile phone in detail with reference to fig. 4:
the RF circuit 1510 may be configured to receive and transmit signals during information transmission and reception or during a call, and in particular, receive downlink information of a base station and then process the received downlink information to the processor 1580; in addition, the data for designing uplink is transmitted to the base station. In general, RF circuit 1510 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like. In addition, RF circuit 1510 may also communicate with networks and other devices via wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to global system for Mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), and the like.
The memory 1520 may be used to store software programs and modules, and the processor 1580 performs various functional applications and data processing of the cellular phone by operating the software programs and modules stored in the memory 1520. The memory 1520 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program (such as a game program, etc.) required for at least one function, and the like; the storage data area may store data (such as a character model, etc.) created according to the use of the cellular phone, etc. Further, the memory 1520 may include high-speed random access memory and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The input unit 1530 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the cellular phone. Specifically, the input unit 1530 may include a touch panel 1531 and other input devices 1532. The touch panel 1531, also referred to as a touch screen, can collect touch operations of a user (e.g., operations of the user on or near the touch panel 1531 using any suitable object or accessory such as a finger or a stylus) and drive corresponding connection devices according to a preset program. Alternatively, the touch panel 1531 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, and sends the touch point coordinates to the processor 1580, and can receive and execute commands sent by the processor 1580. In addition, the touch panel 1531 may be implemented by various types such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. The input unit 1530 may include other input devices 1532 in addition to the touch panel 1531. In particular, other input devices 1532 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 1540 may be used to display information input by the user or information provided to the user and various menus of the mobile phone. The Display unit 1540 may include a Display panel 1541, and optionally, the Display panel 1541 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. Further, the touch panel 1531 may cover the display panel 1541, and when the touch panel 1531 detects a touch operation on or near the touch panel 1531, the touch operation is transmitted to the processor 1580 to determine the type of the touch event, and then the processor 1580 provides a corresponding visual output on the display panel 1541 according to the type of the touch event. Although in fig. 4, the touch panel 1531 and the display panel 1541 are two separate components to implement the input and output functions of the mobile phone, in some embodiments, the touch panel 1531 and the display panel 1541 may be integrated to implement the input and output functions of the mobile phone.
The handset can also include at least one sensor 1550, such as light sensors, motion sensors, and other sensors. Specifically, the light sensor may include an ambient light sensor that adjusts the brightness of the display panel 1541 according to the brightness of ambient light and a proximity sensor that turns off the display panel 1541 and/or the backlight when the mobile phone is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
Audio circuitry 1560, speaker 1561, and microphone 1562 may provide an audio interface between a user and a cell phone. The audio circuit 1560 may transmit the electrical signal converted from the received audio data to the speaker 1561, and convert the electrical signal into a voiceprint signal by the speaker 1561 and output the voiceprint signal; on the other hand, the microphone 1562 converts the collected voiceprint signals to electrical signals, which are received by the audio circuit 1560 and converted to audio data, which are processed by the audio data output processor 1580 and passed through the RF circuit 1510 for transmission to, for example, another cell phone, or for output to the memory 1520 for further processing.
Wi-Fi belongs to short-distance wireless transmission technology, and a mobile phone can help a user to receive and send e-mails, browse webpages, access streaming media and the like through a Wi-Fi module 1570, and provides wireless broadband internet access for the user. Although fig. 4 shows a Wi-Fi module 1570, it is understood that it does not belong to the essential constitution of the handset and can be omitted entirely as needed within the scope not changing the essence of the invention.
The processor 1580 is a control center of the mobile phone, connects various parts of the entire mobile phone by using various interfaces and lines, and performs various functions of the mobile phone and processes data by operating or executing software programs and/or modules stored in the memory 1520 and calling data stored in the memory 1520, thereby integrally monitoring the mobile phone. Optionally, the processor 1580 may include one or more processing units; preferably, the processor 1580 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, and the like, and a modem processor, which mainly handles wireless communications. It is to be appreciated that the modem processor may not be integrated into the processor 1580.
The handset also includes a power supply 1590 (e.g., a battery) for powering the various components, which may preferably be logically coupled to the processor 1580 via a power management system to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown, the mobile phone may further include a camera, a bluetooth module, etc., which are not described herein.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. The steps are not performed in the exact order shown and may be performed in other orders unless explicitly stated herein. Moreover, at least a portion of the steps in the flow chart of the figure may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be performed at different times, which are not necessarily performed in sequence, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
It should be understood that each functional unit in the embodiments of the present invention may be integrated into one processing module, each unit may exist alone physically, or two or more units may be integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode.
The foregoing is only a partial embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (9)

1. A method for displaying weapon variety switching is characterized by comprising the following steps:
acquiring a selection instruction for selecting a plurality of local controllable units from the current game;
determining the weapon type corresponding to the selected own controllable unit according to the selection instruction, and displaying the character model corresponding to the weapon type in a first touch area, wherein the weapon type corresponding to the selected own controllable unit is determined according to the selection instruction; acquiring one or more of unit quantity, unit state, weapon grade and weapon unlocking sequence corresponding to the weapon; according to one or more of the unit quantity, the unit state, the weapon grade and the weapon unlocking sequence, sequencing the role models corresponding to the weapons; displaying the sequenced character models and unit quantities in a first touch area;
acquiring weapon seeds selected from the role model;
and displaying the control button corresponding to the soldier in a second control area.
2. The method of claim 1, wherein the manipulation buttons comprise a skills manipulation button and a status manipulation button; after the control button corresponding to the soldier race is displayed in the second control area, the method further comprises the following steps:
if a skill instruction input through the skill control button is acquired, determining a local unit for releasing the skill from the selected local controllable units according to a skill release position corresponding to the skill instruction;
and if the state instruction input through the state control button is acquired, controlling the own controllable unit corresponding to the state instruction to keep the state corresponding to the state instruction.
3. The method of claim 1, wherein a full selection button is provided in the game interface for selecting all of the local controllable units in the current game; the obtaining of the selection instruction for selecting a plurality of self-controllable units from the current game comprises:
and acquiring a selection instruction for selecting all own controllable units from the current game through the full selection button.
4. The method of claim 3, wherein the all-select button is disposed in a touch area at an edge of the game interface, and the first touch area is disposed around a peripheral area of the all-select button around a center point of the all-select button.
5. The method of claim 1, wherein a predetermined number of character models are displayed in the first touch area; and if the number of the role models corresponding to the weapons is larger than the preset number, switching the role models displayed in the first touch area according to the acquired touch operation gesture.
6. The method of claim 1, wherein after obtaining the selected ordnance from the character model, further comprising:
setting selection marks for all own controllable units corresponding to the selected weapons in a game interface;
acquiring a touch instruction for the own controllable unit with the selected mark;
and removing the corresponding own controllable unit from the own controllable unit corresponding to the selected soldier according to the touch instruction.
7. A kind of weapon switches display device, its characterized in that includes:
the unit selection module is used for acquiring a selection instruction for selecting a plurality of local controllable units from the current game;
the model display module is used for determining the weapon seeds corresponding to the selected own controllable units according to the selection instruction, displaying the role models corresponding to the weapon seeds in the first touch area, and determining the weapon seeds corresponding to the selected own controllable units according to the selection instruction; acquiring one or more of unit quantity, unit state, weapon grade and weapon unlocking sequence corresponding to the weapon; according to one or more of the unit quantity, the unit state, the weapon grade and the weapon unlocking sequence, sequencing the role models corresponding to the weapons; displaying the sequenced character models and unit quantities in a first touch area;
the weapon seed selection module is used for acquiring weapon seeds selected from the role model;
and the control selection module is used for displaying the control button corresponding to the soldier in the second control area.
8. A computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, carries out the steps of the ordnance-switching display method according to any one of claims 1 to 6.
9. A terminal, characterized in that the terminal comprises:
one or more processors;
a storage device for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors realize the steps of the weapon switching display method according to any one of claims 1 to 6.
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