CN113101651B - Virtual object type equipment method, device, equipment and storage medium - Google Patents
Virtual object type equipment method, device, equipment and storage medium Download PDFInfo
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- CN113101651B CN113101651B CN202110506536.0A CN202110506536A CN113101651B CN 113101651 B CN113101651 B CN 113101651B CN 202110506536 A CN202110506536 A CN 202110506536A CN 113101651 B CN113101651 B CN 113101651B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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Abstract
The application discloses a virtual object type equipment method, device, equipment and storage medium, and belongs to the technical field of computers. The embodiment of the application provides a novel virtual object type equipment mode, the virtual object types are divided through the classification of the virtual objects, when the virtual object types are equipped for a certain virtual object, one virtual object type needs to be selected from the classified virtual object types of the virtual object to be applied, so that the virtual object types are consistent with the classified virtual object types, the virtual object type is more suitable for the virtual object and is more reasonable, simple operation is carried out through an application control to rapidly equip the virtual object, and the equipment efficiency is improved. Virtual object types are divided into different virtual ages, and age colors are given to the virtual object types. The division condition of the virtual object type is rich and changeable, the mode for equipping the virtual object type is novel and flexible, the information amount in the equipping process is enriched, the labor cost is reduced, the viscosity of a user is improved, and the retention rate is improved.
Description
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, an apparatus, a device, and a storage medium for equipping with a virtual object type.
Background
With the development of computer technology and the improvement of terminal performance, along with the development of computer technology and the diversification of terminal functions, more and more games can be played on the terminal. Among them, the card game or the strategy game is a more popular game. The terminal can display a virtual scene, display a virtual object in the virtual scene, and complete a task or fight with an enemy by the virtual object. The virtual object can be provided with different virtual object types, and different virtual object types can bring different effects to the virtual object.
At present, in a virtual object type equipping method, a plurality of fixed virtual object types are set in advance, each virtual object type needs to reach a corresponding level when being applied, and when an application operation on any virtual object type is detected, the level of a virtual object reaches the level corresponding to the virtual object type, that is, the virtual object type can be equipped for the virtual object.
In the method, the virtual object type is fixedly set, the information amount is small in the process of equipping the virtual object with the virtual object type, the equipping mode is monotonous and uninteresting, the viscosity of a user is low, and the retention rate is low.
Disclosure of Invention
The embodiment of the application provides a virtual object type equipment method, device, equipment and storage medium, and improves the information amount, retention rate and equipment efficiency. The technical scheme is as follows:
in one aspect, a virtual object type equipping method is provided, the method comprising:
responding to a type equipment instruction of any virtual object, and displaying at least two virtual object types corresponding to different virtual times to which the virtual object belongs, wherein the virtual object types under different virtual times are different;
responding to the selected operation of a target virtual object type in the at least two virtual object types, and displaying an application control of the target virtual object type;
responding to the triggering operation of the application control, and displaying the selected target virtual object type in an equipment type area of the virtual object in the equipment interface when the target virtual object type is in an unlocked state.
In one aspect, there is provided a virtual object type equipping apparatus, the apparatus including:
the display module is used for responding to a type equipment instruction of any virtual object, and displaying at least two virtual object types corresponding to different virtual times to which the virtual object belongs, wherein the virtual object types in different virtual times are different;
the display module is further used for responding to the selected operation of the target virtual object type in the at least two virtual object types, and displaying the application control of the target virtual object type;
the display module is further used for responding to the triggering operation of the application control, enabling the target virtual object type to be in an unlocked state, and displaying the selected target virtual object type in an equipment type area of the virtual object in the equipment interface.
In some embodiments, the display module is further configured to display the unlocked states of the different virtual ages and the unlocked states of the at least two virtual object types.
In some embodiments, the unlocking state of the virtual object type is determined based on whether the unlocking state of the virtual era to which the virtual object type belongs satisfies a first unlocking condition of the virtual object type, and whether account data of the user account satisfies a second unlocking condition of the virtual object type.
In some embodiments, the display module is to perform any one of:
responding to the selected operation of a target virtual object type in the at least two virtual object types, jumping a display interface to a virtual object type brief description interface, and displaying an application control of the target virtual object type in the target virtual object type brief description interface;
and responding to the selected operation of the target virtual object type in the at least two virtual object types, and displaying a floating view in a virtual object type display interface, wherein an application control of the target virtual object type is displayed in the floating view.
In some embodiments, the display module is further configured to display profile information of a target virtual object type of the at least two virtual object types in response to a selected operation on the target virtual object type; wherein the profile information includes at least one of a property growth value of the target virtual object type, an unlocked state, a skill effect of the target virtual object type, a model image of the target virtual object type, a virtual age to which the virtual object type belongs, and a cursory relationship between a class to which the target virtual object type belongs and other classes.
In some embodiments, in response to the target virtual object type being in an unlocked state, the profile information further includes an unlocking condition for the target virtual object type.
In some embodiments, the virtual object types include a first type that changes as the virtual age changes and a second type that is a proprietary type of a virtual age.
In some embodiments, the apparatus further comprises:
an obtaining module, configured to obtain a target attribute value of the virtual object according to the initial attribute value and the level of the virtual object and an attribute growth value of the target virtual object type, where the target attribute value is an attribute value of the virtual object after the virtual object is provided with the target virtual object type;
the display module is further configured to update the attribute value of the virtual object in the equipment interface to the target attribute value.
In some embodiments, the obtaining module is to:
acquiring an attribute adjustment value according to the grade of the virtual object and the attribute growth value of the target virtual object type;
and acquiring a target attribute value of the virtual object according to the initial attribute value and the attribute adjustment value.
In some embodiments, the obtaining module is to:
obtaining the product of the grade of the virtual object and the attribute growth value of the target virtual object type, and taking the product as the attribute adjustment value;
and summing the initial attribute value and the attribute adjustment value to obtain a target attribute value of the virtual object.
In one aspect, an electronic device is provided that includes one or more processors and one or more memories having stored therein at least one computer program that is loaded and executed by the one or more processors to implement various alternative implementations of the above-described virtual object type equipping method.
In one aspect, a computer-readable storage medium is provided, in which at least one computer program is stored, which is loaded and executed by a processor to implement various optional implementations of the above-described virtual object type equipping method.
In one aspect, a computer program product or computer program is provided that includes one or more program codes stored in a computer-readable storage medium. The one or more program codes are read from the computer-readable storage medium by one or more processors of the electronic device, and the one or more processors execute the one or more program codes to cause the electronic device to perform the virtual object type arming method of any one of the possible embodiments described above.
The embodiment of the application provides a novel virtual object type equipment mode, on one hand, the virtual objects are classified in the mode, the virtual object types are divided through the classification of the virtual objects, and the classification attribute is given to the virtual object types, so that when a virtual object type is equipped for a certain virtual object, one virtual object type needs to be selected from the classified virtual object types of the virtual object to be applied, the selected virtual object type is consistent with the classification of the virtual object, the virtual object type is more suitable for the virtual object, the virtual object type can be more reasonable and more meets the requirements of a user, the attribute of the virtual object type does not need to be manually compared to determine whether the virtual object is consistent, and the equipment efficiency is improved. On the other hand, the method is also provided with a virtual era, the virtual object types are divided into different virtual era, era colors are given to the virtual object types, and the difference of the virtual object types is related with the evolution of the virtual era, so that the difference of the virtual object types conforms to the natural rule. The division condition of this virtual object type is abundant, changeable, and the mode of equipping the virtual object type for the virtual object is novel, nimble, has richened and has equipped in-process information volume, and can reduce artifical required work, therefore, user's viscosity can be promoted greatly to above-mentioned mode, improves the rate of reserving, can also improve and equip efficiency. On the other hand, the method is provided with the application control for the virtual object type, a user can randomly select the virtual object type, and then trigger the application control to equip the virtual object type for the virtual object, and the equipment of the virtual object type can be quickly realized through simple operation, so that the equipment efficiency is high.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the description below are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on the drawings without creative efforts.
FIG. 1 is a schematic diagram of an implementation environment of a virtual object type equipping method provided by an embodiment of the present application;
fig. 2 is a flowchart of a method for equipping a virtual object type according to an embodiment of the present disclosure;
fig. 3 is a flowchart of a method for equipping a virtual object type according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a terminal interface provided in an embodiment of the present application;
FIG. 5 is a schematic diagram of a terminal interface provided in an embodiment of the present application;
FIG. 6 is a schematic diagram of a terminal interface provided in an embodiment of the present application;
fig. 7 is a flowchart of a method for equipping a virtual object type according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a virtual object type equipment device according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of a server provided in an embodiment of the present application;
fig. 10 is a block diagram of a terminal according to an embodiment of the present disclosure;
fig. 11 is a schematic structural diagram of a server according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
The terms "first," "second," and the like in this application are used for distinguishing between similar items and items that have substantially the same function or similar functionality, and it should be understood that "first," "second," and "nth" do not have any logical or temporal dependency or limitation on the number or order of execution. It will be further understood that, although the following description uses the terms first, second, etc. to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another. For example, a first image is referred to as a second image, and similarly, a second image is referred to as a first image, without departing from the scope of the various described examples. The first image and the second image are both images, and in some cases, separate and distinct images.
The term "at least one" is used herein to mean one or more, and the term "plurality" is used herein to mean two or more, e.g., a plurality of packets means two or more packets. The term "at least two" in this application means two or more.
It should also be understood that, in the embodiments of the present application, the size of the serial number of each process does not mean the execution sequence, and the execution sequence of each process should be determined by its function and inherent logic, and should not constitute any limitation to the implementation process of the embodiments of the present application.
It should also be understood that determining B from a does not mean determining B from a alone, but also from a and/or other information.
Virtual scene: is a virtual scene that is displayed (or provided) by an application program when the application program runs on a terminal. The virtual scene can be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, the virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as desert, city, etc., and the user may control the virtual object to move in the virtual scene.
Virtual object: refers to an object in a virtual scene that is an imaginary object used to simulate a real object or creature. Such as characters, animals, plants, oil drums, walls, rocks, etc., displayed in a virtual scene. The virtual object includes a virtual object and a virtual object, wherein the virtual object is an object with an inanimate property, for example, the virtual object may be a virtual building, a virtual vehicle, a virtual prop, or the like. The virtual object refers to an object having a life attribute, and for example, the virtual object may be a virtual character, a virtual animal, or the like.
Optionally, the virtual objects include movable virtual objects and non-movable virtual objects. Such as a movable virtual vehicle, a movable virtual object, an immovable virtual building, etc.
Virtual object: refers to an object used to simulate a person or animal in a virtual scene. The virtual object may be a virtual character, a virtual animal, an animation character, etc., such as: characters and animals displayed in the virtual scene. The virtual object may be an avatar in the virtual scene that is virtual to represent the user. The virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a portion of the space in the virtual scene.
Alternatively, the virtual object may be a Player Character controlled by an operation on the client, an Artificial Intelligence (AI) set in virtual scene battle by training, or a Non-Player Character (NPC) set in virtual scene interaction. Alternatively, the virtual object may be a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects participating in interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in interaction.
The following describes an embodiment of the present application.
Fig. 1 is a schematic diagram of an implementation environment of a virtual object type equipping method provided in an embodiment of the present application. The implementation environment includes a terminal 101, or the implementation environment includes a terminal 101 and a virtual object type equipment platform 102. The terminal 101 is connected to the virtual object type equipment platform 102 through a wireless network or a wired network.
The terminal 101 may be at least one of a smart phone, a game console, a desktop computer, a tablet computer, an e-book reader, an MP3 (Moving Picture Experts Group Audio Layer III, motion Picture Experts compression standard Audio Layer 3) player, an MP4 (Moving Picture Experts Group Audio Layer IV, motion Picture Experts compression standard Audio Layer 4) player, and a laptop computer. The terminal 101 is installed and running with an application supporting a virtual object type display, which can be, for example, an electronic game application, a system application, an instant messaging application, a news-push application, a shopping application, an online video application, a social application.
The terminal 101 can independently perform this work and can also provide data services thereto through the virtual object type equipment platform 102. The embodiments of the present application do not limit this.
The virtual object type equipment platform 102 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The virtual object type instrumentation platform 102 is used to provide background services for applications that support the display of virtual object types. Optionally, the virtual object type equipment platform 102 undertakes primary processing, and the terminal 101 undertakes secondary processing; or, the virtual object type equipment platform 102 undertakes the secondary processing work, and the terminal 101 undertakes the primary processing work; alternatively, the virtual object type equipment platform 102 or the terminal 101 can be able to undertake the processing work separately, respectively. Alternatively, the virtual object type equipment platform 102 and the terminal 101 employ a distributed computing architecture for collaborative computing.
Optionally, the virtual object type equipment platform 102 includes at least one server 1021 and a database 1022, where the database 1022 is used to store data, in this embodiment of the present application, the database 1022 can store account data and a configuration file including a category to which a virtual object belongs, a virtual object type, and a corresponding relationship between virtual times, so as to provide a data service for the at least one server 1021.
The server can be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, and can also be a cloud server for providing basic cloud computing services such as cloud service, a cloud database, cloud computing, cloud functions, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN (content delivery network) and a big data and artificial intelligence platform. The terminal can be, but is not limited to, a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, and the like.
Those skilled in the art will appreciate that the number of the terminals 101 and the servers 1021 can be greater or less. For example, the number of the terminals 101 and the servers 1021 may be only one, or the number of the terminals 101 and the servers 1021 may be several tens or several hundreds, or more, and the number of the terminals or the servers and the device types are not limited in the embodiment of the present application.
Fig. 2 is a flowchart of a virtual object type display method provided in an embodiment of the present application, and referring to fig. 2, the method may be executed by a terminal, and the method includes the following steps.
201. The terminal responds to a type equipment instruction of any virtual object, and displays at least two virtual object types corresponding to different virtual times to which the virtual object belongs, wherein the virtual object types in different virtual times are different.
In the embodiment of the application, the virtual objects are classified, so that the types of the virtual objects are classified based on the classification of the virtual objects, and diversified types of the virtual objects are set.
The classification of the virtual objects may be accomplished in one or more ways, for example, by the role of fighting. As another example, the partitioning is by identity in the virtual scene. The classification method is merely an exemplary one, and may also include other methods, for example, the classification method is divided according to the characteristics of the battle sites, which is not limited in the embodiments of the present application.
After classification, a virtual object may belong to a class. Different virtual objects may belong to the same category or to different categories. In one particular example, the classification of the virtual object may include repugnance, near war, anti-jockey, light jockey, heavy jockey, long distance, offensive city, navy near war, navy long distance, hijacking, aircraft carrier, fighter, bomber, consumable, auxiliary, religious, civilian, trade, and the like. Taking a certain user account as an example, the user account has five virtual objects, for example, the five virtual objects belong to a near war class, a repugnance class, a light soldier, an anti-soldier and a fighter. Also for example, some of the five virtual objects may belong to the same category, in particular, three of the five virtual objects belong to the near war category, and two of the five virtual objects belong to the repudiation and the jockey, respectively. It should be noted that, the classification of the virtual object is only an exemplary description, and the classification of the virtual object may be set by a relevant technician as needed, which is not limited in the embodiment of the present application.
In the embodiment of the application, different virtual object types can be equipped for the virtual object, so that the attribute of the virtual object type is attached to the virtual object, and the fighting capability of the virtual object is improved. The virtual object type refers to a type of a virtual object. The virtual object may be provided with virtual object types, and different virtual object types may bring different attribute gain effects to the virtual object. For example, attack gain is particularly prominent when virtual object type 1 brings gains in attack, defense, tactics, speed, and city attack for virtual objects. The virtual object type 2 is particularly prominent when the virtual object brings gains in attack, defense, tactics, speed, city attack and the like.
The virtual object types are divided through the classification of the virtual objects, the classification attribute is given to the virtual object types, the virtual object types which are consistent with the classification of the virtual objects are more suitable for the virtual objects, the virtual object types can be more reasonable, the user requirements can be better met, a better gain effect is brought to the virtual objects, manual comparison of the virtual object type attributes is not needed to determine whether the virtual objects are consistent, and the equipment efficiency is improved.
In the embodiment of the application, the virtual era is further set, the virtual object types are divided into different virtual era, era colors are given to the virtual object types, and the difference of the virtual object types is related to the virtual era evolution, so that the difference of the virtual object types accords with natural rules.
The virtual era can be an era of a virtual world, and can also be called as a virtual world era. The whole virtual world time is divided into different virtual times according to time change, each different virtual time represents a time period in the whole virtual world time, and the virtual times can represent development change of the virtual world time when being switched.
It can be understood that, as the development of the virtual world time, the technology level of the virtual world also changes, and other appliances used by the virtual object may change, that is, the type of the virtual object may change, so that the type of the virtual object may be divided through different virtual times, and the change of the appliances used by people in the times in the real world can be simulated.
The number of the virtual era may be at least two, that is, the number of the virtual era may be two, or may be more than two. The target virtual era is one of at least two virtual era.
The virtual era has an unlocked state and an unlocked state, and whether the virtual object type is available or not is limited by whether the virtual era is unlocked or not. The virtual era is in an unlocked state, that is, the time of the virtual world has been developed to the virtual era. The virtual era is in an unlocked state, that is, the time of the virtual world is not yet developed to the virtual era.
It is to be appreciated that if a virtual era is not unlocked, the virtual object types belonging to that virtual era are not armed. By the time the virtual era is unlocked, the virtual object types belonging to the virtual era can be unlocked and instrumented by the virtual objects.
In step 201, when equipping a virtual object with a virtual object type, a classification to which the virtual object belongs needs to be considered, so that the classified virtual object type is displayed for selection. For example, the virtual object belongs to the near war class, if the virtual object type of the remote class is displayed, the virtual object type does not match the virtual object belonging class, and the user needs to perform a switching operation to switch the displayed virtual object type to the virtual object type of the near war class.
202. And the terminal responds to the selected operation of the target virtual object type in the at least two virtual object types and displays the application control of the target virtual object type.
The target virtual object type is any one of the at least two virtual object types. In step 201, after the terminal displays at least two virtual object types, the user may select a virtual object type to be applied from the virtual object types, so as to perform an application operation on the virtual object type, so as to trigger the terminal to equip the virtual object with the virtual object type. The virtual object type to be applied is hereinafter referred to as a target virtual object type.
Specifically, when the user selects a target virtual object type, the terminal may display an application control of the target virtual object type, where the application control is used to trigger application of the target virtual object type. If the target virtual object type is required to be applied, triggering operation is carried out on the application control of the target virtual object type, and then the terminal can be triggered to execute the subsequent equipment steps.
203. And the terminal responds to the triggering operation of the application control, the target virtual object type is in an unlocked state, and the selected target virtual object type is displayed in an equipment type area of the virtual object in the equipment interface.
After the terminal detects the trigger operation of the application control, whether the target virtual object type can be applied or not can be judged. Each virtual object type has an unlocking condition and needs to be applied after being unlocked. Whether each virtual object type is unlocked may be indicated by the unlocked state of the virtual object type. Wherein the virtual object type may be applied while in the unlocked state.
In step 203, when the terminal determines whether the target virtual object type can be applied, it may determine whether the unlocked state of the target virtual object type is the unlocked state. If the target virtual object type is in the unlocked state, the terminal may determine that the target virtual object type may be applied, and the terminal may equip the virtual object with the target virtual object type.
Wherein the equipped type area is used to display the equipped virtual object type. Through the operation, the terminal determines to equip the virtual object with the target virtual object type, and the target virtual object type is displayed in the equipped type area to represent that the target virtual object type is currently equipped.
The embodiment of the application provides a novel virtual object type equipment mode, on one hand, the virtual objects are classified in the mode, the virtual object types are divided through the classification of the virtual objects, and the classification attribute is given to the virtual object types, so that when a virtual object type is equipped for a certain virtual object, one virtual object type needs to be selected from the classified virtual object types of the virtual object to be applied, the selected virtual object type is consistent with the classification of the virtual object, the virtual object type is more suitable for the virtual object, the virtual object type can be more reasonable and more meets the requirements of a user, the attribute of the virtual object type does not need to be manually compared to determine whether the virtual object is consistent, and the equipment efficiency is improved. On the other hand, the method is also provided with a virtual era, the virtual object types are divided into different virtual era, era colors are given to the virtual object types, and the different virtual object types are related with the virtual era evolution, so that the different virtual object types accord with the natural rule. The division condition of this virtual object type is abundant, changeable, and the mode of equipping the virtual object type for the virtual object is novel, nimble, has richened and has equipped in-process information volume, and can reduce artifical required work, therefore, user's viscosity can be promoted greatly to above-mentioned mode, improves the rate of reserving, can also improve and equip efficiency. On the other hand, the method is provided with the application control for the virtual object type, a user can randomly select the virtual object type, and then trigger the application control to equip the virtual object type for the virtual object, and the equipment of the virtual object type can be quickly realized through simple operation, so that the equipment efficiency is high.
Fig. 3 is a flowchart of a virtual object type equipping method provided in an embodiment of the present application, and referring to fig. 3, the method includes the following steps.
301. The terminal displays at least one virtual object to be engaged in combat in an equipment interface of the virtual object, and different virtual objects can be equipped with different virtual object types.
In the embodiment of the application, before the battle is participated, the user can determine the virtual object to be participated in the battle in the equipment interface of the virtual object and also can equip the virtual object with the type of the virtual object so as to improve the fighting capability of the virtual object.
Taking the virtual object as a soldier required by battle as an example, the virtual object can be called a soldier, and the type of the virtual object can be called a soldier species, namely, the type of the soldier. The kind of weapon may be a kind of combat unit used by a Player and an NPC (Non-Player Character) army.
The virtual object may also be referred to as a hero, which refers to a person with some ability, in the embodiments of the present application, to represent a combat unit used to represent a player or NPC in a virtual scene. The team formed by at least one object to participate in the battle may be referred to as an battle team, wherein battle play refers to battle field play or metaphor personally participate in certain activities, and here refers to battle participation or virtual scene completion tasks. The process of equipping the virtual object refers to a process of equipping the virtual object.
Different virtual objects can be provided with different virtual object types, the virtual object types provided by the virtual objects for fighting can be in various combination modes, the attribute gain effect added by each virtual object type can be different, and the skill effect added by each virtual object type can also be different. Through various combination modes, various attributes in teams participating in the battle can be gained, all aspects in the battle can compete with enemies, or different skill effects can be used, so that more flexible and changeable battle methods can be used in the battle, the operability and interestingness in the battle process are improved, the viscosity of users can be effectively improved, high-end players can also perform more various operations in the battle, and the battle content is enriched.
In some embodiments, the step of displaying the equipment interface of the virtual object may be triggered by an equipment operation. The equipment operation may be a trigger operation on a displayed equipment control. The equipment control is used for triggering equipment functions of the virtual object. For example, the equipment control may be displayed in a home page of the electronic game, a battle pause interface, or a battle interface, and when the user clicks the equipment control, the terminal detects the click operation, and then the equipment interface of the virtual object may be displayed, and the virtual object to be engaged in battle may be equipped in the equipment interface. In this specific example, the trigger operation of the equipment control is described as a click operation, but the trigger operation may also be in other trigger manners, such as a long-press operation, and the like, which is not limited in this embodiment of the present application.
The equipment interface may display a variety of information, and in some embodiments, the equipment interface may include a virtual object to be engaged in a battle, and information about the virtual object. The user account currently logged in by the terminal may have a plurality of candidate virtual objects, and before each battle is started, during a battle pause or during a battle, the user may select at least one virtual object to participate in the battle next from the plurality of candidate virtual objects. The process of selecting a battle to be engaged is also a process of equipping a virtual object. The terminal displays the selected virtual object in the equipment interface as a virtual object to participate in the battle in response to the virtual object selection operation. The information of the virtual object may include various kinds, for example, a name of the virtual object, a class to which the virtual object belongs, and a type of the virtual object equipped with the virtual object. When the virtual object type equipped by the virtual object is not equipped, the virtual object type can be displayed as none. If the virtual object type is armed, the armed virtual object type may be displayed.
The display mode of the virtual object in the equipment interface can comprise various modes.
In a first mode, the terminal may display a model of at least one virtual object in the equipment interface. Each virtual object can correspond to a model, the model can embody the appearance of the virtual object, and the model can embody the motion or make the action of the virtual object by controlling the motion or make the action of the model. The model may be a two-dimensional model, a three-dimensional model, or a 2.5-dimensional model, which is not limited in the embodiment of the present application. When displaying the virtual object, the terminal may call a model corresponding to the virtual object, and display the model. The user can know which virtual object to participate in the battle by seeing the displayed model, the display mode is visual and vivid, and the user can preview the appearance of the virtual object when the virtual object is displayed in the virtual scene.
In the second mode, the terminal may display a model image of at least one virtual object in the equipment interface. The model image is an image representing an appearance of the virtual object when the model of the virtual object is viewed from a certain angle. The model image may be an image obtained by imaging a model of a virtual object, or may be an image generated based on a texture map of the model of the virtual object. For example, the model image may be a front view of a model of the virtual object. By displaying the model image without displaying the whole model, which virtual object to participate in the battle is can be clearly and intuitively represented, the display workload can be reduced, and the display efficiency can be improved.
In some embodiments, the terminal may also display the requirement information of the virtual object to be engaged in the battle in the equipment interface. The requirement information refers to an equipment requirement of a virtual object to be attended to combat. For example, how many virtual objects need to be equipped in the battle, what type of virtual object needs to be equipped in the battle, and the like. The request information is used for guiding, guiding or assisting the user to select the virtual object, so that the operation of selecting the virtual object by the user can be accelerated, the operation efficiency is improved, and the virtual object is prevented from being adjusted repeatedly due to wrong operation.
For example, the requirement information may include a number requirement for the virtual objects needed to participate in the battle, which may be a maximum number of virtual objects needed to participate in the battle or a number of virtual objects needed to participate in the battle. For another example, the requirement information may include a classification requirement of the virtual object to be engaged in the battle, and the type requirement may be that the virtual object to be engaged in the battle includes one or more classes of virtual objects. For another example, the requirement information may include a type requirement of the virtual object to participate in the battle, and the type requirement may be that the virtual object to participate in the battle be equipped with a certain virtual object type. Here, the required information is exemplified, and the content displayed by the equipment interface is not specifically limited in the embodiments of the present application.
For example, the user may perform a trigger operation on the equipment control, the terminal detects the trigger operation, and the terminal may jump the display interface to the equipment interface 400 of the virtual object as shown in fig. 4, where the name 402, the level 403, and the virtual object type 404 of at least one virtual object 401 to be engaged in fighting are displayed in the equipment interface 400 of the virtual object. For the contents of the equipment virtual object type, see step 302 and step 305 below, and will not be described in detail herein.
302. And the terminal responds to a type equipment instruction of any virtual object, jumps a display interface from the equipment interface to a virtual object type display interface, and displays at least two virtual object types corresponding to different virtual times to which the virtual object belongs in the virtual object type display interface.
After the terminal displays at least two virtual objects, the user can equip each virtual object with a virtual object type. When the equipment is specifically equipped, a user can carry out type equipment operation on any virtual object to trigger a type equipment instruction, and the terminal receives the type equipment instruction on any virtual object, so that the equipment step can be executed.
In some embodiments, a type equipment control can be displayed in the equipment interface, and the type equipment operation can be a trigger operation on the type equipment control. The trigger operation may be a click operation, or may be other operations, for example, a long press operation, a press operation, and the like, which is not limited in this embodiment of the present application.
After receiving the type equipment instruction, the terminal can respond to the type equipment instruction and display some virtual object types for the user to select. When displaying the virtual object types, the terminal may first obtain at least two virtual object types corresponding to the virtual object in different virtual times according to the category to which the virtual object belongs, and then display the at least two virtual object types in the virtual object type display interface. For example, the virtual object belongs to a classification of near war class, and the terminal can acquire and display at least two virtual object types of the near war class in different virtual times. The display of the virtual object type according to the classification of the virtual object can reduce user operation, shorten operation path and improve equipment efficiency.
The above is only an alternative way to display the virtual object type, which can be displayed in the virtual object type display interface. In other embodiments, the terminal may not perform the interface jump, but display a hover view above the current equipment interface, in which the at least two virtual object types are displayed. The embodiment of the present application does not limit the specific display manner of the virtual object type. The floating view refers to a view floating above the current interface. The floating view may be implemented in a variety of ways. For example, the floating view may be implemented in a pop-up window manner, and the terminal does not perform interface jump but pops up a window above the current equipment interface, and displays the at least two virtual object types in the window. As another example, the floating view may be implemented in the form of a floating page or a floating frame. The embodiment of the present application does not limit the specific implementation manner of the suspension view. Through the mode of displaying the suspension view, the control or the information which needs to be displayed is displayed above the current interface, the interface skipping does not need to be repeatedly carried out, and the equipment efficiency can be greatly improved. The following description related to the floating view is the same as the present description, and will not be repeated.
Wherein, at least two virtual object types in different virtual times can be displayed in a list mode. One column is used to represent a virtual era. Virtual object types belonging to a virtual era are displayed in a column. Through a list display mode, the virtual era is obviously distinguished, and the display is visual and easy to understand. The user can directly know the division conditions of the virtual era and the virtual object types without analysis.
In some embodiments, the display manner of the list may be implemented by dividing regions, each column corresponds to one region, each region is used to represent one virtual era, and the number of the regions is the same as the number of the virtual era. The virtual object type of a virtual era is displayed in an area, so that the division condition of the virtual era and the virtual object type is clearly displayed. The virtual object types are divided according to a virtual era, the virtual era has a certain development change rule, the terminal can sequentially display at least two areas for representing different virtual era in a type display interface of the virtual object according to the development change of the virtual era, and each area is used for representing one virtual era. Therefore, the user can know how the virtual era changes by seeing the displayed area positions representing the virtual era, the display of the virtual era and the display of the virtual object types are more visual, and the display effect is better. Then, the terminal displays the virtual object types belonging to the virtual era represented by the area in the at least two areas, namely, the virtual object types belonging to the same virtual era are displayed in one area.
The terminal determines the corresponding area of each virtual era and can display the virtual object type belonging to each virtual era in the corresponding area. Therefore, for a virtual object type, the user can determine the virtual era to which the virtual object type belongs by seeing the display position of the virtual object type.
For example, as shown in fig. 4, when a user wants to equip a virtual object with a virtual object type, the user may click the type equipment control 405, and after detecting the click operation, the terminal may jump to the virtual object type display interface 500 as shown in fig. 5, where in the virtual object type display interface 500, the virtual object types in different virtual times are presented in a scroll style. The virtual object type is called as a soldier species, and in the scroll, the soldier species are sequentially arranged towards the virtual era. Only 2 virtual epochs are shown in fig. 2, other virtual epochs are not shown. In the type display interface 500, the ordnance is displayed in different regions respectively according to the virtual age. The virtual object type display interface 500 may include a caption area 501 and a picture area 502, the caption area 501 displaying the epoch name. The image area 502 displays the military seeds corresponding to the virtual era, and the military seeds can include basic military seeds and special military seeds.
It should be noted that the terminal may store a corresponding relationship between the virtual era and the virtual object type, and through the corresponding relationship, the terminal may know the virtual era to which each virtual object type belongs, so that the display step may be accurately performed.
In some embodiments, the correspondence between the virtual era and the virtual object types may be stored in a configuration file, for example, the configuration file may include the at least two virtual era, the at least two virtual object types, and the correspondence between the virtual era and the virtual object types. In the displaying step, the terminal may obtain the configuration file, and display at least two virtual times and the types of the virtual objects belonging to the at least two virtual times according to the configuration file. The configuration file may be stored by a server, and when the terminal runs the target application for the first time, the configuration file is obtained from the server and stored locally.
The number of the virtual object types may be the same as or different from the number of the virtual era. That is, the number of virtual object types belonging to one virtual era may be one or more.
In some embodiments, in this step 302, the terminal may also display the unlocked states of the different virtual ages and the unlocked states of the at least two virtual object types. Therefore, through the displayed unlocking state, the user can intuitively and quickly know which virtual object types in the virtual era can be unlocked and which virtual object types in the current user account are unlocked, so that the user selects the virtual object types to be equipped based on the unlocking state, the situation that the user needs to repeatedly perform application operation due to unknown unlocking state can be avoided, and the equipment efficiency and accuracy are improved.
For example, the unlocked state of the virtual age is not shown in fig. 5, the virtual age in the unlocked state may be displayed in a dark color, and the virtual age in the unlocked state may be displayed in a light color. With regard to the unlocked state of the virtual object type, as shown in fig. 5, some virtual object types in the virtual era are in the unlocked state, and some virtual object types in the virtual era are in the unlocked state.
The following is a brief description of unlocking the contents of the virtual object type.
The unlocking state of the virtual object type is determined based on whether the unlocking state of the virtual era to which the virtual object type belongs meets a first unlocking condition of the virtual object type, and whether account data of the user account meets a second unlocking condition of the virtual object type. Specifically, the unlocking condition of the virtual object type includes two parts: a first unlock condition and a second unlock condition. The first unlocking condition is used for limiting the unlocking state of the virtual era to which the virtual object type belongs, and the second unlocking condition is used for limiting account data of the user account. The virtual object type unlocking needs to satisfy the following two conditions at the same time. That is, the unlocking state of the virtual era to which the virtual object type belongs meets the first unlocking condition of the virtual object type, and the account data of the user account meets the second unlocking condition of the virtual object type, so that the virtual object type can be unlocked. And when any unlocking condition of the two unlocking conditions is not met, the virtual object type cannot be unlocked.
Condition 1: the virtual era to which the virtual object type belongs satisfies a first unlocking condition of the virtual object type.
For condition 1, the first unlocking condition may be that the virtual era to which the virtual object type belongs is in an unlocked state. It is to be appreciated that the virtual object type may not be used if the virtual age to which the virtual object type belongs has not been unlocked.
The unlocking condition in the virtual era can be set by a related technician according to requirements, and the embodiment of the application is not limited thereto. In some embodiments, the unlocking condition of the virtual era may be determined by the server according to account data of one or more user accounts. Different virtual ages may also have different unlocking conditions. For example, the unlocking condition in a certain virtual era may be that a first target number of user accounts have completed a target technology, the number of user accounts completing a target task exceeds a second target number, the number of group organizations established in a virtual scene exceeds a third target number, a target-level virtual building is occupied, and a target virtual prop is researched by a virtual object in any user account. The user account develops the target virtual item, for example, the target virtual item may be a virtual powder, a virtual bomb, or the like. For example, in one specific example, the unlocking condition of the target virtual era can be that at least 300 players complete the target technology, that more than 500 players are engaged in class 5 areas worldwide, that more than 20 players are engaged in a major league, that three levels of urban nation are engaged, etc.
Condition 2: and the account data of the user account meets a second unlocking condition of the virtual object type.
For the condition 2, the account data may include at least one of a rating of the user account, a technology type studied by the user account, a prop consumed by the user account, a type of the user account, and a region in a virtual scene to which the user account belongs. The account data required for unlocking corresponds to the second unlocking condition, and the account data and the second unlocking condition can be set by related technicians according to requirements.
For example, in a specific example, the second unlocking condition of the virtual object type may include at least one of whether a task corresponding to the virtual object type is completed, whether a target attribute of the user account matches the target attribute of the virtual object type, or whether the user account uses an unlocking prop of the virtual object type. For example, taking the task as an example of research technology, each virtual object type has a corresponding technology. Target attributes may include region, climate, resource environment, category, etc. For example, the second unlocking condition may be: whether the research of the corresponding science and technology of the player is completed, whether the type of the player accords with the military requirement, and whether the military consumption of the player is material unlocking. Whether the category of the player meets the military standard requirements is, for example, whether the player belongs to a certain country and whether the military standard to be unlocked is a characteristic military standard of the country; whether the category of the player meets the military requirement is also, for example, whether the player is located in a grassland area and whether the military to be unlocked is a special military suitable for the grassland area. Whether the categories of the players meet the military requirements is also determined by whether the areas where the players are located lack horses, whether the military categories to be unlocked do not need to drive the special military categories of the horses, and the like. And if the conditions are all in accordance with the setting of weapon seed opening, allowing the weapon seed to be unlocked. The second unlocking condition is only an exemplary illustration, and the embodiment of the present application does not limit this.
It should be noted that, when the virtual object type is unlocked, both the two unlocking conditions need to be satisfied. When any unlocking condition is not met, the virtual object type cannot be unlocked.
In some embodiments, virtual object types under different virtual ages have evolutionary relationships. The virtual object types can be divided into two types according to whether the virtual object types can evolve along with the change of the virtual era. Specifically, the virtual object type includes a first type and a second type; the first type changes with the change of the virtual era, and the second type is a specific type of the virtual era. The first type is a universal type, and the first type can evolve along with the change of the virtual era through different virtual era. The unlocking conditions for different types of virtual object types may be different.
For example, the first type may be a basic weapon and the second type may be a featured weapon. The basic war species will continuously evolve along with the change of the virtual era. As shown in fig. 5, in era 1, the basic weapons may include warriors and soldiers, and as the virtual era evolves, in era 2, the basic weapons may evolve into a sword, and the user can know the basic weapons of the sword after completing the corresponding technology. And the same weapon system forms an atlas according to the relations.
In some embodiments, the second type of accompanying skill effect is better than the first type of accompanying skill effect. Some of the second type of accompanying skill effects have an additional effect in the geodetic map, which is a diverse variety of enjoyment for the players, adding one dimension when equipping virtual objects: a virtual object type. For example, a skill effect with an additional effect in the geodesic may be that the speed of movement is faster, that an attack on the target may back the target by one, etc.
In some embodiments, the skill effects of different virtual object types themselves may have different degrees of impact on different virtual objects as well. The strong virtual object type has high attribute growth, and can play a greater role by matching with the skill of the virtual object. The technical property of some second types has very good linkage with the technical property of the virtual object, and a user can equip the second type with linkage according to the technical property of the virtual object, so that the virtual object can play a special role in different environments.
It should be noted that, in step 301 and step 302, an optional implementation manner of displaying at least two virtual object types classified in different virtual times to which the virtual object belongs is displayed in response to equipping instructions for the type of any virtual object. The above is explained in a manner that the interface jumps, and the display step may also be implemented in other manners, which is not limited in this embodiment of the application.
303. And the terminal responds to the selected operation of the target virtual object type in the at least two virtual object types, and displays the profile information and the application control of the target virtual object type.
After the user sees the at least two virtual object types displayed by the terminal, the user can select the virtual object type to view the relevant information of the virtual object type. In this step 303, the target virtual object type is taken as an example for explanation, and the user may view each virtual object type or directly apply the target virtual object type without viewing the target virtual object type, which is not limited in this embodiment of the present application.
The related information of the virtual object type may be referred to as profile information, and the profile information may include at least one of an attribute growth value of the target virtual object type, an unlocked state, a skill effect of the target virtual object type, a model image of the target virtual object type, a virtual age to which the virtual object type belongs, a constraint relationship between a classification to which the target virtual object type belongs, and other classifications. In some embodiments, in response to the target virtual object type being in an unlocked state, the profile information also includes an unlock condition for the target virtual object type.
In addition to the profile information, the terminal may display an application control for triggering arming of the virtual object with the target virtual object type.
For the display mode of the profile information and the application control, the terminal can be realized in different modes. The following provides two ways, either of which may be used to display the profile information and the application control, which is not limited in this application.
The first mode is an interface jump mode.
In the first mode, the terminal can respond to the selection operation of the target virtual object type in the at least two virtual object types, jump the display interface to the virtual object type profile interface, and display the profile information and the application control of the target virtual object type in the target virtual object type profile interface.
The second mode is a suspension view mode.
In the second mode, the terminal may display a floating view in the virtual object type display interface in response to the operation of selecting the target virtual object type of the at least two virtual object types, and display the profile information and the application control of the target virtual object type in the floating view.
As shown in FIG. 6, in the case of three arms of a Lata-Shield infantry 601, a conquer 602 and an XX soldier 603, the jump of the interface occurs. If the user clicks on a tower shield infantry, the interface jumps to the virtual object type profile interface 600 as shown in FIG. 6 (a). If the user clicks on a conquerer, the interface jumps to the virtual object type profile interface 600 as shown in FIG. 6 (b). If the user clicks on XX warrior, the interface jumps to the virtual object type profile interface 600 as shown in FIG. 6 (c). All aspects of the attribute growth values of each weapon are not very same. The Athletic soldier 601 is a basic soldier, and various attribute growth values of the basic soldier are compared with those of a middle grade. Conquer 602 and XX soldier 603 are featured arms, with attribute 1 of conquer 602 highlighted and attribute 3 of XX soldier 603 highlighted. Among them, the tower shield infantry 601 is an unlocked army, so the interface does not display its unlocking condition. The conquerer 602 and XX soldier 603 are still in an unlocked state, so that a model picture 604 of the weapon, attribute growth values 605 of the weapon, membership times 606, time biographies 607, inter-gram relations 608 between weapons, and weapon skills 609 can be displayed in the virtual object type profile interface, the unlocked weapon no longer displays the unlocking condition, and the unlocking condition 610 of the weapon is displayed for the unopened weapon. The currently applied weapon is the shield infantry 601, and thus the interface displays "carry in progress". As shown in fig. 6, the attribute growth values and skills of different arms may be different. The other two arms would then display an application control 611, which application control 611 could be displayed as "redeem". Fig. 6 only shows an exemplary illustration, which information displayed in the interface in a specific application can be set by a related technician as required, which is not limited in the embodiment of the present application.
In step 303, for example, in response to the operation of selecting the target virtual object type of the at least two virtual object types, the application control and the profile information of the target virtual object type are displayed, and the profile information is used to help the user to further know the target virtual object type. In some embodiments, the terminal may not display profile information in this step 303, but may display an application control of the target virtual object type in response to the selection operation. The embodiment of the present application does not limit whether profile information is displayed. In other embodiments, the terminal may display profile information for the virtual object type in response to the selection. And then the terminal responds to the display canceling operation of the brief description information, cancels the display of the brief description information, detects the re-selection operation of the target virtual object type in the virtual object type display interface, and displays the application control of the target virtual object type. The operation mode of the re-selection operation may be the same as or different from the operation mode of the first selection operation, for example, the first selection operation is a click operation, and the re-selection operation may be a long-press operation. There are, of course, many other ways of operating the device, which are not intended to be exhaustive or limiting.
304. And the terminal responds to the triggering operation of the application control, the target virtual object type is in an unlocked state, and the selected target virtual object type is displayed in an equipment type area of the virtual object in the equipment interface.
If the user wants to apply the target virtual object type after knowing the target virtual object type through the profile information, the application control can be triggered. The trigger operation may be a click operation, or may also be other operations, such as a long-time press operation or a press operation, which is not limited in this embodiment of the present application.
When the terminal detects the trigger operation of the application control, whether the target virtual object type can be applied or not can be judged, and when whether the target virtual object type can be applied or not is judged, the unlocking state of the target virtual object type can be obtained, and whether the unlocking state of the target virtual object type is the unlocked state or not is judged.
The terminal may equip the virtual object with the target virtual object type in response to the target virtual object type being in the unlocked state.
When the equipment is equipped, the terminal can display the selected target virtual object type in an equipment type area of the virtual object in the equipment interface, so that the fact that the virtual object is equipped with the target virtual object type is indicated.
In some embodiments, the target virtual object type may be displayed in a model animation. For example, as shown in fig. 4, the virtual object of the virtual object name 1 is already equipped with the virtual object type 1, and thus a model animation of the virtual object type 1 can be displayed in the equipped type area 406 of the virtual object.
In other embodiments, a model picture of a target virtual object type may also be displayed in the equipped type area, so as to reduce the rendering workload and improve the display efficiency.
The above two display modes are provided, and the terminal may also adopt other display modes, for example, the terminal may display the name of the target virtual object type in the equipped type area, and the embodiment of the present application does not limit which display mode is specifically adopted.
305. And the terminal acquires a target attribute value of the virtual object according to the initial attribute value and the level of the virtual object and the attribute growth value of the target virtual object type, wherein the target attribute value is the attribute value of the virtual object after the target virtual object is provided with the target virtual object type.
The virtual objects themselves may have initial attribute values, and different virtual object types may bring different attribute gain effects or skill gains to the virtual objects. The terminal can update the attribute value of the virtual object according to the initial attribute value of the virtual object and the attribute growing value of the equipped target virtual object type.
The virtual object types have attribute growth values, and different virtual object types may have different attribute growth values. The attribute growth values of the first type and the second type may also be different. The attribute growth value may include growth values of a plurality of attributes. For example, the growth values of the various attributes of the first type may not differ much. The growth values of one or more attributes of the second type of multiple attributes are highlighted.
When determining the target attribute value of the virtual object, the type of the target virtual object of the equipment brings about an attribute adjustment in addition to the initial attribute value of the virtual object, so that the initial attribute value can be adjusted based on the adjustment value after determining the attribute adjustment value based on the attribute growth value of the type of the target virtual object.
In some embodiments, the level of the virtual object may be associated with an attribute growth value of a virtual object type, such that when the level of the virtual object is different, the attribute gain due to the virtual object type may be different. Specifically, this can be achieved by the following step one and step two.
Step one, the terminal obtains an attribute adjustment value according to the grade of the virtual object and the attribute growth value of the target virtual object type.
The attribute growth value of the target virtual object type is used to indicate an attribute gain that can be a virtual object for each class. Thus, in determining how much attribute gain is brought by a target virtual object type, it may be determined according to the level of the virtual object and the attribute growth value of the target virtual object type.
In some embodiments, the attribute adjustment value is positively correlated with the level, i.e., the higher the level, the larger the attribute adjustment value. The lower the level, the smaller the attribute adjustment value. In the case where the attribute growth value of the target virtual object type is determined, the higher the level of the virtual object is, the greater the attribute gain by the target virtual object type is.
In some embodiments, the terminal may obtain a product of the level of the virtual object and the attribute growth value of the target virtual object type, and use the product as the attribute adjustment value. In these embodiments, the positive correlation between the level and the attribute adjustment value is established by multiplication. Of course, the positive correlation relationship may also be established in other ways, such as a logarithmic relationship, a summation relationship, or an exponential relationship, which is not limited in this application embodiment.
And step two, the terminal acquires the target attribute value of the virtual object according to the initial attribute value and the attribute adjustment value.
After the terminal determines the attribute adjustment value, the terminal can adjust the initial attribute value to obtain a target attribute value. In some embodiments, the terminal may sum the initial attribute value and the attribute adjustment value to obtain a target attribute value of the virtual object. That is, the target attribute value of the virtual object = the initial attribute value of the virtual object + the attribute growth value of the target virtual object type ×. The rank of the virtual object. Taking the virtual object called hero, the virtual object type called weapon as an example, the target attribute value is the final attribute, the initial attribute value is the basic attribute, and the following can be obtained: the final hero attribute = basic hero attribute + arm attribute growth used × current hero grade.
In some embodiments, after the terminal acquires the target attribute value, the terminal may send the target attribute value to the server for verification, and the server may also perform the step of acquiring the target attribute value, compare the target attribute value with the target attribute value acquired by the terminal, and if the target attribute value is consistent with the target attribute value acquired by the terminal, return verification passing information. If not, the server returns the calculated target attribute value, and the terminal displays the calculated target attribute value in step 306.
In some embodiments, this step 305 may be performed by a server, the server obtains a target property value of the virtual object according to the initial property value, the level of the virtual object, and the property growth value of the target virtual object type, and then sends the target property value to a terminal, and the terminal may receive the target property value, and then perform the following step 306.
306. And the terminal updates the attribute value of the virtual object in the equipment interface to the target attribute value.
After the terminal determines the target attribute value, the target attribute value can be displayed in an equipment interface, so that a user can intuitively know the attribute value of the virtual object after the target virtual object type is equipped, and the user can be assisted to better fight equipment.
It should be noted that, the step 305 and the step 306 are optional steps, and the terminal may not execute the step, but execute the step when the attribute of the virtual object needs to be checked subsequently, which is not limited in the embodiment of the present application.
As shown in fig. 7, a specific example is provided, in this specific example, taking a virtual object as hero and a virtual object type as weapon, a user may perform a step 701 of selecting hero and opening a weapon selection interface (that is, a virtual object type display interface), after detecting a user operation, a terminal may perform a step 702 of reading table configuration (that is, the configuration file) to display weapons of each era, and during the display, may further perform a step 703 of displaying an unlocking state corresponding to each weapon. Then the user can select the weapon option 704, the terminal detects the user operation, and can execute the step 705 of reading the form configuration and displaying the basic information of the weapon, the basic information can include weapon model pictures, weapon attribute growth values, weapon unlocking state, and new skill effect attached to the weapon, if the weapon is not unlocked, the unlocking condition can be displayed. The user can then proceed to select the activated weapon and perform an action using the weapon 706, and the terminal can use the weapon, so the final result 707 is successful using the weapon. After the military race is used successfully, the properties of hero change. Specifically, the hero final attribute = hero base attribute + growth of the used arms attribute × hero current grade. The table configuration can be issued to the terminal by the server.
The method can be applied to a target application, which can be an electronic game application, for example, the electronic game application can be a hand game, which refers to a game running on a mobile terminal device, and a multi-finger mobile game. The mobile terminal device may be a tablet computer (PAD), a mobile phone, or the like. In one particular example, the target application may be referred to as a client. The server side can send all information contents and skill effects of the weapons to the client side, and the client side displays all the information contents and skill effects in the weapon selection interface. The game engine of the client may adopt the virtual engine 4, and arrange all possibly occurring weapons in a corresponding GUI (Graphical User Interface) in a era-weapons list manner according to the local preset weapons structure configuration, where a part of the GUI may be as shown in fig. 5.
The embodiment of the application provides a novel virtual object type equipment mode, on one hand, the virtual object is classified in the mode, the virtual object types are divided through the classification of the virtual object, the classification attribute is given to the virtual object types, so that when a certain virtual object is equipped with the virtual object types, one virtual object type needs to be selected from the classified virtual object types of the virtual object to be applied, the selected virtual object type is consistent with the classification of the virtual object, the virtual object is more suitable for the virtual object, the virtual object type can be more reasonable and more meets the user requirements, the attribute of the virtual object type does not need to be manually compared to determine whether the virtual object is consistent or not, and the equipment efficiency is improved. The method is also provided with a virtual era, the virtual object types are divided into different virtual era, era colors are given to the virtual object types, and the different virtual object types are related with the virtual era evolution, so that the different virtual object types conform to the natural rules. The division condition of this virtual object type is abundant, changeable, and the mode of equipping the virtual object type for the virtual object is novel, nimble, has richened and has equipped in-process information volume, and can reduce artifical required work, therefore, user's viscosity can be promoted greatly to above-mentioned mode, improves the rate of reserving, can also improve and equip efficiency. On the other hand, the method is provided with the application control for the virtual object type, a user can randomly select the virtual object type, and then trigger the application control to equip the virtual object type for the virtual object, and the equipment of the virtual object type can be quickly realized through simple operation, so that the equipment efficiency is high.
All the above-mentioned optional technical solutions are combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
Fig. 8 is a schematic structural diagram of a virtual object type equipment apparatus provided in an embodiment of the present application, and referring to fig. 8, the apparatus includes:
a display module 801, configured to, in response to a type equipping instruction for any virtual object, display at least two virtual object types corresponding to different virtual times to which the virtual object belongs, where the virtual object types in different virtual times are different;
the display module 801 is further configured to display an application control of a target virtual object type in the at least two virtual object types in response to a selected operation on the target virtual object type;
the display module 801 is further configured to, in response to a triggering operation on the application control and the target virtual object type being in an unlocked state, display the selected target virtual object type in an equipment type area of the virtual object in the equipment interface.
In some embodiments, the display module 801 is configured to:
displaying at least one virtual object to be engaged in combat in an equipment interface of the virtual object, wherein different virtual objects can be equipped with different virtual object types;
responding to a type equipment instruction of any virtual object, jumping a display interface from the equipment interface to a virtual object type display interface, and displaying at least two virtual object types corresponding to different virtual times to which the virtual object belongs in the virtual object type display interface.
In some embodiments, the display module 801 is further configured to display the unlocked states of the different virtual ages and the unlocked states of the at least two virtual object types.
In some embodiments, the unlocking state of the virtual object type is determined based on whether the unlocking state of the virtual era to which the virtual object type belongs meets a first unlocking condition of the virtual object type, and whether the account data of the user account meets a second unlocking condition of the virtual object type.
In some embodiments, the display module 801 is configured to perform any of the following:
responding to the selected operation of a target virtual object type in the at least two virtual object types, jumping the display interface to a virtual object type brief introduction interface, and displaying the application control of the target virtual object type in the target virtual object type brief introduction interface;
and responding to the selected operation of the target virtual object type in the at least two virtual object types, and displaying a floating view in the virtual object type display interface, wherein an application control of the target virtual object type is displayed in the floating view.
In some embodiments, the display module 801 is further configured to display the profile information of the target virtual object type in response to a selection operation on the target virtual object type of the at least two virtual object types; wherein the profile information includes at least one of a property growth value of the target virtual object type, an unlocked state, a skill effect of the target virtual object type, a model image of the target virtual object type, a virtual age to which the virtual object type belongs, and a gram relationship between a class to which the target virtual object type belongs and other classes.
In some embodiments, in response to the target virtual object type being in an unlocked state, the profile information further includes an unlocking condition for the target virtual object type.
In some embodiments, the virtual object types include a first type that changes as the virtual age changes and a second type that is a proprietary type of a virtual age.
In some embodiments, the apparatus further comprises:
an obtaining module, configured to obtain a target attribute value of the virtual object according to the initial attribute value and the level of the virtual object and an attribute growth value of the target virtual object type, where the target attribute value is an attribute value of the virtual object after the virtual object is provided with the target virtual object type;
the display module 801 is further configured to update the attribute value of the virtual object in the equipment interface to the target attribute value.
In some embodiments, the acquisition module is to:
obtaining an attribute adjustment value according to the grade of the virtual object and the attribute growth value of the target virtual object type;
and acquiring a target attribute value of the virtual object according to the initial attribute value and the attribute adjustment value.
In some embodiments, the obtaining module is to:
obtaining the product of the grade of the virtual object and the attribute growth value of the target virtual object type, and taking the product as the attribute adjustment value;
and summing the initial attribute value and the attribute adjustment value to obtain a target attribute value of the virtual object.
The device provided by the embodiment of the application provides a novel virtual object type equipment mode, on one hand, the virtual object is classified in the mode, the virtual object types are divided through the classification of the virtual object, and the classification attribute is given to the virtual object types, so that when a virtual object type is equipped for a certain virtual object, one virtual object type needs to be selected from the classified virtual object types of the virtual object to be applied, the selected virtual object type is consistent with the classification of the virtual object, the virtual object type is more suitable for the virtual object, the virtual object type can be more reasonable and more meets the requirements of a user, the attribute of the virtual object type does not need to be manually compared to determine whether the virtual object is consistent or not, and the equipment efficiency is improved. The method is also provided with a virtual era, the virtual object types are divided into different virtual era, era colors are given to the virtual object types, and the different virtual object types are related with the virtual era evolution, so that the different virtual object types conform to the natural rules. This division condition of virtual object type is abundant, changeable, and the mode of equipping the virtual object type for the virtual object is novel, nimble, has richened and has equipped in-process information volume, and can reduce artifical required work, therefore, user's viscosity can be promoted greatly to above-mentioned mode, improves the rate of reserving, can also improve and equip efficiency. On the other hand, the application control is arranged for the virtual object type in the method, a user can randomly select the virtual object type, and then trigger operation is carried out on the application control to equip the virtual object type for the virtual object, equipment of the virtual object type can be quickly realized through simple operation, and equipment efficiency is high.
It should be noted that: in the virtual object type equipment device provided in the above embodiments, when the virtual object type equipment is implemented, only the division of the above functional modules is taken as an example, and in practical applications, the above function allocation is completed by different functional modules according to needs, that is, the internal structure of the virtual object type equipment device is divided into different functional modules to complete all or part of the above described functions. In addition, the virtual object type equipping apparatus provided by the above embodiment and the virtual object type equipping method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment and are not described herein again.
Fig. 9 is a schematic structural diagram of an electronic device provided in an embodiment of the present application, where the electronic device 900 may generate relatively large differences due to different configurations or performances, and includes one or more processors (CPUs) 901 and one or more memories 902, where the memory 902 stores at least one computer program, and the at least one computer program is loaded and executed by the processors 901 to implement the virtual object type equipping method provided in the foregoing method embodiments. The electronic device further includes other components for implementing the functions of the device, for example, the electronic device further includes components such as a wired or wireless network interface and an input/output interface for inputting and outputting. The embodiments of the present application are not described herein in detail.
The electronic device in the above method embodiment is implemented as a terminal. For example, fig. 10 is a block diagram of a terminal according to an embodiment of the present disclosure. The terminal 1000 can be a portable mobile terminal such as: a smart phone, a tablet computer, an MP3 (Moving Picture Experts Group Audio Layer III, moving Picture Experts Group Audio Layer IV, moving Picture Experts Group Audio Layer 4) player, a notebook computer, or a desktop computer. Terminal 1000 can also be referred to as a user equipment, portable terminal, laptop terminal, desktop terminal, or the like among other names.
In general, terminal 1000 can include: a processor 1001 and a memory 1002.
The processor 1001 may include one or more processing cores, such as 4-core processors, 8-core processors, and so on. The processor 1001 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1001 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in a wake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1001 may be integrated with a GPU (Graphics Processing Unit) that is responsible for rendering and drawing content that the display screen needs to display. In some embodiments, the processor 1001 may further include an AI (Artificial Intelligence) processor for processing a computing operation related to machine learning.
In some embodiments, terminal 1000 can also optionally include: a peripheral interface 1003 and at least one peripheral. The processor 1001, memory 1002 and peripheral interface 1003 may be connected by a bus or signal line. Various peripheral devices may be connected to peripheral interface 1003 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1004, display screen 1005, camera assembly 1006, audio circuitry 1007, positioning assembly 1008, and power supply 1009.
The peripheral interface 1003 may be used to connect at least one peripheral related to I/O (Input/Output) to the processor 1001 and the memory 1002. In some embodiments, processor 1001, memory 1002, and peripheral interface 1003 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1001, the memory 1002, and the peripheral interface 1003 may be implemented on separate chips or circuit boards, which is not limited by the embodiment.
The Radio Frequency circuit 1004 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 1004 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 1004 converts an electrical signal into an electromagnetic signal for transmission, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1004 comprises: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1004 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the radio frequency circuit 1004 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
A display screen 1005 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1005 is a touch display screen, the display screen 1005 also has the ability to capture touch signals on or over the surface of the display screen 1005. The touch signal may be input to the processor 1001 as a control signal for processing. At this point, the display screen 1005 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display screen 1005 can be one, disposed on a front panel of terminal 1000; in other embodiments, display 1005 can be at least two, respectively disposed on different surfaces of terminal 1000 or in a folded design; in other embodiments, display 1005 can be a flexible display disposed on a curved surface or a folded surface of terminal 1000. Even more, the display screen 1005 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display screen 1005 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), or other materials.
The camera assembly 1006 is used to capture images or video. Optionally, the camera assembly 1006 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1006 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 1007 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1001 for processing or inputting the electric signals to the radio frequency circuit 1004 for realizing voice communication. For stereo sound collection or noise reduction purposes, multiple microphones can be provided, each at a different location of terminal 1000. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1001 or the radio frequency circuit 1004 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuit 1007 may also include a headphone jack.
A Location component 1008 is employed to locate a current geographic Location of terminal 1000 for purposes of navigation or LBS (Location Based Service).
In some embodiments, terminal 1000 can also include one or more sensors 1010. The one or more sensors 1010 include, but are not limited to: acceleration sensor 1011, gyro sensor 1012, pressure sensor 1013, optical sensor 1015, and proximity sensor 1016.
Acceleration sensor 1011 can detect acceleration magnitudes on three coordinate axes of a coordinate system established with terminal 1000. For example, the acceleration sensor 1011 may be used to detect components of the gravitational acceleration in three coordinate axes. The processor 1001 may control the display screen 1005 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1011. The acceleration sensor 1011 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1012 may detect a body direction and a rotation angle of the terminal 1000, and the gyro sensor 1012 and the acceleration sensor 1011 may cooperate to acquire a 3D motion of the user on the terminal 1000. From the data collected by the gyro sensor 1012, the processor 1001 may implement the following functions: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization while shooting, game control, and inertial navigation.
Pressure sensor 1013 can be disposed on a side frame of terminal 1000 and/or underneath display screen 1005. When pressure sensor 1013 is disposed on a side frame of terminal 1000, a user's grip signal on terminal 1000 can be detected, and processor 1001 performs left-right hand recognition or shortcut operation according to the grip signal collected by pressure sensor 1013. When the pressure sensor 1013 is disposed at a lower layer of the display screen 1005, the processor 1001 controls the operability control on the UI interface according to the pressure operation of the user on the display screen 1005. The operability control comprises at least one of a button control, a scroll bar control, an icon control, and a menu control.
The optical sensor 1015 is used to collect the ambient light intensity. In one embodiment, the processor 1001 may control the display brightness of the display screen 1005 according to the ambient light intensity collected by the optical sensor 1015. Specifically, when the ambient light intensity is high, the display brightness of the display screen 1005 is increased; when the ambient light intensity is low, the display brightness of the display screen 1005 is turned down. In another embodiment, the processor 1001 may also dynamically adjust the shooting parameters of the camera assembly 1006 according to the intensity of the ambient light collected by the optical sensor 1015.
Proximity sensor 1016, also known as a distance sensor, is typically disposed on a front panel of terminal 1000. Proximity sensor 1016 is used to gather the distance between the user and the front face of terminal 1000. In one embodiment, when proximity sensor 1016 detects that the distance between the user and the front surface of terminal 1000 is gradually reduced, processor 1001 controls display screen 1005 to switch from a bright screen state to a dark screen state; when proximity sensor 1016 detects that the distance between the user and the front surface of terminal 1000 is gradually increased, display screen 1005 is controlled by processor 1001 to switch from a breath-screen state to a bright-screen state.
Those skilled in the art will appreciate that the configuration shown in FIG. 10 is not intended to be limiting and that terminal 1000 can include more or fewer components than shown, or some components can be combined, or a different arrangement of components can be employed.
The electronic device in the above method embodiment is implemented as a server. For example, fig. 11 is a schematic structural diagram of a server according to an embodiment of the present application, where the server 1100 may generate relatively large differences due to different configurations or performances, and includes one or more processors (CPUs) 1101 and one or more memories 1102, where the memory 1102 stores therein at least one computer program, and the at least one computer program is loaded and executed by the processors 1101 to implement the virtual object type equipping method provided by the foregoing method embodiments. Certainly, the server further has a wired or wireless network interface, an input/output interface, and other components to facilitate input and output, and the server further includes other components for implementing the functions of the device, which are not described herein again.
In an exemplary embodiment, a computer readable storage medium, such as a memory including at least one computer program, executable by a processor to perform the virtual object type arming method of the above embodiments is also provided. For example, the computer-readable storage medium may be a Read-Only Memory (ROM), a Random Access Memory (RAM), a Compact Disc Read-Only Memory (CD-ROM), a magnetic tape, a floppy disk, an optical data storage device, and the like.
In an exemplary embodiment, a computer program product or computer program is also provided that includes one or more program codes stored in a computer-readable storage medium. The one or more program codes are read from the computer-readable storage medium by one or more processors of the electronic device, and the one or more processors execute the one or more program codes, causing the electronic device to perform the virtual object type arming method described above.
In some embodiments, the computer program according to the embodiments of the present application may be deployed to be executed on one electronic device, or on a plurality of electronic devices located at one site, or on a plurality of electronic devices distributed at a plurality of sites and interconnected by a communication network, and the plurality of electronic devices distributed at the plurality of sites and interconnected by the communication network may constitute a block chain system.
Those skilled in the art will understand that all or part of the steps for implementing the above embodiments are implemented by hardware, and also implemented by a program for instructing relevant hardware, where the program is stored in a computer-readable storage medium, and the storage medium mentioned above is a read-only memory, a magnetic disk or an optical disk, etc.
The above description is intended only to be an alternative embodiment of the present application, and not to limit the present application, and any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the protection scope of the present application.
Claims (10)
1. A virtual object type arming method, the method comprising:
in an equipment interface of a virtual object, displaying at least one virtual object to be combated in battles in an upper array team and requirement information of the virtual object, wherein different virtual objects can be provided with different virtual object types, and the requirement information refers to the equipment requirement of the virtual object to be combated in battles;
responding to a type equipment instruction of any virtual object in the upper battle team, jumping from the equipment interface to a virtual object type display interface, displaying at least two virtual object types which belong to the virtual object and correspond to different virtual times in the virtual object type display interface, and displaying an unlocking state of the different virtual times and an unlocking state of the at least two virtual object types, wherein the virtual object types in the different virtual times are different, the different virtual object types are used for bringing different attribute gain effects to the virtual object, and the upper battle team is composed of at least one virtual object to be combated; the unlocking state of the virtual era comprises an unlocked state and an unlocked state, the virtual object type of the virtual era in the unlocked state can be equipped, and the virtual object type of the virtual era in the unlocked state cannot be equipped; the display modes of the at least two virtual object types in different virtual times comprise lists, wherein one column in the lists is used for representing one virtual time, and all virtual object types belonging to one virtual time are displayed in the same column; responding to the selected operation of a target virtual object type in the at least two virtual object types, and displaying an application control of the target virtual object type in the virtual object type display interface;
responding to the triggering operation of the application control, and displaying the selected target virtual object type in an equipment type area of the virtual object in the equipment interface when the target virtual object type is in an unlocked state;
the virtual object types comprise a first type and a second type, the first type changes along with the change of a virtual era, the first type corresponds to basic weapons, and the basic weapons continuously evolve along with the change of the virtual era; the second type is an exclusive type of a virtual era, and the second type corresponds to a characteristic weapon type;
the unlocking state of the virtual object type is determined based on whether the unlocking state of the virtual era to which the virtual object type belongs meets a first unlocking condition of the virtual object type or not, and whether account data of a user account meets a second unlocking condition of the virtual object type or not, wherein the account data comprises a region to which the user account belongs in a virtual scene, and meeting the second unlocking condition comprises: the virtual object type is a characteristic weapon type of a region to which the user account belongs;
the method further comprises the following steps:
obtaining the product of the grade of the virtual object and the attribute growth value of the target virtual object type, and taking the product as the attribute adjustment value of the virtual object; summing the initial attribute value and the attribute adjustment value of the virtual object to obtain a target attribute value of the virtual object, wherein the target attribute value is an attribute value of the virtual object after the virtual object is provided with the target virtual object type;
and updating the attribute value of the virtual object in the equipment interface to the target attribute value.
2. The method according to claim 1, wherein the displaying the application control of the target virtual object type in response to the selection operation of the target virtual object type in the at least two virtual object types comprises any one of the following steps:
responding to the selected operation of a target virtual object type in the at least two virtual object types, jumping a display interface to a virtual object type brief introduction interface, and displaying an application control of the target virtual object type in the target virtual object type brief introduction interface;
and responding to the selected operation of the target virtual object type in the at least two virtual object types, and displaying a floating view in a virtual object type display interface, wherein an application control of the target virtual object type is displayed in the floating view.
3. The method of claim 1, further comprising:
responding to the selected operation of a target virtual object type in the at least two virtual object types, and displaying the profile information of the target virtual object type; wherein the profile information includes at least one of a property growth value of the target virtual object type, an unlocked state, a skill effect of the target virtual object type, a model image of the target virtual object type, a virtual age to which the virtual object type belongs, and a cursory relationship between a class to which the target virtual object type belongs and other classes.
4. The method of claim 3, wherein the profile information includes an unlock condition for the target virtual object type in response to the target virtual object type being in an unlocked state.
5. An apparatus of virtual object type arming, the apparatus comprising:
the display module is used for displaying at least one virtual object to be combated in battles in the upper array team and requirement information of the virtual object in an equipment interface of the virtual object, different virtual objects can be provided with different virtual object types, and the requirement information refers to the equipment requirement of the virtual object to be combated in battles;
the display module is used for responding to a type equipment instruction of any virtual object in an upper battle team, jumping from the equipment interface to a virtual object type display interface, displaying at least two virtual object types which are classified as the virtual object and correspond to different virtual times in the virtual object type display interface, and displaying an unlocking state of the different virtual times and an unlocking state of the at least two virtual object types, wherein the virtual object types in the different virtual times are different, the different virtual object types are used for bringing different attribute gain effects to the virtual object, and the upper battle team is composed of at least one virtual object to be combated; the unlocking state of the virtual era comprises an unlocked state and an unlocked state, the virtual object type of the virtual era in the unlocked state can be equipped, and the virtual object type of the virtual era in the unlocked state cannot be equipped; the display modes of the at least two virtual object types in different virtual times comprise lists, wherein one column in the lists is used for representing one virtual time, and all virtual object types belonging to one virtual time are displayed in the same column;
the display module is further used for responding to the selected operation of a target virtual object type in the at least two virtual object types, and displaying the application control of the target virtual object type in the virtual object type display interface;
the display module is further used for responding to the triggering operation of the application control, enabling the target virtual object type to be in an unlocked state, and displaying the selected target virtual object type in an equipment type area of the virtual object in the equipment interface;
the virtual object types comprise a first type and a second type, the first type changes along with the change of a virtual era, the first type corresponds to basic weapons, and the basic weapons continuously evolve along with the change of the virtual era; the second type is an exclusive type of a virtual era and corresponds to a special weapon type;
the unlocking state of the virtual object type is determined based on whether the unlocking state of the virtual era to which the virtual object type belongs meets a first unlocking condition of the virtual object type or not, and whether account data of a user account meets a second unlocking condition of the virtual object type or not, wherein the account data comprises a region to which the user account belongs in a virtual scene, and meeting the second unlocking condition comprises: the virtual object type is a characteristic weapon type of a region to which the user account belongs;
an obtaining module, configured to obtain a product of the level of the virtual object and an attribute growth value of the target virtual object type, and use the product as an attribute adjustment value of the virtual object; summing the initial attribute value and the attribute adjustment value of the virtual object to obtain a target attribute value of the virtual object, wherein the target attribute value is an attribute value of the virtual object after the virtual object is provided with the target virtual object type;
the display module is further used for updating the attribute value of the virtual object in the equipment interface to the target attribute value.
6. The apparatus of claim 5, wherein the display module is configured to perform any one of:
responding to the selected operation of a target virtual object type in the at least two virtual object types, jumping a display interface to a virtual object type brief introduction interface, and displaying an application control of the target virtual object type in the target virtual object type brief introduction interface;
and responding to the selected operation of the target virtual object type in the at least two virtual object types, and displaying a floating view in a virtual object type display interface, wherein an application control of the target virtual object type is displayed in the floating view.
7. The apparatus of claim 5, wherein the display module is further configured to:
responding to the selected operation of a target virtual object type in the at least two virtual object types, and displaying the profile information of the target virtual object type; wherein the profile information includes at least one of a property growth value of the target virtual object type, an unlocked state, a skill effect of the target virtual object type, a model image of the target virtual object type, a virtual age to which the virtual object type belongs, and a cursory relationship between a class to which the target virtual object type belongs and other classes.
8. The apparatus of claim 7, wherein the profile information comprises an unlock condition for the target virtual object type in response to the target virtual object type being in an unlocked state.
9. An electronic device, characterized in that the electronic device comprises one or more processors and one or more memories, in which at least one computer program is stored, which at least one computer program is loaded and executed by the one or more processors to implement the virtual object type equipping method according to any one of claims 1 to 4.
10. A computer-readable storage medium, in which at least one computer program is stored, which is loaded and executed by a processor to implement the virtual object type arming method of any one of claims 1 to 4.
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