CN111803933B - Prop control method in game, terminal, electronic device and readable storage medium - Google Patents
Prop control method in game, terminal, electronic device and readable storage medium Download PDFInfo
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- CN111803933B CN111803933B CN202010713833.8A CN202010713833A CN111803933B CN 111803933 B CN111803933 B CN 111803933B CN 202010713833 A CN202010713833 A CN 202010713833A CN 111803933 B CN111803933 B CN 111803933B
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- 230000008569 process Effects 0.000 abstract description 41
- 230000003993 interaction Effects 0.000 abstract description 5
- 230000004083 survival effect Effects 0.000 abstract description 5
- 238000010586 diagram Methods 0.000 description 14
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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Abstract
The application provides a prop control method in a game, a terminal, electronic equipment and a readable storage medium. Determining a target prop display area from the prop display areas by responding to prop selection operation, and controlling the virtual character to use a target virtual prop corresponding to the target prop display area; determining a virtual prop to be replaced from the virtual props corresponding to the prop display area in response to a first operation applied to the backpack entry control; and in response to the picking operation, replacing the virtual prop to be replaced with the picking virtual prop, wherein the picking virtual prop is the virtual prop picked up by the picking operation. The method has the advantages that the props to be replaced can be directly replaced by the targets in the props to be replaced column, the whole operation and replacement process is simple, convenient and quick, the operation process of props replacement can be reduced, the props replacement efficiency is improved, the man-machine interaction efficiency of users in the game process is improved, the fight capacity of virtual roles in fight is maintained, and the survival probability is improved.
Description
Technical Field
The present application relates to the field of game technologies, and in particular, to a prop manipulation method in a game, a terminal, an electronic device, and a readable storage medium.
Background
In recent years, a series of tactical competitive mobile games, such as "wild operations", have attracted attention and participation of many users by their very realistic military competition experience and strong three-dimensional (3 d) visual effect, and have won their favorites and acceptance by their high creativity, openness, derivatization, playability, interactivity and appreciation. In tactical athletic mobile phone games, users can control virtual roles to find and pick up props by moving, so that survival probability of the users is improved, and final winning is obtained.
At present, in a tactical athletic mobile phone game, when a user needs to pick up a new prop to replace an existing prop, for example, when encountering a better gun, the user wants to pick up the new gun and replace an old gun, most of the current props of the virtual character can be replaced, namely, the current handheld props of the virtual character are replaced, if other props which are not in use are replaced, the props which need to be replaced can be replaced only be replaced by the props which need to be replaced, the user needs to perform multi-step operation to complete the operation and control of the props, the operation is complex, time and labor are consumed, and the operation efficiency in the game process is affected.
Disclosure of Invention
In view of this, the present application aims to provide a prop control method, a terminal, an electronic device and a readable storage medium in a game, which can directly control a virtual prop to be replaced in a prop display area, and the whole control process is simple, convenient and fast, so that the operation process of prop control can be reduced, the prop control efficiency is improved, the man-machine interaction efficiency of a user in the game process is improved, the fight capability of a virtual character in fight is maintained, and the survival probability is improved.
The embodiment of the application provides a prop control method in a game, wherein the game comprises a virtual character in a game scene, a graphical user interface is displayed on a screen of a terminal, the graphical user interface comprises a knapsack entry control and a prop display area, the knapsack entry control is used for opening a virtual knapsack, the virtual knapsack is a virtual space for accommodating virtual props of the virtual character, the prop display area at least comprises a first prop display area and a second prop display area, and the prop control method comprises the following steps:
responding to prop selection operation, determining a target prop display area from the prop display areas, and controlling the virtual character to use a target virtual prop corresponding to the target prop display area;
Determining a virtual prop to be replaced from virtual props corresponding to the prop display area in response to a first operation applied to the backpack inlet control;
and in response to the picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked up by the picking operation.
Further, the prop control method includes:
the virtual backpack is opened in response to a second operation applied to the backpack access control.
Further, when the first operation is a sliding operation, the determining, in response to the first operation applied by the user to the backpack access control, a virtual prop to be replaced from virtual props corresponding to the prop display area includes:
determining a sliding direction of the sliding operation in response to the sliding operation;
determining a first prop to be replaced display area located in the sliding direction of the target prop display area;
and determining the props in the first props to be replaced display area as virtual props to be replaced.
Further, when the selecting operation is a sliding operation, the determining, in response to a first operation applied by a user to the backpack access control, a virtual prop to be replaced from virtual props corresponding to the prop display area includes:
Acquiring a sliding direction and a sliding distance of the sliding operation;
determining a second prop display area to be replaced, which is separated from the target prop display area by the sliding distance in the sliding direction;
and determining the props in the second props to be replaced display area as virtual props to be replaced.
Further, before determining a virtual prop to be replaced from the virtual props corresponding to the prop display area in response to the first operation applied to the backpack access control, the prop manipulation method further includes:
and when the virtual character moves to the virtual prop to be picked up, activating a prop control function of the knapsack entrance control.
Further, after activating the prop manipulation function of the knapsack entrance control when the virtual character moves to the virtual prop to be picked, the prop manipulation method includes:
and highlighting the target prop display area and the backpack entry control in the graphical user interface.
Further, after determining a virtual prop to be replaced from the virtual props corresponding to the prop display area in response to the first operation applied to the backpack access control, the prop manipulation method comprises:
Stopping highlighting of the target prop display area;
and in the graphical user interface, highlighting the display area of the prop to be replaced, which corresponds to the virtual prop to be replaced, in the display area of the prop.
Further, after the replacing the virtual prop to be replaced with the picking virtual prop in response to the picking operation, the picking virtual prop is the virtual prop picked up by the picking operation, the prop manipulation method includes:
and displaying the prop identification of the picked virtual prop in the prop display area to be replaced corresponding to the virtual prop to be replaced.
The embodiment of the application also provides a terminal, the terminal displays a graphic user interface, the graphic user interface comprises a knapsack entry control and a prop display area, the knapsack entry control is used for opening a virtual knapsack, the virtual knapsack is a virtual space for accommodating virtual props of the virtual roles, the prop display area at least comprises a first prop display area and a second prop display area, and the terminal comprises:
the control module is used for responding to prop selection operation, determining a target prop display area from the prop display areas and controlling the virtual character to use a target virtual prop corresponding to the target prop display area;
The determining module is used for responding to a first operation applied to the knapsack inlet control and determining a virtual prop to be replaced from virtual props corresponding to the prop display area;
and the replacement module is used for responding to the picking operation and replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked by the picking operation.
Further, the terminal includes:
an opening module for opening the virtual backpack in response to a second operation applied to the backpack access control.
Further, when the selecting operation is a sliding operation, the determining module includes:
a first determination unit configured to determine a sliding direction of the sliding operation in response to the sliding operation;
a second determining unit configured to determine a first prop to be replaced display area located in the sliding direction of the target prop display area;
and the third determining unit is used for determining the props in the first props to be replaced display area as virtual props to be replaced.
Further, when the selecting operation is a sliding operation, the determining module includes:
an acquisition unit configured to acquire a sliding direction and a sliding distance of the sliding operation;
A fourth determining unit configured to determine a second prop to be replaced display area that is separated from the target prop display area by the sliding distance in the sliding direction;
and a fifth determining unit, configured to determine the prop in the second to-be-replaced prop display area as a virtual prop to be replaced.
Further, the terminal further includes:
and the activation module is used for activating the prop control function of the knapsack entrance control when the virtual character moves to the virtual prop to be picked up.
Further, the terminal further includes:
and the first display module is used for highlighting the target prop display area and the backpack entrance control in the graphical user interface.
Further, the terminal includes:
the stopping module is used for stopping the highlighting of the target prop display area;
and the second display module is used for highlighting the display area of the prop to be replaced, which corresponds to the virtual prop to be replaced, in the display area of the prop in the graphical user interface.
Further, the terminal includes:
and the third display module is used for displaying the prop identification of the picked virtual prop in the prop display area to be replaced corresponding to the virtual prop to be replaced in the prop display area.
The embodiment of the application also provides electronic equipment, which comprises: the system comprises a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, the processor and the memory are communicated through the bus when the electronic device runs, and the machine-readable instructions are executed by the processor to execute the steps of the prop manipulation method in the game.
Embodiments of the present application also provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of a prop manipulation method in a game as described above.
According to the prop control method, the terminal, the electronic equipment and the readable storage medium in the game, a target prop display area is determined from the prop display area in response to prop selection operation, and the virtual character is controlled to use a target virtual prop corresponding to the target prop display area; determining a virtual prop to be replaced from virtual props corresponding to the prop display area in response to a first operation applied to the backpack inlet control; and in response to the picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked up by the picking operation.
In this way, virtual props to be replaced in the prop display area can be replaced with pick-up virtual props based on selection operations applied by a user on the backpack access control. Therefore, the virtual prop to be replaced in the prop display area can be directly replaced without the process of replacing the prop after the virtual prop to be replaced is converted into the target virtual prop, the whole replacing process is simple, convenient and quick, the time for replacing the prop by a user can be shortened, the operation process of replacing the prop is shortened, the efficiency of the prop replacing process is improved, the situation that the user uses the prop is not interrupted can be guaranteed, the man-machine interaction efficiency of the user in the game process is improved, the fight capacity of the virtual character in fight meeting can be maintained, and the survival probability is improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered limiting the scope, and that other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart of a method for prop manipulation in a game according to an embodiment of the present disclosure;
FIG. 2a is a schematic diagram of a prop replacement process according to an embodiment of the present application;
FIG. 2b is a second schematic diagram of a prop replacement process according to an embodiment of the present disclosure;
FIG. 2c is a third schematic diagram of a prop replacement process according to an embodiment of the present disclosure;
FIG. 3 is a flowchart of another method for prop manipulation in a game according to an embodiment of the present disclosure;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of a determining module in a terminal according to an embodiment of the present application;
fig. 6 is a second schematic structural diagram of a terminal according to an embodiment of the present application;
fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, as provided in the accompanying drawings, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment that a person skilled in the art would obtain without making any inventive effort is within the scope of protection of the present application.
First, application scenarios applicable to the present application will be described. The method and the device can be applied to the technical field of games, particularly in anti-terrorism military competition experience games (such as large escape and kill shooting games, chicken eating games and the like), and a user can pick up target props according to the current game state and personal preference so as to improve self combat capability and improve game winning probability.
According to research, in a chicken game, when a user needs to pick up a new prop to replace an existing prop, for example, when encountering a better gun, the user wants to pick up the new gun and replace an old gun, most of the current props of the virtual characters can be replaced, namely, the current handheld props of the virtual characters are replaced, if other props which are not in use are replaced, the props which need to be replaced can be replaced only be switched into the props which are in use currently, and the props which are in use by the user are in blank state in the process, so that the process of replacing props can be completed only by carrying out multi-step operation on the dangerous situations which face the replacement process in a timely manner, and the operation is complex, time and labor are consumed, and the operation efficiency in the game process is affected.
Based on this, the embodiment of the application provides a prop control method in a game, a terminal, electronic equipment and a readable storage medium, which can directly replace a virtual prop to be replaced in a prop display area, does not need to undergo a process of replacing the prop after converting the virtual prop to be replaced into a target virtual prop, and is simple, convenient and quick in the whole replacement process, so that the time for replacing the prop by a user can be shortened, the operation process of replacing the prop can be shortened, the efficiency of the prop replacement process can be improved, the uninterrupted state of the prop used by the user can be ensured, the man-machine interaction efficiency of the user in the game process can be improved, the fight capability of the virtual role in fight can be maintained, and the survival probability can be improved.
The present invention is directed to a method for manufacturing a semiconductor device, and a semiconductor device manufactured by the method.
The following description of the embodiments of the present application will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all, of the embodiments of the present application. The components of the present application, as generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, as provided in the accompanying drawings, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that: like reference numerals and letters denote like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures.
The execution main body of the prop manipulation method in the game provided in the embodiment of the present application is generally an electronic device with a certain computing capability, where the electronic device includes, for example: a terminal device or other processing device, which may be a User Equipment (UE), a mobile device, a User terminal, a cellular phone, a cordless phone, a personal digital assistant (Personal Digital Assistant, PDA), a handheld device, a computing device, a vehicle mount device, a wearable device, or the like. In some possible implementations, the method of prop manipulation in the game may be implemented by way of a processor invoking computer readable instructions stored in a memory.
The following describes a prop manipulation method in a game provided in the embodiment of the present application, taking an execution body as a terminal device as an example.
The embodiment of the application can be applied to various types of games such as shooting, competition, war, strategy and the like, and particularly in the games related to the embodiment of the application, when the virtual character moves or the visual field is adjusted, the corresponding graphical user interface can be correspondingly adjusted, for example, when the virtual character moves, the graphical user interface can display a game picture which takes the virtual character as a center and is within a certain preset range; for example, when the user performs the view adjustment, the game screen displayed is adjusted correspondingly according to the user adjustment on the graphical user interface; for another example, when a user uses props such as telescopes, the corresponding game screen is enlarged on the corresponding graphical user interface.
Referring to fig. 1, fig. 1 is a flowchart of a prop manipulation method in a game according to an embodiment of the present application. As shown in fig. 1, the game includes a virtual character in a game scene, a graphical user interface is displayed on a screen of a terminal, the graphical user interface includes a knapsack entry control and a prop display area, the knapsack entry control is used for opening a virtual knapsack, the virtual knapsack is a virtual space for accommodating a virtual prop of the virtual character, the prop display area includes at least a first prop display area and a second prop display area, and steps S101 to S103 are included, wherein:
s101: and responding to prop selection operation, determining a target prop display area from the prop display areas, and controlling the virtual character to use a target virtual prop corresponding to the target prop display area.
In this step, a prop display area is included on the gui, and the corresponding display areas of the target virtual prop and other virtual props are included in the prop display area. The target virtual prop is a prop currently used by the virtual character.
Specifically, in order to enable the virtual character to use the target virtual prop, the virtual prop held by the virtual player needs to be selected, and the virtual character is controlled to use the target virtual prop corresponding to the target prop display area, and the specific method includes:
The user performs an operation of prop selection, and the game terminal determines a target prop display area from among the prop display areas in response to the operation. The prop selection operation may be clicking on a corresponding target prop display area, or moving the virtual character to a corresponding target prop display area, so that the virtual character can determine a corresponding target virtual prop, and use the target virtual prop.
S102: and responding to a first operation applied to the backpack inlet control, and determining the virtual prop to be replaced from the virtual props corresponding to the prop display area.
In this step, a backpack access control is included on the graphical user interface. Wherein, the shape of the knapsack entry control can be circular, rectangular, annular, cross or any other shape.
The position of the backpack entry control may be a plurality of positions such as a left lower corner of the graphical user interface and any position of a left frame, and in some specific games or specific game scenes, the position of the backpack entry control may also be a plurality of positions such as a right lower corner of the graphical user interface and any position of a right frame. Preferably, the relative positions of the backpack entrance control and the picking virtual prop can be set, so that the whole prop replacement operation can be completed by using left and right hands at the same time, and the utilization rate of the two hands is improved.
The backpack entry control may independently complete a specific instruction operation, or may cooperate with other controls on the gui to complete a specific instruction operation, which is not specifically limited herein.
The backpack entry control may be displayed on the graphical user interface when the game starts, may be displayed on the graphical user interface when the current game is detected to be in a specific stage, or may be displayed on the graphical user interface when a specific operation of the user is detected.
Illustratively, the backpack access control may be a button, rocker or other tangible operable control, or may be a specific identified point on the graphical user interface, or a specific identified area.
In this embodiment, the props may be handheld props such as guns and cutters, may also be supply props such as cannonballs, medicines and foods, and may even be addition props and magic props in some specific games or specific game scenes, which are not limited in detail herein.
In this embodiment, it may be set that when the virtual character moves to the position of picking up the virtual prop, the backpack entrance control is activated, where the activation process of the backpack entrance control may include a plurality of cases, for example, as follows:
Example one: and when the virtual character moves to the position of picking up the virtual prop, responding to a first operation of a user on a preset control, and taking the preset control as a knapsack entry control.
In the first example, when the virtual character moves to the position of picking up the virtual prop, and the user wants to replace the currently held target virtual prop with the picked up virtual prop, the user may perform a first operation on a preset control existing on the current graphical user interface, and at this time, based on the game state in which the user is located and the first operation on the preset control, the preset control may be used as a knapsack entry control, that is, the purpose of replacing the prop is achieved based on the preset control.
The preset control can be a knapsack control, and in a specific game scene, a user applies specific operation to the knapsack control, so that the knapsack control can be used as a knapsack inlet control to replace props.
In addition, the preset control may be a specific identification point or a specific identification area, and when the user performs a first operation on the specific identification point or the specific identification area existing on the current graphical user interface, the specific identification point or the specific identification area may be used as a backpack entry control, or a specific control may be displayed at the specific identification point or the specific identification area based on the game state of the user and the first operation on the specific identification point or the specific identification area. And then, the user can operate the specific identification point, the specific identification area or the displayed specific control, so that the aim of replacing props is fulfilled.
Example two: and displaying a knapsack entry control when the virtual character moves to the position of picking up the virtual prop.
In a second example, when the virtual character moves to the pick-up virtual prop, a knapsack entry control is displayed on the graphical user interface for the user to operate, whether the user has a desire to replace the target virtual prop with the pick-up virtual prop or not.
In addition, the backpack entry control may also be a specific identification point or a specific identification area, and when the virtual character moves to the position where the virtual prop is picked up, the specific identification point or the specific identification area is highlighted for the user to operate. Or when the user operates the specific identification point or the specific identification area, displaying a knapsack entry control on the graphical user interface for the user to operate.
According to the method and the device for displaying the virtual prop, the prop display area where the virtual prop to be replaced is located can be determined based on the operation of the user on the knapsack inlet control and the prop in use corresponding to the target virtual prop of the virtual character.
Referring to fig. 2a and 2b, fig. 2a is a schematic diagram of a prop replacement process according to an embodiment of the present application, and fig. 2b is a schematic diagram of a second prop replacement process according to an embodiment of the present application.
As shown in fig. 2a, after activating the knapsack entry control 11 when the virtual character moves to pick up the virtual prop 14, the target prop display area 12 corresponding to the target virtual of the virtual character and the knapsack entry control 11 are highlighted in the graphical user interface.
Specifically, when the user applies a selection operation to the knapsack inlet control 11, the knapsack inlet control 11 is highlighted, and in addition, the target prop display area 12 corresponding to the target virtual prop of the virtual character is also highlighted. At this point, default target prop display area 12 is displayed all the way across the graphical user interface.
Specifically, in some specific games or specific game scenes, the target prop display area 12 corresponding to the target virtual prop of the virtual character may be highlighted in the whole process of using the target virtual prop by the virtual user, so as to represent the information and state of the target using prop of the virtual user; in some specific games or specific game scenes, when the user applies the selection operation on the knapsack entry control 11, the target prop display area 12 corresponding to the in-use prop currently used by the virtual character is highlighted, which indicates that the user performs the specific operation currently.
Illustratively, in some specific games or specific game scenarios, when a user applies a selection operation on the backpack entry control 11, a target prop display area 12 is displayed on the graphical user interface, and in one possible case, the target prop display area 12 corresponding to the in-use prop currently used by the virtual character is highlighted while the graphical user interface is displayed; or, based on a first operation applied by a user to the knapsack inlet control 11, displaying a target prop display area 12 on the graphical user interface, and then based on a second selection operation applied by the user to the knapsack inlet control 11, highlighting the target prop display area 12 corresponding to the virtual character target virtual prop.
As shown in fig. 2b, when the selection operation is a sliding operation, the display area 13 of the to-be-replaced prop where the to-be-replaced virtual prop is located may be determined based on the sliding operation.
The method for determining the display area 13 of the prop to be replaced may include the following specific contents:
(1) In response to the sliding operation, a sliding direction of the sliding operation is determined.
The sliding operation comprises long-press knapsack entrance control and sliding towards a target direction; or clicking the knapsack entry control, and continuously clicking other controls or mark positions in the target direction within a preset time threshold; or clicking the knapsack inlet control, clicking other controls or marking positions of the target direction at the same time to form a directed line segment between the knapsack inlet control and the other controls or marking positions, and determining the sliding direction of the sliding operation based on the directed line segment.
The sliding direction may include UP (UP, UP), DOWN (DOWN), left (left, L), right (right, R), and even include UP-left (top-left, TL), DOWN-left (BL), UP-right (TR), and DOWN-right (BR), and in some specific games or specific game scenes, the sliding direction may be expressed as east (east, E), south (south, S), west (west, W), north (north, N), and even include southeast (southwest, S-E), southwest (southwest, S-W), north (northh-east, N-E), northwest (northh-west, N-W), and the specific sliding direction may be determined according to specific game types or game scenes, which is not limited herein.
(2) Determining a first prop bar positioned in the sliding direction of the target prop display area;
(3) And determining the first prop column as a prop display area to be replaced, and determining the props in the prop display area to be replaced as virtual props to be replaced.
Here, the prop display area located in the sliding direction may be determined based on the sliding direction, and the prop display area may be determined as a to-be-replaced prop display area, while the props in the to-be-replaced prop selection area may be determined as virtual props to be replaced.
Here, the number of prop display areas in the sliding direction can be divided into a plurality of cases, and the following is exemplified:
example one: if the number of the prop display areas in the sliding direction is one, the first prop bar in the sliding direction of the prop bar in use is directly determined to be the prop display area to be replaced, and meanwhile, the props in the prop display area to be replaced are determined to be props to be replaced.
For example, as shown in fig. 2b, the prop display area includes only two prop display areas, that is, the target prop display area 12 corresponding to the currently used in-use prop and the prop display area 13 where the prop to be replaced is located, then the sliding operation may be directly performed based on the relative positions of the target prop display area 12 and the prop display area 13 to be replaced, taking fig. 2b as an example, where the target prop display area 12 is located on the right side of the prop display area 13 to be replaced, then the right sliding operation may be directly performed based on the backpack entry control 11, or the right clicking operation may be performed, the prop display area 13 may be selected, and the subsequent operation may be performed. Or, the prop display area is positioned at the left side of the prop display area to be replaced in use, so that left sliding operation or left clicking operation can be directly performed based on the backpack entry control, the prop display area to be replaced is selected, and subsequent operation is performed.
The method includes the steps that an in-use prop display area corresponding to a currently used in-use prop is taken as a center, a plurality of directions of the in-use prop display area are provided with the in-use prop display area where the in-use prop is located, but only one in-use prop display area is provided in each direction, and sliding operation can be performed based on the direction of the in-use prop display area relative to the in-use prop display area, so that a target in-use prop display area is selected.
Example two: if the number of prop display areas in the sliding direction is plural, the following may be included:
(1) Acquiring a sliding direction and a sliding distance of the sliding operation;
(2) Determining a second prop display area that is the sliding distance from the in-use prop display area in the sliding direction;
(3) And determining the second prop display area as a prop display area to be replaced, and determining the props in the prop display area to be replaced as virtual props to be replaced.
For example, assuming that three prop display areas exist in a certain sliding direction, controlling the sliding distance in the sliding direction based on the relative distance between different prop display areas and the in-use prop display areas, selecting a virtual prop display area to be replaced based on the sliding distance of a user in the sliding direction, and determining the props in the prop display area to be replaced as virtual props to be replaced.
For example, for different sliding distances in the sliding direction, the corresponding prop display area may be highlighted, so as to represent the prop display area corresponding to the current sliding distance, and achieve the purpose of reminding the user to control the sliding operation distance.
In addition, the sliding operation may be replaced by a clicking operation at a position at a different distance from the target prop display area in the sliding direction, determining a prop display area to be replaced based on the clicking operation at the different distance, and determining the prop in the prop display area to be replaced as a virtual prop to be replaced.
At this time, as shown in fig. 2b, after determining the prop display area 13 in response to the selection operation applied to the backpack inlet control 11 by the user, highlighting of the target prop display area 12 is stopped, and highlighting of the backpack inlet control 11 and the prop display area 13 is performed in the graphical user interface.
S103: and in response to the picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked up by the picking operation.
In the step, after the user finishes the picking operation of the picked virtual prop, the virtual prop to be replaced in the prop to be replaced display area is replaced by the picked virtual prop.
Referring to fig. 2c, fig. 2c is a third schematic diagram illustrating a prop replacement process according to an embodiment of the present disclosure. As shown in fig. 2c, when a user selects a picked virtual prop, the prop display area of the selected picked virtual prop may be highlighted for characterizing information and status of the currently selected picked virtual prop.
For example, the specific process of replacing the virtual prop to be replaced in the prop to be replaced display area with the virtual prop to be picked up may be: responding to the picking operation, and directly replacing the virtual prop to be replaced in the prop display area to be replaced with the picking virtual prop; or, in response to the picking operation, displaying prompt information for replacing the virtual prop to be replaced in the prop to be replaced display area with the picking virtual prop on the graphical user interface, and when a user sends a confirmation request, replacing the virtual prop to be replaced in the prop to be replaced display area with the picking virtual prop to complete the whole prop replacement process.
In the whole prop replacement process, the virtual prop to be replaced in the prop display area to be replaced can be directly replaced without the process of replacing the prop after the virtual prop to be replaced is converted into the target virtual prop, the whole operation process is simple, convenient and quick, the prop replacement time of a user is shortened, the prop replacement process efficiency of the user is improved, the situation that the user uses the prop is not interrupted can be guaranteed, and the man-machine interaction efficiency of the user in the game process is improved.
Referring to fig. 3, fig. 3 is a flowchart of another method for controlling props in a game according to another embodiment of the present disclosure. As shown in fig. 3, the game includes a virtual character in a game scene, a graphical user interface is displayed on a screen of a terminal, the graphical user interface includes a knapsack entry control and a prop display area, the knapsack entry control is used for opening a virtual knapsack, the virtual knapsack is a virtual space for accommodating a virtual prop of the virtual character, the prop display area includes at least a first prop display area and a second prop display area, and steps S301 to S304 are included, wherein:
s301: responding to prop selection operation, determining a target prop display area from the prop display areas, and controlling the virtual character to use a target virtual prop corresponding to the target prop display area;
s302: determining a virtual prop to be replaced from virtual props corresponding to the prop display area in response to a first operation applied to the backpack inlet control;
s303: and in response to the picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked up by the picking operation.
The processes of S301 to S303 in this embodiment are the same as those of S101 to S103 in the above embodiment, and the same technical effects can be achieved, and will not be described here again.
S304: and displaying the prop identification of the picked virtual prop in the prop display area to be replaced corresponding to the virtual prop to be replaced.
In this step, after the to-be-replaced virtual prop in the to-be-replaced prop display area is replaced with the picked-up virtual prop, a prop identifier of the picked-up virtual prop is displayed in the to-be-replaced prop display area, that is, the picked-up virtual prop is included in the corresponding prop display area except for the in-use prop display area corresponding to the target virtual prop of the virtual character, the virtual character always holds the prop in the whole process, and the whole prop replacement process is performed based on other props except the currently used prop.
Therefore, in the whole prop replacement process, the virtual prop to be replaced in the prop to be replaced display area can be replaced with the prop to be picked up in response to the selection operation applied to the knapsack entrance control by the user. Therefore, the virtual prop to be replaced in the prop display area to be replaced can be directly replaced without the need of changing the virtual prop to be replaced into the target virtual prop, and then the prop replacement process is carried out.
Based on the same inventive concept, the embodiment of the present application further provides a terminal corresponding to the prop control method in the game, and since the principle of solving the problem by the terminal in the embodiment of the present application is similar to that of the prop control method in the game in the embodiment of the present application, implementation of the terminal can refer to implementation of the method, and repeated parts are not repeated.
Referring to fig. 4, fig. 5, and fig. 6, fig. 4 is one of schematic structural diagrams of a terminal provided in an embodiment of the present application, fig. 5 is a schematic structural diagram of a determining module in a terminal provided in an embodiment of the present application, and fig. 6 is the second schematic structural diagram of another terminal provided in an embodiment of the present application.
The terminal 400 displays a graphical user interface, and displays a graphical user interface, where the graphical user interface includes a knapsack entry control and a prop display area, the knapsack entry control is used to open a virtual knapsack, the virtual knapsack is a virtual space for accommodating a virtual prop of the virtual character, the prop display area includes at least a first prop display area and a second prop display area, and the terminal includes: a control module 410, a determination module 420, and a replacement module 430, wherein:
The control module 410 is configured to determine a target prop display area from the prop display areas in response to a prop selection operation, and control the virtual character to use a target virtual prop corresponding to the target prop display area;
a determining module 420, configured to determine, in response to a first operation applied to the backpack entry control, a virtual prop to be replaced from virtual props corresponding to the prop display area;
and the replacing module 430 is configured to replace the virtual prop to be replaced with a picked virtual prop in response to a picking operation, where the picked virtual prop is the virtual prop picked up by the picking operation.
Based on this, the embodiment of the application provides a terminal 400, which can respond to the selection operation applied by the user on the knapsack entrance control to replace the virtual prop to be replaced in the prop to be replaced display area with the prop to be picked up. Therefore, the virtual prop to be replaced in the prop display area to be replaced can be directly replaced without the need of changing the virtual prop to be replaced into the target virtual prop, and then the prop replacement process is carried out.
In a possible embodiment, the terminal includes:
an opening module 440 for opening the virtual backpack in response to a second operation applied to the backpack access control.
In a possible implementation, when the selecting operation is a sliding operation, the determining module 420 includes:
a first determining unit 421 for determining a sliding direction of the sliding operation in response to the sliding operation;
a second determining unit 422 for determining a first prop display area to be replaced located in the sliding direction of the target prop display area;
and a third determining unit 423, configured to determine the prop in the first to-be-replaced prop display area as a virtual prop to be replaced.
In a possible implementation, when the selecting operation is a sliding operation, the determining module 420 includes:
an acquisition unit 424 for acquiring a sliding direction and a sliding distance of the sliding operation;
a fourth determining unit 425 for determining a second prop display area to be replaced that is spaced from the target prop display area by the sliding distance in the sliding direction;
a fifth determining unit 426, configured to determine an prop in the second to-be-replaced prop display area as a virtual prop to be replaced.
In a possible implementation manner, the terminal further includes:
and the activation module 450 is used for activating the prop control function of the knapsack entrance control when the virtual character moves to the position of the virtual prop to be picked up.
In a possible implementation manner, the terminal further includes:
a first display module 460 for highlighting the target prop display area and the backpack entry control in the graphical user interface.
In a possible embodiment, the terminal includes:
a stopping module 470 for stopping highlighting of the target prop display area;
and a second display module 480, configured to highlight, in the graphical user interface, a prop display area to be replaced corresponding to the virtual prop to be replaced in the prop display area.
In a possible embodiment, the terminal includes:
and a third display module 490, configured to display, in the prop display area, a prop identifier of the picked-up virtual prop in a prop display area to be replaced corresponding to the virtual prop to be replaced.
The embodiment of the application further provides an electronic device 70, as shown in fig. 7, which is a schematic structural diagram of the electronic device 70 provided in the embodiment of the application, including: a processor 71, a memory 72, and a bus 73. The memory 72 stores machine readable instructions executable by the processor 71, which when executed by the processor 71, perform the following when the electronic device 70 is in operation, the processor 71 communicates with the memory 72 via bus 73:
Responding to prop selection operation, determining a target prop display area from the prop display areas, and controlling the virtual character to use a target virtual prop corresponding to the target prop display area;
determining a virtual prop to be replaced from virtual props corresponding to the prop display area in response to a first operation applied to the backpack inlet control;
and in response to the picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked up by the picking operation.
In a possible implementation manner, in the instructions executed by processor 71, the prop manipulation method includes:
the virtual backpack is opened in response to a second operation applied to the backpack access control.
In a possible implementation manner, in the instructions executed by processor 71, when the first operation is a sliding operation, the determining, in response to a first operation applied by a user on the backpack access control, a virtual prop to be replaced from virtual props corresponding to the prop display area includes:
determining a sliding direction of the sliding operation in response to the sliding operation;
Determining a first prop to be replaced display area located in the sliding direction of the target prop display area;
and determining the props in the first props to be replaced display area as virtual props to be replaced.
In a possible implementation manner, in the instructions executed by processor 71, when the selecting operation is a sliding operation, the determining, in response to a first operation applied by a user on the backpack access control, a virtual prop to be replaced from virtual props corresponding to the prop display area includes:
acquiring a sliding direction and a sliding distance of the sliding operation;
determining a second prop display area to be replaced, which is separated from the target prop display area by the sliding distance in the sliding direction;
and determining the props in the second props to be replaced display area as virtual props to be replaced.
In a possible implementation manner, in the instructions executed by processor 71, before the determining, in response to the first operation applied to the backpack access control, a virtual prop to be replaced from the virtual props corresponding to the prop display area, the prop manipulation method further includes:
and when the virtual character moves to the virtual prop to be picked up, activating a prop control function of the knapsack entrance control.
In a possible implementation manner, in the instructions executed by processor 71, after activating the prop manipulation function of the knapsack entrance control when the virtual character moves to the virtual prop to be picked, the prop manipulation method includes:
and highlighting the target prop display area and the backpack entry control in the graphical user interface.
In a possible implementation manner, in the instructions executed by processor 71, after determining, in response to the first operation applied to the backpack access control, a virtual prop to be replaced from the virtual props corresponding to the prop display area, the prop manipulation method includes:
stopping highlighting of the target prop display area;
and in the graphical user interface, highlighting the display area of the prop to be replaced, which corresponds to the virtual prop to be replaced, in the display area of the prop.
In a possible implementation manner, in the instructions executed by processor 71, after the replacing the virtual prop to be replaced with a picked virtual prop in response to the picking operation, the picked virtual prop is a virtual prop picked by the picking operation, the prop manipulation method includes:
And displaying the prop identification of the picked virtual prop in the prop display area to be replaced corresponding to the virtual prop to be replaced.
The embodiment of the present application further provides a computer readable storage medium, where a computer program is stored on the computer readable storage medium, and when the computer program is executed by a processor, the steps of the prop manipulation method in the game in the method embodiments shown in the foregoing fig. 1 and fig. 3 may be executed, and specific implementation manners may refer to the method embodiments and are not repeated herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, and are not repeated herein.
In the several embodiments provided in this application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing an electronic device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present application, and are not intended to limit the scope of the present application, but the present application is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, the present application is not limited thereto. Any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or make equivalent substitutions for some of the technical features within the technical scope of the disclosure of the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.
Claims (9)
1. The utility model provides a stage property control method in recreation, its characterized in that includes the virtual role in the recreation scene in the recreation, the screen display graphical user interface at terminal, include a knapsack entry control and stage property display area in the graphical user interface, knapsack entry control is used for opening virtual knapsack, virtual knapsack is the virtual space of holding virtual stage property of virtual role, stage property display area includes first stage property display area and second stage property display area at least, the stage property control method includes:
Responding to prop selection operation, determining a target prop display area from the prop display areas, and controlling the virtual character to use a target virtual prop corresponding to the target prop display area;
determining a virtual prop to be replaced from virtual props corresponding to the prop display area in response to a first operation applied to the backpack inlet control;
in response to a picking operation, replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked up by the picking operation;
when the first operation is a sliding operation, the determining, in response to the first operation applied to the backpack access control, a virtual prop to be replaced from virtual props corresponding to the prop display area includes the following two embodiments:
determining a sliding direction of the sliding operation in response to the sliding operation; determining a first prop to be replaced display area located in the sliding direction of the target prop display area; determining the props in the first props to be replaced display area as virtual props to be replaced;
acquiring a sliding direction and a sliding distance of the sliding operation; determining a second prop display area to be replaced, which is separated from the target prop display area by the sliding distance in the sliding direction; and determining the props in the second props to be replaced display area as virtual props to be replaced.
2. The prop manipulation method according to claim 1, wherein the prop manipulation method comprises:
the virtual backpack is opened in response to a second operation applied to the backpack access control.
3. The prop manipulation method of claim 1, wherein prior to the determining a virtual prop to replace from the virtual props corresponding to the prop display area in response to the first operation applied to the backpack access control, the prop manipulation method further comprises:
and when the virtual character moves to the virtual prop to be picked up, activating a prop control function of the knapsack entrance control.
4. A prop manipulation method according to claim 3, wherein after activating a prop manipulation function of the backpack entry control when the virtual character moves to a virtual prop to be picked up, the prop manipulation method comprises:
and highlighting the target prop display area and the backpack entry control in the graphical user interface.
5. The prop manipulation method of claim 4, wherein after determining a virtual prop to be replaced from the virtual props corresponding to the prop display area in response to the first operation applied to the backpack access control, the prop manipulation method:
Stopping highlighting of the target prop display area;
and in the graphical user interface, highlighting the display area of the prop to be replaced, which corresponds to the virtual prop to be replaced, in the display area of the prop.
6. The prop manipulation method according to claim 1, wherein after the replacing the virtual prop to be replaced with a picked virtual prop in response to a picking operation, the picked virtual prop being a virtual prop picked up by the picking operation, the prop manipulation method comprises:
and displaying the prop identification of the picked virtual prop in the prop display area to be replaced corresponding to the virtual prop to be replaced.
7. A terminal, wherein the terminal displays a graphical user interface, the graphical user interface includes a knapsack entry control and a prop display area, the knapsack entry control is used for opening a virtual knapsack, the virtual knapsack is a virtual space for accommodating virtual props of a virtual character, the prop display area includes at least a first prop display area and a second prop display area, the terminal includes:
the control module is used for responding to prop selection operation, determining a target prop display area from the prop display areas and controlling the virtual character to use a target virtual prop corresponding to the target prop display area;
The determining module is used for responding to a first operation applied to the knapsack inlet control and determining a virtual prop to be replaced from virtual props corresponding to the prop display area;
the replacement module is used for responding to the picking operation and replacing the virtual prop to be replaced with a picking virtual prop, wherein the picking virtual prop is the virtual prop picked up by the picking operation;
wherein when the first operation is a sliding operation, the determining module includes: a first determination unit configured to determine a sliding direction of the sliding operation in response to the sliding operation; a second determining unit configured to determine a first prop to be replaced display area located in the sliding direction of the target prop display area; the third determining unit is used for determining the props in the first props to be replaced display area as virtual props to be replaced; or alternatively, the first and second heat exchangers may be,
the determining module includes: an acquisition unit configured to acquire a sliding direction and a sliding distance of the sliding operation; a fourth determining unit configured to determine a second prop to be replaced display area that is separated from the target prop display area by the sliding distance in the sliding direction; and a fifth determining unit, configured to determine the prop in the second to-be-replaced prop display area as a virtual prop to be replaced.
8. An electronic device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory in communication over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the prop manipulation method of any of claims 1 to 6.
9. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, performs the steps of the prop manipulation method according to any of claims 1 to 6.
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CN111265868A (en) * | 2020-01-17 | 2020-06-12 | 腾讯科技(深圳)有限公司 | Display control method, display control device, storage medium, and electronic device |
CN111330260A (en) * | 2020-02-25 | 2020-06-26 | 网易(杭州)网络有限公司 | Method and device for controlling props in game, electronic equipment and storage medium |
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