CN107930120A - Knapsack model and its exchange method in a kind of VR game - Google Patents

Knapsack model and its exchange method in a kind of VR game Download PDF

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Publication number
CN107930120A
CN107930120A CN201711317516.9A CN201711317516A CN107930120A CN 107930120 A CN107930120 A CN 107930120A CN 201711317516 A CN201711317516 A CN 201711317516A CN 107930120 A CN107930120 A CN 107930120A
Authority
CN
China
Prior art keywords
stage property
knapsack
player
groove
hand
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN201711317516.9A
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Chinese (zh)
Inventor
姚其磊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Suzhou Snail Digital Technology Co Ltd
Original Assignee
Suzhou Snail Digital Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Suzhou Snail Digital Technology Co Ltd filed Critical Suzhou Snail Digital Technology Co Ltd
Priority to CN201711317516.9A priority Critical patent/CN107930120A/en
Publication of CN107930120A publication Critical patent/CN107930120A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

Knapsack model and its exchange method in a kind of VR game, the knapsack model, including:Knapsack calling module and stage property placement module, wherein, the knapsack calling module, for the key-press event according to knapsack, opens or closes knapsack;The stage property placement module, for interacting stage property with player after knapsack is opened.Knapsack model and its exchange method in the VR game of the present invention, the stage property that allows player to carry some stage properties and can capture at any time in the scene in knapsack is used, some stage properties of pickup can also be placed into knapsack, so as to allow the player experience in game to the crawl in the real knapsack identical with reality and placement operation.

Description

Knapsack model and its exchange method in a kind of VR game
Technical field
The present invention relates to technical field of virtual reality, knapsack model and its interaction side in playing more particularly to a kind of VR Method.
Background technology
Backpack function usually in game is interacted by the way of UI interfaces with player, but the not side in VR game Just operated using the form at 2D interfaces, and existing knapsack is extremely difficult to a kind of real using effect.Therefore, it is necessary to It is proposed the knapsack model and its exchange method in a kind of new VR game.
The content of the invention
In order to solve the shortcomings of the prior art, the knapsack model in playing it is an object of the invention to provide a kind of VR And its exchange method, one knapsack of 3D model buildings is used in VR game, player can be with the knapsack by player's handle Interact, to achieve the purpose that real-time crawl/drop target, and the effect of interaction is more true.
To achieve the above object, the knapsack model in VR game provided by the invention, including:Knapsack calling module and stage property Placement module, wherein,
The knapsack calling module, for the key-press event according to knapsack, opens or closes knapsack;
The stage property placement module, for interacting stage property with player after knapsack is opened.
Further, the stage property placement module, it is used to being put into, take out and exchanging stage property, wherein,
It is described to be put into stage property, it is that the stage property in player's hand is put into stage property groove;
The taking-up stage property, is that the stage property in stage property groove is added in player's hand;
The exchange stage property, is that the stage property in player's hand is added in the stage property in stage property groove or in player's hand and stage property groove Stage property be interchangeable.
Further, the stage property placement module, including:Stage property groove unit and interactive operation judgement and execution unit, its In,
The stage property groove unit, for placing stage property;
The interactive operation judgement and execution unit, for having a case that stage property according in stage property groove and player's hand, judgement is It is no to interact stage property, and perform corresponding operation.
Further, further include:Knapsack synchronization module, it is used to, using instruction is followed, make knapsack and the player of opening Synchronization on holding position.
To achieve the above object, the exchange method of the knapsack model in VR game provided by the invention, comprises the following steps:
According to the key-press event of knapsack, knapsack is opened or closed;
After knapsack opening stage property is interacted with player.
Further, the key-press event according to knapsack, opens or comprises the following steps the step of closing knapsack:
According to the key-press event of knapsack, judge whether present case can open knapsack, be to judge whether knapsack has existed, Otherwise terminate to open or close the operation of knapsack;
If knapsack is existing, current knapsack is destroyed;
If knapsack is not present, a knapsack is created in face of player.
Further, described the step of interacting stage property with player after knapsack opening, further comprise,
Stage property in player's hand is put into stage property groove;
Stage property in stage property groove is added in player's hand;
Stage property in the player's hand stage property in stage property groove or in player's hand that is added to is interchangeable with the stage property in stage property groove.
Further, it is described knapsack opening after interact stage property with player the step of be, according to stage property groove and player There is stage property in hand, judge whether to the operation of interactive stage property, and perform corresponding operation.
Further, described the step of interacting stage property with player after knapsack opening, step is further comprised:
If not having stage property in stage property groove, player's hand, the operation of interactive stage property does not occur;
If be put into the operation of stage property without there is stage property in stage property, player's hand in stage property groove;
If having in stage property groove in stage property, player's hand and not having stage property, the operation of stage property is taken out;
If being respectively provided with stage property in stage property groove, player's hand, the operation of stage property is swapped.
Further, it is characterised in that further include step:Using instruction is followed, make the knapsack and player's holding position of opening The synchronization put.
Knapsack model and its exchange method in the VR game of the present invention, player is carried some stage properties simultaneously can be The stage property captured at any time in scene in knapsack is used, some stage properties of pickup can also be placed into knapsack, so as to allow Player experience in game is to the crawl in the real knapsack identical with reality and placement operation.
Other features and advantages of the present invention will be illustrated in the following description, also, partly becomes from specification Obtain it is clear that or being understood by implementing the present invention.
Brief description of the drawings
Attached drawing is used for providing a further understanding of the present invention, and a part for constitution instruction, and with the present invention's Embodiment together, for explaining the present invention, is not construed as limiting the invention.In the accompanying drawings:
Fig. 1 is the structure chart of the knapsack model in the VR game according to the present invention;
Fig. 2 is the flow chart of the exchange method of the knapsack model in the VR game according to the present invention;
Fig. 3 is the flow chart according to the method that knapsack is opened or closed according to the key-press event of knapsack of the present invention;
Fig. 4 is the flow chart according to the operation for interacting stage property with player after knapsack opening of the present invention.
Embodiment
The preferred embodiment of the present invention is illustrated below in conjunction with attached drawing, it will be appreciated that described herein preferred real Apply example to be merely to illustrate and explain the present invention, be not intended to limit the present invention.
Fig. 1 is the structure chart of the knapsack model in the VR game according to the present invention, as shown in Figure 1, the VR game of the present invention In knapsack model 100 include:Knapsack calling module 110, knapsack synchronization module 120, stage property placement module 130 and knapsack are shown Module 140, wherein,
Knapsack calling module 110, for the key-press event according to knapsack, opens or closes knapsack, wherein, key-press event can be with By the handle side switch for pressing game paddle(Or knapsack button)Triggered and called.
Knapsack synchronization module 120, for using instruction is followed, making the knapsack of opening synchronous with player holding position.
Specifically, the front of player's waist location is displayed on after knapsack is opened, player carries out gently in the environment Knapsack can follow player to move when micro-displacement, and knapsack can rotate automatically after player's body rotations are more than 90 degree To in face of player.
Stage property placement module 130, for the operation of stage property to be interacted with player after knapsack is opened, wherein, interaction road The operation of tool includes:It is put into, takes out and exchanges the operation of stage property.
Specifically, the operation for being put into stage property refers to, the stage property in player's hand is put into stage property groove;Take out the behaviour of stage property Work refers to, the stage property in stage property groove is added in player's hand;The operation for exchanging stage property refers to, the stage property in player's hand is superimposed Stage property into stage property groove or in player's hand is interchangeable with the stage property in stage property groove.
Further, stage property placement module 130 includes:Stage property groove unit 131 and interactive operation judgement and execution unit 132, wherein,
Stage property groove unit 131, for placing stage property.
Interactive operation judgement and execution unit 132, for having a case that stage property according in stage property groove and player's hand, judge The operation of stage property whether is interacted, and performs corresponding operation.
In one embodiment, 6 grid for being used to place stage property are provided with stage property groove unit 131, wherein, 2 Grid is weapon stage property groove, and 4 grid are debris stage property grooves, and player altogether can be by the stage property placement module 130 of knapsack 6 kinds of stage properties are put with it.
Display interface module 140, for showing the opening situation of knapsack, and the placement situation of stage property.Wherein, stage property Placement situation includes:The placement situation of stage property in stage property groove and the placement situation of the stage property in player's hand.
By the knapsack model in the VR game of the present invention, player can carry some stage properties simultaneously can in the scene at any time Crawl knapsack in stage property used, some stage properties of pickup can also be placed into knapsack, thus allow game in object for appreciation Family experiences crawl and placement operation in the real knapsack identical with reality.
Fig. 2 is the flow chart of the exchange method of the knapsack model in the VR game according to the present invention, below with reference to Fig. 2, The exchange method of knapsack model in the VR game of the present invention is described in detail.
In step 210, according to the key-press event of knapsack, open or close knapsack, wherein, key-press event can by by Press the handle side switch of game paddle(Or knapsack button)Triggered and called.
In step 220, using instruction is followed, make the knapsack of opening synchronous with player holding position.
In the step, knapsack is displayed on the front of player's waist location after being opened, and player carries out gently in the environment Knapsack can follow player to move when micro-displacement, and knapsack can rotate automatically after player's body rotations are more than 90 degree To in face of player.
In step 230, the operation of stage property is interacted with player after knapsack opening, wherein, the operation bag of interaction stage property Include:It is put into, takes out and exchanges the operation of stage property.
Specifically, the operation for being put into stage property refers to, the stage property in player's hand is put into stage property groove;Take out the behaviour of stage property Work refers to, the stage property in stage property groove is added in player's hand;The operation for exchanging stage property refers to, the stage property in player's hand is superimposed Stage property into stage property groove or in player's hand is interchangeable with the stage property in stage property groove.
Fig. 3 is the flow chart according to the key-press event of knapsack opening or the method for closing knapsack according to the present invention, such as Shown in Fig. 3, according to the key-press event of knapsack, opening or close knapsack can realize via following steps:
In step 310, the handle side switch of game paddle is pressed(Or knapsack button), engine dishes out corresponding key-press event;
In step 320, the key-press event of knapsack is monitored with player, and judges whether present case can open knapsack, is Then judge whether knapsack has existed, otherwise terminate to open or close the operation of knapsack;
In step 330, if knapsack is existing, then it represents that need to close knapsack, destroy current knapsack Actor;
In step 340, if knapsack is not present, a knapsack Actor is created in face of current player, and be placed on player just Front.
Fig. 4 is according to the flow chart of the operation for interacting stage property with player after knapsack opening of the present invention, such as Fig. 4 institutes Show, the operation for interacting stage property with player after knapsack opening can be realized via following steps:
In the present embodiment, stage property is divided into double flute single model, single groove single model and single groove dual model three types, wherein, double flute Single model stage property needs player's both hands to operate, and takes 2 stage property grooves;Single groove single model stage property needs player's one-handed performance, and Take 1 stage property groove;Single groove dual model stage property needs player's both hands to operate, and takes 1 stage property groove.
In step 410, judge that there is stage property in stage property groove and player's hand.
In step 420, if not having stage property in stage property groove, player's hand, the operation of interactive stage property does not occur.
In step 430, if be put into the operation of stage property without there is stage property in stage property, player's hand in stage property groove.
In the step, when be put into the operation of stage property, according to the empty slot of the type of stage property and stage property groove in player's hand Situation, judges whether the stage property in player's hand can be put into stage property groove, if the stage property in player's hand then is put into stage property groove In, otherwise operation failure.
For example, tool has plenty of 1 double flute single model stage property in player's hand, there is no the sky of 2 or more than 2 in stage property groove Groove, then operation failure;If having the empty slot of 2 or more than 2 in stage property groove, added in stage property groove in 1 player's hand Stage property, and delete stage property from player's hand.If having in player's hand is single groove dual model stage property, add in stage property groove Add the stage property in 1 player's hand, and the stage property in player's both hands is deleted.
In step 440, do not have stage property if having in stage property groove in stage property, player's hand, be taken out the operation of stage property.
In the step, when being taken out the operation of stage property, the type of the stage property in stage property groove, by the road in stage property groove Tool is added in player's hand, and the stage property in stage property groove is deducted.If what is deducted is double flute single model, what stage property occupied 2 stage property grooves will be changed into empty slot.If what is deducted is single groove dual model stage property, the addition stage property in the both hands of player.
In step 450, if being respectively provided with stage property in stage property groove, player's hand, the operation of stage property is swapped.
In the step, when row exchanges the operation of stage property, first determine whether that the stage property in player's hand is with the stage property in stage property groove It is no identical, be to judge whether the stage property in hand can be superimposed with the stage property in stage property groove, then judged after superposition in stage property groove The quantity of stage property whether not less than stage property groove maximum storage quantity, be that the stage property in player's hand is added in stage property groove, And delete the stage property in player's hand., cannot be by player if differing, cannot being superimposed or store quantity more than maximum Stage property in hand is added in stage property groove.
If the stage property in player's hand cannot be added in stage property groove, judge whether that the behaviour for being put into stage property can be carried out Make, if the stage property in player's hand cannot be put into stage property groove, exchange the operation failure of stage property;If the stage property in player's hand can To be put into stage property groove, then first carry out in step 430 and be put into the operation of stage property, then perform the taking-up stage property in step 440 Stage property in player's hand, i.e., be first put into stage property groove by operation, then the stage property having in stage property groove(The road being put into after being different from Tool)It is added in player's hand.
If in stage property groove is single groove dual model stage property, and there is stage property to be also required to according to upper in the hand of player The process of stating swaps the operation of stage property.
By the exchange method of the knapsack model in the VR game of the present invention, player can carry some stage properties simultaneously can be The stage property captured at any time in scene in knapsack is used, some stage properties of pickup can also be placed into knapsack, so as to allow Player experience in game is to the crawl in the real knapsack identical with reality and placement operation.
One of ordinary skill in the art will appreciate that:The foregoing is only a preferred embodiment of the present invention, and does not have to In the limitation present invention, although the present invention is described in detail with reference to the foregoing embodiments, for those skilled in the art For, its still can to foregoing embodiments record technical solution modify, or to which part technical characteristic into Row equivalent substitution.Within the spirit and principles of the invention, any modification, equivalent replacement, improvement and so on, should all include Within protection scope of the present invention.

Claims (10)

  1. A kind of 1. knapsack model in VR game, it is characterised in that including:Knapsack calling module and stage property placement module, wherein,
    The knapsack calling module, for the key-press event according to knapsack, opens or closes knapsack;
    The stage property placement module, for interacting stage property with player after knapsack is opened.
  2. 2. the knapsack model in VR game according to claim 1, it is characterised in that the stage property placement module, it is used In being put into, take out and exchange stage property, wherein,
    It is described to be put into stage property, it is that the stage property in player's hand is put into stage property groove;
    The taking-up stage property, is that the stage property in stage property groove is added in player's hand;
    The exchange stage property, is that the stage property in player's hand is added in the stage property in stage property groove or in player's hand and stage property groove Stage property be interchangeable.
  3. 3. the knapsack model in VR game according to claim 1, it is characterised in that the stage property placement module, including: Stage property groove unit and interactive operation judgement and execution unit, wherein,
    The stage property groove unit, for placing stage property;
    The interactive operation judgement and execution unit, for having a case that stage property according in stage property groove and player's hand, judgement is It is no to interact stage property, and perform corresponding operation.
  4. 4. the knapsack model in VR game according to claim 1, it is characterised in that further include:Knapsack synchronization module, its For using instruction is followed, making the knapsack of opening synchronous with player holding position.
  5. 5. a kind of exchange method of the knapsack model in VR game, the method are carried on the back using claim 1-4 any one of them Bag model, it is characterised in that comprise the following steps:
    According to the key-press event of knapsack, knapsack is opened or closed;
    After knapsack opening stage property is interacted with player.
  6. 6. the exchange method of the knapsack model in VR game according to claim 5, it is characterised in that described according to knapsack Key-press event, open or close knapsack the step of comprise the following steps:
    According to the key-press event of knapsack, judge whether present case can open knapsack, be to judge whether knapsack has existed, Otherwise terminate to open or close the operation of knapsack;
    If knapsack is existing, current knapsack is destroyed;
    If knapsack is not present, a knapsack is created in face of player.
  7. 7. the exchange method of the knapsack model in VR game according to claim 5, it is characterised in that described to be beaten in knapsack After opening and the step of player interacts stage property, further comprise,
    Stage property in player's hand is put into stage property groove;
    Stage property in stage property groove is added in player's hand;
    Stage property in the player's hand stage property in stage property groove or in player's hand that is added to is interchangeable with the stage property in stage property groove.
  8. 8. the exchange method of the knapsack model in VR game according to claim 5, it is characterised in that described to be beaten in knapsack The step of interacting stage property with player after opening is that have a case that stage property according in stage property groove and player's hand, judge whether into The operation of row interaction stage property, and perform corresponding operation.
  9. 9. the exchange method of the knapsack model in VR game according to claim 5, it is characterised in that described to be beaten in knapsack After opening and the step of player interacts stage property, further comprise step:
    If not having stage property in stage property groove, player's hand, the operation of interactive stage property does not occur;
    If be put into the operation of stage property without there is stage property in stage property, player's hand in stage property groove;
    If having in stage property groove in stage property, player's hand and not having stage property, the operation of stage property is taken out;
    If being respectively provided with stage property in stage property groove, player's hand, the operation of stage property is swapped.
  10. 10. the exchange method of the knapsack model in VR game according to claim 5, it is characterised in that further include step: Using instruction is followed, make the knapsack of opening synchronous with player holding position.
CN201711317516.9A 2017-12-12 2017-12-12 Knapsack model and its exchange method in a kind of VR game Withdrawn CN107930120A (en)

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Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
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WO2020001155A1 (en) * 2018-06-27 2020-01-02 腾讯科技(深圳)有限公司 Method and apparatus for displaying virtual backpack demonstration interface, and electronic device and storage medium
CN111729310A (en) * 2020-06-24 2020-10-02 网易(杭州)网络有限公司 Game prop sorting method and device and electronic equipment
CN111803933A (en) * 2020-07-22 2020-10-23 网易(杭州)网络有限公司 Property control method in game, terminal, electronic device and readable storage medium
CN112169323A (en) * 2020-09-14 2021-01-05 厦门吉比特网络技术股份有限公司 Method and system for improving fluency in synthetic game process
CN113041621A (en) * 2021-03-02 2021-06-29 深圳市瑞立视多媒体科技有限公司 Method and device for recovering tools in virtual reality game and computer equipment
WO2022247592A1 (en) * 2021-05-26 2022-12-01 腾讯科技(深圳)有限公司 Virtual prop switching method and apparatus, terminal, and storage medium

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Cited By (8)

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Publication number Priority date Publication date Assignee Title
WO2020001155A1 (en) * 2018-06-27 2020-01-02 腾讯科技(深圳)有限公司 Method and apparatus for displaying virtual backpack demonstration interface, and electronic device and storage medium
CN111729310A (en) * 2020-06-24 2020-10-02 网易(杭州)网络有限公司 Game prop sorting method and device and electronic equipment
CN111729310B (en) * 2020-06-24 2024-02-09 网易(杭州)网络有限公司 Method and device for sorting game props and electronic equipment
CN111803933A (en) * 2020-07-22 2020-10-23 网易(杭州)网络有限公司 Property control method in game, terminal, electronic device and readable storage medium
CN111803933B (en) * 2020-07-22 2024-02-09 网易(杭州)网络有限公司 Prop control method in game, terminal, electronic device and readable storage medium
CN112169323A (en) * 2020-09-14 2021-01-05 厦门吉比特网络技术股份有限公司 Method and system for improving fluency in synthetic game process
CN113041621A (en) * 2021-03-02 2021-06-29 深圳市瑞立视多媒体科技有限公司 Method and device for recovering tools in virtual reality game and computer equipment
WO2022247592A1 (en) * 2021-05-26 2022-12-01 腾讯科技(深圳)有限公司 Virtual prop switching method and apparatus, terminal, and storage medium

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Application publication date: 20180420