CN112169323A - Method and system for improving fluency in synthetic game process - Google Patents

Method and system for improving fluency in synthetic game process Download PDF

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Publication number
CN112169323A
CN112169323A CN202010960664.8A CN202010960664A CN112169323A CN 112169323 A CN112169323 A CN 112169323A CN 202010960664 A CN202010960664 A CN 202010960664A CN 112169323 A CN112169323 A CN 112169323A
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China
Prior art keywords
article
articles
synthesized
same
vacant
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CN202010960664.8A
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Chinese (zh)
Inventor
闫彬
邱春伟
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XIAMEN G-BITS NETWORK TECHNOLOGY CO LTD
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XIAMEN G-BITS NETWORK TECHNOLOGY CO LTD
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Priority to CN202010960664.8A priority Critical patent/CN112169323A/en
Publication of CN112169323A publication Critical patent/CN112169323A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to a method and a system for improving fluency in a synthetic game process, which can automatically merge and upgrade an obtained article and an article to be synthesized when no vacant grid exists, avoid that a player has to perform grid vacating operation when no vacant grid exists, and also avoid that the player performs frequent switching operation between the article obtaining and the grid vacating, thereby improving the fluency of the game process and improving the game experience of the player.

Description

Method and system for improving fluency in synthetic game process
Technical Field
The invention relates to the technical field of synthetic games, in particular to a method and a system for improving fluency in a synthetic game process.
Background
When all the boxes are filled with the items to be combined, the player needs to remove or combine the same items to free the boxes, so as to continue adding new items to be combined.
Due to the limitation of the game interface, the grid of the composite game is limited, which causes the player to frequently encounter the situation that the grid is filled during the game. Therefore, the player can frequently switch between the acquisition of the articles and the vacation of the lattices in the game process, the operation burden of the player is greatly increased, the game fluency is greatly reduced, and the game experience of the player is reduced.
Disclosure of Invention
Aiming at the problems in the prior art, the invention aims to provide a method and a system for improving fluency in a synthetic game process, which can improve fluency in the game process and improve game experience of players.
In order to achieve the purpose, the invention adopts the technical scheme that:
a method of improving fluency in a synthetic game process, comprising:
and an automatic merging and upgrading step, namely automatically merging and upgrading the obtained article and the same article to be synthesized.
The method specifically comprises the following steps:
step 1, obtaining an article;
step 2, judging whether vacant lattices exist currently, if yes, putting the obtained article serving as an article to be synthesized into the vacant lattices, and entering step 4; if not, entering step 3;
step 3, judging whether an article to be synthesized which is the same as the obtained article exists in the grid or not, if so, merging and upgrading the obtained article and one of the same articles to be synthesized, and entering step 4; if not, the article is not obtained, and the step 4 is carried out;
and 4, finishing.
The method specifically comprises the following steps:
step 1, obtaining an article;
step 2, judging whether an article to be synthesized which is the same as the obtained article exists in the grid or not, if so, merging and upgrading the obtained article and one of the same articles to be synthesized, and entering step 4; if not, entering step 3;
step 3, judging whether vacant lattices exist currently, if yes, putting the obtained article serving as an article to be synthesized into the vacant lattices, and entering step 4; if not, the article is not obtained, and the step 4 is carried out;
and 4, finishing.
A system for improving fluency in the process of a synthetic game comprises an article acquisition module, an article placement module and an automatic merging module;
the article acquisition module is used for acquiring articles;
the article placing module is used for placing the obtained articles as articles to be synthesized into the vacant lattices;
and the automatic merging module is used for merging and upgrading the obtained articles and the same articles to be synthesized.
And the automatic merging module merges and upgrades the obtained articles and the same articles to be synthesized when no vacant lattice exists.
The article placing module is used for placing the obtained articles into the vacant lattices as the articles to be synthesized when the articles to be synthesized which are the same as the obtained articles do not exist and the vacant lattices exist.
By adopting the scheme, the obtained article and the article to be synthesized are automatically combined, and the obtained article and the same article to be synthesized can be automatically combined and upgraded when no vacant grid exists, so that the situation that a player has to vacate the grid when no vacant grid exists is avoided, the situation that the player frequently switches between obtaining the article and vacating the grid is also avoided, the smoothness of a game process is improved, and the game experience of the player is improved.
Drawings
FIG. 1 is a flowchart of a method according to a first embodiment of the present invention;
FIG. 2 is a flowchart of a method according to a second embodiment of the present invention.
Detailed Description
The invention discloses a method and a system for improving fluency in the process of synthesizing games, which automatically merge obtained items and items to be synthesized, thereby avoiding frequent switching operations between obtaining the items and vacating boxes by players. In order to elaborate the invention, two examples are listed below for a detailed description.
Example one
As shown in fig. 1, in this embodiment, the method for improving fluency in the course of the synthetic game specifically includes the following steps:
step 1, obtaining an article;
step 2, judging whether vacant lattices exist currently, if yes, putting the obtained article serving as an article to be synthesized into the vacant lattices, and entering step 4; if not, entering step 3;
step 3, judging whether an article to be synthesized which is the same as the obtained article exists in the grid or not, if so, merging and upgrading the obtained article and one of the same articles to be synthesized, and entering step 4; if not, the article is not obtained, and the step 4 is carried out;
and 4, finishing.
Based on the same inventive concept, the embodiment also discloses a system for improving fluency in the process of the synthetic game, which comprises an article acquisition module, an article placement module and an automatic merging module, wherein the article acquisition module is used for acquiring articles; the article placing module is used for placing the obtained articles as articles to be synthesized into vacant lattices when the vacant lattices exist; and the automatic merging module is used for merging and upgrading the obtained articles and the same articles to be synthesized when no vacant lattice exists.
According to the embodiment, when no vacant grid exists, the obtained articles and the same articles to be synthesized are automatically merged and upgraded, the situation that a player has to vacate the grid when no vacant grid exists is avoided, the smoothness of a game process is improved, and the game experience of the player is further improved.
Example two
As shown in fig. 2, the method for improving fluency in the course of the synthetic game of the embodiment specifically includes the following steps:
step 1, obtaining an article;
step 2, judging whether an article to be synthesized which is the same as the obtained article exists in the grid or not, if so, merging and upgrading the obtained article and one of the same articles to be synthesized, and entering step 4; if not, entering step 3;
step 3, judging whether vacant lattices exist currently, if yes, putting the obtained article serving as an article to be synthesized into the vacant lattices, and entering step 4; if not, the article is not obtained, and the step 4 is carried out;
and 4, finishing.
Based on the same inventive concept, the embodiment also discloses a system for improving fluency in the process of the synthetic game, which comprises an article acquisition module, an article placement module and an automatic merging module, wherein the article acquisition module is used for acquiring articles; the automatic merging module is used for merging and upgrading the obtained articles and the same articles to be synthesized; the article placing module is used for placing the obtained articles as the articles to be synthesized into the vacant lattices when the articles to be synthesized which are the same as the obtained articles do not exist and the vacant lattices exist.
After the articles are obtained, the obtained articles and the same articles to be synthesized are merged and upgraded, and the obtained articles are placed into the vacant lattices as the articles to be synthesized only when the same articles to be synthesized do not exist, so that the time for reaching all the lattices to be occupied is prolonged, the operation frequency of vacating the lattices by a player is reduced, the smoothness of a game process is improved, and the game experience of the player is improved. And when the grid is full, the obtained article and the same article to be synthesized can be automatically merged and upgraded, so that the situation that a player has to vacate the grid when no empty grid exists is avoided, and the game experience of the player is further improved.
The above description is only exemplary of the present invention and is not intended to limit the technical scope of the present invention, so that any minor modifications, equivalent changes and modifications made to the above exemplary embodiments according to the technical spirit of the present invention are within the technical scope of the present invention.

Claims (6)

1. A method of improving fluency in a synthetic game, comprising: the method comprises the following steps:
and an automatic merging and upgrading step, namely automatically merging and upgrading the obtained article and the same article to be synthesized.
2. The method of claim 1, wherein the fluency during the synthetic game is improved by: the method specifically comprises the following steps:
step 1, obtaining an article;
step 2, judging whether vacant lattices exist currently, if yes, putting the obtained article serving as an article to be synthesized into the vacant lattices, and entering step 4; if not, entering step 3;
step 3, judging whether an article to be synthesized which is the same as the obtained article exists in the grid or not, if so, merging and upgrading the obtained article and one of the same articles to be synthesized, and entering step 4; if not, the article is not obtained, and the step 4 is carried out;
and 4, finishing.
3. The method of claim 1, wherein the fluency during the synthetic game is improved by: the method specifically comprises the following steps:
step 1, obtaining an article;
step 2, judging whether an article to be synthesized which is the same as the obtained article exists in the grid or not, if so, merging and upgrading the obtained article and one of the same articles to be synthesized, and entering step 4; if not, entering step 3;
step 3, judging whether vacant lattices exist currently, if yes, putting the obtained article serving as an article to be synthesized into the vacant lattices, and entering step 4; if not, the article is not obtained, and the step 4 is carried out;
and 4, finishing.
4. A system for improving fluency in a synthetic game, comprising: the system comprises an article acquisition module, an article placement module and an automatic merging module;
the article acquisition module is used for acquiring articles;
the article placing module is used for placing the obtained articles as articles to be synthesized into the vacant lattices;
and the automatic merging module is used for merging and upgrading the obtained articles and the same articles to be synthesized.
5. The apparatus of claim 4, wherein the fluency during the synthetic game is improved by: and the automatic merging module merges and upgrades the obtained articles and the same articles to be synthesized when no vacant lattice exists.
6. The apparatus of claim 4, wherein the fluency during the synthetic game is improved by: the article placing module is used for placing the obtained articles into the vacant lattices as the articles to be synthesized when the articles to be synthesized which are the same as the obtained articles do not exist and the vacant lattices exist.
CN202010960664.8A 2020-09-14 2020-09-14 Method and system for improving fluency in synthetic game process Pending CN112169323A (en)

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Application Number Priority Date Filing Date Title
CN202010960664.8A CN112169323A (en) 2020-09-14 2020-09-14 Method and system for improving fluency in synthetic game process

Publications (1)

Publication Number Publication Date
CN112169323A true CN112169323A (en) 2021-01-05

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013070968A (en) * 2011-09-29 2013-04-22 Konami Digital Entertainment Co Ltd Game device and program
CN107930120A (en) * 2017-12-12 2018-04-20 苏州蜗牛数字科技股份有限公司 Knapsack model and its exchange method in a kind of VR game
CN110064204A (en) * 2019-03-29 2019-07-30 无锡天脉聚源传媒科技有限公司 A kind of processing method, system, device and the storage medium of game item data

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013070968A (en) * 2011-09-29 2013-04-22 Konami Digital Entertainment Co Ltd Game device and program
CN107930120A (en) * 2017-12-12 2018-04-20 苏州蜗牛数字科技股份有限公司 Knapsack model and its exchange method in a kind of VR game
CN110064204A (en) * 2019-03-29 2019-07-30 无锡天脉聚源传媒科技有限公司 A kind of processing method, system, device and the storage medium of game item data

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
A1047370898: "求装备自动合成脚本", 《HTTPS://TIEBA.BAIDU.COM/P/5950048937?RED_TAG=0759124587》 *
作者:石器时代手游攻略: "魔兽地图编辑器满装备拾取物品合成的功能", 《HTTP://K.SINA.COM.CN/ARTICLE_6179343340_170514BEC034004TNF.HTML》 *

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