CN113509714B - Virtual prop synthesis preview method, device, terminal and storage medium - Google Patents
Virtual prop synthesis preview method, device, terminal and storage medium Download PDFInfo
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- CN113509714B CN113509714B CN202010273544.0A CN202010273544A CN113509714B CN 113509714 B CN113509714 B CN 113509714B CN 202010273544 A CN202010273544 A CN 202010273544A CN 113509714 B CN113509714 B CN 113509714B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
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Abstract
The application discloses a virtual prop synthesis preview method, a device, a terminal and a storage medium, and relates to the field of computers. The method comprises the following steps: displaying a game interface, wherein the game interface comprises a virtual prop column, and the virtual prop column comprises at least two virtual props; receiving triggering operation of a first virtual prop in the virtual props; responding to the triggering operation to meet the preview condition, and enabling the first virtual prop and the second virtual prop in the virtual prop column to meet the synthesis condition, displaying a third virtual prop in the virtual prop column, wherein the second virtual prop is any virtual prop except the first virtual prop, and the third virtual prop is synthesized by at least the first virtual prop and the second virtual prop. By setting the trigger operation for realizing the composite preview, a user can quickly preview the composite mode between the selected virtual prop and other virtual props in the virtual prop column only through simple trigger operation in the process of checking, and the efficiency of the composite preview of the virtual props is improved.
Description
Technical Field
The present application relates to the field of computers, and in particular, to a virtual prop synthesis preview method, device, terminal, and storage medium.
Background
The self-playing chess is an emerging chess game, and after the two players place the owned virtual objects (commonly called as 'chesses') on the chessboard, the game application automatically controls the virtual objects to play and outputs the play result.
In the game process, a player can acquire virtual props and equip the virtual objects with the virtual props so as to enhance the fight capability of the virtual objects, and at least two virtual props can be synthesized to obtain new virtual props, and the synthesized virtual props have higher (or more) attribute than the attribute of the virtual props used for synthesis. In the related art, in order to learn the composition manner between virtual props, a player needs to select a virtual prop, so as to trigger displaying all the composition manners (such as displaying by using a composition tree) of the virtual props in an interface.
However, when the above manner is adopted to obtain the composite manner, if the player has multiple virtual props, the virtual props need to be selected one by one and checked, and the efficiency is low.
Disclosure of Invention
The embodiment of the application provides a virtual prop synthesis preview method, a device, a terminal and a storage medium, which can simplify the flow of checking a virtual prop synthesis mode by a user in the process of checking chess by self-walking, thereby improving checking efficiency. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a method for synthesizing and previewing virtual props, where the method includes:
displaying a game interface, wherein the game interface comprises a virtual prop column, and the virtual prop column comprises at least two virtual props;
receiving triggering operation of a first virtual prop in the virtual props;
responding to the triggering operation to meet a preview condition, wherein the first virtual prop and a second virtual prop in the virtual prop column meet a synthesis condition, a third virtual prop is displayed in the virtual prop column, the second virtual prop is any virtual prop except the first virtual prop, and the third virtual prop is synthesized by at least the first virtual prop and the second virtual prop.
In another aspect, an embodiment of the present application provides a virtual prop synthesis preview apparatus, where the apparatus includes:
the display module is used for displaying a game interface, wherein the game interface comprises a virtual prop column, and the virtual prop column comprises at least two virtual props;
The receiving module is used for receiving triggering operation of a first virtual prop in the virtual props;
the preview module is used for responding to the trigger operation to meet a preview condition, the first virtual prop and a second virtual prop in the virtual prop column meet a synthesis condition, a third virtual prop is displayed in the virtual prop column, the second virtual prop is any virtual prop except the first virtual prop, and the third virtual prop is synthesized by at least the first virtual prop and the second virtual prop.
In another aspect, an embodiment of the present application provides a terminal, including: the virtual prop composition preview system comprises a processor and a memory, wherein at least one instruction, at least one section of program, a code set or an instruction set is stored in the memory, and the at least one instruction, the at least one section of program, the code set or the instruction set is loaded and executed by the processor to realize the virtual prop composition preview method in the aspect.
In another aspect, a computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions loaded and executed by a processor to implement a virtual prop synthesis preview method as described in the above aspects is provided.
In another aspect, a computer program product is provided which, when run on a computer, causes the computer to perform the virtual prop synthesis preview method as described in the above aspects.
The technical scheme provided by the embodiment of the application has the beneficial effects that at least:
when at least two virtual props are displayed in the virtual prop column of the office interface and trigger operation on the first virtual prop is received, under the condition that the trigger operation meets preview conditions and the second virtual prop in the first virtual prop and the virtual prop column meets synthesis conditions, displaying a third virtual prop synthesized by at least the first virtual prop and the second virtual prop in the virtual prop column, and realizing a virtual prop synthesis preview function in the office process; the trigger operation for synthesizing preview is realized through setting, so that a user can quickly preview the synthesizing mode between the selected virtual prop and other virtual props in the virtual prop column only through simple trigger operation, and does not need to select the virtual props one by one for viewing, thereby improving the efficiency of synthesizing preview of the virtual props.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for the description of the embodiments will be briefly described below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is an interface schematic diagram of a checkerboard shown in an exemplary embodiment;
FIG. 2 is an interface diagram illustrating a virtual object composition preview process provided by an exemplary embodiment of the present application;
FIG. 3 illustrates a schematic diagram of an implementation environment provided by an exemplary embodiment of the present application;
FIG. 4 illustrates a flow chart of a virtual prop composition preview method provided by an exemplary embodiment of the present application;
FIG. 5 illustrates a flow chart of a virtual prop composition preview method provided by another exemplary embodiment of the present application;
FIG. 6 is an interface diagram of a composite preview process provided by an exemplary embodiment;
FIG. 7 is a flowchart for determining a manner in which a virtual prop is displayed, provided by an exemplary embodiment;
FIG. 8 is an interface diagram of a composite preview process provided by another exemplary embodiment;
FIG. 9 is an interface diagram of a composite preview process provided by another exemplary embodiment;
FIG. 10 is an interface diagram of a preview and composition process provided by an exemplary embodiment;
FIG. 11 is a flowchart illustrating a virtual prop composition preview method provided by another exemplary embodiment of the present application;
FIG. 12 is an interface diagram of an implementation of a virtual prop composition preview method provided by an exemplary embodiment;
FIG. 13 is a block diagram of a virtual prop composition preview device provided in an exemplary embodiment of the present application;
fig. 14 is a block diagram illustrating a structure of a terminal according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
For ease of understanding, the terms involved in the embodiments of the present application are described below:
chessboard: the area for preparing and performing the fight in the game fight interface of the self-propelled chess game can be any one of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard and a three-dimensional virtual chessboard, and the application is not limited to the two-dimensional virtual chessboard.
The chessboard is divided into a fight area and a reserve area. The fight area comprises a plurality of fight chess grids with the same size, and the fight chess grids are used for placing fight chess pieces which fight in the fight process; the spare area includes a number of spare areas for holding spare pieces that do not participate in the combat process but can be dragged during the preparation phase to be placed in the combat area.
Regarding the arrangement of the grids in the combat zone, in one possible implementation, the combat zone includes n (rows) x m (columns) of combat grids, where n is an integer multiple of 2, and two adjacent rows of grids are aligned or two adjacent rows of grids are staggered. In addition, the fighting area is divided into two parts by row, namely a host fighting area and an enemy fighting area, and in the preparation stage, the user can only place chesses in the host fighting area.
Illustratively, as shown in fig. 1, the chessboard 11 in the game interface includes a combat zone 111 and a spare area 112, wherein the combat zone 111 includes 6×7 combat chess grids, and two adjacent rows of chess grids are aligned, and the spare area 112 includes 8 spare chess grids.
Virtual object: the chess pieces placed on the chessboard in the self-propelled chess game comprise combat virtual objects and combat virtual objects, wherein the combat virtual objects are virtual objects positioned in combat areas, and the combat virtual objects are virtual objects positioned in combat areas.
The virtual object may be a virtual chess piece, a virtual character, a virtual animal, a cartoon character, etc., and the virtual object may be displayed by using a three-dimensional model.
Alternatively, the location of the virtual object on the board may be changed. In the preparation phase, the user can adjust the position of the fight virtual object in the fight area, move the fight virtual object to the fight area (when the fight area has an idle fight chess grid), or move the fight virtual object to the fight area. It should be noted that, in the combat stage, the position of the combat virtual object in the combat zone can still be adjusted.
Optionally, in the combat stage, the location of the combat virtual object in the combat zone is different from that in the preparation stage. For example, in the fight stage, the fight virtual object can automatically move from the own fight area to the enemy fight area and attack the fight virtual object of the enemy; alternatively, the combat virtual object may automatically move from the a position of the own combat zone to the B position of the own combat zone.
In addition, in the preparation stage, the fight virtual object can only be set in the own fight area, and the fight virtual object set by the enemy is not visible on the chessboard.
In one possible implementation, the user may purchase the virtual object using virtual currency during the provisioning phase, in relation to the manner in which the virtual object is acquired.
Illustratively, as shown in fig. 1, a first combat virtual object 111a, a second combat virtual object 111b, and a third combat virtual object 111c are provided on the combat zone 111, and a first combat virtual object 112a, a second combat virtual object 112b, and a third combat virtual object 112c are provided on the combat zone 112.
Virtual prop: the virtual prop in the embodiment of the application refers to a prop which is used for adding or changing the appointed characteristic of the virtual object after being equipped.
In one possible implementation, the virtual prop is used to augment panel data of the virtual object, the panel data including at least one of: life value, energy value, life recovery, energy recovery, aggression, speed of attack, rate of aggression, legal force value, physical penetration, legal penetration, skill cooling time, toughness, armor value, magic value, speed of movement, rate of evasion, physical blood suction, legal blood suction.
In another possible embodiment, the virtual prop is used to add additional skills to the virtual object, which may include at least one of: the technical group injury, injury sputtering and injury are converted into treatment, reviving and paying the virtual prop of the enemy virtual object equipment, the level of the enemy virtual object is reduced, the enemy virtual object cannot be attacked in a short time, and the panel data of the own virtual object is increased in a short time.
In other possible embodiments, the virtual prop is also used to change the properties of the virtual object or increase the number of virtual objects that can be placed in engagement. The embodiment of the application does not limit the specific application of the virtual prop.
Schematically, as shown in fig. 1, a second combat virtual object 111b is equipped with a virtual prop 111d.
Alternatively, the virtual prop may be dropped randomly during the game, acquired by selection at a designated stage during the game, or converted using virtual currency during the game, which is not limited in this embodiment.
Optionally, the number of virtual object equipment virtual props has an upper limit, for example, the upper limit of the number of virtual props per virtual object equipment is 3.
Alternatively, the virtual object may be equipped with any virtual prop, or the virtual object may be equipped with only a specified virtual prop that matches the attributes of the virtual object. For example, a teacher virtual object can only be equipped with virtual props that add to the forensic-related properties.
In addition, the virtual props in the embodiment of the application have a synthesizing function, namely at least two virtual props can be synthesized into a new virtual prop. Wherein the virtual props used for composition may be referred to as low-order virtual props (or base virtual props), and the virtual props being composed may be referred to as high-order virtual props.
Optionally, the panel data added by the low-order virtual prop is lower than the panel data added by the high-order virtual prop, or the low-order virtual prop does not add additional skill but the high-order virtual prop adds additional skill, or the low-order virtual prop cannot change the attribute of the virtual object or increase the number of the placeable combat virtual objects, and the high-order virtual prop can change the attribute of the virtual object or increase the number of the placeable combat virtual objects.
Attributes: each virtual object in the self-playing chess game has a respective attribute, where the attribute may include a camping (such as a alliance, B alliance, neutral genre, etc.) to which the virtual object belongs, a occupation (such as a warrior, a shooter, a teacher, a stab, etc.) of the virtual object, an attack type (such as magic, physical, etc.) of the virtual object, an identity (such as noble, devil, fairy, etc.) of the virtual object, and the embodiment of the application does not limit the specific type of the attribute.
Optionally, each virtual object has at least two attributes, and the equipment carried by the virtual object may increase the attributes of the virtual object.
Optionally, in the combat zone, when different virtual objects have the same attribute and the number reaches a preset value (or referred to as a tie), the combat virtual object having the attribute or all combat virtual objects in the combat zone can obtain a gain effect corresponding to the attribute. For example, when 2 fight virtual objects with fighter attributes are simultaneously included in the fight area, all fight virtual objects acquire 10% defensive power addition; when the fight area simultaneously comprises 4 fight virtual objects with fighters as attributes, all fight virtual objects acquire 20% of defensive power addition; when 3 fight virtual objects with the attribute of the eidolon are simultaneously included in the fight area, all fight virtual objects obtain 20% of evasion probability addition.
In order to make the user aware of the attribute of each virtual object, in a possible implementation manner, the attribute corresponding to the virtual object is displayed on the circumference of the virtual object, and the attribute may be represented by text or an icon.
Schematically, as shown in fig. 1, the attribute identifier 113 of the attribute is displayed below each virtual object.
The embodiment of the application provides a virtual prop synthesis preview method, as shown in fig. 2, which shows an interface schematic diagram of a virtual prop synthesis preview process provided by the exemplary embodiment of the application.
In the game process, the user may trigger and display a virtual prop column 21 by clicking a prop control in the game interface 20, where the virtual prop column 21 includes at least two virtual props 211 (fig. 2 illustrates that the virtual props 211 include 6 virtual props). When it is desired to see if an already owned first virtual prop can be combined with other already owned virtual props to form a new virtual prop, the user may select and drag designated virtual prop 211. Correspondingly, when a drag operation on the first virtual prop is received, the terminal determines whether a second virtual prop capable of being synthesized with the first virtual prop 211 exists, and when the second virtual prop exists, a third virtual prop 212 is displayed in the virtual prop column 21, and the third virtual prop 212 is synthesized by at least the first virtual prop and the second virtual prop. As can be seen from fig. 2, when the first virtual prop of the first row of the second column is selected, since the second virtual prop of the first row of the first column can be synthesized with the first virtual prop and the second virtual prop of the third row of the first column can be synthesized with the first virtual prop, the terminal expands the virtual prop column 21 and displays the corresponding third virtual prop 212 on the right side of the second virtual prop.
Obviously, through the method, the user can preview the virtual props which can be synthesized by the selected virtual props and other virtual props (already owned) through simple triggering operation, and each virtual prop in the virtual prop column does not need to be selected one by one for checking, so that the efficiency of virtual prop synthesis preview is improved, and the efficiency of virtual prop synthesis and equipment according to preview results is further improved.
Referring to fig. 3, a schematic diagram of an implementation environment provided by an exemplary embodiment of the present application is shown. The implementation environment comprises the following steps: a first terminal 120, a server 140, and a second terminal 160.
The first terminal 120 installs and runs a self-propelled board game application. The first terminal 120 is a terminal used by the first user, and the first user uses the first terminal 120 to lay out the combat virtual object in the combat area of the chessboard in the preparation stage of combat, and the first terminal 120 automatically controls the combat virtual object to combat according to the attribute, skill and layout of the combat virtual object in the combat area in the combat stage. Optionally, during the preparation phase, the first user may use the first terminal 120 to view the owned virtual props and preview the virtual props synthesized by the virtual props; further, the user can synthesize at least two virtual props into a new virtual prop by synthesizing the virtual props, and equip the virtual object with the virtual prop.
The first terminal 120 is connected to the server 140 through a wireless network or a wired network.
Server 140 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. Illustratively, the server 140 includes a processor 144 and a memory 142, the memory 142 including a display module 1421, a receiving module 1422, and a control module 1423. Server 140 is used to provide background services for self-propelled board game applications. Optionally, the server 140 takes on primary computing work, and the first terminal 120 and the second terminal 160 take on secondary computing work; alternatively, the server 140 performs a secondary computing job, and the first terminal 120 and the second terminal 160 perform a primary computing job; alternatively, the server 140, the first terminal 120 and the second terminal 160 perform cooperative computing by using a distributed computing architecture.
The second terminal 160 is installed and runs a self-propelled board game application. The second terminal 160 is a terminal used by the second user, and the second user uses the second terminal 160 to lay out the combat virtual object in the combat area of the chessboard in the preparation stage of combat, and the second terminal 160 automatically controls the combat virtual object to combat according to the attribute, skill and layout of the combat virtual object in the combat area in the combat stage. Similarly, the second user may perform a virtual equipment composition preview at the preparation stage and compose a new virtual prop by a composition operation, thereby equipping the new virtual prop to the own virtual object.
Optionally, the combat virtual objects laid out by the first user through the first terminal 120 and the second user through the second terminal 160 are located in different combat areas on the same chessboard, i.e. the first user and the second user are in the same combat office.
Alternatively, the applications installed on the first terminal 120 and the second terminal 160 are the same, or the applications installed on the two terminals are the same type of application of different control system platforms. The first terminal 120 may refer broadly to one of a plurality of terminals, and the second terminal 160 may refer broadly to one of a plurality of terminals, the present embodiment being illustrated with only the first terminal 120 and the second terminal 160. The device types of the first terminal 120 and the second terminal 160 are the same or different, and include: at least one of a smart phone, a tablet computer, an electronic book reader, a digital player, a laptop portable computer, and a desktop computer. The following embodiments are illustrated with the terminal comprising a smart phone.
Those skilled in the art will recognize that the number of terminals may be greater or lesser. For example, the terminal may be only one (i.e., the user is engaged in a game with artificial intelligence), or the terminal may be 8 (1 v1,8 users are cycled between and out of the game, and the winner is eventually determined), or more. The embodiment of the application does not limit the number of terminals and the equipment type.
In addition, the embodiment of the application is described by taking the application of the virtual prop synthesis preview method to the self-propelled chess game as an example, and under other possible application scenarios, the method can also be used for a multi-player online tactical competition game (Multiplayer Online Battle Arena, MOBA), a shooting game (supporting the function of synthesizing a higher-order accessory by using a basic accessory) or a card game (supporting the function of synthesizing a low-level card into a high-level card), and the embodiment of the application is not limited to the specific application scenario.
Referring to fig. 4, a flowchart of a virtual prop synthesis preview method according to an exemplary embodiment of the present application is shown. This embodiment will be described by taking as an example that the method is used for the first terminal 120 or the second terminal 160 in the implementation environment shown in fig. 3 or other terminals in the implementation environment, and the method includes the following steps.
Step 401, displaying a game interface, wherein the game interface comprises a virtual prop column, and the virtual prop column comprises at least two virtual props.
In one possible implementation, when the virtual prop synthesis preview method is applied to a self-propelled chess game, the game play interface is a self-propelled chess interface (may be a self-propelled chess interface in a preparation stage or a self-propelled chess interface in a game play stage), and the game play interface includes a chessboard and virtual objects (chesses) placed in a designated area on the chessboard.
Optionally, the game interface may include, in addition to the chessboard, user information (including user name, user remaining points, etc.), virtual environment (including virtual building, virtual plant, etc.), attribute information of the game virtual object, and chat information of each user in the game.
In some embodiments, a prop viewing control is included in the counter interface, and when a trigger operation of the prop viewing control is received, the counter interface displays a virtual prop bar. The virtual prop column can be displayed in the edge area of the game interface, so that the chessboard is prevented from being blocked.
The virtual prop column contains virtual props (which can be displayed in a picture form) obtained in the process of the office. Optionally, the obtained but unassigned virtual prop is displayed in the virtual prop field, or all the obtained virtual props (including the unassigned and unassigned virtual props) are displayed in the virtual prop field.
In addition, since at least two virtual props are required to synthesize a new virtual prop, the virtual prop column in this embodiment is described by taking at least two virtual props as an example.
Step 402, a trigger operation is received for a first virtual prop of the virtual props.
The first virtual prop is any virtual prop in the virtual prop column. Optionally, when the user needs to view the composite relationship between the first virtual prop and other already owned virtual props, the triggering operation can be performed on the first virtual prop.
Step 403, responding to the triggering operation to meet the preview condition, and the first virtual prop and the second virtual prop in the virtual prop column meet the synthesis condition, and displaying a third virtual prop in the virtual prop column, wherein the second virtual prop is any virtual prop except the first virtual prop, and the third virtual prop is synthesized by at least the first virtual prop and the second virtual prop.
In one possible implementation manner, the terminal is preset with a composite preview operation, and when receiving a triggering operation on a first virtual prop, the terminal first detects whether the triggering operation meets a preview condition (i.e. whether the triggering operation is matched with the composite preview operation), and if so, further detects whether a second virtual prop meeting the composite condition with the first virtual prop exists in the virtual prop column. And if the virtual prop exists, displaying a third virtual prop synthesized by at least the first virtual prop and the second virtual prop in the virtual prop column, so as to realize synthesized preview.
Optionally, if the second virtual prop meeting the synthesis condition does not exist, the terminal maintains the display state of the virtual prop column, and displays prompt information in the virtual prop column, where the prompt information is used to prompt that the currently selected virtual prop cannot be synthesized with the owned virtual prop.
In one possible implementation, the terminal traverses each virtual prop in the virtual prop column except for the first virtual prop, and detects whether the virtual props meet the synthesis condition one by one. By adopting the mode, when n (n is an integer greater than or equal to 2) second virtual props meeting the synthesis condition exist in the virtual prop column at the same time, the terminal displays n third virtual props in the virtual prop column according to the triggering operation, and the user does not need to click each virtual object one by one to check.
Optionally, the third virtual prop is only used for previewing, and if the user needs to synthesize the first virtual prop and the second virtual prop, a corresponding synthesis operation needs to be executed.
Optionally, the third virtual prop has a different display effect from other virtual props in the virtual prop column, so as to facilitate the user to distinguish. Illustratively, as shown in FIG. 2, the third virtual object 212 employs a different background color than the other virtual objects.
Optionally, when the triggering operation is suspended, the terminal stops displaying the third virtual prop in the virtual prop column.
In summary, in the embodiment of the present application, when at least two virtual props are displayed in the virtual prop column of the office interface and a trigger operation is received for a first virtual prop, and when the trigger operation meets a preview condition and a second virtual prop in the first virtual prop and the virtual prop column meets a synthesis condition, a third virtual prop synthesized by at least the first virtual prop and the second virtual prop is displayed in the virtual prop column, so as to realize a virtual prop synthesis preview function in the office process; the trigger operation for synthesizing preview is realized through setting, so that a user can quickly preview the synthesizing mode between the selected virtual prop and other virtual props in the virtual prop column only through simple trigger operation, and does not need to select the virtual props one by one for viewing, thereby improving the efficiency of synthesizing preview of the virtual props.
Referring to fig. 5, a flowchart of a virtual prop synthesis preview method according to another exemplary embodiment of the present application is shown. This embodiment will be described by taking as an example that the method is used for the first terminal 120 or the second terminal 160 in the implementation environment shown in fig. 3 or other terminals in the implementation environment, and the method includes the following steps.
Step 501, displaying a game interface, wherein the game interface comprises a virtual prop column, and the virtual prop column comprises at least two virtual props.
Step 502, a trigger operation for a first virtual prop of the virtual props is received.
The embodiments of steps 501 to 502 may refer to steps 401 to 402, and this embodiment is not repeated here.
In step 503, in response to the triggering operation being a drag operation on the first virtual prop, the first virtual prop and the second virtual prop are obtained.
In one possible implementation manner, the terminal sets the drag operation on the virtual prop as the composite preview operation, and correspondingly, when the drag operation on the first virtual prop is received, the terminal determines that the preview condition is met, thereby acquiring the selected first virtual prop, and acquiring the second virtual prop from the virtual prop column.
Optionally, when the drag track corresponding to the drag operation is located within the virtual prop column (i.e. drag the first virtual prop within the virtual prop column), the terminal determines that the preview condition is satisfied, and when the drag track is located outside the virtual prop column (i.e. drag the first virtual prop from within the virtual prop column to outside the virtual prop column), the terminal determines that the preview condition is not satisfied.
In step 504, in response to the first target composition mode being present in the prop composition table, displaying the third virtual prop in the predetermined area on the circumferential side of the second virtual prop, the first target composition mode being a composition mode comprising the first virtual prop and the second virtual prop.
In one possible implementation, a prop synthesis table is stored in the terminal, where the prop synthesis table includes a way of synthesizing between virtual props. The synthesis method can be expressed as follows: synthetic material 1+ … +synthetic material n=synthetic result, n being an integer of 2 or more.
When determining whether the first virtual prop and the second virtual prop meet the synthesis conditions, the terminal detects whether the prop synthesis table contains a first target synthesis mode, wherein the first target synthesis mode is a synthesis mode containing the first virtual prop and the second virtual prop, and the first virtual prop and the second virtual prop are synthetic materials (rather than synthesis results) in the first target synthesis mode. And if the first target synthesis mode is included, the terminal displays a third virtual prop in the virtual prop column.
When the number of virtual props is large, a large number of queries need to be performed when detecting whether the first virtual prop and the second virtual prop meet the synthesis condition one by one, in order to further improve efficiency, in one possible implementation manner, before determining whether the first virtual prop and the second virtual prop meet the synthesis condition, the terminal may first detect whether the first virtual prop is a basic virtual prop, and if the first virtual prop is not the basic virtual prop, the terminal determines that the virtual prop column does not include the second virtual prop meeting the synthesis condition. The basic virtual prop can be combined with other virtual props to form a new virtual prop, for example, when the level of the virtual prop (an attribute of the virtual prop) includes a first order, a second order (combined by at least two first orders), and a third order (combined by at least two second orders, or at least one second order and at least one first order), the first order and the second order virtual props are the basic virtual props.
If the first virtual prop is a basic virtual prop, the terminal further detects whether the virtual prop column contains the basic virtual prop, if not, the terminal determines that the virtual prop column does not contain the second virtual prop meeting the synthesis condition, and prompts the second virtual prop. If so, determining the basic virtual prop in the virtual prop column as a second virtual prop, and further detecting whether the first virtual prop and the second virtual prop meet the synthesis condition.
In order to make the user know that the third virtual prop is specifically synthesized by the first virtual prop and which second virtual prop, in this embodiment, the terminal displays the third virtual prop in a predetermined area on the periphery of the second virtual prop.
Optionally, the predetermined area on the circumferential side of the second virtual prop is the left side or the right side of the second virtual prop. Of course, the third virtual prop may be displayed above or below the second virtual prop, which is not limited in this embodiment.
In some embodiments, the virtual props in the virtual prop column are displayed in a list, and when at least two rows of virtual props are included, if the third virtual prop is directly displayed on the periphery of the second virtual prop, the other virtual props in the virtual prop column may be blocked. Thus, in one possible implementation, when the virtual prop column includes at least two rows of virtual props, the terminal first adjusts a display area of an ith row of virtual props in the virtual prop column, and then displays a third virtual prop on a peripheral side of the second virtual prop, where i is an integer greater than 1. After the display area is adjusted, the third virtual prop is not blocked from the virtual props in the virtual prop column.
Schematically, as shown in fig. 6, two columns of virtual props are displayed in virtual prop column 61. When a drag operation is received on the (first) virtual prop 611, since the (second) virtual prop 611 conforming to the composition condition is included in the 1 st column virtual prop, the terminal moves the 2 nd column virtual prop a preset distance to the right side and adjusts the width of the virtual prop column 61 accordingly. After finishing the adjustment of the display area, the terminal displays the (third) virtual prop 612 on the right side of the (second) virtual prop 611.
In some embodiments, the manner of composition between virtual props generally includes the following:
1. the two virtual props are combined into a new virtual prop. For example, virtual prop A and virtual prop B compose virtual prop C.
2. At least three virtual props directly synthesize a new virtual prop. For example, virtual prop A, virtual prop B, and virtual prop D compose virtual prop E.
3. At least three virtual props are combined into a new virtual prop in a number of times. For example, virtual prop a and virtual prop B compose virtual prop C, virtual prop C and virtual prop F (which may be composed of at least two virtual props or may be a base virtual prop) compose virtual prop G.
In order to further distinguish the synthesizing modes of the virtual props in the synthesizing preview process, the terminal can display the synthesized third virtual props in different modes. Alternatively, as shown in fig. 7, the present step may include the following steps.
In step 504A, a first target synthetic material included in a first target synthetic manner is obtained in response to the first target synthetic manner being present in the prop synthesis table.
Aiming at the 1 st synthetic mode, when a first target synthetic mode exists, the first target synthetic material is a first virtual prop and a second virtual prop; aiming at the 2 nd synthesizing mode, when a first target synthesizing mode exists, the first target synthesizing material is a first virtual prop, a second virtual prop and at least one fourth virtual prop; for the 3 rd synthesizing method, when the first target synthesizing method exists, the first target synthesizing material is the first virtual prop and the second virtual prop (the new virtual props synthesized by the first virtual prop and the second virtual prop are further used for synthesizing), or the second virtual prop, the second virtual prop and at least one fourth virtual prop (the heart virtual props synthesized by the second virtual prop, the second virtual prop and the fourth virtual prop are further used for synthesizing).
In step 504B, in response to the first target composite material not including the first virtual prop and the other virtual props other than the second virtual prop, displaying a third virtual prop in a predetermined area around the second virtual prop in the first display mode.
When the first target composite material only comprises the first virtual prop and the second virtual prop, the terminal displays the third virtual prop (synthesized by the first virtual prop and the second virtual prop) in a preset area on the periphery of the second virtual prop in a first display mode.
Alternatively, the first display mode may be at least one of gray scale display, highlighting display, special effect display, or transparency display. The embodiment of the application is not limited to the specific type of the first display mode.
Step 504C, in response to the first target composite material including a fourth virtual prop other than the first virtual prop and the second virtual prop, displaying the third virtual prop in a predetermined area around the second virtual prop in the second display mode.
When the first target composite material includes at least one fourth virtual prop (which may be the same as one of the first virtual prop and the second virtual prop or may be different from the first virtual prop and the second virtual prop) in addition to the first virtual prop and the second virtual prop, the terminal further detects whether the virtual prop column includes the fourth virtual prop. If the virtual prop is included, the terminal displays a third virtual prop (synthesized by the first virtual prop, the second virtual prop and the fourth virtual prop) in a preset area on the periphery of the second virtual prop through a second display mode.
The second display mode may be the same as the first display mode or may be different from the first display mode.
Optionally, the terminal adjusts a display position of the fourth virtual prop in the virtual prop column, so that the adjusted fourth virtual prop is adjacent to the second virtual prop, and a synthesis identifier is displayed between the second virtual prop and the fourth virtual prop to indicate that the third virtual prop is synthesized by the second virtual prop, the fourth virtual prop and the first virtual prop together.
Schematically, as shown in fig. 8, in the virtual prop column 61, the first row of virtual props 611 are sequentially "daggers", "straw shoes", "long swords" and "precious stones" from top to bottom, and the second row of virtual props 611 are sequentially "daggers" and "fag-end" from top to bottom. When the user drags the virtual prop "cane" and the first target synthesis mode determined by the terminal is "cane+grass shoes+precious stone=legal boots", the terminal displays the synthesized virtual prop 612 "legal boots" on the right side of the virtual prop "grass shoes"; meanwhile, the terminal adjusts the display positions of the long sword and the jewel in the first column of virtual props 611, so that the jewel and the grass shoes are displayed adjacently, and a composite mark (in the figure, "+") is displayed between the jewel and the grass shoes.
In step 504D, in response to the first target composite material including the first virtual prop and a fourth virtual prop other than the second virtual prop, and the virtual prop column does not include the fourth virtual prop, displaying the third virtual prop in a predetermined area around the second virtual prop in a third display mode, where the second display mode and the third display mode are different.
When the first target composite material includes at least one fourth virtual prop in addition to the first virtual prop and the second virtual prop, and the virtual prop column does not include the fourth virtual prop, the terminal displays the third virtual prop (synthesized by the first virtual prop, the second virtual prop and the fourth virtual prop) in a predetermined area on the periphery of the second virtual prop by a third display mode different from the second display mode. And the user knows that the synthetic material is lack through a third virtual prop displayed in a third display mode.
Optionally, when the first virtual prop is dragged to the position where the third virtual prop is located, the terminal displays a prompt message, so as to prompt the user to synthesize a fourth virtual prop lacking in the third virtual prop.
Schematically, as shown in fig. 9, in the virtual prop column 61, the first row of virtual props 611 are "daggers", "straw shoes", "long swords" and "daggers" in order from top to bottom, and the second row of virtual props 611 are "sticks". When the user drags the virtual prop to "stick" and the first target synthesis mode determined by the terminal is "stick+straw sandal+gemstone=legal boot", the terminal displays the synthesized virtual prop 612 "legal boot" on the right side of the virtual prop "straw sandal" in a third display mode; when the user drags the "cane" to the display position where the "legal boot" is located, the terminal displays a prompt 613 prompting the user to compose the "legal boot" and also lack the "gemstone".
In step 505, in response to the drag operation terminating, and the drag end point of the drag operation being located at the second virtual prop, a third virtual prop is synthesized.
In order to further improve efficiency of synthesizing virtual props after synthesizing preview, the terminal sets an operation of dragging the first virtual props to the position where the second virtual props are located as a synthesizing operation. In one possible implementation, when the drag operation is detected to terminate, the terminal acquires a drag end point of the drag operation, and synthesizes a third virtual prop when the drag end point is located in the second virtual prop.
Step 506, the first virtual prop and the second virtual prop are canceled from being displayed, and the third virtual prop is displayed in the virtual prop column.
Because the first virtual prop and the second virtual prop are synthesized into the third virtual prop, the terminal cancels the display of the first virtual prop and the second virtual prop, displays the third virtual prop in the virtual prop column, and correspondingly adjusts the display positions of other virtual props.
Of course, when the third virtual prop is synthesized by the first virtual prop, the second virtual prop and the fourth virtual prop, the terminal will cancel displaying the fourth virtual prop.
Illustratively, as shown in fig. 10, when a user drags a virtual prop 611 "dagger" in a virtual prop field 61 to a position where the virtual prop 611 "grass shoe" is located, the terminal synthesizes the "dagger" and the "grass shoe" into a virtual prop "speed boot".
In this embodiment, according to a specific synthesis mode adopted when the first virtual prop and the second virtual prop synthesize the third virtual prop, the terminal adopts a corresponding display mode to display the third virtual prop on the periphery of the second virtual prop, so that a user can know the synthesis process or the missing synthetic material conveniently, and the information quantity which can be expressed by the synthesis preview is enriched.
In addition, in this embodiment, the terminal realizes rapid synthesis of the virtual props according to the position of the dragging end point when the dragging operation ends, so that synthesis preview and prop synthesis can be executed continuously, and prop synthesis efficiency in the process of game is further improved.
In some embodiments, only acquired but not equipped virtual props are displayed in the virtual prop field, while equipped virtual props are displayed on the perimeter of the virtual object. When a trigger operation for a first virtual prop in the virtual prop column is received, in addition to implementing a composite preview in the virtual prop column, the terminal may implement the composite preview on the peripheral side of the virtual object equipped with the virtual prop, which is described below using an exemplary embodiment.
Referring to fig. 11, a flowchart of a virtual prop synthesis preview method according to another exemplary embodiment of the present application is shown. This embodiment will be described by taking as an example that the method is used for the first terminal 120 or the second terminal 160 in the implementation environment shown in fig. 3 or other terminals in the implementation environment, and the method includes the following steps.
Step 1101, displaying a game interface, wherein the game interface comprises a virtual prop column and at least one virtual object for game, and the virtual prop column comprises at least two virtual props.
In this embodiment, the virtual prop column is used to display the obtained but not equipped virtual props, and the equipped virtual props are displayed on the circumference of the virtual object. The virtual object may be at least one of a combat virtual object located in a combat area of a chessboard or a combat virtual object located in a combat area of a chessboard.
Illustratively, as shown in FIG. 12, a virtual prop bar 1210 is displayed in the combat interface 1200, which includes two columns of 6 virtual props 1211; combat virtual object 1220 is contained on the checkerboard of combat interface 1200, and combat virtual object 1221 is equipped with virtual prop 1221.
Step 1102, a trigger operation is received for a first virtual prop of the virtual props.
As shown in fig. 12, the terminal receives a trigger operation of virtual prop 1211 "cane" in virtual prop bar 1210.
In step 1103, in response to the triggering operation meeting the preview condition, a fifth virtual prop of the target virtual object device is obtained, where the fifth virtual prop does not belong to the virtual prop column.
The process of determining whether the triggering operation meets the preview condition by the terminal may refer to the above embodiment, and this embodiment is not described herein.
When the triggering operation satisfies the preview condition, the terminal acquires a fifth virtual prop of the target virtual object equipment, which does not belong to the virtual prop column (but may be the same as a certain virtual prop in the virtual prop column).
Schematically, as shown in fig. 12, the virtual prop 1221 equipped with the combat virtual object 1221 is "long sword".
In step 1104, in response to the first virtual prop and the fifth virtual prop meeting the synthesis condition, a sixth virtual prop is displayed on the perimeter of the target virtual object, the sixth virtual prop being synthesized by at least the first virtual prop and the fifth virtual prop.
Further, the terminal detects whether the first virtual prop and the fifth virtual prop meet the synthesis conditions, and when the first virtual prop and the fifth virtual prop meet the synthesis conditions, the sixth virtual prop synthesized by at least the first virtual prop and the fifth virtual prop is displayed on the periphery of the target virtual object.
When the office interface contains a plurality of virtual objects equipped with virtual props, the terminal detects the virtual props of each piece of equipment one by one.
Illustratively, as shown in fig. 12, the terminal displays a sixth virtual prop 1222 on the circumference of the combat virtual object 1220, while displaying the synthesized virtual prop 1212 in the virtual prop field 1210.
Optionally, the sixth virtual prop is only used for previewing, and if the user needs to synthesize the first virtual prop and the fifth virtual prop, a corresponding synthesis operation needs to be performed.
Similar to determining whether the first virtual prop and the second virtual prop meet the synthesis conditions in the above embodiment, optionally, the terminal detects whether a second target synthesis mode exists in the prop synthesis table, and if so, takes a second target synthesis material included in the second target synthesis mode, where the second target synthesis mode is a synthesis mode including the first virtual prop and the fifth virtual prop.
When the number of virtual props is large, a large number of queries need to be performed when detecting whether the first virtual prop and the fifth virtual prop meet the synthesis condition one by one, in order to further improve efficiency, in one possible implementation manner, before determining whether the first virtual prop and the fifth virtual prop meet the synthesis condition, the terminal may first detect whether the first virtual prop is a basic virtual prop, and if the first virtual prop is not the basic virtual prop, the terminal determines that the virtual props of the virtual object equipment do not include the fifth virtual prop meeting the synthesis condition. The basic virtual prop can be combined with other virtual props to form a new virtual prop, for example, when the level of the virtual prop (an attribute of the virtual prop) includes a first order, a second order (combined by at least two first orders), and a third order (combined by at least two second orders, or at least one second order and at least one first order), the first order and the second order virtual props are the basic virtual props.
Optionally, when there is no fifth virtual prop satisfying the synthesis condition, the terminal displays the first virtual prop on the circumference side of the virtual object, indicating that the virtual object has the capability of equipping the first virtual prop.
If the first virtual prop is a basic virtual prop, the terminal further detects whether the virtual prop of the virtual object equipment contains the basic virtual prop, if not, the terminal determines that the virtual prop does not contain a fifth virtual prop meeting the synthesis condition, and displays the first virtual prop on the periphery of the virtual object. If so, further detecting whether the fifth virtual prop and the first virtual prop belonging to the basic virtual prop meet the synthesis condition.
Further, the terminal detects whether the second target composite material contains other virtual props except the first virtual prop and the fifth virtual prop, and if so, the terminal displays the sixth virtual prop on the periphery of the target virtual object in a fourth display mode.
Schematically, as shown in fig. 12, in the virtual prop column 1210, the first row of virtual props 1211 is a "dagger", "water drop", "straw shoes" and "precious stone" in order from top to bottom, and the second row of virtual props 1211 is a "dagger" and "fag end" in order from top to bottom; the virtual prop 1221 equipped with the combat virtual object 1220 is "long sword". When the user drags the virtual prop "stick" and the second target synthesis mode determined by the terminal is "stick+long sword=legal sword", the terminal displays the sixth virtual prop 1222 "legal sword" above the fight virtual object 1220.
In another possible embodiment, if the second target composite material includes a seventh virtual prop other than the first virtual prop and the fifth virtual prop, and the seventh virtual prop belongs to the virtual prop column, the terminal displays the sixth virtual prop (including the first virtual prop, the fifth virtual prop, and the seventh virtual prop) on the periphery of the target virtual object by the fifth display mode; and highlighting a seventh virtual prop in the virtual prop column.
Optionally, the manner of highlighting the seventh virtual prop may include at least one of: highlighting, gray scale, special effects, and transparency. The embodiment of the present application is not limited thereto.
Optionally, if the second target composite material includes a seventh virtual prop other than the first virtual prop and the fifth virtual prop, and the seventh virtual prop belongs to the virtual prop of the virtual object device, the terminal also highlights the seventh virtual prop.
Optionally, if the second target composite material includes a seventh virtual prop other than the first virtual prop and the fifth virtual prop, and the seventh virtual prop is not a virtual prop column or a virtual prop of the virtual object device, displaying the sixth virtual prop on the periphery of the target virtual object in a sixth display mode (different from the fifth display mode). Further, when the user drags the first virtual object to the position where the sixth virtual prop is located, the terminal displays a prompt message to prompt the missing synthetic material.
In this embodiment, the terminal realizes the composite preview on the peripheral side of the virtual object according to the composite relationship between the first virtual prop in the virtual prop column and the fifth virtual prop equipped with the virtual object, so as to avoid the user from traversing the virtual prop column and the virtual props carried by the virtual object one by one, and improve the composite preview efficiency in the exchange process.
In order to further improve efficiency of synthesizing virtual props after synthesizing preview, the terminal sets an operation of dragging the first virtual props to the position where the sixth virtual props are located as a synthesizing operation. In one possible implementation, when the drag operation is detected to terminate, the terminal acquires a drag end point of the drag operation, and synthesizes a sixth virtual prop when the drag end point is located in the sixth virtual prop.
And the terminal cancels the display of the first virtual prop and the fifth virtual prop while synthesizing and displaying the sixth virtual prop (if synthesizing the sixth virtual prop also needs other virtual props, the terminal cancels the display).
Illustratively, as shown in fig. 12, when the user drags virtual prop 1212 "stick" in virtual prop bar 1210 to the position where sixth virtual prop 1222 "long sword" is located, the terminal synthesizes "stick" and "long sword" into a boot "of the speed of sixth virtual prop 1223" and displays it.
In this embodiment, the terminal realizes rapid synthesis of virtual props according to the position of the dragging end point when the dragging operation is finished, so that synthesis preview and prop synthesis can be executed continuously, and prop synthesis efficiency in the process of game is further improved.
Fig. 13 is a block diagram illustrating a virtual prop synthesis preview apparatus according to an exemplary embodiment of the present application, which may be provided in the first terminal 120 or the second terminal 160 in the implementation environment shown in fig. 3 or other terminals in the implementation environment, the apparatus including:
the display module 1301 is configured to display a game interface, where the game interface includes a virtual prop column, and the virtual prop column includes at least two virtual props;
a receiving module 1302, configured to receive a triggering operation on a first virtual prop of the virtual props;
the first preview module 1303 is configured to respond to the trigger operation to meet a preview condition, and the first virtual prop and a second virtual prop in the virtual prop column meet a synthesis condition, and display a third virtual prop in the virtual prop column, where the second virtual prop is any virtual prop except the first virtual prop, and the third virtual prop is synthesized by at least the first virtual prop and the second virtual prop.
Optionally, the first preview module 1303 includes:
the first acquisition unit is used for responding to the triggering operation which is a dragging operation of the first virtual prop and acquiring the first virtual prop and the second virtual prop;
and the first preview unit is used for responding to the existence of a first target synthesis mode in the prop synthesis table, displaying the third virtual prop in a preset area on the periphery of the second virtual prop, wherein the first target synthesis mode is a synthesis mode comprising the first virtual prop and the second virtual prop.
Optionally, the first preview unit is configured to:
responding to the first target synthesis mode in the prop synthesis table, and acquiring a first target synthesis material contained in the first target synthesis mode;
and in response to the first target composite material not including the first virtual prop and other virtual props except the second virtual prop, displaying the third virtual prop in a preset area on the periphery of the second virtual prop in a first display mode.
Optionally, the first preview unit is further configured to:
responding to the first target synthetic material to contain a fourth virtual prop except the first virtual prop and the second virtual prop, wherein the virtual prop column contains the fourth virtual prop, and displaying the third virtual prop in a preset area on the periphery of the second virtual prop in a second display mode;
And responding to the first target synthetic material to contain the fourth virtual prop except the first virtual prop and the second virtual prop, wherein the virtual prop column does not contain the fourth virtual prop, displaying the third virtual prop in a preset area on the periphery of the second virtual prop through a third display mode, and the second display mode and the third display mode are different.
Optionally, the apparatus further includes:
the adjusting module is used for responding to the fact that the virtual prop column comprises at least two rows of virtual props, and adjusting the display area of the ith row of virtual props in the virtual prop column, wherein i is an integer greater than 1;
after the display area is adjusted, the third virtual prop is not blocked from the virtual props in the virtual prop column.
Optionally, the apparatus further includes:
the first synthesizing module is used for responding to the termination of the dragging operation, and the dragging end point of the dragging operation is positioned on the second virtual prop to synthesize the third virtual prop;
the display module 1301 is further configured to cancel displaying the first virtual prop and the second virtual prop, and display the third virtual prop in the virtual prop column.
Optionally, the apparatus further includes:
the prop obtaining module is used for responding to the triggering operation to meet the preview condition and obtaining a fifth virtual prop of the target virtual object equipment, wherein the fifth virtual prop does not belong to the virtual prop column;
and the second preview module is used for responding to the first virtual prop and the fifth virtual prop to meet the synthesis condition, displaying a sixth virtual prop on the periphery of the target virtual object, wherein the sixth virtual prop is synthesized by at least the first virtual prop and the fifth virtual prop.
Optionally, the second preview module includes:
the second obtaining unit is used for responding to the existence of a second target synthesis mode in the prop synthesis table to obtain a second target synthesis material contained in the second target synthesis mode, wherein the second target synthesis mode is a synthesis mode containing the first virtual prop and the fifth virtual prop;
and the second preview unit is used for responding to the fact that the second target synthetic material does not contain other virtual props except the first virtual prop and the fifth virtual prop, and displaying the sixth virtual prop on the periphery of the target virtual object in a fourth display mode.
Optionally, the second preview unit is further configured to:
responding to the second target synthetic material to comprise a seventh virtual prop except the first virtual prop and the fifth virtual prop, wherein the seventh virtual prop belongs to the virtual prop column, and displaying the sixth virtual prop on the periphery of the target virtual object in a fifth display mode;
highlighting the seventh virtual prop in the virtual prop column.
Optionally, the triggering operation meeting the preview condition is a drag operation;
the apparatus further comprises:
and the second synthesizing module is used for responding to the termination of the dragging operation, and the dragging end point of the dragging operation is positioned at the sixth virtual prop to synthesize the sixth virtual prop.
In summary, in the embodiment of the present application, when at least two virtual props are displayed in the virtual prop column of the office interface and a trigger operation is received for a first virtual prop, and when the trigger operation meets a preview condition and a second virtual prop in the first virtual prop and the virtual prop column meets a synthesis condition, a third virtual prop synthesized by at least the first virtual prop and the second virtual prop is displayed in the virtual prop column, so as to realize a virtual prop synthesis preview function in the office process; the trigger operation for synthesizing preview is realized through setting, so that a user can quickly preview the synthesizing mode between the selected virtual prop and other virtual props in the virtual prop column only through simple trigger operation, and does not need to select the virtual props one by one for viewing, thereby improving the efficiency of synthesizing preview of the virtual props.
Referring to fig. 14, a block diagram of a terminal 1400 provided in an exemplary embodiment of the present application is shown. The terminal 1400 may be a portable mobile terminal such as: smart phones, tablet computers, MP3 players (Moving Picture Experts Group Audio Layer III, mpeg 3), MP4 (Moving Picture Experts Group Audio Layer IV, mpeg 4) players. Terminal 1400 may also be referred to as a user device, a portable terminal, or the like.
In general, terminal 1400 includes: a processor 1401 and a memory 1402.
Processor 1401 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1401 may be implemented in at least one hardware form of DSP (Digital Signal Processing ), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). The processor 1401 may also include a main processor, which is a processor for processing data in an awake state, also called a CPU (Central Processing Unit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1401 may be integrated with a GPU (Graphics Processing Unit, image processor) for rendering and rendering of content required to be displayed by the display screen. In some embodiments, the processor 1401 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
Memory 1402 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 1402 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1402 is used to store at least one instruction for execution by processor 1401 to implement a method provided by an embodiment of the present application.
In some embodiments, terminal 1400 may optionally further include: a peripheral interface 1403 and at least one peripheral. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1404, a touch display screen 1405, a camera 1406, audio circuitry 1407, a positioning component 1408, and a power source 1409.
Peripheral interface 1403 may be used to connect at least one Input/Output (I/O) related peripheral to processor 1401 and memory 1402. In some embodiments, processor 1401, memory 1402, and peripheral interface 1403 are integrated on the same chip or circuit board; in some other embodiments, either or both of processor 1401, memory 1402, and peripheral interface 1403 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 1404 is configured to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1404 communicates with a communication network and other communication devices via electromagnetic signals. The radio frequency circuit 1404 converts an electrical signal into an electromagnetic signal for transmission, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1404 includes: antenna systems, RF transceivers, one or more amplifiers, tuners, oscillators, digital signal processors, codec chipsets, subscriber identity module cards, and so forth. The radio frequency circuit 1404 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: the world wide web, metropolitan area networks, intranets, generation mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity ) networks. In some embodiments, the radio frequency circuit 1404 may also include NFC (Near Field Communication, short-range wireless communication) related circuits, which the present application is not limited to.
The touch display screen 1405 is used to display UI (user interface). The UI may include graphics, text, icons, video, and any combination thereof. The touch display 1405 also has the ability to collect touch signals at or above the surface of the touch display 1405. The touch signal may be input to the processor 1401 as a control signal for processing. The touch display 1405 is used to provide virtual buttons and/or virtual keyboards, also referred to as soft buttons and/or soft keyboards. In some embodiments, the touch display 1405 may be one, providing a front panel of the terminal 1400; in other embodiments, the touch display 1405 may be at least two, respectively disposed on different surfaces of the terminal 1400 or in a folded design; in still other embodiments, the touch display 1405 may be a flexible display disposed on a curved surface or a folded surface of the terminal 1400. Even further, the touch display screen 1405 may be arranged in an irregular pattern other than a rectangle, that is, a shaped screen. The touch display 1405 may be made of LCD (Liquid Crystal Display ), OLED (Organic Light-Emitting Diode) or other materials.
The camera component 1406 is used to capture images or video. Optionally, camera assembly 1406 includes a front camera and a rear camera. In general, a front camera is used for realizing video call or self-photographing, and a rear camera is used for realizing photographing of pictures or videos. In some embodiments, the number of the rear cameras is at least two, and the rear cameras are any one of a main camera, a depth camera and a wide-angle camera, so as to realize fusion of the main camera and the depth camera to realize a background blurring function, and fusion of the main camera and the wide-angle camera to realize a panoramic shooting function and a Virtual Reality (VR) shooting function. In some embodiments, camera assembly 1406 may also include a flash. The flash lamp can be a single-color temperature flash lamp or a double-color temperature flash lamp. The dual-color temperature flash lamp refers to a combination of a warm light flash lamp and a cold light flash lamp, and can be used for light compensation under different color temperatures.
Audio circuitry 1407 is used to provide an audio interface between the user and terminal 1400. The audio circuitry 1407 may include a microphone and a speaker. The microphone is used for collecting sound waves of users and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1401 for processing, or inputting the electric signals to the radio frequency circuit 1404 for voice communication. For purposes of stereo acquisition or noise reduction, a plurality of microphones may be provided at different portions of the terminal 1400, respectively. The microphone may also be an array microphone or an omni-directional pickup microphone. The speaker is used to convert electrical signals from the processor 1401 or the radio frequency circuit 1404 into sound waves. The speaker may be a conventional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only the electric signal can be converted into a sound wave audible to humans, but also the electric signal can be converted into a sound wave inaudible to humans for ranging and other purposes. In some embodiments, audio circuitry 1407 may also include a headphone jack.
The locating component 1408 is used to locate the current geographic location of the terminal 1400 to enable navigation or LBS (Location Based Service, location-based services). The positioning component 1408 may be a positioning component based on the united states GPS (Global Positioning System ), the chinese beidou system, or the russian galileo system.
A power supply 1409 is used to power the various components in terminal 1400. The power supply 1409 may be an alternating current, a direct current, a disposable battery, or a rechargeable battery. When the power supply 1409 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1400 also includes one or more sensors 1410. The one or more sensors 1410 include, but are not limited to: acceleration sensor 1411, gyroscope sensor 1412, pressure sensor 1413, fingerprint sensor 1414, optical sensor 1415, and proximity sensor 1416.
The acceleration sensor 1411 may detect the magnitudes of accelerations on three coordinate axes of a coordinate system established with the terminal 1400. For example, the acceleration sensor 1411 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 1401 may control the touch display 1405 to display a user interface in a landscape view or a portrait view according to the gravitational acceleration signal acquired by the acceleration sensor 1411. The acceleration sensor 1411 may also be used for the acquisition of motion data of a game or a user.
The gyro sensor 1412 may detect a body direction and a rotation angle of the terminal 1400, and the gyro sensor 1412 may collect a 3D motion of the user to the terminal 1400 in cooperation with the acceleration sensor 1411. The processor 1401 may implement the following functions based on the data collected by the gyro sensor 1412: motion sensing (e.g., changing UI according to a tilting operation by a user), image stabilization at shooting, game control, and inertial navigation.
Pressure sensor 1413 may be disposed on a side frame of terminal 1400 and/or on an underlying layer of touch screen 1405. When the pressure sensor 1413 is provided at a side frame of the terminal 1400, a grip signal of the terminal 1400 by a user may be detected, and left-right hand recognition or shortcut operation may be performed according to the grip signal. When the pressure sensor 1413 is disposed at the lower layer of the touch display screen 1405, control of the operability control on the UI interface can be achieved according to the pressure operation of the user on the touch display screen 1405. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
The fingerprint sensor 1414 is used to collect a fingerprint of a user to identify the identity of the user based on the collected fingerprint. Upon recognizing that the user's identity is a trusted identity, the user is authorized by the processor 1401 to perform relevant sensitive operations including unlocking the screen, viewing encrypted information, downloading software, paying for and changing settings, etc. The fingerprint sensor 1414 may be provided on the front, back, or side of the terminal 1400. When a physical key or vendor Logo is provided on terminal 1400, fingerprint sensor 1414 may be integrated with the physical key or vendor Logo.
The optical sensor 1415 is used to collect the ambient light intensity. In one embodiment, the processor 1401 may control the display brightness of the touch screen 1405 based on the intensity of ambient light collected by the optical sensor 1415. Specifically, when the intensity of the ambient light is high, the display brightness of the touch display screen 1405 is turned up; when the ambient light intensity is low, the display brightness of the touch display screen 1405 is turned down. In another embodiment, the processor 1401 may also dynamically adjust the shooting parameters of the camera assembly 1406 based on the ambient light intensity collected by the optical sensor 1415.
A proximity sensor 1416, also referred to as a distance sensor, is typically disposed on the front side of terminal 1400. The proximity sensor 1416 is used to collect the distance between the user and the front of the terminal 1400. In one embodiment, when the proximity sensor 1416 detects that the distance between the user and the front surface of the terminal 1400 gradually decreases, the processor 1401 controls the touch display 1405 to switch from the bright screen state to the off screen state; when the proximity sensor 1416 detects that the distance between the user and the front surface of the terminal 1400 gradually increases, the touch display 1405 is controlled by the processor 1401 to switch from the off-screen state to the on-screen state.
Those skilled in the art will appreciate that the structure shown in fig. 14 is not limiting and that terminal 1400 may include more or less components than those illustrated, or may combine certain components, or employ a different arrangement of components.
The embodiment of the application also provides a computer readable storage medium, wherein at least one instruction, at least one section of program, a code set or an instruction set is stored in the readable storage medium, and the at least one instruction, the at least one section of program, the code set or the instruction set is loaded and executed by a processor to realize the virtual prop synthesis preview method according to any embodiment.
The application also provides a computer program product, which enables a computer to execute the virtual prop synthesis preview method provided by the method embodiments when the computer program product runs on a terminal.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments of the present application is not intended to limit the application, but rather, the application is to be construed as limited to the appended claims.
Claims (10)
1. The virtual prop synthesis preview method is characterized by comprising the following steps:
displaying a game interface, wherein the game interface comprises a virtual prop column, and the virtual prop column comprises at least two virtual props;
receiving triggering operation of a first virtual prop in the virtual props;
responding to the triggering operation which is a dragging operation of the first virtual prop, and acquiring the first virtual prop and a second virtual prop, wherein the second virtual prop is any virtual prop except the first virtual prop in the virtual prop column;
responding to the existence of a first target synthesis mode in a prop synthesis table, and acquiring a first target synthesis material contained in the first target synthesis mode, wherein the first target synthesis mode is a synthesis mode containing the first virtual prop and the second virtual prop;
in response to the first target composite material not including the first virtual prop and other virtual props except the second virtual prop, displaying a third virtual prop in a preset area on the periphery of the second virtual prop in a first display mode, wherein the third virtual prop is synthesized by the first virtual prop and the second virtual prop;
Responding to the first target synthetic material to contain a fourth virtual prop except the first virtual prop and the second virtual prop, wherein the virtual prop column contains the fourth virtual prop, and displaying a third virtual prop in a preset area on the periphery of the second virtual prop in a second display mode; responding to the first target synthetic material to contain a fourth virtual prop except the first virtual prop and the second virtual prop, wherein the virtual prop column does not contain the fourth virtual prop, and displaying a third virtual prop in a preset area on the periphery of the second virtual prop in a third display mode, wherein the third virtual prop is synthesized by the first virtual prop, the second virtual prop and the fourth virtual prop; in the second display mode, the fourth virtual prop is adjusted to be displayed adjacent to the second virtual prop, and a synthetic identifier is displayed between the second virtual prop and the fourth virtual prop; and under the third display mode, triggering and displaying prompt information when the first virtual prop is dragged to the position where the third virtual prop is located, wherein the prompt information is used for prompting the lack of the fourth virtual prop.
2. The method according to claim 1, wherein the method further comprises:
responding to the virtual prop column comprising at least two rows of virtual props, and adjusting the display area of the ith row of virtual props in the virtual prop column, wherein i is an integer greater than 1;
after the display area is adjusted, the third virtual prop is not blocked from the virtual props in the virtual prop column.
3. The method according to claim 1, wherein the method further comprises:
responding to the termination of the dragging operation, wherein the dragging end point of the dragging operation is positioned on the second virtual prop, and the third virtual prop is synthesized;
and canceling to display the first virtual prop and the second virtual prop, and displaying the third virtual prop on the virtual prop column.
4. A method according to any one of claims 1 to 3, wherein the interface for the game further comprises at least one virtual object for the game; after the receiving the triggering operation on the first virtual prop in the virtual props, the method further comprises:
responding to the triggering operation meeting a preview condition, and acquiring a fifth virtual prop of target virtual object equipment, wherein the fifth virtual prop does not belong to the virtual prop column;
And responding to the first virtual prop and the fifth virtual prop to meet a synthesis condition, displaying a sixth virtual prop on the periphery of the target virtual object, wherein the sixth virtual prop is synthesized by at least the first virtual prop and the fifth virtual prop.
5. The method of claim 4, wherein the displaying a sixth virtual prop on the perimeter of the target virtual object in response to the first virtual prop and the fifth virtual prop satisfying a composite condition comprises:
responding to the existence of a second target synthesis mode in the prop synthesis table, and acquiring a second target synthesis material contained in the second target synthesis mode, wherein the second target synthesis mode is a synthesis mode containing the first virtual prop and the fifth virtual prop;
and in response to the second target synthetic material not including the first virtual prop and other virtual props except the fifth virtual prop, displaying the sixth virtual prop on the periphery of the target virtual object in a fourth display mode.
6. The method of claim 5, wherein the method further comprises:
responding to the second target synthetic material to comprise a seventh virtual prop except the first virtual prop and the fifth virtual prop, wherein the seventh virtual prop belongs to the virtual prop column, and displaying the sixth virtual prop on the periphery of the target virtual object in a fifth display mode;
Highlighting the seventh virtual prop in the virtual prop column.
7. The method of claim 4, wherein the triggering operation that satisfies the preview condition is a drag operation;
after the sixth virtual prop is displayed on the peripheral side of the target virtual object, the method further includes:
and responding to the termination of the dragging operation, wherein the dragging end point of the dragging operation is positioned at the sixth virtual prop, and the sixth virtual prop is synthesized.
8. A virtual prop composition preview device, characterized in that the device:
the display module is used for displaying a game interface, wherein the game interface comprises a virtual prop column, and the virtual prop column comprises at least two virtual props;
the receiving module is used for receiving triggering operation of a first virtual prop in the virtual props;
the preview module is used for responding to the triggering operation to be the dragging operation of the first virtual prop, and obtaining the first virtual prop and a second virtual prop, wherein the second virtual prop is any virtual prop except the first virtual prop;
responding to the existence of a first target synthesis mode in a prop synthesis table, and acquiring a first target synthesis material contained in the first target synthesis mode, wherein the first target synthesis mode is a synthesis mode containing the first virtual prop and the second virtual prop;
In response to the first target composite material not including the first virtual prop and other virtual props except the second virtual prop, displaying a third virtual prop in a preset area on the periphery of the second virtual prop in a first display mode, wherein the third virtual prop is synthesized by the first virtual prop and the second virtual prop;
responding to the first target synthetic material to contain a fourth virtual prop except the first virtual prop and the second virtual prop, wherein the virtual prop column contains the fourth virtual prop, and displaying a third virtual prop in a preset area on the periphery of the second virtual prop in a second display mode; responding to the first target synthetic material including the first virtual prop and the fourth virtual prop except the second virtual prop, wherein the virtual prop column does not include the fourth virtual prop, and displaying a third virtual prop in a preset area on the periphery of the second virtual prop in a third display mode, wherein the third virtual prop is synthesized by the first virtual prop, the second virtual prop and the fourth virtual prop; in the second display mode, the fourth virtual prop is adjusted to be displayed adjacent to the second virtual prop, and a synthetic identifier is displayed between the second virtual prop and the fourth virtual prop; and under the third display mode, triggering and displaying prompt information when the first virtual prop is dragged to the position where the third virtual prop is located, wherein the prompt information is used for prompting the lack of the fourth virtual prop.
9. A terminal, the terminal comprising: a processor and a memory having stored therein at least one instruction, at least one program, code set or instruction set that is loaded and executed by the processor to implement the virtual prop composition preview method of any of claims 1 to 7.
10. A computer readable storage medium having stored therein at least one instruction, at least one program, code set, or instruction set loaded and executed by a processor to implement the virtual prop synthesis preview method of any of claims 1-7.
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JP2017184960A (en) * | 2016-04-04 | 2017-10-12 | 株式会社スクウェア・エニックス・ホールディングス | Video game apparatus and game program |
WO2018103516A1 (en) * | 2016-12-06 | 2018-06-14 | 腾讯科技(深圳)有限公司 | Method of acquiring virtual resource of virtual object, and client |
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JP2017184960A (en) * | 2016-04-04 | 2017-10-12 | 株式会社スクウェア・エニックス・ホールディングス | Video game apparatus and game program |
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