CN112973124A - Method, device and equipment for processing virtual article in game and storage medium - Google Patents

Method, device and equipment for processing virtual article in game and storage medium Download PDF

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Publication number
CN112973124A
CN112973124A CN202110231612.1A CN202110231612A CN112973124A CN 112973124 A CN112973124 A CN 112973124A CN 202110231612 A CN202110231612 A CN 202110231612A CN 112973124 A CN112973124 A CN 112973124A
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target virtual
item
target
virtual item
virtual
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CN112973124B (en
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吴佳波
胡志鹏
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application provides a method, a device, equipment and a storage medium for processing a virtual article in a game, and relates to the technical field of games. The method comprises the following steps: in response to a replacement operation for a first target virtual item in the first display area and a second target virtual item in the second display area, determining a first target virtual item and a second target virtual item to be replaced; the first target virtual item indicates a target offering item, and the second target virtual item indicates a target purchasing item; replacing the first target virtual item in the first display area with a second target virtual item. The method can quickly determine the target selling article and the target purchasing article, combines the selling operation of the first target virtual article and the purchasing operation of the second target virtual article into a whole, simplifies the operation inconvenience brought by the separate operation of selling and purchasing the virtual articles, improves the convenience and the operation efficiency of the virtual article selling and purchasing transaction process, and improves the game experience of users.

Description

Method, device and equipment for processing virtual article in game and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method, an apparatus, a device, and a storage medium for processing a virtual object in a game.
Background
In a game of the MOBA (Multiplayer Online Battle Arena) type, a player generally needs to purchase equipment for a virtual character controlled by the player and control the virtual character to fight. It is important for a player how to not affect the player's game play while the player purchases equipment.
In the prior art, when equipment is purchased, a player needs to determine the existing equipment to sell, and after selling is completed, the player determines new equipment to purchase.
However, the above method takes a long time to purchase the accessory, and affects the game operation of the player, thereby resulting in a poor game experience of the player.
Disclosure of Invention
An object of the present application is to provide a method, an apparatus, a device, and a storage medium for processing a virtual item in a game, so as to solve the problems that the selling and purchasing operations of the virtual item in the game are complex, the time consumption is long, and the game experience of a player is affected in the prior art.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a method for processing a virtual item in a game, where a user interaction interface is displayed on a display of a terminal, and the user interaction interface includes: the method comprises the following steps that a first display area and a second display area are arranged, the first display area is used for displaying purchased virtual articles, and the second display area is used for displaying preset virtual articles to be purchased, and the method comprises the following steps:
in response to a replacement operation for a first target virtual item in the first display area and a second target virtual item in the second display area, determining the first target virtual item and the second target virtual item to be replaced; the first target virtual item indicates a target offering item, the second target virtual item indicates a target purchasing item;
replacing the first target virtual item in the first display area with the second target virtual item.
Optionally, the method further comprises:
determining a virtual currency number difference value according to the virtual currency number of the first target virtual item and the virtual currency number of the second target virtual item;
and updating and displaying the virtual currency number currently held by the user according to the virtual currency number difference value.
Optionally, the determining, in response to a replacement operation for a first target virtual article in the first display area and a second target virtual article in the second display area, the first target virtual article and the second target virtual article to be replaced includes:
in response to a selection operation for a first target virtual item in the first display area, displaying a replaceable virtual item in a preset manner in the second display area;
in response to a replacement operation for the first target virtual item to the second target virtual item of the replaceable virtual items, determining the first target virtual item, the second target virtual item to be replaced.
Optionally, said determining said first target virtual item and said second target virtual item to be replaced in response to a replacement operation for said first target virtual item to said second target virtual item of said replaceable virtual items comprises:
determining the first target virtual item, the second target virtual item to be replaced in response to a movement gesture from the first target virtual item to the second target virtual item.
Optionally, said determining said first target virtual item and said second target virtual item to be replaced in response to a replacement operation for said first target virtual item to said second target virtual item of said replaceable virtual items comprises:
in response to a drag operation of dragging the first target virtual object to the second target virtual object, determining the first target virtual object and the second target virtual object to be replaced.
Optionally, said determining said first target virtual item and said second target virtual item to be replaced in response to a replacement operation for said first target virtual item to said second target virtual item of said replaceable virtual items comprises:
responding to the click operation of the first target virtual article and the second target virtual article in sequence, and determining the first target virtual article and the second target virtual article to be replaced.
Optionally, the displaying, in response to a selection operation for a first target virtual item in the first display area, a replaceable virtual item in a preset manner in the second display area includes:
acquiring a virtual currency amount available for selling a first target virtual item in the first display area in response to a selection operation for the first target virtual item;
determining at least one replaceable virtual item from the second display area that meets replacement criteria based on the amount of virtual currency available for sale of the first target virtual item, the amount of virtual currency currently held by the user, and the amount of virtual currency required to purchase each of the virtual items in the second display area;
displaying the replaceable virtual item in a preset manner.
Optionally, the displaying the replaceable virtual item in a preset manner includes:
highlighting the replaceable virtual item;
alternatively, a selection box is displayed outside the replaceable virtual item.
Optionally, after displaying the replaceable virtual item in the second display area in a preset manner in response to the selection operation for the first target virtual item in the first display area, the method further includes:
and responding to the replacement operation of the first target virtual article to the non-replacement virtual article in the second display area, and displaying preset prompt information in the user interaction interface.
Optionally, the first display area includes a plurality of display frames, and one of the purchased virtual items is displayed in one of the display frames.
In a second aspect, an embodiment of the present application further provides an apparatus for processing a virtual item in a game, where a user interaction interface is displayed on a display of a terminal, and the user interaction interface includes: the device comprises a first display area and a second display area, wherein the first display area is used for displaying purchased virtual articles, the second display area is used for displaying preset virtual articles to be purchased, and the device comprises: a determining module and a replacing module;
the determination module is used for responding to the replacement operation of a first target virtual article in the first display area and a second target virtual article in the second display area, and determining the first target virtual article and the second target virtual article to be replaced; the first target virtual item indicates a target offering item, the second target virtual item indicates a target purchasing item;
the replacing module is configured to replace the first target virtual item in the first display area with the second target virtual item.
Optionally, the apparatus further comprises: an update module;
the determining module is further configured to determine a virtual currency number difference value according to the virtual currency number of the first target virtual item and the virtual currency number of the second target virtual item;
and the updating module is used for updating and displaying the virtual currency number currently held by the user according to the virtual currency number difference value.
Optionally, the apparatus further comprises: a display module;
the display module is used for responding to the selection operation of the first target virtual article in the first display area and displaying the replaceable virtual article in the second display area in a preset mode;
the determining module is specifically configured to determine the first target virtual item and the second target virtual item to be replaced in response to a replacement operation for the first target virtual item to the second target virtual item in the replaceable virtual items.
Optionally, the determining module is specifically configured to determine the first target virtual article and the second target virtual article to be replaced in response to a movement gesture from the first target virtual article to the second target virtual article.
Optionally, the determining module is specifically configured to determine, in response to a drag operation of dragging the first target virtual object to the second target virtual object, the first target virtual object and the second target virtual object to be replaced.
Optionally, the determining module is specifically configured to determine the first target virtual article and the second target virtual article to be replaced in response to a click operation on the first target virtual article and the second target virtual article in sequence.
Optionally, the display module is specifically configured to, in response to a selection operation for a first target virtual item in the first display area, acquire a virtual currency number available for selling the first target virtual item; determining at least one replaceable virtual item from the second display area that meets replacement criteria based on the amount of virtual currency available for sale of the first target virtual item, the amount of virtual currency currently held by the user, and the amount of virtual currency required to purchase each of the virtual items in the second display area; displaying the replaceable virtual item in a preset manner.
Optionally, the display module is specifically configured to highlight the replaceable virtual article; alternatively, a selection box is displayed outside the replaceable virtual item.
Optionally, the display module is further configured to display a preset prompt message in the user interaction interface in response to a replacement operation for the first target virtual article to a non-replacement virtual article in the second display area.
Optionally, the first display area includes a plurality of display frames, and one of the purchased virtual items is displayed in one of the display frames.
In a third aspect, an embodiment of the present application provides a terminal device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the terminal device is operating, the processor executing the machine-readable instructions to perform the steps of the method as provided in the first aspect when executed.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium, on which a computer program is stored, which, when executed by a processor, performs the steps of the method as provided in the first aspect.
The beneficial effect of this application is:
the application provides a method, a device, equipment and a storage medium for processing virtual articles in games, wherein the method comprises the following steps: in response to a replacement operation for a first target virtual item in the first display area and a second target virtual item in the second display area, determining a first target virtual item and a second target virtual item to be replaced; the first target virtual item indicates a target offering item, and the second target virtual item indicates a target purchasing item; replacing the first target virtual item in the first display area with a second target virtual item. In the method, the first target virtual article and the second target virtual article are replaced and displayed by responding to the replacement operation aiming at the first target virtual article and the second target virtual article, the target sold article and the target purchased article can be quickly determined, the selling operation of the first target virtual article and the purchasing operation of the second target virtual article are combined into a whole, the operation inconvenience brought by the separate operation of selling and purchasing the virtual articles is simplified, the convenience and the operation efficiency of the selling and purchasing transaction process of the virtual articles are improved, and the game experience of a user is improved.
In addition, aiming at the replacement operation of the first target virtual article and the non-replacement virtual article, prompt information can be displayed to the user in a pop-up window prompting mode so as to remind the user that the operation cannot be executed, the user is prevented from wasting more time, and the operation efficiency of the user is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flow chart illustrating a method for processing a virtual object in a game according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a user interaction interface provided in an embodiment of the present application;
FIG. 3 is a flow chart of another method for processing a virtual object in a game according to an embodiment of the present disclosure;
FIG. 4 is a flowchart illustrating a method for processing a virtual object in a game according to an embodiment of the present disclosure;
FIG. 5 is a schematic diagram of another user interaction interface provided by an embodiment of the present application;
FIG. 6 is a schematic diagram of yet another user interaction interface provided by an embodiment of the present application;
FIG. 7 is a flow chart illustrating another method for processing a virtual object in a game according to an embodiment of the present disclosure;
FIG. 8 is a schematic view of another user interaction interface provided by embodiments of the present application;
FIG. 9 is a schematic diagram of a device for processing a virtual object in a game according to an embodiment of the present disclosure;
fig. 10 is a schematic diagram of a terminal device according to an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
To enable those skilled in the art to use the present disclosure, the following embodiments are presented in connection with a specific application scenario "relating to gaming equipment-like games".
It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
Fig. 1 is a schematic flow chart illustrating a method for processing a virtual object in a game according to an embodiment of the present disclosure; FIG. 2 is a schematic diagram of a user interaction interface provided in an embodiment of the present application; the execution subject of the method of the application can be a mobile terminal, a computer and the like, as shown in fig. 2, a user interaction interface of a target game can be displayed on a display of the terminal, wherein the target game can be a game related to a type needing to use a game equipment, and in the following embodiment, the expression of the game equipment is replaced by a virtual article.
First, a brief description is given of a user interaction interface to which the method is applied. The user interaction interface can be a game mall interface, and a user can perform transaction operation of virtual articles in the user interaction interface.
Optionally, a game screen may be displayed in the interface shown in fig. 2, during the game, the user may randomly enter a user interaction interface (game mall interface) to sell and purchase the virtual item, and the user interaction interface may include: the game system comprises a first display area, a second display area and a third display area, wherein the first display area can be used for displaying purchased virtual articles, the second display area can be used for displaying preset virtual articles to be purchased, the preset virtual articles to be purchased can comprise all virtual articles possibly used in the target game fighting process, and the preset virtual articles to be purchased also comprise the purchased virtual articles. In addition, the user interaction interface can further comprise: and the third display area can be used for displaying the function classifications corresponding to the preset virtual articles to be purchased, and the preset virtual articles to be purchased can be respectively displayed under the corresponding function classifications.
For example, the preset virtual items to be purchased include: the virtual article 1, the virtual article 2, the virtual article 3, the virtual article 4, the virtual article 5, and the virtual article 6 are items of function 1 type (for example, attack type), the virtual article 2, the virtual article 3, and the virtual article 4 are items of function 2 type (for example, defense type), the virtual article 1, the virtual article 5, and the virtual article 6 can be displayed in the second display region in response to the confirmation operation for the function 1 in the third display region, and the virtual article 2, the virtual article 3, and the virtual article 4 can be displayed in the second display region in response to the confirmation operation for the function 2 in the third display region.
In some embodiments, the second display area may also be used to display only the purchasable virtual items, and the backend server may determine the purchasable virtual items from the preset virtual items to be purchased according to the number of virtual coins currently held by the user, and display the purchasable virtual items in the second display area.
The third display area is arranged, so that the virtual articles can be purchased more conveniently, and the game experience of the user is improved to a certain extent.
Next, the method of the present application will be explained. As shown in fig. 1, the method may include:
s101, in response to replacement operation aiming at a first target virtual article in a first display area and a second target virtual article in a second display area, determining a first target virtual article and a second target virtual article to be replaced; the first target virtual item indicates a target offering item and the second target virtual item indicates a target purchasing item.
In a battle game, a user (game player) usually needs to use a virtual article (game equipment) to carry out battle attack, the user can continuously adjust the virtual article to be used according to game progress and battle degree, and in the process, the user can exchange the virtual article at any time by selling the existing virtual article and purchasing a new virtual article, so that the user can have a proper virtual article at any time to fight.
Optionally, the virtual article already purchased is displayed in the first display area, the preset virtual article to be purchased is displayed in the second display area, and in response to the replacement operation for the first target virtual article in the first display area and the second target virtual article in the second display area, the virtual article to be sold can be determined from the first display area and the virtual article to be purchased can be determined from the second display area, respectively. The first target virtual item can be any virtual item in the first display area, and the second target virtual item can be a virtual item in the second display area, which meets certain purchase conditions. In response to the replacing operation, it is determined that the first target virtual item is a target offering item and the second target virtual item is a target purchasing item.
Alternatively, the replacing operation may be implemented by a touch operation, a floating operation, or the like. The touch operation is realized by inputting the replacement operation on the user interaction interface in a touch mode by a user. The suspension operation means that the user inputs a preset operation gesture at a position away from the user interaction interface by a preset distance to realize the replacement operation. Of course, the specific input mode of the replacing operation is not limited to the above-mentioned one, and may be implemented by voice input or by shortcut keys.
S102, replacing the first target virtual article in the first display area with a second target virtual article.
Optionally, after the first target virtual item is determined to be a target selling item and the second target virtual item is a target purchasing item in response to the replacing operation, the first target virtual item in the first display area may be replaced by the second target virtual item.
In an implementation manner, the first target virtual item displayed in the first display area may be displayed as the second target virtual item instead, that is, the first target virtual item is deleted from the first display area, and the determined second target virtual item is displayed in the first display area, the replaced first target virtual item represents that the first target virtual item is sold, and the second target virtual item displayed in the first display area represents that the second target virtual item is purchased. Thereby realizing the transaction process of selling the first target virtual item and purchasing the second target virtual item.
To sum up, the method for processing a virtual object in a game provided by this embodiment includes: in response to a replacement operation for a first target virtual item in the first display area and a second target virtual item in the second display area, determining a first target virtual item and a second target virtual item to be replaced; the first target virtual item indicates a target offering item, and the second target virtual item indicates a target purchasing item; replacing the first target virtual item in the first display area with a second target virtual item. In the method, the first target virtual article and the second target virtual article are replaced and displayed by responding to the replacement operation aiming at the first target virtual article and the second target virtual article, the target sold article and the target purchased article can be quickly determined, the selling operation of the first target virtual article and the purchasing operation of the second target virtual article are combined into a whole, the operation inconvenience brought by the separate operation of selling and purchasing the virtual articles is simplified, the convenience and the operation efficiency of the selling and purchasing transaction process of the virtual articles are improved, and the game experience of a user is improved.
FIG. 3 is a flow chart of another method for processing a virtual object in a game according to an embodiment of the present disclosure; optionally, the method of the present application may further include:
s301, determining a virtual currency number difference value according to the virtual currency number of the first target virtual article and the virtual currency number of the second target virtual article.
Generally, in a game, virtual articles are all required to be purchased through virtual money in the game, the number of virtual money required by different virtual articles can be different, specifically, the virtual articles can be pre-adapted in the game, and a user can purchase matched virtual articles according to the number of virtual money owned by the user.
Based on the above embodiments, for the determined first target virtual item and second target virtual item, the virtual currency number of the first target virtual item and the virtual currency number of the second target virtual item may be determined.
The virtual currency difference value generated after selling the first target virtual item and purchasing the second target virtual item, that is, the virtual currency number difference value between the first target virtual item and the second target virtual item, may be determined by calculating the number of virtual gold coins available for selling the first target virtual item and the number of virtual gold available for purchasing the second target virtual item based on the number of virtual currencies of the first target virtual item and the second target virtual item.
And S302, updating and displaying the virtual currency number currently held by the user according to the virtual currency number difference value.
Continuing with the user interface shown in FIG. 2, in an alternative manner, the number of virtual currencies held by the user may also be displayed in the third display area, and the number of virtual currencies required for purchasing each virtual item may also be displayed in the vicinity of each virtual item in the second display area, so as to facilitate the user's judgment on the purchase of the virtual item.
In some embodiments, the virtual currency number held by the user after the sale and purchase transaction of the first and second target virtual items is calculated according to the virtual currency difference value generated after the sale and purchase of the first and second target virtual items and the virtual currency number currently held by the user, which are determined as described above, so as to update the virtual currency number held by the user displayed in the third display area to indicate the completion of the transaction process.
FIG. 4 is a flowchart illustrating a method for processing a virtual object in a game according to an embodiment of the present disclosure; as shown in fig. 4, in step S101, in response to a replacement operation for a first target virtual article in a first display area and a second target virtual article in a second display area, determining a first target virtual article and a second target virtual article to be replaced may include:
s401, in response to the selection operation of the first target virtual article in the first display area, displaying the replaceable virtual article in a preset mode in the second display area.
In one implementation, the selection operation for the first target virtual item may be a press operation, a click operation, or the like, to confirm selection of the first target virtual item.
Optionally, based on the selection operation of the first target virtual item, the terminal backend server may determine a virtual item that can be purchased, that is, an alternative virtual item, from the second display area according to the total virtual gold money number after selling the first target virtual item. For the virtual articles which can be purchased, the virtual articles can be displayed in a preset mode in the second display area so as to be highlighted, and therefore the user can visually check the virtual articles which can be purchased currently. For example: highlighting, adding a preset mark for displaying, amplifying and displaying, deepening the color and the like.
S402, in response to the replacement operation from the first target virtual article to the second target virtual article in the replaceable virtual articles, determining the first target virtual article and the second target virtual article to be replaced.
Optionally, the second target virtual item may be any one of the determined replaceable virtual items, and may be determined according to the needs of the user.
Based on the triggered replacement operation for the first target virtual item and the second target virtual item, it may be determined that the first target virtual item is selected as a selling item and the second target virtual item is a purchasing item, respectively, so as to further perform the selling of the first target virtual item and the purchasing of the second target virtual item.
The specific implementation of the above-described replacement operation will be described next by several possible implementations.
FIG. 5 is a schematic diagram of another user interaction interface provided by an embodiment of the present application; optionally, in step S101, in response to a replacement operation for a first target virtual item to a second target virtual item in the replaceable virtual items, determining a first target virtual item and a second target virtual item to be replaced may include: and in response to the movement gesture from the first target virtual article to the second target virtual article, determining the first target virtual article and the second target virtual article to be replaced.
Optionally, the moving gesture may be some predefined operation gestures to implement moving the first target virtual item to the second target virtual item, and determining that the first target virtual item is a target sale target and the second target virtual item is a target purchase item.
As shown in fig. 5, in some embodiments, the movement gesture may be implemented by a hovering input, and the user may hover a finger at a preset position above the first target virtual object in the user interaction interface and move the finger to the second target virtual object, wherein the finger may also be replaced by a stylus, and the moving route from the first target virtual object to the second target virtual object may be a straight line, an arc line, or the like.
Or the moving gesture can be similar to the mobile phone function of the smart phone, and the corresponding function is realized by drawing a preset graph. This is not particularly limited by the present application.
FIG. 6 is a schematic diagram of yet another user interaction interface provided by an embodiment of the present application; optionally, in step S101, in response to a replacement operation for a first target virtual item to a second target virtual item in the replaceable virtual items, determining a first target virtual item and a second target virtual item to be replaced may include: in response to a drag operation of dragging the first target virtual object to the second target virtual object, determining the first target virtual object and the second target virtual object to be replaced.
As shown in fig. 6, the dragging operation may be implemented by touch input, and a user may place a finger or a stylus on the first target virtual object and move the finger or the stylus from the first target virtual object to the second target virtual object, where in the moving process, the finger or the stylus does not depart from the user interaction interface, so as to implement the dragging operation from the first target virtual object to the second target virtual object.
The moving route of the finger or the stylus from the first target virtual object to the second target virtual object in the dragging operation may be a straight line formed between the first target virtual object and the second target virtual object, so that the operation can be completed within the fastest time.
Optionally, in step S101, in response to a replacement operation for a first target virtual item to a second target virtual item in the replaceable virtual items, determining a first target virtual item and a second target virtual item to be replaced may include: and responding to the clicking operation of the first target virtual article and the second target virtual article in sequence, and determining the first target virtual article and the second target virtual article to be replaced.
In other embodiments, the replacement operation from the first target virtual article to the second target virtual article may also be implemented by a click operation. Optionally, a click operation may be input at the first target virtual object in a touch manner or a hover operation manner, and may be a single click or a double click, which is configurable and determined in advance. Or may be an input press operation, which may include an instant press, which may be similar to a single click operation, and a long press.
Similarly, after the click operation is input at the first target virtual article, the click operation may be input at the second target virtual article in the same input manner to respectively determine the first target virtual article and the second target virtual article.
FIG. 7 is a flow chart illustrating another method for processing a virtual object in a game according to an embodiment of the present disclosure; optionally, in step S401, in response to a selection operation for the first target virtual item in the first display area, displaying the replaceable virtual item in the second display area in a preset manner may include:
s701, in response to the selection operation of the first target virtual item in the first display area, acquiring the number of virtual currencies available for selling the first target virtual item.
Optionally, after responding to the selection operation of the first target virtual item, the terminal backend server may query the virtual currency number of the first target virtual item, so as to determine the virtual currency number available after selling the first target virtual item.
S702, determining at least one replaceable virtual item meeting the replacement condition from the second display area according to the number of virtual currencies available for selling the first target virtual item, the number of virtual currencies currently held by the user and the number of virtual currencies required for purchasing the virtual items in the second display area.
In addition, the user can continuously obtain the number of virtual gold coins through combat brushing experience and the like in the game process, and the sum of the number of virtual gold coins currently held by the user and the number of virtual gold coins obtained after the first target virtual article is sold can be used as the total number of virtual gold coins held by the user.
Optionally, at least one replaceable virtual item meeting the replacement condition may be determined from all the preset virtual items to be purchased in the second display area according to the number of virtual coins required to purchase each virtual item in the second display area and the total number of virtual coins held by the user.
Since the display range of the user interaction interface is limited, all the preset virtual articles to be purchased cannot be displayed through one interface, and then, at least one replaceable virtual article meeting the replacement condition may be determined from all the virtual articles displayed in the second display area page corresponding to the specific function category selected by the user. For example, at least one replaceable virtual item satisfying the replacement condition is determined among all the function 2 virtual items displayed in the second display area page corresponding to the function 2 (assumed to be the defense function) selected in fig. 2. The specific function classification can be that a user selects according to the function requirement of the virtual article to be purchased, when the user needs to attack the virtual article with the function currently, the attack function can be selected, and the second display area correspondingly displays all the attack virtual articles so that the user can carry out replacement operation.
In some embodiments, the replacement condition may indicate that the number of virtual coins required for each of the preset virtual items to be purchased is less than or equal to the total number of virtual coins held by the user, that is, the total number of virtual coins held by the user is sufficient to purchase each of the preset virtual items to be purchased in the second display area.
Alternatively, a virtual item in the second display area for which the number of virtual coins required for the virtual item to be purchased is less than or equal to the total number of virtual coins held by the user may be determined as a replaceable virtual item satisfying the replacement condition.
And S703, displaying the replaceable virtual article in a preset mode.
As in the above embodiments, the preset manner may include, but is not limited to, highlighting the replaceable virtual item, displaying a selection box outside the replaceable virtual item, displaying a preset mark at the replaceable virtual item, enlarging the replaceable virtual item or dithering the replaceable virtual item, etc. to highlight the replaceable virtual item.
FIG. 8 is a schematic view of another user interaction interface provided by embodiments of the present application; optionally, in step S401, in response to a selection operation for the first target virtual article in the first display area, after displaying the replaceable virtual article in the second display area in a preset manner, the method of the present application may further include: and responding to the replacement operation of the first target virtual article to the non-replacement virtual article in the second display area, and displaying preset prompt information in the user interaction interface.
In some embodiments, since the total number of the virtual coins held by the user is not enough to purchase the non-replacement virtual item, for the determined non-replacement virtual item in the second display area, when responding to the replacement operation for the first target virtual item to the non-replacement virtual item in the second display area, as shown in fig. 8, a prompt box may pop up at a preset position on the user interaction interface, and a preset prompt message may be displayed in the prompt box, and the preset prompt message may for example "sale and purchase operations cannot be performed", that is, the user is prompted to perform the operation of replacing the first target virtual item with the selected non-replacement virtual item, so that the user may timely select a replacement option to select a correct virtual item from the second display area.
Of course, besides the above-mentioned display of the prompt information in the pop-up window manner, the prompt may also be realized in a voice prompt manner, or a prompt may be performed in a manner of briefly vibrating the mobile phone, and the specific prompt manner is not limited to the listed ones.
Optionally, the first display area includes a plurality of display frames, and one of the display frames displays one of the purchased virtual items.
Continuing with fig. 2, a preset number of display frames may be displayed in the first display area, which may be specifically set according to the game type and the number of virtual items configured by the user in the game battle. For the purchased virtual articles, each purchased virtual article can be correspondingly displayed in one display frame, so that the user can clearly view the currently owned virtual articles.
Alternatively, a control for the purchased virtual item may be displayed in the first display area, the virtual item purchased by the user may be hidden and displayed under the control, and when the control is clicked, the purchased virtual item may be displayed to the user. The present application is not particularly limited with respect to the particular presentation form of the purchased virtual item.
To sum up, the method for processing a virtual object in a game provided by this embodiment includes: in response to a replacement operation for a first target virtual item in the first display area and a second target virtual item in the second display area, determining a first target virtual item and a second target virtual item to be replaced; the first target virtual item indicates a target offering item, and the second target virtual item indicates a target purchasing item; replacing the first target virtual item in the first display area with a second target virtual item. In the method, the first target virtual article and the second target virtual article are replaced and displayed by responding to the replacement operation aiming at the first target virtual article and the second target virtual article, the target sold article and the target purchased article can be quickly determined, the selling operation of the first target virtual article and the purchasing operation of the second target virtual article are combined into a whole, the operation inconvenience brought by the separate operation of selling and purchasing the virtual articles is simplified, the convenience and the operation efficiency of the selling and purchasing transaction process of the virtual articles are improved, and the game experience of a user is improved.
In addition, aiming at the replacement operation of the first target virtual article and the non-replacement virtual article, prompt information can be displayed to the user in a pop-up window prompting mode so as to remind the user that the operation cannot be executed, the user is prevented from wasting more time, and the operation efficiency of the user is improved.
The following describes apparatuses, devices, and storage media for executing the processing method for virtual items in a game provided by the present application, and specific implementation processes and technical effects thereof are referred to above, and will not be described again below.
Fig. 9 is a schematic diagram of a processing apparatus for a virtual article in a game according to an embodiment of the present application, where functions implemented by the processing apparatus for a virtual article in a game correspond to steps executed by the foregoing method. The apparatus may be understood as the above terminal or server, or a processor of the server, or may be understood as a component which is independent of the above server or processor and implements the functions of the present application under the control of the server, as shown in fig. 9, the apparatus may include: a determination module 910, a replacement module 920;
a determining module 910, configured to determine, in response to a replacement operation for a first target virtual article in a first display area and a second target virtual article in a second display area, the first target virtual article and the second target virtual article to be replaced; the first target virtual item indicates a target offering item, and the second target virtual item indicates a target purchasing item;
a replacing module 920, configured to replace the first target virtual item in the first display area with a second target virtual item.
Optionally, the apparatus further comprises: an update module;
a determining module 910, further configured to determine a virtual currency number difference value according to the virtual currency number of the first target virtual item and the virtual currency number of the second target virtual item;
and the updating module is used for updating and displaying the virtual currency number currently held by the user according to the virtual currency number difference value.
Optionally, the apparatus further comprises: a display module;
the display module is used for responding to the selection operation of the first target virtual article in the first display area and displaying the replaceable virtual article in a preset mode in the second display area;
the determining module 910 is specifically configured to determine, in response to a replacement operation for a first target virtual item to a second target virtual item in the replaceable virtual items, a first target virtual item and a second target virtual item to be replaced.
Optionally, the determining module 910 is specifically configured to determine, in response to a movement gesture from the first target virtual article to the second target virtual article, a first target virtual article and a second target virtual article to be replaced.
Optionally, the determining module 910 is specifically configured to determine, in response to a drag operation of dragging the first target virtual object to the second target virtual object, a first target virtual object and a second target virtual object to be replaced.
Optionally, the determining module 910 is specifically configured to determine, in response to a click operation on the first target virtual article and the second target virtual article in sequence, the first target virtual article and the second target virtual article to be replaced.
Optionally, the display module is specifically configured to, in response to a selection operation for the first target virtual item in the first display area, acquire a virtual currency number available for selling the first target virtual item; determining at least one replaceable virtual item satisfying the replacement condition from the second display area according to the number of virtual currencies available for selling the first target virtual item, the number of virtual currencies currently held by the user, and the number of virtual currencies required for purchasing the respective virtual items in the second display area; displaying the replaceable virtual item in a preset manner.
Optionally, the display module is specifically configured to highlight the replaceable virtual item; alternatively, a selection box is displayed outside the replaceable virtual item.
Optionally, the display module is further configured to display a preset prompt message in the user interaction interface in response to a replacement operation for the first target virtual article to a non-replacement virtual article in the second display area.
Optionally, the first display area includes a plurality of display frames, and one of the display frames displays one of the purchased virtual items.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
The modules may be connected or in communication with each other via a wired or wireless connection. The wired connection may include a metal cable, an optical cable, a hybrid cable, etc., or any combination thereof. The wireless connection may comprise a connection over a LAN, WAN, bluetooth, ZigBee, NFC, or the like, or any combination thereof. Two or more modules may be combined into a single module, and any one module may be divided into two or more units. It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to corresponding processes in the method embodiments, and are not described in detail in this application.
It should be noted that the above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, the modules may be integrated together and implemented in the form of a System-on-a-chip (SOC).
Fig. 10 is a schematic diagram of a terminal device according to an embodiment of the present application, where the terminal device may be a computing device with a data processing function.
The apparatus may include: a processor 801 and a memory 802.
The memory 802 is used for storing programs, and the processor 801 calls the programs stored in the memory 802 to execute the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Wherein the memory 802 stores program code that, when executed by the processor 801, causes the processor 801 to perform various steps in a method of processing an in-game virtual item according to various exemplary embodiments of the present application described in the above-mentioned "exemplary methods" section of this specification.
The Processor 801 may be a general-purpose Processor, such as a Central Processing Unit (CPU), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, discrete Gate or transistor logic device, discrete hardware components, and may implement or execute the methods, steps, and logic blocks disclosed in the embodiments of the present Application. A general purpose processor may be a microprocessor or any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present application may be directly implemented by a hardware processor, or may be implemented by a combination of hardware and software modules in a processor.
Memory 802, which is a non-volatile computer-readable storage medium, may be used to store non-volatile software programs, non-volatile computer-executable programs, and modules. The Memory may include at least one type of storage medium, and may include, for example, a flash Memory, a hard disk, a multimedia card, a card-type Memory, a Random Access Memory (RAM), a Static Random Access Memory (SRAM), a Programmable Read Only Memory (PROM), a Read Only Memory (ROM), a charged Erasable Programmable Read Only Memory (EEPROM), a magnetic Memory, a magnetic disk, an optical disk, and so on. The memory is any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer, but is not limited to such. The memory 802 in the embodiments of the present application may also be circuitry or any other device capable of performing a storage function for storing program instructions and/or data.
Optionally, the present application also provides a program product, such as a computer readable storage medium, comprising a program which, when being executed by a processor, is adapted to carry out the above-mentioned method embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

Claims (13)

1. A method for processing a virtual object in a game, wherein a user interaction interface is displayed on a display of a terminal, the user interaction interface comprising: the method comprises the following steps that a first display area and a second display area are arranged, the first display area is used for displaying purchased virtual articles, and the second display area is used for displaying preset virtual articles to be purchased, and the method comprises the following steps:
in response to a replacement operation for a first target virtual item in the first display area and a second target virtual item in the second display area, determining the first target virtual item and the second target virtual item to be replaced; the first target virtual item indicates a target offering item, the second target virtual item indicates a target purchasing item;
replacing the first target virtual item in the first display area with the second target virtual item.
2. The method of claim 1, further comprising:
determining a virtual currency number difference value according to the virtual currency number of the first target virtual item and the virtual currency number of the second target virtual item;
and updating and displaying the virtual currency number currently held by the user according to the virtual currency number difference value.
3. The method of claim 1, wherein determining the first target virtual item and the second target virtual item to be replaced in response to a replacement operation for a first target virtual item in the first display area and a second target virtual item in the second display area comprises:
in response to a selection operation for a first target virtual item in the first display area, displaying a replaceable virtual item in a preset manner in the second display area;
in response to a replacement operation for the first target virtual item to the second target virtual item of the replaceable virtual items, determining the first target virtual item, the second target virtual item to be replaced.
4. The method of claim 3, wherein determining the first target virtual item and the second target virtual item to be replaced in response to a replacement operation for the first target virtual item to the second target virtual item of the replaceable virtual items comprises:
determining the first target virtual item, the second target virtual item to be replaced in response to a movement gesture from the first target virtual item to the second target virtual item.
5. The method of claim 3, wherein determining the first target virtual item and the second target virtual item to be replaced in response to a replacement operation for the first target virtual item to the second target virtual item of the replaceable virtual items comprises:
in response to a drag operation of dragging the first target virtual object to the second target virtual object, determining the first target virtual object and the second target virtual object to be replaced.
6. The method of claim 3, wherein determining the first target virtual item and the second target virtual item to be replaced in response to a replacement operation for the first target virtual item to the second target virtual item of the replaceable virtual items comprises:
responding to the click operation of the first target virtual article and the second target virtual article in sequence, and determining the first target virtual article and the second target virtual article to be replaced.
7. The method of claim 3, wherein displaying the replaceable virtual item in the second display area in a preset manner in response to the selection operation for the first target virtual item in the first display area comprises:
acquiring a virtual currency amount available for selling a first target virtual item in the first display area in response to a selection operation for the first target virtual item;
determining at least one replaceable virtual item from the second display area that meets replacement criteria based on the amount of virtual currency available for sale of the first target virtual item, the amount of virtual currency currently held by the user, and the amount of virtual currency required to purchase each of the virtual items in the second display area;
displaying the replaceable virtual item in a preset manner.
8. The method according to any one of claims 3-7, wherein said displaying said replaceable virtual item in a predetermined manner comprises:
highlighting the replaceable virtual item;
alternatively, a selection box is displayed outside the replaceable virtual item.
9. The method of claim 1, wherein, in response to the selection operation for the first target virtual item in the first display area, after displaying the replaceable virtual item in the second display area in a preset manner, further comprising:
and responding to the replacement operation of the first target virtual article to the non-replacement virtual article in the second display area, and displaying preset prompt information in the user interaction interface.
10. The method of claim 1, wherein the first display area includes a plurality of display frames, one display frame displaying one of the purchased virtual items.
11. An apparatus for processing a virtual item in a game, wherein a user interaction interface is displayed on a display of a terminal, the user interaction interface comprising: the device comprises a first display area and a second display area, wherein the first display area is used for displaying purchased virtual articles, the second display area is used for displaying preset virtual articles to be purchased, and the device comprises: a determining module and a replacing module;
the determination module is used for determining a first target virtual article and a second target virtual article to be replaced in response to replacement operation aiming at the first target virtual article in the first display area and the second target virtual article in the second display area; the first target virtual item indicates a target offering item, the second target virtual item indicates a target purchasing item;
the replacing module is configured to replace the first target virtual item in the first display area with the second target virtual item.
12. A terminal device, comprising: a processor, a storage medium and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating via the bus when the terminal device is running, the processor executing the program instructions to perform the steps of the method for processing a virtual object in a game according to any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that the storage medium has stored thereon a computer program which, when being executed by a processor, performs the steps of the method for processing a virtual object in a game according to any one of claims 1 to 10.
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