CN111729299B - Processing method and device of game equipment, electronic equipment and storage medium - Google Patents

Processing method and device of game equipment, electronic equipment and storage medium Download PDF

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Publication number
CN111729299B
CN111729299B CN202010585142.4A CN202010585142A CN111729299B CN 111729299 B CN111729299 B CN 111729299B CN 202010585142 A CN202010585142 A CN 202010585142A CN 111729299 B CN111729299 B CN 111729299B
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game
equipment
game equipment
purchased
window
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CN111729299A (en
Inventor
王泽�
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010585142.4A priority Critical patent/CN111729299B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a processing method and device of game equipment, electronic equipment and a storage medium, wherein the processing method comprises the following steps: displaying game equipment corresponding to a current game in a graphical user interface, wherein the types of the game equipment comprise purchased game equipment and un-purchased game equipment, the purchased game equipment is purchased by the target game role, and the un-purchased game equipment is not purchased by the target game role; judging the type of the game equipment in response to a first operation acting on the game equipment, and controlling the target game character to sell the game equipment if the game equipment is purchased; and if the game equipment is the unpopulated game equipment, controlling the target game role to purchase the game equipment. The method reduces the operation complexity of the player, improves the processing efficiency of the game equipment, facilitates the game fight of the player, and improves the man-machine interaction efficiency.

Description

Processing method and device of game equipment, electronic equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to a processing method and apparatus for game equipment, an electronic device, and a storage medium.
Background
In some games, such as in multiplayer online tactical athletic games (Multiplayer Online Battle Aren, MOBA), players often need to configure equipment for their controlling game characters during the course of a game play to allow the game characters to better play the game play.
Currently, when a player configures equipment for a game character, a single hand is usually required to sequentially perform a plurality of operations to process the game equipment of the game character so as to complete the configuration of the game equipment; however, the processing mode is complex in operation of a player, low in equipment processing efficiency, unfavorable for game fight, and low in man-machine interaction efficiency.
Disclosure of Invention
In view of this, an object of the present application is to provide a processing method, apparatus, electronic device, and storage medium for game equipment, where a player can directly control a game character to sell or purchase the game equipment through a first operation, so as to reduce the complexity of the operation of the player, improve the processing efficiency of the game equipment, facilitate the player to play a game, and improve the man-machine interaction efficiency.
In a first aspect, an embodiment of the present application provides a processing method of a game device, where a current game includes a target game character, the processing method including:
Displaying game equipment corresponding to a current game in a graphical user interface, wherein the types of the game equipment comprise purchased game equipment and un-purchased game equipment, the purchased game equipment is purchased by the target game role, and the un-purchased game equipment is not purchased by the target game role;
judging the type of the game equipment in response to a first operation acting on the game equipment, and controlling the target game character to sell the game equipment if the game equipment is purchased; and if the game equipment is the unpopulated game equipment, controlling the target game role to purchase the game equipment.
In one possible embodiment, the processing method includes:
displaying equipment description information of the game equipment in the graphical user interface in response to a second operation acting on the game equipment; wherein the equipment description information is used for describing the names and/or attributes of the game equipment.
In one possible embodiment, while equipment description information of the game equipment is displayed in the graphical user interface, the processing method further includes:
Judging the type of the game equipment, and providing a selling control of the game equipment in the graphical user interface if the game equipment is purchased; if the gaming equipment is unpopulated gaming equipment, a purchase control for the gaming equipment is provided in the graphical user interface.
In one possible embodiment, the type of the non-purchased game pieces includes a purchasable game piece and a non-purchasable game piece, the type of the non-purchased game piece being determined according to the currently specified virtual resource of the target game character;
and if the game equipment is the unpopulated game equipment, controlling the target game role to purchase the game equipment, including:
if the game equipment is a purchasable game equipment, controlling the target game role to purchase the game equipment immediately;
and if the game equipment is non-purchasable game equipment, controlling the target game role to purchase the game equipment when the designated virtual resource meets a preset condition.
In one possible embodiment, the processing method further includes:
the first operation is an operation triggered in a trigger time period corresponding to the third operation; the third operation is an operation acting on the graphical user interface.
In a possible embodiment, the active position of the third operation is located on the left side of the graphical user interface.
In one possible implementation, the displaying, in the graphical user interface, the game equipment corresponding to the current game includes:
in response to a fourth operation acting on the graphical user interface, a first window is displayed in the graphical user interface, and game equipment corresponding to a current game is displayed in the first window.
In one possible embodiment, the fourth operation includes one of: a fourth operation on a first control region in the graphical user interface; a fourth operation on the first control in the graphical user interface;
the third operation includes one of: a third operation acting on a second control area in the graphical user interface; and a third operation on a second window in the graphical user interface.
In a possible embodiment, the second control area or the second window is located at a left position of the first window.
In one possible implementation, while the first window is displayed in the graphical user interface, the processing method further includes:
Enabling the second control area or displaying a second window in the graphical user interface; the second control area or the second window includes prompt information, where the prompt information is used to prompt the third operation.
In one possible implementation, the determining the type of the game equipment in response to a first operation on the game equipment includes:
and responding to a first operation on the game equipment displayed in the first window, and judging the type of the game equipment according to the action position of the first operation in the first window.
In a possible implementation manner, the determining the type of the game equipment according to the acting position of the first operation in the first window includes:
determining that the game piece is a purchased game piece when the first operation is located in a purchased game piece storage area in the first window;
when the first operation is located in an unpopulated game piece storage area in the first window, the game piece is determined to be unpopulated game piece.
In one possible embodiment, the processing method further includes:
Closing the first window to cancel display of the game equipment in response to a fifth operation for the game equipment; and closing the second control area or the second window.
In a second aspect, an embodiment of the present application provides a processing device for a game apparatus, where a current game includes a target game character, the processing device including:
a first display module, configured to display, in a graphical user interface, a game device corresponding to a current game, where a type of the game device includes a purchased game device and an unpopulated game device, where the purchased game device is a game device purchased by the target game character, and the unpopulated game device is a game device not purchased by the target game character;
a judging module for judging the type of the game equipment in response to a first operation acting on the game equipment;
a control module for controlling the target game character to sell the game equipment if the game equipment is purchased; and if the game equipment is the unpopulated game equipment, controlling the target game role to purchase the game equipment.
In a third aspect, an embodiment of the present application provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method of processing a gaming apparatus as set forth in any of the first aspects.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the method of processing a game apparatus of any of the first aspects.
The embodiment of the application provides a processing method and device of game equipment, electronic equipment and a storage medium, wherein the processing method comprises the following steps: displaying, in a graphical user interface, a game piece corresponding to the current game, the game piece being of a type including a purchased game piece and an unpopulated game piece, the purchased game piece being of a game piece purchased for the target game character, the unpopulated game piece being of a game piece unpopulated for the target game character; judging the type of the game equipment by responding to the first operation acted on the game equipment, and controlling the target game character to sell the game equipment if the game equipment is purchased; if the game equipment is not purchased, the target game character is controlled to purchase the game equipment. In the application, the player can directly control the game roles to sell or purchase the game equipment through the first operation, so that the operation complexity of the player is reduced, the processing efficiency of the game equipment is improved, the player can play games conveniently, and the man-machine interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered limiting the scope, and that other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1a shows a flow chart of a method of processing a game piece provided in an embodiment of the present application;
FIG. 1b shows a schematic view of a first window, a first control area and a second window included in a graphical user interface;
FIG. 2 illustrates a flow chart of a method of processing another game piece provided by embodiments of the present application;
FIG. 3a shows a schematic view of a purchased game equipment storage area and an unpopulated game equipment storage area included in a first window;
FIG. 3b illustrates a schematic diagram of determining a target free position when a plurality of free positions are included in a purchased game equipment storage area;
FIG. 3c shows a schematic view of a second control included in the graphical user interface;
FIG. 4 is a schematic diagram of a processing device of a game device according to an embodiment of the present application;
Fig. 5 shows a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the accompanying drawings in the present application are only for the purpose of illustration and description, and are not intended to limit the protection scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this application, illustrates operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to the flow diagrams and one or more operations may be removed from the flow diagrams as directed by those skilled in the art.
In addition, the described embodiments are only some, but not all, of the embodiments of the present application. The components of the embodiments of the present application, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, as provided in the accompanying drawings, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the presence of the features stated hereinafter, but not to exclude the addition of other features. In addition, the terms "user" and "player" are used interchangeably in embodiments of the present application to refer to the individual or subject playing the game.
During a game play, a player needs to configure equipment for the game character that he controls to make the game character better play the game play. However, in the case of configuring equipment for a game character, a player generally performs a plurality of operations in order by a single hand to process the game equipment for the game character. However, the processing mode is complex in operation of a player, low in equipment processing efficiency, unfavorable for game fight, and low in man-machine interaction efficiency.
Based on the above, the embodiments of the present application provide a processing method, an apparatus, an electronic device, and a storage medium for a game device, where a player can directly control a game character to sell or purchase the game device through a first operation, so that the operation complexity of the player is reduced, the processing efficiency of the game device is improved, the player can play a game conveniently, and the man-machine interaction efficiency is improved.
In order to facilitate understanding of the present embodiment, a processing method, an apparatus, an electronic device, and a storage medium for game equipment provided in the embodiments of the present application are described in detail. The method and the device can be applied to the terminal equipment and the server (such as cloud games). The following description will take application of the present application to a terminal device as an example.
As shown in fig. 1a, a processing method of a game device provided in an embodiment of the present application may be applied to a terminal device, where a current game includes a target game character, and the processing method includes:
s101, displaying game equipment corresponding to the current game in a graphical user interface, wherein the types of the game equipment comprise purchased game equipment and un-purchased game equipment, the purchased game equipment is purchased by the target game role, and the un-purchased game equipment is not purchased by the target game role.
S102, responding to a first operation acted on the game equipment, judging the type of the game equipment, and controlling the target game role to sell the game equipment if the game equipment is purchased; and if the game equipment is the unpopulated game equipment, controlling the target game role to purchase the game equipment.
According to the processing method of the game equipment, a player can directly control the game roles to sell or purchase the game equipment through the first operation, so that the operation complexity of the player is reduced, the processing efficiency of the game equipment is improved, the player can play games conveniently, and the man-machine interaction efficiency is improved.
The following description respectively describes the above exemplary steps of the embodiments of the present application:
s101, displaying game equipment corresponding to the current game in a graphical user interface, wherein the types of the game equipment comprise purchased game equipment and un-purchased game equipment, the purchased game equipment is purchased by the target game role, and the un-purchased game equipment is not purchased by the target game role.
In the embodiment of the application, the graphical user interface is provided through the terminal equipment, and the player responds to the fourth operation by triggering the fourth operation acting on the graphical user interface, so that the game equipment corresponding to the current game is displayed in the graphical user interface. The game pieces include those that the target game character has purchased (i.e., purchased game pieces), and those that the target game character has not purchased (i.e., not purchased game pieces).
Specifically, as shown in fig. 1b, the terminal device provides a graphical user interface 100, and the terminal device displays a first window 101 in the graphical user interface 100 by responding to a fourth operation acting on the graphical user interface 100, the size of the first window 101 is smaller than the size of the graphical user interface 100, and displays game equipment corresponding to the current game in the first window 101.
The first window comprises a purchased game equipment storage area and an unpopulated game equipment storage area, wherein the purchased game equipment storage area is used for storing purchased game equipment corresponding to a target game role, and the unpopulated game equipment storage area is used for storing unpopulated game equipment corresponding to the target game role. In the embodiment of the application, the storage area of the un-purchased game equipment is larger than that of the purchased game equipment. Optionally, the unpopulated game equipment storage area is located above the first window and the purchased game equipment storage area is located below the first window.
In one embodiment, as shown in fig. 1b, the graphical user interface 100 includes a first control area 102, for example, the first control area 102 is an area in the middle of the right side of the graphical user interface 100, and the fourth operation includes a fourth operation acting on the first control area 102.
In another embodiment, a first control is included in a graphical user interface; correspondingly, the fourth operation includes: a fourth operation on the first control. Optionally, the first control is a specific icon (for example, a gold icon), and other information is indicated through the specific icon, for example, the gold number is indicated through the gold icon.
Optionally, the fourth operation includes any one of the following: touch click operation, long press operation, heavy press operation, sliding operation, and the like. For example, after the player triggers a touch click operation for the first control, game equipment corresponding to the current game is displayed in the graphical user interface.
S102, responding to a first operation acted on the game equipment, judging the type of the game equipment, and controlling the target game role to sell the game equipment if the game equipment is purchased; and if the game equipment is the unpopulated game equipment, controlling the target game role to purchase the game equipment.
In the embodiment of the application, the player controls the target game character to purchase or sell the game equipment by triggering the first operation for the game equipment.
Here, the first operation may be an operation different from a second operation of triggering presentation of equipment specification information of the game equipment described below. Optionally, the second operation is a touch click operation, and the first operation is a long press operation, a heavy press operation, a sliding operation, and the like.
In addition, the first operation may be an operation triggered within a trigger time period corresponding to a third operation, where the third operation is an operation acting on the graphical user interface. In this embodiment, the first operation may be the same as the second operation or may be different from the second operation. For example, the third operation may be a long press operation, a heavy press operation, or the like; the first operation may be a touch click operation, a long press operation, a heavy press operation, a sliding operation, or the like.
Alternatively, the third operation may be a third operation that acts on the second control area in the graphical user interface, or may be a third operation that acts on the second window in the graphical user interface.
In one embodiment, a second control area or second window is included in the graphical user interface and the player may directly trigger a third operation on the second control area or second window. In another embodiment, after the player triggers the fourth operation, the terminal device displays the first window in the graphical user interface in response to the fourth operation, and at the same time, enables the second control area, or displays the second window in the graphical user interface. After enabling the second control area or displaying the second window in the graphical user interface, the player may trigger a third operation on the second window of the second control area.
Optionally, the second control area or the second window includes a prompt (i.e. a first prompt), where the first prompt is used to prompt the third operation. Optionally, the first prompt information may be text, an icon, or the like.
As shown in fig. 1b, a second window 103 is displayed in the graphical user interface 100, the first prompt information included on the second window 103 is a "shortcut operation", by which the player is prompted by triggering the third operation; in this way, the first operation is triggered within the triggering time of the third operation, so that the game equipment can be sold or purchased quickly and efficiently.
Optionally, the action position of the third operation is located at the left side of the graphical user interface, so that the third operation is conveniently performed by the left hand (such as the thumb of the left hand) of the player, the first operation is performed by the right hand (such as the index finger of the right hand), the complex operation of the player is reduced, and the processing efficiency of the equipment is improved. Correspondingly, the second control area or the second window is positioned at the left side of the first window, so that the player can conveniently execute the third operation by the left hand and execute the first operation by the right hand.
Further, a processing method of game equipment provided in an embodiment of the present application includes:
Displaying equipment description information of the game equipment in the graphical user interface in response to a second operation acting on the game equipment; wherein the equipment description information is used for describing the names and/or attributes of the game equipment.
Wherein the player displays equipment description information of the game equipment on the graphical user interface by triggering a second operation for the game equipment; optionally, the accessory specification information includes the name of the game accessory (e.g., black pill break) and also includes attributes of the game accessory (e.g., +100 physical attacks; +25% physical blood draws).
Further, in an embodiment of the present application, while the equipment description information of the game equipment is displayed in the graphical user interface, the processing method further includes:
judging the type of the game equipment, and providing a selling control of the game equipment in the graphical user interface if the game equipment is purchased; if the gaming equipment is unpopulated gaming equipment, a purchase control for the gaming equipment is provided in the graphical user interface.
In the embodiment of the application, in response to the second operation of the player on the game equipment, equipment description information of the game equipment is displayed, and meanwhile, a corresponding selling control or a purchasing control of the game equipment is provided based on the type of the game equipment.
Wherein the sales control is used for controlling the target game character to sell the game equipment, and the purchase control is used for controlling the target game character to purchase the game equipment. In a specific embodiment, the player triggers a touch operation acting on the sales control, and controls the control target game character to sell the game equipment; alternatively, the player triggers a touch operation on the purchase control to control the target game character to purchase the game piece.
In an embodiment of the application, a sales control or a purchase control matching the game equipment is displayed in a first window of a graphical user interface. Optionally, a sales control or a purchase control is displayed in a lower right area of the first window, so that a player can conveniently operate the sales control or the purchase control by a right hand to control the target game character to sell or purchase the corresponding game equipment.
In the embodiment of the application, the player triggers to display the equipment description information of the game equipment and provide a selling control or a purchasing control matched with the type of the game equipment through a second operation; the player again operates the sales control or purchase control and can still control the targeted game character to sell or purchase the corresponding game piece. In addition, the player triggers the direct purchase or sale of the game equipment through the first operation.
According to the method and the device, different functions are triggered through the first operation and the second operation, a player can sell or purchase game equipment rapidly and efficiently through the first operation, equipment description information of the game equipment can be checked through the second operation, and on the basis of the second operation, the selling control or the purchasing control provided based on the second operation can be operated to control a target game role to sell or purchase corresponding game equipment. In this way, the player is given different functions in two ways, so that the player can play games conveniently, the user experience is good, and the man-machine interaction efficiency is improved.
Further, as shown in fig. 2, in the processing method of the game device provided in the embodiment of the present application, the type of the non-purchased game device includes a purchasable game device and a non-purchasable game device, and the type of the non-purchased game device is determined according to the current designated virtual resource of the target game character;
and if the game equipment is the unpopulated game equipment, controlling the target game role to purchase the game equipment, including:
s201, if the game equipment is a purchasable game equipment, controlling the target game role to purchase the game equipment immediately.
In this embodiment of the present application, if in the current game, the specified virtual resource of the target game character satisfies the preset condition, it is determined that the game device is a purchasable game device, and at this time, the target game character is controlled to purchase the game device immediately.
Optionally, the virtual resource is designated as the current number of gold coins, and each game device corresponds to a preset virtual resource (i.e. the preset number of gold coins), where the preset virtual resources corresponding to different game devices may be the same or different. For example, when the current number of gold coins corresponding to the target game character is greater than or equal to the preset number of gold coins corresponding to the game equipment, determining the game equipment to be the purchasable game equipment, and controlling the target game character to purchase the game equipment.
S202, if the game equipment is non-purchasable game equipment, controlling the target game role to purchase the game equipment when the appointed virtual resource meets a preset condition.
In the embodiment of the application, whether the appointed virtual resource of the target game role meets the preset condition is firstly judged, and if the appointed virtual resource of the target game role in the current game does not meet the preset condition, the game equipment is determined to be non-purchasable game equipment; and repeating the process along with the change of the designated virtual resources of the target game roles until the designated virtual resources of the target game roles meet the preset condition, and controlling the target game roles to purchase the game equipment.
For example, when the current number of gold coins of the target game character is smaller than the preset number of gold coins corresponding to the game equipment, determining that the game equipment is an unpopular game equipment, and controlling the target game character to purchase the game equipment along with the increase of the designated virtual resources of the target game character until the current number of gold coins of the target game character is greater than or equal to the preset number of gold coins corresponding to the game equipment.
Further, in the processing method of the game device provided in the embodiment of the present application, the determining the type of the game device according to the first operation of the game device by the response includes:
and responding to a first operation on the game equipment displayed in the first window, and judging the type of the game equipment according to the action position of the first operation in the first window.
In this embodiment of the present application, the first window includes a purchased game device storage area and an unpopulated game device storage area, where the purchased game device storage area is used to store a purchased game device corresponding to a target game character, and the unpopulated game device storage area is used to store an unpopulated game device corresponding to the target game character. Determining an action position of a first operation in a first window when the first operation triggered by a player is detected, and determining that the game equipment is purchased game equipment when the first operation is positioned in a purchased game equipment storage area in the first window; when the first operation is located in an unpopulated game piece storage area in the first window, the game piece is determined to be unpopulated game piece.
As shown in fig. 3a, the first window 101 includes a purchased game equipment storage area 1011 and an unpopulated game equipment storage area 1012 therein, determines that the game equipment selected by the first operation is a purchased game equipment when the action position of the first operation is located in the purchased game equipment storage area 1011, and controls the target game character to sell the purchased game equipment; when the action position of the first operation is located in the unpopulated game piece storage area 1012, it is determined that the game piece selected by the first operation is an unpopulated game piece, and the target game character is controlled to purchase or prep the unpopulated game piece.
Wherein after the control target game character sells the purchased game equipment, the purchased game equipment is deleted from the purchased game equipment storage area; after the control target game character purchases the unpopulated game accessories, adding the purchased unpopulated game accessories to the purchased game accessory storage area; after the control target game character pre-purchases the non-purchased game equipment, the purchased synthetic equipment corresponding to the non-purchased game equipment is added to the purchased game equipment storage area.
When the unpopulated game equipment is purchased in advance, the synthesis equipment corresponding to the unpopulated game equipment is purchased according to the designated virtual resource corresponding to the target game role, the synthesis equipment is added into the purchased game equipment storage area, and then the unpopulated game equipment is synthesized based on the purchased synthesis equipment.
For example, when the non-purchased game piece is a tertiary game piece, it is composed of a plurality of secondary game pieces, and when the specified virtual resource corresponding to the target game character satisfies the standard virtual resource corresponding to the secondary game piece, the secondary game piece is purchased and added to the purchased game piece storage area. If the specified virtual resources corresponding to the target game roles respectively meet the standard virtual resources corresponding to the secondary game devices, and only one secondary game device can be purchased, the secondary game device with the largest corresponding standard virtual resource is purchased, the secondary game device is added into the purchased game device storage area, and the plurality of secondary game devices are used for synthesizing the tertiary game device, namely the non-purchased game device.
In addition, each secondary game device may be composed of a plurality of primary game devices, and when the specified virtual resource corresponding to the target game character does not satisfy the standard virtual resource corresponding to any secondary game device, but the specified virtual resource corresponding to the target game character satisfies the standard virtual resource corresponding to the primary game device, the primary game device is purchased and added to the purchased game device storage area. Similarly, if the specified virtual resources (e.g., game medals) corresponding to the target game characters respectively satisfy the standard virtual resources corresponding to each primary game device, and only one primary game device can be obtained, purchasing the primary game device with the largest corresponding standard virtual resource, adding the primary game device into the first area, and synthesizing the secondary game device by the plurality of primary game devices so as to synthesize the tertiary game device based on the plurality of secondary game devices, namely, synthesizing the non-purchased game device.
In the embodiment of the application, after the non-purchased game equipment or the synthetic equipment corresponding to the non-purchased game equipment is purchased, the non-purchased game equipment or the synthetic equipment corresponding to the non-purchased game equipment is added to the idle position of the purchased game equipment storage area. When there is no free position in the purchased game equipment storage area, the un-purchased game equipment or the composite equipment corresponding to the un-purchased game equipment cannot be purchased.
Optionally, when an idle position is included in the first area, the non-purchased game device or the composite device corresponding to the non-purchased game device is added to the idle position. And when the first area comprises a plurality of idle positions, adding the un-purchased game equipment or the synthesized equipment corresponding to the un-purchased game equipment to the target idle positions. Wherein the target idle location comprises one of: the arrangement order in the first area is the preceding idle position.
For example, as shown in fig. 3b, the purchased game device storage area 1011 includes an idle position 1 (i.e., idle 1) and an idle position 2 (i.e., idle 2), the idle position 1 is determined as a target idle position, and an un-purchased game device or a composite device corresponding to the un-purchased game device is added to the idle position 1.
Further, in the processing method of the game device provided in the embodiment of the present application, the processing method further includes:
closing the first window to cancel display of the game equipment in response to a fifth operation for the game equipment; and closing the second control area or the second window.
In the embodiment of the application, the user may close the first window by triggering the fifth operation to cancel the game equipment displayed in the graphical user interface. At the same time, the second control area or the second window is closed.
Optionally, the first window includes a second control. The fifth operation includes a fifth operation on the second control. Optionally, as shown in FIG. 3c, the second control 104 is located in the upper right corner of the first window. The fifth operation may be, for example, a touch click operation, a long press operation, a heavy press operation, or the like.
In addition, the second control also includes prompt information (i.e. second prompt information), through which the first window is closed. The second prompt information can be text or an icon. For example, as shown in fig. 3c, the second prompt is a symbol "x".
In addition, in the embodiment of the application, based on the fifth operation of the player, the terminal device closes the second control area enabled in the graphical user interface, or cancels the second window displayed in the graphical user interface. By the mode, occupied space of the control on the graphical user interface is saved, processing resources of terminal equipment are saved, and game operation by a user is facilitated.
According to the processing method of the game equipment, a player can directly control game roles to sell or purchase the game equipment through the first operation, so that the operation complexity of the player is reduced, the processing efficiency of the game equipment is improved, the player can play games conveniently, and the man-machine interaction efficiency is improved.
Based on the same inventive concept, the embodiment of the present application further provides a processing device of a game device corresponding to the processing method of the game device, and since the principle of solving the problem of the device in the embodiment of the present application is similar to that of the processing method of the game device in the embodiment of the present application, the implementation of the device may refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 4, which is a schematic diagram of a processing device of a game device according to an embodiment of the present application, a current game includes a target game character, and the processing device includes:
a first display module 401, configured to display, in a graphical user interface, a game device corresponding to a current game, where a type of the game device includes a purchased game device and an unpopulated game device, where the purchased game device is a game device purchased by the target game character, and the unpopulated game device is a game device not purchased by the target game character;
A judging module 402, configured to judge a type of the game equipment in response to a first operation acting on the game equipment;
a control module 403 for controlling the target game character to sell the game piece if the game piece is a purchased game piece; and if the game equipment is the unpopulated game equipment, controlling the target game role to purchase the game equipment.
In one possible embodiment, the processing device includes:
a second display module for displaying equipment description information of the game equipment in the graphical user interface in response to a second operation acting on the game equipment; wherein the equipment description information is used for describing the names and/or attributes of the game equipment.
In one possible embodiment, the processing device further comprises:
the providing module is used for judging the type of the game equipment while the equipment description information of the game equipment is displayed in the graphical user interface, and providing a selling control of the game equipment in the graphical user interface if the game equipment is purchased; if the gaming equipment is unpopulated gaming equipment, a purchase control for the gaming equipment is provided in the graphical user interface.
In one possible embodiment, the type of the non-purchased game pieces includes a purchasable game piece and a non-purchasable game piece, the type of the non-purchased game piece being determined according to the currently specified virtual resource of the target game character;
the control module 403 controls the target game character to purchase the game equipment if the game equipment is an unpopulated game equipment, including:
if the game equipment is a purchasable game equipment, controlling the target game role to purchase the game equipment immediately;
and if the game equipment is non-purchasable game equipment, controlling the target game role to purchase the game equipment when the designated virtual resource meets a preset condition.
In one possible implementation manner, the first operation is an operation triggered in a trigger time period corresponding to the third operation; the third operation is an operation acting on the graphical user interface.
In a possible embodiment, the active position of the third operation is located on the left side of the graphical user interface.
In one possible implementation, the first display module 401 displays, in a graphical user interface, game equipment corresponding to a current game, including:
In response to a fourth operation acting on the graphical user interface, a first window is displayed in the graphical user interface, and game equipment corresponding to a current game is displayed in the first window.
In one possible embodiment, the fourth operation includes one of: a fourth operation on a first control region in the graphical user interface; a fourth operation on the first control in the graphical user interface;
the third operation includes one of: a third operation acting on a second control area in the graphical user interface; and a third operation on a second window in the graphical user interface.
In a possible embodiment, the second control area or the second window is located at a left position of the first window.
In one possible embodiment, the processing device further comprises:
an enabling module for enabling the second control area while displaying a first window in the graphical user interface;
or,
a third display module for displaying a second window in the graphical user interface while displaying the first window in the graphical user interface; the second control area or the second window includes prompt information, where the prompt information is used to prompt the third operation.
In one possible implementation, the determining module 402 determines the type of the game equipment in response to a first operation acting on the game equipment, including:
and responding to a first operation on the game equipment displayed in the first window, and judging the type of the game equipment according to the action position of the first operation in the first window.
In one possible implementation, the determining module 402 determines the type of the game device according to the acting position of the first operation in the first window, including:
determining that the game piece is a purchased game piece when the first operation is located in a purchased game piece storage area in the first window;
when the first operation is located in an unpopulated game piece storage area in the first window, the game piece is determined to be unpopulated game piece.
In one possible embodiment, the processing device further comprises:
a closing module for closing the first window in response to a fifth operation for the game equipment to cancel display of the game equipment; and closing the second control area or the second window.
According to the processing device of the game equipment, a player can directly control game roles to sell or purchase the game equipment through the first operation, so that the operation complexity of the player is reduced, the processing efficiency of the game equipment is improved, the player can play games conveniently, and the man-machine interaction efficiency is improved.
As shown in fig. 5, an electronic device 500 provided in an embodiment of the present application includes: a processor 501, a memory 502 and a bus, said memory 502 storing machine readable instructions executable by said processor 501, said processor 501 and said memory 502 communicating over the bus when the electronic device is running, said processor 501 executing said machine readable instructions to perform the steps of the method of processing a game device as described above.
In particular, the above-mentioned memory 502 and the processor 501 can be general-purpose memories and processors, and are not particularly limited herein, and the processing method of the above-mentioned game device can be executed when the processor 501 runs a computer program stored in the memory 502.
Corresponding to the above-mentioned processing method of the game device, the embodiments of the present application further provide a computer readable storage medium having a computer program stored thereon, which when executed by a processor performs the steps of the above-mentioned processing method of the game device.
It will be clearly understood by those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the method embodiments, which are not described in detail in this application. In the several embodiments provided in this application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, and the division of the modules is merely a logical function division, and there may be additional divisions when actually implemented, and for example, multiple modules or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, indirect coupling or communication connection of devices or modules, electrical, mechanical, or other form.
The modules described as separate components may or may not be physically separate, and components shown as modules may or may not be physical units, may be located in one place, or may be distributed over multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a ROM, a RAM, a magnetic disk, or an optical disk, etc.
The foregoing is merely a specific embodiment of the present application, but the protection scope of the present application is not limited thereto, and any person skilled in the art can easily think about changes or substitutions within the technical scope of the present application, and the changes or substitutions are covered in the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (14)

1. A method of processing a game piece, wherein a target game character is included in a current game, the method comprising:
displaying a first window in a graphical user interface, and displaying game equipment corresponding to a current game in the first window, wherein the type of the game equipment comprises purchased game equipment and unpopulated game equipment, the purchased game equipment is purchased by the target game character, and the unpopulated game equipment is unpopulated game equipment of the target game character; the first window comprises a purchased game equipment storage area and an unpopulated game equipment storage area;
responding to a first operation on the game equipment displayed in the first window, and judging the type of the game equipment according to the action position of the first operation in the first window; determining that the game equipment selected by the first operation is a purchased game equipment when the action position of the first operation is located in the purchased game equipment storage area, and controlling the target game character to sell the purchased game equipment; and when the action position of the first operation is positioned in the storage area of the unpopulated game equipment, determining that the game equipment selected by the first operation is the unpopulated game equipment, and controlling the target game role to purchase or prep the unpopulated game equipment.
2. A method of processing a game piece according to claim 1, wherein the method of processing comprises:
displaying equipment description information of the game equipment in the graphical user interface in response to a second operation acting on the game equipment; wherein the equipment description information is used for describing the names and/or attributes of the game equipment.
3. The processing method of game equipment according to claim 2, wherein while equipment description information of the game equipment is displayed in the graphical user interface, the processing method further comprises:
judging the type of the game equipment, and providing a selling control of the game equipment in the graphical user interface if the game equipment is purchased; if the gaming equipment is unpopulated gaming equipment, a purchase control for the gaming equipment is provided in the graphical user interface.
4. The method of processing a game piece according to claim 2, wherein the type of the non-purchased game piece includes a purchasable game piece and a non-purchasable game piece, the type of the non-purchased game piece being determined according to a currently specified virtual resource of the target game character;
If the game equipment is not purchased, controlling the target game character to purchase the game equipment, including:
if the game equipment is a purchasable game equipment, controlling the target game role to purchase the game equipment immediately;
and if the game equipment is non-purchasable game equipment, controlling the target game role to purchase the game equipment when the designated virtual resource meets a preset condition.
5. The method of processing a game piece of claim 1, further comprising:
the first operation is an operation triggered in a trigger time period corresponding to the third operation; the third operation is an operation acting on the graphical user interface.
6. The method of processing a game piece of claim 5, wherein the active location of the third operation is located to the left of the graphical user interface.
7. The method of processing game equipment according to claim 5, wherein displaying a first window in the graphical user interface and displaying a game equipment corresponding to a current game in the first window comprises:
in response to a fourth operation acting on the graphical user interface, a first window is displayed in the graphical user interface, and game equipment corresponding to a current game is displayed in the first window.
8. The method for processing game equipment according to claim 7, wherein,
the fourth operation includes one of: a fourth operation on a first control region in the graphical user interface; a fourth operation on the first control in the graphical user interface;
the third operation includes one of: a third operation acting on a second control area in the graphical user interface; and a third operation on a second window in the graphical user interface.
9. The method for processing game equipment according to claim 8, wherein,
the second control area or the second window is located at a left side position of the first window.
10. The method of processing a game piece of claim 8, wherein while displaying a first window in the graphical user interface, the method of processing further comprises:
enabling the second control area or displaying a second window in the graphical user interface; the second control area or the second window includes prompt information, where the prompt information is used to prompt the third operation.
11. The method of processing a game piece of claim 8, further comprising:
Closing the first window to cancel display of the game equipment in response to a fifth operation for the game equipment; and closing the second control area or the second window.
12. A processing device for a game accessory, wherein a target game character is included in a current game, the processing device comprising:
a first display module, configured to display a first window in a graphical user interface, and display a game device corresponding to a current game in the first window, where a type of the game device includes a purchased game device and an unpopulated game device, the purchased game device is a game device purchased by the target game character, and the unpopulated game device is a game device unpopulated by the target game character; the first window comprises a purchased game equipment storage area and an unpopulated game equipment storage area;
the judging module is used for responding to a first operation on the game equipment displayed in the first window, and judging the type of the game equipment according to the action position of the first operation in the first window;
a control module for determining that the game equipment selected by the first operation is a purchased game equipment when the action position of the first operation is located in the purchased game equipment storage area, and controlling the target game character to sell the purchased game equipment; and when the action position of the first operation is positioned in the storage area of the unpopulated game equipment, determining that the game equipment selected by the first operation is the unpopulated game equipment, and controlling the target game role to purchase or prep the unpopulated game equipment.
13. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method of processing a gaming apparatus as claimed in any one of claims 1 to 11.
14. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, performs the steps of the method of processing a game apparatus according to any one of claims 1 to 11.
CN202010585142.4A 2020-06-23 2020-06-23 Processing method and device of game equipment, electronic equipment and storage medium Active CN111729299B (en)

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