CN113680067A - Method, device, equipment and storage medium for controlling virtual props in game - Google Patents

Method, device, equipment and storage medium for controlling virtual props in game Download PDF

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Publication number
CN113680067A
CN113680067A CN202110954909.0A CN202110954909A CN113680067A CN 113680067 A CN113680067 A CN 113680067A CN 202110954909 A CN202110954909 A CN 202110954909A CN 113680067 A CN113680067 A CN 113680067A
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China
Prior art keywords
target
placement
virtual
placement position
preview
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Pending
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CN202110954909.0A
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Chinese (zh)
Inventor
梁煜鋆
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110954909.0A priority Critical patent/CN113680067A/en
Publication of CN113680067A publication Critical patent/CN113680067A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The application provides a method, a device, equipment and a storage medium for controlling a virtual prop in a game, and relates to the technical field of games. The method comprises the following steps: judging whether the virtual character has a target virtual prop; if so, providing a placement control associated with the target virtual item on the user interface; responding to a first touch operation aiming at a placement control, and generating a preview placement position of a target virtual item in a current game scene as an initial placement position; adjusting the preview placement position of the target virtual prop relative to the initial placement position according to the position relationship between the touch point of the second touch operation on the user interface and the placement control, which is continuous with the first touch operation; and responding to the final touch point of the second touch operation, determining the preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual prop at the target placement position. The method can conveniently and accurately realize the placement of the virtual props and improve the game experience of the players.

Description

Method, device, equipment and storage medium for controlling virtual props in game
Technical Field
The present application relates to the field of game technologies, and in particular, to a method, an apparatus, a device, and a storage medium for controlling a virtual item in a game.
Background
In some combat games, the use of virtual props is usually involved, and the placement position of the virtual props in the game scene is very critical.
In the prior art, the placement of the virtual prop usually requires opening a backpack or a shortcut bar first, clicking a placement control, selecting a placement position, and confirming that the virtual prop is successfully placed after the placement.
However, the operation of placing the virtual props is extremely complex and tedious, which affects the game experience of the players on the one hand and cannot meet the requirement of accurate placement on the other hand.
Disclosure of Invention
An object of the present application is to provide a method, an apparatus, a device, and a storage medium for controlling a virtual item in a game, so as to solve the problems of complex placement operation and low accuracy of the virtual item, and poor game experience of a player in the prior art.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a method for controlling a virtual item in a game, where the game includes a game scene and a virtual character located in the game scene, where at least a part of the game scene is displayed in a user interface of a user terminal, and the method includes:
judging whether the virtual character has a target virtual prop;
if so, providing a placement control associated with the target virtual item on the user interface;
responding to a first touch operation aiming at the placement control, and generating a preview placement position of the target virtual prop in a current game scene as an initial placement position;
adjusting a preview placement position of the target virtual prop relative to the initial placement position according to a position relationship between a touch point of a second touch operation continuous with the first touch operation on the user interface and the placement control;
and responding to a final touch point of the second touch operation, determining a preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual prop at the target placement position.
Optionally, in response to a final touch point of the second touch operation, determining a preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual item at the target placement position includes:
and if the distance between the target placement position and the initial placement position is smaller than a first preset distance, controlling the virtual character to place the target virtual prop at the target placement position in situ.
Optionally, in response to a final touch point of the second touch operation, determining a preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual item at the target placement position includes:
if the distance between the target placement position and the initial placement position is larger than a first preset distance and smaller than a second preset distance, automatically controlling the virtual character to move to a preset range of the target placement position, and placing the target virtual prop at the target placement position, wherein the second preset distance is larger than the first preset distance.
Optionally, in response to a final touch point of the second touch operation, determining a preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual item at the target placement position includes:
if the distance between the target placement position and the initial placement position is greater than a second preset distance, displaying a preset identifier at the target placement position, wherein the preset identifier is used for prompting that a virtual prop cannot be placed at the current position of a player;
and restoring and displaying the target virtual prop at the initial placement position.
Optionally, after the final touch point corresponding to the second touch operation is determined to be a target placement position, and the target virtual item is placed at the target placement position, the method further includes:
responding to a first touch operation aiming at the placement control, and generating a preview placement position of a new target virtual item in the current game scene as an initial placement position;
adjusting a preview placement position of the new target virtual prop relative to the initial placement position according to a position relationship between a touch point of a second touch operation continuous with the first touch operation on the user interface and the placement control;
responding to a final touch point of the second touch operation, and determining a preview placement position corresponding to the final touch point as a target placement position;
and if the virtual prop is judged to be placed at the target placing position currently, displaying a preview placing effect of the virtual prop, and superposing the new target virtual prop on the virtual prop.
Optionally, if the virtual character has a plurality of virtual items, displaying the icon of the placement control as an identifier of a virtual item that meets requirements in the plurality of virtual items.
Optionally, if the virtual character has a plurality of virtual items, the placement control further includes a switching control; the method further comprises the following steps:
in response to a confirmation operation for the switching control, determining a target virtual item from a plurality of the virtual items;
and switching and displaying the icon for placing the control as the identifier of the target virtual prop.
Optionally, the generating, in response to the first touch operation for the placement control, a preview placement position of the target virtual item in the current game scene as an initial placement position includes:
and responding to the pressing operation aiming at the placement control, generating a preview placement position of the target virtual prop in the current game scene as an initial placement position, wherein the pressing time length of the pressing operation meets the preset time length.
Optionally, the target virtual prop includes: a virtual cartridge.
Optionally, the target virtual prop is used as any one of a virtual barrier, a virtual baffle, a virtual jumping fulcrum, and a virtual ladder.
In a second aspect, an embodiment of the present application further provides an apparatus for controlling a virtual item in a game, where the game includes a game scene and a virtual character located in the game scene, where at least a part of the game scene is displayed in a user interface of a user terminal, and the apparatus includes: the device comprises a judgment module, a display module, a generation module, an adjustment module and a placement module;
the judging module is used for judging whether the virtual character has a target virtual prop;
the display module is used for providing a placement control associated with the target virtual item on the user interface if the target virtual item exists;
the generating module is used for responding to a first touch operation aiming at the placement control, and generating a preview placement position of the target virtual prop in a current game scene as an initial placement position;
the adjusting module is used for adjusting the preview placement position of the target virtual prop relative to the initial placement position according to the position relationship between the touch point of the second touch operation continuous with the first touch operation on the user interface and the placement control;
the placement module is configured to determine, in response to a final touch point of the second touch operation, a preview placement position corresponding to the final touch point as a target placement position, and place the target virtual prop at the target placement position.
Optionally, the placing module is specifically configured to control the virtual character to place the target virtual item at the target placing position in situ if the distance between the target placing position and the initial placing position is smaller than a first preset distance.
Optionally, the placing module is specifically configured to, if the distance between the target placing position and the initial placing position is greater than a first preset distance and smaller than a second preset distance, automatically control the virtual character to move to a preset range of the target placing position, and place the target virtual prop at the target placing position, where the second preset distance is greater than the first preset distance.
Optionally, the placing module is specifically configured to display a preset identifier at the target placing position if the distance between the target placing position and the initial placing position is greater than a second preset distance, where the preset identifier is used to prompt a player that the virtual prop cannot be placed at the current position; and restoring and displaying the target virtual prop at the initial placement position.
Optionally, the apparatus further comprises: a determination module;
the generating module is further configured to generate a preview placement position of a new target virtual item in the current game scene as an initial placement position in response to a first touch operation for the placement control;
the adjusting module is further configured to adjust a preview placement position of the new target virtual item with respect to the initial placement position according to a position relationship between a touch point of a second touch operation, which is continuous with the first touch operation, on the user interface and the placement control;
the determining module is configured to determine, in response to a final touch point of the second touch operation, a preview placement position corresponding to the final touch point as a target placement position;
the placement module is further configured to display a preview placement effect of the virtual prop and superimpose the new target virtual prop on the virtual prop if it is determined that the virtual prop is currently placed at the target placement position.
Optionally, if the virtual character has a plurality of virtual items, displaying the icon of the placement control as an identifier of a virtual item that meets requirements in the plurality of virtual items.
Optionally, if the virtual character has a plurality of virtual items, the placement control further includes a switching control; the device further comprises: a switching module;
the determining module is further used for responding to the confirmation operation aiming at the switching control, and determining a target virtual item from a plurality of virtual items;
and the switching module is used for switching and displaying the icon of the placement control as the identifier of the target virtual prop.
Optionally, the placing module is specifically configured to generate, in response to a pressing operation for the placing control, a preview placing position of the target virtual item in a current game scene as an initial placing position, where a pressing duration of the pressing operation satisfies a preset duration.
Optionally, the target virtual prop includes: a virtual cartridge.
Optionally, the target virtual prop is used as any one of a virtual barrier, a virtual baffle, a virtual jumping fulcrum, and a virtual ladder.
In a third aspect, an embodiment of the present application provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is operated, the processor executing the machine-readable instructions to perform the steps of the method as provided in the first aspect when executed.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium, on which a computer program is stored, which, when executed by a processor, performs the steps of the method as provided in the first aspect.
The beneficial effect of this application is:
the application provides a method, a device, equipment and a storage medium for controlling a virtual item in a game, wherein the method comprises the following steps: judging whether the virtual character has a target virtual prop; if so, providing a placement control associated with the target virtual item on the user interface; responding to a first touch operation aiming at a placement control, and generating a preview placement position of a target virtual item in a current game scene as an initial placement position; adjusting the preview placement position of the target virtual prop relative to the initial placement position according to the position relationship between the touch point of the second touch operation on the user interface and the placement control, which is continuous with the first touch operation; and responding to the final touch point of the second touch operation, determining the preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual prop at the target placement position. According to the method, when the virtual character is judged to have the virtual prop which can be placed, the corresponding placing control can be provided on the user interface, and according to the relevance between the placing control and the virtual prop, the virtual prop can be placed in the game scene more conveniently and accurately through touch operation on the placing control, so that the interference of the player in executing the game is reduced in the process of placing the virtual prop, and the game experience of the player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a first schematic flow chart of a method for controlling a virtual item in a game according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a user interface provided by an embodiment of the present application;
fig. 3 is a schematic flow chart of a method for controlling a virtual item in a game according to an embodiment of the present application;
fig. 4 is a schematic flow chart of a method for controlling a virtual item in a game according to an embodiment of the present application;
FIG. 5 is a schematic diagram of another user interface provided by embodiments of the present application;
fig. 6 is a fourth schematic flowchart of a method for controlling a virtual item in a game according to the embodiment of the present application;
FIG. 7 is a schematic diagram of yet another user interface provided by an embodiment of the present application;
FIG. 8 is a schematic view of an apparatus for controlling a virtual item in a game according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
Fig. 1 is a first schematic flow chart of a method for controlling a virtual item in a game according to an embodiment of the present application; the execution main body of the method can be terminal equipment or a server, and when the execution main body is the terminal equipment, the terminal equipment can respond to the operation of a user to perform data processing and display a processing result on a display screen of the terminal equipment; when the execution main body is a server, the terminal equipment can respond to the operation of a user and sends the operation data to the server, and the server processes the data and sends the processing result to the terminal equipment, so that the terminal equipment displays the processing result on the display screen.
Optionally, the game related to the present application may include a game scene and a virtual character located in the game scene, where at least a part of the game scene is displayed in a user interface of a user terminal, as shown in fig. 1, the method may include:
s101, judging whether the virtual character has a target virtual item.
The virtual prop is some items used by the virtual character to resist opponents or attack strangers or adventure upgrades and the like in the game process, for example: virtual ammunition, virtual firearms, virtual body armor, and the like. The virtual character can obtain the game gold by defeating the opponent or completing the game task, thereby purchasing the required virtual prop.
Optionally, whether the target virtual item exists may be determined according to all the virtual items that the virtual character currently has in the backpack, and the target virtual items corresponding to the virtual character may be different when the target virtual item corresponds to different game types or different game scenes.
And S102, if so, providing a placement control associated with the target virtual prop on the user interface.
FIG. 2 is a schematic diagram of a user interface provided by an embodiment of the present application; optionally, when it is determined that the virtual character has the target virtual item, a placement control may be popped up in the user interface, where the placement control may be independently set differently from an operation control used for controlling the virtual character in a game scene, so as to facilitate use of the user, and the placement control is shown in fig. 2 by taking the independently set placement control as an example. Of course, in some embodiments, any one of the operation controls of the existing virtual character in the game scene may also be directly marked as a placement control, so as to execute the placement function.
The attribute of the placement control can be configured to be associated with the target virtual prop, and the sliding direction and the sliding distance of the touch operation starting from the placement control have a corresponding relation with the moving direction and the moving distance of the target virtual prop. For example: starting from the placement control, pixel points of 1 centimeter or 100 units slide leftwards on a screen displaying a user interface, the target virtual prop can be correspondingly moved leftwards by 1 meter in a game scene, and the like, and the specific corresponding relation can be configured according to functions and requirements to be realized.
S103, responding to the first touch operation aiming at the placement control, and generating a preview placement position of the target virtual prop in the current game scene as an initial placement position.
In some embodiments, in response to a first touch operation input by a player for a placement control, a target virtual item may be generated in a game scene currently displayed on a user interface, and a position where the target virtual item is currently located is taken as a preview placement position, where the preview placement position is not taken as a final placement position, but is taken as an initial placement position, so that the player can preview and check whether the generated target virtual item is a virtual item to be placed, so as to ensure that the player can accurately place the virtual item to be placed, and avoid the occurrence of misplacement.
Optionally, the preview placement position of the target prop may be located at any position in the game scene so as not to obstruct the operation control, and of course, as shown in fig. 2, it may be preferentially located at the middle position of the game scene so as to facilitate the movement control of the player.
The first touch operation may be a click operation or a press operation on the placement control, or may be implemented by a physical control of the user terminal, for example, the first touch operation is input through a volume key of the user terminal, for example, a power-on key. Of course, in practical applications, the first touch operation may be replaced by a voice control operation or a floating operation.
And S104, adjusting the preview placement position of the target virtual prop relative to the initial placement position according to the position relation between the touch point of the second touch operation continuous with the first touch operation on the user interface and the placement control.
In an implementation manner, after responding to the first touch operation, the second touch operation may be continuously responded without the finger departing from the user interface to determine a touch point of the second touch operation on the user interface, where the touch point may also be understood as an end point of the second touch operation.
As shown in fig. 2, after the touch point is determined, the moving direction and the moving distance of the placement control may be determined according to the position relationship between the touch point and the placement control, and then the initial placement position of the target virtual item may be adjusted based on the moving corresponding relationship between the placement control and the target virtual item.
And S105, responding to the final touch point of the second touch operation, determining the preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual prop at the target placement position.
Optionally, a position of the final touch point may be determined in response to the final touch point of the second touch operation on the user interface. In one implementation, the determination that the position of the second touch operation on the interface when the user leaves the user interface is the position of the final touch point may be performed in response to an instruction that the second touch operation leaves the user interface and is input by the user, where the position may be the position when the user's finger leaves the user interface. In another implementation manner, it may be determined that a position where the second touch operation stays on the user interface is a position of the final touch point in response to an instruction that the second touch operation stays on the user interface for a preset time period, which is input by the user. Or may be a click instruction on the user interface in response to the second touch operation input by the user, for example, the click instruction may be a double click or a single click, and the position where the click operation is performed is determined as the position of the final touch point. Of course, the practical application is not limited to the enumerated implementations, and the descriptions are only given as examples.
Based on the determined location of the final touch point, the location of the final touch point may be taken as a target placement location.
In some embodiments, in the process of placing the target virtual item at the target placement position from the preview placement position, the moving picture of the target virtual item may be displayed in real time step by step according to the execution of the second touch operation, or the target virtual item at the preview placement position may be hidden and directly displayed at the target placement position. Preferably, the display effect of the real-time display mobile picture mode is more vivid, and the experience of the player can be improved.
To sum up, the method for controlling a virtual item in a game provided by this embodiment includes: judging whether the virtual character has a target virtual prop; if so, providing a placement control associated with the target virtual item on the user interface; responding to a first touch operation aiming at a placement control, and generating a preview placement position of a target virtual item in a current game scene as an initial placement position; adjusting the preview placement position of the target virtual prop relative to the initial placement position according to the position relationship between the touch point of the second touch operation on the user interface and the placement control, which is continuous with the first touch operation; and responding to the final touch point of the second touch operation, determining the preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual prop at the target placement position. According to the method, when the virtual character is judged to have the virtual prop which can be placed, the corresponding placing control can be provided on the user interface, and according to the relevance between the placing control and the virtual prop, the virtual prop can be placed in the game scene more conveniently and accurately through touch operation on the placing control, so that the interference of the player in executing the game is reduced in the process of placing the virtual prop, and the game experience of the player is improved.
Optionally, in step S105, in response to the final touch point of the second touch operation, determining that the preview placement position corresponding to the final touch point is the target placement position, and placing the target virtual item at the target placement position may include: and if the distance between the target placement position and the initial placement position is less than a first preset distance, controlling the virtual character to place the target virtual prop at the target placement position in situ.
Generally, the placement position of the virtual item in the game scene has a certain range of limitation, and in order to increase the reality of the placement effect, after the target placement position of the target virtual item is determined, the virtual item can be controlled to execute a corresponding placement action to place the target virtual item in the target placement position, so that the effect of the target virtual item being placed in the game scene is more vivid.
In some embodiments, when it is determined that the target placement position and the initial placement position are smaller than the first preset distance, the first preset distance may be a distance that the target virtual prop moves relatively less in the game scene, and then, since the movement of the target virtual prop is relatively less and the relative position of the target virtual prop and the virtual character is also relatively less, the virtual character may be controlled to execute the placement action in situ, so as to place the target virtual prop at the target placement position. The placing action can be controlling the virtual character to bend or squat towards the target placing position, or making a preset gesture towards the target placing position, and the like.
Optionally, in step S105, in response to the final touch point of the second touch operation, determining that the preview placement position corresponding to the final touch point is the target placement position, and placing the target virtual item at the target placement position may include: if the distance between the target placement position and the initial placement position is larger than the first preset distance and smaller than the second preset distance, automatically controlling the virtual character to move to the preset range of the target placement position, and placing the target virtual prop at the target placement position, wherein the second preset distance is larger than the first preset distance.
In other embodiments, when the target placement position and the initial placement position exceed the first preset distance but are smaller than the second preset distance, at this time, it may be considered that the target placement position is farther from the initial placement position, and then, the target placement position is also relatively farther from the virtual character, in this case, if the virtual character is controlled to place the target virtual item at the target placement position in situ, because the virtual character is farther from the target virtual item, a picture presented to the player is a picture in which the virtual character performs a placement action in situ, and at the same time, a target virtual item appears at the far target placement position, an unreal game picture may be generated, and the player's perception is poor.
In this case, the virtual character may be automatically controlled to move to a preset range of the target placement position, so as to control the virtual character to perform a placement action within the preset range, so as to place the target virtual item at the target placement position.
In addition, the virtual character can be controlled to move to the preset range of the target placement position through the virtual character operation control in the user interface.
Fig. 3 is a schematic flow chart of a method for controlling a virtual item in a game according to an embodiment of the present application; optionally, in step S105, in response to the final touch point of the second touch operation, determining that the preview placement position corresponding to the final touch point is the target placement position, and placing the target virtual item at the target placement position may include:
s301, if the distance between the target placement position and the initial placement position is larger than a second preset distance, displaying a preset identification at the target placement position, wherein the preset identification is used for prompting that the virtual prop cannot be placed at the current position of the player.
In some embodiments, when the distance between the target placement position and the initial placement position is greater than the second preset distance, the target placement position may be located at a position such as an edge of a game scene displayed on the current user interface, or at some preset positions where virtual props are not allowed to be placed, at this time, a preset identifier may be displayed at the target placement position, where the preset identifier may be highlighted on the target placement position, or a preset pattern is displayed at the target placement position, or an information prompt box is displayed to prompt a player that the virtual props cannot be placed at the target placement position currently.
S302, restoring and displaying the target virtual prop at the initial placement position.
Optionally, since the target virtual item cannot be placed at the currently selected target placement position, at this time, the display of the target virtual item may be resumed at the initial placement position, so that the player may determine the target placement position again to place the target virtual item again.
Fig. 4 is a schematic flow chart of a method for controlling a virtual item in a game according to an embodiment of the present application; optionally, in step S105, in response to the final touch point of the second touch operation, after determining that the preview placement position corresponding to the final touch point is the target placement position and placing the target virtual item at the target placement position, the method of the present application may further include:
s401, responding to a first touch operation aiming at the placement control, and generating a preview placement position of a new target virtual item in a current game scene as an initial placement position.
In some embodiments, after the target virtual item is successfully placed at the target placement position by executing the method, the above steps may be further repeatedly executed, and in response to the first touch operation for the placement control, a preview placement position of a new target virtual item is generated in the current game scene as an initial placement position of the new target virtual item.
It should be noted that the new target virtual item may be the same virtual item as the target virtual item or a different virtual item, and the preview placement position of the new target virtual item may be set to be the same as the preview placement position of the target virtual item, or may be a new preview placement position that is newly set.
S402, adjusting the preview placement position of the new target virtual prop relative to the initial placement position according to the position relation between the touch point of the second touch operation continuous with the first touch operation on the user interface and the placement control.
Similarly, the initial placement position of the new target virtual prop may be adjusted according to the position relationship between the touch point of the second touch operation on the user interface and the placement control, which is continuous with the first touch operation, where the setting of the movement correspondence between the placement control and the new target virtual prop may be the same as the movement correspondence between the placement control and the target virtual prop, or for the same virtual prop, the movement correspondence between the placement control and the same virtual prop may be set to be the same, and for different virtual props, the personalized settings may be different, or may also be the same.
And S403, responding to the final touch point of the second touch operation, and determining the preview placement position corresponding to the final touch point as a target placement position.
For example: when the final touch point is determined in response to the second touch operation, the finger is located at the final touch point, and the operation that the finger is separated from the user interface at the final touch point can be responded, so that the position, corresponding to the final touch point, on the user interface is determined to be the target placement position.
S404, if the virtual prop is judged to be placed at the target placing position currently, displaying a preview placing effect of the virtual prop, and superposing a new target virtual prop on the virtual prop.
Fig. 5 is a schematic diagram of another user interface provided in the embodiment of the present application. In some embodiments, if a virtual item is placed at a target placement position corresponding to a determined new target virtual item, that is, the virtual item needs to be repeatedly placed at the same position, a preview placement effect of the virtual item can be displayed at the target placement position, where the displayed preview placement effect is a placement effect of the virtual item already in the position, so that a player can check what the existing virtual item is at the current target placement position, and what posture the virtual item is placed in, and then the new target virtual item can be overlaid on the existing virtual item.
It should be noted that, in some cases, a new target virtual item is superimposed on an existing virtual item to form a virtual platform or a virtual barrier, so that the virtual platform can be used as a support platform or a shelter for defense during the game of the player.
Optionally, if the virtual character has a plurality of virtual items, displaying the icon for placing the control as an identifier of a virtual item meeting the requirement in the plurality of virtual items.
In some embodiments, the virtual character may have a plurality of virtual items at the same time, where the plurality of virtual items may include different types of virtual items, or may include the same type of virtual items, and when there are a plurality of target virtual items to be placed in the plurality of virtual items, the plurality of target virtual items may have some differences in performance, for example: when the target virtual prop is a cartridge case, the powers of the ammunitions filled in different cartridge cases are different, and the remaining amount of the remaining ammunition in different cartridge cases is also different; for another example, when the target virtual item is a firearm, different models of firearms all have different firing ranges and different firing capabilities.
Optionally, when it is determined that the virtual character has a plurality of target virtual items, when a placement control is provided on the user interface, an icon of the placement control may be displayed as an identifier of the target virtual item that meets the requirement. Preferably, the identification of the target virtual item with the best quality and the best quality can be displayed so as to improve the game fighting capacity of the player. Of course, the display may be selected according to other setting requirements, for example: when the target virtual prop is a virtual ammunition box, the identification of the ammunition box with the largest ammunition power and the smallest ammunition amount can be displayed, wherein the ammunition box used for accommodating the ammunition of the virtual character is limited, and the aim of selecting the ammunition box with the smallest ammunition amount can be to finish using the ammunition in the ammunition box as soon as possible so as to use an empty ammunition box to accommodate new ammunition, thereby ensuring the sufficient ammunition amount of the player.
Optionally, the identifier for displaying the icon for placing the control as the target virtual item may have different implementation manners, for example: the identification of the target virtual item is displayed by using a simulated image of the target virtual item, or the identification of the target virtual item can be displayed in a mode of describing the name of the target virtual item by text. The particular form of presentation may not be limiting.
Fig. 6 is a fourth schematic flowchart of a method for controlling a virtual item in a game according to the embodiment of the present application; fig. 7 is a schematic diagram of another user interface provided in the embodiment of the present application. Optionally, in the above step, if the virtual character has a plurality of virtual items, the placing of the control may further include switching the control; the method of the present application may further comprise:
s601, in response to the confirmation operation aiming at the switching control, determining a target virtual item from the plurality of virtual items.
As shown in fig. 7(a), a switching control may be independently disposed above the placement control, and the switching control may be a triangular arrow mark as shown in the figure, or may be a mark of other shapes.
In addition, icon switching may also be realized not in the form of switching the control, but by directly placing the control, for example, in response to an operation other than the first touch operation and the second touch operation with respect to the placed control, an icon switching function is realized.
Optionally, in response to a confirmation operation on the switching control, wherein the confirmation operation may be a click operation or a press operation, all different types of target virtual items possessed by the virtual character may be displayed as shown in fig. 7(a), so that the player can select a target virtual item from the multiple target virtual items.
And S602, switching and displaying the icon for placing the control as an identifier of the target virtual item.
Optionally, in response to a confirmation operation on the selected target virtual item, for example, clicking on an identifier or an image of the displayed target virtual item, as shown in fig. 7(b), an icon of the placement control may be switched and displayed as the identifier of the target virtual item, for example, the icon displayed as the target virtual item is switched and displayed as the image of the target virtual item, or the number of the target virtual item, or the like. And meanwhile, the display of other unselected target virtual props can be retracted.
Optionally, in step S103, in response to the first touch operation on the placement control, generating a preview placement position of the target virtual item in the current game scene as an initial placement position may include: and responding to the pressing operation aiming at the placement control, generating a preview placement position of the target virtual prop in the current game scene as an initial placement position, wherein the pressing time length of the pressing operation meets the preset time length.
In an implementation manner, the first touch operation may be a pressing operation on the placement control, where the pressing operation may be a long pressing operation whose pressing duration satisfies a preset duration, for example: in response to a 3 second continuous press operation against the placement control, a preview placement location of the target virtual item may be generated as an initial placement location in the current game scene.
Of course, the first touch operation may not be limited to a pressing operation, and may be a double-tap operation at intervals. The long press or the interval click can be distinguished from the common press operation or the click operation, so that the influence on the game of the player caused by the error identification of the operation can be prevented.
Optionally, the target virtual prop comprises: a virtual cartridge. Alternatively, the target virtual prop may be used as any one of a virtual barrier, a virtual baffle, a virtual jump pivot, a virtual ladder.
In this embodiment, the target virtual item is mainly exemplified by a virtual cartridge. When the ammunition box is a virtual ammunition box, the virtual ammunition box can be used as a virtual barrier in the game process besides being capable of bearing ammunition so as to block an opponent; or as a virtual barrier to help the virtual character resist attack; or as a virtual jump pivot to transition through a virtual jump pivot, a virtual ladder, etc., to help the virtual character go higher, etc.
Of course, in the actual game, the target virtual item may be any item, for example: virtual guns, virtual bows and arrows, and the like. Similarly, when the target virtual item is another item, the target virtual item can also be used as another function in the game, and the setting is specifically performed according to the actual performance of the virtual item.
In summary, the method for controlling a virtual item in a game provided by this embodiment includes: judging whether the virtual character has a target virtual prop; if so, providing a placement control associated with the target virtual item on the user interface; responding to a first touch operation aiming at a placement control, and generating a preview placement position of a target virtual item in a current game scene as an initial placement position; adjusting the preview placement position of the target virtual prop relative to the initial placement position according to the position relationship between the touch point of the second touch operation on the user interface and the placement control, which is continuous with the first touch operation; and responding to the final touch point of the second touch operation, determining the preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual prop at the target placement position. According to the method, when the virtual character is judged to have the virtual prop which can be placed, the corresponding placing control can be provided on the user interface, and according to the relevance between the placing control and the virtual prop, the virtual prop can be placed in the game scene more conveniently and accurately through touch operation on the placing control, so that the interference of the player in executing the game is reduced in the process of placing the virtual prop, and the game experience of the player is improved.
The following describes a device, an apparatus, a storage medium, and the like for executing the method for controlling a virtual item in a game provided by the present application, and specific implementation processes and technical effects thereof are referred to above, and are not described again below.
Fig. 8 is a schematic view of a device for controlling a virtual item in a game according to an embodiment of the present application, where functions implemented by the device for controlling a virtual item in the game correspond to steps executed by the foregoing method. As shown in fig. 8, the apparatus may include: a judging module 810, a display module 820, a generating module 830, an adjusting module 840 and a placing module 850;
a judging module 810, configured to judge whether the virtual character has a target virtual item;
a display module 820 for providing, if yes, a placement control associated with the target virtual item at the user interface;
a generating module 830, configured to generate, in response to a first touch operation for a placement control, a preview placement position of a target virtual item in a current game scene as an initial placement position;
an adjusting module 840, configured to adjust a preview placement position of the target virtual item with respect to the initial placement position according to a position relationship between a touch point of a second touch operation, which is continuous with the first touch operation, on the user interface and the placement control;
and the placing module 850 is configured to determine, in response to the final touch point of the second touch operation, that the preview placing position corresponding to the final touch point is the target placing position, and place the target virtual prop at the target placing position.
Optionally, the placing module 850 is specifically configured to, if the distance between the target placing position and the initial placing position is less than a first preset distance, control the virtual character to place the target virtual item at the target placing position in situ.
Optionally, the placing module 850 is specifically configured to, if the distance between the target placing position and the initial placing position is greater than a first preset distance and smaller than a second preset distance, automatically control the virtual character to move to a preset range of the target placing position, and place the target virtual prop at the target placing position, where the second preset distance is greater than the first preset distance.
Optionally, the placing module 850 is specifically configured to display a preset identifier at the target placing position if the distance between the target placing position and the initial placing position is greater than a second preset distance, where the preset identifier is used to prompt the player that the virtual prop cannot be placed at the current position; and restoring to display the target virtual prop at the initial placement position.
Optionally, the apparatus further comprises: a determination module;
the generating module 830 is further configured to generate, in response to a first touch operation for a placement control, a preview placement position of a new target virtual item in a current game scene as an initial placement position;
the adjusting module 840 is further configured to adjust a preview placement position of the new target virtual item relative to the initial placement position according to a position relationship between a touch point of a second touch operation, which is continuous with the first touch operation, on the user interface and the placement control;
the determining module is used for responding to a final touch point of the second touch operation and determining a preview placement position corresponding to the final touch point as a target placement position;
the placing module 850 is further configured to display a preview placing effect of the virtual item if it is determined that the virtual item is currently placed at the target placing position, and superimpose a new target virtual item on the virtual item.
Optionally, if the virtual character has a plurality of virtual items, displaying the icon for placing the control as an identifier of a virtual item meeting the requirement in the plurality of virtual items.
Optionally, if the virtual character has a plurality of virtual props, the placing of the control further includes switching the control; the device also includes: a switching module;
the determining module is further used for responding to the confirmation operation aiming at the switching control, and determining a target virtual item from the plurality of virtual items;
and the switching module is used for switching and displaying the icon for placing the control as the identifier of the target virtual prop.
Optionally, the placing module 850 is specifically configured to, in response to a pressing operation for a placing control, generate a preview placing position of the target virtual item in the current game scene as an initial placing position, where a pressing duration of the pressing operation satisfies a preset duration.
Optionally, the target virtual prop comprises: a virtual cartridge.
Optionally, the target virtual prop is used as any one of a virtual barrier, a virtual baffle, a virtual jump pivot, and a virtual ladder.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
The modules may be connected or in communication with each other via a wired or wireless connection. The wired connection may include a metal cable, an optical cable, a hybrid cable, etc., or any combination thereof. The wireless connection may comprise a connection over a LAN, WAN, bluetooth, ZigBee, NFC, or the like, or any combination thereof. Two or more modules may be combined into a single module, and any one module may be divided into two or more units. It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to corresponding processes in the method embodiments, and are not described in detail in this application.
It should be noted that the above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, the modules may be integrated together and implemented in the form of a System-on-a-chip (SOC).
Fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the terminal may be a computing device with a data processing function.
The apparatus may include: a processor 801 and a memory 802.
The memory 802 is used for storing programs, and the processor 801 calls the programs stored in the memory 802 to execute the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Wherein the memory 802 stores program code that, when executed by the processor 801, causes the processor 801 to perform various steps in methods according to various exemplary embodiments of the present application described in the "exemplary methods" section above in this description.
The Processor 801 may be a general-purpose Processor, such as a Central Processing Unit (CPU), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, discrete Gate or transistor logic device, discrete hardware components, and may implement or execute the methods, steps, and logic blocks disclosed in the embodiments of the present Application. A general purpose processor may be a microprocessor or any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present application may be directly implemented by a hardware processor, or may be implemented by a combination of hardware and software modules in a processor.
Memory 802, which is a non-volatile computer-readable storage medium, may be used to store non-volatile software programs, non-volatile computer-executable programs, and modules. The Memory may include at least one type of storage medium, and may include, for example, a flash Memory, a hard disk, a multimedia card, a card-type Memory, a Random Access Memory (RAM), a Static Random Access Memory (SRAM), a Programmable Read Only Memory (PROM), a Read Only Memory (ROM), a charged Erasable Programmable Read Only Memory (EEPROM), a magnetic Memory, a magnetic disk, an optical disk, and so on. The memory is any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer, but is not limited to such. The memory 802 in the embodiments of the present application may also be circuitry or any other device capable of performing a storage function for storing program instructions and/or data.
Optionally, the present application also provides a program product, such as a computer readable storage medium, comprising a program which, when being executed by a processor, is adapted to carry out the above-mentioned method embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

Claims (13)

1. A method of controlling a virtual item in a game, the game comprising a game scene and a virtual character located in the game scene, wherein at least a portion of the game scene is displayed in a user interface of a user terminal, the method comprising:
judging whether the virtual character has a target virtual prop;
if so, providing a placement control associated with the target virtual item on the user interface;
responding to a first touch operation aiming at the placement control, and generating a preview placement position of the target virtual prop in a current game scene as an initial placement position;
adjusting a preview placement position of the target virtual prop relative to the initial placement position according to a position relationship between a touch point of a second touch operation continuous with the first touch operation on the user interface and the placement control;
and responding to a final touch point of the second touch operation, determining a preview placement position corresponding to the final touch point as a target placement position, and placing the target virtual prop at the target placement position.
2. The method of claim 1, wherein determining, in response to a final touch point of the second touch operation, a preview placement location corresponding to the final touch point as a target placement location, and placing the target virtual prop at the target placement location comprises:
and if the distance between the target placement position and the initial placement position is smaller than a first preset distance, controlling the virtual character to place the target virtual prop at the target placement position in situ.
3. The method of claim 1, wherein determining, in response to a final touch point of the second touch operation, a preview placement location corresponding to the final touch point as a target placement location, and placing the target virtual prop at the target placement location comprises:
if the distance between the target placement position and the initial placement position is larger than a first preset distance and smaller than a second preset distance, automatically controlling the virtual character to move to a preset range of the target placement position, and placing the target virtual prop at the target placement position, wherein the second preset distance is larger than the first preset distance.
4. The method of claim 1, wherein determining, in response to a final touch point of the second touch operation, a preview placement location corresponding to the final touch point as a target placement location, and placing the target virtual prop at the target placement location comprises:
if the distance between the target placement position and the initial placement position is greater than a second preset distance, displaying a preset identifier at the target placement position, wherein the preset identifier is used for prompting that a virtual prop cannot be placed at the current position of a player;
and restoring and displaying the target virtual prop at the initial placement position.
5. The method according to any one of claims 1-4, wherein after determining, in response to the final touch point of the second touch operation, that the preview placement location corresponding to the final touch point is a target placement location and placing the target virtual prop at the target placement location, the method further comprises:
responding to a first touch operation aiming at the placement control, and generating a preview placement position of a new target virtual item in the current game scene as an initial placement position;
adjusting a preview placement position of the new target virtual prop relative to the initial placement position according to a position relationship between a touch point of a second touch operation continuous with the first touch operation on the user interface and the placement control;
responding to a final touch point of the second touch operation, and determining a preview placement position corresponding to the final touch point as a target placement position;
and if the virtual prop is judged to be placed at the target placing position currently, displaying a preview placing effect of the virtual prop, and superposing the new target virtual prop on the virtual prop.
6. The method according to any one of claims 1-4, wherein if the virtual character has a plurality of virtual items, the icon of the placement control is displayed as an identification of the virtual item that meets the requirement among the plurality of virtual items.
7. The method of claim 6, wherein the placing control further comprises a switching control if the virtual character has a plurality of virtual props; the method further comprises the following steps:
in response to a confirmation operation for the switching control, determining a target virtual item from a plurality of the virtual items;
and switching and displaying the icon for placing the control as the identifier of the target virtual prop.
8. The method of claim 1, wherein generating a preview placement location of the target virtual item in the current game scene as an initial placement location in response to the first touch operation for the placement control comprises:
and responding to the pressing operation aiming at the placement control, generating a preview placement position of the target virtual prop in the current game scene as an initial placement position, wherein the pressing time length of the pressing operation meets the preset time length.
9. The method of any of claims 1-4, wherein the target virtual prop comprises: a virtual cartridge.
10. The method of any one of claims 1 to 4, wherein the target virtual prop is used as any one of a virtual barrier, a virtual baffle, a virtual jump pivot, a virtual ladder.
11. An apparatus for controlling a virtual item in a game, the game comprising a game scene and a virtual character located in the game scene, wherein at least a portion of the game scene is displayed in a user interface of a user terminal, the apparatus comprising: the device comprises a judgment module, a display module, a generation module, an adjustment module and a placement module;
the judging module is used for judging whether the virtual character has a target virtual prop;
the display module is used for providing a placement control associated with the target virtual item on the user interface if the target virtual item exists;
the generating module is used for responding to a first touch operation aiming at the placement control, and generating a preview placement position of the target virtual prop in a current game scene as an initial placement position;
the adjusting module is used for adjusting the preview placement position of the target virtual prop relative to the initial placement position according to the position relationship between the touch point of the second touch operation continuous with the first touch operation on the user interface and the placement control;
the placement module is configured to determine, in response to a final touch point of the second touch operation, a preview placement position corresponding to the final touch point as a target placement position, and place the target virtual prop at the target placement position.
12. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is running, the processor executing the program instructions to perform the steps of the method according to any one of claims 1 to 10 when executed.
13. A computer-readable storage medium, characterized in that the storage medium has stored thereon a computer program which, when being executed by a processor, carries out the steps of the method according to any one of claims 1 to 10.
CN202110954909.0A 2021-08-19 2021-08-19 Method, device, equipment and storage medium for controlling virtual props in game Pending CN113680067A (en)

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