CN108144293B - Information processing method, information processing device, electronic equipment and storage medium - Google Patents
Information processing method, information processing device, electronic equipment and storage medium Download PDFInfo
- Publication number
- CN108144293B CN108144293B CN201711347730.9A CN201711347730A CN108144293B CN 108144293 B CN108144293 B CN 108144293B CN 201711347730 A CN201711347730 A CN 201711347730A CN 108144293 B CN108144293 B CN 108144293B
- Authority
- CN
- China
- Prior art keywords
- virtual
- area
- locking
- virtual object
- selection area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses an information processing method, an information processing device, electronic equipment and a storage medium. The method comprises the following steps: providing a virtual main body, wherein the virtual main body is configured to execute virtual operation according to touch operation acting on a function control area; judging whether a first virtual object meeting a first preset condition exists in the game scene or not; providing an object locking control at least when the first virtual object is detected, wherein the object locking control comprises an object locking trigger area and at least one object locking selection area; when the sliding operation acting on the object locking trigger area is detected, the first virtual object corresponding to the object locking selection area is locked according to the object locking selection area where the touch point of the sliding operation is located. By the method provided by the invention, the target object can be quickly and accurately selected in the information interaction process, and the user experience is improved.
Description
Technical Field
The present invention relates to the field of game technologies, and in particular, to an information processing method and apparatus, an electronic device, and a storage medium.
Background
With the development of mobile intelligent terminals and the game industry, a great amount of hand games with different themes emerge to meet the requirements of users. The game battle formed by a plurality of users is the core play method of many hand games, such as: the MOBA (english is called multiplayer online battle arena, Chinese is translated into multiplayer online tactics competitive game) game is the group battle of 5V 5.
In the prior art, in the information interaction process, because the virtual target object moves frequently, or because the number of the virtual target objects is large and the virtual target objects move frequently, the virtual target object cannot be selected quickly and accurately in the interaction process, and the requirements of quickness and accuracy in the information interaction process cannot be met. In response to this problem, no effective solution is available in the related art.
Disclosure of Invention
In order to solve the existing technical problem, at least one embodiment of the present invention provides an information processing method, an information processing apparatus, an electronic device, and a storage medium, which can quickly and accurately select a target object in an information interaction process, thereby improving user experience.
According to an embodiment of the present invention, there is provided an information processing method applied to a touch terminal capable of presenting a graphical user interface, where content presented by the graphical user interface at least partially includes a game scene, the method including:
providing a virtual body, wherein the virtual body is configured to execute virtual operation according to touch operation acting on the function control area;
judging whether a first virtual object meeting a first preset condition exists in a game scene or not;
providing an object locking control at least when the first virtual object is detected, wherein the object locking control comprises an object locking trigger area and at least one object locking selection area;
when the sliding operation acting on the object locking trigger area is detected, the first virtual object corresponding to the object locking selection area is locked according to the object locking selection area where the touch point of the sliding operation is located.
Optionally, after locking the first virtual object corresponding to the object locking selection area, the method includes:
when the touch operation acting on the function control area is detected, the virtual main body is controlled to execute at least one of the virtual operations on the first virtual object according to the touch operation.
Optionally, the determining whether a first virtual object meeting a first preset condition exists in the game scene includes:
and judging whether a first virtual object with a distance from the virtual main body meeting a first preset condition exists in the game scene.
Optionally, the determining whether a first virtual object whose distance from the virtual object satisfies a first preset condition exists in the game scene includes:
and judging whether a first virtual object with the distance from the virtual object smaller than a first preset threshold exists in the game scene.
Optionally, the determining whether a first virtual object meeting a first preset condition exists in the game scene includes:
whether a first virtual object meeting a first preset condition exists in a preset area of a game scene is judged.
Optionally, the determining whether a first virtual object meeting a first preset condition exists in a preset region of the game scene includes:
and judging whether a first virtual object exists in the visual field presentation range of the game scene.
Optionally, locking the first virtual object corresponding to the object lock selection area according to the object lock selection area where the touch point of the sliding operation is located includes:
the object locking selection area corresponds to a first attribute of the first virtual object;
and locking the first virtual object corresponding to the object locking selection area according to the object locking selection area where the touch point of the sliding operation is located.
Optionally, the method further comprises:
when a plurality of first virtual objects which meet first preset conditions and have the same first attributes are detected to exist in a game scene, determining a second virtual object in the first virtual objects according to second preset conditions;
and when the sliding operation acting on the object locking trigger area is detected, locking a second virtual object corresponding to the object locking selection area according to the object locking selection area where the touch point of the sliding operation is located.
Optionally, the method further comprises:
when a plurality of first virtual objects which meet first preset conditions and have the same first attributes are detected to exist in a game scene, determining a second virtual object in the first virtual objects according to second preset conditions;
when the sliding operation acting on the object locking trigger area is detected, locking a first virtual object corresponding to a first position of an object locking selection area according to the first position of the object locking selection area where a touch point of the sliding operation is located;
and locking a second virtual object corresponding to the second position of the object locking selection area according to the second position of the object locking selection area where the touch point of the sliding operation is located.
Optionally, the second preset condition includes: the distance between the second virtual object and the virtual main body is smaller than a second preset threshold value; or the second virtual object has a second attribute.
Optionally, an indication icon corresponding to the first virtual object is rendered within the object lock selection area.
Optionally, the at least one object lock selection area is disposed at the periphery of the object lock trigger area.
Optionally, the function control area includes a movement control area and at least one skill release area.
Optionally, the virtual subject is configured to perform a virtual operation according to a touch operation applied to the function manipulation area, and includes:
the virtual subject is configured to perform a skill release operation according to a first touch operation applied to the skill release area.
Optionally, the virtual subject is configured to perform a virtual operation according to a touch operation applied to the function manipulation area, and includes:
the virtual body is configured to perform a movement and/or rotation operation according to a second touch operation applied to the movement control area.
According to an embodiment of the present invention, there is provided an information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, where content presented by the graphical user interface at least partially includes a game scene, the apparatus including:
the first display unit is used for providing a virtual main body, and the virtual main body is configured to execute virtual operation according to touch operation acting on the function control area;
the game system comprises a judging unit, a judging unit and a judging unit, wherein the judging unit is used for judging whether a first virtual object meeting a first preset condition exists in a game scene;
the second display unit is used for providing an object locking control at least when the first virtual object is detected, and the object locking control comprises an object locking trigger area and at least one object locking selection area;
and the interaction unit is used for locking the first virtual object corresponding to the object locking selection area according to the object locking selection area where the touch point of the sliding operation is located when the sliding operation acting on the object locking trigger area is detected.
According to an embodiment of the present invention, there is provided a computer-readable storage medium on which a computer program is stored, the computer program implementing the information processing method of any one of the above when executed by a processor.
According to an embodiment of the present invention, there is provided an electronic apparatus including: a processor; and a memory for storing executable instructions for the processor; wherein the processor is configured to perform the information processing method of any one of the above via execution of executable instructions.
According to the method provided by the invention, in a game environment with a large number of virtual objects and frequent movement, when the sliding operation acting on the object locking trigger area is detected, the selection area is locked according to the object where the touch point of the sliding operation is located, and the first virtual object corresponding to the object locking selection area is locked. On one hand, the efficiency of manually selecting the virtual object is improved, and the accuracy of locking the virtual object is improved; on the other hand, by defining the corresponding relation between the object locking selection area and the virtual object, the screen space is saved, the muscle memory of the player can be enhanced, and the usability of the operation of locking the virtual object is improved; in addition, the sliding gesture is quicker and more efficient, the operation habit of a hand-game player is met, and the operation experience of the user in the interaction process is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a flow diagram of an information processing method according to one embodiment of the invention;
FIG. 2 is a schematic diagram of a graphical user interface of a mobile terminal according to one embodiment of the present invention;
fig. 3a is a first schematic diagram illustrating a first detection principle of a virtual object satisfying a first preset condition in an information processing method according to an embodiment of the present invention;
fig. 3b is a second schematic diagram illustrating a first detection principle of a virtual object satisfying a first preset condition in the information processing method according to an embodiment of the present invention;
fig. 4 is a schematic diagram of a second detection principle of a virtual object satisfying a first preset condition in an information processing method according to an embodiment of the present invention;
FIG. 5 is a diagram illustrating an object lock control in a graphical user interface, according to an embodiment of the present invention;
FIG. 6 is a diagram illustrating a relationship between a first virtual object and an object lock control according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Moreover, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an information processing method, wherein the steps shown in the flowchart of the figure may be executed in a computer system such as a set of computer executable instructions, and wherein, although a logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in an order different from that shown.
The exemplary embodiment first discloses an information processing method, which can be applied to a touch terminal capable of presenting a game scene picture in a graphical user interface, where the touch terminal can be various electronic devices with touch screens, such as a mobile phone, a tablet computer, a notebook computer, a game machine, a PDA, and the like. A graphical user interface may be obtained by executing a software application on a processor of the touch terminal and rendering on a display of the touch terminal, the content presented by the graphical user interface including at least in part a game scene.
As shown in fig. 1, the information processing method may include the steps of:
step S110, providing a virtual body configured to execute a virtual operation according to a touch operation applied to the function manipulation area;
step S130, judging whether a first virtual object meeting a first preset condition exists in a game scene;
step S150, at least when a first virtual object is detected, providing an object locking control, wherein the object locking control comprises an object locking triggering area and at least one object locking selection area;
step S170, when the sliding operation acting on the object lock trigger area is detected, locking the first virtual object corresponding to the object lock selection area according to the object lock selection area where the touch point of the sliding operation is located.
According to the method provided by the invention, in a game environment with a large number of virtual objects and frequent movement, when the sliding operation acting on the object locking trigger area is detected, the selection area is locked according to the object where the touch point of the sliding operation is located, and the first virtual object corresponding to the object locking selection area is locked. On one hand, the efficiency of manually selecting the virtual object is improved, and the accuracy of locking the virtual object is improved; on the other hand, by defining the corresponding relation between the object locking selection area and the virtual object, the screen space is saved, the muscle memory of the player can be enhanced, and the usability of the operation of locking the virtual object is improved; in addition, the sliding gesture is quicker and more efficient, the operation habit of a hand-game player is met, and the operation experience of the user in the interaction process is improved.
Next, the steps of the information processing method in the present exemplary embodiment are further described with reference to fig. 2 to 6.
In the present exemplary embodiment, a software application is executed on a processor of the mobile terminal and rendered on a touch-sensitive display of the mobile terminal resulting in a graphical user interface 200, the content presented by the graphical user interface 200 comprising at least in part a game scene 210.
The content presented by the graphical user interface may include all of the game scene or may be part of the game scene. In the present exemplary embodiment, since the game scene is relatively large, the partial content of the game scene is displayed on the graphical user interface of the mobile terminal during the game.
In step S110, a virtual body configured to execute a virtual operation according to a touch operation applied to the function manipulation area is provided.
Specifically, the game scene 210 rendered on the display of the terminal includes a virtual body 220, and the virtual body 220 is presented in the graphical user interface 200 and configured to perform a virtual operation according to a touch operation applied to the function manipulation area. The virtual operations include, but are not limited to: movement and/or rotation operations, physical attack operations, skill attack operations, and the like. It is understood that the virtual subject 220 is a character object manipulated by the end user; in the game system, the virtual agent 220 can perform a corresponding action in the graphic user interface 200 based on the operation of the end user.
In the exemplary embodiment, the function control area includes a movement control area and at least one skill release area.
Specifically, as shown in fig. 2, the function control area includes a movement control area 231 and at least one skill releasing area 232. The movement control area 231 and the skill release area 232 may be areas with or without visual indication effect in the graphical user interface 200, and the shape, size, visual presentation effect, and setting position of the movement control area 231 and the skill release area 232 are not limited in the present exemplary embodiment.
As a preferred embodiment, a movement control area 231 is provided at the lower left of the graphic user interface 200 for providing a player with a function of controlling the movement and/or rotation of the virtual body 220; the plurality of skill release regions 232 are disposed at the lower right of the gui 200, and are configured to provide a control function for delivering skill to the player, so that the user can control the virtual body 220 to perform displacement in the game scene through the left hand, and can control the skill release region 232 through the right hand to perform skill release. Wherein, the motion control region 231 is a virtual joystick control region, and a virtual joystick is displayed in the region; the skill release area 232 is a manipulation area having a preset pattern corresponding to the skill indicated by the skill release area 232 to facilitate the player's identification of the selected skill type. The skill indicated by skill release area 232 may be an attack skill, a flashback skill, a freezing skill, etc.; either a skill that requires selection of a direction or a skill that does not require selection of a direction (clicking or releasing), etc.
In the present exemplary embodiment, the virtual subject is configured to perform a virtual operation according to a touch operation applied to the function manipulation area, including: the virtual subject is configured to perform a skill release operation according to a first touch operation applied to the skill release area.
Specifically, when the first touch operation acting on the skill release area 232 is detected, the virtual subject 220 is controlled to perform the skill release operation. The first touch operation may be one or more of a click operation, a long press operation, a heavy press operation, and a slide operation applied to one of the skill release areas 232. That is, the user may control the virtual subject 220 to perform a corresponding skill release operation through the skill release area 232.
As described above, the skill indicated by the skill release area 232 may be a skill that requires selection of a direction, a skill that does not require selection of a direction (clicking, i.e., releasing), or the like. For example, if the skill indicated by the skill release area 232 is a skill that does not need to be selected, when a click operation on the skill release area 232 is detected, the virtual subject 220 is controlled to perform the skill release operation; for another example, if the skill indicated by the skill release area 232 is a skill that needs to select a direction, when the sliding operation acting on the skill release area 232 is detected, a vector is determined according to the current touch point position and the initial touch point position of the sliding operation, and the virtual subject is controlled to execute the skill release operation in the designated direction according to the vector; for another example, if the skill indicated by the skill release area 232 is a skill that requires selecting a direction, when the sliding operation acting on the skill release area 232 is detected, the virtual subject is controlled to execute the skill release operation within the preset range according to the distance between the current touch point and the initial touch point of the sliding operation, a vector is determined according to the current touch point position and the initial touch point position of the sliding operation, and the virtual subject is controlled to execute the skill release operation in the specified direction according to the vector.
In the present exemplary embodiment, the virtual subject is configured to perform a virtual operation according to a touch operation applied to the function manipulation area, including: the virtual body is configured to perform a movement and/or rotation operation according to a second touch operation applied to the movement control area.
Specifically, when the second touch operation acting on the movement control region 231 is detected, the virtual body 220 is controlled to perform the movement and/or rotation operation. Here, the second touch operation may be a sliding operation applied to the movement control area 231, and when the sliding operation applied to the movement control area 231 is detected, the virtual body 220 is controlled to perform a movement and/or rotation operation according to the movement of the touch point of the sliding operation.
Step S130, determining whether a first virtual object meeting a first preset condition exists in the game scene.
In the exemplary embodiment, as shown in fig. 2, the game scene 210 includes at least one virtual object 240, and the virtual object 240 may be presented in the graphical user interface 200 or may not be displayed in the graphical user interface 200. Taking an application scenario of the 5V5 battle as an example, the virtual object 240 may be a character object in the same battle as the virtual agent 220, or may be a character object in a different battle from the virtual agent 220. It is understood that the virtual body 220 may be a character object manipulated by a user of another terminal, or may be a non-player character.
Since the position of the virtual subject 220 may be changed and the position of the virtual object 240 may also be changed, it is not easy to select a character object (e.g., the virtual object 240) to be virtually operated during the virtual operation performed by the virtual subject 220. Based on this, in the present exemplary embodiment, it is determined whether a first virtual object meeting a first preset condition exists in the game scene 210, specifically, the position relationship between the virtual body 220 and the virtual object 240 may be detected, and it is determined whether the virtual object 240 meets the first preset condition, and when the virtual object 240 meets the first preset condition, the virtual object 240 may be the first virtual object meeting the first preset condition.
In the present exemplary embodiment, determining whether a first virtual object satisfying a first preset condition exists in a game scene includes: and judging whether a first virtual object with a distance from the virtual main body meeting a first preset condition exists in the game scene.
Specifically, the determining whether a first virtual object exists in the game scene, where a distance between the first virtual object and the virtual subject satisfies a first preset condition includes: and judging whether a first virtual object with the distance from the virtual object to the virtual main body smaller than a first preset threshold exists in the game scene or not.
As shown in fig. 3a and 3b, detecting a circular area with the virtual main body 220 as a center and a first preset threshold R as a radius, and obtaining an area range included in the circular area, where the area range can be represented by a coordinate range; that is, a coordinate system is established in a virtual space in which the virtual body 220 and the virtual object 240 are located, and a coordinate range of the circular region in the coordinate system is acquired. Detecting the coordinates of the virtual object 240 in the game scene 210 in real time, and judging whether the detected coordinates are in the coordinate range of the circular area; when it is determined that the coordinates fall within the coordinate range of the circular area, a first virtual object, such as the first virtual object 241 in fig. 3, in the game scene 210, whose distance from the virtual body 220 is smaller than a first preset threshold value, is detected. The first preset threshold may be an attack distance or a skill release distance of the virtual subject 220, so that the first virtual object 241 can be quickly selected and the virtual subject 220 performs a virtual operation in a subsequent operation process.
In the present exemplary embodiment, the circular region with the virtual body 220 as the center and the first preset threshold R as the radius may all be located within the graphical user interface 200, as shown in fig. 3a, at this time, the first virtual object 241 is displayed within the graphical user interface 200; the circular area may also be partially outside the graphical user interface 200, as in fig. 3b, in which case the first virtual object 241 may not be displayed within the graphical user interface 200.
In the present exemplary embodiment, determining whether a first virtual object satisfying a first preset condition exists in a game scene includes: whether a first virtual object meeting a first preset condition exists in a preset area of a game scene is judged.
As a preferred embodiment, the predetermined area is an area of any shape and size including the virtual body 220; as a more preferred embodiment, the predetermined area is an arbitrarily shaped and sized area centered on the virtual body 220.
Specifically, the determining whether a first virtual object meeting a first preset condition exists in a preset area of a game scene includes: and judging whether a first virtual object exists in the visual field presentation range of the game scene.
The visual field presenting range of the game scene 210 is the display range of the graphical user interface 200, and as shown in fig. 4, it is determined whether a first virtual object exists within the visual field presenting range of the game scene, that is, whether a first virtual object 241 exists within the graphical user interface 200. Specifically, a rectangular area of the graphical user interface where the virtual main body 220 is located is detected, and an area range included in the rectangular area is obtained, where the area range can be represented by a coordinate range; that is, a coordinate system is established in a virtual space in which the virtual subject 220 and the virtual object 240 are located, and a coordinate range of the rectangular region in the coordinate system is acquired. Detecting the coordinates of the virtual object 240 in the graphical user interface 200 in real time, and judging whether the detected coordinates are in the coordinate range of the rectangular area; when it is determined that the coordinates fall within the coordinate range of the rectangular area, a first virtual object, such as the first virtual object 241 in fig. 4, exists within the visual field presentation range of the game scene 210. In the present exemplary embodiment, the first virtual object 241 is entirely displayed in the graphic user interface 200.
Step S150, providing an object locking control at least when the first virtual object is detected, where the object locking control includes an object locking trigger area and at least one object locking selection area.
As shown in FIG. 5, an object lock control 250 is provided in graphical user interface 200, object lock control 250 including an object lock trigger region 251 and at least one object lock selection region 252.
Providing an object locking control at least when the first virtual object is detected, wherein the object locking control can be preset on a graphical user interface; an object lock control may also be rendered on the graphical user interface after the first virtual object is detected.
For example, in an embodiment of the present invention, in order to avoid blocking the game scene picture, the object locking control 250 is not preset, and after the first virtual object is detected, the object locking control 250 is provided. As will be appreciated, when object lock control 250 is provided, all of the object lock controls may be provided; or providing a part of the object locking control, and providing another part of the object locking control after detecting the touch operation acting on the object locking control. For example, when a first virtual object is detected, an object lock control 250 may be provided, the object lock control 250 including an object lock trigger region 251 and at least one object lock selection region 252; alternatively, when the first virtual object is detected, the object lock trigger area 251 is provided, and when a touch operation (e.g., a click operation) applied to the object lock trigger area 251 is detected, at least one object lock selection area 252 is provided.
In another embodiment of the present invention, the object locking control 250 is preset in the gui, that is, the object locking control 250 is also displayed in the gui 200 before the first virtual object satisfying the first preset condition is detected.
The object lock selection area 252 may be an area having a visual indication effect in the graphical user interface 200, or may be an area having no visual indication effect, and the shape, size, visual presentation effect, and setting position of the object lock trigger area 251 and the object lock selection area 252 are not limited in the present exemplary embodiment.
In the present exemplary embodiment, at least one object lock selection area is disposed at the periphery of the object lock trigger area.
In one embodiment of the present invention, to facilitate quick positioning of object lock control 250 by a player, object lock activation region 251 is a circular region having a predetermined head transparency, and at least one object lock selection region 252 is disposed around the circumference of object lock activation region 251. For example, as shown in fig. 5, 5 object lock selection areas 252 are provided around the outer circumference of the object lock trigger area 251.
Step S170, when the sliding operation acting on the object lock trigger area is detected, locking the first virtual object corresponding to the object lock selection area according to the object lock selection area where the touch point of the sliding operation is located.
Specifically, when the sliding operation performed on the object lock trigger area 251 is detected, the movement trajectory of the touch point of the sliding operation is detected, and when the touch point of the sliding operation is finally detected to be in the object lock selection area 252, the first virtual object 241 corresponding to the object lock selection area 252 is locked according to the object lock selection area 252 in which the touch point of the sliding operation is located.
In the present exemplary embodiment, after locking the first virtual object corresponding to the object locking selection area, the method includes: when the touch operation acting on the function control area is detected, the virtual main body is controlled to execute at least one of the virtual operations on the first virtual object according to the touch operation.
As previously mentioned, the virtual operations include, but are not limited to: movement and/or rotation operations, physical attack operations, skill attack operations, and the like.
In an embodiment of the present invention, it is determined that a first virtual object whose distance from the virtual object is smaller than a first preset threshold exists in the game scene, for example, the first preset threshold is greater than an attack distance threshold of the virtual object, after the first virtual object corresponding to the object locking selection area is locked, when a touch operation acting on the skill release area is detected, the virtual object is controlled to move toward the first virtual object, so that the first virtual object is located within an attack range of the virtual object; and when the first virtual object is positioned in the attack range of the virtual subject, controlling the virtual subject to execute the attack operation indicated by the skill release area on the first virtual object.
In another embodiment of the present invention, it is determined that a first virtual object whose distance from the virtual object is smaller than a first preset threshold exists in the game scene, for example, the first preset threshold is smaller than or equal to an attack distance threshold of the virtual object, and after the first virtual object corresponding to the object locking selection area is locked, when a touch operation acting on the skill release area is detected, the virtual object is controlled to execute an attack operation indicated by the skill release area on the first virtual object.
In this exemplary embodiment, the object locking the first virtual object corresponding to the selection area includes: the object lock selection area corresponds to an attribute of the first virtual object, and the object lock selection area corresponds to a position of the first virtual object.
Specifically, the method for locking a first virtual object corresponding to an object locking selection area according to an object locking selection area where a touch point of a sliding operation is located includes: the object locking selection area corresponds to a first attribute of the first virtual object; and locking the first virtual object corresponding to the object locking selection area according to the object locking selection area where the touch point of the sliding operation is located.
In the present exemplary embodiment, the first attribute of the first virtual object may be a professional attribute of the first virtual object, and may also be a state attribute of the first virtual object. Where the professional attribute may be, for example, shooter, combatant, fighter, jurisdictional, etc., and the status attribute may be the blood volume of the character, the benefit of the character being reduced, etc.
Taking the first attribute as an example of the career attribute, for example, 5 careers are provided in the game, respectively, a fighter, a shooter, a legal person, a tank, and an assistant; correspondingly, the object lock control includes an object lock trigger region 251 and five object lock selection regions 252 disposed around the object lock trigger region 251. The corresponding relation between the professional attribute of the first virtual object and the object locking selection area is preset, as shown in fig. 5, the object locking selection area a corresponds to a shooter, the object locking selection area B corresponds to a legal engineer, the object locking selection area C corresponds to a fighter, the object locking selection area D corresponds to a tank, and the object locking selection area E corresponds to an assistant. After a first virtual object meeting a first preset condition is detected, locking a selection area according to an object locking selection area where a touch point of sliding operation is located, and locking the first virtual object corresponding to the object locking selection area, namely, locking the first virtual object of which the professional attribute is the shooter when the touch point of sliding operation is located in an object locking selection area A; and when the touch point of the sliding operation is positioned in the object locking selection area C, locking the first virtual object with the occupational attribute of a warrior. The corresponding relationship between the object locking selection area and the first attribute of the first virtual object may be set according to actual requirements, and is not limited to the example illustrated in the present exemplary embodiment.
The corresponding relation between the first attribute and the object locking selection area is preset, so that muscle memory of a player can be enhanced, and the usability of the operation of locking the virtual object is improved; meanwhile, the sliding gesture is quicker and more efficient, and accords with the operation habit of the hand-game player; in addition, the circularly arranged object locking control is beneficial to saving screen space.
In other embodiments, the object lock selection area may correspond to the location of the first virtual object, e.g., as shown in FIG. 6, when the first virtual objects 241A and 241B are detected, an object lock control is provided; the first virtual object 241A is located in the 12-point direction of the virtual body 220, and when the object lock selection area 252A in which the touch point of the sliding operation acting on the object lock trigger area 251 is located in the 12-point direction of the object lock trigger area 251 is detected, the first virtual object 241A corresponding to the object lock selection area 252A is locked; the first virtual object 241B is located in the 7-point direction of the virtual body 220, and when the object lock selection region 252B in the 7-point direction of the object lock trigger region 251 at the touch point of the sliding operation acting on the object lock trigger region 251 is detected, the first virtual object 241B corresponding to the object lock selection region 252BB is locked.
In the present exemplary embodiment, an indication icon corresponding to the first virtual object is rendered within the object lock selection area.
Specifically, in order to facilitate the player to more intuitively recognize the first virtual object to be locked, an indication icon corresponding to the first virtual object may be rendered in the object lock selection area, and the first virtual object corresponding to the indication icon may be locked according to the indication icon in the object lock selection area where the touch point of the sliding operation is located. The indicator icon may be an avatar of the first virtual object or may be a graphic representing an occupational attribute of the first virtual object. For example, if 3 first virtual objects with occupations of shooter, legal player and assistance are detected, the head portrait of the shooter is rendered in the object locking selection area a, and when the touch point of the sliding operation is located at the head portrait of the shooter, the shooter in the game scene is locked; as can be appreciated, the head portrait of the legal person is rendered in the object locking selection area B, and when the touch point of the sliding operation is located at the head portrait of the legal person, the legal person in the game scene is locked; and rendering the auxiliary head portrait in the object locking selection area E, and locking the auxiliary in the game scene when the touch point of the sliding operation is positioned at the auxiliary head portrait.
In the process of the end user's manipulation, there may be a plurality of first virtual subjects 241 around the virtual subject 220, and therefore, in the process of the virtual subject 220 performing the virtual operation on the first virtual subject 241, it is not easy for the end user to select the character object to be virtually operated. Based on this, in the present exemplary embodiment, the positional relationship between the virtual body 220 and the first virtual object 241 is detected, the first virtual object 241 satisfying the second preset condition in the game scene 210 is defined as the second virtual object, and it is determined whether or not the second virtual object satisfying the second preset condition exists in the game scene 210.
In the present exemplary embodiment, the method further includes: when a plurality of first virtual objects which meet a first preset condition and have the same first attribute are detected to exist in a game scene, determining a second virtual object in the first virtual objects according to a second preset condition; and when the sliding operation acting on the object locking trigger area is detected, locking a second virtual object corresponding to the object locking selection area according to the object locking selection area where the touch point of the sliding operation is located.
Specifically, the second preset condition includes: the distance between the second virtual object and the virtual main body is smaller than a second preset threshold value; or the second virtual object has a second attribute. And the second preset threshold is smaller than the first preset threshold between the first virtual object and the virtual main body.
In an embodiment of the present invention, when it is detected that a plurality of first virtual objects satisfying a first preset condition and having the same first attribute exist in a game scene, a second virtual object is determined in the first virtual object according to a distance from the first virtual object to a virtual subject, that is, a virtual character having a smallest distance from the first virtual object is determined as the second virtual object in the first virtual object, and when a sliding operation acting on an object lock trigger area is detected, a selection area is locked according to an object lock where a touch point of the sliding operation is located, and the second virtual object corresponding to the object lock selection area is locked. For example, when two shooters satisfying a first preset condition are detected in the game scene, when the touch point of the sliding operation is located in the object locking selection area a, the shooter closest to the virtual subject is locked.
In another embodiment of the present invention, when it is detected that a plurality of first virtual objects satisfying a first preset condition and having the same first attribute exist in a game scene, a second virtual object is determined in the first virtual object according to a second attribute, and when a sliding operation acting on an object lock trigger area is detected, a selection area is locked according to an object lock where a touch point of the sliding operation is located, and a second virtual object corresponding to the object lock selection area is locked, where the second attribute may be a state attribute of the second virtual object, such as a blood volume of a character, a reduced benefit state received, and the like. For example, when two shooters satisfying the first preset condition are detected in the game scene, when the touch point of the sliding operation is located in the object locking selection area a, the shooter with the lowest blood volume is locked.
In the present exemplary embodiment, the method further includes: when a plurality of first virtual objects which meet first preset conditions and have the same first attributes are detected to exist in a game scene, determining a second virtual object in the first virtual objects according to second preset conditions; when the sliding operation acting on the object locking trigger area is detected, locking a first virtual object corresponding to the first position of the object locking selection area according to the first position of the object locking selection area where the touch point of the sliding operation is located; and locking a second virtual object corresponding to the second position of the object locking selection area according to the second position of the object locking selection area where the touch point of the sliding operation is located.
Unlike the alternative locking manner described above, in the present exemplary embodiment, when it is detected that a plurality of first virtual objects satisfying a first preset condition and having the same first attribute exist in a game scene, a second virtual object is determined in the first virtual object according to a second preset condition, and the first virtual object and the second virtual object are simultaneously displayed at different positions in the same area.
For example, when two shooters meeting a first preset condition are detected to exist in the game scene, the shooting may be a shooter with a higher blood volume or a shooter farther away from the virtual subject when the touch point of the sliding operation is located at the first position of the object lock selection area a; when the touch point of the sliding operation is located at the second position of the object lock selection area a, the shooter with a low blood volume or a short distance from the virtual subject is locked. The distance between the first position of the object locking selection area A and the random locking trigger area is larger than the distance between the second position of the object locking selection area A and the random locking trigger area.
According to the method provided by the invention, in a game environment with a large number of virtual objects and frequent movement, when the sliding operation acting on the object locking trigger area is detected, the selection area is locked according to the object where the touch point of the sliding operation is located, and the first virtual object corresponding to the object locking selection area is locked. On one hand, the efficiency of manually selecting the virtual object is improved, and the accuracy of locking the virtual object is improved; on the other hand, by defining the corresponding relation between the object locking selection area and the virtual object, the screen space is saved, the muscle memory of the player can be enhanced, and the usability of the operation of locking the virtual object is improved; in addition, the sliding gesture is quicker and more efficient, the operation habit of a hand-game player is met, and the operation experience of the user in the interaction process is improved.
According to an embodiment of the present invention, there is also provided an information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, where content presented by the graphical user interface at least partially includes a game scene, the apparatus including:
the first display unit is used for providing a virtual main body, and the virtual main body is configured to execute virtual operation according to touch operation acting on the function control area;
the game system comprises a judging unit, a judging unit and a judging unit, wherein the judging unit is used for judging whether a first virtual object meeting a first preset condition exists in a game scene;
the second display unit is used for providing an object locking control at least when the first virtual object is detected, and the object locking control comprises an object locking trigger area and at least one object locking selection area;
and the interaction unit is used for locking the first virtual object corresponding to the object locking selection area according to the object locking selection area where the touch point of the sliding operation is located when the sliding operation acting on the object locking trigger area is detected.
The details of each information processing apparatus unit are already described in detail in the corresponding information processing method, and therefore are not described herein again.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
There is further provided, according to an embodiment of the present invention, a computer-readable storage medium having stored thereon a program product capable of implementing the above-mentioned method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when the program product is run on the terminal device. Which may employ a portable compact disc read only memory (CD-ROM) and include program code and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
According to an embodiment of the present invention, there is also provided an electronic apparatus including: the processing components, which may further include one or more processors, and memory resources, represented by memory, for storing instructions, such as application programs, that are executable by the processing components. The application program stored in the memory may include one or more modules that each correspond to a set of instructions. Further, the processing component is configured to execute the instructions to perform the information processing method described above.
The electronic device may further include: a power component configured to power manage an executing electronic device; a wired or wireless network interface configured to connect the electronic device to a network; and an input-output (I/O) interface. The electronic device may operate based on an operating system stored in memory, such as Android, iOS, Windows, MacOSX, Unix, Linux, FreeBSD, or the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit may be a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or may not be executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, a network device, or the like) to execute all or part of the steps of the method according to the embodiments of the present invention.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that it is obvious to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and these modifications and improvements should also be considered as the protection scope of the present invention.
Claims (14)
1. An information processing method applied to a touch terminal capable of presenting a graphical user interface, wherein at least part of content presented by the graphical user interface comprises a game scene, the method comprising:
providing a virtual main body, wherein the virtual main body is configured to execute virtual operation according to touch operation acting on a function control area; wherein the function control area comprises a mobile control area and at least one skill release area,
the virtual subject is configured to execute a virtual operation according to a touch operation applied to a function manipulation area, and includes: the virtual body is configured to execute a skill release operation according to a first touch operation acting on the skill release area;
judging whether a first virtual object meeting a first preset condition exists in the game scene or not;
providing an object locking control at least when the first virtual object is detected, wherein the object locking control comprises an object locking trigger area and at least one object locking selection area, the at least one object locking selection area is arranged around the object locking trigger area, and an indication icon corresponding to the first virtual object meeting the first preset condition is rendered in the at least one object locking selection area, the arrangement position of the object locking selection area corresponds to a first attribute of the first virtual object, and the indication icons correspond to the first virtual object in a one-to-one manner;
when a sliding operation acting on the object locking trigger area is detected, locking the first virtual object corresponding to the indication icon in the object locking selection area according to the indication icon in the object locking selection area where a touch point of the sliding operation is located;
when a first touch operation acting on the skill release area is detected, the virtual main body is controlled to execute the skill release operation on the locked first virtual object according to the first touch operation.
2. The method of claim 1, wherein the determining whether the first virtual object satisfying the first preset condition exists in the game scene comprises:
and judging whether the first virtual object with the distance from the virtual main body meeting the first preset condition exists in the game scene.
3. The method of claim 2, wherein the determining whether the first virtual object exists in the game scene, wherein the distance between the first virtual object and the virtual subject satisfies the first preset condition comprises:
and judging whether the first virtual object with the distance to the virtual main body smaller than a first preset threshold exists in the game scene or not.
4. The method as claimed in claim 1, wherein said determining whether there is a first virtual object satisfying a first preset condition in the game scene comprises:
and judging whether the first virtual object meeting the first preset condition exists in a preset area of the game scene.
5. The method of claim 4, wherein the determining whether the first virtual object satisfying the first preset condition exists in a preset area of the game scene comprises:
and judging whether the first virtual object exists in the visual field presentation range of the game scene.
6. The method of claim 1, wherein the method further comprises:
when a plurality of first virtual objects which meet the first preset condition and have the same first attribute are detected to exist in the game scene, determining a second virtual object in the first virtual objects according to a second preset condition;
when the sliding operation acting on the object locking trigger area is detected, the second virtual object corresponding to the object locking selection area is locked according to the object locking selection area where the touch point of the sliding operation is located.
7. The method of claim 1, wherein the method further comprises:
when a plurality of first virtual objects which meet the first preset condition and have the same first attribute are detected to exist in the game scene, determining a second virtual object in the first virtual objects according to a second preset condition;
when the sliding operation acting on the object locking trigger area is detected, locking the first virtual object corresponding to the first position of the object locking selection area according to the first position of the object locking selection area where the touch point of the sliding operation is located;
and locking the second virtual object corresponding to the second position of the object locking selection area according to the second position of the object locking selection area where the touch point of the sliding operation is located.
8. The method according to claim 6 or 7, wherein the second preset condition comprises: the distance between the second virtual object and the virtual main body is smaller than a second preset threshold value; or the second virtual object has a second attribute.
9. The method of claim 1, wherein the at least one object lock selection region is disposed at a periphery of the object lock trigger region.
10. The method of claim 1, wherein the virtual agent is configured to perform a virtual operation according to a touch operation applied to a function manipulation area, comprising:
the virtual body is configured to perform a movement and/or rotation operation according to a second touch operation applied to the movement control area.
11. The method of claim 1, wherein said providing an object lock control at least upon detecting the first virtual object, the object lock control including an object lock trigger region and at least one object lock selection region, comprises:
providing the object lock trigger zone at least when the first virtual object is detected;
and when the touch operation acting on the object locking trigger area is detected, providing at least one object locking selection area.
12. An information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, where at least a part of content presented by the graphical user interface includes a game scene, the apparatus comprising:
a first display unit for providing a virtual subject configured to perform a virtual operation according to a touch operation applied to a function manipulation area; wherein the function control area comprises a mobile control area and at least one skill release area,
the virtual subject is configured to execute a virtual operation according to a touch operation applied to a function manipulation area, and includes: the virtual body is configured to execute a skill release operation according to a first touch operation acting on the skill release area;
the judging unit is used for judging whether a first virtual object meeting a first preset condition exists in the game scene;
a second display unit, configured to provide an object locking control at least when the first virtual object is detected, where the object locking control includes an object locking trigger area and at least one object locking selection area, the at least one object locking selection area is disposed around the object locking trigger area, and an indication icon corresponding to the first virtual object meeting the first preset condition is rendered in the at least one object locking selection area, where a set position of the object locking selection area corresponds to a first attribute of the first virtual object, and the indication icons correspond to the first virtual object in a one-to-one correspondence manner;
an interaction unit, configured to lock, when a sliding operation acting on the object lock trigger area is detected, the first virtual object corresponding to the indication icon in the object lock selection area according to the indication icon in the object lock selection area where a touch point of the sliding operation is located; when a first touch operation acting on the skill release area is detected, the virtual main body is controlled to execute the skill release operation on the locked first virtual object according to the first touch operation.
13. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the information processing method of any one of claims 1 to 11.
14. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the information processing method of any one of claims 1 to 11 via execution of the executable instructions.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711347730.9A CN108144293B (en) | 2017-12-15 | 2017-12-15 | Information processing method, information processing device, electronic equipment and storage medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711347730.9A CN108144293B (en) | 2017-12-15 | 2017-12-15 | Information processing method, information processing device, electronic equipment and storage medium |
Publications (2)
Publication Number | Publication Date |
---|---|
CN108144293A CN108144293A (en) | 2018-06-12 |
CN108144293B true CN108144293B (en) | 2022-05-13 |
Family
ID=62467195
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201711347730.9A Active CN108144293B (en) | 2017-12-15 | 2017-12-15 | Information processing method, information processing device, electronic equipment and storage medium |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN108144293B (en) |
Families Citing this family (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110420456A (en) * | 2018-10-11 | 2019-11-08 | 网易(杭州)网络有限公司 | The method and device of selecting object, computer storage medium, electronic equipment |
CN110420462A (en) * | 2018-10-25 | 2019-11-08 | 网易(杭州)网络有限公司 | The method and device of virtual objects locking, electronic equipment, storage medium in game |
CN109513209B (en) * | 2018-11-22 | 2020-04-17 | 网易(杭州)网络有限公司 | Virtual object processing method and device, electronic device and storage medium |
CN109675310A (en) | 2018-12-19 | 2019-04-26 | 网易(杭州)网络有限公司 | The method and device of virtual lens control in a kind of game |
CN109847355B (en) * | 2019-03-11 | 2020-01-07 | 网易(杭州)网络有限公司 | Game object selection method and device |
CN109999493B (en) * | 2019-04-03 | 2022-04-15 | 网易(杭州)网络有限公司 | Information processing method and device in game, mobile terminal and readable storage medium |
CN110237534B (en) * | 2019-07-04 | 2023-04-25 | 网易(杭州)网络有限公司 | Game object selection method and device |
CN110420459B (en) * | 2019-07-29 | 2023-06-13 | 网易(杭州)网络有限公司 | Virtual unit team control method, device, electronic equipment and storage medium |
CN110354495A (en) * | 2019-08-13 | 2019-10-22 | 网易(杭州)网络有限公司 | The determination method, apparatus and electronic equipment of target object |
CN111672127B (en) | 2020-06-06 | 2022-04-08 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, equipment and storage medium |
CN111773656A (en) * | 2020-07-09 | 2020-10-16 | 网易(杭州)网络有限公司 | Virtual object selection control method and device, handheld terminal and storage medium |
CN112121430B (en) | 2020-09-30 | 2023-01-06 | 腾讯科技(深圳)有限公司 | Information display method, device, equipment and storage medium in virtual scene |
CN112402977A (en) * | 2020-11-24 | 2021-02-26 | 网易(杭州)网络有限公司 | Target virtual role locking method and device, processor and electronic device |
CN112619145B (en) * | 2020-12-30 | 2024-08-30 | 完美世界(重庆)互动科技有限公司 | Virtual character control method and device, storage medium and electronic device |
CN112791405B (en) * | 2021-01-15 | 2024-07-16 | 网易(杭州)网络有限公司 | Game object locking method and device |
CN113413600B (en) * | 2021-07-01 | 2024-07-02 | 网易(杭州)网络有限公司 | Information processing method, information processing device, computer equipment and storage medium |
CN113476823B (en) * | 2021-07-13 | 2024-02-27 | 网易(杭州)网络有限公司 | Virtual object control method and device, storage medium and electronic equipment |
CN114130023A (en) * | 2021-12-10 | 2022-03-04 | 腾讯科技(深圳)有限公司 | Virtual object switching method, device, equipment, medium and program product |
CN114721566B (en) * | 2022-04-11 | 2023-09-29 | 网易(上海)网络有限公司 | Virtual object control method and device, storage medium and equipment |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010017395A (en) * | 2008-07-11 | 2010-01-28 | Namco Bandai Games Inc | Program, information storage medium, and game machine |
CN105194873A (en) * | 2015-10-10 | 2015-12-30 | 腾讯科技(深圳)有限公司 | Information-processing method, terminal and computer storage medium |
CN107019909A (en) * | 2017-04-13 | 2017-08-08 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and computer-readable recording medium |
CN107376339A (en) * | 2017-07-18 | 2017-11-24 | 网易(杭州)网络有限公司 | The exchange method and device of lock onto target in gaming |
-
2017
- 2017-12-15 CN CN201711347730.9A patent/CN108144293B/en active Active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010017395A (en) * | 2008-07-11 | 2010-01-28 | Namco Bandai Games Inc | Program, information storage medium, and game machine |
CN105194873A (en) * | 2015-10-10 | 2015-12-30 | 腾讯科技(深圳)有限公司 | Information-processing method, terminal and computer storage medium |
CN107019909A (en) * | 2017-04-13 | 2017-08-08 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and computer-readable recording medium |
CN107376339A (en) * | 2017-07-18 | 2017-11-24 | 网易(杭州)网络有限公司 | The exchange method and device of lock onto target in gaming |
Non-Patent Citations (2)
Title |
---|
开创MOBA2.0 自由之战2较之前作有哪些进步;PTBus口袋巴士;《https://www.sohu.com/a/159775351_386237》;20170725;第1-7页 * |
自由之战2全新锁定模式详解 自动锁定模式介绍[多图];yangwei;《https://www.hackhome.com/InfoView/Article_98750620.html》;20170112;全文 * |
Also Published As
Publication number | Publication date |
---|---|
CN108144293A (en) | 2018-06-12 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN108144293B (en) | Information processing method, information processing device, electronic equipment and storage medium | |
US10716995B2 (en) | Information processing method and apparatus, storage medium, and electronic device | |
CN109621411B (en) | Information processing method, information processing device, electronic equipment and storage medium | |
JP6577109B2 (en) | Information processing method, apparatus, electronic device, and storage medium | |
CN107823882B (en) | Information processing method, information processing device, electronic equipment and storage medium | |
CN107773987B (en) | Virtual shooting subject control method and device, electronic equipment and storage medium | |
JP6529659B2 (en) | Information processing method, terminal and computer storage medium | |
US10716996B2 (en) | Information processing method and apparatus, electronic device, and storage medium | |
CN105159687B (en) | A kind of information processing method, terminal and computer-readable storage medium | |
CN105148517B (en) | A kind of information processing method, terminal and computer-readable storage medium | |
CN110812838B (en) | Virtual unit control method and device in game and electronic equipment | |
US20190070494A1 (en) | Information Processing Method and Apparatus, Electronic Device, and Storage Medium | |
CN109758764B (en) | Game skill control method and device, electronic equipment and storage medium | |
CN107930106B (en) | Virtual shooting subject control method and device, electronic equipment and storage medium | |
JP2022529853A (en) | Game object control method and device | |
CN110787450A (en) | Game operation method and device | |
CN107913516B (en) | Information processing method, information processing device, electronic equipment and storage medium | |
WO2022142622A1 (en) | Method and apparatus for selecting virtual object interaction mode, device, medium, and product | |
CN110678835A (en) | Apparatus and method for controlling user interface of computing apparatus | |
CN112221123B (en) | Virtual object switching method and device, computer equipment and storage medium | |
CN111388992B (en) | Interaction control method, device and equipment in game | |
CN113694514B (en) | Object control method and device | |
CN113440835B (en) | Virtual unit control method and device, processor and electronic device | |
CN113663334A (en) | Game item using method, device, equipment and storage medium | |
CN115193038B (en) | Interaction control method and device, electronic equipment and storage medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |